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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 787 | chris | 1 | using System; |
| 2 | using System.Collections.Generic; |
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| 3 | using System.Linq; |
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| 4 | using System.Text; |
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| 5 | using System.Threading.Tasks; |
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| 6 | |||
| 7 | using BauzoidNET.math; |
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| 791 | chris | 8 | using BauzoidNET.graphics; |
| 787 | chris | 9 | |
| 10 | namespace BauzoidNET.graphics.model |
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| 11 | { |
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| 12 | public class GeometryUtil |
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| 13 | { |
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| 791 | chris | 14 | static public SimpleGeometry createQuad(Graphics graphics, float minX, float minY, float maxX, float maxY, |
| 787 | chris | 15 | float minS, float minT, float maxS, float maxT, Vector4 color) |
| 16 | { |
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| 791 | chris | 17 | SimpleGeometry mesh = new SimpleGeometry(graphics, Geometry.PrimitiveType.TRIANGLES); |
| 787 | chris | 18 | |
| 19 | AttributeArray vertices = new AttributeArray(SimpleGeometry.POSITION_COORD_PER_ELEMENT * 6); |
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| 20 | vertices.fill(minX, minY, 0.0f); |
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| 21 | vertices.fill(maxX, minY, 0.0f); |
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| 22 | vertices.fill(minX, maxY, 0.0f); |
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| 23 | |||
| 24 | vertices.fill(minX, maxY, 0.0f); |
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| 25 | vertices.fill(maxX, minY, 0.0f); |
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| 26 | vertices.fill(maxX, maxY, 0.0f); |
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| 27 | |||
| 28 | AttributeArray colors = new AttributeArray(SimpleGeometry.COLOR_COORD_PER_ELEMENT * 6); |
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| 29 | colors.fill(color.x, color.y, color.z, color.w); |
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| 30 | colors.fill(color.x, color.y, color.z, color.w); |
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| 31 | colors.fill(color.x, color.y, color.z, color.w); |
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| 32 | colors.fill(color.x, color.y, color.z, color.w); |
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| 33 | colors.fill(color.x, color.y, color.z, color.w); |
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| 34 | colors.fill(color.x, color.y, color.z, color.w); |
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| 35 | |||
| 36 | AttributeArray texCoords = new AttributeArray(SimpleGeometry.TEXCOORD_COORD_PER_ELEMENT * 6); |
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| 37 | texCoords.fill(minS, maxT); |
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| 38 | texCoords.fill(maxS, maxT); |
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| 39 | texCoords.fill(minS, minT); |
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| 40 | |||
| 41 | texCoords.fill(minS, minT); |
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| 42 | texCoords.fill(maxS, maxT); |
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| 43 | texCoords.fill(maxS, minT); |
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| 44 | |||
| 45 | mesh.setPositions(vertices.getAttributeArray()); |
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| 46 | mesh.setColors(colors.getAttributeArray()); |
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| 47 | mesh.setTexCoords(texCoords.getAttributeArray()); |
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| 48 | |||
| 49 | return mesh; |
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| 50 | } |
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| 51 | |||
| 791 | chris | 52 | public static SimpleGeometry createQuad(Graphics graphics, float minX, float minY, float maxX, float maxY, |
| 787 | chris | 53 | float minS, float minT, float maxS, float maxT) |
| 54 | { |
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| 791 | chris | 55 | return createQuad(graphics, minX, minY, maxX, maxY, minS, minT, maxS, maxT, new Vector4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 787 | chris | 56 | } |
| 57 | |||
| 791 | chris | 58 | public static SimpleGeometry createQuad(Graphics graphics, float minX, float minY, float maxX, float maxY, Vector4 color) |
| 787 | chris | 59 | { |
| 791 | chris | 60 | return createQuad(graphics, minX, minY, maxX, maxY, 0.0f, 0.0f, 1.0f, 1.0f, new Vector4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 787 | chris | 61 | } |
| 62 | |||
| 791 | chris | 63 | public static SimpleGeometry createQuad(Graphics graphics, float minX, float minY, float maxX, float maxY) |
| 787 | chris | 64 | { |
