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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jun 03 02:18:08 CEST 2012 --> |
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| 6 | <TITLE> |
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| 7 | Input (libgdx API) |
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| 10 | <META NAME="date" CONTENT="2012-06-03"> |
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| 18 | parent.document.title="Input (libgdx API)"; |
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| 40 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 41 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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| 42 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
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| 43 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Input.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 52 | |||
| 53 | libgdx API |
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| 54 | <style> |
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| 56 | pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif } |
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| 57 | h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold } |
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| 58 | .TableHeadingColor { background:#EEEEFF; } |
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| 59 | a { text-decoration:none } |
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| 60 | a:hover { text-decoration:underline } |
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| 61 | a:link, a:visited { color:blue } |
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| 71 | <TR> |
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| 72 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 73 | <A HREF="../../../com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx"><B>PREV CLASS</B></A> |
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| 74 | <A HREF="../../../com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx"><B>NEXT CLASS</B></A></FONT></TD> |
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| 75 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 76 | <A HREF="../../../index.html?com/badlogic/gdx/Input.html" target="_top"><B>FRAMES</B></A> |
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| 77 | <A HREF="Input.html" target="_top"><B>NO FRAMES</B></A> |
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| 78 | <SCRIPT type="text/javascript"> |
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| 79 | <!-- |
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| 80 | if(window==top) { |
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| 81 | document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 82 | } |
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| 83 | //--> |
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| 84 | </SCRIPT> |
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| 85 | <NOSCRIPT> |
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| 86 | <A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 91 | </TR> |
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| 92 | <TR> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 95 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 96 | DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 97 | </TR> |
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| 98 | </TABLE> |
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| 99 | <A NAME="skip-navbar_top"></A> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 101 | |||
| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx</FONT> |
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| 107 | <BR> |
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| 108 | Interface Input</H2> |
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| 109 | <DL> |
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| 110 | <DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A></DD> |
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| 111 | </DL> |
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| 112 | <HR> |
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| 113 | <DL> |
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| 114 | <DT><PRE>public interface <B>Input</B></DL> |
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| 115 | </PRE> |
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| 116 | |||
| 117 | <P> |
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| 118 | <p> |
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| 119 | Interface to the input facilities. This allows to poll the state of the keyboard, touch screen and accelerometer. On the |
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| 120 | desktop the touch screen is replaced by mouse input, the accelerometer is of course not available. |
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| 121 | </p> |
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| 122 | |||
| 123 | <p> |
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| 124 | Additionally one can process events with an <A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A> with this module. You can set the InputProcessor via the |
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| 125 | <A HREF="../../../com/badlogic/gdx/Input.html#setInputProcessor(com.badlogic.gdx.InputProcessor)"><CODE>setInputProcessor(InputProcessor)</CODE></A> method. It will be called before the <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#render()"><CODE>ApplicationListener.render()</CODE></A> method in |
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| 126 | each frame. |
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| 127 | </p> |
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| 128 | |||
| 129 | <p> |
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| 130 | Keyboard keys are translated to the constants in <A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A> transparantely on all systems. Do not use system specific key |
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| 131 | constants. |
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| 132 | </p> |
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| 133 | |||
| 134 | <p> |
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| 135 | The class also offers methods to let the phone vibrate as well as getting compass readings. |
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| 136 | </p> |
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| 137 | <P> |
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| 138 | |||
| 139 | <P> |
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| 140 | <DL> |
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| 141 | <DT><B>Author:</B></DT> |
