Subversion Repositories AndroidProjects

Rev

Rev 634 | Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
608 chris 1
Menu "hud_endless"
2
{
3
	origin 0, 0;
4
	fadeTime 0;
5
 
6
	Image "black"
7
	{
8
		position 0, 0;
9
		size 480, 22;
10
		align left, top;
11
		texture "data/textures/black.png";
12
		color 1, 1, 1, 1;
13
		filter nearest, nearest;
14
		color 1, 1, 1, 0.5;
15
	}
16
 
17
	Image "black"
18
	{
19
		position 0, 22;
20
		size 132, 648;
21
		align left, top;
22
		texture "data/textures/black.png";
23
		color 1, 1, 1, 1;
24
		filter nearest, nearest;
25
		color 1, 1, 1, 0.5;
26
	}
27
 
28
	Image "black"
29
	{
30
		position 456, 22;
31
		size 24, 648;
32
		align left, top;
33
		texture "data/textures/black.png";
34
		color 1, 1, 1, 1;
35
		filter nearest, nearest;
36
		color 1, 1, 1, 0.5;
37
	}
38
 
39
	Image "black"
40
	{
41
		position 0, 670;
42
		size 480, 130;
43
		align left, top;
44
		texture "data/textures/black.png";
45
		color 1, 1, 1, 1;
46
		filter nearest, nearest;
47
		color 1, 1, 1, 0.5;
48
	}
49
 
50
	Frame "playfield_frame"
51
	{
52
		position 132, 22;
53
		size 324, 648;
54
		align left, top;
55
		showCenter false;
56
		texture "data/textures/simpleframe.png";
57
		outerFrame true;
58
	}
59
 
60
	Image "score_bg"
61
	{
62
		position 12, 80;
63
		size 100, 100;
64
		align left, top;
65
		color 1, 1, 1, 0.5;
66
		texture "data/textures/black.png";
67
	}
68
 
69
	Frame "score_frame"
70
	{
71
		position 12, 80;
72
		size 100, 100;
73
		align left, top;
74
		showCenter false;
75
		texture "data/textures/simpleframe.png";
76
		outerFrame true;
77
	}
78
 
79
	Label "game_mode"
80
	{
81
		position 12, 25;
82
		caption "TIME TRIAL";
83
		align left, top;
84
		textAlign left, top;
85
		scale 2.0;
86
		color 0.9, 1, 1, 1;
87
		shadow false;
88
		font "scoring";
89
	}
90
 
91
	Label "game_mode2"
92
	{
93
		position 12, 50;
94
		caption "MODE";
95
		align left, top;
96
		textAlign left, top;
97
		scale 2.0;
98
		color 0.9, 1, 1, 1;
99
		shadow false;
100
		font "scoring";
101
	}
102
 
103
	Label "score_title"
104
	{
105
		position 15, 88;
106
		caption "SCORE";
107
		align left, top;
108
		textAlign left, top;
109
		scale 2.0;
110
		color 1, 1, 1, 1;
111
		shadow false;
112
		font "scoring";
113
	}
114
 
115
	Label "score"
116
	{
117
		position 15, 108;
118
		caption "";
119
		align left, top;
120
		textAlign left, top;
121
		scale 2.0;
122
		color 0.7, 1, 0.3, 1;
123
		shadow false;
124
		font "scoring";
125
	}
126
 
127
	Label "speed_title"
128
	{
129
		position 15, 138;
130
		caption "SPEED";
131
		align left, top;
132
		textAlign left, top;
133
		scale 2.0;
134
		color 1, 1, 1, 1;
135
		shadow false;
136
		font "scoring";
137
	}
138
 
139
	Label "speed"
140
	{
141
		position 15, 158;
142
		caption "LV. 1";
143
		align left, top;
144
		textAlign left, top;
145
		scale 2.0;
146
		color 0.7, 1, 0.3, 1;
147
		shadow false;
148
		font "scoring";
149
	}
150
 
151
	Image "pause_bg"
152
	{
153
		position 62, 550;
154
		color 1, 1, 1, 0.5;
155
		size 80, 60;
156
		align center, center;
157
		texture "data/textures/black.png";
158
	}
159
 
160
	Frame "pause_frame"
161
	{
162
		position 62, 550;
163
		size 80, 60;
164
		align center, center;
165
		showCenter true;
166
		texture "data/textures/simpleframe.png";
167
		outerFrame true;
168
	}
169
 
170
	ImageButton "pause_button"
171
	{
172
		position 62, 550;
173
		size 50, 50;
174
		activeMargin 17, 12;
175
		align center, center;
176
		caption "";
177
		texture "data/textures/pause.png";
178
		pushTexture "data/textures/pause_pushed.png";
179
		onTouch "pause";
180
 
181
		//clickSound "menu_click";
182
		pushSound "menu_push";
183
	}
184
 
185
	ImageButton "resume_button"
186
	{
187
		position 62, 550;
188
		size 50, 50;
189
		activeMargin 17, 12;
190
		align center, center;
191
		caption "";
192
		texture "data/textures/resume.png";
193
		pushTexture "data/textures/resume_pushed.png";
194
		onTouch "resume";
195
		enabled false;
196
		visible false;
197
 
198
		//clickSound "menu_click";
199
		pushSound "menu_push";
200
	}
201
 
202
}
203