| 791 | chris | 65 | return createQuad(graphics, minX, minY, maxX, maxY, 0.0f, 0.0f, 1.0f, 1.0f); |
| 787 | chris | 66 | } |
| 67 | |||
| 791 | chris | 68 | static public SimpleGeometry createSubdividedQuad(Graphics graphics, float minX, float minY, float maxX, float maxY, |
| 787 | chris | 69 | float minS, float minT, float maxS, float maxT, Vector4 color, int subdivisionX, int subdivisionY) |
| 70 | { |
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| 791 | chris | 71 | SimpleGeometry mesh = new SimpleGeometry(graphics, Geometry.PrimitiveType.TRIANGLES); |
| 787 | chris | 72 | |
| 73 | int numTiles = (subdivisionX + 1) * (subdivisionY + 1); |
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| 74 | |||
| 75 | AttributeArray vertices = new AttributeArray(SimpleGeometry.POSITION_COORD_PER_ELEMENT * 6 * numTiles); |
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| 76 | AttributeArray colors = new AttributeArray(SimpleGeometry.COLOR_COORD_PER_ELEMENT * 6 * numTiles); |
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| 77 | AttributeArray texCoords = new AttributeArray(SimpleGeometry.TEXCOORD_COORD_PER_ELEMENT * 6 * numTiles); |
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| 78 | |||
| 79 | float stepX = (maxX - minX) / (subdivisionX + 1); |
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| 80 | float stepY = (maxY - minY) / (subdivisionY + 1); |
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| 81 | |||
| 82 | float stepS = (maxS - minS) / (subdivisionX + 1); |
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| 83 | float stepT = (maxT - minT) / (subdivisionY + 1); |
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| 84 | |||
| 85 | float segmentX = minX; |
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| 86 | float segmentY = minY; |
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| 87 | |||
| 88 | float segmentS = minS; |
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| 89 | float segmentT = maxT; |
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| 90 | |||
| 91 | for (int y = 0; y < (subdivisionY + 1); y++) |
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| 92 | { |
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| 93 | for (int x = 0; x < (subdivisionX + 1); x++) |
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| 94 | { |
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| 95 | float segmentMinX = segmentX; |
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| 96 | float segmentMaxX = segmentX + stepX; |
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| 97 | float segmentMinY = segmentY; |
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| 98 | float segmentMaxY = segmentY + stepY; |
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| 99 | |||
| 100 | float segmentMinS = segmentS; |
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| 101 | float segmentMaxS = (segmentS + stepS); |
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| 102 | float segmentMinT = (segmentT - stepT); |
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| 103 | float segmentMaxT = segmentT; |
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| 104 | |||
| 105 | vertices.fill(segmentMinX, segmentMinY, 0.0f); |
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| 106 | vertices.fill(segmentMaxX, segmentMinY, 0.0f); |
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| 107 | vertices.fill(segmentMinX, segmentMaxY, 0.0f); |
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| 108 | |||
| 109 | vertices.fill(segmentMinX, segmentMaxY, 0.0f); |
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| 110 | vertices.fill(segmentMaxX, segmentMinY, 0.0f); |
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| 111 | vertices.fill(segmentMaxX, segmentMaxY, 0.0f); |
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| 112 | |||
| 113 | colors.fill(color.x, color.y, color.z, color.w); |
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| 114 | colors.fill(color.x, color.y, color.z, color.w); |
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| 115 | colors.fill(color.x, color.y, color.z, color.w); |
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| 116 | |||
| 117 | colors.fill(color.x, color.y, color.z, color.w); |
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| 118 | colors.fill(color.x, color.y, color.z, color.w); |
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| 119 | colors.fill(color.x, color.y, color.z, color.w); |
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| 120 | |||
| 121 | texCoords.fill(segmentMinS, segmentMaxT); |
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| 122 | texCoords.fill(segmentMaxS, segmentMaxT); |
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| 123 | texCoords.fill(segmentMinS, segmentMinT); |
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| 124 | |||
| 125 | texCoords.fill(segmentMinS, segmentMinT); |
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| 126 | texCoords.fill(segmentMaxS, segmentMaxT); |
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| 127 | texCoords.fill(segmentMaxS, segmentMinT); |
