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| 356 | chris | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <!--NewPage--> |
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| 3 | <HTML> |
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| 4 | <HEAD> |
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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:04 CET 2013 --> |
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| 6 | <TITLE> |
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| 7 | Graphics (libgdx API) |
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| 8 | </TITLE> |
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| 9 | |||
| 10 | <META NAME="date" CONTENT="2013-01-27"> |
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| 11 | |||
| 12 | <LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"> |
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| 13 | |||
| 14 | <SCRIPT type="text/javascript"> |
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| 15 | function windowTitle() |
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| 16 | { |
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| 17 | if (location.href.indexOf('is-external=true') == -1) { |
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| 18 | parent.document.title="Graphics (libgdx API)"; |
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| 19 | } |
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| 20 | } |
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| 21 | </SCRIPT> |
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| 22 | <NOSCRIPT> |
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| 23 | </NOSCRIPT> |
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| 24 | |||
| 25 | </HEAD> |
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| 26 | |||
| 27 | <BODY BGCOLOR="white" onload="windowTitle();"> |
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| 28 | <HR> |
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| 29 | |||
| 30 | |||
| 31 | <!-- ========= START OF TOP NAVBAR ======= --> |
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| 32 | <A NAME="navbar_top"><!-- --></A> |
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| 33 | <A HREF="#skip-navbar_top" title="Skip navigation links"></A> |
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| 34 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
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| 35 | <TR> |
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| 36 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
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| 37 | <A NAME="navbar_top_firstrow"><!-- --></A> |
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| 38 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
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| 39 | <TR ALIGN="center" VALIGN="top"> |
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| 40 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 41 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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| 42 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
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| 43 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Graphics.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 44 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
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| 45 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
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| 46 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
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| 47 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
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| 48 | </TR> |
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| 49 | </TABLE> |
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| 50 | </TD> |
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| 51 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 52 | |||
| 53 | libgdx API |
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| 54 | <style> |
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| 55 | body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt } |
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| 56 | pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif } |
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| 57 | h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold } |
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| 58 | .TableHeadingColor { background:#EEEEFF; } |
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| 59 | a { text-decoration:none } |
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| 60 | a:hover { text-decoration:underline } |
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| 61 | a:link, a:visited { color:blue } |
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| 62 | table { border:0px } |
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| 63 | .TableRowColor td:first-child { border-left:1px solid black } |
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| 64 | .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black } |
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| 65 | hr { border:0px; border-bottom:1px solid #333366; } |
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| 66 | </style> |
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| 67 | </EM> |
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| 68 | </TD> |
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| 69 | </TR> |
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| 70 | |||
| 71 | <TR> |
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| 72 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 73 | <A HREF="../../../com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx"><B>PREV CLASS</B></A> |
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| 74 | <A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx"><B>NEXT CLASS</B></A></FONT></TD> |
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| 75 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 76 | <A HREF="../../../index.html?com/badlogic/gdx/Graphics.html" target="_top"><B>FRAMES</B></A> |
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| 77 | <A HREF="Graphics.html" target="_top"><B>NO FRAMES</B></A> |
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| 78 | <SCRIPT type="text/javascript"> |
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| 79 | <!-- |
