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Uses of Package com.badlogic.gdx.audio (libgdx API)
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<B>Uses of Package<br>com.badlogic.gdx.audio</B></H2>
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Packages that use <A HREF="../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx"><B>com.badlogic.gdx</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.badlogic.gdx.assets.loaders"><B>com.badlogic.gdx.assets.loaders</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<A NAME="com.badlogic.gdx"><!-- --></A>
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Classes in <A HREF="../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A> used by <A HREF="../../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/audio/class-use/AudioDevice.html#com.badlogic.gdx"><B>AudioDevice</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates an audio device in 44.1khz mono or stereo mode.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/audio/class-use/AudioRecorder.html#com.badlogic.gdx"><B>AudioRecorder</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An AudioRecorder allows to record input from an audio device.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/audio/class-use/Music.html#com.badlogic.gdx"><B>Music</B></A></B>
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 A Music instance represents a streamed audio file.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/audio/class-use/Sound.html#com.badlogic.gdx"><B>Sound</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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 A Sound is a short audio clip that can be played numerous times in parallel.</TD>
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Classes in <A HREF="../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A> used by <A HREF="../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/audio/class-use/Music.html#com.badlogic.gdx.assets.loaders"><B>Music</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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 A Music instance represents a streamed audio file.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/audio/class-use/Sound.html#com.badlogic.gdx.assets.loaders"><B>Sound</B></A></B>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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 A Sound is a short audio clip that can be played numerous times in parallel.</TD>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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