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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 96 | DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx</FONT> |
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| 107 | <BR> |
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| 108 | Interface InputProcessor</H2> |
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| 109 | <DL> |
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| 110 | <DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A>, <A HREF="../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>, <A HREF="../../../com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>, <A HREF="../../../com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>, <A HREF="../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A></DD> |
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| 111 | </DL> |
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| 112 | <HR> |
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| 113 | <DL> |
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| 114 | <DT><PRE>public interface <B>InputProcessor</B></DL> |
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| 115 | </PRE> |
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| 116 | |||
| 117 | <P> |
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| 118 | An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop). For this it |
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| 119 | has to be registered with the <A HREF="../../../com/badlogic/gdx/Input.html#setInputProcessor(com.badlogic.gdx.InputProcessor)"><CODE>Input.setInputProcessor(InputProcessor)</CODE></A> method. It will be called each frame before the |
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| 120 | call to <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#render()"><CODE>ApplicationListener.render()</CODE></A>. The methods return a* boolean in case you want to write a multiplexing |
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| 121 | InputProcessor that has a chain of child processors that signal whether they processed the event. The <A HREF="../../../com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx"><CODE>InputMultiplexer</CODE></A> |
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| 122 | offers you exactly this functionality. |
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| 123 | <P> |
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| 124 | |||
| 125 | <P> |
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| 126 | <DL> |
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| 127 | <DT><B>Author:</B></DT> |
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| 128 | <DD>badlogicgames@gmail.com</DD> |
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| 129 | </DL> |
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| 130 | <HR> |
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| 131 | |||
| 132 | <P> |
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| 133 | |||
| 134 | <!-- ========== METHOD SUMMARY =========== --> |
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| 135 | |||
| 136 | <A NAME="method_summary"><!-- --></A> |
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| 137 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 138 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 139 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 140 | <B>Method Summary</B></FONT></TH> |
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| 141 | </TR> |
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| 142 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 143 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 144 | <CODE> boolean</CODE></FONT></TD> |
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| 145 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">keyDown</A></B>(int keycode)</CODE> |
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| 146 | |||
| 147 | <BR> |
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| 148 | Called when a key was pressed</TD> |
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| 149 | </TR> |
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| 150 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 151 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 152 | <CODE> boolean</CODE></FONT></TD> |
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| 153 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">keyTyped</A></B>(char character)</CODE> |
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| 154 | |||
| 155 | <BR> |
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| 156 | Called when a key was typed</TD> |
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| 157 | </TR> |
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| 158 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 159 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 160 | <CODE> boolean</CODE></FONT></TD> |
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| 161 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">keyUp</A></B>(int keycode)</CODE> |
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| 162 | |||
| 163 | <BR> |
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| 164 | Called when a key was released</TD> |
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| 165 | </TR> |
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| 166 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 167 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 168 | <CODE> boolean</CODE></FONT></TD> |
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| 169 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">scrolled</A></B>(int amount)</CODE> |
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| 170 | |||
| 171 | <BR> |
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| 172 | Called when the mouse wheel was scrolled.</TD> |
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| 173 | </TR> |
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| 174 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 175 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 176 | <CODE> boolean</CODE></FONT></TD> |
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| 177 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">touchDown</A></B>(int x, |
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| 178 | int y, |
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| 179 | int pointer, |
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| 180 | int button)</CODE> |
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| 181 | |||
| 182 | <BR> |
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| 183 | Called when the screen was touched or a mouse button was pressed.</TD> |
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| 184 | </TR> |
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| 185 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 186 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 187 | <CODE> boolean</CODE></FONT></TD> |
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| 188 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged</A></B>(int x, |
