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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1051 | chris | 1 | package com.gebauz.bauzoid.game; |
| 2 | |||
| 3 | import java.util.Random; |
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| 4 | |||
| 5 | import com.badlogic.gdx.Gdx; |
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| 6 | import com.badlogic.gdx.InputAdapter; |
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| 7 | import com.badlogic.gdx.assets.AssetManager; |
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| 8 | import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver; |
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| 9 | import com.gebauz.bauzoid.app.BauzoidApp; |
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| 10 | import com.gebauz.bauzoid.app.Consts; |
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| 11 | import com.gebauz.bauzoid.app.CustomServices; |
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| 12 | import com.gebauz.bauzoid.app.Settings; |
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| 13 | import com.gebauz.bauzoid.audio.Audio; |
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| 14 | import com.gebauz.bauzoid.gamestates.GameStateManager; |
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| 15 | import com.gebauz.bauzoid.graphics.Font; |
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| 16 | import com.gebauz.bauzoid.graphics.FontCollection; |
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| 17 | import com.gebauz.bauzoid.graphics.Graphics; |
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| 18 | import com.gebauz.bauzoid.graphics.spritex.AtlasDefinition; |
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| 19 | import com.gebauz.bauzoid.graphics.spritex.AtlasSpriteAsyncLoader; |
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| 20 | import com.gebauz.bauzoid.graphics.sprite.SpriteRegionDefinition; |
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| 21 | import com.gebauz.bauzoid.graphics.sprite.SpriteRegionAsyncLoader; |
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| 22 | import com.gebauz.bauzoid.input.Input; |
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| 23 | |||
| 24 | /** Root object for the game. Manages game-global objects, acts as the root of the game graph, and kicks off update and render calls. |
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| 25 | * |
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| 26 | * This is the parent class for the following subsystems: |
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| 27 | * - GameStateManager: Root object for game states. |
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| 28 | * - Graphics: Root object for all graphics objects |
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| 29 | * - Audio: Root object for all audio objects |
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| 30 | * - .. |
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| 31 | * |
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| 32 | * It also offers convenient access to the Android application's Context |
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| 33 | * |
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| 34 | * It is implemented as a Generic, with T being the concrete implementation fo the CustomServices class for the app. |
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| 35 | */ |
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| 36 | public class Game |
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| 37 | { |
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| 38 | // Embedded Types======================================================================================= |
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| 39 | |||
| 40 | /** Toggles debug mode and stepping mode - however, the client app must implement these functionalities. */ |
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| 41 | public class BauzoidInputProcessor extends InputAdapter |
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| 42 | { |
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| 43 | @Override |
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| 44 | public boolean keyDown (int keycode) |
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| 45 | { |
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| 46 | /* switch (keycode) |
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| 47 | { |
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| 48 | case com.badlogic.gdx.Input.Keys.BACK: |
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| 49 | case com.badlogic.gdx.Input.Keys.D: |
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| 50 | // toggle debug info |
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| 51 | mEnableDebugInfo = !mEnableDebugInfo; |
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| 52 | break; |
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| 53 | case com.badlogic.gdx.Input.Keys.P: |
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| 54 | // toggle debug pause mode |
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| 55 | mEnableDebugStepperMode = !mEnableDebugStepperMode; |
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| 56 | break; |
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| 57 | case com.badlogic.gdx.Input.Keys.S: |
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| 58 | // allow one step |
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| 59 | mAllowStep = true; |
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| 60 | break; |
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| 61 | }*/ |
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| 62 | return false; |
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| 63 | } |
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| 64 | } |
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| 65 | |||
| 66 | /** Interface to allow client apps to override aspects of the game. */ |
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| 67 | public static interface IGameFactory |
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| 68 | { |
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| 69 | public abstract Input createInput(Game game); |
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| 70 | public abstract Graphics createGraphics(Game game); |
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| 71 | public abstract Audio createAudio(Game game); |
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| 72 | public abstract FontCollection createFontCollection(Game game); |
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| 73 | } |
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| 74 | |||
| 75 | public static class DefaultGameFactory implements IGameFactory |
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| 76 | { |
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| 77 | @Override |
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| 78 | public Input createInput(Game game) |
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| 79 | { |
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| 80 | return new Input(game); |
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| 81 | } |
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| 82 | |||
| 83 | @Override |
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| 84 | public Graphics createGraphics(Game game) |
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| 85 | { |
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| 86 | return new Graphics(game); |
