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| 307 | chris | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <!--NewPage--> |
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| 3 | <HTML> |
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| 4 | <HEAD> |
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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jun 03 02:18:09 CEST 2012 --> |
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| 6 | <TITLE> |
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| 7 | World (libgdx API) |
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| 8 | </TITLE> |
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| 9 | |||
| 10 | <META NAME="date" CONTENT="2012-06-03"> |
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| 11 | |||
| 12 | <LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style"> |
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| 13 | |||
| 14 | <SCRIPT type="text/javascript"> |
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| 15 | function windowTitle() |
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| 16 | { |
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| 17 | if (location.href.indexOf('is-external=true') == -1) { |
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| 18 | parent.document.title="World (libgdx API)"; |
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| 19 | } |
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| 20 | } |
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| 21 | </SCRIPT> |
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| 22 | <NOSCRIPT> |
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| 23 | </NOSCRIPT> |
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| 24 | |||
| 25 | </HEAD> |
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| 26 | |||
| 27 | <BODY BGCOLOR="white" onload="windowTitle();"> |
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| 28 | <HR> |
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| 29 | |||
| 30 | |||
| 31 | <!-- ========= START OF TOP NAVBAR ======= --> |
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| 32 | <A NAME="navbar_top"><!-- --></A> |
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| 33 | <A HREF="#skip-navbar_top" title="Skip navigation links"></A> |
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| 34 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
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| 35 | <TR> |
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| 36 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
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| 37 | <A NAME="navbar_top_firstrow"><!-- --></A> |
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| 38 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
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| 39 | <TR ALIGN="center" VALIGN="top"> |
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| 40 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 41 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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| 42 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
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| 43 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/World.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 44 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
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| 45 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
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| 46 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
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| 47 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
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| 48 | </TR> |
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| 49 | </TABLE> |
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| 50 | </TD> |
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| 51 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 52 | |||
| 53 | libgdx API |
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| 54 | <style> |
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| 55 | body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt } |
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| 56 | pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif } |
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| 57 | h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold } |
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| 58 | .TableHeadingColor { background:#EEEEFF; } |
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| 59 | a { text-decoration:none } |
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| 60 | a:hover { text-decoration:underline } |
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| 61 | a:link, a:visited { color:blue } |
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| 62 | table { border:0px } |
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| 63 | .TableRowColor td:first-child { border-left:1px solid black } |
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| 64 | .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black } |
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| 65 | hr { border:0px; border-bottom:1px solid #333366; } |
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| 66 | </style> |
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| 67 | </EM> |
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| 68 | </TD> |
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| 69 | </TR> |
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| 70 | |||
| 71 | <TR> |
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| 72 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 73 | <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d"><B>PREV CLASS</B></A> |
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| 74 | <A HREF="../../../../../com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d"><B>NEXT CLASS</B></A></FONT></TD> |
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| 75 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 76 | <A HREF="../../../../../index.html?com/badlogic/gdx/physics/box2d/World.html" target="_top"><B>FRAMES</B></A> |
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| 77 | <A HREF="World.html" target="_top"><B>NO FRAMES</B></A> |
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| 78 | <SCRIPT type="text/javascript"> |
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| 79 | <!-- |
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| 80 | if(window==top) { |
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| 81 | document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 82 | } |
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| 83 | //--> |
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| 84 | </SCRIPT> |
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| 85 | <NOSCRIPT> |
