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#region --- License ---
2
/*
3
Copyright (c) 2006 - 2008 The Open Toolkit library.
4
 
5
Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
7
the Software without restriction, including without limitation the rights to
8
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
9
of the Software, and to permit persons to whom the Software is furnished to do
10
so, subject to the following conditions:
11
 
12
The above copyright notice and this permission notice shall be included in all
13
copies or substantial portions of the Software.
14
 
15
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
22
*/
23
#endregion
24
 
25
using System;
26
using System.Runtime.InteropServices;
27
 
28
namespace OpenTK.Math
29
{
30
    /// <summary>Represents a 2D vector using two double-precision floating-point numbers.</summary>
31
    [Obsolete("OpenTK.Math functions have been moved to the root OpenTK namespace (reason: XNA compatibility")]
32
    [Serializable]
33
    [StructLayout(LayoutKind.Sequential)]
34
    public struct Vector2d : IEquatable<Vector2d>
35
    {
36
        #region Fields
37
 
38
        /// <summary>The X coordinate of this instance.</summary>
39
        public double X;
40
 
41
        /// <summary>The Y coordinate of this instance.</summary>
42
        public double Y;
43
 
44
        /// <summary>
45
        /// Defines a unit-length Vector2d that points towards the X-axis.
46
        /// </summary>
47
        public static Vector2d UnitX = new Vector2d(1, 0);
48
 
49
        /// <summary>
50
        /// Defines a unit-length Vector2d that points towards the Y-axis.
51
        /// </summary>
52
        public static Vector2d UnitY = new Vector2d(0, 1);
53
 
54
        /// <summary>
55
        /// Defines a zero-length Vector2d.
56
        /// </summary>
57
        public static Vector2d Zero = new Vector2d(0, 0);
58
 
59
        /// <summary>
60
        /// Defines an instance with all components set to 1.
61
        /// </summary>
62
        public static readonly Vector2d One = new Vector2d(1, 1);
63
 
64
        /// <summary>
65
        /// Defines the size of the Vector2d struct in bytes.
66
        /// </summary>
67
        public static readonly int SizeInBytes = Marshal.SizeOf(new Vector2d());
68
 
69
        #endregion
70
 
71
        #region Constructors
72
 
73
        /// <summary>Constructs left vector with the given coordinates.</summary>
74
        /// <param name="x">The X coordinate.</param>
75
        /// <param name="y">The Y coordinate.</param>
76
        public Vector2d(double x, double y)
77
        {
78
            this.X = x;
79
            this.Y = y;
80
        }
81
 
82
        #endregion
83
 
84
        #region Public Members
85
 
86
        #region Instance
87
 
88
        #region public void Add()
89
 
90
        /// <summary>Add the Vector passed as parameter to this instance.</summary>
91
        /// <param name="right">Right operand. This parameter is only read from.</param>
92
        public void Add(Vector2d right)
93
        {
94
            this.X += right.X;
95
            this.Y += right.Y;
96
        }
97
 
98
        /// <summary>Add the Vector passed as parameter to this instance.</summary>
99
        /// <param name="right">Right operand. This parameter is only read from.</param>
100
        [CLSCompliant(false)]
101
        public void Add(ref Vector2d right)
102
        {
103
            this.X += right.X;
104
            this.Y += right.Y;
105
        }
106
 
107
        #endregion public void Add()
108
 
109
        #region public void Sub()
110
 
111
        /// <summary>Subtract the Vector passed as parameter from this instance.</summary>
112
        /// <param name="right">Right operand. This parameter is only read from.</param>
113
        public void Sub(Vector2d right)
114
        {
115
            this.X -= right.X;
116
            this.Y -= right.Y;
117
        }
118
 
119
        /// <summary>Subtract the Vector passed as parameter from this instance.</summary>
120
        /// <param name="right">Right operand. This parameter is only read from.</param>
121
        [CLSCompliant(false)]
122
        public void Sub(ref Vector2d right)
123
        {
124
            this.X -= right.X;
125
            this.Y -= right.Y;
126
        }
127
 
