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| 1452 | chris | 1 | #region --- License --- |
| 2 | /* |
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| 3 | Copyright (c) 2006 - 2008 The Open Toolkit library. |
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| 4 | |||
| 5 | Permission is hereby granted, free of charge, to any person obtaining a copy of |
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| 6 | this software and associated documentation files (the "Software"), to deal in |
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| 7 | the Software without restriction, including without limitation the rights to |
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| 8 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies |
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| 9 | of the Software, and to permit persons to whom the Software is furnished to do |
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| 10 | so, subject to the following conditions: |
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| 11 | |||
| 12 | The above copyright notice and this permission notice shall be included in all |
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| 13 | copies or substantial portions of the Software. |
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| 14 | |||
| 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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| 21 | SOFTWARE. |
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| 22 | */ |
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| 23 | #endregion |
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| 24 | |||
| 25 | using System; |
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| 26 | using System.Runtime.InteropServices; |
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| 27 | using System.Xml.Serialization; |
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| 28 | |||
| 29 | namespace OpenTK |
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| 30 | { |
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| 31 | /// <summary>Represents a 4D vector using four double-precision floating-point numbers.</summary> |
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| 32 | [Serializable] |
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| 33 | [StructLayout(LayoutKind.Sequential)] |
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| 34 | public struct Vector4d : IEquatable<Vector4d> |
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| 35 | { |
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| 36 | #region Fields |
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| 37 | |||
| 38 | /// <summary> |
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| 39 | /// The X component of the Vector4d. |
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| 40 | /// </summary> |
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| 41 | public double X; |
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| 42 | |||
| 43 | /// <summary> |
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| 44 | /// The Y component of the Vector4d. |
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| 45 | /// </summary> |
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| 46 | public double Y; |
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| 47 | |||
| 48 | /// <summary> |
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| 49 | /// The Z component of the Vector4d. |
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| 50 | /// </summary> |
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| 51 | public double Z; |
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| 52 | |||
| 53 | /// <summary> |
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| 54 | /// The W component of the Vector4d. |
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| 55 | /// </summary> |
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| 56 | public double W; |
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| 57 | |||
| 58 | /// <summary> |
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| 59 | /// Defines a unit-length Vector4d that points towards the X-axis. |
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| 60 | /// </summary> |
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| 61 | public static Vector4d UnitX = new Vector4d(1, 0, 0, 0); |
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| 62 | |||
| 63 | /// <summary> |
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| 64 | /// Defines a unit-length Vector4d that points towards the Y-axis. |
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| 65 | /// </summary> |
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| 66 | public static Vector4d UnitY = new Vector4d(0, 1, 0, 0); |
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| 67 | |||
| 68 | /// <summary> |
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| 69 | /// Defines a unit-length Vector4d that points towards the Z-axis. |
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| 70 | /// </summary> |
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| 71 | public static Vector4d UnitZ = new Vector4d(0, 0, 1, 0); |
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| 72 | |||
| 73 | /// <summary> |
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| 74 | /// Defines a unit-length Vector4d that points towards the W-axis. |
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| 75 | /// </summary> |
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| 76 | public static Vector4d UnitW = new Vector4d(0, 0, 0, 1); |
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| 77 | |||
| 78 | /// <summary> |
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| 79 | /// Defines a zero-length Vector4d. |
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| 80 | /// </summary> |
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| 81 | public static Vector4d Zero = new Vector4d(0, 0, 0, 0); |
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| 82 | |||
| 83 | /// <summary> |
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| 84 | /// Defines an instance with all components set to 1. |
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| 85 | /// </summary> |
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| 86 | public static readonly Vector4d One = new Vector4d(1, 1, 1, 1); |
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| 87 | |||
| 88 | /// <summary> |
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| 89 | /// Defines the size of the Vector4d struct in bytes. |
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| 90 | /// </summary> |
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| 91 | public static readonly int SizeInBytes = Marshal.SizeOf(new Vector4d()); |
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| 92 | |||
| 93 | #endregion |
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| 94 | |||
| 95 | #region Constructors |
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| 96 | |||
| 97 | /// <summary> |
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| 98 | /// Constructs a new Vector4d. |
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| 99 | /// </summary> |
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| 100 | /// <param name="x">The x component of the Vector4d.</param> |
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| 101 | /// <param name="y">The y component of the Vector4d.</param> |
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| 102 | /// <param name="z">The z component of the Vector4d.</param> |
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| 103 | /// <param name="w">The w component of the Vector4d.</param> |
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| 104 | public Vector4d(double x, double y, double z, double w) |
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| 105 | { |
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| 106 | X = x; |
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| 107 | Y = y; |
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| 108 | Z = z; |
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| 109 | W = w; |
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| 110 | } |
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| 111 | |||
| 112 | /// <summary> |
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| 113 | /// Constructs a new Vector4d from the given Vector2d. |
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| 114 | /// </summary> |
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| 115 | /// <param name="v">The Vector2d to copy components from.</param> |
