Subversion Repositories AndroidProjects

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1452 chris 1
#ifndef __gl_h_
2
#define __gl_h_
3
 
4
#ifdef __cplusplus
5
extern "C" {
6
#endif
7
 
8
/*
9
** License Applicability. Except to the extent portions of this file are
10
** made subject to an alternative license as permitted in the SGI Free
11
** Software License B, Version 1.0 (the "License"), the contents of this
12
** file are subject only to the provisions of the License. You may not use
13
** this file except in compliance with the License. You may obtain a copy
14
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
15
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
16
**
17
** http://oss.sgi.com/projects/FreeB
18
**
19
** Note that, as provided in the License, the Software is distributed on an
20
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
21
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
22
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
23
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
24
**
25
** Original Code. The Original Code is: OpenGL Sample Implementation,
26
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
27
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
28
** Copyright in any portions created by third parties is as indicated
29
** elsewhere herein. All Rights Reserved.
30
**
31
** Additional Notice Provisions: The application programming interfaces
32
** established by SGI in conjunction with the Original Code are The
33
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
34
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
35
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
36
** Window System(R) (Version 1.3), released October 19, 1998. This software
37
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
38
** published by SGI, but has not been independently verified as being
39
** compliant with the OpenGL(R) version 1.2.1 Specification.
40
*/
41
 
42
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
43
#define WIN32_LEAN_AND_MEAN 1
44
#include <windows.h>
45
#endif
46
 
47
#ifndef APIENTRY
48
#define APIENTRY
49
#endif
50
#ifndef GLAPI
51
#define GLAPI extern
52
#endif
53
 
54
typedef unsigned int GLenum;
55
typedef unsigned char GLboolean;
56
typedef unsigned int GLbitfield;
57
typedef signed char GLbyte;
58
typedef short GLshort;
59
typedef int GLint;
60
typedef int GLsizei;
61
typedef unsigned char GLubyte;
62
typedef unsigned short GLushort;
63
typedef unsigned int GLuint;
64
typedef float GLfloat;
65
typedef float GLclampf;
66
typedef void GLvoid;
67
typedef int GLintptrARB;
68
typedef int GLsizeiptrARB;
69
typedef int GLfixed;
70
typedef int GLclampx;
71
/* Internal convenience typedefs */
72
typedef void (*_GLfuncptr)();
73
 
74
/*************************************************************/
75
 
76
/* Extensions */
77
#define GL_OES_VERSION_1_0                1
78
#define GL_OES_read_format                1
79
#define GL_OES_compressed_paletted_texture 1
80
 
81
/* ClearBufferMask */
82
#define GL_DEPTH_BUFFER_BIT               0x00000100
83
#define GL_STENCIL_BUFFER_BIT             0x00000400
84
#define GL_COLOR_BUFFER_BIT               0x00004000
85
 
86
/* Boolean */
87
#define GL_FALSE                          0
88
#define GL_TRUE                           1
89
 
90
/* BeginMode */
91
#define GL_POINTS                         0x0000
92
#define GL_LINES                          0x0001
93
#define GL_LINE_LOOP                      0x0002
94
#define GL_LINE_STRIP                     0x0003
95
#define GL_TRIANGLES                      0x0004
96
#define GL_TRIANGLE_STRIP                 0x0005
97
#define GL_TRIANGLE_FAN                   0x0006
98
 
99
/* AlphaFunction */
100
#define GL_NEVER                          0x0200
101
#define GL_LESS                           0x0201
102
#define GL_EQUAL                          0x0202
103
#define GL_LEQUAL                         0x0203
104
#define GL_GREATER                        0x0204
105
#define GL_NOTEQUAL                       0x0205
106
#define GL_GEQUAL                         0x0206
107
#define GL_ALWAYS                         0x0207
108
 
109
/* BlendingFactorDest */
110
#define GL_ZERO                           0
111
#define GL_ONE                            1
112
#define GL_SRC_COLOR                      0x0300
113
#define GL_ONE_MINUS_SRC_COLOR            0x0301
114
#define GL_SRC_ALPHA                      0x0302
115
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
116
#define GL_DST_ALPHA                      0x0304
117
#define GL_ONE_MINUS_DST_ALPHA            0x0305
118
 
