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IMPORTANT INFORMATION
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====================
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*DO NOT* compile DSVL and your application with DIFFERENT C/C++ runtime
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libraries (e.g. "Multithreaded" and "Multithreaded DLL"), as this would
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result in memory corruption and "crtIsValidHeapPointer" exceptions.
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Make sure you have Microsoft's DirectX 9.0 SDK (April 2005) and
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Extras Package (February 2005) installed. The $(DXSDK_DIR)
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environment variable should point to your SDK root directory.
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Put the Extras package into $(DXSDK_DIR)\Extras.
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DSVL links against strmbase.lib (Release) and strmbasd.lib (Debug) which
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DO NOT come with the SDK in binary form. Use the following workspace
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to build those libraries:
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$(DXSDK_DIR)\Extras\DirectShow\Samples\C++\DirectShow\BaseClasses\baseclasses.sln