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| 116 | public Vector4d(Vector2d v) |
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| 117 | { |
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| 118 | X = v.X; |
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| 119 | Y = v.Y; |
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| 120 | Z = 0.0f; |
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| 121 | W = 0.0f; |
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| 122 | } |
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| 123 | |||
| 124 | /// <summary> |
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| 125 | /// Constructs a new Vector4d from the given Vector3d. |
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| 126 | /// </summary> |
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| 127 | /// <param name="v">The Vector3d to copy components from.</param> |
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| 128 | public Vector4d(Vector3d v) |
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| 129 | { |
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| 130 | X = v.X; |
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| 131 | Y = v.Y; |
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| 132 | Z = v.Z; |
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| 133 | W = 0.0f; |
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| 134 | } |
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| 135 | |||
| 136 | /// <summary> |
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| 137 | /// Constructs a new Vector4d from the specified Vector3d and w component. |
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| 138 | /// </summary> |
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| 139 | /// <param name="v">The Vector3d to copy components from.</param> |
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| 140 | /// <param name="w">The w component of the new Vector4.</param> |
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| 141 | public Vector4d(Vector3d v, double w) |
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| 142 | { |
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| 143 | X = v.X; |
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| 144 | Y = v.Y; |
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| 145 | Z = v.Z; |
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| 146 | W = w; |
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| 147 | } |
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| 148 | |||
| 149 | /// <summary> |
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| 150 | /// Constructs a new Vector4d from the given Vector4d. |
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| 151 | /// </summary> |
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| 152 | /// <param name="v">The Vector4d to copy components from.</param> |
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| 153 | public Vector4d(Vector4d v) |
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| 154 | { |
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| 155 | X = v.X; |
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| 156 | Y = v.Y; |
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| 157 | Z = v.Z; |
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| 158 | W = v.W; |
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| 159 | } |
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| 160 | |||
| 161 | #endregion |
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| 162 | |||
| 163 | #region Public Members |
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| 164 | |||
| 165 | #region Instance |
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| 166 | |||
| 167 | #region public void Add() |
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| 168 | |||
| 169 | /// <summary>Add the Vector passed as parameter to this instance.</summary> |
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| 170 | /// <param name="right">Right operand. This parameter is only read from.</param> |
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| 171 | [Obsolete("Use static Add() method instead.")] |
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| 172 | public void Add(Vector4d right) |
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| 173 | { |
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| 174 | this.X += right.X; |
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| 175 | this.Y += right.Y; |
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| 176 | this.Z += right.Z; |
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| 177 | this.W += right.W; |
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| 178 | } |
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| 179 | |||
| 180 | /// <summary>Add the Vector passed as parameter to this instance.</summary> |
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| 181 | /// <param name="right">Right operand. This parameter is only read from.</param> |
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| 182 | [CLSCompliant(false)] |
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| 183 | [Obsolete("Use static Add() method instead.")] |
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| 184 | public void Add(ref Vector4d right) |
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| 185 | { |
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| 186 | this.X += right.X; |
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| 187 | this.Y += right.Y; |
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| 188 | this.Z += right.Z; |
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| 189 | this.W += right.W; |
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| 190 | } |
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| 191 | |||
| 192 | #endregion public void Add() |
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| 193 | |||
| 194 | #region public void Sub() |
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| 195 | |||
| 196 | /// <summary>Subtract the Vector passed as parameter from this instance.</summary> |
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| 197 | /// <param name="right">Right operand. This parameter is only read from.</param> |
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| 198 | [Obsolete("Use static Subtract() method instead.")] |
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| 199 | public void Sub(Vector4d right) |
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| 200 | { |
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| 201 | this.X -= right.X; |
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| 202 | this.Y -= right.Y; |
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| 203 | this.Z -= right.Z; |
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| 204 | this.W -= right.W; |
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| 205 | } |
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| 206 | |||
| 207 | /// <summary>Subtract the Vector passed as parameter from this instance.</summary> |
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| 208 | /// <param name="right">Right operand. This parameter is only read from.</param> |
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| 209 | [CLSCompliant(false)] |
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| 210 | [Obsolete("Use static Subtract() method instead.")] |
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| 211 | public void Sub(ref Vector4d right) |
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| 212 | { |
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| 213 | this.X -= right.X; |
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| 214 | this.Y -= right.Y; |
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| 215 | this.Z -= right.Z; |
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| 216 | this.W -= right.W; |
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| 217 | } |
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| 218 | |||
| 219 | #endregion public void Sub() |
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| 220 | |||
| 221 | #region public void Mult() |
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| 222 | |||
| 223 | /// <summary>Multiply this instance by a scalar.</summary> |
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| 224 | /// <param name="f">Scalar operand.</param> |
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| 225 | [Obsolete("Use static Multiply() method instead.")] |
