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| 7 | Matrix4 (libgdx API) |
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| 53 | libgdx API |
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| 73 | <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math"><B>PREV CLASS</B></A> |
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| 74 | <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><B>NEXT CLASS</B></A></FONT></TD> |
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| 86 | <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 92 | <TR> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 95 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 96 | DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 101 | |||
| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.math</FONT> |
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| 107 | <BR> |
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| 108 | Class Matrix4</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Matrix4</B> |
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| 112 | </PRE> |
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| 113 | <DL> |
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| 114 | <DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD> |
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| 115 | </DL> |
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| 116 | <HR> |
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| 117 | <DL> |
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| 118 | <DT><PRE>public class <B>Matrix4</B><DT>extends java.lang.Object<DT>implements java.io.Serializable</DL> |
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| 119 | </PRE> |
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| 120 | |||
| 121 | <P> |
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| 122 | Encapsulates a column major 4 by 4 matrix. You can access the linear array for use with OpenGL via the public |
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| 123 | <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A> member. Like the <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3</CODE></A> class it allows to chain methods by returning a reference to itself. |
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| 124 | <P> |
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| 125 | |||
| 126 | <P> |
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| 127 | <DL> |
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| 128 | <DT><B>Author:</B></DT> |
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| 129 | <DD>badlogicgames@gmail.com</DD> |
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| 130 | <DT><B>See Also:</B><DD><A HREF="../../../../serialized-form.html#com.badlogic.gdx.math.Matrix4">Serialized Form</A></DL> |
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| 131 | <HR> |
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| 132 | |||
| 133 | <P> |
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| 134 | <!-- =========== FIELD SUMMARY =========== --> |
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| 135 | |||
| 136 | <A NAME="field_summary"><!-- --></A> |
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| 137 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 138 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 139 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 140 | <B>Field Summary</B></FONT></TH> |
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| 141 | </TR> |
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| 142 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 143 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 144 | <CODE>static int</CODE></FONT></TD> |
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| 145 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M00">M00</A></B></CODE> |
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| 146 | |||
| 147 | <BR> |
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| 148 | </TD> |
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| 149 | </TR> |
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| 150 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 151 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 152 | <CODE>static int</CODE></FONT></TD> |
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| 153 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M01">M01</A></B></CODE> |
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| 154 | |||
| 155 | <BR> |
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| 156 | </TD> |
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| 157 | </TR> |
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| 158 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 159 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 160 | <CODE>static int</CODE></FONT></TD> |
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| 161 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M02">M02</A></B></CODE> |
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| 162 | |||
| 163 | <BR> |
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| 164 | </TD> |
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| 165 | </TR> |
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| 166 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 167 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 168 | <CODE>static int</CODE></FONT></TD> |
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| 169 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M03">M03</A></B></CODE> |
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| 170 | |||
| 171 | <BR> |
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| 172 | </TD> |
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| 173 | </TR> |
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| 174 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 175 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 176 | <CODE>static int</CODE></FONT></TD> |
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| 177 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M10">M10</A></B></CODE> |
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| 178 | |||
| 179 | <BR> |
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| 180 | </TD> |
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| 181 | </TR> |
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| 182 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 183 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 184 | <CODE>static int</CODE></FONT></TD> |
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| 185 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M11">M11</A></B></CODE> |
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| 186 | |||
| 187 | <BR> |
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| 188 | </TD> |
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| 189 | </TR> |
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| 190 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 191 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 192 | <CODE>static int</CODE></FONT></TD> |
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| 193 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M12">M12</A></B></CODE> |
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| 194 | |||
| 195 | <BR> |
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| 196 | </TD> |
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| 197 | </TR> |
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| 198 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 199 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 200 | <CODE>static int</CODE></FONT></TD> |
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| 201 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M13">M13</A></B></CODE> |
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| 202 | |||
| 203 | <BR> |
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| 204 | </TD> |
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| 205 | </TR> |
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| 206 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 207 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 208 | <CODE>static int</CODE></FONT></TD> |
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| 209 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M20">M20</A></B></CODE> |
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| 210 | |||
| 211 | <BR> |
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| 212 | </TD> |
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| 213 | </TR> |
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| 214 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 215 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 216 | <CODE>static int</CODE></FONT></TD> |
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| 217 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M21">M21</A></B></CODE> |
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| 218 | |||
| 219 | <BR> |
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| 220 | </TD> |
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| 221 | </TR> |
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| 222 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 223 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 224 | <CODE>static int</CODE></FONT></TD> |
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| 225 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M22">M22</A></B></CODE> |
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| 226 | |||
| 227 | <BR> |
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| 228 | </TD> |
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| 229 | </TR> |
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| 230 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 231 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 232 | <CODE>static int</CODE></FONT></TD> |
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| 233 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M23">M23</A></B></CODE> |
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| 234 | |||
| 235 | <BR> |
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| 236 | </TD> |
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| 237 | </TR> |
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| 238 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 239 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 240 | <CODE>static int</CODE></FONT></TD> |
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| 241 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M30">M30</A></B></CODE> |
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| 242 | |||
| 243 | <BR> |
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| 244 | </TD> |
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| 245 | </TR> |
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| 246 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 247 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 248 | <CODE>static int</CODE></FONT></TD> |
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| 249 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M31">M31</A></B></CODE> |
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| 250 | |||
| 251 | <BR> |
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| 252 | </TD> |
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| 253 | </TR> |
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| 254 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 255 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 256 | <CODE>static int</CODE></FONT></TD> |