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| 86 | <A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 87 | </NOSCRIPT> |
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| 88 | |||
| 89 | |||
| 90 | </FONT></TD> |
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| 91 | </TR> |
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| 92 | <TR> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 95 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 96 | DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 97 | </TR> |
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| 98 | </TABLE> |
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| 99 | <A NAME="skip-navbar_top"></A> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 101 | |||
| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.physics.box2d</FONT> |
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| 107 | <BR> |
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| 108 | Class World</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.physics.box2d.World</B> |
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| 112 | </PRE> |
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| 113 | <DL> |
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| 114 | <DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DD> |
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| 115 | </DL> |
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| 116 | <HR> |
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| 117 | <DL> |
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| 118 | <DT><PRE>public final class <B>World</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DL> |
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| 119 | </PRE> |
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| 120 | |||
| 121 | <P> |
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| 122 | The world class manages all physics entities, dynamic simulation, and asynchronous queries. The world also contains efficient |
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| 123 | memory management facilities. |
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| 124 | <P> |
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| 125 | |||
| 126 | <P> |
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| 127 | <DL> |
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| 128 | <DT><B>Author:</B></DT> |
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| 129 | <DD>mzechner</DD> |
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| 130 | </DL> |
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| 131 | <HR> |
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| 132 | |||
| 133 | <P> |
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| 134 | <!-- =========== FIELD SUMMARY =========== --> |
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| 135 | |||
| 136 | <A NAME="field_summary"><!-- --></A> |
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| 137 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 138 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 139 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 140 | <B>Field Summary</B></FONT></TH> |
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| 141 | </TR> |
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| 142 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 143 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 144 | <CODE>protected <A HREF="../../../../../com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>></CODE></FONT></TD> |
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| 145 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#bodies">bodies</A></B></CODE> |
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| 146 | |||
| 147 | <BR> |
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| 148 | all known bodies</TD> |
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| 149 | </TR> |
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| 150 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 151 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 152 | <CODE>protected <A HREF="../../../../../com/badlogic/gdx/physics/box2d/ContactFilter.html" title="interface in com.badlogic.gdx.physics.box2d">ContactFilter</A></CODE></FONT></TD> |
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| 153 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#contactFilter">contactFilter</A></B></CODE> |
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| 154 | |||
| 155 | <BR> |
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| 156 | Contact filter</TD> |
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| 157 | </TR> |
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| 158 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 159 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 160 | <CODE>protected <A HREF="../../../../../com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</A></CODE></FONT></TD> |
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| 161 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#contactListener">contactListener</A></B></CODE> |
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| 162 | |||
| 163 | <BR> |
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| 164 | Contact listener</TD> |
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| 165 | </TR> |
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| 166 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 167 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 168 | <CODE>protected <A HREF="../../../../../com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>></CODE></FONT></TD> |
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| 169 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#fixtures">fixtures</A></B></CODE> |
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| 170 | |||
| 171 | <BR> |
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| 172 | all known fixtures</TD> |
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| 173 | </TR> |
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| 174 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 175 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 176 | <CODE>protected <A HREF="../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>></CODE></FONT></TD> |
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| 177 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#freeBodies">freeBodies</A></B></CODE> |
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| 178 | |||
| 179 | <BR> |
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| 180 | pool for bodies</TD> |
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| 181 | </TR> |
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| 182 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 183 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 184 | <CODE>protected <A HREF="../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>></CODE></FONT></TD> |
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| 185 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#freeFixtures">freeFixtures</A></B></CODE> |