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| 142 | <DD>mzechner</DD> |
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| 143 | </DL> |
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| 144 | <HR> |
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| 145 | |||
| 146 | <P> |
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| 147 | <!-- ======== NESTED CLASS SUMMARY ======== --> |
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| 148 | |||
| 149 | <A NAME="nested_class_summary"><!-- --></A> |
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| 150 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 151 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 152 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 153 | <B>Nested Class Summary</B></FONT></TH> |
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| 154 | </TR> |
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| 155 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 156 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 157 | <CODE>static class</CODE></FONT></TD> |
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| 158 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</A></B></CODE> |
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| 159 | |||
| 160 | <BR> |
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| 161 | Mouse buttons.</TD> |
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| 162 | </TR> |
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| 163 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 164 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 165 | <CODE>static class</CODE></FONT></TD> |
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| 166 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A></B></CODE> |
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| 167 | |||
| 168 | <BR> |
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| 169 | Keys.</TD> |
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| 170 | </TR> |
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| 171 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 172 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 173 | <CODE>static class</CODE></FONT></TD> |
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| 174 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx">Input.Orientation</A></B></CODE> |
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| 175 | |||
| 176 | <BR> |
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| 177 | </TD> |
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| 178 | </TR> |
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| 179 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 180 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 181 | <CODE>static class</CODE></FONT></TD> |
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| 182 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx">Input.Peripheral</A></B></CODE> |
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| 183 | |||
| 184 | <BR> |
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| 185 | Enumeration of potentially available peripherals.</TD> |
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| 186 | </TR> |
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| 187 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 188 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 189 | <CODE>static interface</CODE></FONT></TD> |
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| 190 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener</A></B></CODE> |
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| 191 | |||
| 192 | <BR> |
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| 193 | Callback interface for <A HREF="../../../com/badlogic/gdx/Input.html#getTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)"><CODE>getTextInput(TextInputListener, String, String)</CODE></A></TD> |
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| 194 | </TR> |
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| 195 | </TABLE> |
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| 196 | |
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| 197 | <!-- ========== METHOD SUMMARY =========== --> |
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| 198 | |||
| 199 | <A NAME="method_summary"><!-- --></A> |
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| 200 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 201 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 202 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 203 | <B>Method Summary</B></FONT></TH> |
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| 204 | </TR> |
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| 205 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 206 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 207 | <CODE> void</CODE></FONT></TD> |
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| 208 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#cancelVibrate()">cancelVibrate</A></B>()</CODE> |
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| 209 | |||
| 210 | <BR> |
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| 211 | Stops the vibrator</TD> |
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| 212 | </TR> |
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| 213 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 214 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 215 | <CODE> float</CODE></FONT></TD> |
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| 216 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getAccelerometerX()">getAccelerometerX</A></B>()</CODE> |
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| 217 | |||
| 218 | <BR> |
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| 219 | </TD> |
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| 220 | </TR> |
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| 221 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 222 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 223 | <CODE> float</CODE></FONT></TD> |
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| 224 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getAccelerometerY()">getAccelerometerY</A></B>()</CODE> |
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| 225 | |||
| 226 | <BR> |
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| 227 | </TD> |
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| 228 | </TR> |
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| 229 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 230 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 231 | <CODE> float</CODE></FONT></TD> |
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| 232 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getAccelerometerZ()">getAccelerometerZ</A></B>()</CODE> |
