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Rev 871 | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
871 chris 1
powerups
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gained through specific enemies (tinted)
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powerup spawning enemies
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accumulative:
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S - speed up - up to 5 levels up
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M - missile - follows nearest enemy
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B - bomb - shoots down and up and explodes in a wider range
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F - force field - accumulative up to 5 steps (can sustain 5 hits before gone)
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satellites - up to 3:
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they shoot standard plasma shots
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X - follows ship, but stays where it is when ship is not moving - shoots forward
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Y - fixed position relative to ship (order of picking up: top, bottom, back - back one shoots backwards)
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Z - follows ship, but stays where it is when ship is not moving - shoots in last relative movement direction (so can shoot in all directions)
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special weapon
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A - 3-way spread shot - same as default plasma, but 3 way
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B - napalm shot - fires, and on hit explodes for a larger hit range
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C - beam shot - larger, single shot
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873 chris 44
level format
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time : command
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bgColor 0, 0, 0
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bgColor r, g, b
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bgObject texture initX initY sizeW sizeH scrollX scrollY
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(pivot always centered)
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spawn blob initX, initY
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