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| 87 | } |
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| 88 | |||
| 89 | @Override |
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| 90 | public Audio createAudio(Game game) |
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| 91 | { |
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| 92 | return new Audio(game); |
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| 93 | } |
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| 94 | |||
| 95 | @Override |
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| 96 | public FontCollection createFontCollection(Game game) |
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| 97 | { |
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| 98 | return new FontCollection(game); |
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| 99 | } |
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| 100 | } |
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| 101 | |||
| 102 | // Fields=============================================================================================== |
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| 103 | |||
| 104 | private BauzoidApp mApp = null; |
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| 105 | private String mGameTitle = "BauzoidGame"; |
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| 106 | private boolean mAdsEnabled = false; |
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| 107 | private GameStateManager mGameStateManager = null; |
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| 108 | |||
| 109 | private Graphics mGraphics = null; |
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| 110 | private Audio mAudio = null; |
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| 111 | private Input mInput = null; |
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| 112 | private FontCollection mFonts = null; |
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| 113 | |||
| 114 | private final long mRandomSeed = System.currentTimeMillis(); |
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| 115 | //private final long mRandomSeed = 1367274339256L; |
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| 116 | private Random mRandomizer = new Random(mRandomSeed); |
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| 117 | |||
| 118 | private AssetManager mAssetManager = null; |
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| 119 | |||
| 120 | private Settings mSettings = null; |
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| 121 | |||
| 122 | private CustomServices mCustomServices = null; |
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| 123 | |||
| 124 | /** When true, allows game components to display debug information. */ |
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| 125 | private boolean mEnableDebugInfo = false; |
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| 126 | private boolean mEnableDebugStepperMode = false; |
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| 127 | private boolean mAllowStep = false; |
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| 128 | |||
| 129 | private long mPreviousTime = 0; |
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| 130 | private int mFrameCount = 0; |
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| 131 | private float mFps = 0.0f; |
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| 132 | private float mRunTime = 0.0f; |
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| 133 | private float mDeltaTime = 0.0f; |
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| 134 | |||
| 135 | private IGameFactory mGameFactory = new DefaultGameFactory(); |
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| 136 | |||
| 137 | // Methods============================================================================================== |
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| 138 | |||
| 139 | /** Constructor. */ |
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| 140 | public Game(BauzoidApp app, String title, boolean adsEnabled, IGameFactory gameFactory) |
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| 141 | { |
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| 142 | Gdx.app.log(Consts.LOG_TAG, "Seed Used: " + mRandomSeed); |
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| 143 | |||
| 144 | mApp = app; |
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| 145 | |||
| 146 | // Set the context to use for engine exceptions |
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| 147 | mGameTitle = title; |
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| 148 | mAdsEnabled = adsEnabled; |
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| 149 | |||
| 150 | mGameStateManager = new GameStateManager(this); |
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| 151 | |||
| 152 | if (gameFactory != null) |
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| 153 | mGameFactory = gameFactory; |
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| 154 | |||
| 155 | mGraphics = mGameFactory.createGraphics(this); |
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| 156 | mAudio = mGameFactory.createAudio(this); |
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| 157 | mInput = mGameFactory.createInput(this); |
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| 158 | mFonts = mGameFactory.createFontCollection(this); |
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| 159 | |||
| 160 | mSettings = new Settings(); |
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| 161 | |||
| 162 | mAssetManager = new AssetManager(); |
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| 163 | |||
| 164 | mPreviousTime = mApp.getSystemTimeMs(); |
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| 165 | |||
| 166 | Gdx.input.setCatchBackKey(true); |
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| 167 | |||
| 168 | // install asynchronous loaders |
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| 169 | mAssetManager.setLoader(AtlasDefinition.class, new AtlasSpriteAsyncLoader(new InternalFileHandleResolver())); |
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| 170 | mAssetManager.setLoader(SpriteRegionDefinition.class, new SpriteRegionAsyncLoader(new InternalFileHandleResolver())); |
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| 171 | } |
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| 172 | |||
| 173 | /** Called for game-global initialization. */ |
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| 174 | public void init() |
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| 175 | { |
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| 176 | mGraphics.init(); |
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| 177 | mAudio.init(); |
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| 178 | mInput.init(); |
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| 179 | mFonts.init(); |
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| 180 | |||
| 181 | mGameStateManager.init(); |
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| 182 | |||
| 183 | mSettings.loadSettings(Gdx.files.internal("data/config.txt")); |
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| 184 | |||
| 185 | Gdx.input.setInputProcessor(new BauzoidInputProcessor()); |
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| 186 | } |
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| 187 | |||
| 188 | /** Called for game-global destruction. */ |
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| 189 | public void exit() |
