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| Rev | Author | Line No. | Line |
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| 1051 | chris | 1 | package com.gebauz.bauzoid.math.collisionx; |
| 2 | |||
| 3 | import com.badlogic.gdx.Gdx; |
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| 4 | import com.gebauz.bauzoid.graphics.spritex.Sprite; |
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| 5 | import com.gebauz.bauzoid.math.Line2; |
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| 6 | import com.gebauz.bauzoid.math.MathUtil; |
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| 7 | import com.gebauz.bauzoid.math.Matrix4; |
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| 8 | import com.gebauz.bauzoid.math.Vector2; |
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| 9 | import com.gebauz.bauzoid.math.Vector4; |
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| 10 | |||
| 11 | public class EllipseElement extends BaseShapeElement |
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| 12 | { |
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| 13 | // Constants======================================================================================== |
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| 14 | |||
| 15 | public static final int NUM_LINE_SEGMENTS = 12; |
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| 16 | |||
| 17 | // Embedded Types=================================================================================== |
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| 18 | |||
| 19 | // Fields=========================================================================================== |
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| 20 | |||
| 21 | public float x; |
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| 22 | public float y; |
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| 23 | public float radiusX; |
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| 24 | public float radiusY; |
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| 25 | |||
| 26 | // Methods========================================================================================== |
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| 27 | |||
| 28 | public EllipseElement(float initX, float initY, float initRadiusX, float initRadiusY) |
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| 29 | { |
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| 30 | x = initX; y = initY; |
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| 31 | radiusX = initRadiusX; radiusY = initRadiusY; |
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| 32 | } |
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| 33 | |||
| 34 | @Override |
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| 35 | public boolean isInside(float pX, float pY) |
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| 36 | { |
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| 37 | float diffX = pX - x; |
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| 38 | float diffY = pY - y; |
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| 39 | |||
| 40 | return (((diffX * diffX) / (radiusX * radiusX) + (diffY * diffY) / (radiusY * radiusY)) <= 1.0f); |
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| 41 | } |
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| 42 | |||
| 43 | private Vector4[] getLineSegments(Matrix4 transform) |
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| 44 | { |
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| 45 | Vector4 points[] = new Vector4[NUM_LINE_SEGMENTS]; |
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| 46 | |||
| 47 | final float angleStep = 360.0f / NUM_LINE_SEGMENTS; |
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| 48 | |||
| 49 | if (transform != null) |
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| 50 | { |
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| 51 | for (int i = 0; i < NUM_LINE_SEGMENTS; i++) |
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| 52 | { |
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| 53 | points[i] = transform.transform(new Vector4(x + MathUtil.sin(angleStep * (float)i) * radiusX, y + MathUtil.cos(angleStep * (float)i) * radiusY, 0, 1)); |
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| 54 | } |
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| 55 | } |
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| 56 | else |
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| 57 | { |
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| 58 | for (int i = 0; i < NUM_LINE_SEGMENTS; i++) |
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| 59 | { |
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| 60 | //points[i] = new Vector4(MathUtil.sin(angleStep * (float)i), MathUtil.cos(angleStep * (float)i), 0, 1); |
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| 61 | points[i] = new Vector4(x + MathUtil.sin(angleStep * (float)i) * radiusX, y + MathUtil.cos(angleStep * (float)i) * radiusY, 0, 1); |
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| 62 | } |
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| 63 | } |
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| 64 | return points; |
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| 65 | } |
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| 66 | |||
| 67 | private Vector4[] getLineSegments() |
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| 68 | { |
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| 69 | return getLineSegments(null); |
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| 70 | } |
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| 71 | |||
| 72 | @Override |
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| 73 | public boolean intersects(Shape shape, Matrix4 transform) |
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| 74 | { |
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| 75 | Vector4 points[] = getLineSegments(transform); |
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| 76 | |||
| 77 | for (int i = 0; i < NUM_LINE_SEGMENTS; i++) |
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| 78 | { |
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| 79 | int j = (i + 1) % (NUM_LINE_SEGMENTS-1); |
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| 80 | |||
| 81 | if (shape.isInside(points[i].x, points[i].y) || shape.isInside(points[j].x, points[j].y)) |
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| 82 | { |
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| 83 | return true; |
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| 84 | } |
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| 85 | |||
| 86 | Line2 line = new Line2(points[i].x, points[i].y, points[j].x, points[j].y); |
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| 87 | if (shape.intersectsLine(line)) |
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| 88 | return true; |
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| 89 | } |
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| 90 | |||
| 91 | return false; |
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| 92 | } |
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| 93 | |||
| 94 | /* |
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| 95 | bool SegmentIntersectRectangle(double a_rectangleMinX, |
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| 96 | double a_rectangleMinY, |
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| 97 | double a_rectangleMaxX, |
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| 98 | double a_rectangleMaxY, |
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| 99 | double a_p1x, |
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| 100 | double a_p1y, |
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| 101 | double a_p2x, |
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| 102 | double a_p2y) |
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| 103 | { |
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| 104 | // Find min and max X for the segment |
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| 105 | |||
| 106 | double minX = a_p1x; |
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| 107 | double maxX = a_p2x; |
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| 108 | |||
| 109 | if(a_p1x > a_p2x) |
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| 110 | { |
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| 111 | minX = a_p2x; |
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| 112 | maxX = a_p1x; |
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| 113 | } |
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| 114 | |||
| 115 | // Find the intersection of the segment's and rectangle's x-projections |
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| 116 | |||
| 117 | if(maxX > a_rectangleMaxX) |
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| 118 | { |
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| 119 | maxX = a_rectangleMaxX; |
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| 120 | } |
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| 121 | |||
| 122 | if(minX < a_rectangleMinX) |
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| 123 | { |
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| 124 | minX = a_rectangleMinX; |
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| 125 | } |
