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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 204 | chris | 1 | #ifdef _WIN32 |
| 2 | #include <windows.h> |
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| 3 | #endif |
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| 4 | #include <stdio.h> |
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| 5 | #include <stdlib.h> |
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| 6 | #include <string.h> |
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| 7 | #include <math.h> |
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| 8 | #include <AR/param.h> |
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| 9 | #include <AR/matrix.h> |
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| 10 | #include <AR/ar.h> |
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| 11 | #include "paddle.h" |
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| 12 | #include "command_sub.h" |
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| 13 | #include "util.h" |
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| 14 | |||
| 15 | |||
| 16 | #define SHAKE_BUF_SIZE 10 |
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| 17 | #define PUNCH_BUF_SIZE 5 |
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| 18 | #define PUSH_BUF_SIZE 2 |
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| 19 | |||
| 20 | typedef struct { |
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| 21 | double mat[3][4]; |
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| 22 | int f; |
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| 23 | } SHAKE_BUF_T; |
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| 24 | |||
| 25 | typedef struct { |
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| 26 | double x, y, z; |
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| 27 | int f; |
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| 28 | } PUNCH_BUF_T; |
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| 29 | |||
| 30 | typedef struct { |
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| 31 | double x, y, z; |
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| 32 | int f; |
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| 33 | } PUSH_BUF_T; |
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| 34 | |||
| 35 | static SHAKE_BUF_T shake_buf[SHAKE_BUF_SIZE]; |
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| 36 | static int shake_buf_num = 0; |
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| 37 | //static PUNCH_BUF_T punch_buf[PUNCH_BUF_SIZE]; |
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| 38 | //static int punch_buf_num = 0; |
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| 39 | //static PUSH_BUF_T push_buf[PUNCH_BUF_SIZE]; |
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| 40 | //static int push_buf_num = 0; |
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| 41 | |||
| 42 | |||
| 43 | int check_shake( double card_trans[3][4], int f ) |
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| 44 | { |
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| 45 | ARMat *mat_a, *mat_b, *mat_c; |
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| 46 | double lxy, lz; |
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| 47 | int i, j, k; |
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| 48 | |||
| 49 | if( shake_buf_num < SHAKE_BUF_SIZE ) { |
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| 50 | if( f ) { |
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| 51 | for( j = 0; j < 3; j++ ) { |
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| 52 | for( i = 0; i < 4; i++ ) { |
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| 53 | shake_buf[shake_buf_num].mat[j][i] = card_trans[j][i]; |
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| 54 | } |
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| 55 | } |
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| 56 | shake_buf[shake_buf_num].f = 1; |
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| 57 | } |
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| 58 | else { |
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| 59 | shake_buf[shake_buf_num].f = 0; |
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| 60 | } |
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| 61 | shake_buf_num++; |
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| 62 | |||
| 63 | return 0; |
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| 64 | } |
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| 65 | for( i = 1; i < shake_buf_num; i++ ) { |
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| 66 | shake_buf[i-1] = shake_buf[i]; |
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| 67 | } |
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| 68 | if( f ) { |
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| 69 | for( j = 0; j < 3; j++ ) { |
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| 70 | for( i = 0; i < 4; i++ ) { |
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| 71 | shake_buf[shake_buf_num-1].mat[j][i] = card_trans[j][i]; |
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| 72 | } |
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| 73 | } |
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| 74 | shake_buf[shake_buf_num-1].f = 1; |
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| 75 | } |
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| 76 | else { |
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| 77 | shake_buf[shake_buf_num-1].f = 0; |
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| 78 | |||
| 79 | return 0; |
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| 80 | } |
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| 81 | |||
| 82 | if( shake_buf[SHAKE_BUF_SIZE-3].f == 0 |
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| 83 | || shake_buf[0].f == 0 ) return 0; |
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| 84 | |||
| 85 | |||
| 86 | mat_a = arMatrixAlloc( 4, 4 ); |
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| 87 | mat_b = arMatrixAlloc( 4, 4 ); |
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| 88 | mat_c = arMatrixAlloc( 4, 4 ); |
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| 89 | for( j = 0; j < 3; j++ ) { |
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| 90 | for( i = 0; i < 4; i++ ) { |
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| 91 | mat_a->m[j*4+i] = card_trans[j][i]; |
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| 92 | } |
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| 93 | } |