119
/* BlendingFactorSrc */
120
/*      GL_ZERO */
121
/*      GL_ONE */
122
#define GL_DST_COLOR                      0x0306
123
#define GL_ONE_MINUS_DST_COLOR            0x0307
124
#define GL_SRC_ALPHA_SATURATE             0x0308
125
/*      GL_SRC_ALPHA */
126
/*      GL_ONE_MINUS_SRC_ALPHA */
127
/*      GL_DST_ALPHA */
128
/*      GL_ONE_MINUS_DST_ALPHA */
129
 
130
/* ColorMaterialFace */
131
/*      GL_FRONT_AND_BACK */
132
 
133
/* ColorMaterialParameter */
134
/*      GL_AMBIENT_AND_DIFFUSE */
135
 
136
/* ColorPointerType */
137
/*      GL_UNSIGNED_BYTE */
138
/*      GL_FLOAT */
139
/*      GL_FIXED */
140
 
141
/* CullFaceMode */
142
#define GL_FRONT                          0x0404
143
#define GL_BACK                           0x0405
144
#define GL_FRONT_AND_BACK                 0x0408
145
 
146
/* DepthFunction */
147
/*      GL_NEVER */
148
/*      GL_LESS */
149
/*      GL_EQUAL */
150
/*      GL_LEQUAL */
151
/*      GL_GREATER */
152
/*      GL_NOTEQUAL */
153
/*      GL_GEQUAL */
154
/*      GL_ALWAYS */
155
 
156
/* EnableCap */
157
#define GL_FOG                            0x0B60
158
#define GL_LIGHTING                       0x0B50
159
#define GL_TEXTURE_2D                     0x0DE1
160
#define GL_CULL_FACE                      0x0B44
161
#define GL_ALPHA_TEST                     0x0BC0
162
#define GL_BLEND                          0x0BE2
163
#define GL_COLOR_LOGIC_OP                 0x0BF2
164
#define GL_DITHER                         0x0BD0
165
#define GL_STENCIL_TEST                   0x0B90
166
#define GL_DEPTH_TEST                     0x0B71
167
/*      GL_LIGHT0 */
168
/*      GL_LIGHT1 */
169
/*      GL_LIGHT2 */
170
/*      GL_LIGHT3 */
171
/*      GL_LIGHT4 */
172
/*      GL_LIGHT5 */
173
/*      GL_LIGHT6 */
174
/*      GL_LIGHT7 */
175
#define GL_POINT_SMOOTH                   0x0B10
176
#define GL_LINE_SMOOTH                    0x0B20
177
#define GL_SCISSOR_TEST                   0x0C11
178
#define GL_COLOR_MATERIAL                 0x0B57
179
#define GL_NORMALIZE                      0x0BA1
180
#define GL_RESCALE_NORMAL                 0x803A
181
#define GL_POLYGON_OFFSET_FILL            0x8037
182
#define GL_VERTEX_ARRAY                   0x8074
183
#define GL_NORMAL_ARRAY                   0x8075
184
#define GL_COLOR_ARRAY                    0x8076
185
#define GL_TEXTURE_COORD_ARRAY            0x8078
186
#define GL_MULTISAMPLE                    0x809D
187
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
188
#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
189
#define GL_SAMPLE_COVERAGE                0x80A0
190
 
191
/* ErrorCode */
192
#define GL_NO_ERROR                       0
193
#define GL_INVALID_ENUM                   0x0500
194
#define GL_INVALID_VALUE                  0x0501
195
#define GL_INVALID_OPERATION              0x0502
196
#define GL_STACK_OVERFLOW                 0x0503
197
#define GL_STACK_UNDERFLOW                0x0504
198
#define GL_OUT_OF_MEMORY                  0x0505
199
 
200
/* FogMode */
201
/*      GL_LINEAR */
202
#define GL_EXP                            0x0800
203
#define GL_EXP2                           0x0801
204
 
205
/* FogParameter */
206
#define GL_FOG_DENSITY                    0x0B62
207
#define GL_FOG_START                      0x0B63
208
#define GL_FOG_END                        0x0B64
209
#define GL_FOG_MODE                       0x0B65
210
#define GL_FOG_COLOR                      0x0B66
211
 
212
/* FrontFaceDirection */
213
#define GL_CW                             0x0900
214
#define GL_CCW                            0x0901
215
 