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| 257 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M32">M32</A></B></CODE> |
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| 258 | |||
| 259 | <BR> |
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| 260 | </TD> |
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| 261 | </TR> |
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| 262 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 263 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 264 | <CODE>static int</CODE></FONT></TD> |
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| 265 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#M33">M33</A></B></CODE> |
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| 266 | |||
| 267 | <BR> |
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| 268 | </TD> |
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| 269 | </TR> |
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| 270 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 271 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 272 | <CODE> float[]</CODE></FONT></TD> |
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| 273 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#tmp">tmp</A></B></CODE> |
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| 274 | |||
| 275 | <BR> |
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| 276 | </TD> |
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| 277 | </TR> |
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| 278 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 279 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 280 | <CODE> float[]</CODE></FONT></TD> |
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| 281 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val">val</A></B></CODE> |
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| 282 | |||
| 283 | <BR> |
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| 284 | </TD> |
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| 285 | </TR> |
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| 286 | </TABLE> |
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| 287 | |
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| 288 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 289 | |||
| 290 | <A NAME="constructor_summary"><!-- --></A> |
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| 291 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 292 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 293 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 294 | <B>Constructor Summary</B></FONT></TH> |
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| 295 | </TR> |
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| 296 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 297 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#Matrix4()">Matrix4</A></B>()</CODE> |
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| 298 | |||
| 299 | <BR> |
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| 300 | Constructs an identity matrix</TD> |
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| 301 | </TR> |
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| 302 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 303 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#Matrix4(float[])">Matrix4</A></B>(float[] values)</CODE> |
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| 304 | |||
| 305 | <BR> |
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| 306 | Constructs a matrix from the given float array.</TD> |
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| 307 | </TR> |
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| 308 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 309 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#Matrix4(com.badlogic.gdx.math.Matrix4)">Matrix4</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix)</CODE> |
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| 310 | |||
| 311 | <BR> |
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| 312 | Constructs a matrix from the given matrix</TD> |
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| 313 | </TR> |
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| 314 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 315 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#Matrix4(com.badlogic.gdx.math.Quaternion)">Matrix4</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> quaternion)</CODE> |
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| 316 | |||
| 317 | <BR> |
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| 318 | Constructs a rotation matrix from the given <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math"><CODE>Quaternion</CODE></A></TD> |
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| 319 | </TR> |
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| 320 | </TABLE> |
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| 321 | |
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| 322 | <!-- ========== METHOD SUMMARY =========== --> |
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| 323 | |||
| 324 | <A NAME="method_summary"><!-- --></A> |
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| 325 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 326 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 327 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 328 | <B>Method Summary</B></FONT></TH> |
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| 329 | </TR> |
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| 330 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 331 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 332 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
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| 333 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#cpy()">cpy</A></B>()</CODE> |
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| 334 | |||
| 335 | <BR> |
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| 336 | </TD> |
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| 337 | </TR> |
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| 338 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 339 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 340 | <CODE> float</CODE></FONT></TD> |
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| 341 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#det()">det</A></B>()</CODE> |
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| 342 | |||
| 343 | <BR> |
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| 344 | </TD> |
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| 345 | </TR> |
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| 346 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 347 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 348 | <CODE>static float</CODE></FONT></TD> |
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| 349 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#det(float[])">det</A></B>(float[] values)</CODE> |
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| 350 | |||
| 351 | <BR> |
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| 352 | Computes the determinante of the given matrix.</TD> |
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| 353 | </TR> |
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| 354 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 355 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 356 | <CODE> void</CODE></FONT></TD> |
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| 357 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#getRotation(com.badlogic.gdx.math.Quaternion)">getRotation</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> rotation)</CODE> |
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| 358 | |||
| 359 | <BR> |
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| 360 | </TD> |
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| 361 | </TR> |
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| 362 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 363 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 364 | <CODE> void</CODE></FONT></TD> |
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| 365 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#getTranslation(com.badlogic.gdx.math.Vector3)">getTranslation</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> position)</CODE> |
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| 366 | |||
| 367 | <BR> |
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| 368 | </TD> |
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| 369 | </TR> |
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| 370 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 371 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 372 | <CODE> float[]</CODE></FONT></TD> |
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| 373 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#getValues()">getValues</A></B>()</CODE> |
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| 374 | |||
| 375 | <BR> |
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| 376 | </TD> |
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| 377 | </TR> |
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| 378 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 379 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 380 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
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| 381 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#idt()">idt</A></B>()</CODE> |
||
| 382 | |||
| 383 | <BR> |
||
| 384 | Sets the matrix to an identity matrix</TD> |
||
| 385 | </TR> |
||
| 386 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 387 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 388 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
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| 389 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#inv()">inv</A></B>()</CODE> |
||
| 390 | |||
| 391 | <BR> |
||
| 392 | Inverts the matrix.</TD> |
||
| 393 | </TR> |
||
| 394 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 395 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 396 | <CODE>static boolean</CODE></FONT></TD> |
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| 397 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#inv(float[])">inv</A></B>(float[] values)</CODE> |
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| 398 | |||
| 399 | <BR> |
||
| 400 | Computes the inverse of the given matrix.</TD> |
||
| 401 | </TR> |
||
| 402 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 403 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 404 | <CODE> void</CODE></FONT></TD> |
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| 405 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#lerp(com.badlogic.gdx.math.Matrix4, float)">lerp</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix, |
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| 406 | float alpha)</CODE> |
||
| 407 | |||
| 408 | <BR> |
||
| 409 | Linearly interpolates between this matrix and the given matrix mixing by alpha</TD> |
||
| 410 | </TR> |
||
| 411 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 412 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 413 | <CODE>static void</CODE></FONT></TD> |
||
| 414 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#mul(float[], float[])">mul</A></B>(float[] mata, |
||
| 415 | float[] matb)</CODE> |
||
| 416 | |||
| 417 | <BR> |
||
| 418 | Multiplies the matrix mata with matrix matb, storing the result in mata.</TD> |
||
| 419 | </TR> |
||