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| 189 | int y, |
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| 190 | int pointer)</CODE> |
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| 191 | |||
| 192 | <BR> |
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| 193 | Called when a finger or the mouse was dragged.</TD> |
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| 194 | </TR> |
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| 195 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 196 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 197 | <CODE> boolean</CODE></FONT></TD> |
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| 198 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchMoved(int, int)">touchMoved</A></B>(int x, |
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| 199 | int y)</CODE> |
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| 200 | |||
| 201 | <BR> |
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| 202 | Called when the mouse was moved without any buttons being pressed.</TD> |
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| 203 | </TR> |
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| 204 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 205 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 206 | <CODE> boolean</CODE></FONT></TD> |
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| 207 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">touchUp</A></B>(int x, |
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| 208 | int y, |
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| 209 | int pointer, |
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| 210 | int button)</CODE> |
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| 211 | |||
| 212 | <BR> |
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| 213 | Called when a finger was lifted or a mouse button was released.</TD> |
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| 214 | </TR> |
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| 215 | </TABLE> |
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| 216 | |
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| 217 | <P> |
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| 218 | |||
| 219 | <!-- ============ METHOD DETAIL ========== --> |
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| 220 | |||
| 221 | <A NAME="method_detail"><!-- --></A> |
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| 222 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 223 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 224 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 225 | <B>Method Detail</B></FONT></TH> |
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| 226 | </TR> |
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| 227 | </TABLE> |
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| 228 | |||
| 229 | <A NAME="keyDown(int)"><!-- --></A><H3> |
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| 230 | keyDown</H3> |
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| 231 | <PRE> |
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| 232 | boolean <B>keyDown</B>(int keycode)</PRE> |
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| 233 | <DL> |
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| 234 | <DD>Called when a key was pressed |
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| 235 | <P> |
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| 236 | <DD><DL> |
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| 237 | <DT><B>Parameters:</B><DD><CODE>keycode</CODE> - one of the constants in <A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A> |
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| 238 | <DT><B>Returns:</B><DD>whether the input was processed</DL> |
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| 239 | </DD> |
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| 240 | </DL> |
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| 241 | <HR> |
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| 242 | |||
| 243 | <A NAME="keyUp(int)"><!-- --></A><H3> |
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| 244 | keyUp</H3> |
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| 245 | <PRE> |
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| 246 | boolean <B>keyUp</B>(int keycode)</PRE> |
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| 247 | <DL> |
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| 248 | <DD>Called when a key was released |
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| 249 | <P> |
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| 250 | <DD><DL> |
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| 251 | <DT><B>Parameters:</B><DD><CODE>keycode</CODE> - one of the constants in <A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A> |
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| 252 | <DT><B>Returns:</B><DD>whether the input was processed</DL> |
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| 253 | </DD> |
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| 254 | </DL> |
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| 255 | <HR> |
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| 256 | |||
| 257 | <A NAME="keyTyped(char)"><!-- --></A><H3> |
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| 258 | keyTyped</H3> |
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| 259 | <PRE> |
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| 260 | boolean <B>keyTyped</B>(char character)</PRE> |
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| 261 | <DL> |
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| 262 | <DD>Called when a key was typed |
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| 263 | <P> |
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| 264 | <DD><DL> |
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| 265 | <DT><B>Parameters:</B><DD><CODE>character</CODE> - The character |
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| 266 | <DT><B>Returns:</B><DD>whether the input was processed</DL> |
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| 267 | </DD> |
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| 268 | </DL> |
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| 269 | <HR> |
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| 270 | |||
| 271 | <A NAME="touchDown(int, int, int, int)"><!-- --></A><H3> |
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| 272 | touchDown</H3> |
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| 273 | <PRE> |
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| 274 | boolean <B>touchDown</B>(int x, |
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| 275 | int y, |
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| 276 | int pointer, |
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| 277 | int button)</PRE> |
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| 278 | <DL> |
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| 279 | <DD>Called when the screen was touched or a mouse button was pressed. The button parameter will be <A HREF="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT</CODE></A> on |
