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FPSLogger (libgdx API)
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                                libgdx API
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com.badlogic.gdx.graphics</FONT>
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Class FPSLogger</H2>
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java.lang.Object
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  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.FPSLogger</B>
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<DT><PRE>public class <B>FPSLogger</B><DT>extends java.lang.Object</DL>
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<P>
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A simple helper class to log the frames per seconds achieved. Just invoke the <A HREF="../../../../com/badlogic/gdx/graphics/FPSLogger.html#log()"><CODE>log()</CODE></A> method in your rendering method.
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 The output will be logged once per second.
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<DT><B>Author:</B></DT>
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  <DD>mzechner</DD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/FPSLogger.html#FPSLogger()">FPSLogger</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/FPSLogger.html#log()">log</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Logs the current frames per second to the console.</TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="FPSLogger()"><!-- --></A><H3>
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FPSLogger</H3>
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public <B>FPSLogger</B>()</PRE>
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<A NAME="log()"><!-- --></A><H3>
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log</H3>
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public void <B>log</B>()</PRE>
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<DD>Logs the current frames per second to the console.
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libgdx API</EM>
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                                <div style="font-size:9pt"><i>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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