216
/* GetPName */
217
#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
218
#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
219
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
220
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
221
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
222
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
223
#define GL_MAX_LIGHTS                     0x0D31
224
#define GL_MAX_TEXTURE_SIZE               0x0D33
225
#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
226
#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
227
#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
228
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
229
#define GL_MAX_ELEMENTS_VERTICES          0x80E8
230
#define GL_MAX_ELEMENTS_INDICES           0x80E9
231
#define GL_MAX_TEXTURE_UNITS              0x84E2
232
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
233
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
234
#define GL_SUBPIXEL_BITS                  0x0D50
235
#define GL_RED_BITS                       0x0D52
236
#define GL_GREEN_BITS                     0x0D53
237
#define GL_BLUE_BITS                      0x0D54
238
#define GL_ALPHA_BITS                     0x0D55
239
#define GL_DEPTH_BITS                     0x0D56
240
#define GL_STENCIL_BITS                   0x0D57
241
 
242
/* HintMode */
243
#define GL_DONT_CARE                      0x1100
244
#define GL_FASTEST                        0x1101
245
#define GL_NICEST                         0x1102
246
 
247
/* HintTarget */
248
#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
249
#define GL_POINT_SMOOTH_HINT              0x0C51
250
#define GL_LINE_SMOOTH_HINT               0x0C52
251
#define GL_POLYGON_SMOOTH_HINT            0x0C53
252
#define GL_FOG_HINT                       0x0C54
253
 
254
/* LightModelParameter */
255
#define GL_LIGHT_MODEL_AMBIENT            0x0B53
256
#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
257
 
258
/* LightParameter */
259
#define GL_AMBIENT                        0x1200
260
#define GL_DIFFUSE                        0x1201
261
#define GL_SPECULAR                       0x1202
262
#define GL_POSITION                       0x1203
263
#define GL_SPOT_DIRECTION                 0x1204
264
#define GL_SPOT_EXPONENT                  0x1205
265
#define GL_SPOT_CUTOFF                    0x1206
266
#define GL_CONSTANT_ATTENUATION           0x1207
267
#define GL_LINEAR_ATTENUATION             0x1208
268
#define GL_QUADRATIC_ATTENUATION          0x1209
269
 
270
/* DataType */
271
#define GL_BYTE                           0x1400
272
#define GL_UNSIGNED_BYTE                  0x1401
273
#define GL_SHORT                          0x1402
274
#define GL_UNSIGNED_SHORT                 0x1403
275
#define GL_FLOAT                          0x1406
276
#define GL_FIXED                          0x140C
277
 
278
/* LogicOp */
279
#define GL_CLEAR                          0x1500
280
#define GL_AND                            0x1501
281
#define GL_AND_REVERSE                    0x1502
282
#define GL_COPY                           0x1503
283
#define GL_AND_INVERTED                   0x1504
284
#define GL_NOOP                           0x1505
285
#define GL_XOR                            0x1506
286
#define GL_OR                             0x1507
287
#define GL_NOR                            0x1508
288
#define GL_EQUIV                          0x1509
289
#define GL_INVERT                         0x150A
290
#define GL_OR_REVERSE                     0x150B
291
#define GL_COPY_INVERTED                  0x150C
292
#define GL_OR_INVERTED                    0x150D
293
#define GL_NAND                           0x150E
294
#define GL_SET                            0x150F
295
 
296
/* MaterialFace */
297
/*      GL_FRONT_AND_BACK */
298
 
299
/* MaterialParameter */
300
#define GL_EMISSION                       0x1600
301
#define GL_SHININESS                      0x1601
302
#define GL_AMBIENT_AND_DIFFUSE            0x1602
303
/*      GL_AMBIENT */
304
/*      GL_DIFFUSE */
305
/*      GL_SPECULAR */
306
 
307
/* MatrixMode */
308
#define GL_MODELVIEW                      0x1700
309
#define GL_PROJECTION                     0x1701
310
#define GL_TEXTURE                        0x1702
311
 
312
/* NormalPointerType */
313
/*      GL_BYTE */
314
/*      GL_SHORT */
315
/*      GL_FLOAT */
316
/*      GL_FIXED */
317
 
318
/* PixelFormat */
319
#define GL_ALPHA                          0x1906
320
#define GL_RGB                            0x1907
321
#define GL_RGBA                           0x1908
322
#define GL_LUMINANCE                      0x1909
323
#define GL_LUMINANCE_ALPHA                0x190A
324
 
325
/* PixelStoreParameter */
326
#define GL_UNPACK_ALIGNMENT               0x0CF5
327
#define GL_PACK_ALIGNMENT                 0x0D05
328
 
329
/* PixelType */
330
/*      GL_UNSIGNED_BYTE */
331
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
332
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
333
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
334
 