| 420 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 421 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 422 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 423 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#mul(com.badlogic.gdx.math.Matrix4)">mul</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix)</CODE> |
||
| 424 | |||
| 425 | <BR> |
||
| 426 | Multiplies this matrix with the given matrix, storing the result in this matrix.</TD> |
||
| 427 | </TR> |
||
| 428 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 429 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 430 | <CODE>static void</CODE></FONT></TD> |
||
| 431 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#mulVec(float[], float[])">mulVec</A></B>(float[] mat, |
||
| 432 | float[] vec)</CODE> |
||
| 433 | |||
| 434 | <BR> |
||
| 435 | Multiplies the vector with the given matrix.</TD> |
||
| 436 | </TR> |
||
| 437 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 438 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 439 | <CODE>static void</CODE></FONT></TD> |
||
| 440 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#mulVec(float[], float[], int, int, int)">mulVec</A></B>(float[] mat, |
||
| 441 | float[] vecs, |
||
| 442 | int offset, |
||
| 443 | int numVecs, |
||
| 444 | int stride)</CODE> |
||
| 445 | |||
| 446 | <BR> |
||
| 447 | Multiplies the vectors with the given matrix.</TD> |
||
| 448 | </TR> |
||
| 449 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 450 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 451 | <CODE>static void</CODE></FONT></TD> |
||
| 452 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#prj(float[], float[])">prj</A></B>(float[] mat, |
||
| 453 | float[] vec)</CODE> |
||
| 454 | |||
| 455 | <BR> |
||
| 456 | Multiplies the vector with the given matrix, performing a division by w.</TD> |
||
| 457 | </TR> |
||
| 458 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 459 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 460 | <CODE>static void</CODE></FONT></TD> |
||
| 461 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#prj(float[], float[], int, int, int)">prj</A></B>(float[] mat, |
||
| 462 | float[] vecs, |
||
| 463 | int offset, |
||
| 464 | int numVecs, |
||
| 465 | int stride)</CODE> |
||
| 466 | |||
| 467 | <BR> |
||
| 468 | Multiplies the vectors with the given matrix, , performing a division by w.</TD> |
||
| 469 | </TR> |
||
| 470 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 471 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 472 | <CODE>static void</CODE></FONT></TD> |
||
| 473 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#rot(float[], float[])">rot</A></B>(float[] mat, |
||
| 474 | float[] vec)</CODE> |
||
| 475 | |||
| 476 | <BR> |
||
| 477 | Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.</TD> |
||
| 478 | </TR> |
||
| 479 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 480 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 481 | <CODE>static void</CODE></FONT></TD> |
||
| 482 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#rot(float[], float[], int, int, int)">rot</A></B>(float[] mat, |
||
| 483 | float[] vecs, |
||
| 484 | int offset, |
||
| 485 | int numVecs, |
||
| 486 | int stride)</CODE> |
||
| 487 | |||
| 488 | <BR> |
||
| 489 | Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.</TD> |
||
| 490 | </TR> |
||
| 491 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 492 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 493 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 494 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#rotate(float, float, float, float)">rotate</A></B>(float axisX, |
||
| 495 | float axisY, |
||
| 496 | float axisZ, |
||
| 497 | float angle)</CODE> |
||
| 498 | |||
| 499 | <BR> |
||
| 500 | Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</TD> |
||
| 501 | </TR> |
||
| 502 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 503 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 504 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 505 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#rotate(com.badlogic.gdx.math.Quaternion)">rotate</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> rotation)</CODE> |
||
| 506 | |||
| 507 | <BR> |
||
| 508 | Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</TD> |
||
| 509 | </TR> |
||
| 510 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 511 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 512 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 513 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#rotate(com.badlogic.gdx.math.Vector3, float)">rotate</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
||
| 514 | float angle)</CODE> |
||
| 515 | |||
| 516 | <BR> |
||
| 517 | Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</TD> |
||
| 518 | </TR> |
||
| 519 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 520 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 521 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 522 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#scale(float, float, float)">scale</A></B>(float scaleX, |
||
| 523 | float scaleY, |
||
| 524 | float scaleZ)</CODE> |
||
| 525 | |||
| 526 | <BR> |
||
| 527 | Postmultiplies this matrix with a scale matrix.</TD> |
||
| 528 | </TR> |
||
| 529 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 530 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 531 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 532 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#scl(float)">scl</A></B>(float scale)</CODE> |
||
| 533 | |||
| 534 | <BR> |
||
| 535 | </TD> |
||
| 536 | </TR> |
||
| 537 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 538 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 539 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 540 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#scl(com.badlogic.gdx.math.Vector3)">scl</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> scale)</CODE> |
||
| 541 | |||
| 542 | <BR> |
||
| 543 | </TD> |
||
| 544 | </TR> |
||
| 545 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 546 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 547 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 548 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#set(float[])">set</A></B>(float[] values)</CODE> |
||
| 549 | |||
| 550 | <BR> |
||
| 551 | Sets the matrix to the given matrix as a float array.</TD> |
||
| 552 | </TR> |
||
| 553 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 554 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 555 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 556 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Matrix3)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> mat)</CODE> |
||
| 557 | |||
| 558 | <BR> |
||
| 559 | Sets this matrix to the given 3x3 matrix.</TD> |
||
| 560 | </TR> |
||
| 561 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 562 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 563 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 564 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Matrix4)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix)</CODE> |
||
| 565 | |||
| 566 | <BR> |
||
| 567 | Sets the matrix to the given matrix.</TD> |
||
| 568 | </TR> |
||
| 569 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 570 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 571 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 572 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Quaternion)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> quaternion)</CODE> |
||
| 573 | |||
| 574 | <BR> |
||
| 575 | Sets the matrix to a rotation matrix representing the quaternion.</TD> |
||
| 576 | </TR> |
||
| 577 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 578 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 579 | <CODE> void</CODE></FONT></TD> |
||
| 580 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> xAxis, |
||
| 581 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> yAxis, |
||
| 582 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> zAxis, |
||
| 583 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> pos)</CODE> |
||
| 584 | |||
| 585 | <BR> |
||
| 586 | Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as |
||
| 587 | well as the 4th column representing the translation of any point that is multiplied by this matrix.</TD> |
||
| 588 | </TR> |
||
| 589 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 590 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 591 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 592 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setFromEulerAngles(float, float, float)">setFromEulerAngles</A></B>(float yaw, |
||
| 593 | float pitch, |
||
| 594 | float roll)</CODE> |
||
| 595 | |||
| 596 | <BR> |
||
| 597 | Sets this matrix to a rotation matrix from the given euler angles.</TD> |
||
| 598 | </TR> |
||
| 599 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 600 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 601 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 602 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToLookAt</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> direction, |
||
| 603 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> up)</CODE> |
||
| 604 | |||
| 605 | <BR> |
||
| 606 | Sets the matrix to a look at matrix with a direction and an up vector.</TD> |
||
| 607 | </TR> |
||
| 608 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 609 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 610 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 611 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToLookAt</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> position, |
||
| 612 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> target, |
||
| 613 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> up)</CODE> |
||
| 614 | |||
| 615 | <BR> |
||
| 616 | Sets this matrix to a look at matrix with the given position, target and up vector.</TD> |
||
| 617 | </TR> |
||
| 618 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 619 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 620 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 621 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToOrtho(float, float, float, float, float, float)">setToOrtho</A></B>(float left, |
||
| 622 | float right, |
||
| 623 | float bottom, |
||
| 624 | float top, |
||
| 625 | float near, |
||
| 626 | float far)</CODE> |
||
| 627 | |||
| 628 | <BR> |
||
| 629 | Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following |
||
| 630 | the OpenGL equivalent</TD> |
||
| 631 | </TR> |
||
| 632 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 633 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 634 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 635 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToOrtho2D(float, float, float, float)">setToOrtho2D</A></B>(float x, |
||
| 636 | float y, |
||
| 637 | float width, |
||
| 638 | float height)</CODE> |
||
| 639 | |||
| 640 | <BR> |
||
| 641 | Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.</TD> |
||
| 642 | </TR> |
||
| 643 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 644 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 645 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 646 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToOrtho2D(float, float, float, float, float, float)">setToOrtho2D</A></B>(float x, |
||
| 647 | float y, |
||
| 648 | float width, |
||
| 649 | float height, |
||
| 650 | float near, |
||
| 651 | float far)</CODE> |
||
| 652 | |||
| 653 | <BR> |
||
| 654 | Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near |
