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| 1452 | chris | 1 | #region --- License --- |
| 2 | /* |
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| 3 | Copyright (c) 2006 - 2008 The Open Toolkit library. |
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| 4 | |||
| 5 | Permission is hereby granted, free of charge, to any person obtaining a copy of |
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| 6 | this software and associated documentation files (the "Software"), to deal in |
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| 7 | the Software without restriction, including without limitation the rights to |
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| 8 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies |
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| 9 | of the Software, and to permit persons to whom the Software is furnished to do |
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| 10 | so, subject to the following conditions: |
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| 11 | |||
| 12 | The above copyright notice and this permission notice shall be included in all |
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| 13 | copies or substantial portions of the Software. |
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| 14 | |||
| 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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| 21 | SOFTWARE. |
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| 22 | */ |
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| 23 | #endregion |
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| 24 | |||
| 25 | using System; |
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| 26 | using System.Runtime.InteropServices; |
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| 27 | |||
| 28 | namespace OpenTK |
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| 29 | { |
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| 30 | // Todo: Remove this warning when the code goes public. |
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| 31 | #pragma warning disable 3019 |
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| 32 | #if false |
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| 33 | [Serializable] |
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| 34 | [StructLayout(LayoutKind.Sequential)] |
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| 35 | public struct Matrix3d : IEquatable<Matrix3d> |
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| 36 | { |
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| 37 | #region Fields & Access |
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| 38 | |||
| 39 | /// <summary>Row 0, Column 0</summary> |
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| 40 | public double R0C0; |
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| 41 | |||
| 42 | /// <summary>Row 0, Column 1</summary> |
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| 43 | public double R0C1; |
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| 44 | |||
| 45 | /// <summary>Row 0, Column 2</summary> |
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| 46 | public double R0C2; |
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| 47 | |||
| 48 | /// <summary>Row 1, Column 0</summary> |
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| 49 | public double R1C0; |
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| 50 | |||
| 51 | /// <summary>Row 1, Column 1</summary> |
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| 52 | public double R1C1; |
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| 53 | |||
| 54 | /// <summary>Row 1, Column 2</summary> |
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| 55 | public double R1C2; |
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| 56 | |||
| 57 | /// <summary>Row 2, Column 0</summary> |
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| 58 | public double R2C0; |
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| 59 | |||
| 60 | /// <summary>Row 2, Column 1</summary> |
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| 61 | public double R2C1; |
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| 62 | |||
| 63 | /// <summary>Row 2, Column 2</summary> |
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| 64 | public double R2C2; |
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| 65 | |||
| 66 | /// <summary>Gets the component at the given row and column in the matrix.</summary> |
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| 67 | /// <param name="row">The row of the matrix.</param> |
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| 68 | /// <param name="column">The column of the matrix.</param> |
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| 69 | /// <returns>The component at the given row and column in the matrix.</returns> |
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| 70 | public double this[int row, int column] |
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| 71 | { |
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| 72 | get |
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| 73 | { |
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| 74 | switch( row ) |
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| 75 | { |
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| 76 | case 0: |
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| 77 | switch (column) |
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| 78 | { |
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| 79 | case 0: return R0C0; |
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| 80 | case 1: return R0C1; |
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| 81 | case 2: return R0C2; |
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| 82 | } |
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| 83 | break; |
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| 84 | |||
| 85 | case 1: |
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| 86 | switch (column) |
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| 87 | { |
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| 88 | case 0: return R1C0; |
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| 89 | case 1: return R1C1; |
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| 90 | case 2: return R1C2; |
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| 91 | } |
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| 92 | break; |
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| 93 | |||
| 94 | case 2: |
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| 95 | switch (column) |
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| 96 | { |