128
        #endregion public void Sub()
129
 
130
        #region public void Mult()
131
 
132
        /// <summary>Multiply this instance by a scalar.</summary>
133
        /// <param name="f">Scalar operand.</param>
134
        public void Mult(double f)
135
        {
136
            this.X *= f;
137
            this.Y *= f;
138
        }
139
 
140
        #endregion public void Mult()
141
 
142
        #region public void Div()
143
 
144
        /// <summary>Divide this instance by a scalar.</summary>
145
        /// <param name="f">Scalar operand.</param>
146
        public void Div(double f)
147
        {
148
            double mult = 1.0 / f;
149
            this.X *= mult;
150
            this.Y *= mult;
151
        }
152
 
153
        #endregion public void Div()
154
 
155
        #region public double Length
156
 
157
        /// <summary>
158
        /// Gets the length (magnitude) of the vector.
159
        /// </summary>
160
        /// <seealso cref="LengthSquared"/>
161
        public double Length
162
        {
163
            get
164
            {
165
                return (float)System.Math.Sqrt(X * X + Y * Y);
166
            }
167
        }
168
 
169
        #endregion
170
 
171
        #region public double LengthSquared
172
 
173
        /// <summary>
174
        /// Gets the square of the vector length (magnitude).
175
        /// </summary>
176
        /// <remarks>
177
        /// This property avoids the costly square root operation required by the Length property. This makes it more suitable
178
        /// for comparisons.
179
        /// </remarks>
180
        /// <see cref="Length"/>
181
        public double LengthSquared
182
        {
183
            get
184
            {
185
                return X * X + Y * Y;
186
            }
187
        }
188
 
189
        #endregion
190
 
191
        #region public Vector2d PerpendicularRight
192
 
193
        /// <summary>
194
        /// Gets the perpendicular vector on the right side of this vector.
195
        /// </summary>
196
        public Vector2d PerpendicularRight
197
        {
198
            get
199
            {
200
                return new Vector2d(Y, -X);
201
            }
202
        }
203
 
204
        #endregion
205
 
206
        #region public Vector2d PerpendicularLeft
207
 
208
        /// <summary>
209
        /// Gets the perpendicular vector on the left side of this vector.
210
        /// </summary>
211
        public Vector2d PerpendicularLeft
212
        {
213
            get
214
            {
215
                return new Vector2d(-Y, X);
216
            }
217
        }
218
 
219
        #endregion
220
 
221
        #region public void Normalize()
222
 
223
        /// <summary>
224
        /// Scales the Vector2 to unit length.
225
        /// </summary>
226
        public void Normalize()
227
        {
228
            double scale = 1.0f / Length;
229
            X *= scale;
230
            Y *= scale;
231
        }
232
 
233
        #endregion
234
 
235
        #region public void Scale()
236
 
237
        /// <summary>
238
        /// Scales the current Vector2 by the given amounts.
239
        /// </summary>
240
        /// <param name="sx">The scale of the X component.</param>
241
        /// <param name="sy">The scale of the Y component.</param>
242
        public void Scale(double sx, double sy)
243
        {
244
            X *= sx;
245
            Y *= sy;
246
        }
247
 
248
        /// <summary>Scales this instance by the given parameter.</summary>
249
        /// <param name="scale">The scaling of the individual components.</param>
250
        public void Scale(Vector2d scale)
251
        {
252
            this.X *= scale.X;
253
            this.Y *= scale.Y;
254
        }
255
 
256
        /// <summary>Scales this instance by the given parameter.</summary>
257
        /// <param name="scale">The scaling of the individual components.</param>
258
        [CLSCompliant(false)]
259
        public void Scale(ref Vector2d scale)
260
        {
261
            this.X *= scale.X;
262
            this.Y *= scale.Y;
263
        }
264
 
