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| 104 | <H2> |
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| 106 | com.badlogic.gdx</FONT> |
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| 107 | <BR> |
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| 108 | Class Graphics.BufferFormat</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.Graphics.BufferFormat</B> |
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| 112 | </PRE> |
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| 113 | <DL> |
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| 114 | <DT><B>Enclosing interface:</B><DD><A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A></DD> |
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| 115 | </DL> |
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| 116 | <HR> |
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| 117 | <DL> |
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| 118 | <DT><PRE>public static class <B>Graphics.BufferFormat</B><DT>extends java.lang.Object</DL> |
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| 119 | </PRE> |
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| 120 | |||
| 121 | <P> |
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| 122 | Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples. |
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| 123 | <P> |
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| 124 | |||
| 125 | <P> |
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| 126 | <HR> |
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| 127 | |||
| 128 | <P> |
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| 129 | <!-- =========== FIELD SUMMARY =========== --> |
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| 130 | |||
| 131 | <A NAME="field_summary"><!-- --></A> |
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| 132 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 133 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 134 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 135 | <B>Field Summary</B></FONT></TH> |
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| 136 | </TR> |
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| 137 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 138 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 139 | <CODE> int</CODE></FONT></TD> |
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| 140 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#a">a</A></B></CODE> |
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| 141 | |||
| 142 | <BR> |
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| 143 | number of bits per color channel</TD> |
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| 144 | </TR> |
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| 145 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 146 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 147 | <CODE> int</CODE></FONT></TD> |
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| 148 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#b">b</A></B></CODE> |
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| 149 | |||
| 150 | <BR> |
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| 151 | number of bits per color channel</TD> |
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| 152 | </TR> |
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| 153 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 154 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 155 | <CODE> boolean</CODE></FONT></TD> |
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| 156 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#coverageSampling">coverageSampling</A></B></CODE> |
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| 157 | |||
| 158 | <BR> |
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| 159 | whether coverage sampling anti-aliasing is used.</TD> |
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| 160 | </TR> |
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| 161 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 162 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 163 | <CODE> int</CODE></FONT></TD> |
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| 164 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#depth">depth</A></B></CODE> |
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| 165 | |||
| 166 | <BR> |
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| 167 | number of bits for depth and stencil buffer</TD> |
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| 168 | </TR> |
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| 169 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 170 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 171 | <CODE> int</CODE></FONT></TD> |
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| 172 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#g">g</A></B></CODE> |
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| 173 | |||
| 174 | <BR> |
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| 175 | number of bits per color channel</TD> |
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| 176 | </TR> |
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| 177 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 178 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 179 | <CODE> int</CODE></FONT></TD> |
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| 180 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#r">r</A></B></CODE> |
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| 181 | |||
| 182 | <BR> |
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| 183 | number of bits per color channel</TD> |
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| 184 | </TR> |
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| 185 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 186 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 187 | <CODE> int</CODE></FONT></TD> |
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| 188 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#samples">samples</A></B></CODE> |
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| 189 | |||
| 190 | <BR> |
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| 191 | number of samples for MSAA</TD> |
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| 192 | </TR> |
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| 193 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 194 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 195 | <CODE> int</CODE></FONT></TD> |
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| 196 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#stencil">stencil</A></B></CODE> |
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| 197 | |||
| 198 | <BR> |
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| 199 | number of bits for depth and stencil buffer</TD> |
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| 200 | </TR> |
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| 201 | </TABLE> |
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| 202 | |
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| 203 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 204 | |||
| 205 | <A NAME="constructor_summary"><!-- --></A> |
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| 206 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 207 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 208 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 209 | <B>Constructor Summary</B></FONT></TH> |
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| 210 | </TR> |
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| 211 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 212 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#Graphics.BufferFormat(int, int, int, int, int, int, int, boolean)">Graphics.BufferFormat</A></B>(int r, |
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| 213 | int g, |
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| 214 | int b, |
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| 215 | int a, |
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| 216 | int depth, |
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| 217 | int stencil, |
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| 218 | int samples, |
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| 219 | boolean coverageSampling)</CODE> |
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| 220 | |||
| 221 | <BR> |
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| 222 | </TD> |
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| 223 | </TR> |
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| 224 | </TABLE> |
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| 225 | |
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| 226 | <!-- ========== METHOD SUMMARY =========== --> |
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| 227 | |||
| 228 | <A NAME="method_summary"><!-- --></A> |
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| 229 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 230 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 231 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 232 | <B>Method Summary</B></FONT></TH> |
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| 233 | </TR> |
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| 234 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 235 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 236 | <CODE> java.lang.String</CODE></FONT></TD> |
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| 237 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#toString()">toString</A></B>()</CODE> |
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| 238 | |||
| 239 | <BR> |
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| 240 | </TD> |
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| 241 | </TR> |
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| 242 | </TABLE> |
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| 243 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
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| 244 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 245 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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| 246 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
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| 247 | </TR> |
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| 248 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 249 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD> |
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| 250 | </TR> |
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| 251 | </TABLE> |
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| 252 | |
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| 253 | <P> |
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| 254 | |||
| 255 | <!-- ============ FIELD DETAIL =========== --> |
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| 256 | |||
| 257 | <A NAME="field_detail"><!-- --></A> |
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| 258 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 259 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 260 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 261 | <B>Field Detail</B></FONT></TH> |