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| 97 | case 0: return R2C0; |
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| 98 | case 1: return R2C1; |
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| 99 | case 2: return R2C2; |
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| 100 | } |
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| 101 | break; |
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| 102 | } |
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| 103 | |||
| 104 | throw new IndexOutOfRangeException(); |
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| 105 | } |
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| 106 | set |
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| 107 | { |
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| 108 | switch( row ) |
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| 109 | { |
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| 110 | case 0: |
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| 111 | switch (column) |
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| 112 | { |
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| 113 | case 0: R0C0 = value; return; |
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| 114 | case 1: R0C1 = value; return; |
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| 115 | case 2: R0C2 = value; return; |
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| 116 | } |
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| 117 | break; |
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| 118 | |||
| 119 | case 1: |
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| 120 | switch (column) |
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| 121 | { |
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| 122 | case 0: R1C0 = value; return; |
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| 123 | case 1: R1C1 = value; return; |
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| 124 | case 2: R1C2 = value; return; |
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| 125 | } |
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| 126 | break; |
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| 127 | |||
| 128 | case 2: |
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| 129 | switch (column) |
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| 130 | { |
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| 131 | case 0: R2C0 = value; return; |
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| 132 | case 1: R2C1 = value; return; |
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| 133 | case 2: R2C2 = value; return; |
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| 134 | } |
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| 135 | break; |
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| 136 | } |
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| 137 | |||
| 138 | throw new IndexOutOfRangeException(); |
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| 139 | } |
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| 140 | } |
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| 141 | |||
| 142 | /// <summary>Gets the component at the index into the matrix.</summary> |
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| 143 | /// <param name="index">The index into the components of the matrix.</param> |
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| 144 | /// <returns>The component at the given index into the matrix.</returns> |
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| 145 | public double this[int index] |
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| 146 | { |
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| 147 | get |
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| 148 | { |
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| 149 | switch (index) |
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| 150 | { |
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| 151 | case 0: return R0C0; |
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| 152 | case 1: return R0C1; |
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| 153 | case 2: return R0C2; |
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| 154 | case 3: return R1C0; |
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| 155 | case 4: return R1C1; |
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| 156 | case 5: return R1C2; |
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| 157 | case 6: return R2C0; |
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| 158 | case 7: return R2C1; |
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| 159 | case 8: return R2C2; |
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| 160 | default: throw new IndexOutOfRangeException(); |
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| 161 | } |
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| 162 | } |
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| 163 | set |
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| 164 | { |
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| 165 | switch (index) |
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| 166 | { |
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| 167 | case 0: R0C0 = value; return; |
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| 168 | case 1: R0C1 = value; return; |
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| 169 | case 2: R0C2 = value; return; |
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| 170 | case 3: R1C0 = value; return; |
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| 171 | case 4: R1C1 = value; return; |
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| 172 | case 5: R1C2 = value; return; |
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| 173 | case 6: R2C0 = value; return; |
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| 174 | case 7: R2C1 = value; return; |
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| 175 | case 8: R2C2 = value; return; |
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| 176 | default: throw new IndexOutOfRangeException(); |
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| 177 | } |
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| 178 | } |
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| 179 | } |
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| 180 | |||
| 181 | /// <summary>Converts the matrix into an IntPtr.</summary> |
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| 182 | /// <param name="matrix">The matrix to convert.</param> |
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| 183 | /// <returns>An IntPtr for the matrix.</returns> |
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| 184 | public static explicit operator IntPtr(Matrix3d matrix) |
