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PauseableThread (libgdx API)
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com.badlogic.gdx.utils</FONT>
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Class PauseableThread</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">java.lang.Thread
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      <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.utils.PauseableThread</B>
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<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Runnable</DD>
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<DT><PRE>public class <B>PauseableThread</B><DT>extends java.lang.Thread</DL>
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<P>
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A pausable thread. The runnable must not execute an inifite loop but should return control to the thread as often as possible
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 so that the thread can actually pause.
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<DT><B>Author:</B></DT>
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  <DD>mzechner</DD>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class java.lang.Thread</B></TH>
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<TD><CODE>java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler</CODE></TD>
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<TD><CODE>MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY</CODE></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/PauseableThread.html#PauseableThread(java.lang.Runnable)">PauseableThread</A></B>(java.lang.Runnable&nbsp;runnable)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new thread setting the runnable which will be called repeatadly in a loop.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/PauseableThread.html#isPaused()">isPaused</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/PauseableThread.html#onPause()">onPause</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pauses the thread.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/PauseableThread.html#onResume()">onResume</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Resumes the thread.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/PauseableThread.html#run()">run</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/PauseableThread.html#stopThread()">stopThread</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stops this thread</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Thread</B></TH>
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<TD><CODE>activeCount, checkAccess, clone, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield</CODE></TD>
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<A NAME="PauseableThread(java.lang.Runnable)"><!-- --></A><H3>
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PauseableThread</H3>
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<PRE>
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public <B>PauseableThread</B>(java.lang.Runnable&nbsp;runnable)</PRE>
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<DL>
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<DD>Constructs a new thread setting the runnable which will be called repeatadly in a loop.
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<P>
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<DT><B>Parameters:</B><DD><CODE>runnable</CODE> - the runnable.</DL>
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<A NAME="run()"><!-- --></A><H3>
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run</H3>
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<PRE>
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public void <B>run</B>()</PRE>
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<DD><DL>
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<DT><B>Specified by:</B><DD><CODE>run</CODE> in interface <CODE>java.lang.Runnable</CODE><DT><B>Overrides:</B><DD><CODE>run</CODE> in class <CODE>java.lang.Thread</CODE></DL>
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</DD>
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<DD><DL>
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</DL>
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<HR>
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<A NAME="onPause()"><!-- --></A><H3>
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onPause</H3>
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<PRE>
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public void <B>onPause</B>()</PRE>
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<DL>
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<DD>Pauses the thread. This call is non-blocking
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</DL>
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</DD>
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<HR>
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<A NAME="onResume()"><!-- --></A><H3>
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onResume</H3>
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<PRE>
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public void <B>onResume</B>()</PRE>
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<DL>
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<DD>Resumes the thread. This call is non-blocking
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</DL>
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<HR>
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<A NAME="isPaused()"><!-- --></A><H3>
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isPaused</H3>
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<PRE>
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public boolean <B>isPaused</B>()</PRE>
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<DL>
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<DD><DL>
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<DT><B>Returns:</B><DD>whether this thread is paused or not</DL>
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<A NAME="stopThread()"><!-- --></A><H3>
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stopThread</H3>
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<PRE>
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public void <B>stopThread</B>()</PRE>
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<DD>Stops this thread
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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