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667 chris 1
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1453 chris 33
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667 chris 45
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    <Reference Include="System.Drawing" />
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    <Reference Include="System.Windows.Forms" />
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    <Reference Include="System.Xml.Linq" />
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    <Reference Include="Microsoft.CSharp" />
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    <Reference Include="System.Data" />
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789 chris 57
    <Compile Include="app\BauzoidApp.cs" />
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    <Compile Include="app\Consts.cs" />
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    <Compile Include="app\LogUtil.cs" />
823 chris 61
    <Compile Include="controls\CheckToolButton.cs">
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    <Compile Include="controls\ColorPalette.cs">
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    <Compile Include="controls\ColorPalette.Designer.cs">
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      <DependentUpon>ColorPalette.cs</DependentUpon>
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811 chris 70
    <Compile Include="controls\ColorWidget.cs">
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    <Compile Include="controls\ColorWidget.Designer.cs">
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      <DependentUpon>ColorWidget.cs</DependentUpon>
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823 chris 76
    <Compile Include="controls\RadioToolButton.cs">
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      <SubType>Component</SubType>
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1456 chris 79
    <Compile Include="file\EndianBinaryReader.cs" />
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    <Compile Include="file\EndianBinaryWriter.cs" />
792 chris 81
    <Compile Include="file\FileUtil.cs" />
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    <Compile Include="graphics\Font.cs" />
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    <Compile Include="graphics\FontUtil.cs" />
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    <Compile Include="graphics\Graphics.cs" />
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    <Compile Include="graphics\GraphicsObject.cs" />
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    <Compile Include="graphics\model\AttributeArray.cs" />
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    <Compile Include="graphics\model\IndexStream.cs" />
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783 chris 91
    <Compile Include="graphics\model\VertexAttribute.cs" />
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1309 chris 93
    <Compile Include="graphics\PrimitiveShader.cs" />
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    <Compile Include="graphics\renderstates\BlendingStates.cs" />
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    <Compile Include="graphics\renderstates\DepthTestStates.cs" />
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    <Compile Include="graphics\RenderUtil.cs" />
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    <Compile Include="graphics\shader\ShaderProgram.cs" />
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792 chris 105
    <Compile Include="graphics\shader\ShaderUtil.cs" />
1304 chris 106
    <Compile Include="graphics\sprite\SimpleSprite.cs" />
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    <Compile Include="graphics\sprite\SpriteInstance.cs" />
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    <Compile Include="graphics\sprite\SpriteRegion.cs" />
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    <Compile Include="graphics\sprite\SpriteShader.cs" />
1304 chris 111
    <Compile Include="graphics\sprite\SpriteTransform.cs" />
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    <Compile Include="graphics\sprite\SpriteUtil.cs" />
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825 chris 114
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    <Compile Include="graphics\texture\Texture.cs" />
1441 chris 116
    <Compile Include="math\Line2.cs" />
667 chris 117
    <Compile Include="math\MathUtil.cs" />
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1310 chris 123
    <Compile Include="parser\ParseUtil.cs" />
806 chris 124
    <Compile Include="parser\Preprocessor.cs" />
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    <Compile Include="parser\ScanException.cs" />
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    <Compile Include="parser\Tokenizer.cs" />
667 chris 127
    <Compile Include="Properties\AssemblyInfo.cs" />
813 chris 128
    <Compile Include="Properties\Resources.Designer.cs">
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      <AutoGen>True</AutoGen>
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      <DesignTime>True</DesignTime>
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      <DependentUpon>Resources.resx</DependentUpon>
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667 chris 133
  </ItemGroup>
811 chris 134
  <ItemGroup>
823 chris 135
    <EmbeddedResource Include="controls\ColorPalette.resx">
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      <DependentUpon>ColorPalette.cs</DependentUpon>
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    </EmbeddedResource>
811 chris 138
    <EmbeddedResource Include="controls\ColorWidget.resx">
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      <DependentUpon>ColorWidget.cs</DependentUpon>
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    <EmbeddedResource Include="Properties\Resources.resx">
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      <Generator>ResXFileCodeGenerator</Generator>
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      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
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  </ItemGroup>
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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       Other similar extension points exist, see Microsoft.Common.targets.
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</Project>