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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glVertexPointer">
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    <refmeta>
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        <refmetainfo>
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            <copyright>
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                <year>1991-2006</year>
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                <holder>Silicon Graphics, Inc.</holder>
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            </copyright>
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        </refmetainfo>
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        <refentrytitle>glVertexPointer</refentrytitle>
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        <manvolnum>3G</manvolnum>
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    </refmeta>
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    <refnamediv>
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        <refname>glVertexPointer</refname>
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        <refpurpose>define an array of vertex data</refpurpose>
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    </refnamediv>
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    <refsynopsisdiv><title>C Specification</title>
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        <funcsynopsis>
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            <funcprototype>
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                <funcdef>void <function>glVertexPointer</function></funcdef>
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                <paramdef>GLint <parameter>size</parameter></paramdef>
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                <paramdef>GLenum <parameter>type</parameter></paramdef>
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                <paramdef>GLsizei <parameter>stride</parameter></paramdef>
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                <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
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            </funcprototype>
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        </funcsynopsis>
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    </refsynopsisdiv>
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    <!-- eqn: ignoring delim $$ -->
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    <refsect1 id="parameters"><title>Parameters</title>
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        <variablelist>
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        <varlistentry>
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            <term><parameter>size</parameter></term>
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            <listitem>
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                <para>
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                    Specifies the number of coordinates per vertex. Must be 2, 3, or
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                    4. The initial value is 4.
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                </para>
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            </listitem>
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        </varlistentry>
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        <varlistentry>
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            <term><parameter>type</parameter></term>
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            <listitem>
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                <para>
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                    Specifies the data type of each coordinate in the array.
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                    Symbolic constants
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                    <constant>GL_SHORT</constant>,
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                    <constant>GL_INT</constant>,
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                    <constant>GL_FLOAT</constant>,
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                    or <constant>GL_DOUBLE</constant>
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                    are accepted. The initial value is <constant>GL_FLOAT</constant>.
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                </para>
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            </listitem>
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        </varlistentry>
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        <varlistentry>
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            <term><parameter>stride</parameter></term>
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            <listitem>
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                <para>
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                    Specifies the byte offset between consecutive
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                    vertices. If <parameter>stride</parameter> is 0, the vertices are understood to be tightly packed in
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                    the array. The initial value
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                    is 0.
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                </para>
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            </listitem>
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        </varlistentry>
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        <varlistentry>
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            <term><parameter>pointer</parameter></term>
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            <listitem>
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                <para>
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                    Specifies a pointer to the first coordinate of the first vertex in the
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                    array. The initial value is 0.
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                </para>
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            </listitem>
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        </varlistentry>
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        </variablelist>
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    </refsect1>
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    <refsect1 id="description"><title>Description</title>
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        <para>
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            <function>glVertexPointer</function> specifies the location and data format of an array of vertex coordinates
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            to use when rendering.
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            <parameter>size</parameter> specifies the number of coordinates per vertex, and must be 2, 3, or 4.
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            <parameter>type</parameter> specifies the data type of each coordinate, and <parameter>stride</parameter> specifies the byte stride from one
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            vertex to the next, allowing vertices and attributes
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            to be packed into a single array or stored in separate arrays.
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            (Single-array storage may be more efficient on some implementations;
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            see <citerefentry><refentrytitle>glInterleavedArrays</refentrytitle></citerefentry>.)
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        </para>
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        <para>
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            If a non-zero named buffer object is bound to the <constant>GL_ARRAY_BUFFER</constant> target
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            (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a vertex array is
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            specified, <parameter>pointer</parameter> is treated as a byte offset into the buffer object's data store.
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            Also, the buffer object binding (<constant>GL_ARRAY_BUFFER_BINDING</constant>) is saved as vertex array
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            client-side state (<constant>GL_VERTEX_ARRAY_BUFFER_BINDING</constant>).
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        </para>
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        <para>
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            When a vertex array is specified,
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            <parameter>size</parameter>, <parameter>type</parameter>, <parameter>stride</parameter>, and <parameter>pointer</parameter> are saved as client-side
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            state, in addition to the current vertex array buffer object binding.
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        </para>
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        <para>
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            To enable and disable the vertex array, call <citerefentry><refentrytitle>glEnableClientState</refentrytitle></citerefentry> and
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            <citerefentry><refentrytitle>glDisableClientState</refentrytitle></citerefentry> with the argument <constant>GL_VERTEX_ARRAY</constant>. If
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            enabled, the vertex array is used when
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            <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>
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            is called.
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        </para>
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    </refsect1>
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    <refsect1 id="notes"><title>Notes</title>
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        <para>
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            <function>glVertexPointer</function> is available only if the GL version is 1.1 or greater.
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        </para>
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        <para>
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            The vertex array is initially disabled and isn't accessed when
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            <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>
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            is called.
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        </para>
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        <para>
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            Execution of <function>glVertexPointer</function> is not allowed between the execution of
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            <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>,
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            but an error may or may not be generated. If no error is generated,
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            the operation is undefined.
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        </para>
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        <para>
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            <function>glVertexPointer</function> is typically implemented on the client side.
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        </para>
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        <para>
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            Vertex array parameters are client-side state and are therefore not
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            saved or restored by <citerefentry><refentrytitle>glPushAttrib</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glPopAttrib</refentrytitle></citerefentry>.
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            Use <citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry> instead.
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        </para>
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    </refsect1>
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    <refsect1 id="errors"><title>Errors</title>
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        <para>
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            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>size</parameter> is not 2, 3, or 4.
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        </para>
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        <para>
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            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>type</parameter> is not an accepted value.
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        </para>
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        <para>
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            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>stride</parameter> is negative.
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        </para>
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    </refsect1>
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    <refsect1 id="associatedgets"><title>Associated Gets</title>
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        <para>
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            <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY</constant>
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        </para>
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        <para>
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            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_SIZE</constant>
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        </para>
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        <para>
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            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_TYPE</constant>
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        </para>
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        <para>
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            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_STRIDE</constant>
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        </para>
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        <para>
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            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_BUFFER_BINDING</constant>
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        </para>
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        <para>
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            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_ARRAY_BUFFER_BINDING</constant>
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        </para>
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        <para>
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            <citerefentry><refentrytitle>glGetPointerv</refentrytitle></citerefentry> with argument <constant>GL_VERTEX_ARRAY_POINTER</constant>
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        </para>
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    </refsect1>
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    <refsect1 id="seealso"><title>See Also</title>
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        <para>
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            <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glColorPointer</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glDisableClientState</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glEdgeFlagPointer</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glEnableClientState</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glFogCoordPointer</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glIndexPointer</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glInterleavedArrays</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glNormalPointer</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glSecondaryColorPointer</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glTexCoordPointer</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glVertex</refentrytitle></citerefentry>,
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            <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>
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        </para>
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    </refsect1>
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    <refsect1 id="Copyright"><title>Copyright</title>
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        <para>
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            Copyright <trademark class="copyright"></trademark> 1991-2006
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            Silicon Graphics, Inc. This document is licensed under the SGI
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            Free Software B License. For details, see
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            <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
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        </para>
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    </refsect1>
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</refentry>