265
        #endregion public void Scale()
266
 
267
        #endregion
268
 
269
        #region Static
270
 
271
        #region Add
272
 
273
        /// <summary>
274
        /// Add two Vectors
275
        /// </summary>
276
        /// <param name="a">First operand</param>
277
        /// <param name="b">Second operand</param>
278
        /// <returns>Result of addition</returns>
279
        public static Vector2d Add(Vector2d a, Vector2d b)
280
        {
281
            a.X += b.X;
282
            a.Y += b.Y;
283
            return a;
284
        }
285
 
286
        /// <summary>
287
        /// Add two Vectors
288
        /// </summary>
289
        /// <param name="a">First operand</param>
290
        /// <param name="b">Second operand</param>
291
        /// <param name="result">Result of addition</param>
292
        public static void Add(ref Vector2d a, ref Vector2d b, out Vector2d result)
293
        {
294
            result.X = a.X + b.X;
295
            result.Y = a.Y + b.Y;
296
        }
297
 
298
        #endregion
299
 
300
        #region Sub
301
 
302
        /// <summary>
303
        /// Subtract one Vector from another
304
        /// </summary>
305
        /// <param name="a">First operand</param>
306
        /// <param name="b">Second operand</param>
307
        /// <returns>Result of subtraction</returns>
308
        public static Vector2d Sub(Vector2d a, Vector2d b)
309
        {
310
            a.X -= b.X;
311
            a.Y -= b.Y;
312
            return a;
313
        }
314
 
315
        /// <summary>
316
        /// Subtract one Vector from another
317
        /// </summary>
318
        /// <param name="a">First operand</param>
319
        /// <param name="b">Second operand</param>
320
        /// <param name="result">Result of subtraction</param>
321
        public static void Sub(ref Vector2d a, ref Vector2d b, out Vector2d result)
322
        {
323
            result.X = a.X - b.X;
324
            result.Y = a.Y - b.Y;
325
        }
326
 
327
        #endregion
328
 
329
        #region Mult
330
 
331
        /// <summary>
332
        /// Multiply a vector and a scalar
333
        /// </summary>
334
        /// <param name="a">Vector operand</param>
335
        /// <param name="d">Scalar operand</param>
336
        /// <returns>Result of the multiplication</returns>
337
        public static Vector2d Mult(Vector2d a, double d)
338
        {
339
            a.X *= d;
340
            a.Y *= d;
341
            return a;
342
        }
343
 
344
        /// <summary>
345
        /// Multiply a vector and a scalar
346
        /// </summary>
347
        /// <param name="a">Vector operand</param>
348
        /// <param name="d">Scalar operand</param>
349
        /// <param name="result">Result of the multiplication</param>
350
        public static void Mult(ref Vector2d a, double d, out Vector2d result)
351
        {
352
            result.X = a.X * d;
353
            result.Y = a.Y * d;
354
        }
355
 
356
        #endregion
357
 
358
        #region Div
359
 
360
        /// <summary>
361
        /// Divide a vector by a scalar
362
        /// </summary>
363
        /// <param name="a">Vector operand</param>
364
        /// <param name="d">Scalar operand</param>
365
        /// <returns>Result of the division</returns>
366
        public static Vector2d Div(Vector2d a, double d)
367
        {
368
            double mult = 1.0 / d;
369
            a.X *= mult;
370
            a.Y *= mult;
371
            return a;
372
        }
373
 
374
        /// <summary>
375
        /// Divide a vector by a scalar
376
        /// </summary>
377
        /// <param name="a">Vector operand</param>
378
        /// <param name="d">Scalar operand</param>
379
        /// <param name="result">Result of the division</param>
380
        public static void Div(ref Vector2d a, double d, out Vector2d result)
381
        {
382
            double mult = 1.0 / d;
383
            result.X = a.X * mult;
384
            result.Y = a.Y * mult;
385
        }
386
 