||
| 655 | and far plane.</TD> |
||
| 656 | </TR> |
||
| 657 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 658 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 659 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 660 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToProjection(float, float, float, float)">setToProjection</A></B>(float near, |
||
| 661 | float far, |
||
| 662 | float fov, |
||
| 663 | float aspectRatio)</CODE> |
||
| 664 | |||
| 665 | <BR> |
||
| 666 | Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.</TD> |
||
| 667 | </TR> |
||
| 668 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 669 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 670 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 671 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToRotation(float, float, float, float)">setToRotation</A></B>(float axisX, |
||
| 672 | float axisY, |
||
| 673 | float axisZ, |
||
| 674 | float angle)</CODE> |
||
| 675 | |||
| 676 | <BR> |
||
| 677 | Sets the matrix to a rotation matrix around the given axis.</TD> |
||
| 678 | </TR> |
||
| 679 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 680 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 681 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 682 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToRotation(com.badlogic.gdx.math.Vector3, float)">setToRotation</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
||
| 683 | float angle)</CODE> |
||
| 684 | |||
| 685 | <BR> |
||
| 686 | Sets the matrix to a rotation matrix around the given axis.</TD> |
||
| 687 | </TR> |
||
| 688 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 689 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 690 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 691 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToScaling(float, float, float)">setToScaling</A></B>(float x, |
||
| 692 | float y, |
||
| 693 | float z)</CODE> |
||
| 694 | |||
| 695 | <BR> |
||
| 696 | Sets this matrix to a scaling matrix</TD> |
||
| 697 | </TR> |
||
| 698 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 699 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 700 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 701 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToScaling(com.badlogic.gdx.math.Vector3)">setToScaling</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> vector)</CODE> |
||
| 702 | |||
| 703 | <BR> |
||
| 704 | Sets this matrix to a scaling matrix</TD> |
||
| 705 | </TR> |
||
| 706 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 707 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 708 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 709 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslation(float, float, float)">setToTranslation</A></B>(float x, |
||
| 710 | float y, |
||
| 711 | float z)</CODE> |
||
| 712 | |||
| 713 | <BR> |
||
| 714 | Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the |
||
| 715 | translation vector.</TD> |
||
| 716 | </TR> |
||
| 717 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 718 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 719 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 720 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslation(com.badlogic.gdx.math.Vector3)">setToTranslation</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> vector)</CODE> |
||
| 721 | |||
| 722 | <BR> |
||
| 723 | Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the |
||
| 724 | translation vector.</TD> |
||
| 725 | </TR> |
||
| 726 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 727 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 728 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 729 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslationAndScaling(float, float, float, float, float, float)">setToTranslationAndScaling</A></B>(float translationX, |
||
| 730 | float translationY, |
||
| 731 | float translationZ, |
||
| 732 | float scalingX, |
||
| 733 | float scalingY, |
||
| 734 | float scalingZ)</CODE> |
||
| 735 | |||
| 736 | <BR> |
||
| 737 | Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the |
||
| 738 | translation vector in the 4th column and the scaling vector in the diagonal.</TD> |
||
| 739 | </TR> |
||
| 740 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 741 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 742 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 743 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslationAndScaling(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToTranslationAndScaling</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> translation, |
||
| 744 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> scaling)</CODE> |
||
| 745 | |||
| 746 | <BR> |
||
| 747 | Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the |
||
| 748 | translation vector in the 4th column and the scaling vector in the diagonal.</TD> |
||
| 749 | </TR> |
||
| 750 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 751 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 752 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 753 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#setToWorld(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToWorld</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> position, |
||
| 754 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> forward, |
||
| 755 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> up)</CODE> |
||
| 756 | |||
| 757 | <BR> |
||
| 758 | </TD> |
||
| 759 | </TR> |
||
| 760 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 761 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 762 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 763 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#toNormalMatrix()">toNormalMatrix</A></B>()</CODE> |
||
| 764 | |||
| 765 | <BR> |
||
| 766 | removes the translational part and transposes the matrix.</TD> |
||
| 767 | </TR> |
||
| 768 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 769 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 770 | <CODE> java.lang.String</CODE></FONT></TD> |
||
| 771 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#toString()">toString</A></B>()</CODE> |
||
| 772 | |||
| 773 | <BR> |
||
| 774 | </TD> |
||
| 775 | </TR> |
||
| 776 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 777 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 778 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 779 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#tra()">tra</A></B>()</CODE> |
||
| 780 | |||
| 781 | <BR> |
||
| 782 | Transposes the matrix</TD> |
||
| 783 | </TR> |
||
| 784 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 785 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 786 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 787 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#translate(float, float, float)">translate</A></B>(float x, |
||
| 788 | float y, |
||
| 789 | float z)</CODE> |
||
| 790 | |||
| 791 | <BR> |
||
| 792 | Postmultiplies this matrix by a translation matrix.</TD> |
||
| 793 | </TR> |
||
| 794 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 795 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 796 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 797 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#translate(com.badlogic.gdx.math.Vector3)">translate</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> translation)</CODE> |
||
| 798 | |||
| 799 | <BR> |
||
| 800 | Postmultiplies this matrix by a translation matrix.</TD> |
||
| 801 | </TR> |
||
| 802 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 803 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 804 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 805 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#trn(float, float, float)">trn</A></B>(float x, |
||
| 806 | float y, |
||
| 807 | float z)</CODE> |
||
| 808 | |||
| 809 | <BR> |
||
| 810 | Adds a translational component to the matrix in the 4th column.</TD> |
||
| 811 | </TR> |
||
| 812 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 813 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 814 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></CODE></FONT></TD> |
||
| 815 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#trn(com.badlogic.gdx.math.Vector3)">trn</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> vector)</CODE> |
||
| 816 | |||
| 817 | <BR> |
||
| 818 | Adds a translational component to the matrix in the 4th column.</TD> |
||
| 819 | </TR> |
||
| 820 | </TABLE> |
||
| 821 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
||
| 822 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 823 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 824 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
||
| 825 | </TR> |
||
| 826 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 827 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD> |
||
| 828 | </TR> |
||
| 829 | </TABLE> |
||
| 830 | |
||
| 831 | <P> |
||
| 832 | |||
| 833 | <!-- ============ FIELD DETAIL =========== --> |
||
| 834 | |||
| 835 | <A NAME="field_detail"><!-- --></A> |
||
| 836 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 837 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 838 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 839 | <B>Field Detail</B></FONT></TH> |
||
| 840 | </TR> |
||
| 841 | </TABLE> |
||
| 842 | |||
| 843 | <A NAME="M00"><!-- --></A><H3> |
||
| 844 | M00</H3> |
||
| 845 | <PRE> |
||
| 846 | public static final int <B>M00</B></PRE> |
||
| 847 | <DL> |
||
| 848 | <DL> |
||
| 849 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M00">Constant Field Values</A></DL> |
||
| 850 | </DL> |
||
| 851 | <HR> |
||
| 852 | |||
| 853 | <A NAME="M01"><!-- --></A><H3> |
||
| 854 | M01</H3> |
||
| 855 | <PRE> |
||
| 856 | public static final int <B>M01</B></PRE> |
||
| 857 | <DL> |
||
| 858 | <DL> |
||
| 859 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M01">Constant Field Values</A></DL> |
||
| 860 | </DL> |
||
| 861 | <HR> |
||
| 862 | |||
| 863 | <A NAME="M02"><!-- --></A><H3> |
||
| 864 | M02</H3> |
||
| 865 | <PRE> |
||
| 866 | public static final int <B>M02</B></PRE> |
||
| 867 | <DL> |
||
| 868 | <DL> |
||
| 869 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M02">Constant Field Values</A></DL> |
||
| 870 | </DL> |
||
| 871 | <HR> |
||
| 872 | |||
| 873 | <A NAME="M03"><!-- --></A><H3> |
||
| 874 | M03</H3> |
||
| 875 | <PRE> |
||
| 876 | public static final int <B>M03</B></PRE> |
||
| 877 | <DL> |
||
| 878 | <DL> |
||
| 879 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M03">Constant Field Values</A></DL> |
||
| 880 | </DL> |
||
| 881 | <HR> |
||
| 882 | |||
| 883 | <A NAME="M10"><!-- --></A><H3> |
||
| 884 | M10</H3> |
||
| 885 | <PRE> |
||
| 886 | public static final int <B>M10</B></PRE> |
||
| 887 | <DL> |
||
| 888 | <DL> |
||
| 889 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M10">Constant Field Values</A></DL> |
||
| 890 | </DL> |
||
| 891 | <HR> |
||
| 892 | |||
| 893 | <A NAME="M11"><!-- --></A><H3> |
||
| 894 | M11</H3> |
||
| 895 | <PRE> |
||
| 896 | public static final int <B>M11</B></PRE> |
||
| 897 | <DL> |
||
| 898 | <DL> |
||
| 899 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M11">Constant Field Values</A></DL> |
||
| 900 | </DL> |
||
| 901 | <HR> |
||
| 902 | |||
| 903 | <A NAME="M12"><!-- --></A><H3> |
||
| 904 | M12</H3> |
||
| 905 | <PRE> |
||
| 906 | public static final int <B>M12</B></PRE> |
||
| 907 | <DL> |
||
| 908 | <DL> |
||
| 909 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M12">Constant Field Values</A></DL> |
||
| 910 | </DL> |
||
| 911 | <HR> |
||
| 912 | |||
