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| 1452 | chris | 1 | <?xml version="1.0" encoding="UTF-8"?> |
| 2 | <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" |
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| 3 | "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> |
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| 4 | <refentry id="glCreateProgram"> |
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| 5 | <refmeta> |
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| 6 | <refentrytitle>glCreateProgram</refentrytitle> |
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| 7 | <manvolnum>3G</manvolnum> |
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| 8 | </refmeta> |
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| 9 | <refnamediv> |
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| 10 | <refname>glCreateProgram</refname> |
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| 11 | <refpurpose>Creates a program object</refpurpose> |
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| 12 | </refnamediv> |
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| 13 | <refsynopsisdiv><title>C Specification</title> |
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| 14 | <funcsynopsis> |
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| 15 | <funcprototype> |
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| 16 | <funcdef>GLuint <function>glCreateProgram</function></funcdef> |
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| 17 | <paramdef><parameter>void</parameter></paramdef> |
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| 18 | </funcprototype> |
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| 19 | </funcsynopsis> |
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| 20 | </refsynopsisdiv> |
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| 21 | <refsect1 id="description"><title>Description</title> |
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| 22 | <para><function>glCreateProgram</function> creates an empty |
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| 23 | program object and returns a non-zero value by which it can be |
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| 24 | referenced. A program object is an object to which shader |
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| 25 | objects can be attached. This provides a mechanism to specify |
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| 26 | the shader objects that will be linked to create a program. It |
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| 27 | also provides a means for checking the compatibility of the |
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| 28 | shaders that will be used to create a program (for instance, |
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| 29 | checking the compatibility between a vertex shader and a |
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| 30 | fragment shader). When no longer needed as part of a program |
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| 31 | object, shader objects can be detached.</para> |
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| 32 | |||
| 33 | <para>One or more executables are created in a program object by |
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| 34 | successfully attaching shader objects to it with |
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| 35 | <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>, |
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| 36 | successfully compiling the shader objects with |
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| 37 | <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>, |
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| 38 | and successfully linking the program object with |
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| 39 | <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>. |
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| 40 | These executables are made part of current state when |
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| 41 | <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry> |
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| 42 | is called. Program objects can be deleted by calling |
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| 43 | <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>. |
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| 44 | The memory associated with the program object will be deleted |
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| 45 | when it is no longer part of current rendering state for any |
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| 46 | context.</para> |
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| 47 | </refsect1> |
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| 48 | <refsect1 id="notes"><title>Notes</title> |
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| 49 | <para><function>glCreateProgram</function> is available only if |
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| 50 | the GL version is 2.0 or greater.</para> |
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| 51 | |||
| 52 | <para>Like display lists and texture objects, the name space for |
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| 53 | program objects may be shared across a set of contexts, as long |
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| 54 | as the server sides of the contexts share the same address |
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| 55 | space. If the name space is shared across contexts, any attached |
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| 56 | objects and the data associated with those attached objects are |
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| 57 | shared as well.</para> |
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| 58 | |||
| 59 | <para>Applications are responsible for providing the |
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| 60 | synchronization across API calls when objects are accessed from |
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| 61 | different execution threads.</para> |
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| 62 | </refsect1> |
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| 63 | <refsect1 id="errors"><title>Errors</title> |
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| 64 | <para>This function returns 0 if an error occurs creating the program object.</para> |
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| 65 | |||
| 66 | <para><constant>GL_INVALID_OPERATION</constant> is generated if |
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| 67 | <function>glCreateProgram</function> is executed between the |
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| 68 | execution of |
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| 69 | <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> |
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| 70 | and the corresponding execution of |
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| 71 | <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para> |
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| 72 | </refsect1> |
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| 73 | <refsect1 id="associatedgets"><title>Associated Gets</title> |
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| 74 | <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> |
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| 75 | with the argument <constant>GL_CURRENT_PROGRAM</constant></para> |
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| 76 | |||
| 77 | <para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry> |
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| 78 | with a valid program object and the index of an active attribute |
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| 79 | variable</para> |
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| 80 | |||
| 81 | <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry> |
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| 82 | with a valid program object and the index of an active uniform |
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| 83 | variable</para> |
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| 84 | |||
| 85 | <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry> |
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| 86 | with a valid program object</para> |
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| 87 | |||
| 88 | <para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry> |
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| 89 | with a valid program object and the name of an attribute |
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| 90 | variable</para> |
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| 91 | |||
| 92 | <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry> |
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| 93 | with a valid program object and the parameter to be queried</para> |
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| 94 | |||
| 95 | <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry> |
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| 96 | with a valid program object</para> |
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| 97 | |||
| 98 | <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry> |
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| 99 | with a valid program object and the location of a uniform |
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| 100 | variable</para> |
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| 101 | |||
| 102 | <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry> |
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| 103 | with a valid program object and the name of a uniform |
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| 104 | variable</para> |
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| 105 | |||
| 106 | <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para> |
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| 107 | </refsect1> |
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| 108 | <refsect1 id="seealso"><title>See Also</title> |
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| 109 | <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>, |
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| 110 | <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>, |
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| 111 | <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>, |
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| 112 | <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>, |
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| 113 | <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>, |
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| 114 | <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>, |
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| 115 | <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>, |
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| 116 | <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>, |
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| 117 | <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para> |
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| 118 | </refsect1> |
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| 119 | <refsect1 id="Copyright"><title>Copyright</title> |
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| 120 | <para> |
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| 121 | Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd. |
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| 122 | This material may be distributed subject to the terms and conditions set forth in |
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| 123 | the Open Publication License, v 1.0, 8 June 1999. |
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| 124 | <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>. |
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| 125 | </para> |
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| 126 | </refsect1> |
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| 127 | </refentry> |