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| 233 | |||
| 234 | <BR> |
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| 235 | </TD> |
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| 236 | </TR> |
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| 237 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 238 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 239 | <CODE> float</CODE></FONT></TD> |
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| 240 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getAzimuth()">getAzimuth</A></B>()</CODE> |
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| 241 | |||
| 242 | <BR> |
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| 243 | The azimuth is the angle of the device's orientation around the z-axis.</TD> |
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| 244 | </TR> |
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| 245 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 246 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 247 | <CODE> long</CODE></FONT></TD> |
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| 248 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getCurrentEventTime()">getCurrentEventTime</A></B>()</CODE> |
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| 249 | |||
| 250 | <BR> |
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| 251 | </TD> |
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| 252 | </TR> |
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| 253 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 254 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 255 | <CODE> int</CODE></FONT></TD> |
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| 256 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getDeltaX()">getDeltaX</A></B>()</CODE> |
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| 257 | |||
| 258 | <BR> |
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| 259 | </TD> |
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| 260 | </TR> |
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| 261 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 262 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 263 | <CODE> int</CODE></FONT></TD> |
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| 264 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getDeltaX(int)">getDeltaX</A></B>(int pointer)</CODE> |
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| 265 | |||
| 266 | <BR> |
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| 267 | </TD> |
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| 268 | </TR> |
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| 269 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 270 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 271 | <CODE> int</CODE></FONT></TD> |
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| 272 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getDeltaY()">getDeltaY</A></B>()</CODE> |
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| 273 | |||
| 274 | <BR> |
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| 275 | </TD> |
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| 276 | </TR> |
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| 277 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 278 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 279 | <CODE> int</CODE></FONT></TD> |
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| 280 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getDeltaY(int)">getDeltaY</A></B>(int pointer)</CODE> |
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| 281 | |||
| 282 | <BR> |
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| 283 | </TD> |
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| 284 | </TR> |
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| 285 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 286 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 287 | <CODE> <A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></FONT></TD> |
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| 288 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getInputProcessor()">getInputProcessor</A></B>()</CODE> |
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| 289 | |||
| 290 | <BR> |
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| 291 | </TD> |
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| 292 | </TR> |
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| 293 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 294 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 295 | <CODE> <A HREF="../../../com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx">Input.Orientation</A></CODE></FONT></TD> |
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| 296 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getNativeOrientation()">getNativeOrientation</A></B>()</CODE> |
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| 297 | |||
| 298 | <BR> |
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| 299 | </TD> |
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| 300 | </TR> |
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| 301 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 302 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 303 | <CODE> float</CODE></FONT></TD> |
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| 304 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getPitch()">getPitch</A></B>()</CODE> |
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| 305 | |||
| 306 | <BR> |
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| 307 | The pitch is the angle of the device's orientation around the x-axis.</TD> |
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| 308 | </TR> |
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| 309 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 310 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 311 | <CODE> void</CODE></FONT></TD> |
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| 312 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getPlaceholderTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)">getPlaceholderTextInput</A></B>(<A HREF="../../../com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener</A> listener, |
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| 313 | java.lang.String title, |
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| 314 | java.lang.String placeholder)</CODE> |
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| 315 | |||
| 316 | <BR> |
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| 317 | System dependent method to input a string of text.</TD> |
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| 318 | </TR> |
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| 319 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 320 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 321 | <CODE> float</CODE></FONT></TD> |