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| 186 | |||
| 187 | <BR> |
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| 188 | pool for fixtures</TD> |
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| 189 | </TR> |
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| 190 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 191 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 192 | <CODE>protected <A HREF="../../../../../com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>></CODE></FONT></TD> |
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| 193 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#joints">joints</A></B></CODE> |
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| 194 | |||
| 195 | <BR> |
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| 196 | all known joints</TD> |
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| 197 | </TR> |
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| 198 | </TABLE> |
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| 199 | |
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| 200 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 201 | |||
| 202 | <A NAME="constructor_summary"><!-- --></A> |
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| 203 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 204 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 205 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 206 | <B>Constructor Summary</B></FONT></TH> |
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| 207 | </TR> |
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| 208 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 209 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#World(com.badlogic.gdx.math.Vector2, boolean)">World</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> gravity, |
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| 210 | boolean doSleep)</CODE> |
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| 211 | |||
| 212 | <BR> |
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| 213 | Construct a world object.</TD> |
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| 214 | </TR> |
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| 215 | </TABLE> |
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| 216 | |
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| 217 | <!-- ========== METHOD SUMMARY =========== --> |
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| 218 | |||
| 219 | <A NAME="method_summary"><!-- --></A> |
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| 220 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 221 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 222 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 223 | <B>Method Summary</B></FONT></TH> |
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| 224 | </TR> |
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| 225 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 226 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 227 | <CODE> void</CODE></FONT></TD> |
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| 228 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#clearForces()">clearForces</A></B>()</CODE> |
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| 229 | |||
| 230 | <BR> |
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| 231 | Manually clear the force buffer on all bodies.</TD> |
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| 232 | </TR> |
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| 233 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 234 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 235 | <CODE> <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A></CODE></FONT></TD> |
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| 236 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#createBody(com.badlogic.gdx.physics.box2d.BodyDef)">createBody</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A> def)</CODE> |
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| 237 | |||
| 238 | <BR> |
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| 239 | Create a rigid body given a definition.</TD> |
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| 240 | </TR> |
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| 241 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 242 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 243 | <CODE> <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A></CODE></FONT></TD> |
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| 244 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#createJoint(com.badlogic.gdx.physics.box2d.JointDef)">createJoint</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</A> def)</CODE> |
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| 245 | |||
| 246 | <BR> |
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| 247 | Create a joint to constrain bodies together.</TD> |
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| 248 | </TR> |
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| 249 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 250 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 251 | <CODE> void</CODE></FONT></TD> |
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| 252 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#destroyBody(com.badlogic.gdx.physics.box2d.Body)">destroyBody</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A> body)</CODE> |
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| 253 | |||
| 254 | <BR> |
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| 255 | Destroy a rigid body given a definition.</TD> |
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| 256 | </TR> |
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| 257 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 258 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 259 | <CODE> void</CODE></FONT></TD> |
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| 260 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#destroyJoint(com.badlogic.gdx.physics.box2d.Joint)">destroyJoint</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A> joint)</CODE> |
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| 261 | |||
| 262 | <BR> |
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| 263 | Destroy a joint.</TD> |
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| 264 | </TR> |
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| 265 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 266 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 267 | <CODE> void</CODE></FONT></TD> |
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| 268 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#dispose()">dispose</A></B>()</CODE> |
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| 269 | |||
| 270 | <BR> |
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| 271 | Releases all resources of this object.</TD> |
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| 272 | </TR> |
