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Fixture (libgdx API)
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                                libgdx API
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com.badlogic.gdx.physics.box2d</FONT>
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Class Fixture</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.physics.box2d.Fixture</B>
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</PRE>
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<DL>
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<DT><PRE>public class <B>Fixture</B><DT>extends java.lang.Object</DL>
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</PRE>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected &nbsp;long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#addr">addr</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the address of the fixture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected &nbsp;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#shape">shape</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the shape, initialized lazy</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected &nbsp;java.lang.Object</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#userData">userData</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;user specified data</TD>
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</TR>
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</TABLE>
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&nbsp;
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected </CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#Fixture(com.badlogic.gdx.physics.box2d.Body, long)">Fixture</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>&nbsp;body,
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        long&nbsp;addr)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new fixture</TD>
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</TR>
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</TABLE>
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&nbsp;
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getBody()">getBody</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the parent body of this fixture.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getDensity()">getDensity</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the density of this fixture.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getFilterData()">getFilterData</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getFriction()">getFriction</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the coefficient of friction.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getRestitution()">getRestitution</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the coefficient of restitution.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getShape()">getShape</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the shape of this fixture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getType()">getType</A></B>()</CODE>
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<BR>
237
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the type of the child shape.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getUserData()">getUserData</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
250
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#isSensor()">isSensor</A></B>()</CODE>
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252
<BR>
253
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is this fixture a sensor (non-solid)?</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
258
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#refilter()">refilter</A></B>()</CODE>
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260
<BR>
261
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.</TD>
262
</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected &nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#reset(com.badlogic.gdx.physics.box2d.Body, long)">reset</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>&nbsp;body,
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      long&nbsp;addr)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setDensity(float)">setDensity</A></B>(float&nbsp;density)</CODE>
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<BR>
278
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the density of this fixture.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setFilterData(com.badlogic.gdx.physics.box2d.Filter)">setFilterData</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</A>&nbsp;filter)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the contact filtering data.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setFriction(float)">setFriction</A></B>(float&nbsp;friction)</CODE>
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293
<BR>
294
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the coefficient of friction.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setRestitution(float)">setRestitution</A></B>(float&nbsp;restitution)</CODE>
300
 
301
<BR>
302
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the coefficient of restitution.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setSensor(boolean)">setSensor</A></B>(boolean&nbsp;sensor)</CODE>
308
 
309
<BR>
310
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set if this fixture is a sensor.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setUserData(java.lang.Object)">setUserData</A></B>(java.lang.Object&nbsp;userData)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets custom user data.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#testPoint(float, float)">testPoint</A></B>(float&nbsp;x,
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          float&nbsp;y)</CODE>
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<BR>
327
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Test a point for containment in this fixture.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#testPoint(com.badlogic.gdx.math.Vector2)">testPoint</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;p)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Test a point for containment in this fixture.</TD>
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</TR>
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</TABLE>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TABLE>
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&nbsp;
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="addr"><!-- --></A><H3>
361
addr</H3>
362
<PRE>
363
protected long <B>addr</B></PRE>
364
<DL>
365
<DD>the address of the fixture
366
<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="shape"><!-- --></A><H3>
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shape</H3>
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<PRE>
375
protected <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A> <B>shape</B></PRE>
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<DL>
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<DD>the shape, initialized lazy
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="userData"><!-- --></A><H3>
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userData</H3>
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<PRE>
387
protected java.lang.Object <B>userData</B></PRE>
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<DL>
389
<DD>user specified data
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<P>
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<DL>
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</DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
401
<B>Constructor Detail</B></FONT></TH>
402
</TR>
403
</TABLE>
404
 
405
<A NAME="Fixture(com.badlogic.gdx.physics.box2d.Body, long)"><!-- --></A><H3>
406
Fixture</H3>
407
<PRE>
408
protected <B>Fixture</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>&nbsp;body,
409
                  long&nbsp;addr)</PRE>
410
<DL>
411
<DD>Constructs a new fixture
412
<P>
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<DL>
414
<DT><B>Parameters:</B><DD><CODE>addr</CODE> - the address of the fixture</DL>
415
</DL>
416
 
