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Graphics.BufferFormat (libgdx API)
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com.badlogic.gdx</FONT>
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Class Graphics.BufferFormat</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.Graphics.BufferFormat</B>
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</PRE>
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<DL>
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<DT><B>Enclosing interface:</B><DD><A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A></DD>
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<DT><PRE>public static class <B>Graphics.BufferFormat</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#a">a</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits per color channel</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#b">b</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits per color channel</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#coverageSampling">coverageSampling</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;whether coverage sampling anti-aliasing is used.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#depth">depth</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits for depth and stencil buffer</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#g">g</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits per color channel</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#r">r</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits per color channel</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#samples">samples</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of samples for MSAA</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#stencil">stencil</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits for depth and stencil buffer</TD>
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</TR>
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</TABLE>
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&nbsp;
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#Graphics.BufferFormat(int, int, int, int, int, int, int, boolean)">Graphics.BufferFormat</A></B>(int&nbsp;r,
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                      int&nbsp;g,
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                      int&nbsp;b,
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                      int&nbsp;a,
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                      int&nbsp;depth,
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                      int&nbsp;stencil,
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                      int&nbsp;samples,
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                      boolean&nbsp;coverageSampling)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
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<B>Method Summary</B></FONT></TH>
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<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#toString()">toString</A></B>()</CODE>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
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&nbsp;
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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<A NAME="r"><!-- --></A><H3>
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r</H3>
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<PRE>
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public final int <B>r</B></PRE>
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<DL>
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<DD>number of bits per color channel
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="g"><!-- --></A><H3>
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g</H3>
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<PRE>
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public final int <B>g</B></PRE>
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<DL>
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<DD>number of bits per color channel
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="b"><!-- --></A><H3>
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b</H3>
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<PRE>
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public final int <B>b</B></PRE>
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<DL>
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<DD>number of bits per color channel
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="a"><!-- --></A><H3>
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a</H3>
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<PRE>
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public final int <B>a</B></PRE>
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<DL>
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<DD>number of bits per color channel
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="depth"><!-- --></A><H3>
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depth</H3>
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<PRE>
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public final int <B>depth</B></PRE>
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<DL>
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<DD>number of bits for depth and stencil buffer
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="stencil"><!-- --></A><H3>
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stencil</H3>
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<PRE>
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public final int <B>stencil</B></PRE>
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<DL>
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<DD>number of bits for depth and stencil buffer
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="samples"><!-- --></A><H3>
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samples</H3>
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<PRE>
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public final int <B>samples</B></PRE>
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<DL>
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<DD>number of samples for MSAA
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="coverageSampling"><!-- --></A><H3>
350
coverageSampling</H3>
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<PRE>
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public final boolean <B>coverageSampling</B></PRE>
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<DL>
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<DD>whether coverage sampling anti-aliasing is used. in that case you have to clear the coverage buffer as well!
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<P>
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<DL>
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</DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="Graphics.BufferFormat(int, int, int, int, int, int, int, boolean)"><!-- --></A><H3>
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Graphics.BufferFormat</H3>
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<PRE>
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public <B>Graphics.BufferFormat</B>(int&nbsp;r,
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                             int&nbsp;g,
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                             int&nbsp;b,
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                             int&nbsp;a,
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                             int&nbsp;depth,
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                             int&nbsp;stencil,
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                             int&nbsp;samples,
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                             boolean&nbsp;coverageSampling)</PRE>
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<A NAME="toString()"><!-- --></A><H3>
395
toString</H3>
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<PRE>
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public java.lang.String <B>toString</B>()</PRE>
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<DL>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
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libgdx API</EM>
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