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Matrix3 (libgdx API)
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com.badlogic.gdx.math</FONT>
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Class Matrix3</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Matrix3</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD>
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<DT><PRE>public class <B>Matrix3</B><DT>extends java.lang.Object<DT>implements java.io.Serializable</DL>
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</PRE>
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<P>
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A 3x3 column major matrix for 2D transforms.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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  <DD>mzechner</DD>
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<DT><B>See Also:</B><DD><A HREF="../../../../serialized-form.html#com.badlogic.gdx.math.Matrix3">Serialized Form</A></DL>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M00">M00</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M01">M01</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M02">M02</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M10">M10</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M11">M11</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M12">M12</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M20">M20</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M21">M21</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M22">M22</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#val">val</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#Matrix3()">Matrix3</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
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<!-- ========== METHOD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#det()">det</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#getValues()">getValues</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#idt()">idt</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this matrix to the identity matrix</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#inv()">inv</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Inverts this matrix given that the determinant is != 0</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#mul(com.badlogic.gdx.math.Matrix3)">mul</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>&nbsp;m)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies this matrix with the other matrix in the order this * m.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#rotate(float)">rotate</A></B>(float&nbsp;angle)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#scale(float, float)">scale</A></B>(float&nbsp;scaleX,
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      float&nbsp;scaleY)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Postmultiplies this matrix with a scale matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#scl(float)">scl</A></B>(float&nbsp;scale)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#scl(com.badlogic.gdx.math.Vector3)">scl</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;scale)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#set(com.badlogic.gdx.math.Matrix3)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>&nbsp;mat)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#set(com.badlogic.gdx.math.Matrix4)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;mat)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#setToRotation(float)">setToRotation</A></B>(float&nbsp;angle)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this matrix to a rotation matrix that will rotate any vector in counter clockwise order around the z-axis.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#setToScaling(float, float)">setToScaling</A></B>(float&nbsp;scaleX,
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             float&nbsp;scaleY)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this matrix to a scaling matrix</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#setToTranslation(float, float)">setToTranslation</A></B>(float&nbsp;x,
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                 float&nbsp;y)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this matrix to a translation matrix.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#toString()">toString</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#translate(float, float)">translate</A></B>(float&nbsp;x,
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          float&nbsp;y)</CODE>
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<BR>
377
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Postmultiplies this matrix by a translation matrix.</TD>
378
</TR>
379
<TR BGCOLOR="white" CLASS="TableRowColor">
380
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
381
<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
382
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#trn(float, float)">trn</A></B>(float&nbsp;x,
383
    float&nbsp;y)</CODE>
384
 
385
<BR>
386
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a translational component to the matrix in the 3rd column.</TD>
387
</TR>
388
<TR BGCOLOR="white" CLASS="TableRowColor">
389
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
390
<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD>
391
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#trn(com.badlogic.gdx.math.Vector3)">trn</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;vector)</CODE>
392
 
393
<BR>
394
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a translational component to the matrix in the 3rd column.</TD>
395
</TR>
396
</TABLE>
397
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
398
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
399
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
400
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
401
</TR>
402
<TR BGCOLOR="white" CLASS="TableRowColor">
403
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
404
</TR>
405
</TABLE>
406
&nbsp;
407
<P>
408
 
409
<!-- ============ FIELD DETAIL =========== -->
410
 
411
<A NAME="field_detail"><!-- --></A>
412
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
413
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
414
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
415
<B>Field Detail</B></FONT></TH>
416
</TR>
417
</TABLE>
418
 
419
<A NAME="M00"><!-- --></A><H3>
420
M00</H3>
421
<PRE>
422
public static final int <B>M00</B></PRE>
423
<DL>
424
<DL>
425
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M00">Constant Field Values</A></DL>
426
</DL>
427
<HR>
428
 
429
<A NAME="M01"><!-- --></A><H3>
430
M01</H3>
431
<PRE>
432
public static final int <B>M01</B></PRE>
433
<DL>
434
<DL>
435
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M01">Constant Field Values</A></DL>
436
</DL>
437
<HR>
438
 