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| 280 | Android. |
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| 281 | <P> |
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| 282 | <DD><DL> |
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| 283 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate, origin is in the upper left corner<DD><CODE>y</CODE> - The y coordinate, origin is in the upper left corner<DD><CODE>pointer</CODE> - the pointer for the event.<DD><CODE>button</CODE> - the button |
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| 284 | <DT><B>Returns:</B><DD>whether the input was processed</DL> |
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| 285 | </DD> |
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| 286 | </DL> |
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| 287 | <HR> |
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| 288 | |||
| 289 | <A NAME="touchUp(int, int, int, int)"><!-- --></A><H3> |
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| 290 | touchUp</H3> |
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| 291 | <PRE> |
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| 292 | boolean <B>touchUp</B>(int x, |
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| 293 | int y, |
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| 294 | int pointer, |
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| 295 | int button)</PRE> |
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| 296 | <DL> |
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| 297 | <DD>Called when a finger was lifted or a mouse button was released. The button parameter will be <A HREF="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT</CODE></A> on |
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| 298 | Android. |
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| 299 | <P> |
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| 300 | <DD><DL> |
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| 301 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate<DD><CODE>y</CODE> - The y coordinate<DD><CODE>pointer</CODE> - the pointer for the event.<DD><CODE>button</CODE> - the button |
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| 302 | <DT><B>Returns:</B><DD>whether the input was processed</DL> |
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| 303 | </DD> |
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| 304 | </DL> |
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| 305 | <HR> |
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| 306 | |||
| 307 | <A NAME="touchDragged(int, int, int)"><!-- --></A><H3> |
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| 308 | touchDragged</H3> |
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| 309 | <PRE> |
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| 310 | boolean <B>touchDragged</B>(int x, |
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| 311 | int y, |
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| 312 | int pointer)</PRE> |
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| 313 | <DL> |
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| 314 | <DD>Called when a finger or the mouse was dragged. |
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| 315 | <P> |
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| 316 | <DD><DL> |
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| 317 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate<DD><CODE>y</CODE> - The y coordinate<DD><CODE>pointer</CODE> - the pointer for the event. |
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| 318 | <DT><B>Returns:</B><DD>whether the input was processed</DL> |
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| 319 | </DD> |
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| 320 | </DL> |
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| 321 | <HR> |
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| 322 | |||
| 323 | <A NAME="touchMoved(int, int)"><!-- --></A><H3> |
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| 324 | touchMoved</H3> |
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| 325 | <PRE> |
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| 326 | boolean <B>touchMoved</B>(int x, |
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| 327 | int y)</PRE> |
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| 328 | <DL> |
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| 329 | <DD>Called when the mouse was moved without any buttons being pressed. Will not be called on Android. |
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| 330 | <P> |
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| 331 | <DD><DL> |
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| 332 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate<DD><CODE>y</CODE> - The y coordinate |
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| 333 | <DT><B>Returns:</B><DD>whether the input was processed</DL> |
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| 334 | </DD> |
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| 335 | </DL> |
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| 336 | <HR> |
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| 337 | |||
| 338 | <A NAME="scrolled(int)"><!-- --></A><H3> |
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| 339 | scrolled</H3> |
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| 340 | <PRE> |
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| 341 | boolean <B>scrolled</B>(int amount)</PRE> |
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| 342 | <DL> |
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| 343 | <DD>Called when the mouse wheel was scrolled. Will not be called on Android. |
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| 344 | <P> |
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| 345 | <DD><DL> |
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| 346 | <DT><B>Parameters:</B><DD><CODE>amount</CODE> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled. |
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| 347 | <DT><B>Returns:</B><DD>whether the input was processed.</DL> |
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| 348 | </DD> |
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| 349 | </DL> |
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| 350 | <!-- ========= END OF CLASS DATA ========= --> |
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| 351 | <HR> |
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| 366 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/InputProcessor.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 374 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 375 | libgdx API</EM> |
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| 376 | </TD> |
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| 377 | </TR> |
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| 378 | |||
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| 402 | SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 404 | DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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