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| 94 | mat_a->m[3*4+0] = 0.0; |
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| 95 | mat_a->m[3*4+1] = 0.0; |
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| 96 | mat_a->m[3*4+2] = 0.0; |
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| 97 | mat_a->m[3*4+3] = 1.0; |
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| 98 | arMatrixSelfInv( mat_a ); |
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| 99 | |||
| 100 | for( k = 0 ; k < SHAKE_BUF_SIZE-3; k++ ) { |
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| 101 | if( shake_buf[k].f == 0 ) continue; |
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| 102 | |||
| 103 | for( j = 0; j < 3; j++ ) { |
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| 104 | for( i = 0; i < 4; i++ ) { |
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| 105 | mat_b->m[j*4+i] = shake_buf[k].mat[j][i]; |
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| 106 | } |
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| 107 | } |
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| 108 | mat_b->m[3*4+0] = 0.0; |
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| 109 | mat_b->m[3*4+1] = 0.0; |
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| 110 | mat_b->m[3*4+2] = 0.0; |
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| 111 | mat_b->m[3*4+3] = 1.0; |
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| 112 | arMatrixMul( mat_c, mat_a, mat_b ); |
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| 113 | |||
| 114 | lxy = sqrt( (mat_c->m[0*4+3])*(mat_c->m[0*4+3]) |
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| 115 | +(mat_c->m[1*4+3])*(mat_c->m[1*4+3])); |
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| 116 | lz = mat_c->m[2*4+3]; |
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| 117 | |||
| 118 | if( lxy < 20.0 && lz < 20.0 ) break; |
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| 119 | } |
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| 120 | if( k == SHAKE_BUF_SIZE-3 ) { |
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| 121 | arMatrixFree( mat_a ); |
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| 122 | arMatrixFree( mat_b ); |
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| 123 | arMatrixFree( mat_c ); |
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| 124 | return 0; |
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| 125 | } |
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| 126 | |||
| 127 | for( ; k < SHAKE_BUF_SIZE-1; k++ ) { |
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| 128 | if( shake_buf[k].f == 0 ) continue; |
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| 129 | |||
| 130 | for( j = 0; j < 3; j++ ) { |
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| 131 | for( i = 0; i < 4; i++ ) { |
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| 132 | mat_b->m[j*4+i] = shake_buf[k].mat[j][i]; |
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| 133 | } |
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| 134 | } |
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| 135 | mat_b->m[3*4+0] = 0.0; |
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| 136 | mat_b->m[3*4+1] = 0.0; |
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| 137 | mat_b->m[3*4+2] = 0.0; |
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| 138 | mat_b->m[3*4+3] = 1.0; |
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| 139 | arMatrixMul( mat_c, mat_a, mat_b ); |
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| 140 | |||
| 141 | lxy = sqrt( (mat_c->m[0*4+3])*(mat_c->m[0*4+3]) |
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| 142 | +(mat_c->m[1*4+3])*(mat_c->m[1*4+3])); |
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| 143 | lz = mat_c->m[2*4+3]; |
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| 144 | |||
| 145 | if( lxy > 60.0 && lz < 20.0 ) break; |
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| 146 | } |
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| 147 | arMatrixFree( mat_a ); |
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| 148 | arMatrixFree( mat_b ); |
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| 149 | arMatrixFree( mat_c ); |
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| 150 | |||
| 151 | if( k < SHAKE_BUF_SIZE-1 ) { |
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| 152 | shake_buf_num = 0; |
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| 153 | return 1; |
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| 154 | } |
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| 155 | |||
| 156 | return 0; |
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| 157 | } |
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| 158 | |||
| 159 | |||
| 160 | int check_incline( double card_trans[3][4], double base_trans[3][4], double *angle ) |
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| 161 | { |
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| 162 | ARMat *mat_a, *mat_b, *mat_c; |
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| 163 | double a, b, c; |
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| 164 | int i, j; |
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| 165 | |||
| 166 | mat_a = arMatrixAlloc( 4, 4 ); |
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| 167 | mat_b = arMatrixAlloc( 4, 4 ); |
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| 168 | mat_c = arMatrixAlloc( 4, 4 ); |
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| 169 | for( j = 0; j < 3; j++ ) { |
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| 170 | for( i = 0; i < 4; i++ ) { |
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| 171 | mat_b->m[j*4+i] = base_trans[j][i]; |
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| 172 | } |
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| 173 | } |
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| 174 | mat_b->m[3*4+0] = 0.0; |
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| 175 | mat_b->m[3*4+1] = 0.0; |
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| 176 | mat_b->m[3*4+2] = 0.0; |
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| 177 | mat_b->m[3*4+3] = 1.0; |
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| 178 | |||
| 179 | for( j = 0; j < 3; j++ ) { |
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| 180 | for( i = 0; i < 4; i++ ) { |
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| 181 | mat_a->m[j*4+i] = card_trans[j][i]; |
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| 182 | } |