387
        #endregion
388
 
389
        #region Min
390
 
391
        /// <summary>
392
        /// Calculate the component-wise minimum of two vectors
393
        /// </summary>
394
        /// <param name="a">First operand</param>
395
        /// <param name="b">Second operand</param>
396
        /// <returns>The component-wise minimum</returns>
397
        public static Vector2d Min(Vector2d a, Vector2d b)
398
        {
399
            a.X = a.X < b.X ? a.X : b.X;
400
            a.Y = a.Y < b.Y ? a.Y : b.Y;
401
            return a;
402
        }
403
 
404
        /// <summary>
405
        /// Calculate the component-wise minimum of two vectors
406
        /// </summary>
407
        /// <param name="a">First operand</param>
408
        /// <param name="b">Second operand</param>
409
        /// <param name="result">The component-wise minimum</param>
410
        public static void Min(ref Vector2d a, ref Vector2d b, out Vector2d result)
411
        {
412
            result.X = a.X < b.X ? a.X : b.X;
413
            result.Y = a.Y < b.Y ? a.Y : b.Y;
414
        }
415
 
416
        #endregion
417
 
418
        #region Max
419
 
420
        /// <summary>
421
        /// Calculate the component-wise maximum of two vectors
422
        /// </summary>
423
        /// <param name="a">First operand</param>
424
        /// <param name="b">Second operand</param>
425
        /// <returns>The component-wise maximum</returns>
426
        public static Vector2d Max(Vector2d a, Vector2d b)
427
        {
428
            a.X = a.X > b.X ? a.X : b.X;
429
            a.Y = a.Y > b.Y ? a.Y : b.Y;
430
            return a;
431
        }
432
 
433
        /// <summary>
434
        /// Calculate the component-wise maximum of two vectors
435
        /// </summary>
436
        /// <param name="a">First operand</param>
437
        /// <param name="b">Second operand</param>
438
        /// <param name="result">The component-wise maximum</param>
439
        public static void Max(ref Vector2d a, ref Vector2d b, out Vector2d result)
440
        {
441
            result.X = a.X > b.X ? a.X : b.X;
442
            result.Y = a.Y > b.Y ? a.Y : b.Y;
443
        }
444
 
445
        #endregion
446
 
447
        #region Clamp
448
 
449
        /// <summary>
450
        /// Clamp a vector to the given minimum and maximum vectors
451
        /// </summary>
452
        /// <param name="vec">Input vector</param>
453
        /// <param name="min">Minimum vector</param>
454
        /// <param name="max">Maximum vector</param>
455
        /// <returns>The clamped vector</returns>
456
        public static Vector2d Clamp(Vector2d vec, Vector2d min, Vector2d max)
457
        {
458
            vec.X = vec.X < min.X ? min.X : vec.X > max.X ? max.X : vec.X;
459
            vec.Y = vec.Y < min.Y ? min.Y : vec.Y > max.Y ? max.Y : vec.Y;
460
            return vec;
461
        }
462
 
463
        /// <summary>
464
        /// Clamp a vector to the given minimum and maximum vectors
465
        /// </summary>
466
        /// <param name="vec">Input vector</param>
467
        /// <param name="min">Minimum vector</param>
468
        /// <param name="max">Maximum vector</param>
469
        /// <param name="result">The clamped vector</param>
470
        public static void Clamp(ref Vector2d vec, ref Vector2d min, ref Vector2d max, out Vector2d result)
471
        {
472
            result.X = vec.X < min.X ? min.X : vec.X > max.X ? max.X : vec.X;
473
            result.Y = vec.Y < min.Y ? min.Y : vec.Y > max.Y ? max.Y : vec.Y;
474
        }
475
 
