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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1695 | chris | 1 | #ifdef GL_ES |
| 2 | precision mediump float; |
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| 3 | #endif |
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| 4 | |||
| 5 | uniform sampler2D uDiffuse; |
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| 6 | uniform float uAlpha; |
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| 7 | uniform vec4 uColor; |
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| 8 | uniform vec4 uFogColor; |
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| 9 | |||
| 10 | varying vec4 vColor; |
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| 11 | varying vec2 vTexCoord; |
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| 12 | |||
| 13 | void main() |
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| 14 | { |
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| 15 | vec4 result = texture2D(uDiffuse, vTexCoord.xy) * uColor * vColor; |
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| 16 | result.rgb = result.rgb * (1.0-uFogColor.a) + uFogColor.rgb * uFogColor.a; |
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| 17 | result.w *= uAlpha; |
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| 18 | gl_FragColor = result; |
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| 19 | } |
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| 20 |