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com.badlogic.gdx.physics.box2d.joints (libgdx API)
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Package com.badlogic.gdx.physics.box2d.joints
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<B>Class Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</A></B></TD>
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<TD>A distance joint constrains two points on two bodies to remain at a fixed distance from each other.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</A></B></TD>
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<TD>Distance joint definition.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</A></B></TD>
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<TD>Friction joint.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</A></B></TD>
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<TD>Friction joint definition.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</A></B></TD>
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<TD>A gear joint is used to connect two joints together.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJointDef</A></B></TD>
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<TD>Gear joint definition.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A></B></TD>
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<TD>A mouse joint is used to make a point on a body track a specified world point.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</A></B></TD>
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<TD>Mouse joint definition.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A></B></TD>
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<TD>A prismatic joint.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A></B></TD>
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<TD>Prismatic joint definition.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</A></B></TD>
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<TD>The pulley joint is connected to two bodies and two fixed ground points.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A></B></TD>
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<TD>Pulley joint definition.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A></B></TD>
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<TD>A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A></B></TD>
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<TD>Revolute joint definition.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJoint</A></B></TD>
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<TD>A rope joint enforces a maximum distance between two points on two bodies.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJointDef</A></B></TD>
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<TD>Rope joint definition.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</A></B></TD>
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<TD>A weld joint essentially glues two bodies together.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</A></B></TD>
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<TD>&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A></B></TD>
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<TD>A wheel joint.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A></B></TD>
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<TD>Wheel joint definition.</TD>
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