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| 80 | if(window==top) { |
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| 81 | document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 82 | } |
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| 83 | //--> |
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| 84 | </SCRIPT> |
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| 85 | <NOSCRIPT> |
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| 86 | <A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 87 | </NOSCRIPT> |
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| 88 | |||
| 89 | |||
| 90 | </FONT></TD> |
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| 91 | </TR> |
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| 92 | <TR> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 95 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 96 | DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 97 | </TR> |
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| 98 | </TABLE> |
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| 99 | <A NAME="skip-navbar_top"></A> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 101 | |||
| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx</FONT> |
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| 107 | <BR> |
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| 108 | Interface Graphics</H2> |
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| 109 | <HR> |
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| 110 | <DL> |
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| 111 | <DT><PRE>public interface <B>Graphics</B></DL> |
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| 112 | </PRE> |
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| 113 | |||
| 114 | <P> |
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| 115 | <p> |
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| 116 | This interface encapsulates the communication with the graphics processor. It allows to retrieve <A HREF="../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL10</CODE></A>, <A HREF="../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL11</CODE></A> and |
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| 117 | <A HREF="../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL20</CODE></A> instances depending on the available hardware and configuration of the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A>. Additionally it |
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| 118 | features methods to generate <A HREF="../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap</CODE></A>s and <A HREF="../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A>s. |
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| 119 | </p> |
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| 120 | |||
| 121 | <p> |
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| 122 | <A HREF="../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A>s can be either managed or not managed. Managed and Textures will be restored when the OpenGL context is lost. |
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| 123 | An OpenGL ES context loss happens when a user pauses the Application ( <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#pause()"><CODE>ApplicationListener.pause()</CODE></A>) and switches to |
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| 124 | another application on Android. On the desktop there is no concept of context loss for OpenGL. |
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| 125 | </p> |
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| 126 | |||
| 127 | <p> |
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| 128 | There are many more utility classes that are not directly generated by the <A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><CODE>Graphics</CODE></A> interfaces. See <A HREF="../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexArray</CODE></A>, <A HREF="../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexBufferObject</CODE></A>, <A HREF="../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>IndexBufferObject</CODE></A>, <A HREF="../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><CODE>Mesh</CODE></A>, <A HREF="../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>ShaderProgram</CODE></A> and <A HREF="../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>FrameBuffer</CODE></A>, |
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| 129 | <A HREF="../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>BitmapFont</CODE></A>, <A HREF="../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>SpriteBatch</CODE></A> and so on. All these classes are managed, meaning they don't need to be reloaded on a |
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| 130 | context loss. Explore the com.badlogic.gdx.graphics package for more classes that might come in handy. |
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| 131 | </p> |
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| 132 | |||
| 133 | <p> |
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| 134 | All graphical resources, be the generated by the <A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><CODE>Graphics</CODE></A> interface or via a constructor <b>must</b> be disposed when |
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| 135 | no longer used! |
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| 136 | </p> |
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| 137 | <P> |
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| 138 | |||
| 139 | <P> |
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| 140 | <DL> |
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| 141 | <DT><B>Author:</B></DT> |
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| 142 | <DD>mzechner</DD> |
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| 143 | </DL> |
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| 144 | <HR> |
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| 145 | |||
| 146 | <P> |
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| 147 | <!-- ======== NESTED CLASS SUMMARY ======== --> |
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| 148 | |||
| 149 | <A NAME="nested_class_summary"><!-- --></A> |
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| 150 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 151 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 152 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 153 | <B>Nested Class Summary</B></FONT></TH> |