439
<A NAME="M02"><!-- --></A><H3>
440
M02</H3>
441
<PRE>
442
public static final int <B>M02</B></PRE>
443
<DL>
444
<DL>
445
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M02">Constant Field Values</A></DL>
446
</DL>
447
<HR>
448
 
449
<A NAME="M10"><!-- --></A><H3>
450
M10</H3>
451
<PRE>
452
public static final int <B>M10</B></PRE>
453
<DL>
454
<DL>
455
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M10">Constant Field Values</A></DL>
456
</DL>
457
<HR>
458
 
459
<A NAME="M11"><!-- --></A><H3>
460
M11</H3>
461
<PRE>
462
public static final int <B>M11</B></PRE>
463
<DL>
464
<DL>
465
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M11">Constant Field Values</A></DL>
466
</DL>
467
<HR>
468
 
469
<A NAME="M12"><!-- --></A><H3>
470
M12</H3>
471
<PRE>
472
public static final int <B>M12</B></PRE>
473
<DL>
474
<DL>
475
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M12">Constant Field Values</A></DL>
476
</DL>
477
<HR>
478
 
479
<A NAME="M20"><!-- --></A><H3>
480
M20</H3>
481
<PRE>
482
public static final int <B>M20</B></PRE>
483
<DL>
484
<DL>
485
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M20">Constant Field Values</A></DL>
486
</DL>
487
<HR>
488
 
489
<A NAME="M21"><!-- --></A><H3>
490
M21</H3>
491
<PRE>
492
public static final int <B>M21</B></PRE>
493
<DL>
494
<DL>
495
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M21">Constant Field Values</A></DL>
496
</DL>
497
<HR>
498
 
499
<A NAME="M22"><!-- --></A><H3>
500
M22</H3>
501
<PRE>
502
public static final int <B>M22</B></PRE>
503
<DL>
504
<DL>
505
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M22">Constant Field Values</A></DL>
506
</DL>
507
<HR>
508
 
509
<A NAME="val"><!-- --></A><H3>
510
val</H3>
511
<PRE>
512
public float[] <B>val</B></PRE>
513
<DL>
514
<DL>
515
</DL>
516
</DL>
517
 
518
<!-- ========= CONSTRUCTOR DETAIL ======== -->
519
 
520
<A NAME="constructor_detail"><!-- --></A>
521
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
522
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
523
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
524
<B>Constructor Detail</B></FONT></TH>
525
</TR>
526
</TABLE>
527
 
528
<A NAME="Matrix3()"><!-- --></A><H3>
529
Matrix3</H3>
530
<PRE>
531
public <B>Matrix3</B>()</PRE>
532
<DL>
533
</DL>
534
 
535
<!-- ============ METHOD DETAIL ========== -->
536
 
537
<A NAME="method_detail"><!-- --></A>
538
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
539
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
540
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
541
<B>Method Detail</B></FONT></TH>
542
</TR>
543
</TABLE>
544
 
545
<A NAME="idt()"><!-- --></A><H3>
546
idt</H3>
547
<PRE>
548
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>idt</B>()</PRE>
549
<DL>
550
<DD>Sets this matrix to the identity matrix
551
<P>
552
<DD><DL>
553
</DL>
554
</DD>
555
<DD><DL>
556
 
557
<DT><B>Returns:</B><DD>this matrix</DL>
558
</DD>
559
</DL>
560
<HR>
561
 
562
<A NAME="mul(com.badlogic.gdx.math.Matrix3)"><!-- --></A><H3>
563
mul</H3>
564
<PRE>
565
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>mul</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>&nbsp;m)</PRE>
566
<DL>
567
<DD>Multiplies this matrix with the other matrix in the order this * m.
568
<P>
569
<DD><DL>
570
</DL>
571
</DD>
572
<DD><DL>
573
 
