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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 545 | chris | 1 | #ifdef GL_ES |
| 2 | precision mediump float; |
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| 3 | #endif |
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| 4 | |||
| 5 | uniform sampler2D uDiffuse; |
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| 6 | //uniform float uAlpha; |
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| 7 | |||
| 8 | varying vec4 vColor; |
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| 9 | varying vec2 vTexCoord; |
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| 10 | |||
| 11 | void main() |
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| 12 | { |
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| 546 | chris | 13 | // vec2 coord = vec2(floor(vTexCoord.x*32)/32, floor(vTexCoord.y*32)/32); |
| 14 | |||
| 545 | chris | 15 | vec4 result = texture2D(uDiffuse, vTexCoord.xy); |
| 16 | //result.w *= uAlpha; |
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| 17 | gl_FragColor = result; |
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| 18 | } |
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| 19 | |||
| 20 | |||
| 21 |