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| 154 | </TR> |
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| 155 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 156 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 157 | <CODE>static class</CODE></FONT></TD> |
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| 158 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A></B></CODE> |
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| 159 | |||
| 160 | <BR> |
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| 161 | Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.</TD> |
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| 162 | </TR> |
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| 163 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 164 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 165 | <CODE>static class</CODE></FONT></TD> |
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| 166 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A></B></CODE> |
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| 167 | |||
| 168 | <BR> |
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| 169 | Class describing a fullscreen display mode</TD> |
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| 170 | </TR> |
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| 171 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 172 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 173 | <CODE>static class</CODE></FONT></TD> |
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| 174 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx">Graphics.GraphicsType</A></B></CODE> |
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| 175 | |||
| 176 | <BR> |
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| 177 | Enumeration describing different types of <A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><CODE>Graphics</CODE></A> implementations.</TD> |
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| 178 | </TR> |
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| 179 | </TABLE> |
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| 180 | |
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| 181 | <!-- ========== METHOD SUMMARY =========== --> |
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| 182 | |||
| 183 | <A NAME="method_summary"><!-- --></A> |
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| 184 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 185 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 186 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 187 | <B>Method Summary</B></FONT></TH> |
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| 188 | </TR> |
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| 189 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 190 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 191 | <CODE> <A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A></CODE></FONT></TD> |
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| 192 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getBufferFormat()">getBufferFormat</A></B>()</CODE> |
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| 193 | |||
| 194 | <BR> |
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| 195 | </TD> |
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| 196 | </TR> |
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| 197 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 198 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 199 | <CODE> float</CODE></FONT></TD> |
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| 200 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getDeltaTime()">getDeltaTime</A></B>()</CODE> |
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| 201 | |||
| 202 | <BR> |
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| 203 | </TD> |
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| 204 | </TR> |
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| 205 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 206 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 207 | <CODE> float</CODE></FONT></TD> |
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| 208 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getDensity()">getDensity</A></B>()</CODE> |
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| 209 | |||
| 210 | <BR> |
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| 211 | This is a scaling factor for the Density Independent Pixel unit, following the same conventions as |
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| 212 | android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.</TD> |
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| 213 | </TR> |
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| 214 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 215 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 216 | <CODE> <A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A></CODE></FONT></TD> |
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| 217 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getDesktopDisplayMode()">getDesktopDisplayMode</A></B>()</CODE> |
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| 218 | |||
| 219 | <BR> |
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| 220 | </TD> |
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| 221 | </TR> |
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| 222 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 223 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 224 | <CODE> <A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A>[]</CODE></FONT></TD> |
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| 225 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getDisplayModes()">getDisplayModes</A></B>()</CODE> |
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| 226 | |||
| 227 | <BR> |
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| 228 | </TD> |
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| 229 | </TR> |
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| 230 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 231 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 232 | <CODE> int</CODE></FONT></TD> |
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| 233 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getFramesPerSecond()">getFramesPerSecond</A></B>()</CODE> |
