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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 893 | chris | 1 | package com.gebauz.burutaru.game.entities; |
| 2 | |||
| 3 | import java.util.Vector; |
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| 4 | |||
| 5 | import com.gebauz.bauzoid.graphics.sprite.AtlasSprite; |
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| 6 | import com.gebauz.bauzoid.graphics.sprite.AtlasSpriteInstance; |
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| 906 | chris | 7 | import com.gebauz.bauzoid.graphics.sprite.Sprite; |
| 8 | import com.gebauz.bauzoid.graphics.sprite.SpriteParameters; |
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| 893 | chris | 9 | import com.gebauz.bauzoid.math.MathUtil; |
| 906 | chris | 10 | import com.gebauz.bauzoid.math.Matrix4; |
| 893 | chris | 11 | import com.gebauz.bauzoid.math.Vector2; |
| 904 | chris | 12 | import com.gebauz.bauzoid.math.collision.Shape; |
| 13 | import com.gebauz.bauzoid.math.collision.ShapeUtil; |
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| 893 | chris | 14 | import com.gebauz.burutaru.game.GameLogic; |
| 15 | import com.gebauz.burutaru.game.entities.BlobEnemies.Instance; |
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| 16 | import com.gebauz.burutaru.game.entities.PowerUps.Type; |
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| 17 | |||
| 18 | public class CarrotEnemies extends Entity |
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| 19 | { |
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| 20 | |||
| 21 | // Constants======================================================================================== |
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| 22 | |||
| 23 | public static final float SPRITE_WIDTH = 110; |
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| 24 | public static final float SPRITE_HEIGHT = SPRITE_WIDTH/2; |
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| 25 | public static final float ANIM_DURATION = 1.2f; |
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| 26 | |||
| 27 | // Embedded Types=================================================================================== |
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| 28 | |||
| 29 | public class Instance |
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| 30 | { |
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| 31 | public float x = 0; |
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| 32 | public float y = 0; |
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| 33 | public float lifeTime = 0; |
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| 34 | public boolean isAlive = false; |
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| 35 | |||
| 906 | chris | 36 | private SpriteParameters mParams = new SpriteParameters(); |
| 37 | |||
| 893 | chris | 38 | public Instance(float _x, float _y) |
| 39 | { |
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| 40 | x = _x; y = _y; isAlive = true; |
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| 41 | lifeTime = 0.0f; |
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| 42 | } |
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| 43 | |||
| 44 | public void update(float deltaTime) |
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| 45 | { |
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| 46 | lifeTime += deltaTime; |
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| 47 | |||
| 906 | chris | 48 | //x -= deltaTime * 400; |
| 909 | chris | 49 | } |
| 50 | |||
| 51 | public void render() |
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| 52 | { |
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| 53 | float t = (lifeTime % ANIM_DURATION) / ANIM_DURATION; |
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| 54 | int frame = MathUtil.clamp((int)(t * mCarrotFrames.length), 0, mCarrotFrames.length-1); |
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| 906 | chris | 55 | |
| 56 | mParams.x = x; |
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| 57 | mParams.y = y; |
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| 58 | mParams.w = SPRITE_WIDTH; |
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| 59 | mParams.h = SPRITE_HEIGHT; |
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| 60 | mParams.pivotX = 0; |
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| 61 | mParams.pivotY = mParams.h/2; |
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| 62 | mParams.mirrorX = true; |
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| 909 | chris | 63 | //mParams.angle = (lifeTime * 90) % 360; |
| 64 | //mParams.angle = 34; |
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| 65 | //mParams.angle = 90; |
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| 66 | |||
| 893 | chris | 67 | |
| 906 | chris | 68 | mCarrotFrames[frame].param.apply(mParams); |
| 909 | chris | 69 | mCarrotFrames[frame].render(); |
| 70 | |||
| 911 | chris | 71 | |
| 72 | /* float pX = mParams.w/3; |
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| 73 | float pY = mParams.h/3; |
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| 74 | |||
| 75 | Vector2 p = mCarrotFrames[frame].param.transformPoint(pX, pY); |
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| 76 | |||
| 77 | mTester.param.x = p.x; |
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| 78 | mTester.param.y = p.y; |
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| 79 | mTester.param.w = 4; |
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| 80 | mTester.param.h = 4; |
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| 81 | mTester.centerPivot(); |
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| 82 | mTester.render();*/ |
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| 83 | |||
| 909 | chris | 84 | /*getGraphics().getBatch().begin(); |
| 85 | mParams.y += 100.0f; |
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| 86 | mCarrotFrames[frame].param.apply(mParams); |
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| 87 | getGraphics().getBatch().drawSprite(mCarrotFrames[frame]); |
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| 88 | getGraphics().getBatch().end();*/ |
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| 906 | chris | 89 | } |
| 90 | |||
| 91 | public boolean checkForHit(Shape shape, Matrix4 transform) |
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| 92 | { |
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| 893 | chris | 93 | |
| 906 | chris | 94 | |