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| 273 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 274 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 275 | <CODE> boolean</CODE></FONT></TD> |
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| 276 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getAutoClearForces()">getAutoClearForces</A></B>()</CODE> |
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| 277 | |||
| 278 | <BR> |
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| 279 | Get the flag that controls automatic clearing of forces after each time step.</TD> |
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| 280 | </TR> |
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| 281 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 282 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 283 | <CODE> java.util.Iterator<<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>></CODE></FONT></TD> |
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| 284 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getBodies()">getBodies</A></B>()</CODE> |
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| 285 | |||
| 286 | <BR> |
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| 287 | </TD> |
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| 288 | </TR> |
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| 289 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 290 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 291 | <CODE> int</CODE></FONT></TD> |
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| 292 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getBodyCount()">getBodyCount</A></B>()</CODE> |
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| 293 | |||
| 294 | <BR> |
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| 295 | Get the number of bodies.</TD> |
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| 296 | </TR> |
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| 297 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 298 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 299 | <CODE> int</CODE></FONT></TD> |
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| 300 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getContactCount()">getContactCount</A></B>()</CODE> |
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| 301 | |||
| 302 | <BR> |
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| 303 | Get the number of contacts (each may have 0 or more contact points).</TD> |
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| 304 | </TR> |
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| 305 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 306 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 307 | <CODE> java.util.List<<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>></CODE></FONT></TD> |
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| 308 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getContactList()">getContactList</A></B>()</CODE> |
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| 309 | |||
| 310 | <BR> |
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| 311 | Returns the list of <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d"><CODE>Contact</CODE></A> instances produced by the last call to <A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#step(float, int, int)"><CODE>step(float, int, int)</CODE></A>.</TD> |
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| 312 | </TR> |
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| 313 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 314 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 315 | <CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A></CODE></FONT></TD> |
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| 316 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getGravity()">getGravity</A></B>()</CODE> |
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| 317 | |||
| 318 | <BR> |
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| 319 | </TD> |
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| 320 | </TR> |
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| 321 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 322 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 323 | <CODE> int</CODE></FONT></TD> |
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| 324 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getJointCount()">getJointCount</A></B>()</CODE> |
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| 325 | |||
| 326 | <BR> |
||
| 327 | Get the number of joints.</TD> |
||
| 328 | </TR> |
||
| 329 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 330 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 331 | <CODE> java.util.Iterator<<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>></CODE></FONT></TD> |
||
| 332 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getJoints()">getJoints</A></B>()</CODE> |
||
| 333 | |||
| 334 | <BR> |
||
| 335 | </TD> |
||
| 336 | </TR> |
||
| 337 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 338 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 339 | <CODE> int</CODE></FONT></TD> |
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| 340 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getProxyCount()">getProxyCount</A></B>()</CODE> |
||
| 341 | |||
| 342 | <BR> |
||
| 343 | Get the number of broad-phase proxies.</TD> |
||
| 344 | </TR> |
||
| 345 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 346 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 347 | <CODE>static float</CODE></FONT></TD> |
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| 348 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#getVelocityThreshold()">getVelocityThreshold</A></B>()</CODE> |
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| 349 | |||
| 350 | <BR> |
||
| 351 | </TD> |
||
| 352 | </TR> |
||
| 353 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 354 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 355 | <CODE> boolean</CODE></FONT></TD> |
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| 356 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#isLocked()">isLocked</A></B>()</CODE> |
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| 357 | |||
| 358 | <BR> |
||
| 359 | Is the world locked (in the middle of a time step).</TD> |
||
| 360 | </TR> |
||
| 361 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 362 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 363 | <CODE> void</CODE></FONT></TD> |
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| 364 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#QueryAABB(com.badlogic.gdx.physics.box2d.QueryCallback, float, float, float, float)">QueryAABB</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/QueryCallback.html" title="interface in com.badlogic.gdx.physics.box2d">QueryCallback</A> callback, |
||
| 365 | float lowerX, |
||
| 366 | float lowerY, |
||
| 367 | float upperX, |
||
| 368 | float upperY)</CODE> |
||