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| 322 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getRoll()">getRoll</A></B>()</CODE> |
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| 323 | |||
| 324 | <BR> |
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| 325 | The roll is the angle of the device's orientation around the y-axis.</TD> |
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| 326 | </TR> |
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| 327 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 328 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 329 | <CODE> int</CODE></FONT></TD> |
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| 330 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getRotation()">getRotation</A></B>()</CODE> |
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| 331 | |||
| 332 | <BR> |
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| 333 | </TD> |
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| 334 | </TR> |
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| 335 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 336 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 337 | <CODE> void</CODE></FONT></TD> |
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| 338 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getRotationMatrix(float[])">getRotationMatrix</A></B>(float[] matrix)</CODE> |
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| 339 | |||
| 340 | <BR> |
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| 341 | Returns the rotation matrix describing the devices rotation as per <a href="http://developer.android.com/reference/android/hardware/SensorManager.html#getRotationMatrix(float[], float[], float[], float[])">SensorManager#getRotationMatrix(float[], float[], float[], float[])</a>.</TD> |
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| 342 | </TR> |
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| 343 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 344 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 345 | <CODE> void</CODE></FONT></TD> |
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| 346 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)">getTextInput</A></B>(<A HREF="../../../com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener</A> listener, |
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| 347 | java.lang.String title, |
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| 348 | java.lang.String text)</CODE> |
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| 349 | |||
| 350 | <BR> |
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| 351 | System dependent method to input a string of text.</TD> |
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| 352 | </TR> |
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| 353 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 354 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 355 | <CODE> int</CODE></FONT></TD> |
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| 356 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getX()">getX</A></B>()</CODE> |
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| 357 | |||
| 358 | <BR> |
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| 359 | </TD> |
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| 360 | </TR> |
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| 361 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 362 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 363 | <CODE> int</CODE></FONT></TD> |
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| 364 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getX(int)">getX</A></B>(int pointer)</CODE> |
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| 365 | |||
| 366 | <BR> |
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| 367 | Returns the x coordinate in screen coordinates of the given pointer.</TD> |
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| 368 | </TR> |
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| 369 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 370 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 371 | <CODE> int</CODE></FONT></TD> |
||
| 372 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getY()">getY</A></B>()</CODE> |
||
| 373 | |||
| 374 | <BR> |
||
| 375 | </TD> |
||
| 376 | </TR> |
||
| 377 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 378 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 379 | <CODE> int</CODE></FONT></TD> |
||
| 380 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#getY(int)">getY</A></B>(int pointer)</CODE> |
||
| 381 | |||
| 382 | <BR> |
||
| 383 | Returns the y coordinate in screen coordinates of the given pointer.</TD> |
||
| 384 | </TR> |
||
| 385 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 386 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 387 | <CODE> boolean</CODE></FONT></TD> |
||
| 388 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#isButtonPressed(int)">isButtonPressed</A></B>(int button)</CODE> |
||
| 389 | |||
| 390 | <BR> |
||
| 391 | Whether a given button is pressed or not.</TD> |
||
| 392 | </TR> |
||
| 393 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 394 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 395 | <CODE> boolean</CODE></FONT></TD> |
||
| 396 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#isCursorCatched()">isCursorCatched</A></B>()</CODE> |
||
| 397 | |||
| 398 | <BR> |
||
| 399 | </TD> |
||
| 400 | </TR> |
||
| 401 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 402 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 403 | <CODE> boolean</CODE></FONT></TD> |
||
| 404 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#isKeyPressed(int)">isKeyPressed</A></B>(int key)</CODE> |
||
| 405 | |||
| 406 | <BR> |
||
| 407 | Returns whether the key is pressed.</TD> |
||
| 408 | </TR> |
||
| 409 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 410 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 411 | <CODE> boolean</CODE></FONT></TD> |
||
| 412 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#isPeripheralAvailable(com.badlogic.gdx.Input.Peripheral)">isPeripheralAvailable</A></B>(<A HREF="../../../com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx">Input.Peripheral</A> peripheral)</CODE> |
||
| 413 | |||
| 414 | <BR> |
||
| 415 | Queries whether a <A HREF="../../../com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx"><CODE>Input.Peripheral</CODE></A> is currently available.</TD> |
||
| 416 | </TR> |
||
| 417 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 418 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 419 | <CODE> boolean</CODE></FONT></TD> |
||
