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| 96 | DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.input</FONT> |
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| 107 | <BR> |
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| 108 | Interface GestureDetector.GestureListener</H2> |
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| 109 | <DL> |
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| 110 | <DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</A></DD> |
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| 111 | </DL> |
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| 112 | <DL> |
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| 113 | <DT><B>Enclosing class:</B><DD><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A></DD> |
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| 114 | </DL> |
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| 115 | <HR> |
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| 116 | <DL> |
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| 117 | <DT><PRE>public static interface <B>GestureDetector.GestureListener</B></DL> |
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| 118 | </PRE> |
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| 119 | |||
| 120 | <P> |
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| 121 | Register an instance of this class with a <A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><CODE>GestureDetector</CODE></A> to |
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| 122 | receive gestures such as taps, long presses, flings, panning or pinch |
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| 123 | zooming. Each method returns a boolean indicating if the event should |
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| 124 | be handed to the next listener (false to hand it to the next listener, true |
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| 125 | otherwise). |
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| 126 | <P> |
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| 127 | |||
| 128 | <P> |
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| 129 | <DL> |
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| 130 | <DT><B>Author:</B></DT> |
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| 131 | <DD>mzechner</DD> |
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| 132 | </DL> |
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| 133 | <HR> |
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| 134 | |||
| 135 | <P> |
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| 136 | |||
| 137 | <!-- ========== METHOD SUMMARY =========== --> |
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| 138 | |||
| 139 | <A NAME="method_summary"><!-- --></A> |
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| 140 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 141 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 142 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 143 | <B>Method Summary</B></FONT></TH> |
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| 144 | </TR> |
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| 145 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 146 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 147 | <CODE> boolean</CODE></FONT></TD> |
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| 148 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling(float, float)">fling</A></B>(float velocityX, |
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| 149 | float velocityY)</CODE> |
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| 150 | |||
| 151 | <BR> |
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| 152 | Called when the user dragged a finger over the screen and lifted it.</TD> |
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| 153 | </TR> |
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| 154 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 155 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 156 | <CODE> boolean</CODE></FONT></TD> |
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| 157 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress(int, int)">longPress</A></B>(int x, |
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| 158 | int y)</CODE> |
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| 159 | |||
| 160 | <BR> |
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| 161 | </TD> |
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| 162 | </TR> |
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| 163 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 164 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 165 | <CODE> boolean</CODE></FONT></TD> |
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| 166 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan(int, int, int, int)">pan</A></B>(int x, |
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| 167 | int y, |
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| 168 | int deltaX, |
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| 169 | int deltaY)</CODE> |
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| 170 | |||
| 171 | <BR> |
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| 172 | Called when the user drags a finger over the screen.</TD> |
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| 173 | </TR> |
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| 174 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 175 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 176 | <CODE> boolean</CODE></FONT></TD> |
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| 177 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> initialFirstPointer, |
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| 178 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> initialSecondPointer, |
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| 179 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> firstPointer, |
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| 180 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> secondPointer)</CODE> |
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| 181 | |||
| 182 | <BR> |
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| 183 | Called when a user performs a pinch zoom gesture.</TD> |
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| 184 | </TR> |
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| 185 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 186 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 187 | <CODE> boolean</CODE></FONT></TD> |
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| 188 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap(int, int, int)">tap</A></B>(int x, |
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| 189 | int y, |
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| 190 | int count)</CODE> |
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| 191 | |||
| 192 | <BR> |
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| 193 | Called when a tap occured.</TD> |
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| 194 | </TR> |
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| 195 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 196 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 197 | <CODE> boolean</CODE></FONT></TD> |
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| 198 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#touchDown(int, int, int)">touchDown</A></B>(int x, |
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| 199 | int y, |
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| 200 | int pointer)</CODE> |
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| 201 | |||
| 202 | <BR> |
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| 203 | Called when a finger went down on the screen or a mouse button was |
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| 204 | pressed.</TD> |
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| 205 | </TR> |
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| 206 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 207 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 208 | <CODE> boolean</CODE></FONT></TD> |
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| 209 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom(float, float)">zoom</A></B>(float originalDistance, |
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| 210 | float currentDistance)</CODE> |
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| 211 | |||
| 212 | <BR> |
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| 213 | Called when the user performs a pinch zoom gesture.</TD> |
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| 214 | </TR> |
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| 215 | </TABLE> |
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| 216 | |
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| 217 | <P> |
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| 218 | |||
| 219 | <!-- ============ METHOD DETAIL ========== --> |
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| 220 | |||
| 221 | <A NAME="method_detail"><!-- --></A> |
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| 222 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 223 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 224 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 225 | <B>Method Detail</B></FONT></TH> |
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| 226 | </TR> |
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| 227 | </TABLE> |
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| 228 | |||
| 229 | <A NAME="touchDown(int, int, int)"><!-- --></A><H3> |
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| 230 | touchDown</H3> |
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| 231 | <PRE> |
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| 232 | boolean <B>touchDown</B>(int x, |
