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//------------------------------------------------------------------------------
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// <auto-generated>
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//     This code was generated by a tool.
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//     Runtime Version:4.0.30319.18444
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//
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//     Changes to this file may cause incorrect behavior and will be lost if
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//     the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace BurutaruEditor.Properties {
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    using System;
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    /// <summary>
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    ///   A strongly-typed resource class, for looking up localized strings, etc.
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    /// </summary>
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    // This class was auto-generated by the StronglyTypedResourceBuilder
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    // class via a tool like ResGen or Visual Studio.
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    // To add or remove a member, edit your .ResX file then rerun ResGen
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    // with the /str option, or rebuild your VS project.
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    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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    internal class Resources {
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        private static global::System.Resources.ResourceManager resourceMan;
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        private static global::System.Globalization.CultureInfo resourceCulture;
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        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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        internal Resources() {
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        }
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        /// <summary>
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        ///   Returns the cached ResourceManager instance used by this class.
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        /// </summary>
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        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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        internal static global::System.Resources.ResourceManager ResourceManager {
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            get {
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                if (object.ReferenceEquals(resourceMan, null)) {
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                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BurutaruEditor.Properties.Resources", typeof(Resources).Assembly);
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                    resourceMan = temp;
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                }
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                return resourceMan;
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            }
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        }
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        /// <summary>
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        ///   Overrides the current thread's CurrentUICulture property for all
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        ///   resource lookups using this strongly typed resource class.
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        /// </summary>
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        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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        internal static global::System.Globalization.CultureInfo Culture {
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            get {
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                return resourceCulture;
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            }
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            set {
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                resourceCulture = value;
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized resource of type System.Drawing.Bitmap.
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        /// </summary>
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        internal static System.Drawing.Bitmap layerBG1 {
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            get {
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                object obj = ResourceManager.GetObject("layerBG1", resourceCulture);
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                return ((System.Drawing.Bitmap)(obj));
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized resource of type System.Drawing.Bitmap.
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        /// </summary>
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        internal static System.Drawing.Bitmap layerBG2 {
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            get {
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                object obj = ResourceManager.GetObject("layerBG2", resourceCulture);
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                return ((System.Drawing.Bitmap)(obj));
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized resource of type System.Drawing.Bitmap.
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        /// </summary>
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        internal static System.Drawing.Bitmap layerFG {
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            get {
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                object obj = ResourceManager.GetObject("layerFG", resourceCulture);
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                return ((System.Drawing.Bitmap)(obj));
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized resource of type System.Drawing.Bitmap.
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        /// </summary>
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        internal static System.Drawing.Bitmap layerMain {
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            get {
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                object obj = ResourceManager.GetObject("layerMain", resourceCulture);
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                return ((System.Drawing.Bitmap)(obj));
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            }
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        }
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    }
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}