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| 226 | public void Mult(double f) |
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| 227 | { |
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| 228 | this.X *= f; |
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| 229 | this.Y *= f; |
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| 230 | this.Z *= f; |
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| 231 | this.W *= f; |
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| 232 | } |
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| 233 | |||
| 234 | #endregion public void Mult() |
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| 235 | |||
| 236 | #region public void Div() |
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| 237 | |||
| 238 | /// <summary>Divide this instance by a scalar.</summary> |
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| 239 | /// <param name="f">Scalar operand.</param> |
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| 240 | [Obsolete("Use static Divide() method instead.")] |
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| 241 | public void Div(double f) |
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| 242 | { |
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| 243 | double mult = 1.0 / f; |
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| 244 | this.X *= mult; |
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| 245 | this.Y *= mult; |
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| 246 | this.Z *= mult; |
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| 247 | this.W *= mult; |
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| 248 | } |
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| 249 | |||
| 250 | #endregion public void Div() |
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| 251 | |||
| 252 | #region public double Length |
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| 253 | |||
| 254 | /// <summary> |
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| 255 | /// Gets the length (magnitude) of the vector. |
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| 256 | /// </summary> |
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| 257 | /// <see cref="LengthFast"/> |
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| 258 | /// <seealso cref="LengthSquared"/> |
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| 259 | public double Length |
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| 260 | { |
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| 261 | get |
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| 262 | { |
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| 263 | return System.Math.Sqrt(X * X + Y * Y + Z * Z + W * W); |
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| 264 | } |
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| 265 | } |
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| 266 | |||
| 267 | #endregion |
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| 268 | |||
| 269 | #region public double LengthFast |
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| 270 | |||
| 271 | /// <summary> |
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| 272 | /// Gets an approximation of the vector length (magnitude). |
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| 273 | /// </summary> |
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| 274 | /// <remarks> |
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| 275 | /// This property uses an approximation of the square root function to calculate vector magnitude, with |
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| 276 | /// an upper error bound of 0.001. |
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| 277 | /// </remarks> |
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| 278 | /// <see cref="Length"/> |
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| 279 | /// <seealso cref="LengthSquared"/> |
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| 280 | public double LengthFast |
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| 281 | { |
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| 282 | get |
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| 283 | { |
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| 284 | return 1.0 / MathHelper.InverseSqrtFast(X * X + Y * Y + Z * Z + W * W); |
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| 285 | } |
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| 286 | } |
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| 287 | |||
| 288 | #endregion |
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| 289 | |||
| 290 | #region public double LengthSquared |
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| 291 | |||
| 292 | /// <summary> |
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| 293 | /// Gets the square of the vector length (magnitude). |
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| 294 | /// </summary> |
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| 295 | /// <remarks> |
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| 296 | /// This property avoids the costly square root operation required by the Length property. This makes it more suitable |
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| 297 | /// for comparisons. |
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| 298 | /// </remarks> |
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| 299 | /// <see cref="Length"/> |
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| 300 | public double LengthSquared |
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| 301 | { |
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| 302 | get |
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| 303 | { |
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| 304 | return X * X + Y * Y + Z * Z + W * W; |
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| 305 | } |
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| 306 | } |
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| 307 | |||
| 308 | #endregion |
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| 309 | |||
| 310 | #region public void Normalize() |
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| 311 | |||
| 312 | /// <summary> |
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| 313 | /// Scales the Vector4d to unit length. |
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| 314 | /// </summary> |
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| 315 | public void Normalize() |
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| 316 | { |
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| 317 | double scale = 1.0 / this.Length; |
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| 318 | X *= scale; |
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| 319 | Y *= scale; |
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| 320 | Z *= scale; |
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| 321 | W *= scale; |
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| 322 | } |
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| 323 | |||
| 324 | #endregion |
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| 325 | |||
| 326 | #region public void NormalizeFast() |
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| 327 | |||
| 328 | /// <summary> |
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| 329 | /// Scales the Vector4d to approximately unit length. |
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| 330 | /// </summary> |
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| 331 | public void NormalizeFast() |
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| 332 | { |
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| 333 | double scale = MathHelper.InverseSqrtFast(X * X + Y * Y + Z * Z + W * W); |
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| 334 | X *= scale; |
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| 335 | Y *= scale; |
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| 336 | Z *= scale; |
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| 337 | W *= scale; |
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| 338 | } |
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| 339 | |||
| 340 | #endregion |
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| 341 | |||
| 342 | #region public void Scale() |
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| 343 | |||
| 344 | /// <summary> |
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| 345 | /// Scales the current Vector4d by the given amounts. |
