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545 chris 1
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D uDiffuse;
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//uniform float uAlpha;
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varying vec4 vColor;
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varying vec2 vTexCoord;
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void main()
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{
546 chris 13
//	vec2 coord = vec2(floor(vTexCoord.x*32)/32, floor(vTexCoord.y*32)/32);
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545 chris 15
	vec4 result = texture2D(uDiffuse, vTexCoord.xy);
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	//result.w *= uAlpha;
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	gl_FragColor = result;
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}
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