| 369 | |||
| 370 | <BR> |
||
| 371 | Query the world for all fixtures that potentially overlap the provided AABB.</TD> |
||
| 372 | </TR> |
||
| 373 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 374 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 375 | <CODE> void</CODE></FONT></TD> |
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| 376 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#rayCast(com.badlogic.gdx.physics.box2d.RayCastCallback, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">rayCast</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d">RayCastCallback</A> callback, |
||
| 377 | <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point1, |
||
| 378 | <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point2)</CODE> |
||
| 379 | |||
| 380 | <BR> |
||
| 381 | Ray-cast the world for all fixtures in the path of the ray.</TD> |
||
| 382 | </TR> |
||
| 383 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 384 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 385 | <CODE> void</CODE></FONT></TD> |
||
| 386 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#setAutoClearForces(boolean)">setAutoClearForces</A></B>(boolean flag)</CODE> |
||
| 387 | |||
| 388 | <BR> |
||
| 389 | Set flag to control automatic clearing of forces after each time step.</TD> |
||
| 390 | </TR> |
||
| 391 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 392 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 393 | <CODE> void</CODE></FONT></TD> |
||
| 394 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#setContactFilter(com.badlogic.gdx.physics.box2d.ContactFilter)">setContactFilter</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/ContactFilter.html" title="interface in com.badlogic.gdx.physics.box2d">ContactFilter</A> filter)</CODE> |
||
| 395 | |||
| 396 | <BR> |
||
| 397 | Register a contact filter to provide specific control over collision.</TD> |
||
| 398 | </TR> |
||
| 399 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 400 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 401 | <CODE> void</CODE></FONT></TD> |
||
| 402 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#setContactListener(com.badlogic.gdx.physics.box2d.ContactListener)">setContactListener</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</A> listener)</CODE> |
||
| 403 | |||
| 404 | <BR> |
||
| 405 | Register a contact event listener.</TD> |
||
| 406 | </TR> |
||
| 407 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 408 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 409 | <CODE> void</CODE></FONT></TD> |
||
| 410 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#setContinuousPhysics(boolean)">setContinuousPhysics</A></B>(boolean flag)</CODE> |
||
| 411 | |||
| 412 | <BR> |
||
| 413 | Enable/disable continuous physics.</TD> |
||
| 414 | </TR> |
||
| 415 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 416 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 417 | <CODE> void</CODE></FONT></TD> |
||
| 418 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#setDestructionListener(com.badlogic.gdx.physics.box2d.DestructionListener)">setDestructionListener</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/DestructionListener.html" title="interface in com.badlogic.gdx.physics.box2d">DestructionListener</A> listener)</CODE> |
||
| 419 | |||
| 420 | <BR> |
||
| 421 | Register a destruction listener.</TD> |
||
| 422 | </TR> |
||
| 423 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 424 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 425 | <CODE> void</CODE></FONT></TD> |
||
| 426 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#setGravity(com.badlogic.gdx.math.Vector2)">setGravity</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> gravity)</CODE> |
||
| 427 | |||
| 428 | <BR> |
||
| 429 | Change the global gravity vector.</TD> |
||
| 430 | </TR> |
||
| 431 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 432 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 433 | <CODE>static void</CODE></FONT></TD> |
||
| 434 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#setVelocityThreshold(float)">setVelocityThreshold</A></B>(float threshold)</CODE> |
||
| 435 | |||
| 436 | <BR> |
||
| 437 | Sets the box2d velocity threshold globally, for all World instances.</TD> |
||
| 438 | </TR> |
||
| 439 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 440 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 441 | <CODE> void</CODE></FONT></TD> |
||
| 442 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#setWarmStarting(boolean)">setWarmStarting</A></B>(boolean flag)</CODE> |
||
| 443 | |||
| 444 | <BR> |
||
| 445 | Enable/disable warm starting.</TD> |
||
| 446 | </TR> |
||
| 447 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 448 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 449 | <CODE> void</CODE></FONT></TD> |
||
| 450 | <TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#step(float, int, int)">step</A></B>(float timeStep, |
||
| 451 | int velocityIterations, |
||
| 452 | int positionIterations)</CODE> |
||
| 453 | |||
| 454 | <BR> |
||
| 455 | Take a time step.</TD> |
||
| 456 | </TR> |
||
| 457 | </TABLE> |
||
| 458 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
||
| 459 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 460 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 461 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
||
| 462 | </TR> |
||
| 463 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 464 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
||
| 465 | </TR> |
||
| 466 | </TABLE> |
||
| 467 | |
||
| 468 | <P> |
||
| 469 | |||
| 470 | <!-- ============ FIELD DETAIL =========== --> |
||
| 471 | |||
| 472 | <A NAME="field_detail"><!-- --></A> |
||
| 473 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 474 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 475 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 476 | <B>Field Detail</B></FONT></TH> |
||
| 477 | </TR> |
||
| 478 | </TABLE> |
||
| 479 | |||
| 480 | <A NAME="freeBodies"><!-- --></A><H3> |
||
| 481 | freeBodies</H3> |
||
| 482 | <PRE> |
||
| 483 | protected final <A HREF="../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>> <B>freeBodies</B></PRE> |
||
| 484 | <DL> |
||
| 485 | <DD>pool for bodies |
||
| 486 | <P> |
||
| 487 | <DL> |
||
| 488 | </DL> |
||
| 489 | </DL> |
||
| 490 | <HR> |
||
| 491 | |||
| 492 | <A NAME="freeFixtures"><!-- --></A><H3> |
||
| 493 | freeFixtures</H3> |
||
| 494 | <PRE> |
||
| 495 | protected final <A HREF="../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>> <B>freeFixtures</B></PRE> |
||
| 496 | <DL> |
||
| 497 | <DD>pool for fixtures |
||
| 498 | <P> |
||
| 499 | <DL> |
||
| 500 | </DL> |
||
| 501 | </DL> |
||
| 502 | <HR> |
||
| 503 | |||
| 504 | <A NAME="bodies"><!-- --></A><H3> |
||
| 505 | bodies</H3> |
||
| 506 | <PRE> |
||
| 507 | protected final <A HREF="../../../../../com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>> <B>bodies</B></PRE> |
||
| 508 | <DL> |
||
| 509 | <DD>all known bodies |
||
| 510 | <P> |
