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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glCreateProgram">
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    <refmeta>
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        <refentrytitle>glCreateProgram</refentrytitle>
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        <manvolnum>3G</manvolnum>
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    </refmeta>
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    <refnamediv>
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        <refname>glCreateProgram</refname>
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        <refpurpose>Creates a program object</refpurpose>
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    </refnamediv>
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    <refsynopsisdiv><title>C Specification</title>
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        <funcsynopsis>
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            <funcprototype>
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                <funcdef>GLuint <function>glCreateProgram</function></funcdef>
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                <paramdef><parameter>void</parameter></paramdef>
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            </funcprototype>
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        </funcsynopsis>
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    </refsynopsisdiv>
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    <refsect1 id="description"><title>Description</title>
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        <para><function>glCreateProgram</function> creates an empty
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        program object and returns a non-zero value by which it can be
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        referenced. A program object is an object to which shader
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        objects can be attached. This provides a mechanism to specify
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        the shader objects that will be linked to create a program. It
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        also provides a means for checking the compatibility of the
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        shaders that will be used to create a program (for instance,
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        checking the compatibility between a vertex shader and a
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        fragment shader). When no longer needed as part of a program
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        object, shader objects can be detached.</para>
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        <para>One or more executables are created in a program object by
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        successfully attaching shader objects to it with
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        <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
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        successfully compiling the shader objects with
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        <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
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        and successfully linking the program object with
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        <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>.
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        These executables are made part of current state when
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        <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>
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        is called. Program objects can be deleted by calling
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        <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>.
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        The memory associated with the program object will be deleted
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        when it is no longer part of current rendering state for any
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        context.</para>
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    </refsect1>
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    <refsect1 id="notes"><title>Notes</title>
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        <para><function>glCreateProgram</function> is available only if
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        the GL version is 2.0 or greater.</para>
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        <para>Like display lists and texture objects, the name space for
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        program objects may be shared across a set of contexts, as long
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        as the server sides of the contexts share the same address
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        space. If the name space is shared across contexts, any attached
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        objects and the data associated with those attached objects are
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        shared as well.</para>
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        <para>Applications are responsible for providing the
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        synchronization across API calls when objects are accessed from
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        different execution threads.</para>
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    </refsect1>
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    <refsect1 id="errors"><title>Errors</title>
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        <para>This function returns 0 if an error occurs creating the program object.</para>
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        <para><constant>GL_INVALID_OPERATION</constant> is generated if
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        <function>glCreateProgram</function> is executed between the
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        execution of
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        <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
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        and the corresponding execution of
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        <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
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    </refsect1>
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    <refsect1 id="associatedgets"><title>Associated Gets</title>
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        <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
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        with the argument <constant>GL_CURRENT_PROGRAM</constant></para>
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        <para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
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        with a valid program object and the index of an active attribute
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        variable</para>
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        <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
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        with a valid program object and the index of an active uniform
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        variable</para>
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        <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
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        with a valid program object</para>
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        <para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>
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        with a valid program object and the name of an attribute
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        variable</para>
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        <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
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        with a valid program object and the parameter to be queried</para>
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        <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
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        with a valid program object</para>
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        <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
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        with a valid program object and the location of a uniform
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        variable</para>
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        <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
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        with a valid program object and the name of a uniform
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        variable</para>
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        <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
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    </refsect1>
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    <refsect1 id="seealso"><title>See Also</title>
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        <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
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        <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
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        <citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
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        <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>,
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        <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
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        <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
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        <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>,
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        <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
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        <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
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    </refsect1>
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    <refsect1 id="Copyright"><title>Copyright</title>
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        <para>
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            Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
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            This material may be distributed subject to the terms and conditions set forth in
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            the Open Publication License, v 1.0, 8 June 1999.
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            <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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        </para>
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    </refsect1>
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</refentry>