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| 1452 | chris | 1 | <?xml version="1.0" encoding="UTF-8"?> |
| 2 | <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" |
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| 3 | "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> |
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| 4 | <refentry id="glLightModel"> |
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| 5 | <refmeta> |
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| 6 | <refmetainfo> |
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| 7 | <copyright> |
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| 8 | <year>1991-2006</year> |
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| 9 | <holder>Silicon Graphics, Inc.</holder> |
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| 10 | </copyright> |
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| 11 | </refmetainfo> |
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| 12 | <refentrytitle>glLightModel</refentrytitle> |
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| 13 | <manvolnum>3G</manvolnum> |
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| 14 | </refmeta> |
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| 15 | <refnamediv> |
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| 16 | <refname>glLightModel</refname> |
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| 17 | <refpurpose>set the lighting model parameters</refpurpose> |
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| 18 | </refnamediv> |
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| 19 | <refsynopsisdiv><title>C Specification</title> |
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| 20 | <funcsynopsis> |
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| 21 | <funcprototype> |
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| 22 | <funcdef>void <function>glLightModelf</function></funcdef> |
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| 23 | <paramdef>GLenum <parameter>pname</parameter></paramdef> |
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| 24 | <paramdef>GLfloat <parameter>param</parameter></paramdef> |
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| 25 | </funcprototype> |
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| 26 | </funcsynopsis> |
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| 27 | <funcsynopsis> |
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| 28 | <funcprototype> |
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| 29 | <funcdef>void <function>glLightModeli</function></funcdef> |
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| 30 | <paramdef>GLenum <parameter>pname</parameter></paramdef> |
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| 31 | <paramdef>GLint <parameter>param</parameter></paramdef> |
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| 32 | </funcprototype> |
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| 33 | </funcsynopsis> |
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| 34 | </refsynopsisdiv> |
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| 35 | <!-- eqn: ignoring delim $$ --> |
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| 36 | <refsect1 id="parameters"><title>Parameters</title> |
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| 37 | <variablelist> |
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| 38 | <varlistentry> |
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| 39 | <term><parameter>pname</parameter></term> |
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| 40 | <listitem> |
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| 41 | <para> |
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| 42 | Specifies a single-valued lighting model parameter. |
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| 43 | <constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant>, |
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| 44 | <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant>, and |
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| 45 | <constant>GL_LIGHT_MODEL_TWO_SIDE</constant> are accepted. |
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| 46 | </para> |
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| 47 | </listitem> |
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| 48 | </varlistentry> |
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| 49 | <varlistentry> |
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| 50 | <term><parameter>param</parameter></term> |
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| 51 | <listitem> |
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| 52 | <para> |
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| 53 | Specifies the value that <parameter>param</parameter> will be set to. |
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| 54 | </para> |
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| 55 | </listitem> |
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| 56 | </varlistentry> |
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| 57 | </variablelist> |
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| 58 | </refsect1> |
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| 59 | <refsynopsisdiv><title>C Specification</title> |
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| 60 | <funcsynopsis> |
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| 61 | <funcprototype> |
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| 62 | <funcdef>void <function>glLightModelfv</function></funcdef> |
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| 63 | <paramdef>GLenum <parameter>pname</parameter></paramdef> |
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| 64 | <paramdef>const GLfloat * <parameter>params</parameter></paramdef> |
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| 65 | </funcprototype> |
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| 66 | </funcsynopsis> |
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| 67 | <funcsynopsis> |
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| 68 | <funcprototype> |
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| 69 | <funcdef>void <function>glLightModeliv</function></funcdef> |
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| 70 | <paramdef>GLenum <parameter>pname</parameter></paramdef> |
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| 71 | <paramdef>const GLint * <parameter>params</parameter></paramdef> |
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| 72 | </funcprototype> |
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| 73 | </funcsynopsis> |
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| 74 | </refsynopsisdiv> |
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| 75 | <refsect1 id="parameters2"><title>Parameters</title> |
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| 76 | <variablelist> |
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| 77 | <varlistentry> |
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| 78 | <term><parameter>pname</parameter></term> |
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| 79 | <listitem> |
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| 80 | <para> |
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| 81 | Specifies a lighting model parameter. |
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| 82 | <constant>GL_LIGHT_MODEL_AMBIENT</constant>, |
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| 83 | <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant>, |
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| 84 | <constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant>, and |
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| 85 | <constant>GL_LIGHT_MODEL_TWO_SIDE</constant> are accepted. |
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| 86 | </para> |
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| 87 | </listitem> |
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| 88 | </varlistentry> |
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| 89 | <varlistentry> |
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| 90 | <term><parameter>params</parameter></term> |
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| 91 | <listitem> |
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| 92 | <para> |
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| 93 | Specifies a pointer to the value or values that <parameter>params</parameter> will be set to. |
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| 94 | </para> |
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| 95 | </listitem> |
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| 96 | </varlistentry> |
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| 97 | </variablelist> |
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| 98 | </refsect1> |
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| 99 | <refsect1 id="description"><title>Description</title> |
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| 100 | <para> |