| 420 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#isTouched()">isTouched</A></B>()</CODE> |
||
| 421 | |||
| 422 | <BR> |
||
| 423 | </TD> |
||
| 424 | </TR> |
||
| 425 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 426 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 427 | <CODE> boolean</CODE></FONT></TD> |
||
| 428 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#isTouched(int)">isTouched</A></B>(int pointer)</CODE> |
||
| 429 | |||
| 430 | <BR> |
||
| 431 | Whether the screen is currently touched by the pointer with the given index.</TD> |
||
| 432 | </TR> |
||
| 433 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 434 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 435 | <CODE> boolean</CODE></FONT></TD> |
||
| 436 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#justTouched()">justTouched</A></B>()</CODE> |
||
| 437 | |||
| 438 | <BR> |
||
| 439 | </TD> |
||
| 440 | </TR> |
||
| 441 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 442 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 443 | <CODE> void</CODE></FONT></TD> |
||
| 444 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#setCatchBackKey(boolean)">setCatchBackKey</A></B>(boolean catchBack)</CODE> |
||
| 445 | |||
| 446 | <BR> |
||
| 447 | Sets whether the BACK button on Android should be caught.</TD> |
||
| 448 | </TR> |
||
| 449 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 450 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 451 | <CODE> void</CODE></FONT></TD> |
||
| 452 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#setCatchMenuKey(boolean)">setCatchMenuKey</A></B>(boolean catchMenu)</CODE> |
||
| 453 | |||
| 454 | <BR> |
||
| 455 | Sets whether the MENU button on Android should be caught.</TD> |
||
| 456 | </TR> |
||
| 457 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 458 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 459 | <CODE> void</CODE></FONT></TD> |
||
| 460 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#setCursorCatched(boolean)">setCursorCatched</A></B>(boolean catched)</CODE> |
||
| 461 | |||
| 462 | <BR> |
||
| 463 | Only viable on the desktop.</TD> |
||
| 464 | </TR> |
||
| 465 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 466 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 467 | <CODE> void</CODE></FONT></TD> |
||
| 468 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#setCursorPosition(int, int)">setCursorPosition</A></B>(int x, |
||
| 469 | int y)</CODE> |
||
| 470 | |||
| 471 | <BR> |
||
| 472 | Only viable on the desktop.</TD> |
||
| 473 | </TR> |
||
| 474 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 475 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 476 | <CODE> void</CODE></FONT></TD> |
||
| 477 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#setInputProcessor(com.badlogic.gdx.InputProcessor)">setInputProcessor</A></B>(<A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A> processor)</CODE> |
||
| 478 | |||
| 479 | <BR> |
||
| 480 | Sets the <A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A> that will receive all touch and key input events.</TD> |
||
| 481 | </TR> |
||
| 482 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 483 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 484 | <CODE> void</CODE></FONT></TD> |
||
| 485 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#setOnscreenKeyboardVisible(boolean)">setOnscreenKeyboardVisible</A></B>(boolean visible)</CODE> |
||
| 486 | |||
| 487 | <BR> |
||
| 488 | Sets the on-screen keyboard visible if available.</TD> |
||
| 489 | </TR> |
||
| 490 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 491 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 492 | <CODE> void</CODE></FONT></TD> |
||
| 493 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#vibrate(int)">vibrate</A></B>(int milliseconds)</CODE> |
||
| 494 | |||
| 495 | <BR> |
||
| 496 | Vibrates for the given amount of time.</TD> |
||
| 497 | </TR> |
||
| 498 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 499 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 500 | <CODE> void</CODE></FONT></TD> |
||
| 501 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Input.html#vibrate(long[], int)">vibrate</A></B>(long[] pattern, |
||
| 502 | int repeat)</CODE> |
||
| 503 | |||
| 504 | <BR> |
||
| 505 | Vibrate with a given pattern.</TD> |
||
| 506 | </TR> |
||
| 507 | </TABLE> |
||
| 508 | |
||
| 509 | <P> |
||
| 510 | |||
| 511 | <!-- ============ METHOD DETAIL ========== --> |
||
| 512 | |||
| 513 | <A NAME="method_detail"><!-- --></A> |
||
| 514 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 515 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 516 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 517 | <B>Method Detail</B></FONT></TH> |
||
| 518 | </TR> |
||
| 519 | </TABLE> |
||
| 520 | |||
| 521 | <A NAME="getAccelerometerX()"><!-- --></A><H3> |
||
| 522 | getAccelerometerX</H3> |
||
| 523 | <PRE> |
||
| 524 | float <B>getAccelerometerX</B>()</PRE> |
||
| 525 | <DL> |
||
| 526 | <DD><DL> |
||
| 527 | |||
| 528 | <DT><B>Returns:</B><DD>The value of the accelerometer on its x-axis. ranges between [-10,10].</DL> |
||
| 529 | </DD> |
||
| 530 | </DL> |
||
| 531 | <HR> |
||
| 532 | |||
| 533 | <A NAME="getAccelerometerY()"><!-- --></A><H3> |
||
| 534 | getAccelerometerY</H3> |
||
| 535 | <PRE> |
||
| 536 | float <B>getAccelerometerY</B>()</PRE> |
||
| 537 | <DL> |
||
| 538 | <DD><DL> |
||
| 539 | |||
| 540 | <DT><B>Returns:</B><DD>The value of the accelerometer on its y-axis. ranges between [-10,10].</DL> |
||
| 541 | </DD> |
||
| 542 | </DL> |
||
| 543 | <HR> |
||
| 544 | |||
| 545 | <A NAME="getAccelerometerZ()"><!-- --></A><H3> |
||
| 546 | getAccelerometerZ</H3> |
||
| 547 | <PRE> |
||
| 548 | float <B>getAccelerometerZ</B>()</PRE> |
||
| 549 | <DL> |
||
| 550 | <DD><DL> |
||
| 551 | |||
| 552 | <DT><B>Returns:</B><DD>The value of the accelerometer on its y-axis. ranges between [-10,10].</DL> |
||
| 553 | </DD> |
||
| 554 | </DL> |
||
| 555 | <HR> |
||
| 556 | |||
| 557 | <A NAME="getX()"><!-- --></A><H3> |
||
| 558 | getX</H3> |
||
| 559 | <PRE> |
||
| 560 | int <B>getX</B>()</PRE> |
||
| 561 | <DL> |
||
| 562 | <DD><DL> |
||
| 563 | |||
| 564 | <DT><B>Returns:</B><DD>the last touch x coordinate in screen coordinates. The screen origin is the top left corner.</DL> |
||
| 565 | </DD> |
||
| 566 | </DL> |
||
| 567 | <HR> |
||
| 568 | |||
| 569 | <A NAME="getX(int)"><!-- --></A><H3> |
||
| 570 | getX</H3> |
||
| 571 | <PRE> |
||
| 572 | int <B>getX</B>(int pointer)</PRE> |
||
| 573 | <DL> |
||
| 574 | <DD>Returns the x coordinate in screen coordinates of the given pointer. Pointers are indexed from 0 to n. The pointer id |
||
| 575 | identifies the order in which the fingers went down on the screen, e.g. 0 is the first finger, 1 is the second and so on. |
||
