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Rev Author Line No. Line
1527 chris 1
- allow starfield control from checkpoints (turn off/on enable/disable warp)
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- smoother transition between checkpoint speeds (esp when stopping at last checkpoint) -> turn down velocity at X secs before checkpoint reached
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- blob enemy -> turn into simple appearing enemy (with appearance effect)
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- create new one-shot enemy that flies formations
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- let powerups spawn from enemies (mark with color), set property in editor per enemy instance
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1532 chris 17
- change shape/atlas format to allow multiple shapes, so each frame can have different
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shapes
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-----> ShapeEditor: each shape element has a frame range attached (i.e. frames 0..4, etc.) for which it is valid (display in list)
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-----> .shape Format: first line: numbers of frames
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-----> Bauzoid Engine: maybe attach Shapes to Spriteregions? attach .shape files to atlases? add frame ranges to shape elements?
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Shape-> Current Frame
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ShapeElement -> check if current frame valid
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