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| 101 | <function>glLightModel</function> sets the lighting model parameter. |
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| 102 | <parameter>pname</parameter> names a parameter and <parameter>params</parameter> gives the new value. |
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| 103 | There are three lighting model parameters: |
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| 104 | </para> |
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| 105 | <variablelist> |
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| 106 | <varlistentry> |
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| 107 | <term><constant>GL_LIGHT_MODEL_AMBIENT</constant></term> |
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| 108 | <listitem> |
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| 109 | <para> |
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| 110 | </para> |
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| 111 | <para> |
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| 112 | <parameter>params</parameter> contains four integer or floating-point values that specify |
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| 113 | the ambient RGBA intensity of the entire scene. |
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| 114 | Integer values are mapped linearly such that the most positive representable |
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| 115 | value maps to 1.0, |
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| 116 | and the most negative representable value maps to |
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| 117 | <inlineequation><mml:math> |
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| 118 | <!-- eqn: -1.0:--> |
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| 119 | <mml:mn>-1.0</mml:mn> |
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| 120 | </mml:math></inlineequation>. |
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| 121 | Floating-point values are mapped directly. |
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| 122 | Neither integer nor floating-point values are clamped. |
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| 123 | The initial ambient scene intensity is (0.2, 0.2, 0.2, 1.0). |
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| 124 | </para> |
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| 125 | </listitem> |
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| 126 | </varlistentry> |
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| 127 | <varlistentry> |
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| 128 | <term><constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant></term> |
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| 129 | <listitem> |
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| 130 | <para> |
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| 131 | </para> |
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| 132 | <para> |
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| 133 | <parameter>params</parameter> must be either <constant>GL_SEPARATE_SPECULAR_COLOR</constant> or |
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| 134 | <constant>GL_SINGLE_COLOR</constant>. |
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| 135 | <constant>GL_SINGLE_COLOR</constant> specifies that a single color is generated from the |
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| 136 | lighting computation for a vertex. <constant>GL_SEPARATE_SPECULAR_COLOR</constant> |
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| 137 | specifies that the specular color computation of lighting be stored |
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| 138 | separately from the remainder of the lighting computation. The specular |
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| 139 | color is summed into the generated fragment's color after the application |
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| 140 | of texture mapping (if enabled). The initial value is <constant>GL_SINGLE_COLOR</constant>. |
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| 141 | </para> |
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| 142 | </listitem> |
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| 143 | </varlistentry> |
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| 144 | <varlistentry> |
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| 145 | <term><constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant></term> |
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| 146 | <listitem> |
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| 147 | <para> |
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| 148 | </para> |
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| 149 | <para> |
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| 150 | <parameter>params</parameter> is a single integer or floating-point value that specifies |
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| 151 | how specular reflection angles are computed. |
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| 152 | If <parameter>params</parameter> is 0 (or 0.0), specular reflection angles take the |
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| 153 | view direction to be parallel to and in the direction of the -<emphasis>z</emphasis> axis, |
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| 154 | regardless of the location of the vertex in eye coordinates. |
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| 155 | Otherwise, specular reflections are computed from the origin |
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| 156 | of the eye coordinate system. |
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| 157 | The initial value is 0. |
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| 158 | </para> |
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| 159 | </listitem> |
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| 160 | </varlistentry> |
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| 161 | <varlistentry> |
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| 162 | <term><constant>GL_LIGHT_MODEL_TWO_SIDE</constant></term> |
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| 163 | <listitem> |
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| 164 | <para> |
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| 165 | </para> |
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| 166 | <para> |
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| 167 | <parameter>params</parameter> is a single integer or floating-point value that specifies |
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| 168 | whether one- or two-sided lighting calculations are done for polygons. |
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| 169 | It has no effect on the lighting calculations for points, |
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| 170 | lines, |
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| 171 | or bitmaps. |
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| 172 | If <parameter>params</parameter> is 0 (or 0.0), one-sided lighting is specified, |
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| 173 | and only the <emphasis>front</emphasis> material parameters are used in the |
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| 174 | lighting equation. |
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| 175 | Otherwise, two-sided lighting is specified. |
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| 176 | In this case, vertices of back-facing polygons are lighted using the |
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| 177 | <emphasis>back</emphasis> material parameters |
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| 178 | and have their normals reversed before the lighting equation is evaluated. |
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| 179 | Vertices of front-facing polygons are always lighted using the |
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| 180 | <emphasis>front</emphasis> material parameters, |
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| 181 | with no change to their normals. The initial value is 0. |
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| 182 | </para> |
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| 183 | </listitem> |
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| 184 | </varlistentry> |
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| 185 | </variablelist> |
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| 186 | <para> |
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| 187 | In RGBA mode, the lighted color of a vertex is the sum of |
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| 188 | the material emission intensity, |
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| 189 | the product of the material ambient reflectance and the lighting model full-scene |
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| 190 | ambient intensity, |