| 576 | When two fingers are touched down and the first one is lifted the second one keeps its index. If another finger is placed on |
||
| 577 | the touch screen the first free index will be used. |
||
| 578 | <P> |
||
| 579 | <DD><DL> |
||
| 580 | <DT><B>Parameters:</B><DD><CODE>pointer</CODE> - the pointer id. |
||
| 581 | <DT><B>Returns:</B><DD>the x coordinate</DL> |
||
| 582 | </DD> |
||
| 583 | </DL> |
||
| 584 | <HR> |
||
| 585 | |||
| 586 | <A NAME="getDeltaX()"><!-- --></A><H3> |
||
| 587 | getDeltaX</H3> |
||
| 588 | <PRE> |
||
| 589 | int <B>getDeltaX</B>()</PRE> |
||
| 590 | <DL> |
||
| 591 | <DD><DL> |
||
| 592 | |||
| 593 | <DT><B>Returns:</B><DD>the different between the current pointer location and the last pointer location on the x-axis.</DL> |
||
| 594 | </DD> |
||
| 595 | </DL> |
||
| 596 | <HR> |
||
| 597 | |||
| 598 | <A NAME="getDeltaX(int)"><!-- --></A><H3> |
||
| 599 | getDeltaX</H3> |
||
| 600 | <PRE> |
||
| 601 | int <B>getDeltaX</B>(int pointer)</PRE> |
||
| 602 | <DL> |
||
| 603 | <DD><DL> |
||
| 604 | |||
| 605 | <DT><B>Returns:</B><DD>the different between the current pointer location and the last pointer location on the x-axis.</DL> |
||
| 606 | </DD> |
||
| 607 | </DL> |
||
| 608 | <HR> |
||
| 609 | |||
| 610 | <A NAME="getY()"><!-- --></A><H3> |
||
| 611 | getY</H3> |
||
| 612 | <PRE> |
||
| 613 | int <B>getY</B>()</PRE> |
||
| 614 | <DL> |
||
| 615 | <DD><DL> |
||
| 616 | |||
| 617 | <DT><B>Returns:</B><DD>the last touch y coordinate in screen coordinates. The screen origin is the top left corner.</DL> |
||
| 618 | </DD> |
||
| 619 | </DL> |
||
| 620 | <HR> |
||
| 621 | |||
| 622 | <A NAME="getY(int)"><!-- --></A><H3> |
||
| 623 | getY</H3> |
||
| 624 | <PRE> |
||
| 625 | int <B>getY</B>(int pointer)</PRE> |
||
| 626 | <DL> |
||
| 627 | <DD>Returns the y coordinate in screen coordinates of the given pointer. Pointers are indexed from 0 to n. The pointer id |
||
| 628 | identifies the order in which the fingers went down on the screen, e.g. 0 is the first finger, 1 is the second and so on. |
||
| 629 | When two fingers are touched down and the first one is lifted the second one keeps its index. If another finger is placed on |
||
| 630 | the touch screen the first free index will be used. |
||
| 631 | <P> |
||
| 632 | <DD><DL> |
||
| 633 | <DT><B>Parameters:</B><DD><CODE>pointer</CODE> - the pointer id. |
||
| 634 | <DT><B>Returns:</B><DD>the y coordinate</DL> |
||
| 635 | </DD> |
||
| 636 | </DL> |
||
| 637 | <HR> |
||
| 638 | |||
| 639 | <A NAME="getDeltaY()"><!-- --></A><H3> |
||
| 640 | getDeltaY</H3> |
||
| 641 | <PRE> |
||
| 642 | int <B>getDeltaY</B>()</PRE> |
||
| 643 | <DL> |
||
| 644 | <DD><DL> |
||
| 645 | |||
| 646 | <DT><B>Returns:</B><DD>the different between the current pointer location and the last pointer location on the y-axis.</DL> |
||
| 647 | </DD> |
||
| 648 | </DL> |
||
| 649 | <HR> |
||
| 650 | |||
| 651 | <A NAME="getDeltaY(int)"><!-- --></A><H3> |
||
| 652 | getDeltaY</H3> |
||
| 653 | <PRE> |
||
| 654 | int <B>getDeltaY</B>(int pointer)</PRE> |
||
| 655 | <DL> |
||
| 656 | <DD><DL> |
||
| 657 | |||
| 658 | <DT><B>Returns:</B><DD>the different between the current pointer location and the last pointer location on the y-axis.</DL> |
||
| 659 | </DD> |
||
| 660 | </DL> |
||
| 661 | <HR> |
||
| 662 | |||
| 663 | <A NAME="isTouched()"><!-- --></A><H3> |
||
| 664 | isTouched</H3> |
||
| 665 | <PRE> |
||
| 666 | boolean <B>isTouched</B>()</PRE> |
||
| 667 | <DL> |
||
| 668 | <DD><DL> |
||
| 669 | |||
| 670 | <DT><B>Returns:</B><DD>whether the screen is currently touched.</DL> |
||
| 671 | </DD> |
||
| 672 | </DL> |
||
| 673 | <HR> |
||
| 674 | |||
| 675 | <A NAME="justTouched()"><!-- --></A><H3> |
||
| 676 | justTouched</H3> |
||
| 677 | <PRE> |
||
| 678 | boolean <B>justTouched</B>()</PRE> |
||
| 679 | <DL> |
||
| 680 | <DD><DL> |
||
| 681 | |||
| 682 | <DT><B>Returns:</B><DD>whether a new touch down event just occured.</DL> |
||
| 683 | </DD> |
||
| 684 | </DL> |
||
| 685 | <HR> |
||
| 686 | |||
| 687 | <A NAME="isTouched(int)"><!-- --></A><H3> |
||
| 688 | isTouched</H3> |
||
| 689 | <PRE> |
||
| 690 | boolean <B>isTouched</B>(int pointer)</PRE> |
||
| 691 | <DL> |
||
| 692 | <DD>Whether the screen is currently touched by the pointer with the given index. Pointers are indexed from 0 to n. The pointer |
||
| 693 | id identifies the order in which the fingers went down on the screen, e.g. 0 is the first finger, 1 is the second and so on. |
||
| 694 | When two fingers are touched down and the first one is lifted the second one keeps its index. If another finger is placed on |
||
| 695 | the touch screen the first free index will be used. |
||
| 696 | <P> |
||
| 697 | <DD><DL> |
||
| 698 | <DT><B>Parameters:</B><DD><CODE>pointer</CODE> - the pointer |
||
| 699 | <DT><B>Returns:</B><DD>whether the screen is touched by the pointer</DL> |
||
| 700 | </DD> |
||
| 701 | </DL> |
||
| 702 | <HR> |
||
| 703 | |||
| 704 | <A NAME="isButtonPressed(int)"><!-- --></A><H3> |
||
| 705 | isButtonPressed</H3> |
||
| 706 | <PRE> |
||
| 707 | boolean <B>isButtonPressed</B>(int button)</PRE> |
||
| 708 | <DL> |
||
| 709 | <DD>Whether a given button is pressed or not. Button constants can be found in <A HREF="../../../com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx"><CODE>Input.Buttons</CODE></A>. On Android only the Button#LEFT |
||
| 710 | constant is meaningful. |
||
| 711 | <P> |
||
| 712 | <DD><DL> |
||
| 713 | <DT><B>Parameters:</B><DD><CODE>button</CODE> - the button to check. |
||
| 714 | <DT><B>Returns:</B><DD>whether the button is down or not.</DL> |
||
| 715 | </DD> |
||
| 716 | </DL> |
||
| 717 | <HR> |
||
| 718 | |||
| 719 | <A NAME="isKeyPressed(int)"><!-- --></A><H3> |
||
| 720 | isKeyPressed</H3> |
||
| 721 | <PRE> |
||
| 722 | boolean <B>isKeyPressed</B>(int key)</PRE> |
||
| 723 | <DL> |
||
| 724 | <DD>Returns whether the key is pressed. |
||
| 725 | <P> |
||
| 726 | <DD><DL> |
||
| 727 | <DT><B>Parameters:</B><DD><CODE>key</CODE> - The key code as found in <A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A>. |
||
| 728 | <DT><B>Returns:</B><DD>true or false.</DL> |
||
| 729 | </DD> |
||
| 730 | </DL> |
||
| 731 | <HR> |
||
| 732 | |||
| 733 | <A NAME="getTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)"><!-- --></A><H3> |
||
| 734 | getTextInput</H3> |
||
| 735 | <PRE> |
||
| 736 | void <B>getTextInput</B>(<A HREF="../../../com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener</A> listener, |
||
| 737 | java.lang.String title, |
||
| 738 | java.lang.String text)</PRE> |
||
| 739 | <DL> |
||
| 740 | <DD>System dependent method to input a string of text. A dialog box will be created with the given title and the given text as a |
||
| 741 | message for the user. Once the dialog has been closed the provided <A HREF="../../../com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx"><CODE>Input.TextInputListener</CODE></A> will be called on the rendering thread. |