| 913 | <A NAME="M13"><!-- --></A><H3> |
||
| 914 | M13</H3> |
||
| 915 | <PRE> |
||
| 916 | public static final int <B>M13</B></PRE> |
||
| 917 | <DL> |
||
| 918 | <DL> |
||
| 919 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M13">Constant Field Values</A></DL> |
||
| 920 | </DL> |
||
| 921 | <HR> |
||
| 922 | |||
| 923 | <A NAME="M20"><!-- --></A><H3> |
||
| 924 | M20</H3> |
||
| 925 | <PRE> |
||
| 926 | public static final int <B>M20</B></PRE> |
||
| 927 | <DL> |
||
| 928 | <DL> |
||
| 929 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M20">Constant Field Values</A></DL> |
||
| 930 | </DL> |
||
| 931 | <HR> |
||
| 932 | |||
| 933 | <A NAME="M21"><!-- --></A><H3> |
||
| 934 | M21</H3> |
||
| 935 | <PRE> |
||
| 936 | public static final int <B>M21</B></PRE> |
||
| 937 | <DL> |
||
| 938 | <DL> |
||
| 939 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M21">Constant Field Values</A></DL> |
||
| 940 | </DL> |
||
| 941 | <HR> |
||
| 942 | |||
| 943 | <A NAME="M22"><!-- --></A><H3> |
||
| 944 | M22</H3> |
||
| 945 | <PRE> |
||
| 946 | public static final int <B>M22</B></PRE> |
||
| 947 | <DL> |
||
| 948 | <DL> |
||
| 949 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M22">Constant Field Values</A></DL> |
||
| 950 | </DL> |
||
| 951 | <HR> |
||
| 952 | |||
| 953 | <A NAME="M23"><!-- --></A><H3> |
||
| 954 | M23</H3> |
||
| 955 | <PRE> |
||
| 956 | public static final int <B>M23</B></PRE> |
||
| 957 | <DL> |
||
| 958 | <DL> |
||
| 959 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M23">Constant Field Values</A></DL> |
||
| 960 | </DL> |
||
| 961 | <HR> |
||
| 962 | |||
| 963 | <A NAME="M30"><!-- --></A><H3> |
||
| 964 | M30</H3> |
||
| 965 | <PRE> |
||
| 966 | public static final int <B>M30</B></PRE> |
||
| 967 | <DL> |
||
| 968 | <DL> |
||
| 969 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M30">Constant Field Values</A></DL> |
||
| 970 | </DL> |
||
| 971 | <HR> |
||
| 972 | |||
| 973 | <A NAME="M31"><!-- --></A><H3> |
||
| 974 | M31</H3> |
||
| 975 | <PRE> |
||
| 976 | public static final int <B>M31</B></PRE> |
||
| 977 | <DL> |
||
| 978 | <DL> |
||
| 979 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M31">Constant Field Values</A></DL> |
||
| 980 | </DL> |
||
| 981 | <HR> |
||
| 982 | |||
| 983 | <A NAME="M32"><!-- --></A><H3> |
||
| 984 | M32</H3> |
||
| 985 | <PRE> |
||
| 986 | public static final int <B>M32</B></PRE> |
||
| 987 | <DL> |
||
| 988 | <DL> |
||
| 989 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M32">Constant Field Values</A></DL> |
||
| 990 | </DL> |
||
| 991 | <HR> |
||
| 992 | |||
| 993 | <A NAME="M33"><!-- --></A><H3> |
||
| 994 | M33</H3> |
||
| 995 | <PRE> |
||
| 996 | public static final int <B>M33</B></PRE> |
||
| 997 | <DL> |
||
| 998 | <DL> |
||
| 999 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix4.M33">Constant Field Values</A></DL> |
||
| 1000 | </DL> |
||
| 1001 | <HR> |
||
| 1002 | |||
| 1003 | <A NAME="tmp"><!-- --></A><H3> |
||
| 1004 | tmp</H3> |
||
| 1005 | <PRE> |
||
| 1006 | public final float[] <B>tmp</B></PRE> |
||
| 1007 | <DL> |
||
| 1008 | <DL> |
||
| 1009 | </DL> |
||
| 1010 | </DL> |
||
| 1011 | <HR> |
||
| 1012 | |||
| 1013 | <A NAME="val"><!-- --></A><H3> |
||
| 1014 | val</H3> |
||
| 1015 | <PRE> |
||
| 1016 | public final float[] <B>val</B></PRE> |
||
| 1017 | <DL> |
||
| 1018 | <DL> |
||
| 1019 | </DL> |
||
| 1020 | </DL> |
||
| 1021 | |||
| 1022 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
||
| 1023 | |||
| 1024 | <A NAME="constructor_detail"><!-- --></A> |
||
| 1025 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1026 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 1027 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 1028 | <B>Constructor Detail</B></FONT></TH> |
||
| 1029 | </TR> |
||
| 1030 | </TABLE> |
||
| 1031 | |||
| 1032 | <A NAME="Matrix4()"><!-- --></A><H3> |
||
| 1033 | Matrix4</H3> |
||
| 1034 | <PRE> |
||
| 1035 | public <B>Matrix4</B>()</PRE> |
||
| 1036 | <DL> |
||
| 1037 | <DD>Constructs an identity matrix |
||
| 1038 | <P> |
||
| 1039 | </DL> |
||
| 1040 | <HR> |
||
| 1041 | |||
| 1042 | <A NAME="Matrix4(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3> |
||
| 1043 | Matrix4</H3> |
||
| 1044 | <PRE> |
||
| 1045 | public <B>Matrix4</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix)</PRE> |
||
| 1046 | <DL> |
||
| 1047 | <DD>Constructs a matrix from the given matrix |
||
| 1048 | <P> |
||
| 1049 | <DL> |
||
| 1050 | <DT><B>Parameters:</B><DD><CODE>matrix</CODE> - The matrix</DL> |
||
| 1051 | </DL> |
||
| 1052 | <HR> |
||
| 1053 | |||
| 1054 | <A NAME="Matrix4(float[])"><!-- --></A><H3> |
||
| 1055 | Matrix4</H3> |
||
| 1056 | <PRE> |
||
| 1057 | public <B>Matrix4</B>(float[] values)</PRE> |
||
| 1058 | <DL> |
||
| 1059 | <DD>Constructs a matrix from the given float array. The array must have at least 16 elements |
||
| 1060 | <P> |
||
| 1061 | <DL> |
||
| 1062 | <DT><B>Parameters:</B><DD><CODE>values</CODE> - The float array</DL> |
||
| 1063 | </DL> |
||
| 1064 | <HR> |
||
| 1065 | |||
| 1066 | <A NAME="Matrix4(com.badlogic.gdx.math.Quaternion)"><!-- --></A><H3> |
||
| 1067 | Matrix4</H3> |
||
| 1068 | <PRE> |
||
| 1069 | public <B>Matrix4</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> quaternion)</PRE> |
||
| 1070 | <DL> |
||
| 1071 | <DD>Constructs a rotation matrix from the given <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math"><CODE>Quaternion</CODE></A> |
||
| 1072 | <P> |
||
| 1073 | <DL> |
||
| 1074 | <DT><B>Parameters:</B><DD><CODE>quaternion</CODE> - The quaternion</DL> |
||
| 1075 | </DL> |
||
| 1076 | |||
| 1077 | <!-- ============ METHOD DETAIL ========== --> |
||
| 1078 | |||
| 1079 | <A NAME="method_detail"><!-- --></A> |
||
| 1080 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1081 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 1082 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 1083 | <B>Method Detail</B></FONT></TH> |
||
| 1084 | </TR> |
||
| 1085 | </TABLE> |
||
| 1086 | |||
| 1087 | <A NAME="set(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3> |
||
| 1088 | set</H3> |
||
| 1089 | <PRE> |
||
| 1090 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix)</PRE> |
||
| 1091 | <DL> |
||
| 1092 | <DD>Sets the matrix to the given matrix. |
||
| 1093 | <P> |
||
| 1094 | <DD><DL> |
||
| 1095 | </DL> |
||
| 1096 | </DD> |
||
| 1097 | <DD><DL> |
||
| 1098 | <DT><B>Parameters:</B><DD><CODE>matrix</CODE> - The matrix |
||
| 1099 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1100 | </DD> |
||
| 1101 | </DL> |
||
| 1102 | <HR> |
||
| 1103 | |||
| 1104 | <A NAME="set(float[])"><!-- --></A><H3> |
||
| 1105 | set</H3> |
||
| 1106 | <PRE> |
||
| 1107 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>set</B>(float[] values)</PRE> |
||
| 1108 | <DL> |
||
| 1109 | <DD>Sets the matrix to the given matrix as a float array. The float array must have at least 16 elements. |
||
| 1110 | <P> |
||
| 1111 | <DD><DL> |
||
| 1112 | </DL> |
||
| 1113 | </DD> |
||
| 1114 | <DD><DL> |
||
| 1115 | <DT><B>Parameters:</B><DD><CODE>values</CODE> - The matrix |
||
| 1116 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1117 | </DD> |
||
| 1118 | </DL> |
||
| 1119 | <HR> |
||
| 1120 | |||
| 1121 | <A NAME="set(com.badlogic.gdx.math.Quaternion)"><!-- --></A><H3> |
||
| 1122 | set</H3> |
||
| 1123 | <PRE> |
||
| 1124 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> quaternion)</PRE> |
||
| 1125 | <DL> |
||
| 1126 | <DD>Sets the matrix to a rotation matrix representing the quaternion. |
||
| 1127 | <P> |
||
| 1128 | <DD><DL> |
||
| 1129 | </DL> |
||
| 1130 | </DD> |
||
| 1131 | <DD><DL> |
||
| 1132 | <DT><B>Parameters:</B><DD><CODE>quaternion</CODE> - The quaternion |
||
| 1133 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1134 | </DD> |
||
| 1135 | </DL> |
||
| 1136 | <HR> |
||
| 1137 | |||
| 1138 | <A NAME="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1139 | set</H3> |
||
| 1140 | <PRE> |
||
| 1141 | public void <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> xAxis, |
||
| 1142 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> yAxis, |
||
| 1143 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> zAxis, |
||
| 1144 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> pos)</PRE> |
||
| 1145 | <DL> |
||
| 1146 | <DD>Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as |
||
| 1147 | well as the 4th column representing the translation of any point that is multiplied by this matrix. |
||
| 1148 | <P> |
||
| 1149 | <DD><DL> |
||
| 1150 | </DL> |
||
| 1151 | </DD> |
||
| 1152 | <DD><DL> |
||
| 1153 | <DT><B>Parameters:</B><DD><CODE>xAxis</CODE> - The x-axis<DD><CODE>yAxis</CODE> - The y-axis<DD><CODE>zAxis</CODE> - The z-axis<DD><CODE>pos</CODE> - The translation vector</DL> |
||
| 1154 | </DD> |
||
| 1155 | </DL> |
||
| 1156 | <HR> |
||
| 1157 | |||
| 1158 | <A NAME="cpy()"><!-- --></A><H3> |
||
| 1159 | cpy</H3> |
||
| 1160 | <PRE> |
||
| 1161 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>cpy</B>()</PRE> |
||
| 1162 | <DL> |
||
| 1163 | <DD><DL> |
||
| 1164 | </DL> |
||
| 1165 | </DD> |
||
| 1166 | <DD><DL> |
||
| 1167 | |||
| 1168 | <DT><B>Returns:</B><DD>a copy of this matrix</DL> |
||
| 1169 | </DD> |
||
| 1170 | </DL> |
||
| 1171 | <HR> |
||
| 1172 | |||
| 1173 | <A NAME="trn(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1174 | trn</H3> |
||
| 1175 | <PRE> |
||
| 1176 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>trn</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> vector)</PRE> |
||
| 1177 | <DL> |
||
| 1178 | <DD>Adds a translational component to the matrix in the 4th column. The other columns are untouched. |
||
| 1179 | <P> |
||
| 1180 | <DD><DL> |
||
| 1181 | </DL> |
||
| 1182 | </DD> |
||
| 1183 | <DD><DL> |
||
| 1184 | <DT><B>Parameters:</B><DD><CODE>vector</CODE> - The translation vector |
||
| 1185 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1186 | </DD> |
||
| 1187 | </DL> |
||
| 1188 | <HR> |
||
| 1189 | |||
| 1190 | <A NAME="trn(float, float, float)"><!-- --></A><H3> |
||
| 1191 | trn</H3> |
||
| 1192 | <PRE> |
||
| 1193 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>trn</B>(float x, |
||
| 1194 | float y, |
||
| 1195 | float z)</PRE> |
||
| 1196 | <DL> |
||
| 1197 | <DD>Adds a translational component to the matrix in the 4th column. The other columns are untouched. |
||
| 1198 | <P> |
||
| 1199 | <DD><DL> |
||
| 1200 | </DL> |
||
| 1201 | </DD> |
||
| 1202 | <DD><DL> |
||
| 1203 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-component of the translation vector<DD><CODE>y</CODE> - The y-component of the translation vector<DD><CODE>z</CODE> - The z-component of the translation vector |
||
| 1204 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1205 | </DD> |
||
| 1206 | </DL> |
||
| 1207 | <HR> |
||
| 1208 | |||
| 1209 | <A NAME="getValues()"><!-- --></A><H3> |
||
| 1210 | getValues</H3> |
||
| 1211 | <PRE> |
||
| 1212 | public float[] <B>getValues</B>()</PRE> |
||
| 1213 | <DL> |
||
| 1214 | <DD><DL> |
||
| 1215 | </DL> |
||
| 1216 | </DD> |
||
| 1217 | <DD><DL> |
||
| 1218 | |||
| 1219 | <DT><B>Returns:</B><DD>the backing float array</DL> |
||
| 1220 | </DD> |
||
| 1221 | </DL> |
||
| 1222 | <HR> |
||
| 1223 | |||
| 1224 | <A NAME="mul(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3> |
||
| 1225 | mul</H3> |
||
| 1226 | <PRE> |
||
| 1227 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>mul</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix)</PRE> |
||
| 1228 | <DL> |
||
| 1229 | <DD>Multiplies this matrix with the given matrix, storing the result in this matrix. |
||
| 1230 | <P> |
||
| 1231 | <DD><DL> |
||
| 1232 | </DL> |
||
| 1233 | </DD> |
||
| 1234 | <DD><DL> |
||
| 1235 | <DT><B>Parameters:</B><DD><CODE>matrix</CODE> - The other matrix |