||
| 511 | <DL> |
||
| 512 | </DL> |
||
| 513 | </DL> |
||
| 514 | <HR> |
||
| 515 | |||
| 516 | <A NAME="fixtures"><!-- --></A><H3> |
||
| 517 | fixtures</H3> |
||
| 518 | <PRE> |
||
| 519 | protected final <A HREF="../../../../../com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>> <B>fixtures</B></PRE> |
||
| 520 | <DL> |
||
| 521 | <DD>all known fixtures |
||
| 522 | <P> |
||
| 523 | <DL> |
||
| 524 | </DL> |
||
| 525 | </DL> |
||
| 526 | <HR> |
||
| 527 | |||
| 528 | <A NAME="joints"><!-- --></A><H3> |
||
| 529 | joints</H3> |
||
| 530 | <PRE> |
||
| 531 | protected final <A HREF="../../../../../com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A><<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>> <B>joints</B></PRE> |
||
| 532 | <DL> |
||
| 533 | <DD>all known joints |
||
| 534 | <P> |
||
| 535 | <DL> |
||
| 536 | </DL> |
||
| 537 | </DL> |
||
| 538 | <HR> |
||
| 539 | |||
| 540 | <A NAME="contactFilter"><!-- --></A><H3> |
||
| 541 | contactFilter</H3> |
||
| 542 | <PRE> |
||
| 543 | protected <A HREF="../../../../../com/badlogic/gdx/physics/box2d/ContactFilter.html" title="interface in com.badlogic.gdx.physics.box2d">ContactFilter</A> <B>contactFilter</B></PRE> |
||
| 544 | <DL> |
||
| 545 | <DD>Contact filter |
||
| 546 | <P> |
||
| 547 | <DL> |
||
| 548 | </DL> |
||
| 549 | </DL> |
||
| 550 | <HR> |
||
| 551 | |||
| 552 | <A NAME="contactListener"><!-- --></A><H3> |
||
| 553 | contactListener</H3> |
||
| 554 | <PRE> |
||
| 555 | protected <A HREF="../../../../../com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</A> <B>contactListener</B></PRE> |
||
| 556 | <DL> |
||
| 557 | <DD>Contact listener |
||
| 558 | <P> |
||
| 559 | <DL> |
||
| 560 | </DL> |
||
| 561 | </DL> |
||
| 562 | |||
| 563 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
||
| 564 | |||
| 565 | <A NAME="constructor_detail"><!-- --></A> |
||
| 566 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 567 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 568 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 569 | <B>Constructor Detail</B></FONT></TH> |
||
| 570 | </TR> |
||
| 571 | </TABLE> |
||
| 572 | |||
| 573 | <A NAME="World(com.badlogic.gdx.math.Vector2, boolean)"><!-- --></A><H3> |
||
| 574 | World</H3> |
||
| 575 | <PRE> |
||
| 576 | public <B>World</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> gravity, |
||
| 577 | boolean doSleep)</PRE> |
||
| 578 | <DL> |
||
| 579 | <DD>Construct a world object. |
||
| 580 | <P> |
||
| 581 | <DL> |
||
| 582 | <DT><B>Parameters:</B><DD><CODE>gravity</CODE> - the world gravity vector.<DD><CODE>doSleep</CODE> - improve performance by not simulating inactive bodies.</DL> |
||
| 583 | </DL> |
||
| 584 | |||
| 585 | <!-- ============ METHOD DETAIL ========== --> |
||
| 586 | |||
| 587 | <A NAME="method_detail"><!-- --></A> |
||
| 588 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 589 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 590 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 591 | <B>Method Detail</B></FONT></TH> |
||
| 592 | </TR> |
||
| 593 | </TABLE> |
||
| 594 | |||
| 595 | <A NAME="setDestructionListener(com.badlogic.gdx.physics.box2d.DestructionListener)"><!-- --></A><H3> |
||
| 596 | setDestructionListener</H3> |
||
| 597 | <PRE> |
||
| 598 | public void <B>setDestructionListener</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/DestructionListener.html" title="interface in com.badlogic.gdx.physics.box2d">DestructionListener</A> listener)</PRE> |
||
| 599 | <DL> |
||
| 600 | <DD>Register a destruction listener. The listener is owned by you and must remain in scope. |
||
| 601 | <P> |
||
| 602 | <DD><DL> |
||
| 603 | </DL> |
||
| 604 | </DD> |
||
| 605 | <DD><DL> |
||
| 606 | </DL> |
||
| 607 | </DD> |
||
| 608 | </DL> |
||
| 609 | <HR> |
||
| 610 | |||
| 611 | <A NAME="setContactFilter(com.badlogic.gdx.physics.box2d.ContactFilter)"><!-- --></A><H3> |
||
| 612 | setContactFilter</H3> |
||
| 613 | <PRE> |
||
| 614 | public void <B>setContactFilter</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/ContactFilter.html" title="interface in com.badlogic.gdx.physics.box2d">ContactFilter</A> filter)</PRE> |
||
| 615 | <DL> |
||
| 616 | <DD>Register a contact filter to provide specific control over collision. Otherwise the default filter is used |
||
| 617 | (b2_defaultFilter). The listener is owned by you and must remain in scope. |
||
| 618 | <P> |
||
| 619 | <DD><DL> |
||
| 620 | </DL> |
||
| 621 | </DD> |
||
| 622 | <DD><DL> |
||
| 623 | </DL> |
||
| 624 | </DD> |
||
| 625 | </DL> |
||
| 626 | <HR> |
||
| 627 | |||
| 628 | <A NAME="setContactListener(com.badlogic.gdx.physics.box2d.ContactListener)"><!-- --></A><H3> |
||
| 629 | setContactListener</H3> |
||
| 630 | <PRE> |
||
| 631 | public void <B>setContactListener</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</A> listener)</PRE> |
||
| 632 | <DL> |
||
| 633 | <DD>Register a contact event listener. The listener is owned by you and must remain in scope. |
||
| 634 | <P> |
||
| 635 | <DD><DL> |
||
| 636 | </DL> |
||
| 637 | </DD> |
||
| 638 | <DD><DL> |
||
| 639 | </DL> |
||
| 640 | </DD> |
||
| 641 | </DL> |
||
| 642 | <HR> |
||
| 643 | |||
| 644 | <A NAME="createBody(com.badlogic.gdx.physics.box2d.BodyDef)"><!-- --></A><H3> |
||
| 645 | createBody</H3> |
||
| 646 | <PRE> |
||
| 647 | public <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A> <B>createBody</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A> def)</PRE> |
||
| 648 | <DL> |
||
| 649 | <DD>Create a rigid body given a definition. No reference to the definition is retained. |
||
| 650 | <P> |
||
| 651 | <DD><DL> |
||
| 652 | </DL> |
||
| 653 | </DD> |
||
| 654 | <DD><DL> |
||
| 655 | </DL> |
||
| 656 | </DD> |
||
| 657 | </DL> |
||
| 658 | <HR> |
||
| 659 | |||
| 660 | <A NAME="destroyBody(com.badlogic.gdx.physics.box2d.Body)"><!-- --></A><H3> |
||
| 661 | destroyBody</H3> |
||
| 662 | <PRE> |
||
| 663 | public void <B>destroyBody</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A> body)</PRE> |
||
| 664 | <DL> |
||
| 665 | <DD>Destroy a rigid body given a definition. No reference to the definition is retained. This function is locked during |
||
| 666 | callbacks. |
||
| 667 | <P> |
||
| 668 | <DD><DL> |
||
| 669 | </DL> |
||
| 670 | </DD> |
||
| 671 | <DD><DL> |
||
| 672 | </DL> |
||
| 673 | </DD> |
||
| 674 | </DL> |
||
| 675 | <HR> |
||
| 676 | |||
| 677 | <A NAME="createJoint(com.badlogic.gdx.physics.box2d.JointDef)"><!-- --></A><H3> |
||
| 678 | createJoint</H3> |
||
| 679 | <PRE> |
||
| 680 | public <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A> <B>createJoint</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</A> def)</PRE> |
||
| 681 | <DL> |
||
| 682 | <DD>Create a joint to constrain bodies together. No reference to the definition is retained. This may cause the connected bodies |
||
| 683 | to cease colliding. |
||
| 684 | <P> |
||
| 685 | <DD><DL> |
||
| 686 | </DL> |
||
| 687 | </DD> |
||
| 688 | <DD><DL> |
||
| 689 | </DL> |
||
| 690 | </DD> |
||
| 691 | </DL> |
||
| 692 | <HR> |
||
| 693 | |||