||
| 742 | <P> |
||
| 743 | <DD><DL> |
||
| 744 | <DT><B>Parameters:</B><DD><CODE>listener</CODE> - The TextInputListener.<DD><CODE>title</CODE> - The title of the text input dialog.<DD><CODE>text</CODE> - The message presented to the user.</DL> |
||
| 745 | </DD> |
||
| 746 | </DL> |
||
| 747 | <HR> |
||
| 748 | |||
| 749 | <A NAME="getPlaceholderTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)"><!-- --></A><H3> |
||
| 750 | getPlaceholderTextInput</H3> |
||
| 751 | <PRE> |
||
| 752 | void <B>getPlaceholderTextInput</B>(<A HREF="../../../com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener</A> listener, |
||
| 753 | java.lang.String title, |
||
| 754 | java.lang.String placeholder)</PRE> |
||
| 755 | <DL> |
||
| 756 | <DD>System dependent method to input a string of text. A dialog box will be created with the given title and the given text as a |
||
| 757 | hint message for the user. Once the dialog has been closed the provided <A HREF="../../../com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx"><CODE>Input.TextInputListener</CODE></A> will be called on the |
||
| 758 | rendering thread. |
||
| 759 | <P> |
||
| 760 | <DD><DL> |
||
| 761 | <DT><B>Parameters:</B><DD><CODE>listener</CODE> - The TextInputListener.<DD><CODE>title</CODE> - The title of the text input dialog.<DD><CODE>text</CODE> - The placeholder text presented to the user.</DL> |
||
| 762 | </DD> |
||
| 763 | </DL> |
||
| 764 | <HR> |
||
| 765 | |||
| 766 | <A NAME="setOnscreenKeyboardVisible(boolean)"><!-- --></A><H3> |
||
| 767 | setOnscreenKeyboardVisible</H3> |
||
| 768 | <PRE> |
||
| 769 | void <B>setOnscreenKeyboardVisible</B>(boolean visible)</PRE> |
||
| 770 | <DL> |
||
| 771 | <DD>Sets the on-screen keyboard visible if available. |
||
| 772 | <P> |
||
| 773 | <DD><DL> |
||
| 774 | <DT><B>Parameters:</B><DD><CODE>visible</CODE> - visible or not</DL> |
||
| 775 | </DD> |
||
| 776 | </DL> |
||
| 777 | <HR> |
||
| 778 | |||
| 779 | <A NAME="vibrate(int)"><!-- --></A><H3> |
||
| 780 | vibrate</H3> |
||
| 781 | <PRE> |
||
| 782 | void <B>vibrate</B>(int milliseconds)</PRE> |
||
| 783 | <DL> |
||
| 784 | <DD>Vibrates for the given amount of time. Note that you'll need the permission |
||
| 785 | <code> <uses-permission android:name="android.permission.VIBRATE" /></code> in your manifest file in order for this to work. |
||
| 786 | <P> |
||
| 787 | <DD><DL> |
||
| 788 | <DT><B>Parameters:</B><DD><CODE>milliseconds</CODE> - the number of milliseconds to vibrate.</DL> |
||
| 789 | </DD> |
||
| 790 | </DL> |
||
| 791 | <HR> |
||
| 792 | |||
| 793 | <A NAME="vibrate(long[], int)"><!-- --></A><H3> |
||
| 794 | vibrate</H3> |
||
| 795 | <PRE> |
||
| 796 | void <B>vibrate</B>(long[] pattern, |
||
| 797 | int repeat)</PRE> |
||
| 798 | <DL> |
||
| 799 | <DD>Vibrate with a given pattern. Pass in an array of ints that are the times at which to turn on or off the vibrator. The first |
||
| 800 | one is how long to wait before turning it on, and then after that it alternates. If you want to repeat, pass the index into |
||
| 801 | the pattern at which to start the repeat. |
||
| 802 | <P> |
||
| 803 | <DD><DL> |
||
| 804 | <DT><B>Parameters:</B><DD><CODE>pattern</CODE> - an array of longs of times to turn the vibrator on or off.<DD><CODE>repeat</CODE> - the index into pattern at which to repeat, or -1 if you don't want to repeat.</DL> |
||
| 805 | </DD> |
||
| 806 | </DL> |
||
| 807 | <HR> |
||
| 808 | |||
| 809 | <A NAME="cancelVibrate()"><!-- --></A><H3> |
||
| 810 | cancelVibrate</H3> |
||
| 811 | <PRE> |
||
| 812 | void <B>cancelVibrate</B>()</PRE> |
||
| 813 | <DL> |
||
| 814 | <DD>Stops the vibrator |
||
| 815 | <P> |
||
| 816 | <DD><DL> |
||
| 817 | </DL> |
||
| 818 | </DD> |
||
| 819 | </DL> |
||
| 820 | <HR> |
||
| 821 | |||
| 822 | <A NAME="getAzimuth()"><!-- --></A><H3> |
||
| 823 | getAzimuth</H3> |
||
| 824 | <PRE> |
||
| 825 | float <B>getAzimuth</B>()</PRE> |
||
| 826 | <DL> |
||
| 827 | <DD>The azimuth is the angle of the device's orientation around the z-axis. The positive z-axis points towards the earths |
||
| 828 | center. |
||
| 829 | <P> |
||
| 830 | <DD><DL> |
||
| 831 | |||
| 832 | <DT><B>Returns:</B><DD>the azimuth in degrees<DT><B>See Also:</B><DD><a |
||
| 833 | href="http://developer.android.com/reference/android/hardware/SensorManager.html#getRotationMatrix(float[], float[], float[], float[])">http://developer.android.com/reference/android/hardware/SensorManager.html#getRotationMatrix(float[], float[], float[], float[])</a></DL> |
||
| 834 | </DD> |
||
| 835 | </DL> |
||
| 836 | <HR> |
||
| 837 | |||
| 838 | <A NAME="getPitch()"><!-- --></A><H3> |
||
| 839 | getPitch</H3> |
||
| 840 | <PRE> |
||
| 841 | float <B>getPitch</B>()</PRE> |
||
| 842 | <DL> |
||
| 843 | <DD>The pitch is the angle of the device's orientation around the x-axis. The positive x-axis roughly points to the west and is |
||
| 844 | orthogonal to the z- and y-axis. |
||
| 845 | <P> |
||
| 846 | <DD><DL> |
||
| 847 | |||
| 848 | <DT><B>Returns:</B><DD>the pitch in degrees<DT><B>See Also:</B><DD><a |
||
| 849 | href="http://developer.android.com/reference/android/hardware/SensorManager.html#getRotationMatrix(float[], float[], float[], float[])">http://developer.android.com/reference/android/hardware/SensorManager.html#getRotationMatrix(float[], float[], float[], float[])</a></DL> |
||
| 850 | </DD> |
||
| 851 | </DL> |
||
| 852 | <HR> |
||
| 853 | |||
| 854 | <A NAME="getRoll()"><!-- --></A><H3> |
||
| 855 | getRoll</H3> |
||
| 856 | <PRE> |
||
| 857 | float <B>getRoll</B>()</PRE> |
||
| 858 | <DL> |
||
| 859 | <DD>The roll is the angle of the device's orientation around the y-axis. The positive y-axis points to the magnetic north pole |
||
| 860 | of the earth. |
||
| 861 | <P> |
||
| 862 | <DD><DL> |
||
| 863 | |||
| 864 | <DT><B>Returns:</B><DD>the roll in degrees<DT><B>See Also:</B><DD><a |
||
| 865 | href="http://developer.android.com/reference/android/hardware/SensorManager.html#getRotationMatrix(float[], float[], float[], float[])">http://developer.android.com/reference/android/hardware/SensorManager.html#getRotationMatrix(float[], float[], float[], float[])</a></DL> |
||
| 866 | </DD> |
||
| 867 | </DL> |
||
| 868 | <HR> |
||
| 869 | |||
| 870 | <A NAME="getRotationMatrix(float[])"><!-- --></A><H3> |
||
| 871 | getRotationMatrix</H3> |
||
| 872 | <PRE> |
||
| 873 | void <B>getRotationMatrix</B>(float[] matrix)</PRE> |
||
| 874 | <DL> |
||
| 875 | <DD>Returns the rotation matrix describing the devices rotation as per <a href="http://developer.android.com/reference/android/hardware/SensorManager.html#getRotationMatrix(float[], float[], float[], float[])">SensorManager#getRotationMatrix(float[], float[], float[], float[])</a>. |
||
| 876 | Does not manipulate the matrix if the platform does not have an accelerometer. |
||
| 877 | <P> |
||
| 878 | <DD><DL> |
||
