Rev 218 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 215 | chris | 1 | |
| 218 | chris | 2 | uniform sampler2D Diffuse; |
| 215 | chris | 3 | |
| 235 | chris | 4 | #ifdef GL_ES |
| 215 | chris | 5 | precision mediump float; |
| 235 | chris | 6 | #endif |
| 215 | chris | 7 | |
| 235 | chris | 8 | varying vec4 vColor; |
| 9 | varying vec2 vTexCoord; |
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| 215 | chris | 10 | |
| 11 | void main() |
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| 12 | { |
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| 235 | chris | 13 | gl_FragColor = texture2D(Diffuse, vTexCoord.xy); |
| 215 | chris | 14 | //gl_FragColor = vec4(0.63671875, 0.76, 0.22, 1.0); |
| 15 | //gl_FragColor = vec4(v_texcoord.x, v_texcoord.y, 0.22, 1.0); |
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| 16 | //gl_FragColor = v_color; |
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| 17 | } |
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| 18 |