||
| 1236 | <DT><B>Returns:</B><DD>This matrix for chaining.</DL> |
||
| 1237 | </DD> |
||
| 1238 | </DL> |
||
| 1239 | <HR> |
||
| 1240 | |||
| 1241 | <A NAME="tra()"><!-- --></A><H3> |
||
| 1242 | tra</H3> |
||
| 1243 | <PRE> |
||
| 1244 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>tra</B>()</PRE> |
||
| 1245 | <DL> |
||
| 1246 | <DD>Transposes the matrix |
||
| 1247 | <P> |
||
| 1248 | <DD><DL> |
||
| 1249 | </DL> |
||
| 1250 | </DD> |
||
| 1251 | <DD><DL> |
||
| 1252 | |||
| 1253 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1254 | </DD> |
||
| 1255 | </DL> |
||
| 1256 | <HR> |
||
| 1257 | |||
| 1258 | <A NAME="idt()"><!-- --></A><H3> |
||
| 1259 | idt</H3> |
||
| 1260 | <PRE> |
||
| 1261 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>idt</B>()</PRE> |
||
| 1262 | <DL> |
||
| 1263 | <DD>Sets the matrix to an identity matrix |
||
| 1264 | <P> |
||
| 1265 | <DD><DL> |
||
| 1266 | </DL> |
||
| 1267 | </DD> |
||
| 1268 | <DD><DL> |
||
| 1269 | |||
| 1270 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1271 | </DD> |
||
| 1272 | </DL> |
||
| 1273 | <HR> |
||
| 1274 | |||
| 1275 | <A NAME="inv()"><!-- --></A><H3> |
||
| 1276 | inv</H3> |
||
| 1277 | <PRE> |
||
| 1278 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>inv</B>()</PRE> |
||
| 1279 | <DL> |
||
| 1280 | <DD>Inverts the matrix. Throws a RuntimeException in case the matrix is not invertible. Stores the result in this matrix |
||
| 1281 | <P> |
||
| 1282 | <DD><DL> |
||
| 1283 | </DL> |
||
| 1284 | </DD> |
||
| 1285 | <DD><DL> |
||
| 1286 | |||
| 1287 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1288 | </DD> |
||
| 1289 | </DL> |
||
| 1290 | <HR> |
||
| 1291 | |||
| 1292 | <A NAME="det()"><!-- --></A><H3> |
||
| 1293 | det</H3> |
||
| 1294 | <PRE> |
||
| 1295 | public float <B>det</B>()</PRE> |
||
| 1296 | <DL> |
||
| 1297 | <DD><DL> |
||
| 1298 | </DL> |
||
| 1299 | </DD> |
||
| 1300 | <DD><DL> |
||
| 1301 | |||
| 1302 | <DT><B>Returns:</B><DD>The determinant of this matrix</DL> |
||
| 1303 | </DD> |
||
| 1304 | </DL> |
||
| 1305 | <HR> |
||
| 1306 | |||
| 1307 | <A NAME="setToProjection(float, float, float, float)"><!-- --></A><H3> |
||
| 1308 | setToProjection</H3> |
||
| 1309 | <PRE> |
||
| 1310 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToProjection</B>(float near, |
||
| 1311 | float far, |
||
| 1312 | float fov, |
||
| 1313 | float aspectRatio)</PRE> |
||
| 1314 | <DL> |
||
| 1315 | <DD>Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio. |
||
| 1316 | <P> |
||
| 1317 | <DD><DL> |
||
| 1318 | </DL> |
||
| 1319 | </DD> |
||
| 1320 | <DD><DL> |
||
| 1321 | <DT><B>Parameters:</B><DD><CODE>near</CODE> - The near plane<DD><CODE>far</CODE> - The far plane<DD><CODE>fov</CODE> - The field of view in degrees<DD><CODE>aspectRatio</CODE> - The aspect ratio |
||
| 1322 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1323 | </DD> |
||
| 1324 | </DL> |
||
| 1325 | <HR> |
||
| 1326 | |||
| 1327 | <A NAME="setToOrtho2D(float, float, float, float)"><!-- --></A><H3> |
||
| 1328 | setToOrtho2D</H3> |
||
| 1329 | <PRE> |
||
| 1330 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToOrtho2D</B>(float x, |
||
| 1331 | float y, |
||
| 1332 | float width, |
||
| 1333 | float height)</PRE> |
||
| 1334 | <DL> |
||
| 1335 | <DD>Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height. The near plane |
||
| 1336 | is set to 0, the far plane is set to 1. |
||
| 1337 | <P> |
||
| 1338 | <DD><DL> |
||
| 1339 | </DL> |
||
| 1340 | </DD> |
||
| 1341 | <DD><DL> |
||
| 1342 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-coordinate of the origin<DD><CODE>y</CODE> - The y-coordinate of the origin<DD><CODE>width</CODE> - The width<DD><CODE>height</CODE> - The height |
||
| 1343 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1344 | </DD> |
||
| 1345 | </DL> |
||
| 1346 | <HR> |
||
| 1347 | |||
| 1348 | <A NAME="setToOrtho2D(float, float, float, float, float, float)"><!-- --></A><H3> |
||
| 1349 | setToOrtho2D</H3> |
||
| 1350 | <PRE> |
||
| 1351 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToOrtho2D</B>(float x, |
||
| 1352 | float y, |
||
| 1353 | float width, |
||
| 1354 | float height, |
||
| 1355 | float near, |
||
| 1356 | float far)</PRE> |
||
| 1357 | <DL> |
||
| 1358 | <DD>Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near |
||
| 1359 | and far plane. |
||
| 1360 | <P> |
||
| 1361 | <DD><DL> |
||
| 1362 | </DL> |
||
| 1363 | </DD> |
||
| 1364 | <DD><DL> |
||
| 1365 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-coordinate of the origin<DD><CODE>y</CODE> - The y-coordinate of the origin<DD><CODE>width</CODE> - The width<DD><CODE>height</CODE> - The height<DD><CODE>near</CODE> - The near plane<DD><CODE>far</CODE> - The far plane |
||
| 1366 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1367 | </DD> |
||
| 1368 | </DL> |
||
| 1369 | <HR> |
||
| 1370 | |||
| 1371 | <A NAME="setToOrtho(float, float, float, float, float, float)"><!-- --></A><H3> |
||
| 1372 | setToOrtho</H3> |
||
| 1373 | <PRE> |
||
| 1374 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToOrtho</B>(float left, |
||
| 1375 | float right, |
||
| 1376 | float bottom, |
||
| 1377 | float top, |
||
| 1378 | float near, |
||
| 1379 | float far)</PRE> |
||
| 1380 | <DL> |
||
| 1381 | <DD>Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following |
||
| 1382 | the OpenGL equivalent |
||
| 1383 | <P> |
||
| 1384 | <DD><DL> |
||
| 1385 | </DL> |
||
| 1386 | </DD> |
||
| 1387 | <DD><DL> |
||
| 1388 | <DT><B>Parameters:</B><DD><CODE>left</CODE> - The left clipping plane<DD><CODE>right</CODE> - The right clipping plane<DD><CODE>bottom</CODE> - The bottom clipping plane<DD><CODE>top</CODE> - The top clipping plane<DD><CODE>near</CODE> - The near clipping plane<DD><CODE>far</CODE> - The far clipping plane |
||
| 1389 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1390 | </DD> |
||
| 1391 | </DL> |
||
| 1392 | <HR> |
||
| 1393 | |||
| 1394 | <A NAME="setToTranslation(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1395 | setToTranslation</H3> |
||
| 1396 | <PRE> |
||
| 1397 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToTranslation</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> vector)</PRE> |
||
| 1398 | <DL> |
||
| 1399 | <DD>Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the |
||
| 1400 | translation vector. |
||
| 1401 | <P> |
||
| 1402 | <DD><DL> |
||
| 1403 | </DL> |
||
| 1404 | </DD> |
||
| 1405 | <DD><DL> |
||
| 1406 | <DT><B>Parameters:</B><DD><CODE>vector</CODE> - The translation vector |
||
| 1407 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1408 | </DD> |
||
| 1409 | </DL> |
||
| 1410 | <HR> |
||
| 1411 | |||
| 1412 | <A NAME="setToTranslation(float, float, float)"><!-- --></A><H3> |
||
| 1413 | setToTranslation</H3> |
||
| 1414 | <PRE> |
||
| 1415 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToTranslation</B>(float x, |
||
| 1416 | float y, |
||
| 1417 | float z)</PRE> |
||
| 1418 | <DL> |
||
| 1419 | <DD>Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the |
||
| 1420 | translation vector. |
||
| 1421 | <P> |
||
| 1422 | <DD><DL> |
||
| 1423 | </DL> |
||
| 1424 | </DD> |
||
| 1425 | <DD><DL> |
||
| 1426 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-component of the translation vector<DD><CODE>y</CODE> - The y-component of the translation vector<DD><CODE>z</CODE> - The z-component of the translation vector |
||
| 1427 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1428 | </DD> |
||
| 1429 | </DL> |
||
| 1430 | <HR> |
||
| 1431 | |||
| 1432 | <A NAME="setToTranslationAndScaling(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1433 | setToTranslationAndScaling</H3> |
||
| 1434 | <PRE> |
||
| 1435 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToTranslationAndScaling</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> translation, |
||
| 1436 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> scaling)</PRE> |
||
| 1437 | <DL> |
||
| 1438 | <DD>Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the |
||
| 1439 | translation vector in the 4th column and the scaling vector in the diagonal. |
||
| 1440 | <P> |
||
| 1441 | <DD><DL> |
||
| 1442 | </DL> |
||
| 1443 | </DD> |
||
| 1444 | <DD><DL> |
||
| 1445 | <DT><B>Parameters:</B><DD><CODE>translation</CODE> - The translation vector<DD><CODE>scaling</CODE> - The scaling vector |
||
| 1446 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1447 | </DD> |
||
| 1448 | </DL> |
||
| 1449 | <HR> |
||
| 1450 | |||
| 1451 | <A NAME="setToTranslationAndScaling(float, float, float, float, float, float)"><!-- --></A><H3> |
||
| 1452 | setToTranslationAndScaling</H3> |
||
| 1453 | <PRE> |
||
| 1454 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToTranslationAndScaling</B>(float translationX, |
||
| 1455 | float translationY, |
||
| 1456 | float translationZ, |
||
| 1457 | float scalingX, |
||
| 1458 | float scalingY, |
||
| 1459 | float scalingZ)</PRE> |
||
| 1460 | <DL> |
||
| 1461 | <DD>Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the |
||
| 1462 | translation vector in the 4th column and the scaling vector in the diagonal. |
||
| 1463 | <P> |
||
| 1464 | <DD><DL> |
||
| 1465 | </DL> |
||
| 1466 | </DD> |
||
| 1467 | <DD><DL> |
||
| 1468 | <DT><B>Parameters:</B><DD><CODE>translationX</CODE> - The x-component of the translation vector<DD><CODE>translationY</CODE> - The y-component of the translation vector<DD><CODE>translationZ</CODE> - The z-component of the translation vector<DD><CODE>scalingX</CODE> - The x-component of the scaling vector<DD><CODE>scalingY</CODE> - The x-component of the scaling vector<DD><CODE>scalingZ</CODE> - The x-component of the scaling vector |
||
| 1469 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1470 | </DD> |
||
| 1471 | </DL> |
||
| 1472 | <HR> |
||
| 1473 | |||
| 1474 | <A NAME="setToRotation(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3> |
||
| 1475 | setToRotation</H3> |
||
| 1476 | <PRE> |
||
| 1477 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToRotation</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
||
| 1478 | float angle)</PRE> |
||
| 1479 | <DL> |
||
| 1480 | <DD>Sets the matrix to a rotation matrix around the given axis. |
||
| 1481 | <P> |
||
| 1482 | <DD><DL> |
||
| 1483 | </DL> |
||
| 1484 | </DD> |
||
| 1485 | <DD><DL> |
||
| 1486 | <DT><B>Parameters:</B><DD><CODE>axis</CODE> - The axis<DD><CODE>angle</CODE> - The angle in degrees |
||
| 1487 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1488 | </DD> |
||
| 1489 | </DL> |
||
| 1490 | <HR> |
||
| 1491 | |||
| 1492 | <A NAME="setToRotation(float, float, float, float)"><!-- --></A><H3> |
||
| 1493 | setToRotation</H3> |
||
| 1494 | <PRE> |
||
| 1495 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToRotation</B>(float axisX, |
||
| 1496 | float axisY, |
||
| 1497 | float axisZ, |
||
| 1498 | float angle)</PRE> |
||
| 1499 | <DL> |
||
| 1500 | <DD>Sets the matrix to a rotation matrix around the given axis. |
||
| 1501 | <P> |
||
| 1502 | <DD><DL> |
||
| 1503 | </DL> |
||
| 1504 | </DD> |
||
| 1505 | <DD><DL> |
||
| 1506 | <DT><B>Parameters:</B><DD><CODE>axisX</CODE> - The x-component of the axis<DD><CODE>axisY</CODE> - The y-component of the axis<DD><CODE>axisZ</CODE> - The z-component of the axis<DD><CODE>angle</CODE> - The angle in degrees |
||
| 1507 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1508 | </DD> |
||
| 1509 | </DL> |
||
| 1510 | <HR> |
||
| 1511 | |||
| 1512 | <A NAME="setFromEulerAngles(float, float, float)"><!-- --></A><H3> |
||
| 1513 | setFromEulerAngles</H3> |
||
| 1514 | <PRE> |
||
| 1515 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setFromEulerAngles</B>(float yaw, |
||
| 1516 | float pitch, |
||
| 1517 | float roll)</PRE> |
||
| 1518 | <DL> |
||