| 694 | <A NAME="destroyJoint(com.badlogic.gdx.physics.box2d.Joint)"><!-- --></A><H3> |
||
| 695 | destroyJoint</H3> |
||
| 696 | <PRE> |
||
| 697 | public void <B>destroyJoint</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A> joint)</PRE> |
||
| 698 | <DL> |
||
| 699 | <DD>Destroy a joint. This may cause the connected bodies to begin colliding. |
||
| 700 | <P> |
||
| 701 | <DD><DL> |
||
| 702 | </DL> |
||
| 703 | </DD> |
||
| 704 | <DD><DL> |
||
| 705 | </DL> |
||
| 706 | </DD> |
||
| 707 | </DL> |
||
| 708 | <HR> |
||
| 709 | |||
| 710 | <A NAME="step(float, int, int)"><!-- --></A><H3> |
||
| 711 | step</H3> |
||
| 712 | <PRE> |
||
| 713 | public void <B>step</B>(float timeStep, |
||
| 714 | int velocityIterations, |
||
| 715 | int positionIterations)</PRE> |
||
| 716 | <DL> |
||
| 717 | <DD>Take a time step. This performs collision detection, integration, and constraint solution. |
||
| 718 | <P> |
||
| 719 | <DD><DL> |
||
| 720 | </DL> |
||
| 721 | </DD> |
||
| 722 | <DD><DL> |
||
| 723 | <DT><B>Parameters:</B><DD><CODE>timeStep</CODE> - the amount of time to simulate, this should not vary.<DD><CODE>velocityIterations</CODE> - for the velocity constraint solver.<DD><CODE>positionIterations</CODE> - for the position constraint solver.</DL> |
||
| 724 | </DD> |
||
| 725 | </DL> |
||
| 726 | <HR> |
||
| 727 | |||
| 728 | <A NAME="clearForces()"><!-- --></A><H3> |
||
| 729 | clearForces</H3> |
||
| 730 | <PRE> |
||
| 731 | public void <B>clearForces</B>()</PRE> |
||
| 732 | <DL> |
||
| 733 | <DD>Manually clear the force buffer on all bodies. By default, forces are cleared automatically after each call to Step. The |
||
| 734 | default behavior is modified by calling SetAutoClearForces. The purpose of this function is to support sub-stepping. |
||
| 735 | Sub-stepping is often used to maintain a fixed sized time step under a variable frame-rate. When you perform sub-stepping |
||
| 736 | you will disable auto clearing of forces and instead call ClearForces after all sub-steps are complete in one pass of your |
||
| 737 | game loop. <A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#setAutoClearForces(boolean)"><CODE>setAutoClearForces(boolean)</CODE></A> |
||
| 738 | <P> |
||
| 739 | <DD><DL> |
||
| 740 | </DL> |
||
| 741 | </DD> |
||
| 742 | <DD><DL> |
||
| 743 | </DL> |
||
| 744 | </DD> |
||
| 745 | </DL> |
||
| 746 | <HR> |
||
| 747 | |||
| 748 | <A NAME="setWarmStarting(boolean)"><!-- --></A><H3> |
||
| 749 | setWarmStarting</H3> |
||
| 750 | <PRE> |
||
| 751 | public void <B>setWarmStarting</B>(boolean flag)</PRE> |
||
| 752 | <DL> |
||
| 753 | <DD>Enable/disable warm starting. For testing. |
||
| 754 | <P> |
||
| 755 | <DD><DL> |
||
| 756 | </DL> |
||
| 757 | </DD> |
||
| 758 | <DD><DL> |
||
| 759 | </DL> |
||
| 760 | </DD> |
||
| 761 | </DL> |
||
| 762 | <HR> |
||
| 763 | |||
| 764 | <A NAME="setContinuousPhysics(boolean)"><!-- --></A><H3> |
||
| 765 | setContinuousPhysics</H3> |
||
| 766 | <PRE> |
||
| 767 | public void <B>setContinuousPhysics</B>(boolean flag)</PRE> |
||
| 768 | <DL> |
||
| 769 | <DD>Enable/disable continuous physics. For testing. |
||
| 770 | <P> |
||
| 771 | <DD><DL> |
||
| 772 | </DL> |
||
| 773 | </DD> |
||
| 774 | <DD><DL> |
||
| 775 | </DL> |
||
| 776 | </DD> |
||
| 777 | </DL> |
||
| 778 | <HR> |
||
| 779 | |||
| 780 | <A NAME="getProxyCount()"><!-- --></A><H3> |
||
| 781 | getProxyCount</H3> |
||
| 782 | <PRE> |
||
| 783 | public int <B>getProxyCount</B>()</PRE> |
||
| 784 | <DL> |
||
| 785 | <DD>Get the number of broad-phase proxies. |
||
| 786 | <P> |
||
| 787 | <DD><DL> |
||
| 788 | </DL> |
||
| 789 | </DD> |
||
| 790 | <DD><DL> |
||
| 791 | </DL> |
||
| 792 | </DD> |
||
| 793 | </DL> |
||
| 794 | <HR> |
||
| 795 | |||
| 796 | <A NAME="getBodyCount()"><!-- --></A><H3> |
||
| 797 | getBodyCount</H3> |
||
| 798 | <PRE> |
||
| 799 | public int <B>getBodyCount</B>()</PRE> |
||
| 800 | <DL> |
||
| 801 | <DD>Get the number of bodies. |
||
| 802 | <P> |
||
| 803 | <DD><DL> |
||
| 804 | </DL> |
||
| 805 | </DD> |
||
| 806 | <DD><DL> |
||
| 807 | </DL> |
||
| 808 | </DD> |
||
| 809 | </DL> |
||
| 810 | <HR> |
||
| 811 | |||
| 812 | <A NAME="getJointCount()"><!-- --></A><H3> |
||
| 813 | getJointCount</H3> |
||
| 814 | <PRE> |
||
| 815 | public int <B>getJointCount</B>()</PRE> |
||
| 816 | <DL> |
||
| 817 | <DD>Get the number of joints. |
||
| 818 | <P> |
||
| 819 | <DD><DL> |
||
| 820 | </DL> |
||
| 821 | </DD> |
||
| 822 | <DD><DL> |
||
| 823 | </DL> |
||
| 824 | </DD> |
||
| 825 | </DL> |
||
| 826 | <HR> |
||
| 827 | |||
| 828 | <A NAME="getContactCount()"><!-- --></A><H3> |
||
| 829 | getContactCount</H3> |
||
| 830 | <PRE> |
||
| 831 | public int <B>getContactCount</B>()</PRE> |
||
| 832 | <DL> |
||
| 833 | <DD>Get the number of contacts (each may have 0 or more contact points). |
||
| 834 | <P> |
||
| 835 | <DD><DL> |
||
| 836 | </DL> |
||
| 837 | </DD> |
||
| 838 | <DD><DL> |
||
| 839 | </DL> |
||
| 840 | </DD> |
||
| 841 | </DL> |
||
| 842 | <HR> |
||
| 843 | |||
| 844 | <A NAME="setGravity(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 845 | setGravity</H3> |
||
| 846 | <PRE> |
||
| 847 | public void <B>setGravity</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> gravity)</PRE> |
||
| 848 | <DL> |
||
| 849 | <DD>Change the global gravity vector. |
||
| 850 | <P> |
||
| 851 | <DD><DL> |
||
| 852 | </DL> |
||
| 853 | </DD> |
||
| 854 | <DD><DL> |
||
| 855 | </DL> |
||
| 856 | </DD> |
||
| 857 | </DL> |
||
| 858 | <HR> |
||
| 859 | |||
| 860 | <A NAME="getGravity()"><!-- --></A><H3> |
||
| 861 | getGravity</H3> |
||
| 862 | <PRE> |
||
| 863 | public <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> <B>getGravity</B>()</PRE> |
||
| 864 | <DL> |
||
| 865 | <DD><DL> |
||
| 866 | </DL> |
||
| 867 | </DD> |
||
| 868 | <DD><DL> |
||
| 869 | </DL> |
||
| 870 | </DD> |
||
| 871 | </DL> |
||
| 872 | <HR> |
||
| 873 | |||
| 874 | <A NAME="isLocked()"><!-- --></A><H3> |
||
| 875 | isLocked</H3> |
||
| 876 | <PRE> |
||
| 877 | public boolean <B>isLocked</B>()</PRE> |
||
| 878 | <DL> |
||
| 879 | <DD>Is the world locked (in the middle of a time step). |
||
| 880 | <P> |
||
| 881 | <DD><DL> |
||
| 882 | </DL> |
||
| 883 | </DD> |
||
| 884 | <DD><DL> |
||
| 885 | </DL> |
||
| 886 | </DD> |
||
| 887 | </DL> |
||
| 888 | <HR> |
||
| 889 | |||
| 890 | <A NAME="setAutoClearForces(boolean)"><!-- --></A><H3> |
||
| 891 | setAutoClearForces</H3> |
||
| 892 | <PRE> |
||
| 893 | public void <B>setAutoClearForces</B>(boolean flag)</PRE> |
||
| 894 | <DL> |
||
| 895 | <DD>Set flag to control automatic clearing of forces after each time step. |
||
| 896 | <P> |
||
| 897 | <DD><DL> |
||
| 898 | </DL> |
||
| 899 | </DD> |
||
| 900 | <DD><DL> |
||
| 901 | </DL> |
||
| 902 | </DD> |
||
| 903 | </DL> |
||
| 904 | <HR> |
||
| 905 | |||
| 906 | <A NAME="getAutoClearForces()"><!-- --></A><H3> |
||
| 907 | getAutoClearForces</H3> |
||
| 908 | <PRE> |
||
| 909 | public boolean <B>getAutoClearForces</B>()</PRE> |
||
| 910 | <DL> |
||
| 911 | <DD>Get the flag that controls automatic clearing of forces after each time step. |
||
| 912 | <P> |
||
| 913 | <DD><DL> |