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| 185 | { |
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| 186 | unsafe |
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| 187 | { |
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| 188 | return (IntPtr)(&matrix.R0C0); |
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| 189 | } |
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| 190 | } |
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| 191 | |||
| 192 | /// <summary>Converts the matrix into left double*.</summary> |
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| 193 | /// <param name="matrix">The matrix to convert.</param> |
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| 194 | /// <returns>A double* for the matrix.</returns> |
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| 195 | [CLSCompliant(false)] |
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| 196 | unsafe public static explicit operator double*(Matrix3d matrix) |
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| 197 | { |
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| 198 | return &matrix.R0C0; |
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| 199 | } |
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| 200 | |||
| 201 | /// <summary>Converts the matrix into an array of doubles.</summary> |
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| 202 | /// <param name="matrix">The matrix to convert.</param> |
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| 203 | /// <returns>An array of doubles for the matrix.</returns> |
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| 204 | public static explicit operator double[](Matrix3d matrix) |
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| 205 | { |
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| 206 | return new double[9] |
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| 207 | { |
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| 208 | matrix.R0C0, |
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| 209 | matrix.R0C1, |
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| 210 | matrix.R0C2, |
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| 211 | matrix.R1C0, |
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| 212 | matrix.R1C1, |
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| 213 | matrix.R1C2, |
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| 214 | matrix.R2C0, |
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| 215 | matrix.R2C1, |
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| 216 | matrix.R2C2 |
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| 217 | }; |
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| 218 | } |
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| 219 | |||
| 220 | #endregion |
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| 221 | |||
| 222 | #region Constructors |
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| 223 | |||
| 224 | /// <summary>Constructs left matrix with the same components as the given matrix.</summary> |
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| 225 | /// <param name="vector">The matrix whose components to copy.</param> |
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| 226 | public Matrix3d(ref Matrix3d matrix) |
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| 227 | { |
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| 228 | this.R0C0 = matrix.R0C0; |
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| 229 | this.R0C1 = matrix.R0C1; |
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| 230 | this.R0C2 = matrix.R0C2; |
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| 231 | this.R1C0 = matrix.R1C0; |
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| 232 | this.R1C1 = matrix.R1C1; |
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| 233 | this.R1C2 = matrix.R1C2; |
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| 234 | this.R2C0 = matrix.R2C0; |
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| 235 | this.R2C1 = matrix.R2C1; |
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| 236 | this.R2C2 = matrix.R2C2; |
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| 237 | } |
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| 238 | |||
| 239 | /// <summary>Constructs left matrix with the given values.</summary> |
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| 240 | /// <param name="r0c0">The value for row 0 column 0.</param> |
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| 241 | /// <param name="r0c1">The value for row 0 column 1.</param> |
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| 242 | /// <param name="r0c2">The value for row 0 column 2.</param> |
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| 243 | /// <param name="r1c0">The value for row 1 column 0.</param> |
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| 244 | /// <param name="r1c1">The value for row 1 column 1.</param> |
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| 245 | /// <param name="r1c2">The value for row 1 column 2.</param> |
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| 246 | /// <param name="r2c0">The value for row 2 column 0.</param> |
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| 247 | /// <param name="r2c1">The value for row 2 column 1.</param> |
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| 248 | /// <param name="r2c2">The value for row 2 column 2.</param> |
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| 249 | public Matrix3d |
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| 250 | ( |
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| 251 | double r0c0, |
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| 252 | double r0c1, |
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| 253 | double r0c2, |
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| 254 | double r1c0, |
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| 255 | double r1c1, |
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| 256 | double r1c2, |
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| 257 | double r2c0, |
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| 258 | double r2c1, |
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| 259 | double r2c2 |
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| 260 | ) |
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| 261 | { |
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| 262 | this.R0C0 = r0c0; |
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| 263 | this.R0C1 = r0c1; |
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| 264 | this.R0C2 = r0c2; |
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| 265 | this.R1C0 = r1c0; |