476
        #endregion
477
 
478
        #region Normalize
479
 
480
        /// <summary>
481
        /// Scale a vector to unit length
482
        /// </summary>
483
        /// <param name="vec">The input vector</param>
484
        /// <returns>The normalized vector</returns>
485
        public static Vector2d Normalize(Vector2d vec)
486
        {
487
            double scale = 1.0f / vec.Length;
488
            vec.X *= scale;
489
            vec.Y *= scale;
490
            return vec;
491
        }
492
 
493
        /// <summary>
494
        /// Scale a vector to unit length
495
        /// </summary>
496
        /// <param name="vec">The input vector</param>
497
        /// <param name="result">The normalized vector</param>
498
        public static void Normalize(ref Vector2d vec, out Vector2d result)
499
        {
500
            double scale = 1.0f / vec.Length;
501
            result.X = vec.X * scale;
502
            result.Y = vec.Y * scale;
503
        }
504
 
505
        #endregion
506
 
507
        #region NormalizeFast
508
 
509
        /// <summary>
510
        /// Scale a vector to approximately unit length
511
        /// </summary>
512
        /// <param name="vec">The input vector</param>
513
        /// <returns>The normalized vector</returns>
514
        public static Vector2d NormalizeFast(Vector2d vec)
515
        {
516
            double scale = Functions.InverseSqrtFast(vec.X * vec.X + vec.Y * vec.Y);
517
            vec.X *= scale;
518
            vec.Y *= scale;
519
            return vec;
520
        }
521
 
522
        /// <summary>
523
        /// Scale a vector to approximately unit length
524
        /// </summary>
525
        /// <param name="vec">The input vector</param>
526
        /// <param name="result">The normalized vector</param>
527
        public static void NormalizeFast(ref Vector2d vec, out Vector2d result)
528
        {
529
            double scale = Functions.InverseSqrtFast(vec.X * vec.X + vec.Y * vec.Y);
530
            result.X = vec.X * scale;
531
            result.Y = vec.Y * scale;
532
        }
533
 
534
        #endregion
535
 
536
        #region Dot
537
 
538
        /// <summary>
539
        /// Calculate the dot (scalar) product of two vectors
540
        /// </summary>
541
        /// <param name="left">First operand</param>
542
        /// <param name="right">Second operand</param>
543
        /// <returns>The dot product of the two inputs</returns>
544
        public static double Dot(Vector2d left, Vector2d right)
545
        {
546
            return left.X * right.X + left.Y * right.Y;
547
        }
548
 
549
        /// <summary>
550
        /// Calculate the dot (scalar) product of two vectors
551
        /// </summary>
552
        /// <param name="left">First operand</param>
553
        /// <param name="right">Second operand</param>
554
        /// <param name="result">The dot product of the two inputs</param>
555
        public static void Dot(ref Vector2d left, ref Vector2d right, out double result)
556
        {
557
            result = left.X * right.X + left.Y * right.Y;
558
        }
559
 
560
        #endregion
561
 
562
        #region Lerp
563
 
564
        /// <summary>
565
        /// Returns a new Vector that is the linear blend of the 2 given Vectors
566
        /// </summary>
567
        /// <param name="a">First input vector</param>
568
        /// <param name="b">Second input vector</param>
569
        /// <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
570
        /// <returns>a when blend=0, b when blend=1, and a linear combination otherwise</returns>
571
        public static Vector2d Lerp(Vector2d a, Vector2d b, double blend)
572
        {
573
            a.X = blend * (b.X - a.X) + a.X;
574
            a.Y = blend * (b.Y - a.Y) + a.Y;
575
            return a;
576
        }
577
 
578
        /// <summary>
579
        /// Returns a new Vector that is the linear blend of the 2 given Vectors
580
        /// </summary>
581
        /// <param name="a">First input vector</param>
582
        /// <param name="b">Second input vector</param>
583
        /// <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
584
        /// <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
585
        public static void Lerp(ref Vector2d a, ref Vector2d b, double blend, out Vector2d result)
586
        {
587
            result.X = blend * (b.X - a.X) + a.X;
588
            result.Y = blend * (b.Y - a.Y) + a.Y;
589
        }
590
 