574
<DT><B>Returns:</B><DD>this matrix</DL>
575
</DD>
576
</DL>
577
<HR>
578
 
579
<A NAME="setToRotation(float)"><!-- --></A><H3>
580
setToRotation</H3>
581
<PRE>
582
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>setToRotation</B>(float&nbsp;angle)</PRE>
583
<DL>
584
<DD>Sets this matrix to a rotation matrix that will rotate any vector in counter clockwise order around the z-axis.
585
<P>
586
<DD><DL>
587
</DL>
588
</DD>
589
<DD><DL>
590
<DT><B>Parameters:</B><DD><CODE>angle</CODE> - the angle in degrees.
591
<DT><B>Returns:</B><DD>this matrix</DL>
592
</DD>
593
</DL>
594
<HR>
595
 
596
<A NAME="setToTranslation(float, float)"><!-- --></A><H3>
597
setToTranslation</H3>
598
<PRE>
599
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>setToTranslation</B>(float&nbsp;x,
600
                                float&nbsp;y)</PRE>
601
<DL>
602
<DD>Sets this matrix to a translation matrix.
603
<P>
604
<DD><DL>
605
</DL>
606
</DD>
607
<DD><DL>
608
<DT><B>Parameters:</B><DD><CODE>x</CODE> - the translation in x<DD><CODE>y</CODE> - the translation in y
609
<DT><B>Returns:</B><DD>this matrix</DL>
610
</DD>
611
</DL>
612
<HR>
613
 
614
<A NAME="setToScaling(float, float)"><!-- --></A><H3>
615
setToScaling</H3>
616
<PRE>
617
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>setToScaling</B>(float&nbsp;scaleX,
618
                            float&nbsp;scaleY)</PRE>
619
<DL>
620
<DD>Sets this matrix to a scaling matrix
621
<P>
622
<DD><DL>
623
</DL>
624
</DD>
625
<DD><DL>
626
<DT><B>Parameters:</B><DD><CODE>scaleX</CODE> - the scale in x<DD><CODE>scaleY</CODE> - the scale in y
627
<DT><B>Returns:</B><DD>this matrix</DL>
628
</DD>
629
</DL>
630
<HR>
631
 
632
<A NAME="toString()"><!-- --></A><H3>
633
toString</H3>
634
<PRE>
635
public java.lang.String <B>toString</B>()</PRE>
636
<DL>
637
<DD><DL>
638
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
639
</DD>
640
<DD><DL>
641
</DL>
642
</DD>
643
</DL>
644
<HR>
645
 
646
<A NAME="det()"><!-- --></A><H3>
647
det</H3>
648
<PRE>
649
public float <B>det</B>()</PRE>
650
<DL>
651
<DD><DL>
652
</DL>
653
</DD>
654
<DD><DL>
655
 
656
<DT><B>Returns:</B><DD>the determinant of this matrix</DL>
657
</DD>
658
</DL>
659
<HR>
660
 
661
<A NAME="inv()"><!-- --></A><H3>
662
inv</H3>
663
<PRE>
664
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>inv</B>()</PRE>
665
<DL>
666
<DD>Inverts this matrix given that the determinant is != 0
667
<P>
668
<DD><DL>
669
</DL>
670
</DD>
671
<DD><DL>
672
 
673
<DT><B>Returns:</B><DD>this matrix</DL>
674
</DD>
675
</DL>
676
<HR>
677
 
678
<A NAME="set(com.badlogic.gdx.math.Matrix3)"><!-- --></A><H3>
679
set</H3>
680
<PRE>
681
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>&nbsp;mat)</PRE>
682
<DL>
683
<DD><DL>
684
</DL>
685
</DD>
686
<DD><DL>
687
</DL>
688
</DD>
689
</DL>
690
<HR>
691
 
692
<A NAME="set(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3>
693
set</H3>
694
<PRE>
695
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;mat)</PRE>
696
<DL>
697
<DD><DL>
698
</DL>
699
</DD>
700
<DD><DL>
701
</DL>
702
</DD>
703
</DL>
704
<HR>
705
 
706
<A NAME="trn(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
707
trn</H3>
708
<PRE>
709
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>trn</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;vector)</PRE>
710
<DL>
711
<DD>Adds a translational component to the matrix in the 3rd column. The other columns are untouched.
712
<P>
713
<DD><DL>
714
</DL>
715
</DD>
716
<DD><DL>
717
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - The translation vector
718
<DT><B>Returns:</B><DD>This matrix for chaining</DL>
719
</DD>
720
</DL>
721
<HR>
722
 