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| 126 | |||
| 127 | if(minX > maxX) // If their projections do not intersect return false |
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| 128 | { |
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| 129 | return false; |
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| 130 | } |
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| 131 | |||
| 132 | // Find corresponding min and max Y for min and max X we found before |
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| 133 | |||
| 134 | double minY = a_p1y; |
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| 135 | double maxY = a_p2y; |
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| 136 | |||
| 137 | double dx = a_p2x - a_p1x; |
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| 138 | |||
| 139 | if(Math::Abs(dx) > 0.0000001) |
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| 140 | { |
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| 141 | double a = (a_p2y - a_p1y) / dx; |
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| 142 | double b = a_p1y - a * a_p1x; |
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| 143 | minY = a * minX + b; |
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| 144 | maxY = a * maxX + b; |
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| 145 | } |
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| 146 | |||
| 147 | if(minY > maxY) |
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| 148 | { |
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| 149 | double tmp = maxY; |
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| 150 | maxY = minY; |
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| 151 | minY = tmp; |
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| 152 | } |
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| 153 | |||
| 154 | // Find the intersection of the segment's and rectangle's y-projections |
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| 155 | |||
| 156 | if(maxY > a_rectangleMaxY) |
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| 157 | { |
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| 158 | maxY = a_rectangleMaxY; |
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| 159 | } |
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| 160 | |||
| 161 | if(minY < a_rectangleMinY) |
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| 162 | { |
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| 163 | minY = a_rectangleMinY; |
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| 164 | } |
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| 165 | |||
| 166 | if(minY > maxY) // If Y-projections do not intersect return false |
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| 167 | { |
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| 168 | return false; |
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| 169 | } |
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| 170 | |||
| 171 | return true; |
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| 172 | } |
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| 173 | */ |
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| 174 | @Override |
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| 175 | public boolean intersects(Shape shape, Matrix4 transform, Vector2 displaceResult) |
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| 176 | { |
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| 177 | return intersects(shape, transform); |
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| 178 | |||
| 179 | // shape is static level element, this shape element is from ship |
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| 180 | // transform this shape element's element into static level element space |
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| 181 | // check if there is an intersection and get the displacement vector from the static level element's shape |
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| 182 | // the caller needs to transform the displace result back into global space (half of transform.inv) |
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| 183 | |||
| 184 | /*Vector4 points[] = getLineSegments(transform); |
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| 185 | Vector2 displaceVectors[] = new Vector2[points.length]; |
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| 186 | |||
| 187 | for (int i = 0; i < NUM_LINE_SEGMENTS; i++) |
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| 188 | { |
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| 189 | displaceVectors[i] = new Vector2(0, 0); |
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| 190 | } |
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| 191 | |||
| 192 | boolean result = false; |
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| 193 | |||
| 194 | for (int i = 0; i < NUM_LINE_SEGMENTS; i++) |
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| 195 | { |
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| 196 | int j = (i + 1) % (NUM_LINE_SEGMENTS-1); |
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| 197 | |||
| 198 | Line2 line = new Line2(points[i].x, points[j].y, points[j].x, points[j].y); |
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| 199 | |||
| 200 | if (shape.isInside(points[i].x, points[i].y)) |
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| 201 | { |
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| 202 | Vector2 v = line.getMinimalVectorFrom(points[i].x, points[i].y); |
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| 203 | |||
| 204 | if (v.squaredLength() > displaceVectors[i].squaredLength()) |
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| 205 | displaceResult.set(v.x, v.y); |
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| 206 | |||
| 207 | result = true; |
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| 208 | } |
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| 209 | |||
| 210 | if (shape.isInside(points[j].x, points[j].y)) |
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| 211 | { |
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| 212 | Vector2 v = line.getMinimalVectorFrom(points[j].x, points[j].y); |
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| 213 | |||
| 214 | if (v.squaredLength() > displaceVectors[i].squaredLength()) |
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| 215 | displaceResult.set(v.x, v.y); |
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| 216 | |||
| 217 | result = true; |
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| 218 | } |
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| 219 | |||
| 220 | if (shape.intersectsLine(line)) |
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| 221 | { |
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| 222 | Vector2 v = line.getMinimalVectorFrom(points[j].x, points[j].y); |
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| 223 | |||
| 224 | if (v.squaredLength() > displaceVectors[i].squaredLength()) |
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| 225 | displaceResult.set(v.x, v.y); |
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| 226 | |||
| 227 | result = true; |
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| 228 | } |
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| 229 | } |
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| 230 | |||
| 231 | return result;*/ |
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| 232 | } |
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| 233 | |||
| 234 | |||
| 235 | |||
| 236 | public boolean intersectsLine(Line2 line) |
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| 237 | { |
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| 238 | // speed up by not using line segments but actual ellipse formula |
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| 239 | |||
| 240 | Vector4 points[] = getLineSegments(); |
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| 241 | |||
| 242 | for (int i = 0; i < NUM_LINE_SEGMENTS; i++) |
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| 243 | { |
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| 244 | int j = (i + 1) % (NUM_LINE_SEGMENTS-1); |
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| 245 | |||
| 246 | Line2 thisLine = new Line2(points[i].x, points[i].y, points[j].x, points[j].y); |
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| 247 | if (thisLine.intersectsSegment(line)) |
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| 248 | return true; |
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| 249 | } |
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| 250 | |||
| 251 | return false; |
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| 252 | } |
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| 253 | |||
| 254 | public void debugRender(Sprite sprite) |
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| 255 | { |
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| 256 | |||
| 257 | } |
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| 258 | |||
| 259 | // Getters/Setters================================================================================== |
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| 260 | |||
| 261 | } |
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| 262 | |||
| 263 |