||
| 914 | </DL> |
||
| 915 | </DD> |
||
| 916 | <DD><DL> |
||
| 917 | </DL> |
||
| 918 | </DD> |
||
| 919 | </DL> |
||
| 920 | <HR> |
||
| 921 | |||
| 922 | <A NAME="QueryAABB(com.badlogic.gdx.physics.box2d.QueryCallback, float, float, float, float)"><!-- --></A><H3> |
||
| 923 | QueryAABB</H3> |
||
| 924 | <PRE> |
||
| 925 | public void <B>QueryAABB</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/QueryCallback.html" title="interface in com.badlogic.gdx.physics.box2d">QueryCallback</A> callback, |
||
| 926 | float lowerX, |
||
| 927 | float lowerY, |
||
| 928 | float upperX, |
||
| 929 | float upperY)</PRE> |
||
| 930 | <DL> |
||
| 931 | <DD>Query the world for all fixtures that potentially overlap the provided AABB. |
||
| 932 | <P> |
||
| 933 | <DD><DL> |
||
| 934 | </DL> |
||
| 935 | </DD> |
||
| 936 | <DD><DL> |
||
| 937 | <DT><B>Parameters:</B><DD><CODE>callback</CODE> - a user implemented callback class.<DD><CODE>lowerX</CODE> - the x coordinate of the lower left corner<DD><CODE>lowerY</CODE> - the y coordinate of the lower left corner<DD><CODE>upperX</CODE> - the x coordinate of the upper right corner<DD><CODE>upperY</CODE> - the y coordinate of the upper right corner</DL> |
||
| 938 | </DD> |
||
| 939 | </DL> |
||
| 940 | <HR> |
||
| 941 | |||
| 942 | <A NAME="getContactList()"><!-- --></A><H3> |
||
| 943 | getContactList</H3> |
||
| 944 | <PRE> |
||
| 945 | public java.util.List<<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>> <B>getContactList</B>()</PRE> |
||
| 946 | <DL> |
||
| 947 | <DD>Returns the list of <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d"><CODE>Contact</CODE></A> instances produced by the last call to <A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html#step(float, int, int)"><CODE>step(float, int, int)</CODE></A>. Note that the |
||
| 948 | returned list will have O(1) access times when using indexing. contacts are created and destroyed in the middle of a time |
||
| 949 | step. Use <A HREF="../../../../../com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d"><CODE>ContactListener</CODE></A> to avoid missing contacts |
||
| 950 | <P> |
||
| 951 | <DD><DL> |
||
| 952 | </DL> |
||
| 953 | </DD> |
||
| 954 | <DD><DL> |
||
| 955 | |||
| 956 | <DT><B>Returns:</B><DD>the contact list</DL> |
||
| 957 | </DD> |
||
| 958 | </DL> |
||
| 959 | <HR> |
||
| 960 | |||
| 961 | <A NAME="getBodies()"><!-- --></A><H3> |
||
| 962 | getBodies</H3> |
||
| 963 | <PRE> |
||
| 964 | public java.util.Iterator<<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>> <B>getBodies</B>()</PRE> |
||
| 965 | <DL> |
||
| 966 | <DD><DL> |
||
| 967 | </DL> |
||
| 968 | </DD> |
||
| 969 | <DD><DL> |
||
| 970 | |||
| 971 | <DT><B>Returns:</B><DD>all bodies currently in the simulation</DL> |
||
| 972 | </DD> |
||
| 973 | </DL> |
||
| 974 | <HR> |
||
| 975 | |||
| 976 | <A NAME="getJoints()"><!-- --></A><H3> |
||
| 977 | getJoints</H3> |
||
| 978 | <PRE> |
||
| 979 | public java.util.Iterator<<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>> <B>getJoints</B>()</PRE> |
||
| 980 | <DL> |
||
| 981 | <DD><DL> |
||
| 982 | </DL> |
||
| 983 | </DD> |
||
| 984 | <DD><DL> |
||
| 985 | |||
| 986 | <DT><B>Returns:</B><DD>all joints currently in the simulation</DL> |
||
| 987 | </DD> |
||
| 988 | </DL> |
||
| 989 | <HR> |
||
| 990 | |||
| 991 | <A NAME="dispose()"><!-- --></A><H3> |
||
| 992 | dispose</H3> |
||
| 993 | <PRE> |
||
| 994 | public void <B>dispose</B>()</PRE> |
||
| 995 | <DL> |
||
| 996 | <DD><B>Description copied from interface: <CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">Disposable</A></CODE></B></DD> |
||
| 997 | <DD>Releases all resources of this object. |
||
| 998 | <P> |
||
| 999 | <DD><DL> |
||
| 1000 | <DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></CODE></DL> |
||
| 1001 | </DD> |
||
| 1002 | <DD><DL> |
||
| 1003 | </DL> |
||
| 1004 | </DD> |
||
| 1005 | </DL> |
||
| 1006 | <HR> |
||
| 1007 | |||
| 1008 | <A NAME="setVelocityThreshold(float)"><!-- --></A><H3> |
||
| 1009 | setVelocityThreshold</H3> |
||
| 1010 | <PRE> |
||
| 1011 | public static void <B>setVelocityThreshold</B>(float threshold)</PRE> |
||
| 1012 | <DL> |
||
| 1013 | <DD>Sets the box2d velocity threshold globally, for all World instances. |
||
| 1014 | <P> |
||
| 1015 | <DD><DL> |
||
| 1016 | </DL> |
||
| 1017 | </DD> |
||
| 1018 | <DD><DL> |
||
| 1019 | <DT><B>Parameters:</B><DD><CODE>threshold</CODE> - the threshold, default 1.0f</DL> |
||
| 1020 | </DD> |
||
| 1021 | </DL> |
||
| 1022 | <HR> |
||
| 1023 | |||
| 1024 | <A NAME="getVelocityThreshold()"><!-- --></A><H3> |
||
| 1025 | getVelocityThreshold</H3> |
||
| 1026 | <PRE> |
||
| 1027 | public static float <B>getVelocityThreshold</B>()</PRE> |
||
| 1028 | <DL> |
||
| 1029 | <DD><DL> |
||
| 1030 | </DL> |
||
| 1031 | </DD> |
||
| 1032 | <DD><DL> |
||
| 1033 | |||
| 1034 | <DT><B>Returns:</B><DD>the global box2d velocity threshold.</DL> |
||
| 1035 | </DD> |
||
| 1036 | </DL> |
||
| 1037 | <HR> |
||
| 1038 | |||
| 1039 | <A NAME="rayCast(com.badlogic.gdx.physics.box2d.RayCastCallback, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 1040 | rayCast</H3> |
||
| 1041 | <PRE> |
||
| 1042 | public void <B>rayCast</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d">RayCastCallback</A> callback, |
||
| 1043 | <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point1, |
||
| 1044 | <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point2)</PRE> |
||
| 1045 | <DL> |
||
| 1046 | <DD>Ray-cast the world for all fixtures in the path of the ray. The ray-cast ignores shapes that contain the starting point. |
||
| 1047 | <P> |
||
| 1048 | <DD><DL> |
||
| 1049 | </DL> |
||
| 1050 | </DD> |
||
| 1051 | <DD><DL> |
||
| 1052 | <DT><B>Parameters:</B><DD><CODE>callback</CODE> - a user implemented callback class.<DD><CODE>point1</CODE> - the ray starting point<DD><CODE>point2</CODE> - the ray ending point</DL> |
||
| 1053 | </DD> |
||
| 1054 | </DL> |
||
| 1055 | <!-- ========= END OF CLASS DATA ========= --> |
||
| 1056 | <HR> |
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| 1080 | libgdx API</EM> |
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| 1106 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 1107 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 1108 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 1109 | DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 1110 | </TR> |
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| 1111 | </TABLE> |
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| 1113 | <!-- ======== END OF BOTTOM NAVBAR ======= --> |
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| 1115 | <HR> |
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| 1117 | <div style="font-size:9pt"><i> |
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| 1118 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
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| 1119 | </i></div> |
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| 1120 | |||
| 1121 | </BODY> |
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| 1122 | </HTML> |