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 #region License
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 //
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 // The Open Toolkit Library License
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 //
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 // Copyright (c) 2006 - 2009 the Open Toolkit library.
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 //
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 // Permission is hereby granted, free of charge, to any person obtaining a copy
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 // of this software and associated documentation files (the "Software"), to deal
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 // in the Software without restriction, including without limitation the rights to 
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 // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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 // the Software, and to permit persons to whom the Software is furnished to do
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 // so, subject to the following conditions:
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 //
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 // The above copyright notice and this permission notice shall be included in all
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 // copies or substantial portions of the Software.
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 //
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 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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 // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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 // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 // OTHER DEALINGS IN THE SOFTWARE.
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 //
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 #endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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    /// <summary>
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    /// Provides access to keyboard devices. Note: this API is not implemented yet.
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    /// </summary>
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    public static class Keyboard
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    {
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        #region Fields
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        //static IKeyboardDriver driver;
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        #endregion
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        #region Constructors
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        static Keyboard()
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        {
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            throw new NotImplementedException();
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            //driver = Platform.Factory.Default.CreateKeyboardDriver();
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        }
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        #endregion
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        #region Public Members
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        /// <summary>
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        /// Retrieves the KeyboardState for the default keyboard device.
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        /// </summary>
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        /// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
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        public static KeyboardState GetState()
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        {
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            return new KeyboardState();
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        }
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        /// <summary>
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        /// Retrieves the KeyboardState for the specified keyboard device.
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        /// </summary>
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        /// <param name="index">The index of the keyboard device.</param>
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        /// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
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        public static KeyboardState GetState(int index)
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        {
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            return new KeyboardState();
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        }
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        #endregion
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    }
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}