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Circle (libgdx API)
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                                libgdx API
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com.badlogic.gdx.math</FONT>
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Class Circle</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Circle</B>
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</PRE>
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<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD>
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<DT><PRE>public class <B>Circle</B><DT>extends java.lang.Object<DT>implements java.io.Serializable</DL>
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</PRE>
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<P>
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A convenient 2D circle class.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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  <DD>mzechner</DD>
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<DT><B>See Also:</B><DD><A HREF="../../../../serialized-form.html#com.badlogic.gdx.math.Circle">Serialized Form</A></DL>
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Circle.html#radius">radius</A></B></CODE>
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Circle.html#x">x</A></B></CODE>
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Circle.html#y">y</A></B></CODE>
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Circle.html#Circle(float, float, float)">Circle</A></B>(float&nbsp;x,
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       float&nbsp;y,
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       float&nbsp;radius)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Circle.html#Circle(com.badlogic.gdx.math.Vector2, float)">Circle</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;position,
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       float&nbsp;radius)</CODE>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Circle.html#contains(float, float)">contains</A></B>(float&nbsp;x,
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         float&nbsp;y)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Circle.html#contains(com.badlogic.gdx.math.Vector2)">contains</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;point)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Circle.html#set(float, float, float)">set</A></B>(float&nbsp;x,
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    float&nbsp;y,
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    float&nbsp;radius)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="x"><!-- --></A><H3>
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x</H3>
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<PRE>
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public float <B>x</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="y"><!-- --></A><H3>
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y</H3>
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<PRE>
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public float <B>y</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="radius"><!-- --></A><H3>
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radius</H3>
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<PRE>
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public float <B>radius</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
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289
<A NAME="Circle(float, float, float)"><!-- --></A><H3>
290
Circle</H3>
291
<PRE>
292
public <B>Circle</B>(float&nbsp;x,
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              float&nbsp;y,
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              float&nbsp;radius)</PRE>
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<DL>
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</DL>
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<HR>
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299
<A NAME="Circle(com.badlogic.gdx.math.Vector2, float)"><!-- --></A><H3>
300
Circle</H3>
301
<PRE>
302
public <B>Circle</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;position,
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              float&nbsp;radius)</PRE>
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<B>Method Detail</B></FONT></TH>
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</TABLE>
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<A NAME="contains(float, float)"><!-- --></A><H3>
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contains</H3>
319
<PRE>
320
public boolean <B>contains</B>(float&nbsp;x,
321
                        float&nbsp;y)</PRE>
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<A NAME="contains(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
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contains</H3>
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<PRE>
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public boolean <B>contains</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;point)</PRE>
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<A NAME="set(float, float, float)"><!-- --></A><H3>
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set</H3>
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<PRE>
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public void <B>set</B>(float&nbsp;x,
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                float&nbsp;y,
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                float&nbsp;radius)</PRE>
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                                <div style="font-size:9pt"><i>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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