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| 234 | |||
| 235 | <BR> |
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| 236 | </TD> |
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| 237 | </TR> |
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| 238 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 239 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 240 | <CODE> <A HREF="../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></CODE></FONT></TD> |
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| 241 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getGL10()">getGL10</A></B>()</CODE> |
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| 242 | |||
| 243 | <BR> |
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| 244 | </TD> |
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| 245 | </TR> |
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| 246 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 247 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 248 | <CODE> <A HREF="../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A></CODE></FONT></TD> |
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| 249 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getGL11()">getGL11</A></B>()</CODE> |
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| 250 | |||
| 251 | <BR> |
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| 252 | </TD> |
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| 253 | </TR> |
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| 254 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 255 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 256 | <CODE> <A HREF="../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A></CODE></FONT></TD> |
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| 257 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getGL20()">getGL20</A></B>()</CODE> |
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| 258 | |||
| 259 | <BR> |
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| 260 | </TD> |
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| 261 | </TR> |
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| 262 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 263 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 264 | <CODE> <A HREF="../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></CODE></FONT></TD> |
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| 265 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getGLCommon()">getGLCommon</A></B>()</CODE> |
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| 266 | |||
| 267 | <BR> |
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| 268 | </TD> |
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| 269 | </TR> |
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| 270 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 271 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 272 | <CODE> <A HREF="../../../com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics">GLU</A></CODE></FONT></TD> |
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| 273 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getGLU()">getGLU</A></B>()</CODE> |
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| 274 | |||
| 275 | <BR> |
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| 276 | </TD> |
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| 277 | </TR> |
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| 278 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 279 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 280 | <CODE> int</CODE></FONT></TD> |
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| 281 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getHeight()">getHeight</A></B>()</CODE> |
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| 282 | |||
| 283 | <BR> |
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| 284 | </TD> |
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| 285 | </TR> |
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| 286 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 287 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 288 | <CODE> float</CODE></FONT></TD> |
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| 289 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getPpcX()">getPpcX</A></B>()</CODE> |
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| 290 | |||
| 291 | <BR> |
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| 292 | </TD> |
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| 293 | </TR> |
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| 294 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 295 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 296 | <CODE> float</CODE></FONT></TD> |
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| 297 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getPpcY()">getPpcY</A></B>()</CODE> |
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| 298 | |||
| 299 | <BR> |
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| 300 | </TD> |
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| 301 | </TR> |
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| 302 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 303 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 304 | <CODE> float</CODE></FONT></TD> |
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| 305 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getPpiX()">getPpiX</A></B>()</CODE> |
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| 306 | |||
| 307 | <BR> |
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| 308 | </TD> |
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| 309 | </TR> |
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| 310 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 311 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 312 | <CODE> float</CODE></FONT></TD> |
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| 313 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getPpiY()">getPpiY</A></B>()</CODE> |
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| 314 | |||
| 315 | <BR> |
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| 316 | </TD> |
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| 317 | </TR> |
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| 318 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 319 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 320 | <CODE> float</CODE></FONT></TD> |