417
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
423
<B>Method Detail</B></FONT></TH>
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</TR>
425
</TABLE>
426
 
427
<A NAME="reset(com.badlogic.gdx.physics.box2d.Body, long)"><!-- --></A><H3>
428
reset</H3>
429
<PRE>
430
protected void <B>reset</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>&nbsp;body,
431
                     long&nbsp;addr)</PRE>
432
<DL>
433
<DD><DL>
434
</DL>
435
</DD>
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</DL>
437
<HR>
438
 
439
<A NAME="getType()"><!-- --></A><H3>
440
getType</H3>
441
<PRE>
442
public <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type</A> <B>getType</B>()</PRE>
443
<DL>
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<DD>Get the type of the child shape. You can use this to down cast to the concrete shape.
445
<P>
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<DD><DL>
447
 
448
<DT><B>Returns:</B><DD>the shape type.</DL>
449
</DD>
450
</DL>
451
<HR>
452
 
453
<A NAME="getShape()"><!-- --></A><H3>
454
getShape</H3>
455
<PRE>
456
public <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A> <B>getShape</B>()</PRE>
457
<DL>
458
<DD>Returns the shape of this fixture
459
<P>
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<DD><DL>
461
</DL>
462
</DD>
463
</DL>
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<HR>
465
 
466
<A NAME="setSensor(boolean)"><!-- --></A><H3>
467
setSensor</H3>
468
<PRE>
469
public void <B>setSensor</B>(boolean&nbsp;sensor)</PRE>
470
<DL>
471
<DD>Set if this fixture is a sensor.
472
<P>
473
<DD><DL>
474
</DL>
475
</DD>
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</DL>
477
<HR>
478
 
479
<A NAME="isSensor()"><!-- --></A><H3>
480
isSensor</H3>
481
<PRE>
482
public boolean <B>isSensor</B>()</PRE>
483
<DL>
484
<DD>Is this fixture a sensor (non-solid)?
485
<P>
486
<DD><DL>
487
 
488
<DT><B>Returns:</B><DD>the true if the shape is a sensor.</DL>
489
</DD>
490
</DL>
491
<HR>
492
 
493
<A NAME="setFilterData(com.badlogic.gdx.physics.box2d.Filter)"><!-- --></A><H3>
494
setFilterData</H3>
495
<PRE>
496
public void <B>setFilterData</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</A>&nbsp;filter)</PRE>
497
<DL>
498
<DD>Set the contact filtering data. This will not update contacts until the next time step when either parent body is active and
499
 awake. This automatically calls Refilter.
500
<P>
501
<DD><DL>
502
</DL>
503
</DD>
504
</DL>
505
<HR>
506
 
507
<A NAME="getFilterData()"><!-- --></A><H3>
508
getFilterData</H3>
509
<PRE>
510
public <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</A> <B>getFilterData</B>()</PRE>
511
<DL>
512
<DD><DL>
513
</DL>
514
</DD>
515
</DL>
516
<HR>
517
 
518
<A NAME="refilter()"><!-- --></A><H3>
519
refilter</H3>
520
<PRE>
521
public void <B>refilter</B>()</PRE>
522
<DL>
523
<DD>Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
524
<P>
525
<DD><DL>
526
</DL>
527
</DD>
528
</DL>
529
<HR>
530
 
531
<A NAME="getBody()"><!-- --></A><H3>
532
getBody</H3>
533
<PRE>
534
public <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A> <B>getBody</B>()</PRE>
535
<DL>
536
<DD>Get the parent body of this fixture. This is NULL if the fixture is not attached.
537
<P>
538
<DD><DL>
539
</DL>
540
</DD>
541
</DL>
542
<HR>
543
 