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| 128 | |||
| 129 | segmentX += stepX; |
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| 130 | segmentS += stepS; |
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| 131 | } |
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| 132 | |||
| 133 | segmentX = minX; |
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| 134 | segmentS = minS; |
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| 135 | |||
| 136 | segmentY += stepY; |
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| 137 | segmentT -= stepT; |
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| 138 | } |
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| 139 | |||
| 140 | /* AttributeArray vertices = new AttributeArray(SimpleGeometry.POSITION_COORD_PER_ELEMENT * 6); |
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| 141 | vertices.fill(minX, minY, 0.0f); |
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| 142 | vertices.fill(maxX, minY, 0.0f); |
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| 143 | vertices.fill(minX, maxY, 0.0f); |
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| 144 | |||
| 145 | vertices.fill(minX, maxY, 0.0f); |
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| 146 | vertices.fill(maxX, minY, 0.0f); |
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| 147 | vertices.fill(maxX, maxY, 0.0f); |
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| 148 | |||
| 149 | AttributeArray colors = new AttributeArray(SimpleGeometry.COLOR_COORD_PER_ELEMENT * 6); |
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| 150 | colors.fill(color.x, color.y, color.z, color.w); |
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| 151 | colors.fill(color.x, color.y, color.z, color.w); |
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| 152 | colors.fill(color.x, color.y, color.z, color.w); |
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| 153 | colors.fill(color.x, color.y, color.z, color.w); |
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| 154 | colors.fill(color.x, color.y, color.z, color.w); |
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| 155 | colors.fill(color.x, color.y, color.z, color.w); |
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| 156 | |||
| 157 | AttributeArray texCoords = new AttributeArray(SimpleGeometry.TEXCOORD_COORD_PER_ELEMENT * 6); |
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| 158 | texCoords.fill(minS, maxT); |
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| 159 | texCoords.fill(maxS, maxT); |
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| 160 | texCoords.fill(minS, minT); |
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| 161 | |||
| 162 | texCoords.fill(minS, minT); |
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| 163 | texCoords.fill(maxS, maxT); |
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| 164 | texCoords.fill(maxS, minT);*/ |
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| 165 | |||
| 166 | mesh.setPositions(vertices.getAttributeArray()); |
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| 167 | mesh.setColors(colors.getAttributeArray()); |
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| 168 | mesh.setTexCoords(texCoords.getAttributeArray()); |
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| 169 | |||
| 170 | return mesh; |
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| 171 | } |
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| 172 | |||
| 791 | chris | 173 | public static SimpleGeometry createSubdividedQuad(Graphics graphics, float minX, float minY, float maxX, float maxY, |
| 787 | chris | 174 | float minS, float minT, float maxS, float maxT, int subdivisionX, int subdivisionY) |
| 175 | { |
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| 791 | chris | 176 | return createSubdividedQuad(graphics, minX, minY, maxX, maxY, minS, minT, maxS, maxT, new Vector4(1.0f, 1.0f, 1.0f, 1.0f), |
| 787 | chris | 177 | subdivisionX, subdivisionY); |
| 178 | } |
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| 179 | |||
| 791 | chris | 180 | public static SimpleGeometry createSubdividedQuad(Graphics graphics, float minX, float minY, float maxX, float maxY, |
| 787 | chris | 181 | Vector4 color, int subdivisionX, int subdivisionY) |
| 182 | { |
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| 791 | chris | 183 | return createSubdividedQuad(graphics, minX, minY, maxX, maxY, 0.0f, 0.0f, 1.0f, 1.0f, new Vector4(1.0f, 1.0f, 1.0f, 1.0f), |
| 787 | chris | 184 | subdivisionX, subdivisionY); |
| 185 | } |
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| 186 | |||
| 791 | chris | 187 | public static SimpleGeometry createSubdividedQuad(Graphics graphics, float minX, float minY, float maxX, float maxY, |
| 787 | chris | 188 | int subdivisionX, int subdivisionY) |
| 189 | { |
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| 791 | chris | 190 | return createSubdividedQuad(graphics, minX, minY, maxX, maxY, 0.0f, 0.0f, 1.0f, 1.0f, subdivisionX, subdivisionY); |
| 787 | chris | 191 | } |
| 192 | } |
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| 193 | } |