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Rev Author Line No. Line
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uniform sampler2D Diffuse;
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 vColor;
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varying vec2 vTexCoord;
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void main()
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{
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	gl_FragColor = texture2D(Diffuse, vTexCoord.xy);
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	//gl_FragColor = vec4(0.63671875, 0.76, 0.22, 1.0);
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	//gl_FragColor = vec4(v_texcoord.x, v_texcoord.y, 0.22, 1.0);
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	//gl_FragColor = v_color;
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}
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