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| 321 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getRawDeltaTime()">getRawDeltaTime</A></B>()</CODE> |
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| 322 | |||
| 323 | <BR> |
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| 324 | </TD> |
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| 325 | </TR> |
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| 326 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 327 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 328 | <CODE> <A HREF="../../../com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx">Graphics.GraphicsType</A></CODE></FONT></TD> |
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| 329 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getType()">getType</A></B>()</CODE> |
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| 330 | |||
| 331 | <BR> |
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| 332 | </TD> |
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| 333 | </TR> |
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| 334 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 335 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 336 | <CODE> int</CODE></FONT></TD> |
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| 337 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#getWidth()">getWidth</A></B>()</CODE> |
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| 338 | |||
| 339 | <BR> |
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| 340 | </TD> |
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| 341 | </TR> |
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| 342 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 343 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 344 | <CODE> boolean</CODE></FONT></TD> |
||
| 345 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#isContinuousRendering()">isContinuousRendering</A></B>()</CODE> |
||
| 346 | |||
| 347 | <BR> |
||
| 348 | </TD> |
||
| 349 | </TR> |
||
| 350 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 351 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 352 | <CODE> boolean</CODE></FONT></TD> |
||
| 353 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#isFullscreen()">isFullscreen</A></B>()</CODE> |
||
| 354 | |||
| 355 | <BR> |
||
| 356 | Whether the app is fullscreen or not</TD> |
||
| 357 | </TR> |
||
| 358 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 359 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 360 | <CODE> boolean</CODE></FONT></TD> |
||
| 361 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#isGL11Available()">isGL11Available</A></B>()</CODE> |
||
| 362 | |||
| 363 | <BR> |
||
| 364 | Returns whether OpenGL ES 1.1 is available.</TD> |
||
| 365 | </TR> |
||
| 366 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 367 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 368 | <CODE> boolean</CODE></FONT></TD> |
||
| 369 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#isGL20Available()">isGL20Available</A></B>()</CODE> |
||
| 370 | |||
| 371 | <BR> |
||
| 372 | Returns whether OpenGL ES 2.0 is available.</TD> |
||
| 373 | </TR> |
||
| 374 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 375 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 376 | <CODE> void</CODE></FONT></TD> |
||
| 377 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#requestRendering()">requestRendering</A></B>()</CODE> |
||
| 378 | |||
| 379 | <BR> |
||
| 380 | Requests a new frame to be rendered if the rendering mode is non-continuous.</TD> |
||
| 381 | </TR> |
||
| 382 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 383 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 384 | <CODE> void</CODE></FONT></TD> |
||
| 385 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#setContinuousRendering(boolean)">setContinuousRendering</A></B>(boolean isContinuous)</CODE> |
||
| 386 | |||
| 387 | <BR> |
||
| 388 | Sets whether to render continuously.</TD> |
||
| 389 | </TR> |
||
| 390 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 391 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 392 | <CODE> boolean</CODE></FONT></TD> |
||
| 393 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#setDisplayMode(com.badlogic.gdx.Graphics.DisplayMode)">setDisplayMode</A></B>(<A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A> displayMode)</CODE> |
||
| 394 | |||
| 395 | <BR> |
||
| 396 | Sets the current <A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx"><CODE>Graphics.DisplayMode</CODE></A>.</TD> |
||
| 397 | </TR> |
||
| 398 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 399 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 400 | <CODE> boolean</CODE></FONT></TD> |
||
| 401 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#setDisplayMode(int, int, boolean)">setDisplayMode</A></B>(int width, |
||
| 402 | int height, |
||
| 403 | boolean fullscreen)</CODE> |
||
| 404 | |||
| 405 | <BR> |
||
| 406 | Tries to set the display mode width the given width and height in pixels.</TD> |
||
| 407 | </TR> |
||
| 408 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 409 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 410 | <CODE> void</CODE></FONT></TD> |
||
| 411 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#setTitle(java.lang.String)">setTitle</A></B>(java.lang.String title)</CODE> |
||
| 412 | |||
| 413 | <BR> |
||
| 414 | Sets the title of the window.</TD> |
||
| 415 | </TR> |
||
| 416 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 417 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 418 | <CODE> void</CODE></FONT></TD> |
||
| 419 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#setVSync(boolean)">setVSync</A></B>(boolean vsync)</CODE> |
||
| 420 | |||
| 421 | <BR> |
||
| 422 | Enable/Disable vsynching.</TD> |
||
| 423 | </TR> |
||
| 424 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 425 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 426 | <CODE> boolean</CODE></FONT></TD> |
||
| 427 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#supportsDisplayModeChange()">supportsDisplayModeChange</A></B>()</CODE> |
||
| 428 | |||
| 429 | <BR> |
||
| 430 | Whether the given backend supports a display mode change via calling <A HREF="../../../com/badlogic/gdx/Graphics.html#setDisplayMode(com.badlogic.gdx.Graphics.DisplayMode)"><CODE>setDisplayMode(DisplayMode)</CODE></A></TD> |
||
| 431 | </TR> |
||
| 432 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 433 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 434 | <CODE> boolean</CODE></FONT></TD> |