591
        #endregion
592
 
593
        #region Barycentric
594
 
595
        /// <summary>
596
        /// Interpolate 3 Vectors using Barycentric coordinates
597
        /// </summary>
598
        /// <param name="a">First input Vector</param>
599
        /// <param name="b">Second input Vector</param>
600
        /// <param name="c">Third input Vector</param>
601
        /// <param name="u">First Barycentric Coordinate</param>
602
        /// <param name="v">Second Barycentric Coordinate</param>
603
        /// <returns>a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</returns>
604
        public static Vector2d BaryCentric(Vector2d a, Vector2d b, Vector2d c, double u, double v)
605
        {
606
            return a + u * (b - a) + v * (c - a);
607
        }
608
 
609
        /// <summary>Interpolate 3 Vectors using Barycentric coordinates</summary>
610
        /// <param name="a">First input Vector.</param>
611
        /// <param name="b">Second input Vector.</param>
612
        /// <param name="c">Third input Vector.</param>
613
        /// <param name="u">First Barycentric Coordinate.</param>
614
        /// <param name="v">Second Barycentric Coordinate.</param>
615
        /// <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
616
        public static void BaryCentric(ref Vector2d a, ref Vector2d b, ref Vector2d c, float u, float v, out Vector2d result)
617
        {
618
            result = a; // copy
619
 
620
            Vector2d temp = b; // copy
621
            temp.Sub(ref a);
622
            temp.Mult(u);
623
            result.Add(ref temp);
624
 
625
            temp = c; // copy
626
            temp.Sub(ref a);
627
            temp.Mult(v);
628
            result.Add(ref temp);
629
        }
630
 
631
        #endregion
632
 
633
        #endregion
634
 
635
        #region Operators
636
 
637
        /// <summary>
638
        /// Adds two instances.
639
        /// </summary>
640
        /// <param name="left">The left instance.</param>
641
        /// <param name="right">The right instance.</param>
642
        /// <returns>The result of the operation.</returns>
643
        public static Vector2d operator +(Vector2d left, Vector2d right)
644
        {
645
            left.X += right.X;
646
            left.Y += right.Y;
647
            return left;
648
        }
649
 
650
        /// <summary>
651
        /// Subtracts two instances.
652
        /// </summary>
653
        /// <param name="left">The left instance.</param>
654
        /// <param name="right">The right instance.</param>
655
        /// <returns>The result of the operation.</returns>
656
        public static Vector2d operator -(Vector2d left, Vector2d right)
657
        {
658
            left.X -= right.X;
659
            left.Y -= right.Y;
660
            return left;
661
        }
662
 
663
        /// <summary>
664
        /// Negates an instance.
665
        /// </summary>
666
        /// <param name="vec">The instance.</param>
667
        /// <returns>The result of the operation.</returns>
668
        public static Vector2d operator -(Vector2d vec)
669
        {
670
            vec.X = -vec.X;
671
            vec.Y = -vec.Y;
672
            return vec;
673
        }
674
 
675
        /// <summary>
676
        /// Multiplies an instance by a scalar.
677
        /// </summary>
678
        /// <param name="vec">The instance.</param>
679
        /// <param name="f">The scalar.</param>
680
        /// <returns>The result of the operation.</returns>
681
        public static Vector2d operator *(Vector2d vec, double f)
682
        {
683
            vec.X *= f;
684
            vec.Y *= f;
685
            return vec;
686
        }
687
 
688
        /// <summary>
689
        /// Multiply an instance by a scalar.
690
        /// </summary>
691
        /// <param name="f">The scalar.</param>
692
        /// <param name="vec">The instance.</param>
693
        /// <returns>The result of the operation.</returns>
694
        public static Vector2d operator *(double f, Vector2d vec)
695
        {
696
            vec.X *= f;
697
            vec.Y *= f;
698
            return vec;
699
        }
700
 
