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780 chris 1
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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  <PropertyGroup>
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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    <ProjectGuid>{3697BCA7-9673-4631-A618-A7A1D8F78E88}</ProjectGuid>
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    <OutputType>WinExe</OutputType>
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    <AppDesignerFolder>Properties</AppDesignerFolder>
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    <RootNamespace>BauzoidEdit</RootNamespace>
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    <AssemblyName>BauzoidEdit</AssemblyName>
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    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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    <FileAlignment>512</FileAlignment>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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    <PlatformTarget>AnyCPU</PlatformTarget>
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    <DebugSymbols>true</DebugSymbols>
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    <DebugType>full</DebugType>
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    <Optimize>false</Optimize>
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    <OutputPath>bin\Debug\</OutputPath>
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    <DefineConstants>DEBUG;TRACE</DefineConstants>
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    <ErrorReport>prompt</ErrorReport>
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    <WarningLevel>4</WarningLevel>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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    <PlatformTarget>AnyCPU</PlatformTarget>
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    <DebugType>pdbonly</DebugType>
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    <Optimize>true</Optimize>
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    <OutputPath>bin\Release\</OutputPath>
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    <DefineConstants>TRACE</DefineConstants>
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    <ErrorReport>prompt</ErrorReport>
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    <WarningLevel>4</WarningLevel>
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  </PropertyGroup>
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  <ItemGroup>
1453 chris 35
    <Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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      <SpecificVersion>False</SpecificVersion>
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      <HintPath>..\..\..\..\OpenTK\1.1\Binaries\OpenTK\Release\OpenTK.dll</HintPath>
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    </Reference>
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    <Reference Include="OpenTK.Compatibility, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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      <SpecificVersion>False</SpecificVersion>
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      <HintPath>..\..\..\..\OpenTK\1.1\Binaries\OpenTK\Release\OpenTK.Compatibility.dll</HintPath>
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    </Reference>
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    <Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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      <SpecificVersion>False</SpecificVersion>
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      <HintPath>..\..\..\..\OpenTK\1.1\Binaries\OpenTK\Release\OpenTK.GLControl.dll</HintPath>
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    </Reference>
780 chris 47
    <Reference Include="System" />
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    <Reference Include="System.Core" />
809 chris 49
    <Reference Include="System.Design" />
780 chris 50
    <Reference Include="System.Xml.Linq" />
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    <Reference Include="System.Data.DataSetExtensions" />
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    <Reference Include="Microsoft.CSharp" />
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    <Reference Include="System.Data" />
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    <Reference Include="System.Deployment" />
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    <Reference Include="System.Drawing" />
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    <Reference Include="System.Windows.Forms" />
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    <Reference Include="System.Xml" />
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="MainForm.cs">
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      <SubType>Form</SubType>
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    </Compile>
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    <Compile Include="MainForm.Designer.cs">
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      <DependentUpon>MainForm.cs</DependentUpon>
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    </Compile>
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    <Compile Include="Program.cs" />
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    <Compile Include="Properties\AssemblyInfo.cs" />
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    <EmbeddedResource Include="MainForm.resx">
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      <DependentUpon>MainForm.cs</DependentUpon>
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    </EmbeddedResource>
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    <EmbeddedResource Include="Properties\Resources.resx">
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      <Generator>ResXFileCodeGenerator</Generator>
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      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
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      <SubType>Designer</SubType>
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    </EmbeddedResource>
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    <Compile Include="Properties\Resources.Designer.cs">
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      <AutoGen>True</AutoGen>
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      <DependentUpon>Resources.resx</DependentUpon>
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    </Compile>
804 chris 80
    <Content Include="data\shaders\spriteshader.frag">
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      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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    </Content>
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    <Content Include="data\shaders\spriteshader.vert">
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      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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    </Content>
826 chris 86
    <Content Include="data\shaders\offscreen.frag">
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      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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    </Content>
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    <Content Include="data\shaders\offscreen.vert">
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      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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    </Content>
780 chris 92
    <None Include="Properties\Settings.settings">
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      <Generator>SettingsSingleFileGenerator</Generator>
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      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
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    </None>
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    <Compile Include="Properties\Settings.Designer.cs">
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      <AutoGen>True</AutoGen>
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      <DependentUpon>Settings.settings</DependentUpon>
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      <DesignTimeSharedInput>True</DesignTimeSharedInput>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <None Include="App.config" />
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  </ItemGroup>
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  <ItemGroup>
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    <ProjectReference Include="..\BauzoidNET\BauzoidNET.csproj">
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      <Project>{17a932b1-856b-4ccf-975e-de9ae5f781a0}</Project>
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      <Name>BauzoidNET</Name>
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    </ProjectReference>
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  </ItemGroup>
804 chris 111
  <ItemGroup>
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    <Content Include="data\textures\test.png">
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      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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    </Content>
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  </ItemGroup>
780 chris 116
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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       Other similar extension points exist, see Microsoft.Common.targets.
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  <Target Name="BeforeBuild">
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  </Target>
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  <Target Name="AfterBuild">
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  </Target>
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  -->
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</Project>