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| 266 | this.R1C1 = r1c1; |
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| 267 | this.R1C2 = r1c2; |
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| 268 | this.R2C0 = r2c0; |
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| 269 | this.R2C1 = r2c1; |
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| 270 | this.R2C2 = r2c2; |
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| 271 | } |
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| 272 | |||
| 273 | /// <summary>Constructs left matrix from the given array of double-precision floating-point numbers.</summary> |
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| 274 | /// <param name="doubleArray">The array of doubles for the components of the matrix.</param> |
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| 275 | public Matrix3d(double[] doubleArray) |
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| 276 | { |
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| 277 | if (doubleArray == null || doubleArray.GetLength(0) < 9) throw new MissingFieldException(); |
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| 278 | |||
| 279 | this.R0C0 = doubleArray[0]; |
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| 280 | this.R0C1 = doubleArray[1]; |
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| 281 | this.R0C2 = doubleArray[2]; |
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| 282 | this.R1C0 = doubleArray[3]; |
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| 283 | this.R1C1 = doubleArray[4]; |
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| 284 | this.R1C2 = doubleArray[5]; |
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| 285 | this.R2C0 = doubleArray[6]; |
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| 286 | this.R2C1 = doubleArray[7]; |
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| 287 | this.R2C2 = doubleArray[8]; |
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| 288 | } |
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| 289 | |||
| 290 | /// <summary>Constructs left matrix from the given quaternion.</summary> |
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| 291 | /// <param name="quaternion">The quaternion to use to construct the martix.</param> |
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| 292 | public Matrix3d(Quaterniond quaternion) |
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| 293 | { |
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| 294 | quaternion.Normalize(); |
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| 295 | |||
| 296 | double xx = quaternion.X * quaternion.X; |
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| 297 | double yy = quaternion.Y * quaternion.Y; |
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| 298 | double zz = quaternion.Z * quaternion.Z; |
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| 299 | double xy = quaternion.X * quaternion.Y; |
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| 300 | double xz = quaternion.X * quaternion.Z; |
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| 301 | double yz = quaternion.Y * quaternion.Z; |
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| 302 | double wx = quaternion.W * quaternion.X; |
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| 303 | double wy = quaternion.W * quaternion.Y; |
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| 304 | double wz = quaternion.W * quaternion.Z; |
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| 305 | |||
| 306 | R0C0 = 1 - 2 * (yy + zz); |
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| 307 | R0C1 = 2 * (xy - wz); |
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| 308 | R0C2 = 2 * (xz + wy); |
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| 309 | |||
| 310 | R1C0 = 2 * (xy + wz); |
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| 311 | R1C1 = 1 - 2 * (xx + zz); |
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| 312 | R1C2 = 2 * (yz - wx); |
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| 313 | |||
| 314 | R2C0 = 2 * (xz - wy); |
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| 315 | R2C1 = 2 * (yz + wx); |
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| 316 | R2C2 = 1 - 2 * (xx + yy); |
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| 317 | } |
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| 318 | |||
| 319 | #endregion |
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| 320 | |||
| 321 | #region Equality |
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| 322 | |||
| 323 | /// <summary>Indicates whether the current matrix is equal to another matrix.</summary> |
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| 324 | /// <param name="matrix">The OpenTK.Matrix3d structure to compare with.</param> |
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| 325 | /// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns> |
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| 326 | [CLSCompliant(false)] |
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| 327 | public bool Equals(Matrix3d matrix) |
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| 328 | { |
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| 329 | return |
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| 330 | R0C0 == matrix.R0C0 && |
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| 331 | R0C1 == matrix.R0C1 && |
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| 332 | R0C2 == matrix.R0C2 && |
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| 333 | R1C0 == matrix.R1C0 && |
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| 334 | R1C1 == matrix.R1C1 && |
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| 335 | R1C2 == matrix.R1C2 && |
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| 336 | R2C0 == matrix.R2C0 && |
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| 337 | R2C1 == matrix.R2C1 && |
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| 338 | R2C2 == matrix.R2C2; |
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| 339 | } |
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| 340 | |||
| 341 | /// <summary>Indicates whether the current matrix is equal to another matrix.</summary> |
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| 342 | /// <param name="matrix">The OpenTK.Matrix3d structure to compare to.</param> |
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| 343 | /// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns> |
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| 344 | public bool Equals(ref Matrix3d matrix) |
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| 345 | { |
