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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1051 | chris | 1 | package com.gebauz.bauzoid.graphics.sprite; |
| 2 | |||
| 3 | import com.badlogic.gdx.Gdx; |
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| 4 | import com.badlogic.gdx.graphics.Texture; |
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| 5 | import com.gebauz.bauzoid.graphics.Graphics; |
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| 6 | import com.gebauz.bauzoid.graphics.GraphicsObject; |
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| 7 | import com.gebauz.bauzoid.graphics.shader.ShaderProgram; |
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| 8 | import com.gebauz.bauzoid.graphics.shader.ShaderUniform; |
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| 9 | import com.gebauz.bauzoid.graphics.shader.ShaderUtil; |
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| 10 | import com.gebauz.bauzoid.math.Vector4; |
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| 11 | |||
| 12 | /** Encapsulates the globally used shader for sprite rendering. */ |
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| 13 | public class SpriteShader extends GraphicsObject |
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| 14 | { |
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| 15 | private ShaderProgram mShader = null; |
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| 16 | |||
| 17 | private ShaderUniform mTextureHandle = null; |
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| 18 | private ShaderUniform mAlphaHandle = null; |
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| 19 | private ShaderUniform mColorHandle = null; |
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| 20 | |||
| 21 | /** Constructor. */ |
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| 22 | public SpriteShader(Graphics graphics) |
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| 23 | { |
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| 24 | super(graphics); |
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| 25 | |||
| 26 | mShader = ShaderUtil.createShaderFromFile(graphics, |
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| 27 | Gdx.files.internal("data/bauzoid/shaders/spriteshader.vert"), |
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| 28 | Gdx.files.internal("data/bauzoid/shaders/spriteshader.frag")); |
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| 29 | |||
| 30 | if (mShader != null) |
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| 31 | { |
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| 32 | mTextureHandle = mShader.getUniform("uDiffuse"); |
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| 33 | mAlphaHandle = mShader.getUniform("uAlpha"); |
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| 34 | mColorHandle = mShader.getUniform("uColor"); |
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| 35 | } |
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| 36 | |||
| 37 | // TODO: fail condition -> terminate program |
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| 38 | } |
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| 39 | |||
| 40 | /** Destroy Sprite Shader. */ |
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| 41 | public void dispose() |
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| 42 | { |
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| 43 | if (mShader != null) |
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| 44 | { |
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| 45 | mShader.dispose(); |
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| 46 | mShader = null; |
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| 47 | } |
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| 48 | } |
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| 49 | |||
| 50 | /** Get reference to shader. */ |
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| 51 | public final ShaderProgram getShader() |
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| 52 | { |
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| 53 | return mShader; |
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| 54 | } |
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| 55 | |||
| 56 | /** Activate shader with specified variables. */ |
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| 57 | public void activate(Texture texture, float alpha, Vector4 color) |
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| 58 | { |
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| 59 | mShader.activate(); |
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| 60 | mTextureHandle.set(0); |
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| 61 | mAlphaHandle.set(alpha); |
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| 62 | mColorHandle.set(color); |
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| 63 | getRenderStates().getTextureStage(0).bindTexture(texture); |
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| 64 | |||
| 65 | //mAlphaHandle.set(alpha); |
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| 66 | } |
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| 67 | |||
| 68 | /** Deactivate shader. */ |
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| 69 | public void deactivate() |
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| 70 | { |
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| 71 | mShader.deactivate(); |
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| 72 | } |
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| 73 | |||
| 74 | } |
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| 75 | |||
| 76 |