701
        /// <summary>
702
        /// Divides an instance by a scalar.
703
        /// </summary>
704
        /// <param name="vec">The instance.</param>
705
        /// <param name="f">The scalar.</param>
706
        /// <returns>The result of the operation.</returns>
707
        public static Vector2d operator /(Vector2d vec, double f)
708
        {
709
            double mult = 1.0f / f;
710
            vec.X *= mult;
711
            vec.Y *= mult;
712
            return vec;
713
        }
714
 
715
        /// <summary>
716
        /// Compares two instances for equality.
717
        /// </summary>
718
        /// <param name="left">The left instance.</param>
719
        /// <param name="right">The right instance.</param>
720
        /// <returns>True, if both instances are equal; false otherwise.</returns>
721
        public static bool operator ==(Vector2d left, Vector2d right)
722
        {
723
            return left.Equals(right);
724
        }
725
 
726
        /// <summary>
727
        /// Compares two instances for ienquality.
728
        /// </summary>
729
        /// <param name="left">The left instance.</param>
730
        /// <param name="right">The right instance.</param>
731
        /// <returns>True, if the instances are not equal; false otherwise.</returns>
732
        public static bool operator !=(Vector2d left, Vector2d right)
733
        {
734
            return !left.Equals(right);
735
        }
736
 
737
        /// <summary>Converts OpenTK.Vector2 to OpenTK.Vector2d.</summary>
738
        /// <param name="v2">The Vector2 to convert.</param>
739
        /// <returns>The resulting Vector2d.</returns>
740
        public static explicit operator Vector2d(Vector2 v2)
741
        {
742
            return new Vector2d(v2.X, v2.Y);
743
        }
744
 
745
        /// <summary>Converts OpenTK.Vector2d to OpenTK.Vector2.</summary>
746
        /// <param name="v2d">The Vector2d to convert.</param>
747
        /// <returns>The resulting Vector2.</returns>
748
        public static explicit operator Vector2(Vector2d v2d)
749
        {
750
            return new Vector2((float)v2d.X, (float)v2d.Y);
751
        }
752
 
753
        #endregion
754
 
755
        #region Overrides
756
 
757
        #region public override string ToString()
758
 
759
        /// <summary>
760
        /// Returns a System.String that represents the current instance.
761
        /// </summary>
762
        /// <returns></returns>
763
        public override string ToString()
764
        {
765
            return String.Format("({0}, {1})", X, Y);
766
        }
767
 
768
        #endregion
769
 
770
        #region public override int GetHashCode()
771
 
772
        /// <summary>
773
        /// Returns the hashcode for this instance.
774
        /// </summary>
775
        /// <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
776
        public override int GetHashCode()
777
        {
778
            return X.GetHashCode() ^ Y.GetHashCode();
779
        }
780
 
781
        #endregion
782
 
783
        #region public override bool Equals(object obj)
784
 
785
        /// <summary>
786
        /// Indicates whether this instance and a specified object are equal.
787
        /// </summary>
788
        /// <param name="obj">The object to compare to.</param>
789
        /// <returns>True if the instances are equal; false otherwise.</returns>
790
        public override bool Equals(object obj)
791
        {
792
            if (!(obj is Vector2d))
793
                return false;
794
 
795
            return this.Equals((Vector2d)obj);
796
        }
797
 
798
        #endregion
799
 
800
        #endregion
801
 
802
        #endregion
803
 
804
        #region IEquatable<Vector2d> Members
805
 
806
        /// <summary>Indicates whether the current vector is equal to another vector.</summary>
807
        /// <param name="other">A vector to compare with this vector.</param>
808
        /// <returns>true if the current vector is equal to the vector parameter; otherwise, false.</returns>
809
        public bool Equals(Vector2d other)
810
        {
811
            return
812
                X == other.X &&
813
                Y == other.Y;
814
        }
815
 
816
        #endregion
817
    }
818
}