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| 346 | return |
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| 347 | R0C0 == matrix.R0C0 && |
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| 348 | R0C1 == matrix.R0C1 && |
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| 349 | R0C2 == matrix.R0C2 && |
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| 350 | R1C0 == matrix.R1C0 && |
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| 351 | R1C1 == matrix.R1C1 && |
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| 352 | R1C2 == matrix.R1C2 && |
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| 353 | R2C0 == matrix.R2C0 && |
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| 354 | R2C1 == matrix.R2C1 && |
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| 355 | R2C2 == matrix.R2C2; |
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| 356 | } |
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| 357 | |||
| 358 | /// <summary>Indicates whether the current matrix is equal to another matrix.</summary> |
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| 359 | /// <param name="left">The left-hand operand.</param> |
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| 360 | /// <param name="right">The right-hand operand.</param> |
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| 361 | /// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns> |
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| 362 | public static bool Equals(ref Matrix3d left, ref Matrix3d right) |
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| 363 | { |
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| 364 | return |
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| 365 | left.R0C0 == right.R0C0 && |
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| 366 | left.R0C1 == right.R0C1 && |
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| 367 | left.R0C2 == right.R0C2 && |
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| 368 | left.R1C0 == right.R1C0 && |
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| 369 | left.R1C1 == right.R1C1 && |
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| 370 | left.R1C2 == right.R1C2 && |
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| 371 | left.R2C0 == right.R2C0 && |
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| 372 | left.R2C1 == right.R2C1 && |
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| 373 | left.R2C2 == right.R2C2; |
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| 374 | } |
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| 375 | |||
| 376 | /// <summary>Indicates whether the current matrix is approximately equal to another matrix.</summary> |
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| 377 | /// <param name="matrix">The OpenTK.Matrix3d structure to compare with.</param> |
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| 378 | /// <param name="tolerance">The limit below which the matrices are considered equal.</param> |
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| 379 | /// <returns>true if the current matrix is approximately equal to the matrix parameter; otherwise, false.</returns> |
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| 380 | public bool EqualsApprox(ref Matrix3d matrix, double tolerance) |
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| 381 | { |
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| 382 | return |
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| 383 | System.Math.Abs(R0C0 - matrix.R0C0) <= tolerance && |
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| 384 | System.Math.Abs(R0C1 - matrix.R0C1) <= tolerance && |
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| 385 | System.Math.Abs(R0C2 - matrix.R0C2) <= tolerance && |
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| 386 | System.Math.Abs(R1C0 - matrix.R1C0) <= tolerance && |
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| 387 | System.Math.Abs(R1C1 - matrix.R1C1) <= tolerance && |
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| 388 | System.Math.Abs(R1C2 - matrix.R1C2) <= tolerance && |
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| 389 | System.Math.Abs(R2C0 - matrix.R2C0) <= tolerance && |
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| 390 | System.Math.Abs(R2C1 - matrix.R2C1) <= tolerance && |
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| 391 | System.Math.Abs(R2C2 - matrix.R2C2) <= tolerance; |
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| 392 | } |
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| 393 | |||
| 394 | /// <summary>Indicates whether the current matrix is approximately equal to another matrix.</summary> |
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| 395 | /// <param name="left">The left-hand operand.</param> |
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| 396 | /// <param name="right">The right-hand operand.</param> |
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| 397 | /// <param name="tolerance">The limit below which the matrices are considered equal.</param> |
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| 398 | /// <returns>true if the current matrix is approximately equal to the matrix parameter; otherwise, false.</returns> |
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| 399 | public static bool EqualsApprox(ref Matrix3d left, ref Matrix3d right, double tolerance) |
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| 400 | { |
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| 401 | return |
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| 402 | System.Math.Abs(left.R0C0 - right.R0C0) <= tolerance && |
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| 403 | System.Math.Abs(left.R0C1 - right.R0C1) <= tolerance && |
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| 404 | System.Math.Abs(left.R0C2 - right.R0C2) <= tolerance && |
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| 405 | System.Math.Abs(left.R1C0 - right.R1C0) <= tolerance && |
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| 406 | System.Math.Abs(left.R1C1 - right.R1C1) <= tolerance && |
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| 407 | System.Math.Abs(left.R1C2 - right.R1C2) <= tolerance && |
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| 408 | System.Math.Abs(left.R2C0 - right.R2C0) <= tolerance && |
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| 409 | System.Math.Abs(left.R2C1 - right.R2C1) <= tolerance && |
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| 410 | System.Math.Abs(left.R2C2 - right.R2C2) <= tolerance; |
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| 411 | } |
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| 412 | |||
| 413 | #endregion |