335
/* ShadingModel */
336
#define GL_FLAT                           0x1D00
337
#define GL_SMOOTH                         0x1D01
338
 
339
/* StencilFunction */
340
/*      GL_NEVER */
341
/*      GL_LESS */
342
/*      GL_EQUAL */
343
/*      GL_LEQUAL */
344
/*      GL_GREATER */
345
/*      GL_NOTEQUAL */
346
/*      GL_GEQUAL */
347
/*      GL_ALWAYS */
348
 
349
/* StencilOp */
350
/*      GL_ZERO */
351
#define GL_KEEP                           0x1E00
352
#define GL_REPLACE                        0x1E01
353
#define GL_INCR                           0x1E02
354
#define GL_DECR                           0x1E03
355
/*      GL_INVERT */
356
 
357
/* StringName */
358
#define GL_VENDOR                         0x1F00
359
#define GL_RENDERER                       0x1F01
360
#define GL_VERSION                        0x1F02
361
#define GL_EXTENSIONS                     0x1F03
362
 
363
/* TexCoordPointerType */
364
/*      GL_SHORT */
365
/*      GL_FLOAT */
366
/*      GL_FIXED */
367
/*      GL_BYTE */
368
 
369
/* TextureEnvMode */
370
#define GL_MODULATE                       0x2100
371
#define GL_DECAL                          0x2101
372
/*      GL_BLEND */
373
#define GL_ADD                            0x0104
374
/*      GL_REPLACE */
375
 
376
/* TextureEnvParameter */
377
#define GL_TEXTURE_ENV_MODE               0x2200
378
#define GL_TEXTURE_ENV_COLOR              0x2201
379
 
380
/* TextureEnvTarget */
381
#define GL_TEXTURE_ENV                    0x2300
382
 
383
/* TextureMagFilter */
384
#define GL_NEAREST                        0x2600
385
#define GL_LINEAR                         0x2601
386
 
387
/* TextureMinFilter */
388
/*      GL_NEAREST */
389
/*      GL_LINEAR */
390
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
391
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
392
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
393
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
394
 
395
/* TextureParameterName */
396
#define GL_TEXTURE_MAG_FILTER             0x2800
397
#define GL_TEXTURE_MIN_FILTER             0x2801
398
#define GL_TEXTURE_WRAP_S                 0x2802
399
#define GL_TEXTURE_WRAP_T                 0x2803
400
 
401
/* TextureTarget */
402
/*      GL_TEXTURE_2D */
403
 
404
/* TextureUnit */
405
#define GL_TEXTURE0                       0x84C0
406
#define GL_TEXTURE1                       0x84C1
407
#define GL_TEXTURE2                       0x84C2
408
#define GL_TEXTURE3                       0x84C3
409
#define GL_TEXTURE4                       0x84C4
410
#define GL_TEXTURE5                       0x84C5
411
#define GL_TEXTURE6                       0x84C6
412
#define GL_TEXTURE7                       0x84C7
413
#define GL_TEXTURE8                       0x84C8
414
#define GL_TEXTURE9                       0x84C9
415
#define GL_TEXTURE10                      0x84CA
416
#define GL_TEXTURE11                      0x84CB
417
#define GL_TEXTURE12                      0x84CC
418
#define GL_TEXTURE13                      0x84CD
419
#define GL_TEXTURE14                      0x84CE
420
#define GL_TEXTURE15                      0x84CF
421
#define GL_TEXTURE16                      0x84D0
422
#define GL_TEXTURE17                      0x84D1
423
#define GL_TEXTURE18                      0x84D2
424
#define GL_TEXTURE19                      0x84D3
425
#define GL_TEXTURE20                      0x84D4
426
#define GL_TEXTURE21                      0x84D5
427
#define GL_TEXTURE22                      0x84D6
428
#define GL_TEXTURE23                      0x84D7
429
#define GL_TEXTURE24                      0x84D8
430
#define GL_TEXTURE25                      0x84D9
431
#define GL_TEXTURE26                      0x84DA
432
#define GL_TEXTURE27                      0x84DB
433
#define GL_TEXTURE28                      0x84DC
434
#define GL_TEXTURE29                      0x84DD
435
#define GL_TEXTURE30                      0x84DE
436
#define GL_TEXTURE31                      0x84DF
437
 
438
/* TextureWrapMode */
439
#define GL_REPEAT                         0x2901
440
#define GL_CLAMP_TO_EDGE                  0x812F
441
 