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| 190 | { |
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| 191 | mGameStateManager.exit(); |
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| 192 | |||
| 193 | mFonts.exit(); |
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| 194 | mInput.exit(); |
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| 195 | mAudio.exit(); |
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| 196 | mGraphics.exit(); |
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| 197 | |||
| 198 | if (mCustomServices != null) |
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| 199 | { |
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| 200 | mCustomServices.exit(); |
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| 201 | mCustomServices = null; |
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| 202 | } |
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| 203 | |||
| 204 | if (mAssetManager != null) |
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| 205 | { |
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| 206 | mAssetManager.dispose(); |
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| 207 | mAssetManager = null; |
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| 208 | } |
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| 209 | } |
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| 210 | |||
| 211 | /** Update game logic state. */ |
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| 212 | public void update(float deltaTime) |
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| 213 | { |
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| 214 | mDeltaTime = deltaTime; |
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| 215 | mRunTime += deltaTime; |
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| 216 | |||
| 217 | if (mCustomServices != null) |
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| 218 | { |
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| 219 | mCustomServices.update(deltaTime); |
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| 220 | } |
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| 221 | |||
| 222 | mGameStateManager.update(deltaTime); |
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| 223 | mAudio.update(deltaTime); |
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| 224 | mInput.update(deltaTime); |
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| 225 | |||
| 226 | updateFps(deltaTime); |
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| 227 | |||
| 228 | mAllowStep = false; |
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| 229 | } |
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| 230 | |||
| 231 | /** Update the internal timer so that the next deltaTime won't be too large. This is used for instance during GameState initialization when init() could take a long time. */ |
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| 232 | public void updateInternalTimer() |
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| 233 | { |
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| 234 | mDeltaTime = mApp.updateInternalTimer(); |
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| 235 | mRunTime += mDeltaTime; |
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| 236 | } |
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| 237 | |||
| 238 | public void updateFps(float deltaTime) |
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| 239 | { |
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| 240 | long currentTime = getCurrentTimeMs(); |
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| 241 | long timeInterval = currentTime - mPreviousTime; |
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| 242 | |||
| 243 | if(timeInterval > 1000) |
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| 244 | { |
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| 245 | // calculate the number of frames per second |
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| 246 | mFps = mFrameCount / (timeInterval / 1000.0f); |
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| 247 | mPreviousTime = currentTime; |
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| 248 | mFrameCount = 0; |
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| 249 | } |
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| 250 | } |
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| 251 | |||
| 252 | /** Render game. */ |
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| 253 | public void render() |
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| 254 | { |
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| 255 | if (mCustomServices != null) |
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| 256 | { |
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| 257 | mCustomServices.render(); |
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| 258 | } |
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| 259 | |||
| 260 | mGameStateManager.render(); |
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| 261 | mAudio.render(); |
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| 262 | mInput.render(); |
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| 263 | |||
| 264 | mFrameCount++; |
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| 265 | } |
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| 266 | |||
| 267 | /** Called when the surface dimensions have changed. */ |
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| 268 | public void resize(int w, int h) |
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| 269 | { |
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| 270 | mGraphics.updateSurfaceDimensions(w, h); |
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| 271 | mInput.updateSurfaceDimensions(w, h); |
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| 272 | mGameStateManager.onSurfaceChanged(w, h); |
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| 273 | } |
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| 274 | |||
| 275 | /** Called when the OpenGL Context is about to be destroyed. */ |
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| 276 | public void pause() |
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| 277 | { |
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| 278 | mGraphics.onSurfaceLost(); |
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| 279 | mAudio.onPause(); |
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| 280 | mInput.onPause(); |
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| 281 | mGameStateManager.onPause(); |
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| 282 | } |
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| 283 | |||
| 284 | /** Called when the OpenGL Context has been recreated after onSurfaceLost(). */ |
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| 285 | public void resume() |
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| 286 | { |
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| 287 | mGraphics.onSurfaceRecreated(); |
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| 288 | mAudio.onResume(); |
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| 289 | mInput.onResume(); |
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| 290 | mGameStateManager.onResume(); |
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| 291 | } |
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| 292 | |||
| 293 | /** Install an app specific custom services. */ |
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| 294 | public final void setCustomServices(CustomServices customServices) |