723
<A NAME="trn(float, float)"><!-- --></A><H3>
724
trn</H3>
725
<PRE>
726
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>trn</B>(float&nbsp;x,
727
                   float&nbsp;y)</PRE>
728
<DL>
729
<DD>Adds a translational component to the matrix in the 3rd column. The other columns are untouched.
730
<P>
731
<DD><DL>
732
</DL>
733
</DD>
734
<DD><DL>
735
<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-component of the translation vector<DD><CODE>y</CODE> - The y-component of the translation vector
736
<DT><B>Returns:</B><DD>This matrix for chaining</DL>
737
</DD>
738
</DL>
739
<HR>
740
 
741
<A NAME="translate(float, float)"><!-- --></A><H3>
742
translate</H3>
743
<PRE>
744
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>translate</B>(float&nbsp;x,
745
                         float&nbsp;y)</PRE>
746
<DL>
747
<DD>Postmultiplies this matrix by a translation matrix. Postmultiplication is also used by OpenGL ES'
748
 glTranslate/glRotate/glScale
749
<P>
750
<DD><DL>
751
</DL>
752
</DD>
753
<DD><DL>
754
<DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> -
755
<DT><B>Returns:</B><DD>this matrix for chaining</DL>
756
</DD>
757
</DL>
758
<HR>
759
 
760
<A NAME="rotate(float)"><!-- --></A><H3>
761
rotate</H3>
762
<PRE>
763
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>rotate</B>(float&nbsp;angle)</PRE>
764
<DL>
765
<DD>Postmultiplies this matrix with a (counter-clockwise) rotation matrix. Postmultiplication is also used by OpenGL ES'
766
 glTranslate/glRotate/glScale
767
<P>
768
<DD><DL>
769
</DL>
770
</DD>
771
<DD><DL>
772
<DT><B>Parameters:</B><DD><CODE>angle</CODE> - the angle in degrees
773
<DT><B>Returns:</B><DD>this matrix for chaining</DL>
774
</DD>
775
</DL>
776
<HR>
777
 
778
<A NAME="scale(float, float)"><!-- --></A><H3>
779
scale</H3>
780
<PRE>
781
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>scale</B>(float&nbsp;scaleX,
782
                     float&nbsp;scaleY)</PRE>
783
<DL>
784
<DD>Postmultiplies this matrix with a scale matrix. Postmultiplication is also used by OpenGL ES' glTranslate/glRotate/glScale.
785
<P>
786
<DD><DL>
787
</DL>
788
</DD>
789
<DD><DL>
790
<DT><B>Parameters:</B><DD><CODE>scaleX</CODE> - <DD><CODE>scaleY</CODE> -
791
<DT><B>Returns:</B><DD>this matrix for chaining</DL>
792
</DD>
793
</DL>
794
<HR>
795
 
796
<A NAME="getValues()"><!-- --></A><H3>
797
getValues</H3>
798
<PRE>
799
public float[] <B>getValues</B>()</PRE>
800
<DL>
801
<DD><DL>
802
</DL>
803
</DD>
804
<DD><DL>
805
</DL>
806
</DD>
807
</DL>
808
<HR>
809
 
810
<A NAME="scl(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
811
scl</H3>
812
<PRE>
813
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>scl</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;scale)</PRE>
814
<DL>
815
<DD><DL>
816
</DL>
817
</DD>
818
<DD><DL>
819
</DL>
820
</DD>
821
</DL>
822
<HR>
823
 
824
<A NAME="scl(float)"><!-- --></A><H3>
825
scl</H3>
826
<PRE>
827
public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>scl</B>(float&nbsp;scale)</PRE>
828
<DL>
829
<DD><DL>
830
</DL>
831
</DD>
832
<DD><DL>
833
</DL>
834
</DD>
835
</DL>
836
<!-- ========= END OF CLASS DATA ========= -->
837
<HR>
838
 
839
 
840
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841
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842
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843
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844
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845
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846
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847
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848
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849
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850
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855
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861
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864
 
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866
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867
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868
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870
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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