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| 191 | and the contribution of each enabled light source. |
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| 192 | Each light source contributes the sum of three terms: |
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| 193 | ambient, diffuse, and specular. |
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| 194 | The ambient light source contribution is the product of the material ambient |
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| 195 | reflectance and the light's ambient intensity. |
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| 196 | The diffuse light source contribution is the product of the material diffuse |
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| 197 | reflectance, |
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| 198 | the light's diffuse intensity, |
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| 199 | and the dot product of the vertex's normal with the normalized vector from |
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| 200 | the vertex to the light source. |
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| 201 | The specular light source contribution is the product of the material specular |
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| 202 | reflectance, |
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| 203 | the light's specular intensity, |
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| 204 | and the dot product of the normalized vertex-to-eye and vertex-to-light |
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| 205 | vectors, |
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| 206 | raised to the power of the shininess of the material. |
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| 207 | All three light source contributions are attenuated equally based on |
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| 208 | the distance from the vertex to the light source and on light source |
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| 209 | direction, spread exponent, and spread cutoff angle. |
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| 210 | All dot products are replaced with 0 if they evaluate to a negative value. |
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| 211 | </para> |
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| 212 | <para> |
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| 213 | The alpha component of the resulting lighted color is set to the alpha value |
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| 214 | of the material diffuse reflectance. |
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| 215 | </para> |
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| 216 | <para> |
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| 217 | In color index mode, |
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| 218 | the value of the lighted index of a vertex ranges from the ambient |
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| 219 | to the specular values passed to <citerefentry><refentrytitle>glMaterial</refentrytitle></citerefentry> using <constant>GL_COLOR_INDEXES</constant>. |
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| 220 | Diffuse and specular coefficients, |
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| 221 | computed with a (.30, .59, .11) weighting of the lights' colors, |
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| 222 | the shininess of the material, |
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| 223 | and the same reflection and attenuation equations as in the RGBA case, |
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| 224 | determine how much above ambient the resulting index is. |
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| 225 | </para> |
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| 226 | </refsect1> |
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| 227 | <refsect1 id="notes"><title>Notes</title> |
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| 228 | <para> |
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| 229 | <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant> is available only if the GL version is |
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| 230 | 1.2 or greater. |
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| 231 | </para> |
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| 232 | </refsect1> |
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| 233 | <refsect1 id="errors"><title>Errors</title> |
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| 234 | <para> |
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| 235 | <constant>GL_INVALID_ENUM</constant> is generated if <parameter>pname</parameter> is not an accepted value. |
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| 236 | </para> |
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| 237 | <para> |
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| 238 | <constant>GL_INVALID_ENUM</constant> is generated if <parameter>pname</parameter> is |
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| 239 | <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant> and <parameter>params</parameter> is not one of |
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| 240 | <constant>GL_SINGLE_COLOR</constant> or <constant>GL_SEPARATE_SPECULAR_COLOR</constant>. |
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| 241 | </para> |
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| 242 | <para> |
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| 243 | <constant>GL_INVALID_OPERATION</constant> is generated if <function>glLightModel</function> is executed between |
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| 244 | the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>. |
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| 245 | </para> |
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| 246 | </refsect1> |
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| 247 | <refsect1 id="associatedgets"><title>Associated Gets</title> |
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| 248 | <para> |
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| 249 | <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_AMBIENT</constant> |
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| 250 | </para> |
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| 251 | <para> |
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| 252 | <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_COLOR_CONTROL</constant> |
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| 253 | </para> |
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| 254 | <para> |
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| 255 | <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_LOCAL_VIEWER</constant> |
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| 256 | </para> |
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| 257 | <para> |
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| 258 | <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_LIGHT_MODEL_TWO_SIDE</constant> |
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| 259 | </para> |
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| 260 | <para> |
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| 261 | <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_LIGHTING</constant> |
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| 262 | </para> |
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| 263 | </refsect1> |
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| 264 | <refsect1 id="seealso"><title>See Also</title> |
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| 265 | <para> |
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| 266 | <citerefentry><refentrytitle>glLight</refentrytitle></citerefentry>, |
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| 267 | <citerefentry><refentrytitle>glMaterial</refentrytitle></citerefentry> |
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| 268 | </para> |
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| 269 | </refsect1> |
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| 270 | <refsect1 id="Copyright"><title>Copyright</title> |
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| 271 | <para> |
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| 272 | Copyright <trademark class="copyright"></trademark> 1991-2006 |
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| 273 | Silicon Graphics, Inc. This document is licensed under the SGI |
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| 274 | Free Software B License. For details, see |
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| 275 | <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>. |
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| 276 | </para> |
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| 277 | </refsect1> |
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| 278 | </refentry> |