| 1519 | <DD>Sets this matrix to a rotation matrix from the given euler angles. |
||
| 1520 | <P> |
||
| 1521 | <DD><DL> |
||
| 1522 | </DL> |
||
| 1523 | </DD> |
||
| 1524 | <DD><DL> |
||
| 1525 | <DT><B>Parameters:</B><DD><CODE>yaw</CODE> - the yaw in degrees<DD><CODE>pitch</CODE> - the pitch in degress<DD><CODE>roll</CODE> - the roll in degrees |
||
| 1526 | <DT><B>Returns:</B><DD>this matrix</DL> |
||
| 1527 | </DD> |
||
| 1528 | </DL> |
||
| 1529 | <HR> |
||
| 1530 | |||
| 1531 | <A NAME="setToScaling(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1532 | setToScaling</H3> |
||
| 1533 | <PRE> |
||
| 1534 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToScaling</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> vector)</PRE> |
||
| 1535 | <DL> |
||
| 1536 | <DD>Sets this matrix to a scaling matrix |
||
| 1537 | <P> |
||
| 1538 | <DD><DL> |
||
| 1539 | </DL> |
||
| 1540 | </DD> |
||
| 1541 | <DD><DL> |
||
| 1542 | <DT><B>Parameters:</B><DD><CODE>vector</CODE> - The scaling vector |
||
| 1543 | <DT><B>Returns:</B><DD>This matrix for chaining.</DL> |
||
| 1544 | </DD> |
||
| 1545 | </DL> |
||
| 1546 | <HR> |
||
| 1547 | |||
| 1548 | <A NAME="setToScaling(float, float, float)"><!-- --></A><H3> |
||
| 1549 | setToScaling</H3> |
||
| 1550 | <PRE> |
||
| 1551 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToScaling</B>(float x, |
||
| 1552 | float y, |
||
| 1553 | float z)</PRE> |
||
| 1554 | <DL> |
||
| 1555 | <DD>Sets this matrix to a scaling matrix |
||
| 1556 | <P> |
||
| 1557 | <DD><DL> |
||
| 1558 | </DL> |
||
| 1559 | </DD> |
||
| 1560 | <DD><DL> |
||
| 1561 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-component of the scaling vector<DD><CODE>y</CODE> - The y-component of the scaling vector<DD><CODE>z</CODE> - The z-component of the scaling vector |
||
| 1562 | <DT><B>Returns:</B><DD>This matrix for chaining.</DL> |
||
| 1563 | </DD> |
||
| 1564 | </DL> |
||
| 1565 | <HR> |
||
| 1566 | |||
| 1567 | <A NAME="setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1568 | setToLookAt</H3> |
||
| 1569 | <PRE> |
||
| 1570 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToLookAt</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> direction, |
||
| 1571 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> up)</PRE> |
||
| 1572 | <DL> |
||
| 1573 | <DD>Sets the matrix to a look at matrix with a direction and an up vector. Multiply with a translation matrix to get a camera |
||
| 1574 | model view matrix. |
||
| 1575 | <P> |
||
| 1576 | <DD><DL> |
||
| 1577 | </DL> |
||
| 1578 | </DD> |
||
| 1579 | <DD><DL> |
||
| 1580 | <DT><B>Parameters:</B><DD><CODE>direction</CODE> - The direction vector<DD><CODE>up</CODE> - The up vector |
||
| 1581 | <DT><B>Returns:</B><DD>This matrix for chaining</DL> |
||
| 1582 | </DD> |
||
| 1583 | </DL> |
||
| 1584 | <HR> |
||
| 1585 | |||
| 1586 | <A NAME="setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1587 | setToLookAt</H3> |
||
| 1588 | <PRE> |
||
| 1589 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToLookAt</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> position, |
||
| 1590 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> target, |
||
| 1591 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> up)</PRE> |
||
| 1592 | <DL> |
||
| 1593 | <DD>Sets this matrix to a look at matrix with the given position, target and up vector. |
||
| 1594 | <P> |
||
| 1595 | <DD><DL> |
||
| 1596 | </DL> |
||
| 1597 | </DD> |
||
| 1598 | <DD><DL> |
||
| 1599 | <DT><B>Parameters:</B><DD><CODE>position</CODE> - the position<DD><CODE>target</CODE> - the target<DD><CODE>up</CODE> - the up vector |
||
| 1600 | <DT><B>Returns:</B><DD>this matrix</DL> |
||
| 1601 | </DD> |
||
| 1602 | </DL> |
||
| 1603 | <HR> |
||
| 1604 | |||
| 1605 | <A NAME="setToWorld(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1606 | setToWorld</H3> |
||
| 1607 | <PRE> |
||
| 1608 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>setToWorld</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> position, |
||
| 1609 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> forward, |
||
| 1610 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> up)</PRE> |
||
| 1611 | <DL> |
||
| 1612 | <DD><DL> |
||
| 1613 | </DL> |
||
| 1614 | </DD> |
||
| 1615 | <DD><DL> |
||
| 1616 | </DL> |
||
| 1617 | </DD> |
||
| 1618 | </DL> |
||
| 1619 | <HR> |
||
| 1620 | |||
| 1621 | <A NAME="toString()"><!-- --></A><H3> |
||
| 1622 | toString</H3> |
||
| 1623 | <PRE> |
||
| 1624 | public java.lang.String <B>toString</B>()</PRE> |
||
| 1625 | <DL> |
||
| 1626 | <DD> |
||
| 1627 | <P> |
||
| 1628 | <DD><DL> |
||
| 1629 | <DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL> |
||
| 1630 | </DD> |
||
| 1631 | <DD><DL> |
||
| 1632 | </DL> |
||
| 1633 | </DD> |
||
| 1634 | </DL> |
||
| 1635 | <HR> |
||
| 1636 | |||
| 1637 | <A NAME="lerp(com.badlogic.gdx.math.Matrix4, float)"><!-- --></A><H3> |
||
| 1638 | lerp</H3> |
||
| 1639 | <PRE> |
||
| 1640 | public void <B>lerp</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix, |
||
| 1641 | float alpha)</PRE> |
||
| 1642 | <DL> |
||
| 1643 | <DD>Linearly interpolates between this matrix and the given matrix mixing by alpha |
||
| 1644 | <P> |
||
| 1645 | <DD><DL> |
||
| 1646 | </DL> |
||
| 1647 | </DD> |
||
| 1648 | <DD><DL> |
||
| 1649 | <DT><B>Parameters:</B><DD><CODE>matrix</CODE> - the matrix<DD><CODE>alpha</CODE> - the alpha value in the range [0,1]</DL> |
||
| 1650 | </DD> |
||
| 1651 | </DL> |
||
| 1652 | <HR> |
||
| 1653 | |||
| 1654 | <A NAME="set(com.badlogic.gdx.math.Matrix3)"><!-- --></A><H3> |
||
| 1655 | set</H3> |
||
| 1656 | <PRE> |
||
| 1657 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> mat)</PRE> |
||
| 1658 | <DL> |
||
| 1659 | <DD>Sets this matrix to the given 3x3 matrix. The third column of this matrix is set to (0,0,1,0). |
||
| 1660 | <P> |
||
| 1661 | <DD><DL> |
||
| 1662 | </DL> |
||
| 1663 | </DD> |
||
| 1664 | <DD><DL> |
||
| 1665 | <DT><B>Parameters:</B><DD><CODE>mat</CODE> - the matrix</DL> |
||
| 1666 | </DD> |
||
| 1667 | </DL> |
||
| 1668 | <HR> |
||
| 1669 | |||
| 1670 | <A NAME="scl(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1671 | scl</H3> |
||
| 1672 | <PRE> |
||
| 1673 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>scl</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> scale)</PRE> |
||
| 1674 | <DL> |
||
| 1675 | <DD><DL> |
||
| 1676 | </DL> |
||
| 1677 | </DD> |
||
| 1678 | <DD><DL> |
||
| 1679 | </DL> |
||
| 1680 | </DD> |
||
| 1681 | </DL> |
||
| 1682 | <HR> |
||
| 1683 | |||
| 1684 | <A NAME="scl(float)"><!-- --></A><H3> |
||
| 1685 | scl</H3> |
||
| 1686 | <PRE> |
||
| 1687 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>scl</B>(float scale)</PRE> |
||
| 1688 | <DL> |
||
| 1689 | <DD><DL> |
||
| 1690 | </DL> |
||
| 1691 | </DD> |
||
| 1692 | <DD><DL> |
||
| 1693 | </DL> |
||
| 1694 | </DD> |
||
| 1695 | </DL> |
||
| 1696 | <HR> |
||
| 1697 | |||
| 1698 | <A NAME="getTranslation(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1699 | getTranslation</H3> |
||
| 1700 | <PRE> |
||
| 1701 | public void <B>getTranslation</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> position)</PRE> |
||
| 1702 | <DL> |
||
| 1703 | <DD><DL> |
||
| 1704 | </DL> |
||
| 1705 | </DD> |
||
| 1706 | <DD><DL> |
||
| 1707 | </DL> |
||
| 1708 | </DD> |
||
| 1709 | </DL> |
||
| 1710 | <HR> |
||
| 1711 | |||
| 1712 | <A NAME="getRotation(com.badlogic.gdx.math.Quaternion)"><!-- --></A><H3> |
||
| 1713 | getRotation</H3> |
||
| 1714 | <PRE> |
||
| 1715 | public void <B>getRotation</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> rotation)</PRE> |
||
| 1716 | <DL> |
||
| 1717 | <DD><DL> |
||
| 1718 | </DL> |
||
| 1719 | </DD> |
||
| 1720 | <DD><DL> |
||
| 1721 | </DL> |
||
| 1722 | </DD> |
||
| 1723 | </DL> |
||
| 1724 | <HR> |
||
| 1725 | |||
| 1726 | <A NAME="toNormalMatrix()"><!-- --></A><H3> |
||
| 1727 | toNormalMatrix</H3> |
||
| 1728 | <PRE> |
||
| 1729 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>toNormalMatrix</B>()</PRE> |
||
| 1730 | <DL> |
||
| 1731 | <DD>removes the translational part and transposes the matrix. |
||
| 1732 | <P> |
||
| 1733 | <DD><DL> |
||
| 1734 | </DL> |
||
| 1735 | </DD> |
||
| 1736 | <DD><DL> |
||
| 1737 | </DL> |
||
| 1738 | </DD> |
||
| 1739 | </DL> |
||
| 1740 | <HR> |
||
| 1741 | |||
| 1742 | <A NAME="mul(float[], float[])"><!-- --></A><H3> |
||
| 1743 | mul</H3> |
||
| 1744 | <PRE> |
||
| 1745 | public static void <B>mul</B>(float[] mata, |
||
| 1746 | float[] matb)</PRE> |
||
| 1747 | <DL> |
||
| 1748 | <DD>Multiplies the matrix mata with matrix matb, storing the result in mata. The arrays are assumed to hold 4x4 column major |
||
| 1749 | matrices as you can get from <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A>. This is the same as <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#mul(com.badlogic.gdx.math.Matrix4)"><CODE>mul(Matrix4)</CODE></A>. |
||
| 1750 | <P> |
||
| 1751 | <DD><DL> |
||
| 1752 | </DL> |
||
| 1753 | </DD> |
||
| 1754 | <DD><DL> |
||
| 1755 | <DT><B>Parameters:</B><DD><CODE>mata</CODE> - the first matrix.<DD><CODE>matb</CODE> - the second matrix.</DL> |
||
| 1756 | </DD> |
||
| 1757 | </DL> |
||
| 1758 | <HR> |
||
| 1759 | |||
| 1760 | <A NAME="mulVec(float[], float[])"><!-- --></A><H3> |
||
| 1761 | mulVec</H3> |
||
| 1762 | <PRE> |
||
| 1763 | public static void <B>mulVec</B>(float[] mat, |
||
| 1764 | float[] vec)</PRE> |
||
| 1765 | <DL> |
||
| 1766 | <DD>Multiplies the vector with the given matrix. The matrix array is assumed to hold a 4x4 column major matrix as you can get |
||
| 1767 | from <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A>. The vector array is assumed to hold a 3-component vector, with x being the first element, y being |
||
| 1768 | the second and z being the last component. The result is stored in the vector array. This is the same as |
||
| 1769 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html#mul(com.badlogic.gdx.math.Matrix4)"><CODE>Vector3.mul(Matrix4)</CODE></A>. |
||
| 1770 | <P> |
||
| 1771 | <DD><DL> |
||
| 1772 | </DL> |
||
| 1773 | </DD> |
||
| 1774 | <DD><DL> |
||
| 1775 | <DT><B>Parameters:</B><DD><CODE>mat</CODE> - the matrix<DD><CODE>vec</CODE> - the vector.</DL> |
||
| 1776 | </DD> |
||
| 1777 | </DL> |
||
| 1778 | <HR> |
||
| 1779 | |||
| 1780 | <A NAME="mulVec(float[], float[], int, int, int)"><!-- --></A><H3> |
||
| 1781 | mulVec</H3> |
||
| 1782 | <PRE> |
||
| 1783 | public static void <B>mulVec</B>(float[] mat, |
||
| 1784 | float[] vecs, |
||
| 1785 | int offset, |
||
| 1786 | int numVecs, |
||
| 1787 | int stride)</PRE> |
||
| 1788 | <DL> |
||
| 1789 | <DD>Multiplies the vectors with the given matrix. The matrix array is assumed to hold a 4x4 column major matrix as you can get |
||
| 1790 | from <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A>. The vectors array is assumed to hold 3-component vectors. Offset specifies the offset into the |
||
| 1791 | array where the x-component of the first vector is located. The numVecs parameter specifies the number of vectors stored in |
||
| 1792 | the vectors array. The stride parameter specifies the number of floats between subsequent vectors and must be >= 3. This is |
||
| 1793 | the same as <A HREF="../../../../com/badlogic/gdx/math/Vector3.html#mul(com.badlogic.gdx.math.Matrix4)"><CODE>Vector3.mul(Matrix4)</CODE></A> applied to multiple vectors. |
||
| 1794 | <P> |
||
| 1795 | <DD><DL> |
||
| 1796 | </DL> |
||
| 1797 | </DD> |
||
| 1798 | <DD><DL> |
||
| 1799 | <DT><B>Parameters:</B><DD><CODE>mat</CODE> - the matrix<DD><CODE>vecs</CODE> - the vectors<DD><CODE>offset</CODE> - the offset into the vectors array<DD><CODE>numVecs</CODE> - the number of vectors<DD><CODE>stride</CODE> - the stride between vectors in floats</DL> |
