Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1695 | chris | 1 | |
| 2 | uniform mat4 uMVPMatrix; |
||
| 3 | |||
| 4 | attribute vec4 aPosition; |
||
| 5 | attribute vec4 aColor; |
||
| 6 | attribute vec2 aTexCoord0; |
||
| 7 | |||
| 8 | varying vec4 vColor; |
||
| 9 | varying vec2 vTexCoord; |
||
| 10 | |||
| 11 | void main() |
||
| 12 | { |
||
| 13 | gl_Position = uMVPMatrix * aPosition; |
||
| 14 | vColor = aColor; |
||
| 15 | vTexCoord = aTexCoord0; |
||
| 16 | } |