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BodyDef.BodyType (libgdx API)
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com.badlogic.gdx.physics.box2d</FONT>
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Enum BodyDef.BodyType</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">java.lang.Enum&lt;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A>&gt;
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      <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.physics.box2d.BodyDef.BodyType</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable, java.lang.Comparable&lt;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A>&gt;</DD>
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</DL>
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<DL>
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<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A></DD>
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</DL>
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<DT><PRE>public static enum <B>BodyDef.BodyType</B><DT>extends java.lang.Enum&lt;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A>&gt;</DL>
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</PRE>
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<P>
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The body type. static: zero mass, zero velocity, may be manually moved kinematic: zero mass, non-zero velocity set by user,
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 moved by solver dynamic: positive mass, non-zero velocity determined by forces, moved by solver
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<!-- =========== ENUM CONSTANT SUMMARY =========== -->
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<B>Enum Constant Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#DynamicBody">DynamicBody</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#KinematicBody">KinematicBody</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#StaticBody">StaticBody</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<B>Method Summary</B></FONT></TH>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#getValue()">getValue</A></B>()</CODE>
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<CODE>static&nbsp;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#valueOf(java.lang.String)">valueOf</A></B>(java.lang.String&nbsp;name)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the enum constant of this type with the specified name.</TD>
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<CODE>static&nbsp;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A>[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#values()">values</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the constants of this enum type, in
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the order they are declared.</TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Enum"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Enum</B></TH>
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<TD><CODE>clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf</CODE></TD>
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<TD><CODE>getClass, notify, notifyAll, wait, wait, wait</CODE></TD>
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<A NAME="StaticBody"><!-- --></A><H3>
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StaticBody</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A> <B>StaticBody</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="KinematicBody"><!-- --></A><H3>
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KinematicBody</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A> <B>KinematicBody</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="DynamicBody"><!-- --></A><H3>
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DynamicBody</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A> <B>DynamicBody</B></PRE>
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<B>Method Detail</B></FONT></TH>
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<A NAME="values()"><!-- --></A><H3>
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values</H3>
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<PRE>
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public static <A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A>[] <B>values</B>()</PRE>
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<DL>
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<DD>Returns an array containing the constants of this enum type, in
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the order they are declared.  This method may be used to iterate
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over the constants as follows:
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<pre>
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for (BodyDef.BodyType c : BodyDef.BodyType.values())
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&nbsp;   System.out.println(c);
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</pre>
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>an array containing the constants of this enum type, in
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the order they are declared</DL>
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</DD>
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<HR>
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<A NAME="valueOf(java.lang.String)"><!-- --></A><H3>
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valueOf</H3>
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<PRE>
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public static <A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A> <B>valueOf</B>(java.lang.String&nbsp;name)</PRE>
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<DL>
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<DD>Returns the enum constant of this type with the specified name.
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The string must match <I>exactly</I> an identifier used to declare an
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enum constant in this type.  (Extraneous whitespace characters are
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not permitted.)
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the enum constant to be returned.
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<DT><B>Returns:</B><DD>the enum constant with the specified name
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<DT><B>Throws:</B>
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<DD><CODE>java.lang.IllegalArgumentException</CODE> - if this enum type has no constant
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with the specified name
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<DD><CODE>java.lang.NullPointerException</CODE> - if the argument is null</DL>
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<A NAME="getValue()"><!-- --></A><H3>
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getValue</H3>
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<PRE>
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public int <B>getValue</B>()</PRE>
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