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| 414 | |||
| 415 | #region Arithmetic Operators |
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| 416 | |||
| 417 | |||
| 418 | /// <summary>Add left matrix to this matrix.</summary> |
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| 419 | /// <param name="matrix">The matrix to add.</param> |
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| 420 | public void Add(ref Matrix3d matrix) |
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| 421 | { |
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| 422 | R0C0 = R0C0 + matrix.R0C0; |
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| 423 | R0C1 = R0C1 + matrix.R0C1; |
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| 424 | R0C2 = R0C2 + matrix.R0C2; |
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| 425 | R1C0 = R1C0 + matrix.R1C0; |
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| 426 | R1C1 = R1C1 + matrix.R1C1; |
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| 427 | R1C2 = R1C2 + matrix.R1C2; |
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| 428 | R2C0 = R2C0 + matrix.R2C0; |
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| 429 | R2C1 = R2C1 + matrix.R2C1; |
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| 430 | R2C2 = R2C2 + matrix.R2C2; |
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| 431 | } |
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| 432 | |||
| 433 | /// <summary>Add left matrix to this matrix.</summary> |
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| 434 | /// <param name="matrix">The matrix to add.</param> |
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| 435 | /// <param name="result">The resulting matrix of the addition.</param> |
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| 436 | public void Add(ref Matrix3d matrix, out Matrix3d result) |
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| 437 | { |
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| 438 | result.R0C0 = R0C0 + matrix.R0C0; |
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| 439 | result.R0C1 = R0C1 + matrix.R0C1; |
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| 440 | result.R0C2 = R0C2 + matrix.R0C2; |
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| 441 | result.R1C0 = R1C0 + matrix.R1C0; |
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| 442 | result.R1C1 = R1C1 + matrix.R1C1; |
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| 443 | result.R1C2 = R1C2 + matrix.R1C2; |
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| 444 | result.R2C0 = R2C0 + matrix.R2C0; |
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| 445 | result.R2C1 = R2C1 + matrix.R2C1; |
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| 446 | result.R2C2 = R2C2 + matrix.R2C2; |
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| 447 | } |
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| 448 | |||
| 449 | /// <summary>Add left matrix to left matrix.</summary> |
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| 450 | /// <param name="matrix">The matrix on the matrix side of the equation.</param> |
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| 451 | /// <param name="right">The matrix on the right side of the equation</param> |
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| 452 | /// <param name="result">The resulting matrix of the addition.</param> |
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| 453 | public static void Add(ref Matrix3d left, ref Matrix3d right, out Matrix3d result) |
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| 454 | { |
||
| 455 | result.R0C0 = left.R0C0 + right.R0C0; |
||
| 456 | result.R0C1 = left.R0C1 + right.R0C1; |
||
| 457 | result.R0C2 = left.R0C2 + right.R0C2; |
||
| 458 | result.R1C0 = left.R1C0 + right.R1C0; |
||
| 459 | result.R1C1 = left.R1C1 + right.R1C1; |
||
| 460 | result.R1C2 = left.R1C2 + right.R1C2; |
||
| 461 | result.R2C0 = left.R2C0 + right.R2C0; |
||
| 462 | result.R2C1 = left.R2C1 + right.R2C1; |
||
| 463 | result.R2C2 = left.R2C2 + right.R2C2; |
||
| 464 | } |
||
| 465 | |||
| 466 | |||
| 467 | /// <summary>Subtract left matrix from this matrix.</summary> |
||
| 468 | /// <param name="matrix">The matrix to subtract.</param> |
||
| 469 | public void Subtract(ref Matrix3d matrix) |
||
| 470 | { |
||
| 471 | R0C0 = R0C0 + matrix.R0C0; |
||
| 472 | R0C1 = R0C1 + matrix.R0C1; |
||
| 473 | R0C2 = R0C2 + matrix.R0C2; |
||
| 474 | R1C0 = R1C0 + matrix.R1C0; |
||
| 475 | R1C1 = R1C1 + matrix.R1C1; |
||
| 476 | R1C2 = R1C2 + matrix.R1C2; |
||
| 477 | R2C0 = R2C0 + matrix.R2C0; |
||
| 478 | R2C1 = R2C1 + matrix.R2C1; |
||
| 479 | R2C2 = R2C2 + matrix.R2C2; |
||
| 480 | } |
||
| 481 | |||
| 482 | /// <summary>Subtract left matrix from this matrix.</summary> |
||
| 483 | /// <param name="matrix">The matrix to subtract.</param> |
||
| 484 | /// <param name="result">The resulting matrix of the subtraction.</param> |
||
| 485 | public void Subtract(ref Matrix3d matrix, out Matrix3d result) |
||
| 486 | { |
||
| 487 | result.R0C0 = R0C0 + matrix.R0C0; |
||
| 488 | result.R0C1 = R0C1 + matrix.R0C1; |
||
| 489 | result.R0C2 = R0C2 + matrix.R0C2; |
||
| 490 | result.R1C0 = R1C0 + matrix.R1C0; |
||
| 491 | result.R1C1 = R1C1 + matrix.R1C1; |
||
| 492 | result.R1C2 = R1C2 + matrix.R1C2; |
||
| 493 | result.R2C0 = R2C0 + matrix.R2C0; |
||
| 494 | result.R2C1 = R2C1 + matrix.R2C1; |
||
| 495 | result.R2C2 = R2C2 + matrix.R2C2; |
||
| 496 | } |
||
| 497 | |||
| 498 | /// <summary>Subtract left matrix from left matrix.</summary> |
||
| 499 | /// <param name="matrix">The matrix on the matrix side of the equation.</param> |
||
| 500 | /// <param name="right">The matrix on the right side of the equation</param> |
||
| 501 | /// <param name="result">The resulting matrix of the subtraction.</param> |
||
| 502 | public static void Subtract(ref Matrix3d left, ref Matrix3d right, out Matrix3d result) |
||
| 503 | { |
||
| 504 | result.R0C0 = left.R0C0 + right.R0C0; |
||
| 505 | result.R0C1 = left.R0C1 + right.R0C1; |
||
| 506 | result.R0C2 = left.R0C2 + right.R0C2; |
||
| 507 | result.R1C0 = left.R1C0 + right.R1C0; |
||
| 508 | result.R1C1 = left.R1C1 + right.R1C1; |
||
| 509 | result.R1C2 = left.R1C2 + right.R1C2; |
||
| 510 | result.R2C0 = left.R2C0 + right.R2C0; |
||
| 511 | result.R2C1 = left.R2C1 + right.R2C1; |
||
| 512 | result.R2C2 = left.R2C2 + right.R2C2; |
||
| 513 | } |
||
| 514 | |||
| 515 | |||
| 516 | /// <summary>Multiply left martix times this matrix.</summary> |
||
| 517 | /// <param name="matrix">The matrix to multiply.</param> |
||
| 518 | public void Multiply(ref Matrix3d matrix) |
||
| 519 | { |
||
| 520 | double r0c0 = matrix.R0C0 * R0C0 + matrix.R0C1 * R1C0 + matrix.R0C2 * R2C0; |
||
