Rev 1686 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1680 | chris | 1 | #ifdef GL_ES |
| 2 | precision mediump float; |
||
| 3 | #endif |
||
| 4 | |||
| 5 | uniform sampler2D uDiffuse; |
||
| 1684 | chris | 6 | uniform float uLayer; |
| 1680 | chris | 7 | |
| 8 | varying vec4 vColor; |
||
| 9 | varying vec2 vTexCoord; |
||
| 10 | |||
| 11 | void main() |
||
| 12 | { |
||
| 1681 | chris | 13 | vec4 result = texture2D(uDiffuse, vTexCoord.xy); |
| 1687 | chris | 14 | |
| 15 | float startIntensity = 0.4; |
||
| 16 | result.rgb *= startIntensity + clamp(uLayer * 2.0, 0.0, 1.0) * (1.0 - startIntensity); |
||
| 17 | result.a *= (1.0-uLayer); |
||
| 1681 | chris | 18 | gl_FragColor = result; |
| 1680 | chris | 19 | } |
| 20 |