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Rev 736 | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
732 chris 1
Menu "Tutorial1"
2
{
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	origin 0, 0;
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	fadeTime 0;
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733 chris 6
	Image "bg"
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	{
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		position 0, 140;
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		size 480, 400;
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		align left, top;
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		color 1, 1, 1, 0.5;
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		texture "data/textures/black.png";
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	}
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	Label "text1"
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	{
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		position 40, 160;
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		size 400, 40;
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		align left, top;
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		textAlign left, top;
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		color 1, 1, 1, 1;
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		font "ingame";
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		scale 1;
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		lineBreak 2;
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		caption "Special Blocks can be combined with any color:";
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	}
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735 chris 29
	Image "specialblocks"
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	{
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		position 60, 200;
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		size 30, 240;
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		align left, top;
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		texture "data/textures/tutorial5_specialblocks.png";
736 chris 35
	}
735 chris 36
 
733 chris 37
	Label "text1"
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	{
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		position 120, 220;
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		size 400, 40;
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		align left, top;
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		textAlign left, top;
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		color 1, 1, 1, 1;
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		font "ingame";
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		scale 1;
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		lineBreak 2;
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		caption "Joker: Matches with any color";
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	}
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		Label "text1"
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	{
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		position 120, 280;
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		size 400, 40;
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		align left, top;
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		textAlign left, top;
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		color 1, 1, 1, 1;
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		font "ingame";
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		scale 1;
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		lineBreak 2;
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		caption "Clock: Stops time for a few seconds";
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	}
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	Label "text1"
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	{
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		position 120, 341;
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		size 400, 50;
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		align left, top;
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		textAlign left, top;
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		color 1, 1, 1, 1;
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		font "ingame";
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		scale 1;
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		lineBreak 2;
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		caption "Bomb: Clears surrounding 3x3 blocks";
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	}
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	Label "text1"
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	{
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		position 120, 400;
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		size 400, 40;
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		align left, top;
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		textAlign left, top;
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		color 1, 1, 1, 1;
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		font "ingame";
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		scale 1;
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		lineBreak 2;
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		caption "Crystal: Freezes blocks combined with it.";
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	}
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	Label "text1"
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	{
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		position 40, 470;
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		size 400, 40;
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		align left, top;
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		textAlign left, top;
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		color 1, 1, 1, 1;
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		font "ingame";
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		scale 1;
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		lineBreak 2;
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		caption "Note: Frozen blocks can only be destroyed with a\nBomb or a Superpower.";
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	}
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102
	/*
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	Special Blocks:
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105
Special Blocks match with any color, but there can only be one type of special block within a clear.
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There are four types:
108
 
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Joker - Matches with any color
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Clock - stops time for a few seconds
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Bomb - Immediately clears all surrounding 3x3 blocks
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Crystal - Freezes all blocks within the clear. Frozen blocks can only be cleared using bombs or superpower.
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	*/
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732 chris 115
	Label "tutorial1"
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	{
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		position 240, 70;
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		size 400, 60;
733 chris 119
		caption "HOW TO PLAY";
732 chris 120
		scale 3.0;
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		align center, center;
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		textAlign center, center;
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		color 1, 1, 1, 1;
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		shadow false;
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		font "scoring";
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	}
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	Label "page"
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	{
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		position 240, 110;
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		size 400, 60;
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		caption "PAGE 1 OF 8";
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		scale 3.0;
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		align center, center;
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		textAlign center, center;
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		color 1, 1, 1, 1;
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		shadow false;
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		font "scoring";
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	}
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	SegmentButton "prev"
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	{
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		position 125, 600;
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		size 245, 100;
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		caption "PREVIOUS";
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		scale 3.0;
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		align center, center;
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		textAlign center, center;
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		color 1, 1, 1, 1;
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		shadow false;
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		font "scoring";
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		texture "data/textures/simplebutton.png";
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		pushTexture "data/textures/simplebutton_pushed.png";
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		pushColor 1, 1, 1, 1;
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		pushOffset 0, 2;
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		onTouch "prev";
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		pushSound "menu_push";
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	}
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	SegmentButton "next"
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	{
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		position 355, 600;
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		size 245, 100;
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		caption "NEXT";
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		scale 3.0;
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		align center, center;
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		textAlign center, center;
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		color 1, 1, 1, 1;
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		shadow false;
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		font "scoring";
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		texture "data/textures/simplebutton.png";
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		pushTexture "data/textures/simplebutton_pushed.png";
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		pushColor 1, 1, 1, 1;
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		pushOffset 0, 2;
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		onTouch "next";
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		pushSound "menu_push";
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	}
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	SegmentButton "back"
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	{
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		position 240, 700;
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		size 475, 100;
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		caption "BACK TO MENU";
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		scale 3.0;
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		align center, center;
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		textAlign center, center;
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		color 1, 1, 1, 1;
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		shadow false;
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		font "scoring";
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		texture "data/textures/simplebutton.png";
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		pushTexture "data/textures/simplebutton_pushed.png";
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		pushColor 1, 1, 1, 1;
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		pushOffset 0, 2;
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1011 chris 205
		onTouch "switchState MainMenuState fromTutorial";
732 chris 206
 
207
		pushSound "menu_push";
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	}
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}