Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1229 | chris | 1 | |
| 2 | Ship |
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| 3 | |||
| 4 | Enemy |
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| 5 | |||
| 6 | PassiveColliders (static level elements) |
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| 7 | |||
| 8 | Projectile thin |
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| 9 | |||
| 10 | Projectile large |
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| 11 | |||
| 12 | EnemyProjectile |
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| 13 | |||
| 14 | |||
| 15 | Ship -> Enemy: repel (SAT, with both moving) |
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| 16 | |||
| 17 | Ship -> PassiveColliders: repel (SAT) |
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| 18 | |||
| 19 | Ship - Projectile Thin: no interaction |
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| 20 | |||
| 21 | Ship - Projectile Large: no interaction |
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| 22 | |||
| 23 | Ship <- EnemyProjectile: (reverse test?) EnemyProjectile deleted (intersection test?) |
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| 24 | |||
| 25 | Enemy -> PassiveColliders: repel (SAT) |
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| 26 | |||
| 27 | Enemy <- Projectile Thin: ray cast |
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| 28 | |||
| 29 | Enemy <- Projectile Large: intersection test or SAT |
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| 30 | |||
| 31 | Enemy - EnemyProjectile: no interaction |
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| 32 | |||
| 33 | Projectiles -> no interaction with other projectiles |
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| 34 |