| 521 | double r0c1 = matrix.R0C0 * R0C1 + matrix.R0C1 * R1C1 + matrix.R0C2 * R2C1; |
||
| 522 | double r0c2 = matrix.R0C0 * R0C2 + matrix.R0C1 * R1C2 + matrix.R0C2 * R2C2; |
||
| 523 | |||
| 524 | double r1c0 = matrix.R1C0 * R0C0 + matrix.R1C1 * R1C0 + matrix.R1C2 * R2C0; |
||
| 525 | double r1c1 = matrix.R1C0 * R0C1 + matrix.R1C1 * R1C1 + matrix.R1C2 * R2C1; |
||
| 526 | double r1c2 = matrix.R1C0 * R0C2 + matrix.R1C1 * R1C2 + matrix.R1C2 * R2C2; |
||
| 527 | |||
| 528 | R2C0 = matrix.R2C0 * R0C0 + matrix.R2C1 * R1C0 + matrix.R2C2 * R2C0; |
||
| 529 | R2C1 = matrix.R2C0 * R0C1 + matrix.R2C1 * R1C1 + matrix.R2C2 * R2C1; |
||
| 530 | R2C2 = matrix.R2C0 * R0C2 + matrix.R2C1 * R1C2 + matrix.R2C2 * R2C2; |
||
| 531 | |||
| 532 | |||
| 533 | R0C0 = r0c0; |
||
| 534 | R0C1 = r0c1; |
||
| 535 | R0C2 = r0c2; |
||
| 536 | |||
| 537 | R1C0 = r1c0; |
||
| 538 | R1C1 = r1c1; |
||
| 539 | R1C2 = r1c2; |
||
| 540 | } |
||
| 541 | |||
| 542 | /// <summary>Multiply matrix times this matrix.</summary> |
||
| 543 | /// <param name="matrix">The matrix to multiply.</param> |
||
| 544 | /// <param name="result">The resulting matrix of the multiplication.</param> |
||
| 545 | public void Multiply(ref Matrix3d matrix, out Matrix3d result) |
||
| 546 | { |
||
| 547 | result.R0C0 = matrix.R0C0 * R0C0 + matrix.R0C1 * R1C0 + matrix.R0C2 * R2C0; |
||
| 548 | result.R0C1 = matrix.R0C0 * R0C1 + matrix.R0C1 * R1C1 + matrix.R0C2 * R2C1; |
||
| 549 | result.R0C2 = matrix.R0C0 * R0C2 + matrix.R0C1 * R1C2 + matrix.R0C2 * R2C2; |
||
| 550 | result.R1C0 = matrix.R1C0 * R0C0 + matrix.R1C1 * R1C0 + matrix.R1C2 * R2C0; |
||
| 551 | result.R1C1 = matrix.R1C0 * R0C1 + matrix.R1C1 * R1C1 + matrix.R1C2 * R2C1; |
||
| 552 | result.R1C2 = matrix.R1C0 * R0C2 + matrix.R1C1 * R1C2 + matrix.R1C2 * R2C2; |
||
| 553 | result.R2C0 = matrix.R2C0 * R0C0 + matrix.R2C1 * R1C0 + matrix.R2C2 * R2C0; |
||
| 554 | result.R2C1 = matrix.R2C0 * R0C1 + matrix.R2C1 * R1C1 + matrix.R2C2 * R2C1; |
||
| 555 | result.R2C2 = matrix.R2C0 * R0C2 + matrix.R2C1 * R1C2 + matrix.R2C2 * R2C2; |
||
| 556 | } |
||
| 557 | |||
| 558 | /// <summary>Multiply left matrix times left matrix.</summary> |
||
| 559 | /// <param name="matrix">The matrix on the matrix side of the equation.</param> |
||
| 560 | /// <param name="right">The matrix on the right side of the equation</param> |
||
| 561 | /// <param name="result">The resulting matrix of the multiplication.</param> |
||
| 562 | public static void Multiply(ref Matrix3d left, ref Matrix3d right, out Matrix3d result) |
||
| 563 | { |
||
| 564 | result.R0C0 = right.R0C0 * left.R0C0 + right.R0C1 * left.R1C0 + right.R0C2 * left.R2C0; |
||
| 565 | result.R0C1 = right.R0C0 * left.R0C1 + right.R0C1 * left.R1C1 + right.R0C2 * left.R2C1; |
||
| 566 | result.R0C2 = right.R0C0 * left.R0C2 + right.R0C1 * left.R1C2 + right.R0C2 * left.R2C2; |
||
| 567 | result.R1C0 = right.R1C0 * left.R0C0 + right.R1C1 * left.R1C0 + right.R1C2 * left.R2C0; |
||
| 568 | result.R1C1 = right.R1C0 * left.R0C1 + right.R1C1 * left.R1C1 + right.R1C2 * left.R2C1; |
||
| 569 | result.R1C2 = right.R1C0 * left.R0C2 + right.R1C1 * left.R1C2 + right.R1C2 * left.R2C2; |
||
| 570 | result.R2C0 = right.R2C0 * left.R0C0 + right.R2C1 * left.R1C0 + right.R2C2 * left.R2C0; |
||
| 571 | result.R2C1 = right.R2C0 * left.R0C1 + right.R2C1 * left.R1C1 + right.R2C2 * left.R2C1; |
||
| 572 | result.R2C2 = right.R2C0 * left.R0C2 + right.R2C1 * left.R1C2 + right.R2C2 * left.R2C2; |
||
| 573 | } |
||
| 574 | |||
| 575 | |||
| 576 | /// <summary>Multiply matrix times this matrix.</summary> |
||
| 577 | /// <param name="matrix">The matrix to multiply.</param> |
||
| 578 | public void Multiply(double scalar) |
||
| 579 | { |
||
| 580 | R0C0 = scalar * R0C0; |
||
| 581 | R0C1 = scalar * R0C1; |
||
| 582 | R0C2 = scalar * R0C2; |
||
| 583 | R1C0 = scalar * R1C0; |
||
| 584 | R1C1 = scalar * R1C1; |
||
| 585 | R1C2 = scalar * R1C2; |
||
| 586 | R2C0 = scalar * R2C0; |
||
| 587 | R2C1 = scalar * R2C1; |
||
| 588 | R2C2 = scalar * R2C2; |
||
| 589 | } |
||
| 590 | |||
| 591 | /// <summary>Multiply matrix times this matrix.</summary> |
||
| 592 | /// <param name="matrix">The matrix to multiply.</param> |
||
| 593 | /// <param name="result">The resulting matrix of the multiplication.</param> |
||
| 594 | public void Multiply(double scalar, out Matrix3d result) |
||
| 595 | { |
||
| 596 | result.R0C0 = scalar * R0C0; |
||
| 597 | result.R0C1 = scalar * R0C1; |
||
| 598 | result.R0C2 = scalar * R0C2; |
||
| 599 | result.R1C0 = scalar * R1C0; |
||
| 600 | result.R1C1 = scalar * R1C1; |
||
| 601 | result.R1C2 = scalar * R1C2; |
||
| 602 | result.R2C0 = scalar * R2C0; |
||
| 603 | result.R2C1 = scalar * R2C1; |
||
| 604 | result.R2C2 = scalar * R2C2; |
||
| 605 | } |
||
| 606 | |||
| 607 | /// <summary>Multiply left matrix times left matrix.</summary> |
||
| 608 | /// <param name="matrix">The matrix on the matrix side of the equation.</param> |
||
| 609 | /// <param name="right">The matrix on the right side of the equation</param> |
||
| 610 | /// <param name="result">The resulting matrix of the multiplication.</param> |
||
| 611 | public static void Multiply(ref Matrix3d matrix, double scalar, out Matrix3d result) |
||
| 612 | { |
||
| 613 | result.R0C0 = scalar * matrix.R0C0; |
||
| 614 | result.R0C1 = scalar * matrix.R0C1; |
||
| 615 | result.R0C2 = scalar * matrix.R0C2; |
||
| 616 | result.R1C0 = scalar * matrix.R1C0; |
||
| 617 | result.R1C1 = scalar * matrix.R1C1; |
||
| 618 | result.R1C2 = scalar * matrix.R1C2; |
||
| 619 | result.R2C0 = scalar * matrix.R2C0; |
||
| 620 | result.R2C1 = scalar * matrix.R2C1; |
||
| 621 | result.R2C2 = scalar * matrix.R2C2; |
||
| 622 | } |
||
| 623 | |||
| 624 | |||
| 625 | #endregion |
||
| 626 | |||
| 627 | #region Functions |
||
| 628 | |||
| 629 | public double Determinant |
||
| 630 | { |
||
| 631 | get |
||
| 632 | { |
||
| 633 | return R0C0 * R1C1 * R2C2 - R0C0 * R1C2 * R2C1 - R0C1 * R1C0 * R2C2 + R0C2 * R1C0 * R2C1 + R0C1 * R1C2 * R2C0 - R0C2 * R1C1 * R2C0; |
||
| 634 | } |
||
| 635 | } |
||
| 636 | |||
| 637 | public void Transpose() |
||
| 638 | { |
||
| 639 | Functions.Swap(ref R0C1, ref R1C0); |
||
| 640 | Functions.Swap(ref R0C2, ref R2C0); |
||
| 641 | Functions.Swap(ref R1C2, ref R2C1); |
||
| 642 | } |
||
| 643 | public void Transpose(out Matrix3d result) |
||
| 644 | { |
||
| 645 | result.R0C0 = R0C0; |
||
| 646 | result.R0C1 = R1C0; |
||
| 647 | result.R0C2 = R2C0; |
||
| 648 | result.R1C0 = R0C1; |
||
| 649 | result.R1C1 = R1C1; |
||
| 650 | result.R1C2 = R2C1; |
||
| 651 | result.R2C0 = R0C2; |
||
| 652 | result.R2C1 = R1C2; |
||
| 653 | result.R2C2 = R2C2; |
||
| 654 | } |
||
| 655 | public static void Transpose(ref Matrix3d matrix, out Matrix3d result) |
||
| 656 | { |
||
| 657 | result.R0C0 = matrix.R0C0; |
||
| 658 | result.R0C1 = matrix.R1C0; |
||