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| 295 | { |
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| 296 | if (mCustomServices != null) |
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| 297 | mCustomServices.exit(); |
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| 298 | |||
| 299 | mCustomServices = customServices; |
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| 300 | |||
| 301 | if (mCustomServices != null) |
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| 302 | mCustomServices.init(); |
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| 303 | } |
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| 304 | |||
| 305 | public float getRandomFloat(float min, float max) |
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| 306 | { |
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| 307 | return min + mRandomizer.nextFloat() * (max-min); |
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| 308 | } |
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| 309 | |||
| 310 | public int getRandomInt(int min, int max) |
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| 311 | { |
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| 312 | return min + mRandomizer.nextInt(max-min+1); |
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| 313 | } |
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| 314 | |||
| 315 | /** Returns -1 or 1 with a 50:50 chance. */ |
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| 316 | public int getRandomSign() |
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| 317 | { |
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| 318 | int n = getRandomInt(0, 1); |
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| 319 | if (n == 1) |
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| 320 | return -1; |
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| 321 | return 1; |
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| 322 | } |
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| 323 | |||
| 324 | public void showAds(boolean visible) |
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| 325 | { |
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| 326 | mApp.showAds(visible); |
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| 327 | } |
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| 328 | |||
| 329 | // Getters/Setters================================================================================== |
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| 330 | |||
| 331 | /** Get the main graphics object. */ |
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| 332 | public final Graphics getGraphics() { return mGraphics; } |
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| 333 | |||
| 334 | /** Get the main audio object. */ |
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| 335 | public final Audio getAudio() { return mAudio; } |
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| 336 | |||
| 337 | /** Get the main input object. */ |
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| 338 | public final Input getInput() { return mInput; } |
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| 339 | |||
| 340 | /** Get the font collection. */ |
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| 341 | public final FontCollection getFonts() { return mFonts; } |
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| 342 | |||
| 343 | /** Get a specific font. */ |
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| 344 | public final Font getFont(String name) { return mFonts.getFont(name); } |
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| 345 | |||
| 346 | /** Get the app specific custom services. */ |
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| 347 | public final CustomServices getCustomServices() { return mCustomServices; } |
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| 348 | |||
| 349 | /** Get the GameStateManager. */ |
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| 350 | public final GameStateManager getGameStateManager() { return mGameStateManager; } |
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| 351 | |||
| 352 | /** Get the Randomizer. */ |
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| 353 | public Random getRandomizer() { return mRandomizer; } |
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| 354 | |||
| 355 | /** Get the AssetManager. */ |
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| 356 | public AssetManager getAssetManager() { return mAssetManager; } |
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| 357 | |||
| 358 | /** Get the Game Title. */ |
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| 359 | public final String getGameTitle() { return mGameTitle; } |
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| 360 | |||
| 361 | /** Check if ads are enabled. */ |
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| 362 | public final boolean areAdsEnabled() { return mAdsEnabled; } |
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| 363 | |||
| 364 | /** Set a settings object. */ |
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| 365 | public final void setSettings(Settings settings) { mSettings = settings; } |
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| 366 | |||
| 367 | /** Get the settings object. */ |
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| 368 | public final Settings getSettings() { return mSettings; } |
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| 369 | |||
| 370 | /** Get the current system time in milliseconds. */ |
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| 371 | public final long getCurrentTimeMs() { return mApp.getSystemTimeMs(); } |
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| 372 | |||
| 373 | /** Get the time the game has run in seconds. Useful for sine/cosine stuffs and animating. */ |
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| 374 | public final float getTime() { return mRunTime; } |
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| 375 | |||
| 376 | /** Get the frames per second. */ |
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| 377 | public final float getFps() { return mFps; } |
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| 378 | |||
| 379 | /** Get seconds per frame. */ |
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| 380 | public final float getFrameTime() |
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| 381 | { |
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| 382 | if (mFps == 0.0f) |
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| 383 | return 0.0f; |
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| 384 | return (1/mFps); |
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| 385 | } |
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| 386 | |||
| 387 | /** Get the last frame's delta time. */ |
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| 388 | public final float getDeltaTime() { return mDeltaTime; } |
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| 389 | |||
| 390 | public boolean isDebugInfoEnabled() { return mEnableDebugInfo; } |
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| 391 | public void enableDebugInfo(boolean enableDebugInfo) { mEnableDebugInfo = enableDebugInfo; } |
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| 392 | |||
| 393 | public boolean isDebugStepperModeEnabled() { return mEnableDebugStepperMode; } |
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| 394 | public boolean stepNextFrame() { return mAllowStep; } |
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| 395 | } |