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| 346 | /// </summary> |
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| 347 | /// <param name="sx">The scale of the X component.</param> |
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| 348 | /// <param name="sy">The scale of the Y component.</param> |
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| 349 | /// <param name="sz">The scale of the Z component.</param> |
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| 350 | /// <param name="sw">The scale of the Z component.</param> |
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| 351 | [Obsolete("Use static Multiply() method instead.")] |
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| 352 | public void Scale(double sx, double sy, double sz, double sw) |
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| 353 | { |
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| 354 | this.X = X * sx; |
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| 355 | this.Y = Y * sy; |
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| 356 | this.Z = Z * sz; |
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| 357 | this.W = W * sw; |
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| 358 | } |
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| 359 | |||
| 360 | /// <summary>Scales this instance by the given parameter.</summary> |
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| 361 | /// <param name="scale">The scaling of the individual components.</param> |
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| 362 | [Obsolete("Use static Multiply() method instead.")] |
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| 363 | public void Scale(Vector4d scale) |
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| 364 | { |
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| 365 | this.X *= scale.X; |
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| 366 | this.Y *= scale.Y; |
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| 367 | this.Z *= scale.Z; |
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| 368 | this.W *= scale.W; |
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| 369 | } |
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| 370 | |||
| 371 | /// <summary>Scales this instance by the given parameter.</summary> |
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| 372 | /// <param name="scale">The scaling of the individual components.</param> |
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| 373 | [CLSCompliant(false)] |
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| 374 | [Obsolete("Use static Multiply() method instead.")] |
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| 375 | public void Scale(ref Vector4d scale) |
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| 376 | { |
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| 377 | this.X *= scale.X; |
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| 378 | this.Y *= scale.Y; |
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| 379 | this.Z *= scale.Z; |
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| 380 | this.W *= scale.W; |
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| 381 | } |
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| 382 | |||
| 383 | #endregion public void Scale() |
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| 384 | |||
| 385 | #endregion |
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| 386 | |||
| 387 | #region Static |
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| 388 | |||
| 389 | #region Obsolete |
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| 390 | |||
| 391 | #region Sub |
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| 392 | |||
| 393 | /// <summary> |
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| 394 | /// Subtract one Vector from another |
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| 395 | /// </summary> |
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| 396 | /// <param name="a">First operand</param> |
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| 397 | /// <param name="b">Second operand</param> |
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| 398 | /// <returns>Result of subtraction</returns> |
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| 399 | [Obsolete("Use static Subtract() method instead.")] |
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| 400 | public static Vector4d Sub(Vector4d a, Vector4d b) |
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| 401 | { |
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| 402 | a.X -= b.X; |
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| 403 | a.Y -= b.Y; |
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| 404 | a.Z -= b.Z; |
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| 405 | a.W -= b.W; |
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| 406 | return a; |
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| 407 | } |
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| 408 | |||
| 409 | /// <summary> |
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| 410 | /// Subtract one Vector from another |
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| 411 | /// </summary> |
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| 412 | /// <param name="a">First operand</param> |
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| 413 | /// <param name="b">Second operand</param> |
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| 414 | /// <param name="result">Result of subtraction</param> |
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| 415 | [Obsolete("Use static Subtract() method instead.")] |
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| 416 | public static void Sub(ref Vector4d a, ref Vector4d b, out Vector4d result) |
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| 417 | { |
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| 418 | result.X = a.X - b.X; |
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| 419 | result.Y = a.Y - b.Y; |
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| 420 | result.Z = a.Z - b.Z; |
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| 421 | result.W = a.W - b.W; |
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| 422 | } |
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| 423 | |||
| 424 | #endregion |
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| 425 | |||
| 426 | #region Mult |
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| 427 | |||
| 428 | /// <summary> |
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| 429 | /// Multiply a vector and a scalar |
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| 430 | /// </summary> |
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| 431 | /// <param name="a">Vector operand</param> |
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| 432 | /// <param name="f">Scalar operand</param> |
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| 433 | /// <returns>Result of the multiplication</returns> |
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| 434 | [Obsolete("Use static Multiply() method instead.")] |
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| 435 | public static Vector4d Mult(Vector4d a, double f) |
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| 436 | { |
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| 437 | a.X *= f; |
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| 438 | a.Y *= f; |
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| 439 | a.Z *= f; |
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| 440 | a.W *= f; |
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| 441 | return a; |
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| 442 | } |
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| 443 | |||
| 444 | /// <summary> |
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| 445 | /// Multiply a vector and a scalar |
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| 446 | /// </summary> |
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| 447 | /// <param name="a">Vector operand</param> |
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| 448 | /// <param name="f">Scalar operand</param> |
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| 449 | /// <param name="result">Result of the multiplication</param> |
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| 450 | [Obsolete("Use static Multiply() method instead.")] |
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| 451 | public static void Mult(ref Vector4d a, double f, out Vector4d result) |