442
/* PixelInternalFormat */
443
#define GL_PALETTE4_RGB8_OES              0x8B90
444
#define GL_PALETTE4_RGBA8_OES             0x8B91
445
#define GL_PALETTE4_R5_G6_B5_OES          0x8B92
446
#define GL_PALETTE4_RGBA4_OES             0x8B93
447
#define GL_PALETTE4_RGB5_A1_OES           0x8B94
448
#define GL_PALETTE8_RGB8_OES              0x8B95
449
#define GL_PALETTE8_RGBA8_OES             0x8B96
450
#define GL_PALETTE8_R5_G6_B5_OES          0x8B97
451
#define GL_PALETTE8_RGBA4_OES             0x8B98
452
#define GL_PALETTE8_RGB5_A1_OES           0x8B99
453
 
454
/* VertexPointerType */
455
/*      GL_SHORT */
456
/*      GL_FLOAT */
457
/*      GL_FIXED */
458
/*      GL_BYTE */
459
 
460
/* LightName */
461
#define GL_LIGHT0                         0x4000
462
#define GL_LIGHT1                         0x4001
463
#define GL_LIGHT2                         0x4002
464
#define GL_LIGHT3                         0x4003
465
#define GL_LIGHT4                         0x4004
466
#define GL_LIGHT5                         0x4005
467
#define GL_LIGHT6                         0x4006
468
#define GL_LIGHT7                         0x4007
469
 
470
 
471
/*************************************************************/
472
 
473
GLAPI void APIENTRY glActiveTexture (GLenum texture);
474
GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
475
GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
476
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
477
GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
478
GLAPI void APIENTRY glClear (GLbitfield mask);
479
GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
480
GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
481
GLAPI void APIENTRY glClearDepthf (GLclampf depth);
482
GLAPI void APIENTRY glClearDepthx (GLclampx depth);
483
GLAPI void APIENTRY glClearStencil (GLint s);
484
GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
485
GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
486
GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
487
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
488
GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
489
GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
490
GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
491
GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
492
GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
493
GLAPI void APIENTRY glCullFace (GLenum mode);
494
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
495
GLAPI void APIENTRY glDepthFunc (GLenum func);
496
GLAPI void APIENTRY glDepthMask (GLboolean flag);
497
GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
498
GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
499
GLAPI void APIENTRY glDisable (GLenum cap);
500
GLAPI void APIENTRY glDisableClientState (GLenum array);
501
GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
502
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
503
GLAPI void APIENTRY glEnable (GLenum cap);
504
GLAPI void APIENTRY glEnableClientState (GLenum array);
505
GLAPI void APIENTRY glFinish (void);
506
GLAPI void APIENTRY glFlush (void);
507
GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
508
GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
509
GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
510
GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
511
GLAPI void APIENTRY glFrontFace (GLenum mode);
512
GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
513
GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
514
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
515
GLAPI GLenum APIENTRY glGetError (void);
516
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
517
GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
518
GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
519
GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
520
GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
521
GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
522
GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
523
GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
524
GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
525
GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
526
GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
527
GLAPI void APIENTRY glLineWidth (GLfloat width);
528
GLAPI void APIENTRY glLineWidthx (GLfixed width);
529
GLAPI void APIENTRY glLoadIdentity (void);
530
GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
531
GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
532
GLAPI void APIENTRY glLogicOp (GLenum opcode);
533
GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
534
GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
535
GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
536
GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
537
GLAPI void APIENTRY glMatrixMode (GLenum mode);
538
GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
539
GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
540
GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
541
GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
542
GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
543
GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
544
GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
545
GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
546
GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
547
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
548
GLAPI void APIENTRY glPointSize (GLfloat size);
549
GLAPI void APIENTRY glPointSizex (GLfixed size);
550
GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
551
GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
552
GLAPI void APIENTRY glPopMatrix (void);
553
GLAPI void APIENTRY glPushMatrix (void);
554
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
555
GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
556
GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
557
GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
558
GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
559
GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
560
GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
561
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
562
GLAPI void APIENTRY glShadeModel (GLenum mode);
563
GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
564
GLAPI void APIENTRY glStencilMask (GLuint mask);
565
GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
566
GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
567
GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
568
GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
569
GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
570
GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
571
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
572
GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
573
GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
574
GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
575
GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
576
GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
577
GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
578
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
579
 
580
#ifdef __cplusplus
581
}
582
#endif
583
 
584
#endif /* __gl_h_ */