||
| 435 | <TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.html#supportsExtension(java.lang.String)">supportsExtension</A></B>(java.lang.String extension)</CODE> |
||
| 436 | |||
| 437 | <BR> |
||
| 438 | </TD> |
||
| 439 | </TR> |
||
| 440 | </TABLE> |
||
| 441 | |
||
| 442 | <P> |
||
| 443 | |||
| 444 | <!-- ============ METHOD DETAIL ========== --> |
||
| 445 | |||
| 446 | <A NAME="method_detail"><!-- --></A> |
||
| 447 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 448 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 449 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 450 | <B>Method Detail</B></FONT></TH> |
||
| 451 | </TR> |
||
| 452 | </TABLE> |
||
| 453 | |||
| 454 | <A NAME="isGL11Available()"><!-- --></A><H3> |
||
| 455 | isGL11Available</H3> |
||
| 456 | <PRE> |
||
| 457 | boolean <B>isGL11Available</B>()</PRE> |
||
| 458 | <DL> |
||
| 459 | <DD>Returns whether OpenGL ES 1.1 is available. If it is you can get an instance of <A HREF="../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL11</CODE></A> via <A HREF="../../../com/badlogic/gdx/Graphics.html#getGL11()"><CODE>getGL11()</CODE></A> to |
||
| 460 | access OpenGL ES 1.1 functionality. This also implies that <A HREF="../../../com/badlogic/gdx/Graphics.html#getGL10()"><CODE>getGL10()</CODE></A> will return an instance. |
||
| 461 | <P> |
||
| 462 | <DD><DL> |
||
| 463 | |||
| 464 | <DT><B>Returns:</B><DD>whether OpenGL ES 1.1 is available</DL> |
||
| 465 | </DD> |
||
| 466 | </DL> |
||
| 467 | <HR> |
||
| 468 | |||
| 469 | <A NAME="isGL20Available()"><!-- --></A><H3> |
||
| 470 | isGL20Available</H3> |
||
| 471 | <PRE> |
||
| 472 | boolean <B>isGL20Available</B>()</PRE> |
||
| 473 | <DL> |
||
| 474 | <DD>Returns whether OpenGL ES 2.0 is available. If it is you can get an instance of <A HREF="../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL20</CODE></A> via <A HREF="../../../com/badlogic/gdx/Graphics.html#getGL20()"><CODE>getGL20()</CODE></A> to |
||
| 475 | access OpenGL ES 2.0 functionality. Note that this functionality will only be available if you instructed the |
||
| 476 | <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> instance to use OpenGL ES 2.0! |
||
| 477 | <P> |
||
| 478 | <DD><DL> |
||
| 479 | |||
| 480 | <DT><B>Returns:</B><DD>whether OpenGL ES 2.0 is available</DL> |
||
| 481 | </DD> |
||
| 482 | </DL> |
||
| 483 | <HR> |
||
| 484 | |||
| 485 | <A NAME="getGLCommon()"><!-- --></A><H3> |
||
| 486 | getGLCommon</H3> |
||
| 487 | <PRE> |
||
| 488 | <A HREF="../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A> <B>getGLCommon</B>()</PRE> |
||
| 489 | <DL> |
||
| 490 | <DD><DL> |
||
| 491 | |||
| 492 | <DT><B>Returns:</B><DD>a <A HREF="../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics"><CODE>GLCommon</CODE></A> instance</DL> |
||
| 493 | </DD> |
||
| 494 | </DL> |
||
| 495 | <HR> |
||
| 496 | |||
| 497 | <A NAME="getGL10()"><!-- --></A><H3> |
||
| 498 | getGL10</H3> |
||
| 499 | <PRE> |
||
| 500 | <A HREF="../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A> <B>getGL10</B>()</PRE> |
||
| 501 | <DL> |
||
| 502 | <DD><DL> |
||
| 503 | |||
| 504 | <DT><B>Returns:</B><DD>the <A HREF="../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL10</CODE></A> instance or null if not supported</DL> |
||
| 505 | </DD> |
||
| 506 | </DL> |
||
| 507 | <HR> |
||
| 508 | |||
| 509 | <A NAME="getGL11()"><!-- --></A><H3> |
||
| 510 | getGL11</H3> |
||
| 511 | <PRE> |
||
| 512 | <A HREF="../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A> <B>getGL11</B>()</PRE> |
||
| 513 | <DL> |
||
| 514 | <DD><DL> |
||
| 515 | |||
| 516 | <DT><B>Returns:</B><DD>the <A HREF="../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL11</CODE></A> instance or null if not supported</DL> |
||
| 517 | </DD> |
||
| 518 | </DL> |
||
| 519 | <HR> |
||
| 520 | |||
| 521 | <A NAME="getGL20()"><!-- --></A><H3> |
||
| 522 | getGL20</H3> |
||
| 523 | <PRE> |
||
| 524 | <A HREF="../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A> <B>getGL20</B>()</PRE> |
||
| 525 | <DL> |
||
| 526 | <DD><DL> |
||
| 527 | |||
| 528 | <DT><B>Returns:</B><DD>the <A HREF="../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL20</CODE></A> instance or null if not supported</DL> |
||
| 529 | </DD> |
||
| 530 | </DL> |
||
| 531 | <HR> |
||
| 532 | |||
| 533 | <A NAME="getGLU()"><!-- --></A><H3> |
||
| 534 | getGLU</H3> |
||
| 535 | <PRE> |
||
| 536 | <A HREF="../../../com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics">GLU</A> <B>getGLU</B>()</PRE> |
||
| 537 | <DL> |
||
| 538 | <DD><DL> |
||
| 539 | |||
| 540 | <DT><B>Returns:</B><DD>the <A HREF="../../../com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics"><CODE>GLU</CODE></A> instance</DL> |
||
| 541 | </DD> |
||
| 542 | </DL> |
||
| 543 | <HR> |
||
| 544 | |||
| 545 | <A NAME="getWidth()"><!-- --></A><H3> |
||
| 546 | getWidth</H3> |
||
| 547 | <PRE> |
||
| 548 | int <B>getWidth</B>()</PRE> |
||
| 549 | <DL> |
||
| 550 | <DD><DL> |
||
| 551 | |||
| 552 | <DT><B>Returns:</B><DD>the width in pixels of the display surface</DL> |
||
| 553 | </DD> |
||
| 554 | </DL> |
||
| 555 | <HR> |
||
| 556 | |||
| 557 | <A NAME="getHeight()"><!-- --></A><H3> |
||
| 558 | getHeight</H3> |
||
| 559 | <PRE> |
||
| 560 | int <B>getHeight</B>()</PRE> |
||
| 561 | <DL> |
||
| 562 | <DD><DL> |
||
| 563 | |||
| 564 | <DT><B>Returns:</B><DD>the height in pixels of the display surface</DL> |
||
| 565 | </DD> |
||
| 566 | </DL> |
||
| 567 | <HR> |
||
| 568 | |||
| 569 | <A NAME="getDeltaTime()"><!-- --></A><H3> |
||
| 570 | getDeltaTime</H3> |
||
| 571 | <PRE> |
||
| 572 | float <B>getDeltaTime</B>()</PRE> |
||
| 573 | <DL> |
||
| 574 | <DD><DL> |
||
| 575 | |||
| 576 | <DT><B>Returns:</B><DD>the time span between the current frame and the last frame in seconds. Might be smoothed over n frames.</DL> |
||
| 577 | </DD> |
||
| 578 | </DL> |
||
| 579 | <HR> |
||
| 580 | |||
| 581 | <A NAME="getRawDeltaTime()"><!-- --></A><H3> |
||
| 582 | getRawDeltaTime</H3> |
||
| 583 | <PRE> |
||
| 584 | float <B>getRawDeltaTime</B>()</PRE> |
||
| 585 | <DL> |
||
| 586 | <DD><DL> |
||
| 587 | |||
| 588 | <DT><B>Returns:</B><DD>the time span between the current frame and the last frame in seconds, without smoothing</DL> |
||
| 589 | </DD> |
||
| 590 | </DL> |
||
| 591 | <HR> |
||
| 592 | |||
| 593 | <A NAME="getFramesPerSecond()"><!-- --></A><H3> |
||
| 594 | getFramesPerSecond</H3> |
||
| 595 | <PRE> |
||
| 596 | int <B>getFramesPerSecond</B>()</PRE> |
||
| 597 | <DL> |
||
| 598 | <DD><DL> |
