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InputProcessor (libgdx API)
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com.badlogic.gdx</FONT>
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Interface InputProcessor</H2>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A>, <A HREF="../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>, <A HREF="../../../com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>, <A HREF="../../../com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>, <A HREF="../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A></DD>
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<DT><PRE>public interface <B>InputProcessor</B></DL>
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</PRE>
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<P>
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An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop). For this it
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 has to be registered with the <A HREF="../../../com/badlogic/gdx/Input.html#setInputProcessor(com.badlogic.gdx.InputProcessor)"><CODE>Input.setInputProcessor(InputProcessor)</CODE></A> method. It will be called each frame before the
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 call to <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#render()"><CODE>ApplicationListener.render()</CODE></A>. The methods return a* boolean in case you want to write a multiplexing
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 InputProcessor that has a chain of child processors that signal whether they processed the event. The <A HREF="../../../com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx"><CODE>InputMultiplexer</CODE></A>
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 offers you exactly this functionality.
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<P>
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<DT><B>Author:</B></DT>
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  <DD>badlogicgames@gmail.com</DD>
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</DL>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">keyDown</A></B>(int&nbsp;keycode)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key was pressed</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">keyTyped</A></B>(char&nbsp;character)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key was typed</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">keyUp</A></B>(int&nbsp;keycode)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key was released</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">scrolled</A></B>(int&nbsp;amount)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the mouse wheel was scrolled.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">touchDown</A></B>(int&nbsp;x,
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          int&nbsp;y,
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          int&nbsp;pointer,
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          int&nbsp;button)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the screen was touched or a mouse button was pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged</A></B>(int&nbsp;x,
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             int&nbsp;y,
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             int&nbsp;pointer)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a finger or the mouse was dragged.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchMoved(int, int)">touchMoved</A></B>(int&nbsp;x,
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           int&nbsp;y)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the mouse was moved without any buttons being pressed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">touchUp</A></B>(int&nbsp;x,
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        int&nbsp;y,
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        int&nbsp;pointer,
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        int&nbsp;button)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a finger was lifted or a mouse button was released.</TD>
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&nbsp;
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<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="keyDown(int)"><!-- --></A><H3>
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keyDown</H3>
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<PRE>
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boolean <B>keyDown</B>(int&nbsp;keycode)</PRE>
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<DL>
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<DD>Called when a key was pressed
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>keycode</CODE> - one of the constants in <A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A>
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<DT><B>Returns:</B><DD>whether the input was processed</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="keyUp(int)"><!-- --></A><H3>
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keyUp</H3>
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<PRE>
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boolean <B>keyUp</B>(int&nbsp;keycode)</PRE>
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<DL>
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<DD>Called when a key was released
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>keycode</CODE> - one of the constants in <A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A>
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<DT><B>Returns:</B><DD>whether the input was processed</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="keyTyped(char)"><!-- --></A><H3>
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keyTyped</H3>
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<PRE>
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boolean <B>keyTyped</B>(char&nbsp;character)</PRE>
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<DL>
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<DD>Called when a key was typed
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>character</CODE> - The character
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<DT><B>Returns:</B><DD>whether the input was processed</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="touchDown(int, int, int, int)"><!-- --></A><H3>
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touchDown</H3>
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<PRE>
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boolean <B>touchDown</B>(int&nbsp;x,
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                  int&nbsp;y,
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                  int&nbsp;pointer,
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                  int&nbsp;button)</PRE>
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<DL>
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<DD>Called when the screen was touched or a mouse button was pressed. The button parameter will be <A HREF="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT</CODE></A> on
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 Android.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate, origin is in the upper left corner<DD><CODE>y</CODE> - The y coordinate, origin is in the upper left corner<DD><CODE>pointer</CODE> - the pointer for the event.<DD><CODE>button</CODE> - the button
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<DT><B>Returns:</B><DD>whether the input was processed</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="touchUp(int, int, int, int)"><!-- --></A><H3>
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touchUp</H3>
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<PRE>
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boolean <B>touchUp</B>(int&nbsp;x,
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                int&nbsp;y,
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                int&nbsp;pointer,
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                int&nbsp;button)</PRE>
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<DL>
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<DD>Called when a finger was lifted or a mouse button was released. The button parameter will be <A HREF="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT</CODE></A> on
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 Android.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate<DD><CODE>y</CODE> - The y coordinate<DD><CODE>pointer</CODE> - the pointer for the event.<DD><CODE>button</CODE> - the button
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<DT><B>Returns:</B><DD>whether the input was processed</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="touchDragged(int, int, int)"><!-- --></A><H3>
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touchDragged</H3>
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<PRE>
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boolean <B>touchDragged</B>(int&nbsp;x,
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                     int&nbsp;y,
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                     int&nbsp;pointer)</PRE>
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<DL>
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<DD>Called when a finger or the mouse was dragged.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate<DD><CODE>y</CODE> - The y coordinate<DD><CODE>pointer</CODE> - the pointer for the event.
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<DT><B>Returns:</B><DD>whether the input was processed</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="touchMoved(int, int)"><!-- --></A><H3>
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touchMoved</H3>
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<PRE>
326
boolean <B>touchMoved</B>(int&nbsp;x,
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                   int&nbsp;y)</PRE>
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<DL>
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<DD>Called when the mouse was moved without any buttons being pressed. Will not be called on Android.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate<DD><CODE>y</CODE> - The y coordinate
333
<DT><B>Returns:</B><DD>whether the input was processed</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="scrolled(int)"><!-- --></A><H3>
339
scrolled</H3>
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<PRE>
341
boolean <B>scrolled</B>(int&nbsp;amount)</PRE>
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<DL>
343
<DD>Called when the mouse wheel was scrolled. Will not be called on Android.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>amount</CODE> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
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<DT><B>Returns:</B><DD>whether the input was processed.</DL>
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