544
<A NAME="testPoint(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
545
testPoint</H3>
546
<PRE>
547
public boolean <B>testPoint</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;p)</PRE>
548
<DL>
549
<DD>Test a point for containment in this fixture.
550
<P>
551
<DD><DL>
552
<DT><B>Parameters:</B><DD><CODE>p</CODE> - a point in world coordinates.</DL>
553
</DD>
554
</DL>
555
<HR>
556
 
557
<A NAME="testPoint(float, float)"><!-- --></A><H3>
558
testPoint</H3>
559
<PRE>
560
public boolean <B>testPoint</B>(float&nbsp;x,
561
                         float&nbsp;y)</PRE>
562
<DL>
563
<DD>Test a point for containment in this fixture.
564
<P>
565
<DD><DL>
566
<DT><B>Parameters:</B><DD><CODE>x</CODE> - the x-coordinate<DD><CODE>y</CODE> - the y-coordinate</DL>
567
</DD>
568
</DL>
569
<HR>
570
 
571
<A NAME="setDensity(float)"><!-- --></A><H3>
572
setDensity</H3>
573
<PRE>
574
public void <B>setDensity</B>(float&nbsp;density)</PRE>
575
<DL>
576
<DD>Set the density of this fixture. This will _not_ automatically adjust the mass of the body. You must call
577
 b2Body::ResetMassData to update the body's mass.
578
<P>
579
<DD><DL>
580
</DL>
581
</DD>
582
</DL>
583
<HR>
584
 
585
<A NAME="getDensity()"><!-- --></A><H3>
586
getDensity</H3>
587
<PRE>
588
public float <B>getDensity</B>()</PRE>
589
<DL>
590
<DD>Get the density of this fixture.
591
<P>
592
<DD><DL>
593
</DL>
594
</DD>
595
</DL>
596
<HR>
597
 
598
<A NAME="getFriction()"><!-- --></A><H3>
599
getFriction</H3>
600
<PRE>
601
public float <B>getFriction</B>()</PRE>
602
<DL>
603
<DD>Get the coefficient of friction.
604
<P>
605
<DD><DL>
606
</DL>
607
</DD>
608
</DL>
609
<HR>
610
 
611
<A NAME="setFriction(float)"><!-- --></A><H3>
612
setFriction</H3>
613
<PRE>
614
public void <B>setFriction</B>(float&nbsp;friction)</PRE>
615
<DL>
616
<DD>Set the coefficient of friction.
617
<P>
618
<DD><DL>
619
</DL>
620
</DD>
621
</DL>
622
<HR>
623
 
624
<A NAME="getRestitution()"><!-- --></A><H3>
625
getRestitution</H3>
626
<PRE>
627
public float <B>getRestitution</B>()</PRE>
628
<DL>
629
<DD>Get the coefficient of restitution.
630
<P>
631
<DD><DL>
632
</DL>
633
</DD>
634
</DL>
635
<HR>
636
 
637
<A NAME="setRestitution(float)"><!-- --></A><H3>
638
setRestitution</H3>
639
<PRE>
640
public void <B>setRestitution</B>(float&nbsp;restitution)</PRE>
641
<DL>
642
<DD>Set the coefficient of restitution.
643
<P>
644
<DD><DL>
645
</DL>
646
</DD>
647
</DL>
648
<HR>
649
 
650
<A NAME="setUserData(java.lang.Object)"><!-- --></A><H3>
651
setUserData</H3>
652
<PRE>
653
public void <B>setUserData</B>(java.lang.Object&nbsp;userData)</PRE>
654
<DL>
655
<DD>Sets custom user data.
656
<P>
657
<DD><DL>
658
</DL>
659
</DD>
660
</DL>
661
<HR>
662
 
663
<A NAME="getUserData()"><!-- --></A><H3>
664
getUserData</H3>
665
<PRE>
666
public java.lang.Object <B>getUserData</B>()</PRE>
667
<DL>
668
<DD><DL>
669
 
670
<DT><B>Returns:</B><DD>custom user data</DL>
671
</DD>
672
</DL>
673
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