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| 233 | int y, |
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| 234 | int pointer)</PRE> |
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| 235 | <DL> |
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| 236 | <DD>Called when a finger went down on the screen or a mouse button was |
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| 237 | pressed. |
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| 238 | <P> |
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| 239 | <DD><DL> |
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| 240 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> - <DD><CODE>pointer</CODE> - |
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| 241 | <DT><B>Returns:</B><DD></DL> |
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| 242 | </DD> |
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| 243 | </DL> |
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| 244 | <HR> |
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| 245 | |||
| 246 | <A NAME="tap(int, int, int)"><!-- --></A><H3> |
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| 247 | tap</H3> |
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| 248 | <PRE> |
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| 249 | boolean <B>tap</B>(int x, |
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| 250 | int y, |
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| 251 | int count)</PRE> |
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| 252 | <DL> |
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| 253 | <DD>Called when a tap occured. A tap happens if a finger went down on |
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| 254 | the screen and was lifted again without moving outside of the tap square. |
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| 255 | The tap square is a rectangular area around the initial touch position |
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| 256 | as specified on construction time of the <A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><CODE>GestureDetector</CODE></A>. |
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| 257 | <P> |
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| 258 | <DD><DL> |
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| 259 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> - <DD><CODE>count</CODE> - the number of taps. |
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| 260 | <DT><B>Returns:</B><DD></DL> |
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| 261 | </DD> |
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| 262 | </DL> |
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| 263 | <HR> |
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| 264 | |||
| 265 | <A NAME="longPress(int, int)"><!-- --></A><H3> |
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| 266 | longPress</H3> |
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| 267 | <PRE> |
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| 268 | boolean <B>longPress</B>(int x, |
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| 269 | int y)</PRE> |
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| 270 | <DL> |
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| 271 | <DD><DL> |
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| 272 | </DL> |
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| 273 | </DD> |
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| 274 | </DL> |
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| 275 | <HR> |
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| 276 | |||
| 277 | <A NAME="fling(float, float)"><!-- --></A><H3> |
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| 278 | fling</H3> |
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| 279 | <PRE> |
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| 280 | boolean <B>fling</B>(float velocityX, |
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| 281 | float velocityY)</PRE> |
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| 282 | <DL> |
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| 283 | <DD>Called when the user dragged a finger over the screen and lifted it. Reports |
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| 284 | the last known velocity of the finger in pixels per second. |
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| 285 | <P> |
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| 286 | <DD><DL> |
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| 287 | <DT><B>Parameters:</B><DD><CODE>velocityX</CODE> - velocity on x in seconds<DD><CODE>velocityY</CODE> - velocity on y in seconds |
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| 288 | <DT><B>Returns:</B><DD></DL> |
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| 289 | </DD> |
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| 290 | </DL> |
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| 291 | <HR> |
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| 292 | |||
| 293 | <A NAME="pan(int, int, int, int)"><!-- --></A><H3> |
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| 294 | pan</H3> |
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| 295 | <PRE> |
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| 296 | boolean <B>pan</B>(int x, |
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| 297 | int y, |
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| 298 | int deltaX, |
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| 299 | int deltaY)</PRE> |
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| 300 | <DL> |
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| 301 | <DD>Called when the user drags a finger over the screen. |
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| 302 | <P> |
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| 303 | <DD><DL> |
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| 304 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> - <DD><CODE>deltaX</CODE> - the difference in pixels to the last drag event on x.<DD><CODE>deltaY</CODE> - the difference in pixels to the last drag event on y. |
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| 305 | <DT><B>Returns:</B><DD></DL> |
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| 306 | </DD> |
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| 307 | </DL> |
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| 308 | <HR> |
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| 309 | |||
| 310 | <A NAME="zoom(float, float)"><!-- --></A><H3> |
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| 311 | zoom</H3> |
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| 312 | <PRE> |
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| 313 | boolean <B>zoom</B>(float originalDistance, |
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| 314 | float currentDistance)</PRE> |
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| 315 | <DL> |
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| 316 | <DD>Called when the user performs a pinch zoom gesture. The original distance |
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| 317 | is the distance in pixels when the gesture started. |
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| 318 | <P> |
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| 319 | <DD><DL> |
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| 320 | <DT><B>Parameters:</B><DD><CODE>originalDistance</CODE> - distance between fingers when the gesture started.<DD><CODE>currentDistance</CODE> - current distance between fingers. |
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| 321 | <DT><B>Returns:</B><DD></DL> |
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| 322 | </DD> |
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| 323 | </DL> |
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| 324 | <HR> |
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| 325 | |||
| 326 | <A NAME="pinch(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
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| 327 | pinch</H3> |
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| 328 | <PRE> |
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| 329 | boolean <B>pinch</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> initialFirstPointer, |
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| 330 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> initialSecondPointer, |
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| 331 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> firstPointer, |
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| 332 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> secondPointer)</PRE> |
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| 333 | <DL> |
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| 334 | <DD>Called when a user performs a pinch zoom gesture. Reports the initial positions |
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| 335 | of the two involved fingers and their current positions. |
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| 336 | <P> |
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| 337 | <DD><DL> |
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| 338 | <DT><B>Parameters:</B><DD><CODE>initialFirstPointer</CODE> - <DD><CODE>initialSecondPointer</CODE> - <DD><CODE>firstPointer</CODE> - <DD><CODE>secondPointer</CODE> - |
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| 339 | <DT><B>Returns:</B><DD></DL> |
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| 340 | </DD> |
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| 341 | </DL> |
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| 342 | <!-- ========= END OF CLASS DATA ========= --> |
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| 367 | libgdx API</EM> |
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