||
| 599 | |||
| 600 | <DT><B>Returns:</B><DD>the average number of frames per second</DL> |
||
| 601 | </DD> |
||
| 602 | </DL> |
||
| 603 | <HR> |
||
| 604 | |||
| 605 | <A NAME="getType()"><!-- --></A><H3> |
||
| 606 | getType</H3> |
||
| 607 | <PRE> |
||
| 608 | <A HREF="../../../com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx">Graphics.GraphicsType</A> <B>getType</B>()</PRE> |
||
| 609 | <DL> |
||
| 610 | <DD><DL> |
||
| 611 | |||
| 612 | <DT><B>Returns:</B><DD>the <A HREF="../../../com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx"><CODE>Graphics.GraphicsType</CODE></A> of this Graphics instance</DL> |
||
| 613 | </DD> |
||
| 614 | </DL> |
||
| 615 | <HR> |
||
| 616 | |||
| 617 | <A NAME="getPpiX()"><!-- --></A><H3> |
||
| 618 | getPpiX</H3> |
||
| 619 | <PRE> |
||
| 620 | float <B>getPpiX</B>()</PRE> |
||
| 621 | <DL> |
||
| 622 | <DD><DL> |
||
| 623 | |||
| 624 | <DT><B>Returns:</B><DD>the pixels per inch on the x-axis</DL> |
||
| 625 | </DD> |
||
| 626 | </DL> |
||
| 627 | <HR> |
||
| 628 | |||
| 629 | <A NAME="getPpiY()"><!-- --></A><H3> |
||
| 630 | getPpiY</H3> |
||
| 631 | <PRE> |
||
| 632 | float <B>getPpiY</B>()</PRE> |
||
| 633 | <DL> |
||
| 634 | <DD><DL> |
||
| 635 | |||
| 636 | <DT><B>Returns:</B><DD>the pixels per inch on the y-axis</DL> |
||
| 637 | </DD> |
||
| 638 | </DL> |
||
| 639 | <HR> |
||
| 640 | |||
| 641 | <A NAME="getPpcX()"><!-- --></A><H3> |
||
| 642 | getPpcX</H3> |
||
| 643 | <PRE> |
||
| 644 | float <B>getPpcX</B>()</PRE> |
||
| 645 | <DL> |
||
| 646 | <DD><DL> |
||
| 647 | |||
| 648 | <DT><B>Returns:</B><DD>the pixels per centimeter on the x-axis</DL> |
||
| 649 | </DD> |
||
| 650 | </DL> |
||
| 651 | <HR> |
||
| 652 | |||
| 653 | <A NAME="getPpcY()"><!-- --></A><H3> |
||
| 654 | getPpcY</H3> |
||
| 655 | <PRE> |
||
| 656 | float <B>getPpcY</B>()</PRE> |
||
| 657 | <DL> |
||
| 658 | <DD><DL> |
||
| 659 | |||
| 660 | <DT><B>Returns:</B><DD>the pixels per centimeter on the y-axis.</DL> |
||
| 661 | </DD> |
||
| 662 | </DL> |
||
| 663 | <HR> |
||
| 664 | |||
| 665 | <A NAME="getDensity()"><!-- --></A><H3> |
||
| 666 | getDensity</H3> |
||
| 667 | <PRE> |
||
| 668 | float <B>getDensity</B>()</PRE> |
||
| 669 | <DL> |
||
| 670 | <DD>This is a scaling factor for the Density Independent Pixel unit, following the same conventions as |
||
| 671 | android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen. Thus on a 160dpi screen |
||
| 672 | this density value will be 1; on a 120 dpi screen it would be .75; etc. |
||
| 673 | <P> |
||
| 674 | <DD><DL> |
||
| 675 | |||
| 676 | <DT><B>Returns:</B><DD>the logical density of the Display.</DL> |
||
| 677 | </DD> |
||
| 678 | </DL> |
||
| 679 | <HR> |
||
| 680 | |||
| 681 | <A NAME="supportsDisplayModeChange()"><!-- --></A><H3> |
||
| 682 | supportsDisplayModeChange</H3> |
||
| 683 | <PRE> |
||
| 684 | boolean <B>supportsDisplayModeChange</B>()</PRE> |
||
| 685 | <DL> |
||
| 686 | <DD>Whether the given backend supports a display mode change via calling <A HREF="../../../com/badlogic/gdx/Graphics.html#setDisplayMode(com.badlogic.gdx.Graphics.DisplayMode)"><CODE>setDisplayMode(DisplayMode)</CODE></A> |
||
| 687 | <P> |
||
| 688 | <DD><DL> |
||
| 689 | |||
| 690 | <DT><B>Returns:</B><DD>whether display mode changes are supported or not.</DL> |
||
| 691 | </DD> |
||
| 692 | </DL> |
||
| 693 | <HR> |
||
| 694 | |||
| 695 | <A NAME="getDisplayModes()"><!-- --></A><H3> |
||
| 696 | getDisplayModes</H3> |
||
| 697 | <PRE> |
||
| 698 | <A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A>[] <B>getDisplayModes</B>()</PRE> |
||
| 699 | <DL> |
||
| 700 | <DD><DL> |
||
| 701 | |||
| 702 | <DT><B>Returns:</B><DD>the supported fullscreen <A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx"><CODE>Graphics.DisplayMode</CODE></A>.</DL> |
||
| 703 | </DD> |
||
| 704 | </DL> |
||
| 705 | <HR> |
||
| 706 | |||
| 707 | <A NAME="getDesktopDisplayMode()"><!-- --></A><H3> |
||
| 708 | getDesktopDisplayMode</H3> |
||
| 709 | <PRE> |
||
| 710 | <A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A> <B>getDesktopDisplayMode</B>()</PRE> |
||
| 711 | <DL> |
||
| 712 | <DD><DL> |
||
| 713 | |||
| 714 | <DT><B>Returns:</B><DD>the display mode of the primary graphics adapter.</DL> |
||
| 715 | </DD> |
||
| 716 | </DL> |
||
| 717 | <HR> |
||
| 718 | |||
| 719 | <A NAME="setDisplayMode(com.badlogic.gdx.Graphics.DisplayMode)"><!-- --></A><H3> |
||
| 720 | setDisplayMode</H3> |
||
| 721 | <PRE> |
||
| 722 | boolean <B>setDisplayMode</B>(<A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A> displayMode)</PRE> |
||
| 723 | <DL> |
||
| 724 | <DD>Sets the current <A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx"><CODE>Graphics.DisplayMode</CODE></A>. Returns false in case the operation failed. Not all backends support this methods. See |
||
| 725 | <A HREF="../../../com/badlogic/gdx/Graphics.html#supportsDisplayModeChange()"><CODE>supportsDisplayModeChange()</CODE></A>. |
||
| 726 | <P> |
||
| 727 | <DD><DL> |
||
| 728 | <DT><B>Parameters:</B><DD><CODE>displayMode</CODE> - the display mode. |
||
| 729 | <DT><B>Returns:</B><DD>whether the operation succeeded.</DL> |
||
| 730 | </DD> |
||
| 731 | </DL> |
||
| 732 | <HR> |
||
| 733 | |||
| 734 | <A NAME="setDisplayMode(int, int, boolean)"><!-- --></A><H3> |
||
| 735 | setDisplayMode</H3> |
||
| 736 | <PRE> |
||
| 737 | boolean <B>setDisplayMode</B>(int width, |
||
| 738 | int height, |
||
| 739 | boolean fullscreen)</PRE> |
||
| 740 | <DL> |
||
| 741 | <DD>Tries to set the display mode width the given width and height in pixels. Will always succeed if fullscreen is set to false, |
||
| 742 | in which case the application will be run in windowed mode. Use <A HREF="../../../com/badlogic/gdx/Graphics.html#getDisplayModes()"><CODE>getDisplayModes()</CODE></A> to get a list of |
||
| 743 | supported fullscreen modes. |
||
| 744 | <P> |
||
| 745 | <DD><DL> |
||
| 746 | <DT><B>Parameters:</B><DD><CODE>width</CODE> - the width in pixels<DD><CODE>height</CODE> - the height in pixels<DD><CODE>fullscreen</CODE> - whether to use fullscreen rendering or not</DL> |
||
| 747 | </DD> |
||
| 748 | </DL> |
||
| 749 | <HR> |
||
| 750 | |||
| 751 | <A NAME="setTitle(java.lang.String)"><!-- --></A><H3> |
||
| 752 | setTitle</H3> |
||
| 753 | <PRE> |
||
| 754 | void <B>setTitle</B>(java.lang.String title)</PRE> |
||
| 755 | <DL> |
||
| 756 | <DD>Sets the title of the window. Ignored on Android. |
||
| 757 | <P> |
||
| 758 | <DD><DL> |
||
| 759 | <DT><B>Parameters:</B><DD><CODE>title</CODE> - the title.</DL> |
||
| 760 | </DD> |
||