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| 452 | { |
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| 453 | result.X = a.X * f; |
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| 454 | result.Y = a.Y * f; |
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| 455 | result.Z = a.Z * f; |
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| 456 | result.W = a.W * f; |
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| 457 | } |
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| 458 | |||
| 459 | #endregion |
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| 460 | |||
| 461 | #region Div |
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| 462 | |||
| 463 | /// <summary> |
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| 464 | /// Divide a vector by a scalar |
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| 465 | /// </summary> |
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| 466 | /// <param name="a">Vector operand</param> |
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| 467 | /// <param name="f">Scalar operand</param> |
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| 468 | /// <returns>Result of the division</returns> |
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| 469 | [Obsolete("Use static Divide() method instead.")] |
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| 470 | public static Vector4d Div(Vector4d a, double f) |
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| 471 | { |
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| 472 | double mult = 1.0 / f; |
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| 473 | a.X *= mult; |
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| 474 | a.Y *= mult; |
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| 475 | a.Z *= mult; |
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| 476 | a.W *= mult; |
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| 477 | return a; |
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| 478 | } |
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| 479 | |||
| 480 | /// <summary> |
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| 481 | /// Divide a vector by a scalar |
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| 482 | /// </summary> |
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| 483 | /// <param name="a">Vector operand</param> |
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| 484 | /// <param name="f">Scalar operand</param> |
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| 485 | /// <param name="result">Result of the division</param> |
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| 486 | [Obsolete("Use static Divide() method instead.")] |
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| 487 | public static void Div(ref Vector4d a, double f, out Vector4d result) |
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| 488 | { |
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| 489 | double mult = 1.0 / f; |
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| 490 | result.X = a.X * mult; |
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| 491 | result.Y = a.Y * mult; |
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| 492 | result.Z = a.Z * mult; |
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| 493 | result.W = a.W * mult; |
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| 494 | } |
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| 495 | |||
| 496 | #endregion |
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| 497 | |||
| 498 | #endregion |
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| 499 | |||
| 500 | #region Add |
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| 501 | |||
| 502 | /// <summary> |
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| 503 | /// Adds two vectors. |
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| 504 | /// </summary> |
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| 505 | /// <param name="a">Left operand.</param> |
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| 506 | /// <param name="b">Right operand.</param> |
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| 507 | /// <returns>Result of operation.</returns> |
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| 508 | public static Vector4d Add(Vector4d a, Vector4d b) |
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| 509 | { |
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| 510 | Add(ref a, ref b, out a); |
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| 511 | return a; |
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| 512 | } |
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| 513 | |||
| 514 | /// <summary> |
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| 515 | /// Adds two vectors. |
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| 516 | /// </summary> |
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| 517 | /// <param name="a">Left operand.</param> |
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| 518 | /// <param name="b">Right operand.</param> |
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| 519 | /// <param name="result">Result of operation.</param> |
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| 520 | public static void Add(ref Vector4d a, ref Vector4d b, out Vector4d result) |
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| 521 | { |
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| 522 | result = new Vector4d(a.X + b.X, a.Y + b.Y, a.Z + b.Z, a.W + b.W); |
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| 523 | } |
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| 524 | |||
| 525 | #endregion |
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| 526 | |||
| 527 | #region Subtract |
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| 528 | |||
| 529 | /// <summary> |
||
| 530 | /// Subtract one Vector from another |
||
| 531 | /// </summary> |
||
| 532 | /// <param name="a">First operand</param> |
||
| 533 | /// <param name="b">Second operand</param> |
||
| 534 | /// <returns>Result of subtraction</returns> |
||
| 535 | public static Vector4d Subtract(Vector4d a, Vector4d b) |
||
| 536 | { |
||
| 537 | Subtract(ref a, ref b, out a); |
||
| 538 | return a; |
||
| 539 | } |
||
| 540 | |||
| 541 | /// <summary> |
||
| 542 | /// Subtract one Vector from another |
||
| 543 | /// </summary> |
||
| 544 | /// <param name="a">First operand</param> |
||
| 545 | /// <param name="b">Second operand</param> |
||
| 546 | /// <param name="result">Result of subtraction</param> |
||
| 547 | public static void Subtract(ref Vector4d a, ref Vector4d b, out Vector4d result) |
||
| 548 | { |
||
| 549 | result = new Vector4d(a.X - b.X, a.Y - b.Y, a.Z - b.Z, a.W - b.W); |
||
| 550 | } |
||
| 551 | |||
| 552 | #endregion |
||
| 553 | |||
| 554 | #region Multiply |
||
| 555 | |||
| 556 | /// <summary> |
||
| 557 | /// Multiplies a vector by a scalar. |
||
| 558 | /// </summary> |
||
| 559 | /// <param name="vector">Left operand.</param> |
||
| 560 | /// <param name="scale">Right operand.</param> |
||
| 561 | /// <returns>Result of the operation.</returns> |
||
| 562 | public static Vector4d Multiply(Vector4d vector, double scale) |
||
| 563 | { |
||
| 564 | Multiply(ref vector, scale, out vector); |
||
| 565 | return vector; |
||
| 566 | } |
||
| 567 | |||
| 568 | /// <summary> |
||
| 569 | /// Multiplies a vector by a scalar. |
||
| 570 | /// </summary> |
||
| 571 | /// <param name="vector">Left operand.</param> |
||
| 572 | /// <param name="scale">Right operand.</param> |
||
| 573 | /// <param name="result">Result of the operation.</param> |
||
| 574 | public static void Multiply(ref Vector4d vector, double scale, out Vector4d result) |
||
| 575 | { |
||
| 576 | result = new Vector4d(vector.X * scale, vector.Y * scale, vector.Z * scale, vector.W * scale); |
||
| 577 | } |
||
| 578 | |||
| 579 | /// <summary> |
||
| 580 | /// Multiplies a vector by the components a vector (scale). |
||
| 581 | /// </summary> |
||
| 582 | /// <param name="vector">Left operand.</param> |
||
| 583 | /// <param name="scale">Right operand.</param> |
||
| 584 | /// <returns>Result of the operation.</returns> |
||
| 585 | public static Vector4d Multiply(Vector4d vector, Vector4d scale) |
||
| 586 | { |
||
| 587 | Multiply(ref vector, ref scale, out vector); |
||
| 588 | return vector; |
||
| 589 | } |
||
| 590 | |||
| 591 | /// <summary> |
||
| 592 | /// Multiplies a vector by the components of a vector (scale). |
||
| 593 | /// </summary> |
||
| 594 | /// <param name="vector">Left operand.</param> |
||