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| 183 | } |
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| 184 | mat_a->m[3*4+0] = 0.0; |
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| 185 | mat_a->m[3*4+1] = 0.0; |
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| 186 | mat_a->m[3*4+2] = 0.0; |
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| 187 | mat_a->m[3*4+3] = 1.0; |
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| 188 | arMatrixSelfInv( mat_a ); |
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| 189 | arMatrixMul( mat_c, mat_a, mat_b ); |
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| 190 | |||
| 191 | get_angle( (double (*)[4])(mat_c->m), &a, &b, &c ); |
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| 192 | |||
| 193 | arMatrixFree( mat_a ); |
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| 194 | arMatrixFree( mat_b ); |
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| 195 | arMatrixFree( mat_c ); |
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| 196 | |||
| 197 | if( b > 0.4 ) { |
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| 198 | *angle = a + 3.141592; |
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| 199 | return 1; |
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| 200 | } |
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| 201 | |||
| 202 | return 0; |
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| 203 | } |
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| 204 | |||
| 205 | int check_pickup(double card_trans[3][4], double base_trans[3][4], ItemList* itlist, double* angle) |
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| 206 | { |
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| 207 | ARMat *t1, *t2, *t3; |
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| 208 | double x, y, z; |
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| 209 | double lx, ly; |
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| 210 | double a, b, c; |
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| 211 | int ret; |
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| 212 | int i, j; |
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| 213 | |||
| 214 | // printf("checking pickup New \n"); |
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| 215 | |||
| 216 | t1 = arMatrixAlloc( 4, 4 ); |
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| 217 | for( j = 0; j < 3; j++ ) { |
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| 218 | for( i = 0; i < 4; i++ ) { |
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| 219 | t1->m[j*4+i] = base_trans[j][i]; |
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| 220 | } |
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| 221 | } |
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| 222 | t1->m[12] = t1->m[13] = t1->m[14] = 0.0; |
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| 223 | t1->m[15] = 1.0; |
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| 224 | |||
| 225 | t2 = arMatrixAlloc( 4, 4 ); |
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| 226 | for( j = 0; j < 3; j++ ) { |
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| 227 | for( i = 0; i < 4; i++ ) { |
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| 228 | t2->m[j*4+i] = card_trans[j][i]; |
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| 229 | } |
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| 230 | } |
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| 231 | t2->m[12] = t2->m[13] = t2->m[14] = 0.0; |
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| 232 | t2->m[15] = 1.0; |
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| 233 | |||
| 234 | if( arMatrixSelfInv(t1) != 0 ) { |
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| 235 | arMatrixFree( t1 ); |
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| 236 | arMatrixFree( t2 ); |
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| 237 | return -1; |
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| 238 | } |
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| 239 | // printf("past arMatrixSelfInv\n"); |
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| 240 | |||
| 241 | t3 = arMatrixAllocMul(t1, t2); |
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| 242 | if( t3 == NULL ) { |
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| 243 | arMatrixFree( t1 ); |
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| 244 | arMatrixFree( t2 ); |
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| 245 | return -1; |
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| 246 | } |
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| 247 | |||
| 248 | // printf("past arMatrixAllocMul\n"); |
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| 249 | |||
| 250 | x = t3->m[0*4+3]; |
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| 251 | y = t3->m[1*4+3]; |
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| 252 | z = t3->m[2*4+3]; |
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| 253 | |||
| 254 | // printf("x: %f y: %f z: %f\n",x,y,z); |
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| 255 | |||
| 256 | ret = -1; |
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| 257 | for( i = 0; i < itlist->itemnum; i ++ ){ |
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| 258 | lx = x - itlist->item[i].pos[0]; |
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| 259 | ly = y - itlist->item[i].pos[1]; |
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| 260 | //MB increased by a factor of 10 |
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| 261 | if( lx*lx + ly*ly < 1000.0 && z < 20.0 ) { |
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| 262 | ret = i; |
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| 263 | } |
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| 264 | } |
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| 265 | |||
| 266 | if( ret >= 0 ) { |
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| 267 | get_angle( (double (*)[4])(t3->m), &a, &b, &c ); |
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| 268 | *angle = -c; |
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| 269 | } |
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| 270 | |||
| 271 | arMatrixFree( t1 ); |
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| 272 | arMatrixFree( t2 ); |
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| 273 | arMatrixFree( t3 ); |
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| 274 | |||
| 275 | return ret; |
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| 276 | } |