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| 262 | </TR> |
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| 263 | </TABLE> |
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| 264 | |||
| 265 | <A NAME="r"><!-- --></A><H3> |
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| 266 | r</H3> |
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| 267 | <PRE> |
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| 268 | public final int <B>r</B></PRE> |
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| 269 | <DL> |
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| 270 | <DD>number of bits per color channel |
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| 271 | <P> |
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| 272 | <DL> |
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| 273 | </DL> |
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| 274 | </DL> |
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| 275 | <HR> |
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| 276 | |||
| 277 | <A NAME="g"><!-- --></A><H3> |
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| 278 | g</H3> |
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| 279 | <PRE> |
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| 280 | public final int <B>g</B></PRE> |
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| 281 | <DL> |
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| 282 | <DD>number of bits per color channel |
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| 283 | <P> |
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| 284 | <DL> |
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| 285 | </DL> |
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| 286 | </DL> |
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| 287 | <HR> |
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| 288 | |||
| 289 | <A NAME="b"><!-- --></A><H3> |
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| 290 | b</H3> |
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| 291 | <PRE> |
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| 292 | public final int <B>b</B></PRE> |
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| 293 | <DL> |
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| 294 | <DD>number of bits per color channel |
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| 295 | <P> |
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| 296 | <DL> |
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| 297 | </DL> |
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| 298 | </DL> |
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| 299 | <HR> |
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| 300 | |||
| 301 | <A NAME="a"><!-- --></A><H3> |
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| 302 | a</H3> |
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| 303 | <PRE> |
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| 304 | public final int <B>a</B></PRE> |
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| 305 | <DL> |
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| 306 | <DD>number of bits per color channel |
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| 307 | <P> |
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| 308 | <DL> |
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| 309 | </DL> |
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| 310 | </DL> |
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| 311 | <HR> |
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| 312 | |||
| 313 | <A NAME="depth"><!-- --></A><H3> |
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| 314 | depth</H3> |
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| 315 | <PRE> |
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| 316 | public final int <B>depth</B></PRE> |
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| 317 | <DL> |
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| 318 | <DD>number of bits for depth and stencil buffer |
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| 319 | <P> |
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| 320 | <DL> |
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| 321 | </DL> |
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| 322 | </DL> |
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| 323 | <HR> |
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| 324 | |||
| 325 | <A NAME="stencil"><!-- --></A><H3> |
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| 326 | stencil</H3> |
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| 327 | <PRE> |
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| 328 | public final int <B>stencil</B></PRE> |
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| 329 | <DL> |
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| 330 | <DD>number of bits for depth and stencil buffer |
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| 331 | <P> |
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| 332 | <DL> |
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| 333 | </DL> |
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| 334 | </DL> |
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| 335 | <HR> |
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| 336 | |||
| 337 | <A NAME="samples"><!-- --></A><H3> |
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| 338 | samples</H3> |
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| 339 | <PRE> |
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| 340 | public final int <B>samples</B></PRE> |
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| 341 | <DL> |
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| 342 | <DD>number of samples for MSAA |
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| 343 | <P> |
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| 344 | <DL> |
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| 345 | </DL> |
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| 346 | </DL> |
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| 347 | <HR> |
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| 348 | |||
| 349 | <A NAME="coverageSampling"><!-- --></A><H3> |
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| 350 | coverageSampling</H3> |
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| 351 | <PRE> |
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| 352 | public final boolean <B>coverageSampling</B></PRE> |
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| 353 | <DL> |
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| 354 | <DD>whether coverage sampling anti-aliasing is used. in that case you have to clear the coverage buffer as well! |
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| 355 | <P> |
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| 356 | <DL> |
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| 357 | </DL> |
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| 358 | </DL> |
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| 359 | |||
| 360 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
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| 361 | |||
| 362 | <A NAME="constructor_detail"><!-- --></A> |
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| 363 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 364 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 365 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 366 | <B>Constructor Detail</B></FONT></TH> |
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| 367 | </TR> |
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| 368 | </TABLE> |
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| 369 | |||
| 370 | <A NAME="Graphics.BufferFormat(int, int, int, int, int, int, int, boolean)"><!-- --></A><H3> |
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| 371 | Graphics.BufferFormat</H3> |
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| 372 | <PRE> |
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| 373 | public <B>Graphics.BufferFormat</B>(int r, |
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| 374 | int g, |
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| 375 | int b, |
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| 376 | int a, |
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| 377 | int depth, |
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| 378 | int stencil, |
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| 379 | int samples, |
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| 380 | boolean coverageSampling)</PRE> |
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| 381 | <DL> |
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| 382 | </DL> |
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| 383 | |||
| 384 | <!-- ============ METHOD DETAIL ========== --> |
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| 385 | |||
| 386 | <A NAME="method_detail"><!-- --></A> |
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| 387 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 388 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 389 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 390 | <B>Method Detail</B></FONT></TH> |
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| 391 | </TR> |
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| 392 | </TABLE> |
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| 393 | |||
| 394 | <A NAME="toString()"><!-- --></A><H3> |
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| 395 | toString</H3> |
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| 396 | <PRE> |
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| 397 | public java.lang.String <B>toString</B>()</PRE> |
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| 398 | <DL> |
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| 399 | <DD><DL> |
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| 400 | <DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL> |
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| 401 | </DD> |
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| 402 | <DD><DL> |
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| 403 | </DL> |
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| 404 | </DD> |
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| 405 | </DL> |
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| 406 | <!-- ========= END OF CLASS DATA ========= --> |
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| 407 | <HR> |
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| 408 | |||
| 409 | |||
| 410 | <!-- ======= START OF BOTTOM NAVBAR ====== --> |
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| 412 | <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> |
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| 418 | <TR ALIGN="center" VALIGN="top"> |
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| 419 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 431 | libgdx API</EM> |
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| 458 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 460 | DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 469 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
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