| 595 | /// <param name="scale">Right operand.</param> |
||
| 596 | /// <param name="result">Result of the operation.</param> |
||
| 597 | public static void Multiply(ref Vector4d vector, ref Vector4d scale, out Vector4d result) |
||
| 598 | { |
||
| 599 | result = new Vector4d(vector.X * scale.X, vector.Y * scale.Y, vector.Z * scale.Z, vector.W * scale.W); |
||
| 600 | } |
||
| 601 | |||
| 602 | #endregion |
||
| 603 | |||
| 604 | #region Divide |
||
| 605 | |||
| 606 | /// <summary> |
||
| 607 | /// Divides a vector by a scalar. |
||
| 608 | /// </summary> |
||
| 609 | /// <param name="vector">Left operand.</param> |
||
| 610 | /// <param name="scale">Right operand.</param> |
||
| 611 | /// <returns>Result of the operation.</returns> |
||
| 612 | public static Vector4d Divide(Vector4d vector, double scale) |
||
| 613 | { |
||
| 614 | Divide(ref vector, scale, out vector); |
||
| 615 | return vector; |
||
| 616 | } |
||
| 617 | |||
| 618 | /// <summary> |
||
| 619 | /// Divides a vector by a scalar. |
||
| 620 | /// </summary> |
||
| 621 | /// <param name="vector">Left operand.</param> |
||
| 622 | /// <param name="scale">Right operand.</param> |
||
| 623 | /// <param name="result">Result of the operation.</param> |
||
| 624 | public static void Divide(ref Vector4d vector, double scale, out Vector4d result) |
||
| 625 | { |
||
| 626 | Multiply(ref vector, 1 / scale, out result); |
||
| 627 | } |
||
| 628 | |||
| 629 | /// <summary> |
||
| 630 | /// Divides a vector by the components of a vector (scale). |
||
| 631 | /// </summary> |
||
| 632 | /// <param name="vector">Left operand.</param> |
||
| 633 | /// <param name="scale">Right operand.</param> |
||
| 634 | /// <returns>Result of the operation.</returns> |
||
| 635 | public static Vector4d Divide(Vector4d vector, Vector4d scale) |
||
| 636 | { |
||
| 637 | Divide(ref vector, ref scale, out vector); |
||
| 638 | return vector; |
||
| 639 | } |
||
| 640 | |||
| 641 | /// <summary> |
||
| 642 | /// Divide a vector by the components of a vector (scale). |
||
| 643 | /// </summary> |
||
| 644 | /// <param name="vector">Left operand.</param> |
||
| 645 | /// <param name="scale">Right operand.</param> |
||
| 646 | /// <param name="result">Result of the operation.</param> |
||
| 647 | public static void Divide(ref Vector4d vector, ref Vector4d scale, out Vector4d result) |
||
| 648 | { |
||
| 649 | result = new Vector4d(vector.X / scale.X, vector.Y / scale.Y, vector.Z / scale.Z, vector.W / scale.W); |
||
| 650 | } |
||
| 651 | |||
| 652 | #endregion |
||
| 653 | |||
| 654 | #region Min |
||
| 655 | |||
| 656 | /// <summary> |
||
| 657 | /// Calculate the component-wise minimum of two vectors |
||
| 658 | /// </summary> |
||
| 659 | /// <param name="a">First operand</param> |
||
| 660 | /// <param name="b">Second operand</param> |
||
| 661 | /// <returns>The component-wise minimum</returns> |
||
| 662 | public static Vector4d Min(Vector4d a, Vector4d b) |
||
| 663 | { |
||
| 664 | a.X = a.X < b.X ? a.X : b.X; |
||
| 665 | a.Y = a.Y < b.Y ? a.Y : b.Y; |
||
| 666 | a.Z = a.Z < b.Z ? a.Z : b.Z; |
||
| 667 | a.W = a.W < b.W ? a.W : b.W; |
||
| 668 | return a; |
||
| 669 | } |
||
| 670 | |||
| 671 | /// <summary> |
||
| 672 | /// Calculate the component-wise minimum of two vectors |
||
| 673 | /// </summary> |
||
| 674 | /// <param name="a">First operand</param> |
||
| 675 | /// <param name="b">Second operand</param> |
||
| 676 | /// <param name="result">The component-wise minimum</param> |
||
| 677 | public static void Min(ref Vector4d a, ref Vector4d b, out Vector4d result) |
||
| 678 | { |
||
| 679 | result.X = a.X < b.X ? a.X : b.X; |
||
| 680 | result.Y = a.Y < b.Y ? a.Y : b.Y; |
||
| 681 | result.Z = a.Z < b.Z ? a.Z : b.Z; |
||
| 682 | result.W = a.W < b.W ? a.W : b.W; |
||
| 683 | } |
||
| 684 | |||
| 685 | #endregion |
||
| 686 | |||
| 687 | #region Max |
||
| 688 | |||
| 689 | /// <summary> |
||
| 690 | /// Calculate the component-wise maximum of two vectors |
||
| 691 | /// </summary> |
||
| 692 | /// <param name="a">First operand</param> |
||
| 693 | /// <param name="b">Second operand</param> |
||
| 694 | /// <returns>The component-wise maximum</returns> |
||
| 695 | public static Vector4d Max(Vector4d a, Vector4d b) |
||
| 696 | { |
||
| 697 | a.X = a.X > b.X ? a.X : b.X; |
||
| 698 | a.Y = a.Y > b.Y ? a.Y : b.Y; |
||
| 699 | a.Z = a.Z > b.Z ? a.Z : b.Z; |
||
| 700 | a.W = a.W > b.W ? a.W : b.W; |
||
| 701 | return a; |
||
| 702 | } |
||
| 703 | |||
| 704 | /// <summary> |
||
| 705 | /// Calculate the component-wise maximum of two vectors |
||
| 706 | /// </summary> |
||
| 707 | /// <param name="a">First operand</param> |
||
| 708 | /// <param name="b">Second operand</param> |
||
| 709 | /// <param name="result">The component-wise maximum</param> |
||
| 710 | public static void Max(ref Vector4d a, ref Vector4d b, out Vector4d result) |
||
| 711 | { |
||
| 712 | result.X = a.X > b.X ? a.X : b.X; |
||
| 713 | result.Y = a.Y > b.Y ? a.Y : b.Y; |
||
| 714 | result.Z = a.Z > b.Z ? a.Z : b.Z; |
||
| 715 | result.W = a.W > b.W ? a.W : b.W; |
||
| 716 | } |
||
| 717 | |||
| 718 | #endregion |
||
| 719 | |||
| 720 | #region Clamp |
||
| 721 | |||
| 722 | /// <summary> |
||
| 723 | /// Clamp a vector to the given minimum and maximum vectors |
||
| 724 | /// </summary> |
||
| 725 | /// <param name="vec">Input vector</param> |
||
| 726 | /// <param name="min">Minimum vector</param> |
||
| 727 | /// <param name="max">Maximum vector</param> |
||
| 728 | /// <returns>The clamped vector</returns> |
||
| 729 | public static Vector4d Clamp(Vector4d vec, Vector4d min, Vector4d max) |
||
| 730 | { |
||
| 731 | vec.X = vec.X < min.X ? min.X : vec.X > max.X ? max.X : vec.X; |
||
| 732 | vec.Y = vec.Y < min.Y ? min.Y : vec.Y > max.Y ? max.Y : vec.Y; |
||
| 733 | vec.Z = vec.X < min.Z ? min.Z : vec.Z > max.Z ? max.Z : vec.Z; |
||
| 734 | vec.W = vec.Y < min.W ? min.W : vec.W > max.W ? max.W : vec.W; |
||
| 735 | return vec; |
||
| 736 | } |
||
| 737 | |||
| 738 | /// <summary> |
||
| 739 | /// Clamp a vector to the given minimum and maximum vectors |
||
| 740 | /// </summary> |
||
| 741 | /// <param name="vec">Input vector</param> |
||
| 742 | /// <param name="min">Minimum vector</param> |
||
| 743 | /// <param name="max">Maximum vector</param> |
||
| 744 | /// <param name="result">The clamped vector</param> |
||
| 745 | public static void Clamp(ref Vector4d vec, ref Vector4d min, ref Vector4d max, out Vector4d result) |
||
| 746 | { |
||
| 747 | result.X = vec.X < min.X ? min.X : vec.X > max.X ? max.X : vec.X; |
||
| 748 | result.Y = vec.Y < min.Y ? min.Y : vec.Y > max.Y ? max.Y : vec.Y; |
||
| 749 | result.Z = vec.X < min.Z ? min.Z : vec.Z > max.Z ? max.Z : vec.Z; |
||
| 750 | result.W = vec.Y < min.W ? min.W : vec.W > max.W ? max.W : vec.W; |
||
| 751 | } |
||
| 752 | |||
| 753 | #endregion |
||
| 754 | |||
| 755 | #region Normalize |
||
| 756 | |||
| 757 | /// <summary> |
||
| 758 | /// Scale a vector to unit length |
||
| 759 | /// </summary> |
||
| 760 | /// <param name="vec">The input vector</param> |
||
| 761 | /// <returns>The normalized vector</returns> |
||
| 762 | public static Vector4d Normalize(Vector4d vec) |
||
| 763 | { |
||
| 764 | double scale = 1.0 / vec.Length; |
||
| 765 | vec.X *= scale; |
||
| 766 | vec.Y *= scale; |
||
| 767 | vec.Z *= scale; |
||
| 768 | vec.W *= scale; |
||
| 769 | return vec; |
||
| 770 | } |
||
| 771 | |||
| 772 | /// <summary> |
||
| 773 | /// Scale a vector to unit length |
||
| 774 | /// </summary> |
||
| 775 | /// <param name="vec">The input vector</param> |
||
| 776 | /// <param name="result">The normalized vector</param> |
||
| 777 | public static void Normalize(ref Vector4d vec, out Vector4d result) |
||
| 778 | { |
||
| 779 | double scale = 1.0 / vec.Length; |
||
| 780 | result.X = vec.X * scale; |
||
| 781 | result.Y = vec.Y * scale; |
||
| 782 | result.Z = vec.Z * scale; |
||
| 783 | result.W = vec.W * scale; |
||
| 784 | } |
||
| 785 | |||
| 786 | #endregion |
||
| 787 | |||
| 788 | #region NormalizeFast |
||
| 789 | |||
| 790 | /// <summary> |
||
| 791 | /// Scale a vector to approximately unit length |
||
| 792 | /// </summary> |
||
| 793 | /// <param name="vec">The input vector</param> |
||
| 794 | /// <returns>The normalized vector</returns> |
||
| 795 | public static Vector4d NormalizeFast(Vector4d vec) |
||
| 796 | { |
||
| 797 | double scale = MathHelper.InverseSqrtFast(vec.X * vec.X + vec.Y * vec.Y + vec.Z * vec.Z + vec.W * vec.W); |
||
| 798 | vec.X *= scale; |
||
| 799 | vec.Y *= scale; |
||
| 800 | vec.Z *= scale; |
||
| 801 | vec.W *= scale; |
||
| 802 | return vec; |
||
| 803 | } |
||
| 804 | |||
| 805 | /// <summary> |
||