| 879 | <DT><B>Parameters:</B><DD><CODE>matrix</CODE> - </DL> |
||
| 880 | </DD> |
||
| 881 | </DL> |
||
| 882 | <HR> |
||
| 883 | |||
| 884 | <A NAME="getCurrentEventTime()"><!-- --></A><H3> |
||
| 885 | getCurrentEventTime</H3> |
||
| 886 | <PRE> |
||
| 887 | long <B>getCurrentEventTime</B>()</PRE> |
||
| 888 | <DL> |
||
| 889 | <DD><DL> |
||
| 890 | |||
| 891 | <DT><B>Returns:</B><DD>the time of the event currently reported to the <A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A>.</DL> |
||
| 892 | </DD> |
||
| 893 | </DL> |
||
| 894 | <HR> |
||
| 895 | |||
| 896 | <A NAME="setCatchBackKey(boolean)"><!-- --></A><H3> |
||
| 897 | setCatchBackKey</H3> |
||
| 898 | <PRE> |
||
| 899 | void <B>setCatchBackKey</B>(boolean catchBack)</PRE> |
||
| 900 | <DL> |
||
| 901 | <DD>Sets whether the BACK button on Android should be caught. This will prevent the app from being paused. Will have no effect |
||
| 902 | on the desktop. |
||
| 903 | <P> |
||
| 904 | <DD><DL> |
||
| 905 | <DT><B>Parameters:</B><DD><CODE>catchBack</CODE> - whether to catch the back button</DL> |
||
| 906 | </DD> |
||
| 907 | </DL> |
||
| 908 | <HR> |
||
| 909 | |||
| 910 | <A NAME="setCatchMenuKey(boolean)"><!-- --></A><H3> |
||
| 911 | setCatchMenuKey</H3> |
||
| 912 | <PRE> |
||
| 913 | void <B>setCatchMenuKey</B>(boolean catchMenu)</PRE> |
||
| 914 | <DL> |
||
| 915 | <DD>Sets whether the MENU button on Android should be caught. This will prevent the onscreen keyboard to show up. Will have no |
||
| 916 | effect on the desktop. |
||
| 917 | <P> |
||
| 918 | <DD><DL> |
||
| 919 | <DT><B>Parameters:</B><DD><CODE>catchMenu</CODE> - whether to catch the back button</DL> |
||
| 920 | </DD> |
||
| 921 | </DL> |
||
| 922 | <HR> |
||
| 923 | |||
| 924 | <A NAME="setInputProcessor(com.badlogic.gdx.InputProcessor)"><!-- --></A><H3> |
||
| 925 | setInputProcessor</H3> |
||
| 926 | <PRE> |
||
| 927 | void <B>setInputProcessor</B>(<A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A> processor)</PRE> |
||
| 928 | <DL> |
||
| 929 | <DD>Sets the <A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A> that will receive all touch and key input events. It will be called before the |
||
| 930 | <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#render()"><CODE>ApplicationListener.render()</CODE></A> method each frame. |
||
| 931 | <P> |
||
| 932 | <DD><DL> |
||
| 933 | <DT><B>Parameters:</B><DD><CODE>processor</CODE> - the InputProcessor</DL> |
||
| 934 | </DD> |
||
| 935 | </DL> |
||
| 936 | <HR> |
||
| 937 | |||
| 938 | <A NAME="getInputProcessor()"><!-- --></A><H3> |
||
| 939 | getInputProcessor</H3> |
||
| 940 | <PRE> |
||
| 941 | <A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A> <B>getInputProcessor</B>()</PRE> |
||
| 942 | <DL> |
||
| 943 | <DD><DL> |
||
| 944 | |||
| 945 | <DT><B>Returns:</B><DD>the currently set <A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A> or null.</DL> |
||
| 946 | </DD> |
||
| 947 | </DL> |
||
| 948 | <HR> |
||
| 949 | |||
| 950 | <A NAME="isPeripheralAvailable(com.badlogic.gdx.Input.Peripheral)"><!-- --></A><H3> |
||
| 951 | isPeripheralAvailable</H3> |
||
| 952 | <PRE> |
||
| 953 | boolean <B>isPeripheralAvailable</B>(<A HREF="../../../com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx">Input.Peripheral</A> peripheral)</PRE> |
||
| 954 | <DL> |
||
| 955 | <DD>Queries whether a <A HREF="../../../com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx"><CODE>Input.Peripheral</CODE></A> is currently available. In case of Android and the <A HREF="../../../com/badlogic/gdx/Input.Peripheral.html#HardwareKeyboard"><CODE>Input.Peripheral.HardwareKeyboard</CODE></A> |
||
| 956 | this returns the whether the keyboard is currently slid out or not. |
||
| 957 | <P> |
||
| 958 | <DD><DL> |
||
| 959 | <DT><B>Parameters:</B><DD><CODE>peripheral</CODE> - the <A HREF="../../../com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx"><CODE>Input.Peripheral</CODE></A> |
||
| 960 | <DT><B>Returns:</B><DD>whether the peripheral is available or not.</DL> |
||
| 961 | </DD> |
||
| 962 | </DL> |
||
| 963 | <HR> |
||
| 964 | |||
| 965 | <A NAME="getRotation()"><!-- --></A><H3> |
||
| 966 | getRotation</H3> |
||
| 967 | <PRE> |
||
| 968 | int <B>getRotation</B>()</PRE> |
||
| 969 | <DL> |
||
| 970 | <DD><DL> |
||
| 971 | |||
| 972 | <DT><B>Returns:</B><DD>the rotation of the device with respect to its native orientation.</DL> |
||
| 973 | </DD> |
||
| 974 | </DL> |
||
| 975 | <HR> |
||
| 976 | |||
| 977 | <A NAME="getNativeOrientation()"><!-- --></A><H3> |
||
| 978 | getNativeOrientation</H3> |
||
| 979 | <PRE> |
||
| 980 | <A HREF="../../../com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx">Input.Orientation</A> <B>getNativeOrientation</B>()</PRE> |
||
| 981 | <DL> |
||
| 982 | <DD><DL> |
||
| 983 | |||
| 984 | <DT><B>Returns:</B><DD>the native orientation of the device.</DL> |
||
| 985 | </DD> |
||
| 986 | </DL> |
||
| 987 | <HR> |
||
| 988 | |||
| 989 | <A NAME="setCursorCatched(boolean)"><!-- --></A><H3> |
||
| 990 | setCursorCatched</H3> |
||
| 991 | <PRE> |
||
| 992 | void <B>setCursorCatched</B>(boolean catched)</PRE> |
||
| 993 | <DL> |
||
| 994 | <DD>Only viable on the desktop. Will confine the mouse cursor location to the window and hide the mouse cursor. |
||
| 995 | <P> |
||
| 996 | <DD><DL> |
||
| 997 | <DT><B>Parameters:</B><DD><CODE>catched</CODE> - whether to catch or not to catch the mouse cursor</DL> |
||
| 998 | </DD> |
||
| 999 | </DL> |
||
| 1000 | <HR> |
||
| 1001 | |||
| 1002 | <A NAME="isCursorCatched()"><!-- --></A><H3> |
||
| 1003 | isCursorCatched</H3> |
||
| 1004 | <PRE> |
||
| 1005 | boolean <B>isCursorCatched</B>()</PRE> |
||
| 1006 | <DL> |
||
| 1007 | <DD><DL> |
||
| 1008 | |||
| 1009 | <DT><B>Returns:</B><DD>whether the mouse cursor is catched.</DL> |
||
| 1010 | </DD> |
||
| 1011 | </DL> |
||
| 1012 | <HR> |
||
| 1013 | |||
| 1014 | <A NAME="setCursorPosition(int, int)"><!-- --></A><H3> |
||
| 1015 | setCursorPosition</H3> |
||
| 1016 | <PRE> |
||
| 1017 | void <B>setCursorPosition</B>(int x, |
||
| 1018 | int y)</PRE> |
||
| 1019 | <DL> |
||
| 1020 | <DD>Only viable on the desktop. Will set the mouse cursor location to the given window coordinates (origin top-left corner). |
||
| 1021 | <P> |
||
| 1022 | <DD><DL> |
||
| 1023 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - the x-position<DD><CODE>y</CODE> - the y-position</DL> |
||
| 1024 | </DD> |
||
| 1025 | </DL> |
||
| 1026 | <!-- ========= END OF CLASS DATA ========= --> |
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| 1051 | libgdx API</EM> |
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| 1078 | SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 1088 | <div style="font-size:9pt"><i> |
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| 1089 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
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