| 95 | return false; |
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| 893 | chris | 96 | } |
| 97 | |||
| 98 | public boolean checkForHit(float _x, float _y, float w, float h) |
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| 99 | { |
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| 100 | return (((_x) > (x - SPRITE_WIDTH/2)) && |
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| 101 | ((_x) < (x + SPRITE_WIDTH/2)) && |
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| 102 | ((_y) > (y - SPRITE_HEIGHT/2)) && |
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| 103 | ((_y) < (y + SPRITE_HEIGHT/2))); |
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| 104 | /*return (((_x + w/2) > (x - SPRITE_SIZE/2)) && |
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| 105 | ((_x - w/2) < (x + SPRITE_SIZE/2)) && |
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| 106 | ((_y + h/2) > (y - SPRITE_SIZE/2)) && |
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| 107 | ((_y - h/2) < (y + SPRITE_SIZE/2)));*/ |
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| 108 | } |
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| 109 | |||
| 110 | } |
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| 111 | |||
| 112 | // Fields=========================================================================================== |
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| 113 | |||
| 114 | private Vector<Instance> mEnemies = new Vector<Instance>(); |
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| 115 | |||
| 904 | chris | 116 | private Shape mCarrotShape = null; |
| 117 | |||
| 893 | chris | 118 | private AtlasSprite mCarrotSprite = null; |
| 119 | private AtlasSpriteInstance mCarrotFrames[] = null; |
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| 906 | chris | 120 | |
| 121 | private Sprite mTester = null; |
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| 893 | chris | 122 | |
| 123 | // Methods========================================================================================== |
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| 124 | |||
| 125 | public CarrotEnemies(GameLogic gameLogic) |
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| 126 | { |
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| 127 | super(gameLogic); |
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| 128 | mCarrotSprite = new AtlasSprite(getGraphics(), "data/textures/carrot.png", "data/textures/carrot.txt"); |
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| 906 | chris | 129 | mTester = new Sprite(getGraphics(), "data/textures/tester.png"); |
| 893 | chris | 130 | } |
| 131 | |||
| 132 | @Override |
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| 133 | public void initAsync() |
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| 134 | { |
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| 135 | mCarrotSprite.initAsync(); |
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| 906 | chris | 136 | mTester.initAsync(); |
| 893 | chris | 137 | } |
| 138 | |||
| 139 | @Override |
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| 140 | public void init() |
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| 141 | { |
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| 142 | mCarrotSprite.init(); |
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| 143 | mCarrotFrames = mCarrotSprite.createSpriteInstances(); |
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| 906 | chris | 144 | |
| 145 | mTester.init(); |
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| 893 | chris | 146 | |
| 904 | chris | 147 | mCarrotShape = ShapeUtil.createShapeFromFile("data/textures/carrot.shape"); |
| 893 | chris | 148 | } |
| 149 | |||
| 150 | @Override |
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| 151 | public void exit() |
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| 152 | { |
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| 904 | chris | 153 | mCarrotShape = null; |
| 893 | chris | 154 | mCarrotFrames = null; |
| 155 | |||
| 906 | chris | 156 | if (mTester != null) |
| 157 | { |
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| 158 | mTester.dispose(); |
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| 159 | mTester = null; |
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| 160 | } |
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| 161 | |||
| 893 | chris | 162 | if (mCarrotSprite != null) |
| 163 | { |
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| 164 | mCarrotSprite.dispose(); |
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| 165 | mCarrotSprite = null; |
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| 166 | } |
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| 167 | } |
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| 168 | |||
| 169 | @Override |
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| 170 | public void update(float deltaTime) |
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| 171 | { |
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| 172 | int i = 0; |
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| 173 | while (i < mEnemies.size()) |
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| 174 | { |
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| 175 | Instance enemy = mEnemies.get(i); |
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| 176 | enemy.update(deltaTime); |
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| 177 | |||
| 178 | if (!enemy.isAlive) |
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| 179 | { |
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| 180 | mEnemies.remove(i); |
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| 181 | continue; |
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| 182 | } |
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| 183 | |||
| 184 | ++i; |
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| 185 | } |
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| 186 | } |
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| 187 | |||
| 188 | @Override |
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| 189 | public void render() |
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| 190 | { |
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| 191 | int i = 0; |
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| 192 | while (i < mEnemies.size()) |
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| 193 | { |
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| 194 | Instance enemy = mEnemies.get(i); |