| 806 | /// Scale a vector to approximately unit length |
||
| 807 | /// </summary> |
||
| 808 | /// <param name="vec">The input vector</param> |
||
| 809 | /// <param name="result">The normalized vector</param> |
||
| 810 | public static void NormalizeFast(ref Vector4d vec, out Vector4d result) |
||
| 811 | { |
||
| 812 | double scale = MathHelper.InverseSqrtFast(vec.X * vec.X + vec.Y * vec.Y + vec.Z * vec.Z + vec.W * vec.W); |
||
| 813 | result.X = vec.X * scale; |
||
| 814 | result.Y = vec.Y * scale; |
||
| 815 | result.Z = vec.Z * scale; |
||
| 816 | result.W = vec.W * scale; |
||
| 817 | } |
||
| 818 | |||
| 819 | #endregion |
||
| 820 | |||
| 821 | #region Dot |
||
| 822 | |||
| 823 | /// <summary> |
||
| 824 | /// Calculate the dot product of two vectors |
||
| 825 | /// </summary> |
||
| 826 | /// <param name="left">First operand</param> |
||
| 827 | /// <param name="right">Second operand</param> |
||
| 828 | /// <returns>The dot product of the two inputs</returns> |
||
| 829 | public static double Dot(Vector4d left, Vector4d right) |
||
| 830 | { |
||
| 831 | return left.X * right.X + left.Y * right.Y + left.Z * right.Z + left.W * right.W; |
||
| 832 | } |
||
| 833 | |||
| 834 | /// <summary> |
||
| 835 | /// Calculate the dot product of two vectors |
||
| 836 | /// </summary> |
||
| 837 | /// <param name="left">First operand</param> |
||
| 838 | /// <param name="right">Second operand</param> |
||
| 839 | /// <param name="result">The dot product of the two inputs</param> |
||
| 840 | public static void Dot(ref Vector4d left, ref Vector4d right, out double result) |
||
| 841 | { |
||
| 842 | result = left.X * right.X + left.Y * right.Y + left.Z * right.Z + left.W * right.W; |
||
| 843 | } |
||
| 844 | |||
| 845 | #endregion |
||
| 846 | |||
| 847 | #region Lerp |
||
| 848 | |||
| 849 | /// <summary> |
||
| 850 | /// Returns a new Vector that is the linear blend of the 2 given Vectors |
||
| 851 | /// </summary> |
||
| 852 | /// <param name="a">First input vector</param> |
||
| 853 | /// <param name="b">Second input vector</param> |
||
| 854 | /// <param name="blend">The blend factor. a when blend=0, b when blend=1.</param> |
||
| 855 | /// <returns>a when blend=0, b when blend=1, and a linear combination otherwise</returns> |
||
| 856 | public static Vector4d Lerp(Vector4d a, Vector4d b, double blend) |
||
| 857 | { |
||
| 858 | a.X = blend * (b.X - a.X) + a.X; |
||
| 859 | a.Y = blend * (b.Y - a.Y) + a.Y; |
||
| 860 | a.Z = blend * (b.Z - a.Z) + a.Z; |
||
| 861 | a.W = blend * (b.W - a.W) + a.W; |
||
| 862 | return a; |
||
| 863 | } |
||
| 864 | |||
| 865 | /// <summary> |
||
| 866 | /// Returns a new Vector that is the linear blend of the 2 given Vectors |
||
| 867 | /// </summary> |
||
| 868 | /// <param name="a">First input vector</param> |
||
| 869 | /// <param name="b">Second input vector</param> |
||
| 870 | /// <param name="blend">The blend factor. a when blend=0, b when blend=1.</param> |
||
| 871 | /// <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param> |
||
| 872 | public static void Lerp(ref Vector4d a, ref Vector4d b, double blend, out Vector4d result) |
||
| 873 | { |
||
| 874 | result.X = blend * (b.X - a.X) + a.X; |
||
| 875 | result.Y = blend * (b.Y - a.Y) + a.Y; |
||
| 876 | result.Z = blend * (b.Z - a.Z) + a.Z; |
||
| 877 | result.W = blend * (b.W - a.W) + a.W; |
||
| 878 | } |
||
| 879 | |||
| 880 | #endregion |
||
| 881 | |||
| 882 | #region Barycentric |
||
| 883 | |||
| 884 | /// <summary> |
||
| 885 | /// Interpolate 3 Vectors using Barycentric coordinates |
||
| 886 | /// </summary> |
||
| 887 | /// <param name="a">First input Vector</param> |
||
| 888 | /// <param name="b">Second input Vector</param> |
||
| 889 | /// <param name="c">Third input Vector</param> |
||
| 890 | /// <param name="u">First Barycentric Coordinate</param> |
||
| 891 | /// <param name="v">Second Barycentric Coordinate</param> |
||
| 892 | /// <returns>a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</returns> |
||
| 893 | public static Vector4d BaryCentric(Vector4d a, Vector4d b, Vector4d c, double u, double v) |
||
| 894 | { |
||
| 895 | return a + u * (b - a) + v * (c - a); |
||
| 896 | } |
||
| 897 | |||
| 898 | /// <summary>Interpolate 3 Vectors using Barycentric coordinates</summary> |
||
| 899 | /// <param name="a">First input Vector.</param> |
||
| 900 | /// <param name="b">Second input Vector.</param> |
||
| 901 | /// <param name="c">Third input Vector.</param> |
||
| 902 | /// <param name="u">First Barycentric Coordinate.</param> |
||
| 903 | /// <param name="v">Second Barycentric Coordinate.</param> |
||
| 904 | /// <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param> |
||
| 905 | public static void BaryCentric(ref Vector4d a, ref Vector4d b, ref Vector4d c, double u, double v, out Vector4d result) |
||
| 906 | { |
||
| 907 | result = a; // copy |
||
| 908 | |||
| 909 | Vector4d temp = b; // copy |
||
| 910 | Subtract(ref temp, ref a, out temp); |
||
| 911 | Multiply(ref temp, u, out temp); |
||
| 912 | Add(ref result, ref temp, out result); |
||
| 913 | |||
| 914 | temp = c; // copy |
||
| 915 | Subtract(ref temp, ref a, out temp); |
||
| 916 | Multiply(ref temp, v, out temp); |
||
| 917 | Add(ref result, ref temp, out result); |
||
| 918 | } |
||
| 919 | |||
| 920 | #endregion |
||
| 921 | |||
| 922 | #region Transform |
||
| 923 | |||
| 924 | /// <summary>Transform a Vector by the given Matrix</summary> |
||
| 925 | /// <param name="vec">The vector to transform</param> |
||
| 926 | /// <param name="mat">The desired transformation</param> |
||
| 927 | /// <returns>The transformed vector</returns> |
||
| 928 | public static Vector4d Transform(Vector4d vec, Matrix4d mat) |
||
| 929 | { |
||
| 930 | Vector4d result; |
||
| 931 | Transform(ref vec, ref mat, out result); |
||
| 932 | return result; |
||
| 933 | } |
||
| 934 | |||
| 935 | /// <summary>Transform a Vector by the given Matrix</summary> |
||
| 936 | /// <param name="vec">The vector to transform</param> |
||
| 937 | /// <param name="mat">The desired transformation</param> |
||
| 938 | /// <param name="result">The transformed vector</param> |
||
| 939 | public static void Transform(ref Vector4d vec, ref Matrix4d mat, out Vector4d result) |
||
| 940 | { |
||
| 941 | result = new Vector4d( |
||
| 942 | vec.X * mat.Row0.X + vec.Y * mat.Row1.X + vec.Z * mat.Row2.X + vec.W * mat.Row3.X, |
||
| 943 | vec.X * mat.Row0.Y + vec.Y * mat.Row1.Y + vec.Z * mat.Row2.Y + vec.W * mat.Row3.Y, |
||
| 944 | vec.X * mat.Row0.Z + vec.Y * mat.Row1.Z + vec.Z * mat.Row2.Z + vec.W * mat.Row3.Z, |
||
| 945 | vec.X * mat.Row0.W + vec.Y * mat.Row1.W + vec.Z * mat.Row2.W + vec.W * mat.Row3.W); |
||
| 946 | } |
||
| 947 | |||
| 948 | /// <summary> |
||
| 949 | /// Transforms a vector by a quaternion rotation. |
||
| 950 | /// </summary> |
||
| 951 | /// <param name="vec">The vector to transform.</param> |
||
| 952 | /// <param name="quat">The quaternion to rotate the vector by.</param> |
||
| 953 | /// <returns>The result of the operation.</returns> |
||
| 954 | public static Vector4d Transform(Vector4d vec, Quaterniond quat) |
||
| 955 | { |
||
| 956 | Vector4d result; |
||
| 957 | Transform(ref vec, ref quat, out result); |
||
| 958 | return result; |
||
| 959 | } |
||
| 960 | |||
| 961 | /// <summary> |
||
| 962 | /// Transforms a vector by a quaternion rotation. |
||
| 963 | /// </summary> |
||
| 964 | /// <param name="vec">The vector to transform.</param> |
||
| 965 | /// <param name="quat">The quaternion to rotate the vector by.</param> |
||
| 966 | /// <param name="result">The result of the operation.</param> |
||
| 967 | public static void Transform(ref Vector4d vec, ref Quaterniond quat, out Vector4d result) |
||
| 968 | { |
||
| 969 | Quaterniond v = new Quaterniond(vec.X, vec.Y, vec.Z, vec.W), i, t; |
||
| 970 | Quaterniond.Invert(ref quat, out i); |
||
| 971 | Quaterniond.Multiply(ref quat, ref v, out t); |
||
| 972 | Quaterniond.Multiply(ref t, ref i, out v); |
||
| 973 | |||
| 974 | result = new Vector4d(v.X, v.Y, v.Z, v.W); |
||
| 975 | } |
||
| 976 | |||
| 977 | #endregion |
||
| 978 | |||
| 979 | #endregion |
||
| 980 | |||
| 981 | #region Swizzle |
||
| 982 | |||
| 983 | /// <summary> |
||
| 984 | /// Gets or sets an OpenTK.Vector2d with the X and Y components of this instance. |
||
| 985 | /// </summary> |
||
| 986 | [XmlIgnore] |
||
| 987 | public Vector2d Xy { get { return new Vector2d(X, Y); } set { X = value.X; Y = value.Y; } } |
||
| 988 | |||
| 989 | /// <summary> |
||
| 990 | /// Gets or sets an OpenTK.Vector3d with the X, Y and Z components of this instance. |
||
| 991 | /// </summary> |
||
| 992 | [XmlIgnore] |
||