| 761 | </DL> |
||
| 762 | <HR> |
||
| 763 | |||
| 764 | <A NAME="setVSync(boolean)"><!-- --></A><H3> |
||
| 765 | setVSync</H3> |
||
| 766 | <PRE> |
||
| 767 | void <B>setVSync</B>(boolean vsync)</PRE> |
||
| 768 | <DL> |
||
| 769 | <DD>Enable/Disable vsynching. This is a best-effort attempt which might not work on all platforms. |
||
| 770 | <P> |
||
| 771 | <DD><DL> |
||
| 772 | <DT><B>Parameters:</B><DD><CODE>vsync</CODE> - vsync enabled or not.</DL> |
||
| 773 | </DD> |
||
| 774 | </DL> |
||
| 775 | <HR> |
||
| 776 | |||
| 777 | <A NAME="getBufferFormat()"><!-- --></A><H3> |
||
| 778 | getBufferFormat</H3> |
||
| 779 | <PRE> |
||
| 780 | <A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A> <B>getBufferFormat</B>()</PRE> |
||
| 781 | <DL> |
||
| 782 | <DD><DL> |
||
| 783 | |||
| 784 | <DT><B>Returns:</B><DD>the format of the color, depth and stencil buffer in a <A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx"><CODE>Graphics.BufferFormat</CODE></A> instance</DL> |
||
| 785 | </DD> |
||
| 786 | </DL> |
||
| 787 | <HR> |
||
| 788 | |||
| 789 | <A NAME="supportsExtension(java.lang.String)"><!-- --></A><H3> |
||
| 790 | supportsExtension</H3> |
||
| 791 | <PRE> |
||
| 792 | boolean <B>supportsExtension</B>(java.lang.String extension)</PRE> |
||
| 793 | <DL> |
||
| 794 | <DD><DL> |
||
| 795 | <DT><B>Parameters:</B><DD><CODE>extension</CODE> - the extension name |
||
| 796 | <DT><B>Returns:</B><DD>whether the extension is supported</DL> |
||
| 797 | </DD> |
||
| 798 | </DL> |
||
| 799 | <HR> |
||
| 800 | |||
| 801 | <A NAME="setContinuousRendering(boolean)"><!-- --></A><H3> |
||
| 802 | setContinuousRendering</H3> |
||
| 803 | <PRE> |
||
| 804 | void <B>setContinuousRendering</B>(boolean isContinuous)</PRE> |
||
| 805 | <DL> |
||
| 806 | <DD>Sets whether to render continuously. In case rendering is performed non-continuously, the following events will trigger a |
||
| 807 | redraw: |
||
| 808 | |||
| 809 | <ul> |
||
| 810 | <li>A call to <A HREF="../../../com/badlogic/gdx/Graphics.html#requestRendering()"><CODE>requestRendering()</CODE></A></li> |
||
| 811 | <li>Input events from the touch screen/mouse or keyboard</li> |
||
| 812 | <li>A <CODE>Runnable</CODE> is posted to the rendering thread via <A HREF="../../../com/badlogic/gdx/Application.html#postRunnable(java.lang.Runnable)"><CODE>Application.postRunnable(Runnable)</CODE></A></li> |
||
| 813 | </ul> |
||
| 814 | |||
| 815 | Life-cycle events will also be reported as usual, see <A HREF="../../../com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><CODE>ApplicationListener</CODE></A>. This method can be called from any |
||
| 816 | thread. |
||
| 817 | <P> |
||
| 818 | <DD><DL> |
||
| 819 | <DT><B>Parameters:</B><DD><CODE>isContinuous</CODE> - whether the rendering should be continuous or not.</DL> |
||
| 820 | </DD> |
||
| 821 | </DL> |
||
| 822 | <HR> |
||
| 823 | |||
| 824 | <A NAME="isContinuousRendering()"><!-- --></A><H3> |
||
| 825 | isContinuousRendering</H3> |
||
| 826 | <PRE> |
||
| 827 | boolean <B>isContinuousRendering</B>()</PRE> |
||
| 828 | <DL> |
||
| 829 | <DD><DL> |
||
| 830 | |||
| 831 | <DT><B>Returns:</B><DD>whether rendering is continuous.</DL> |
||
| 832 | </DD> |
||
| 833 | </DL> |
||
| 834 | <HR> |
||
| 835 | |||
| 836 | <A NAME="requestRendering()"><!-- --></A><H3> |
||
| 837 | requestRendering</H3> |
||
| 838 | <PRE> |
||
| 839 | void <B>requestRendering</B>()</PRE> |
||
| 840 | <DL> |
||
| 841 | <DD>Requests a new frame to be rendered if the rendering mode is non-continuous. This method can be called from any thread. |
||
| 842 | <P> |
||
| 843 | <DD><DL> |
||
| 844 | </DL> |
||
| 845 | </DD> |
||
| 846 | </DL> |
||
| 847 | <HR> |
||
| 848 | |||
| 849 | <A NAME="isFullscreen()"><!-- --></A><H3> |
||
| 850 | isFullscreen</H3> |
||
| 851 | <PRE> |
||
| 852 | boolean <B>isFullscreen</B>()</PRE> |
||
| 853 | <DL> |
||
| 854 | <DD>Whether the app is fullscreen or not |
||
| 855 | <P> |
||
| 856 | <DD><DL> |
||
| 857 | </DL> |
||
| 858 | </DD> |
||
| 859 | </DL> |
||
| 860 | <!-- ========= END OF CLASS DATA ========= --> |
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| 861 | <HR> |
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| 862 | |||
| 863 | |||
| 864 | <!-- ======= START OF BOTTOM NAVBAR ====== --> |
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| 865 | <A NAME="navbar_bottom"><!-- --></A> |
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| 866 | <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> |
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| 868 | <TR> |
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| 870 | <A NAME="navbar_bottom_firstrow"><!-- --></A> |
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| 871 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
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| 872 | <TR ALIGN="center" VALIGN="top"> |
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| 873 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 876 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Graphics.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 883 | </TD> |
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| 884 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 885 | libgdx API</EM> |
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| 886 | </TD> |
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| 888 | |||
| 889 | <TR> |
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| 890 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 891 | <A HREF="../../../com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx"><B>PREV CLASS</B></A> |
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| 898 | if(window==top) { |
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| 899 | document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 911 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 912 | SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 913 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 914 | DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 919 | |||
| 920 | <HR> |
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| 921 | |||
| 922 | <div style="font-size:9pt"><i> |
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| 923 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
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| 924 | </i></div> |
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| 925 | |||
| 926 | </BODY> |
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| 927 | </HTML> |