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| 195 | if (enemy.isAlive) |
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| 196 | { |
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| 197 | enemy.render(); |
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| 198 | } |
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| 199 | |||
| 200 | ++i; |
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| 201 | } |
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| 202 | } |
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| 203 | |||
| 204 | public void spawn(float x, float y) |
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| 205 | { |
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| 206 | mEnemies.add(new Instance(x, y)); |
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| 207 | } |
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| 208 | |||
| 906 | chris | 209 | public boolean checkForHit(Shape shape, Matrix4 transform) |
| 210 | { |
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| 211 | boolean hitFound = false; |
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| 212 | |||
| 213 | int i = 0; |
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| 214 | while (i < mEnemies.size()) |
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| 215 | { |
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| 216 | Instance enemy = mEnemies.get(i); |
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| 217 | if (enemy.checkForHit(shape, transform)) |
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| 218 | { |
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| 219 | getGameLogic().getExplosions().spawn(enemy.x, enemy.y); |
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| 220 | } |
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| 221 | ++i; |
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| 222 | } |
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| 223 | |||
| 224 | return hitFound; |
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| 225 | } |
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| 226 | |||
| 893 | chris | 227 | // TODO: unify |
| 228 | public boolean checkForHit(float x, float y, float w, float h) |
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| 229 | { |
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| 230 | boolean hitFound = false; |
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| 231 | |||
| 232 | int i = 0; |
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| 233 | while (i < mEnemies.size()) |
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| 234 | { |
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| 235 | Instance enemy = mEnemies.get(i); |
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| 236 | if (enemy.checkForHit(x, y, w, h)) |
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| 237 | { |
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| 238 | getGameLogic().getExplosions().spawn(enemy.x, enemy.y); |
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| 239 | |||
| 240 | // spawn powerup |
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| 241 | // TEMP: |
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| 906 | chris | 242 | /*int n = getGame().getRandomInt(1, 10); |
| 893 | chris | 243 | if (n == 5) |
| 244 | { |
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| 245 | int rand = getGame().getRandomInt(PowerUps.Type.SPEED_UP.ordinal(), PowerUps.Type.MISSILE.ordinal()); |
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| 246 | getGameLogic().getPowerUps().spawn(enemy.x, enemy.y, Type.values()[rand]); |
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| 906 | chris | 247 | }*/ |
| 893 | chris | 248 | |
| 906 | chris | 249 | //mEnemies.remove(i); |
| 250 | //hitFound = true; |
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| 251 | //continue; |
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| 893 | chris | 252 | } |
| 253 | ++i; |
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| 254 | } |
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| 255 | |||
| 256 | return hitFound; |
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| 257 | } |
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| 258 | |||
| 259 | // TODO: unify |
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| 260 | public boolean getNearestEnemy(float x, float y, Vector2 result, float previousDistanceSqr) |
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| 261 | { |
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| 262 | boolean found = false; |
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| 263 | float distanceSqr = previousDistanceSqr; |
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| 264 | |||
| 265 | for (int i = 0; i < mEnemies.size(); i++) |
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| 266 | { |
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| 267 | Instance enemy = mEnemies.get(i); |
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| 268 | if (enemy.isAlive) |
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| 269 | { |
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| 270 | float diffX = enemy.x - x; |
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| 271 | float diffY = enemy.y - y; |
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| 272 | float currentDistanceSqr = diffX*diffX + diffY*diffY; |
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| 273 | |||
| 274 | if ((distanceSqr < 0) || (currentDistanceSqr < distanceSqr)) |
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| 275 | { |
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| 276 | found = true; |
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| 277 | distanceSqr = currentDistanceSqr; |
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| 278 | |||
| 279 | result.x = enemy.x; |
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| 280 | result.y = enemy.y; |
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| 281 | } |
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| 282 | } |
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| 283 | } |
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| 284 | |||
| 285 | return found; |
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| 286 | } |
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| 287 | |||
| 288 | // Getters/Setters================================================================================== |
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| 289 | |||
| 290 | } |