| 993 | public Vector3d Xyz { get { return new Vector3d(X, Y, Z); } set { X = value.X; Y = value.Y; Z = value.Z; } } |
||
| 994 | |||
| 995 | #endregion |
||
| 996 | |||
| 997 | #region Operators |
||
| 998 | |||
| 999 | /// <summary> |
||
| 1000 | /// Adds two instances. |
||
| 1001 | /// </summary> |
||
| 1002 | /// <param name="left">The first instance.</param> |
||
| 1003 | /// <param name="right">The second instance.</param> |
||
| 1004 | /// <returns>The result of the calculation.</returns> |
||
| 1005 | public static Vector4d operator +(Vector4d left, Vector4d right) |
||
| 1006 | { |
||
| 1007 | left.X += right.X; |
||
| 1008 | left.Y += right.Y; |
||
| 1009 | left.Z += right.Z; |
||
| 1010 | left.W += right.W; |
||
| 1011 | return left; |
||
| 1012 | } |
||
| 1013 | |||
| 1014 | /// <summary> |
||
| 1015 | /// Subtracts two instances. |
||
| 1016 | /// </summary> |
||
| 1017 | /// <param name="left">The first instance.</param> |
||
| 1018 | /// <param name="right">The second instance.</param> |
||
| 1019 | /// <returns>The result of the calculation.</returns> |
||
| 1020 | public static Vector4d operator -(Vector4d left, Vector4d right) |
||
| 1021 | { |
||
| 1022 | left.X -= right.X; |
||
| 1023 | left.Y -= right.Y; |
||
| 1024 | left.Z -= right.Z; |
||
| 1025 | left.W -= right.W; |
||
| 1026 | return left; |
||
| 1027 | } |
||
| 1028 | |||
| 1029 | /// <summary> |
||
| 1030 | /// Negates an instance. |
||
| 1031 | /// </summary> |
||
| 1032 | /// <param name="vec">The instance.</param> |
||
| 1033 | /// <returns>The result of the calculation.</returns> |
||
| 1034 | public static Vector4d operator -(Vector4d vec) |
||
| 1035 | { |
||
| 1036 | vec.X = -vec.X; |
||
| 1037 | vec.Y = -vec.Y; |
||
| 1038 | vec.Z = -vec.Z; |
||
| 1039 | vec.W = -vec.W; |
||
| 1040 | return vec; |
||
| 1041 | } |
||
| 1042 | |||
| 1043 | /// <summary> |
||
| 1044 | /// Multiplies an instance by a scalar. |
||
| 1045 | /// </summary> |
||
| 1046 | /// <param name="vec">The instance.</param> |
||
| 1047 | /// <param name="scale">The scalar.</param> |
||
| 1048 | /// <returns>The result of the calculation.</returns> |
||
| 1049 | public static Vector4d operator *(Vector4d vec, double scale) |
||
| 1050 | { |
||
| 1051 | vec.X *= scale; |
||
| 1052 | vec.Y *= scale; |
||
| 1053 | vec.Z *= scale; |
||
| 1054 | vec.W *= scale; |
||
| 1055 | return vec; |
||
| 1056 | } |
||
| 1057 | |||
| 1058 | /// <summary> |
||
| 1059 | /// Multiplies an instance by a scalar. |
||
| 1060 | /// </summary> |
||
| 1061 | /// <param name="scale">The scalar.</param> |
||
| 1062 | /// <param name="vec">The instance.</param> |
||
| 1063 | /// <returns>The result of the calculation.</returns> |
||
| 1064 | public static Vector4d operator *(double scale, Vector4d vec) |
||
| 1065 | { |
||
| 1066 | vec.X *= scale; |
||
| 1067 | vec.Y *= scale; |
||
| 1068 | vec.Z *= scale; |
||
| 1069 | vec.W *= scale; |
||
| 1070 | return vec; |
||
| 1071 | } |
||
| 1072 | |||
| 1073 | /// <summary> |
||
| 1074 | /// Divides an instance by a scalar. |
||
| 1075 | /// </summary> |
||
| 1076 | /// <param name="vec">The instance.</param> |
||
| 1077 | /// <param name="scale">The scalar.</param> |
||
| 1078 | /// <returns>The result of the calculation.</returns> |
||
| 1079 | public static Vector4d operator /(Vector4d vec, double scale) |
||
| 1080 | { |
||
| 1081 | double mult = 1 / scale; |
||
| 1082 | vec.X *= mult; |
||
| 1083 | vec.Y *= mult; |
||
| 1084 | vec.Z *= mult; |
||
| 1085 | vec.W *= mult; |
||
| 1086 | return vec; |
||
| 1087 | } |
||
| 1088 | |||
| 1089 | /// <summary> |
||
| 1090 | /// Compares two instances for equality. |
||
| 1091 | /// </summary> |
||
| 1092 | /// <param name="left">The first instance.</param> |
||
| 1093 | /// <param name="right">The second instance.</param> |
||
| 1094 | /// <returns>True, if left equals right; false otherwise.</returns> |
||
| 1095 | public static bool operator ==(Vector4d left, Vector4d right) |
||
| 1096 | { |
||
| 1097 | return left.Equals(right); |
||
| 1098 | } |
||
| 1099 | |||
| 1100 | /// <summary> |
||
| 1101 | /// Compares two instances for inequality. |
||
| 1102 | /// </summary> |
||
| 1103 | /// <param name="left">The first instance.</param> |
||
| 1104 | /// <param name="right">The second instance.</param> |
||
| 1105 | /// <returns>True, if left does not equa lright; false otherwise.</returns> |
||
| 1106 | public static bool operator !=(Vector4d left, Vector4d right) |
||
| 1107 | { |
||
| 1108 | return !left.Equals(right); |
||
| 1109 | } |
||
| 1110 | |||
| 1111 | /// <summary> |
||
| 1112 | /// Returns a pointer to the first element of the specified instance. |
||
| 1113 | /// </summary> |
||
| 1114 | /// <param name="v">The instance.</param> |
||
| 1115 | /// <returns>A pointer to the first element of v.</returns> |
||
| 1116 | [CLSCompliant(false)] |
||
| 1117 | unsafe public static explicit operator double*(Vector4d v) |
||
| 1118 | { |
||
| 1119 | return &v.X; |
||
| 1120 | } |
||
| 1121 | |||
| 1122 | /// <summary> |
||
| 1123 | /// Returns a pointer to the first element of the specified instance. |
||
| 1124 | /// </summary> |
||
| 1125 | /// <param name="v">The instance.</param> |
||
| 1126 | /// <returns>A pointer to the first element of v.</returns> |
||
| 1127 | public static explicit operator IntPtr(Vector4d v) |
||
| 1128 | { |
||
| 1129 | unsafe |
||
| 1130 | { |
||
| 1131 | return (IntPtr)(&v.X); |
||
| 1132 | } |
||
| 1133 | } |
||
| 1134 | |||
| 1135 | /// <summary>Converts OpenTK.Vector4 to OpenTK.Vector4d.</summary> |
||
| 1136 | /// <param name="v4">The Vector4 to convert.</param> |
||
| 1137 | /// <returns>The resulting Vector4d.</returns> |
||
| 1138 | public static explicit operator Vector4d(Vector4 v4) |
||
| 1139 | { |
||
| 1140 | return new Vector4d(v4.X, v4.Y, v4.Z, v4.W); |
||
| 1141 | } |
||
| 1142 | |||
| 1143 | /// <summary>Converts OpenTK.Vector4d to OpenTK.Vector4.</summary> |
||
| 1144 | /// <param name="v4d">The Vector4d to convert.</param> |
||
| 1145 | /// <returns>The resulting Vector4.</returns> |
||
| 1146 | public static explicit operator Vector4(Vector4d v4d) |
||
| 1147 | { |
||
| 1148 | return new Vector4((float)v4d.X, (float)v4d.Y, (float)v4d.Z, (float)v4d.W); |
||
| 1149 | } |
||
| 1150 | |||
| 1151 | #endregion |
||
| 1152 | |||
| 1153 | #region Overrides |
||
| 1154 | |||
| 1155 | #region public override string ToString() |
||
| 1156 | |||
| 1157 | /// <summary> |
||
| 1158 | /// Returns a System.String that represents the current Vector4d. |
||
| 1159 | /// </summary> |
||
| 1160 | /// <returns></returns> |
||
| 1161 | public override string ToString() |
||
| 1162 | { |
||
| 1163 | return String.Format("({0}, {1}, {2}, {3})", X, Y, Z, W); |
||
| 1164 | } |
||
| 1165 | |||
| 1166 | #endregion |
||
| 1167 | |||
| 1168 | #region public override int GetHashCode() |
||
| 1169 | |||
| 1170 | /// <summary> |
||
| 1171 | /// Returns the hashcode for this instance. |
||
| 1172 | /// </summary> |
||
| 1173 | /// <returns>A System.Int32 containing the unique hashcode for this instance.</returns> |
||
| 1174 | public override int GetHashCode() |
||
| 1175 | { |
||
| 1176 | return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode() ^ W.GetHashCode(); |
||
| 1177 | } |
||
| 1178 | |||
| 1179 | #endregion |
||
| 1180 | |||
| 1181 | #region public override bool Equals(object obj) |
||
| 1182 | |||
| 1183 | /// <summary> |
||
| 1184 | /// Indicates whether this instance and a specified object are equal. |
||
| 1185 | /// </summary> |
||
| 1186 | /// <param name="obj">The object to compare to.</param> |
||
| 1187 | /// <returns>True if the instances are equal; false otherwise.</returns> |
||
| 1188 | public override bool Equals(object obj) |
||
| 1189 | { |
||
| 1190 | if (!(obj is Vector4d)) |
||
| 1191 | return false; |
||
| 1192 | |||
| 1193 | return this.Equals((Vector4d)obj); |
||
| 1194 | } |
||
| 1195 | |||
| 1196 | #endregion |
||
| 1197 | |||
| 1198 | #endregion |
||
| 1199 | |||
| 1200 | #endregion |
||
| 1201 | |||
| 1202 | #region IEquatable<Vector4d> Members |
||
| 1203 | |||
| 1204 | /// <summary>Indicates whether the current vector is equal to another vector.</summary> |
||
| 1205 | /// <param name="other">A vector to compare with this vector.</param> |
||
| 1206 | /// <returns>true if the current vector is equal to the vector parameter; otherwise, false.</returns> |
||
| 1207 | public bool Equals(Vector4d other) |
||
| 1208 | { |
||
| 1209 | return |
||
| 1210 | X == other.X && |
||
| 1211 | Y == other.Y && |
||
| 1212 | Z == other.Z && |
||
| 1213 | W == other.W; |
||
| 1214 | } |
||
| 1215 | |||
| 1216 | #endregion |
||
| 1217 | } |
||
| 1218 | } |