| 659 | result.R0C2 = matrix.R2C0; |
||
| 660 | result.R1C0 = matrix.R0C1; |
||
| 661 | result.R1C1 = matrix.R1C1; |
||
| 662 | result.R1C2 = matrix.R2C1; |
||
| 663 | result.R2C0 = matrix.R0C2; |
||
| 664 | result.R2C1 = matrix.R1C2; |
||
| 665 | result.R2C2 = matrix.R2C2; |
||
| 666 | } |
||
| 667 | |||
| 668 | #endregion |
||
| 669 | |||
| 670 | #region Transformation Functions |
||
| 671 | |||
| 672 | public void Transform(ref Vector3d vector) |
||
| 673 | { |
||
| 674 | double x = R0C0 * vector.X + R0C1 * vector.Y + R0C2 * vector.Z; |
||
| 675 | double y = R1C0 * vector.X + R1C1 * vector.Y + R1C2 * vector.Z; |
||
| 676 | vector.Z = R2C0 * vector.X + R2C1 * vector.Y + R2C2 * vector.Z; |
||
| 677 | vector.X = x; |
||
| 678 | vector.Y = y; |
||
| 679 | } |
||
| 680 | public static void Transform(ref Matrix3d matrix, ref Vector3d vector) |
||
| 681 | { |
||
| 682 | double x = matrix.R0C0 * vector.X + matrix.R0C1 * vector.Y + matrix.R0C2 * vector.Z; |
||
| 683 | double y = matrix.R1C0 * vector.X + matrix.R1C1 * vector.Y + matrix.R1C2 * vector.Z; |
||
| 684 | vector.Z = matrix.R2C0 * vector.X + matrix.R2C1 * vector.Y + matrix.R2C2 * vector.Z; |
||
| 685 | vector.X = x; |
||
| 686 | vector.Y = y; |
||
| 687 | } |
||
| 688 | public void Transform(ref Vector3d vector, out Vector3d result) |
||
| 689 | { |
||
| 690 | result.X = R0C0 * vector.X + R0C1 * vector.Y + R0C2 * vector.Z; |
||
| 691 | result.Y = R1C0 * vector.X + R1C1 * vector.Y + R1C2 * vector.Z; |
||
| 692 | result.Z = R2C0 * vector.X + R2C1 * vector.Y + R2C2 * vector.Z; |
||
| 693 | } |
||
| 694 | public static void Transform(ref Matrix3d matrix, ref Vector3d vector, out Vector3d result) |
||
| 695 | { |
||
| 696 | result.X = matrix.R0C0 * vector.X + matrix.R0C1 * vector.Y + matrix.R0C2 * vector.Z; |
||
| 697 | result.Y = matrix.R1C0 * vector.X + matrix.R1C1 * vector.Y + matrix.R1C2 * vector.Z; |
||
| 698 | result.Z = matrix.R2C0 * vector.X + matrix.R2C1 * vector.Y + matrix.R2C2 * vector.Z; |
||
| 699 | } |
||
| 700 | |||
| 701 | public void Rotate(double angle) |
||
| 702 | { |
||
| 703 | double angleRadians = Functions.DTOR * angle; |
||
| 704 | double sin = (double)System.Math.Sin(angleRadians); |
||
| 705 | double cos = (double)System.Math.Cos(angleRadians); |
||
| 706 | |||
| 707 | double r0c0 = cos * R0C0 + sin * R1C0; |
||
| 708 | double r0c1 = cos * R0C1 + sin * R1C1; |
||
| 709 | double r0c2 = cos * R0C2 + sin * R1C2; |
||
| 710 | |||
| 711 | R1C0 = cos * R1C0 - sin * R0C0; |
||
| 712 | R1C1 = cos * R1C1 - sin * R0C1; |
||
| 713 | R1C2 = cos * R1C2 - sin * R0C2; |
||
| 714 | |||
| 715 | R0C0 = r0c0; |
||
| 716 | R0C1 = r0c1; |
||
| 717 | R0C2 = r0c2; |
||
| 718 | } |
||
| 719 | public void Rotate(double angle, out Matrix3d result) |
||
| 720 | { |
||
| 721 | double angleRadians = Functions.DTOR * angle; |
||
| 722 | double sin = (double)System.Math.Sin(angleRadians); |
||
| 723 | double cos = (double)System.Math.Cos(angleRadians); |
||
| 724 | |||
| 725 | result.R0C0 = cos * R0C0 + sin * R1C0; |
||
| 726 | result.R0C1 = cos * R0C1 + sin * R1C1; |
||
| 727 | result.R0C2 = cos * R0C2 + sin * R1C2; |
||
| 728 | result.R1C0 = cos * R1C0 - sin * R0C0; |
||
| 729 | result.R1C1 = cos * R1C1 - sin * R0C1; |
||
| 730 | result.R1C2 = cos * R1C2 - sin * R0C2; |
||
| 731 | result.R2C0 = R2C0; |
||
| 732 | result.R2C1 = R2C1; |
||
| 733 | result.R2C2 = R2C2; |
||
| 734 | } |
||
| 735 | public static void Rotate(ref Matrix3d matrix, double angle, out Matrix3d result) |
||
| 736 | { |
||
| 737 | double angleRadians = Functions.DTOR * angle; |
||
| 738 | double sin = (double)System.Math.Sin(angleRadians); |
||
| 739 | double cos = (double)System.Math.Cos(angleRadians); |
||
| 740 | |||
| 741 | result.R0C0 = cos * matrix.R0C0 + sin * matrix.R1C0; |
||
| 742 | result.R0C1 = cos * matrix.R0C1 + sin * matrix.R1C1; |
||
| 743 | result.R0C2 = cos * matrix.R0C2 + sin * matrix.R1C2; |
||
| 744 | result.R1C0 = cos * matrix.R1C0 - sin * matrix.R0C0; |
||
| 745 | result.R1C1 = cos * matrix.R1C1 - sin * matrix.R0C1; |
||
| 746 | result.R1C2 = cos * matrix.R1C2 - sin * matrix.R0C2; |
||
| 747 | result.R2C0 = matrix.R2C0; |
||
| 748 | result.R2C1 = matrix.R2C1; |
||
| 749 | result.R2C2 = matrix.R2C2; |
||
| 750 | } |
||
| 751 | public static void RotateMatrix(double angle, out Matrix3d result) |
||
| 752 | { |
||
| 753 | double angleRadians = Functions.DTOR * angle; |
||
| 754 | double sin = (double)System.Math.Sin(angleRadians); |
||
| 755 | double cos = (double)System.Math.Cos(angleRadians); |
||
| 756 | |||
| 757 | result.R0C0 = cos; |
||
| 758 | result.R0C1 = sin; |
||
| 759 | result.R0C2 = 0; |
||
| 760 | result.R1C0 = -sin; |
||
| 761 | result.R1C1 = cos; |
||
| 762 | result.R1C2 = 0; |
||
| 763 | result.R2C0 = 0; |
||
| 764 | result.R2C1 = 0; |
||
| 765 | result.R2C2 = 1; |
||
| 766 | } |
||
| 767 | |||
| 768 | public Quaterniond ToQuaternion() |
||
| 769 | { |
||
| 770 | //return new Quaterniond(ref this); |
||
| 771 | } |
||
| 772 | |||
| 773 | #endregion |
||
| 774 | |||
| 775 | #region Constants |
||
| 776 | |||
| 777 | /// <summary>The identity matrix.</summary> |
||
| 778 | public static readonly Matrix3d Identity = new Matrix3d |
||
| 779 | ( |
||
| 780 | 1, 0, 0, |
||
| 781 | 0, 1, 0, |
||
| 782 | 0, 0, 1 |
||
| 783 | ); |
||
| 784 | |||
| 785 | /// <summary>A matrix of all zeros.</summary> |
||
| 786 | public static readonly Matrix3d Zero = new Matrix3d |
||
| 787 | ( |
||
| 788 | 0, 0, 0, |
||
| 789 | 0, 0, 0, |
||
| 790 | 0, 0, 0 |
||
| 791 | ); |
||
| 792 | |||
| 793 | #endregion |
||
| 794 | |||
| 795 | #region HashCode |
||
| 796 | |||
| 797 | /// <summary>Returns the hash code for this instance.</summary> |
||
| 798 | /// <returns>A 32-bit signed integer that is the hash code for this instance.</returns> |
||
| 799 | public override int GetHashCode() |
||
| 800 | { |
||
| 801 | return |
||
| 802 | R0C0.GetHashCode() ^ R0C1.GetHashCode() ^ R0C2.GetHashCode() ^ |
||
| 803 | R1C0.GetHashCode() ^ R1C1.GetHashCode() ^ R1C2.GetHashCode() ^ |
||
| 804 | R2C0.GetHashCode() ^ R2C1.GetHashCode() ^ R2C2.GetHashCode(); |
||
| 805 | } |
||
| 806 | |||
| 807 | #endregion |
||
| 808 | |||
| 809 | #region String |
||
| 810 | |||
| 811 | /// <summary>Returns the fully qualified type name of this instance.</summary> |
||
| 812 | /// <returns>A System.String containing left fully qualified type name.</returns> |
||
| 813 | public override string ToString() |
||
| 814 | { |
||
| 815 | return String.Format( |
||
| 816 | "|{00}, {01}, {02}|\n" + |
||
| 817 | "|{03}, {04}, {05}|\n" + |
||
| 818 | "|{06}, {07}, {18}|\n" + |
||
| 819 | R0C0, R0C1, R0C2, |
||
| 820 | R1C0, R1C1, R1C2, |
||
| 821 | R2C0, R2C1, R2C2); |
||
| 822 | } |
||
| 823 | |||
| 824 | #endregion |
||
| 825 | } |
||
| 826 | #endif |
||
| 827 | #pragma warning restore 3019 |
||
| 828 | } |