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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1680 | chris | 1 | #ifdef GL_ES |
| 2 | precision mediump float; |
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| 3 | #endif |
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| 4 | |||
| 5 | uniform sampler2D uDiffuse; |
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| 1684 | chris | 6 | uniform float uLayer; |
| 1680 | chris | 7 | |
| 8 | varying vec4 vColor; |
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| 9 | varying vec2 vTexCoord; |
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| 10 | |||
| 11 | void main() |
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| 12 | { |
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| 1681 | chris | 13 | vec4 result = texture2D(uDiffuse, vTexCoord.xy); |
| 1686 | chris | 14 | result.rgb *= (1 - (1-uLayer*uLayer) * 0.7); |
| 1684 | chris | 15 | result.a *= (1-uLayer); |
| 1681 | chris | 16 | gl_FragColor = result; |
| 1680 | chris | 17 | } |
| 18 |