Rev 803 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 803 | chris | 1 | uniform sampler2D uDiffuse; |
| 2 | uniform float uAlpha; |
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| 3 | uniform vec4 uColor; |
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| 4 | |||
| 5 | varying vec4 vColor; |
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| 6 | varying vec2 vTexCoord; |
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| 7 | |||
| 8 | void main() |
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| 9 | { |
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| 10 | vec4 result = texture2D(uDiffuse, vTexCoord.xy) * uColor * vColor; |
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| 11 | result.a *= uAlpha; |
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| 12 | gl_FragColor = result; |
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| 13 | } |
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| 14 |