||
| 1800 | </DD> |
||
| 1801 | </DL> |
||
| 1802 | <HR> |
||
| 1803 | |||
| 1804 | <A NAME="prj(float[], float[])"><!-- --></A><H3> |
||
| 1805 | prj</H3> |
||
| 1806 | <PRE> |
||
| 1807 | public static void <B>prj</B>(float[] mat, |
||
| 1808 | float[] vec)</PRE> |
||
| 1809 | <DL> |
||
| 1810 | <DD>Multiplies the vector with the given matrix, performing a division by w. The matrix array is assumed to hold a 4x4 column |
||
| 1811 | major matrix as you can get from <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A>. The vector array is assumed to hold a 3-component vector, with x being |
||
| 1812 | the first element, y being the second and z being the last component. The result is stored in the vector array. This is the |
||
| 1813 | same as <A HREF="../../../../com/badlogic/gdx/math/Vector3.html#prj(com.badlogic.gdx.math.Matrix4)"><CODE>Vector3.prj(Matrix4)</CODE></A>. |
||
| 1814 | <P> |
||
| 1815 | <DD><DL> |
||
| 1816 | </DL> |
||
| 1817 | </DD> |
||
| 1818 | <DD><DL> |
||
| 1819 | <DT><B>Parameters:</B><DD><CODE>mat</CODE> - the matrix<DD><CODE>vec</CODE> - the vector.</DL> |
||
| 1820 | </DD> |
||
| 1821 | </DL> |
||
| 1822 | <HR> |
||
| 1823 | |||
| 1824 | <A NAME="prj(float[], float[], int, int, int)"><!-- --></A><H3> |
||
| 1825 | prj</H3> |
||
| 1826 | <PRE> |
||
| 1827 | public static void <B>prj</B>(float[] mat, |
||
| 1828 | float[] vecs, |
||
| 1829 | int offset, |
||
| 1830 | int numVecs, |
||
| 1831 | int stride)</PRE> |
||
| 1832 | <DL> |
||
| 1833 | <DD>Multiplies the vectors with the given matrix, , performing a division by w. The matrix array is assumed to hold a 4x4 column |
||
| 1834 | major matrix as you can get from <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A>. The vectors array is assumed to hold 3-component vectors. Offset |
||
| 1835 | specifies the offset into the array where the x-component of the first vector is located. The numVecs parameter specifies |
||
| 1836 | the number of vectors stored in the vectors array. The stride parameter specifies the number of floats between subsequent |
||
| 1837 | vectors and must be >= 3. This is the same as <A HREF="../../../../com/badlogic/gdx/math/Vector3.html#prj(com.badlogic.gdx.math.Matrix4)"><CODE>Vector3.prj(Matrix4)</CODE></A> applied to multiple vectors. |
||
| 1838 | <P> |
||
| 1839 | <DD><DL> |
||
| 1840 | </DL> |
||
| 1841 | </DD> |
||
| 1842 | <DD><DL> |
||
| 1843 | <DT><B>Parameters:</B><DD><CODE>mat</CODE> - the matrix<DD><CODE>vecs</CODE> - the vectors<DD><CODE>offset</CODE> - the offset into the vectors array<DD><CODE>numVecs</CODE> - the number of vectors<DD><CODE>stride</CODE> - the stride between vectors in floats</DL> |
||
| 1844 | </DD> |
||
| 1845 | </DL> |
||
| 1846 | <HR> |
||
| 1847 | |||
| 1848 | <A NAME="rot(float[], float[])"><!-- --></A><H3> |
||
| 1849 | rot</H3> |
||
| 1850 | <PRE> |
||
| 1851 | public static void <B>rot</B>(float[] mat, |
||
| 1852 | float[] vec)</PRE> |
||
| 1853 | <DL> |
||
| 1854 | <DD>Multiplies the vector with the top most 3x3 sub-matrix of the given matrix. The matrix array is assumed to hold a 4x4 column |
||
| 1855 | major matrix as you can get from <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A>. The vector array is assumed to hold a 3-component vector, with x being |
||
| 1856 | the first element, y being the second and z being the last component. The result is stored in the vector array. This is the |
||
| 1857 | same as <A HREF="../../../../com/badlogic/gdx/math/Vector3.html#rot(com.badlogic.gdx.math.Matrix4)"><CODE>Vector3.rot(Matrix4)</CODE></A>. |
||
| 1858 | <P> |
||
| 1859 | <DD><DL> |
||
| 1860 | </DL> |
||
| 1861 | </DD> |
||
| 1862 | <DD><DL> |
||
| 1863 | <DT><B>Parameters:</B><DD><CODE>mat</CODE> - the matrix<DD><CODE>vec</CODE> - the vector.</DL> |
||
| 1864 | </DD> |
||
| 1865 | </DL> |
||
| 1866 | <HR> |
||
| 1867 | |||
| 1868 | <A NAME="rot(float[], float[], int, int, int)"><!-- --></A><H3> |
||
| 1869 | rot</H3> |
||
| 1870 | <PRE> |
||
| 1871 | public static void <B>rot</B>(float[] mat, |
||
| 1872 | float[] vecs, |
||
| 1873 | int offset, |
||
| 1874 | int numVecs, |
||
| 1875 | int stride)</PRE> |
||
| 1876 | <DL> |
||
| 1877 | <DD>Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix. The matrix array is assumed to hold a 4x4 |
||
| 1878 | column major matrix as you can get from <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A>. The vectors array is assumed to hold 3-component vectors. |
||
| 1879 | Offset specifies the offset into the array where the x-component of the first vector is located. The numVecs parameter |
||
| 1880 | specifies the number of vectors stored in the vectors array. The stride parameter specifies the number of floats between |
||
| 1881 | subsequent vectors and must be >= 3. This is the same as <A HREF="../../../../com/badlogic/gdx/math/Vector3.html#rot(com.badlogic.gdx.math.Matrix4)"><CODE>Vector3.rot(Matrix4)</CODE></A> applied to multiple vectors. |
||
| 1882 | <P> |
||
| 1883 | <DD><DL> |
||
| 1884 | </DL> |
||
| 1885 | </DD> |
||
| 1886 | <DD><DL> |
||
| 1887 | <DT><B>Parameters:</B><DD><CODE>mat</CODE> - the matrix<DD><CODE>vecs</CODE> - the vectors<DD><CODE>offset</CODE> - the offset into the vectors array<DD><CODE>numVecs</CODE> - the number of vectors<DD><CODE>stride</CODE> - the stride between vectors in floats</DL> |
||
| 1888 | </DD> |
||
| 1889 | </DL> |
||
| 1890 | <HR> |
||
| 1891 | |||
| 1892 | <A NAME="inv(float[])"><!-- --></A><H3> |
||
| 1893 | inv</H3> |
||
| 1894 | <PRE> |
||
| 1895 | public static boolean <B>inv</B>(float[] values)</PRE> |
||
| 1896 | <DL> |
||
| 1897 | <DD>Computes the inverse of the given matrix. The matrix array is assumed to hold a 4x4 column major matrix as you can get from |
||
| 1898 | <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A>. |
||
| 1899 | <P> |
||
| 1900 | <DD><DL> |
||
| 1901 | </DL> |
||
| 1902 | </DD> |
||
| 1903 | <DD><DL> |
||
| 1904 | <DT><B>Parameters:</B><DD><CODE>values</CODE> - the matrix values. |
||
| 1905 | <DT><B>Returns:</B><DD>false in case the inverse could not be calculated, true otherwise.</DL> |
||
| 1906 | </DD> |
||
| 1907 | </DL> |
||
| 1908 | <HR> |
||
| 1909 | |||
| 1910 | <A NAME="det(float[])"><!-- --></A><H3> |
||
| 1911 | det</H3> |
||
| 1912 | <PRE> |
||
| 1913 | public static float <B>det</B>(float[] values)</PRE> |
||
| 1914 | <DL> |
||
| 1915 | <DD>Computes the determinante of the given matrix. The matrix array is assumed to hold a 4x4 column major matrix as you can get |
||
| 1916 | from <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html#val"><CODE>val</CODE></A>. |
||
| 1917 | <P> |
||
| 1918 | <DD><DL> |
||
| 1919 | </DL> |
||
| 1920 | </DD> |
||
| 1921 | <DD><DL> |
||
| 1922 | <DT><B>Parameters:</B><DD><CODE>values</CODE> - the matrix values. |
||
| 1923 | <DT><B>Returns:</B><DD>the determinante.</DL> |
||
| 1924 | </DD> |
||
| 1925 | </DL> |
||
| 1926 | <HR> |
||
| 1927 | |||
| 1928 | <A NAME="translate(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 1929 | translate</H3> |
||
| 1930 | <PRE> |
||
| 1931 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>translate</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> translation)</PRE> |
||
| 1932 | <DL> |
||
| 1933 | <DD>Postmultiplies this matrix by a translation matrix. Postmultiplication is also used by OpenGL ES' |
||
| 1934 | glTranslate/glRotate/glScale |
||
| 1935 | <P> |
||
| 1936 | <DD><DL> |
||
| 1937 | </DL> |
||
| 1938 | </DD> |
||
| 1939 | <DD><DL> |
||
| 1940 | <DT><B>Parameters:</B><DD><CODE>translation</CODE> - |
||
| 1941 | <DT><B>Returns:</B><DD>this matrix for chaining</DL> |
||
| 1942 | </DD> |
||
| 1943 | </DL> |
||
| 1944 | <HR> |
||
| 1945 | |||
| 1946 | <A NAME="translate(float, float, float)"><!-- --></A><H3> |
||
| 1947 | translate</H3> |
||
| 1948 | <PRE> |
||
| 1949 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>translate</B>(float x, |
||
| 1950 | float y, |
||
| 1951 | float z)</PRE> |
||
| 1952 | <DL> |
||
| 1953 | <DD>Postmultiplies this matrix by a translation matrix. Postmultiplication is also used by OpenGL ES' |
||
| 1954 | glTranslate/glRotate/glScale |
||
| 1955 | <P> |
||
| 1956 | <DD><DL> |
||
| 1957 | </DL> |
||
| 1958 | </DD> |
||
| 1959 | <DD><DL> |
||
| 1960 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> - <DD><CODE>z</CODE> - |
||
| 1961 | <DT><B>Returns:</B><DD>this matrix for chaining</DL> |
||
| 1962 | </DD> |
||
| 1963 | </DL> |
||
| 1964 | <HR> |
||
| 1965 | |||
| 1966 | <A NAME="rotate(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3> |
||
| 1967 | rotate</H3> |
||
| 1968 | <PRE> |
||
| 1969 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>rotate</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
||
| 1970 | float angle)</PRE> |
||
| 1971 | <DL> |
||
| 1972 | <DD>Postmultiplies this matrix with a (counter-clockwise) rotation matrix. Postmultiplication is also used by OpenGL ES' |
||
| 1973 | glTranslate/glRotate/glScale |
||
| 1974 | <P> |
||
| 1975 | <DD><DL> |
||
| 1976 | </DL> |
||
| 1977 | </DD> |
||
| 1978 | <DD><DL> |
||
| 1979 | <DT><B>Parameters:</B><DD><CODE>axis</CODE> - <DD><CODE>angle</CODE> - the angle in degrees |
||
| 1980 | <DT><B>Returns:</B><DD>this matrix for chaining</DL> |
||
| 1981 | </DD> |
||
| 1982 | </DL> |
||
| 1983 | <HR> |
||
| 1984 | |||
| 1985 | <A NAME="rotate(float, float, float, float)"><!-- --></A><H3> |
||
| 1986 | rotate</H3> |
||
| 1987 | <PRE> |
||
| 1988 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>rotate</B>(float axisX, |
||
| 1989 | float axisY, |
||
| 1990 | float axisZ, |
||
| 1991 | float angle)</PRE> |
||
| 1992 | <DL> |
||
| 1993 | <DD>Postmultiplies this matrix with a (counter-clockwise) rotation matrix. Postmultiplication is also used by OpenGL ES' |
||
| 1994 | glTranslate/glRotate/glScale |
||
| 1995 | <P> |
||
| 1996 | <DD><DL> |
||
| 1997 | </DL> |
||
| 1998 | </DD> |
||
| 1999 | <DD><DL> |
||
| 2000 | <DT><B>Parameters:</B><DD><CODE>axisX</CODE> - <DD><CODE>axisY</CODE> - <DD><CODE>axisZ</CODE> - <DD><CODE>angle</CODE> - the angle in degrees |
||
| 2001 | <DT><B>Returns:</B><DD>this matrix for chaining</DL> |
||
| 2002 | </DD> |
||
| 2003 | </DL> |
||
| 2004 | <HR> |
||
| 2005 | |||
| 2006 | <A NAME="rotate(com.badlogic.gdx.math.Quaternion)"><!-- --></A><H3> |
||
| 2007 | rotate</H3> |
||
| 2008 | <PRE> |
||
| 2009 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>rotate</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> rotation)</PRE> |
||
| 2010 | <DL> |
||
| 2011 | <DD>Postmultiplies this matrix with a (counter-clockwise) rotation matrix. Postmultiplication is also used by OpenGL ES' |
||
| 2012 | glTranslate/glRotate/glScale |
||
| 2013 | <P> |
||
| 2014 | <DD><DL> |
||
| 2015 | </DL> |
||
| 2016 | </DD> |
||
| 2017 | <DD><DL> |
||
| 2018 | <DT><B>Parameters:</B><DD><CODE>rotation</CODE> - |
||
| 2019 | <DT><B>Returns:</B><DD>this matrix for chaining</DL> |
||
| 2020 | </DD> |
||
| 2021 | </DL> |
||
| 2022 | <HR> |
||
| 2023 | |||
| 2024 | <A NAME="scale(float, float, float)"><!-- --></A><H3> |
||
| 2025 | scale</H3> |
||
| 2026 | <PRE> |
||
| 2027 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> <B>scale</B>(float scaleX, |
||
| 2028 | float scaleY, |
||
| 2029 | float scaleZ)</PRE> |
||
| 2030 | <DL> |
||
| 2031 | <DD>Postmultiplies this matrix with a scale matrix. Postmultiplication is also used by OpenGL ES' glTranslate/glRotate/glScale. |
||
| 2032 | <P> |
||
| 2033 | <DD><DL> |
||
| 2034 | </DL> |
||
| 2035 | </DD> |
||
| 2036 | <DD><DL> |
||
| 2037 | <DT><B>Parameters:</B><DD><CODE>scaleX</CODE> - <DD><CODE>scaleY</CODE> - <DD><CODE>scaleZ</CODE> - |
||
| 2038 | <DT><B>Returns:</B><DD>this matrix for chaining</DL> |
||
| 2039 | </DD> |
||
| 2040 | </DL> |
||
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