Rev 1527 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
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| 1527 | chris | 1 | - allow starfield control from checkpoints (turn off/on enable/disable warp) |
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| 3 | - smoother transition between checkpoint speeds (esp when stopping at last checkpoint) -> turn down velocity at X secs before checkpoint reached |
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| 5 | - blob enemy -> turn into simple appearing enemy (with appearance effect) |
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| 7 | - create new one-shot enemy that flies formations |
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| 9 | - let powerups spawn from enemies (mark with color), set property in editor per enemy instance |
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| 1532 | chris | 17 | - change shape/atlas format to allow multiple shapes, so each frame can have different |
| 18 | shapes |
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| 21 | -----> ShapeEditor: each shape element has a frame range attached (i.e. frames 0..4, etc.) for which it is valid (display in list) |
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| 22 | -----> .shape Format: first line: numbers of frames |
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| 23 | -----> Bauzoid Engine: maybe attach Shapes to Spriteregions? attach .shape files to atlases? add frame ranges to shape elements? |
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| 25 | Shape-> Current Frame |
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| 26 | ShapeElement -> check if current frame valid |
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