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| 356 | chris | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <!--NewPage--> |
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| 3 | <HTML> |
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| 4 | <HEAD> |
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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:09 CET 2013 --> |
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| 6 | <TITLE> |
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| 7 | GL11 (libgdx API) |
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| 8 | </TITLE> |
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| 9 | |||
| 10 | <META NAME="date" CONTENT="2013-01-27"> |
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| 11 | |||
| 12 | <LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style"> |
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| 13 | |||
| 14 | <SCRIPT type="text/javascript"> |
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| 15 | function windowTitle() |
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| 16 | { |
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| 17 | if (location.href.indexOf('is-external=true') == -1) { |
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| 18 | parent.document.title="GL11 (libgdx API)"; |
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| 19 | } |
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| 20 | } |
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| 21 | </SCRIPT> |
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| 22 | <NOSCRIPT> |
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| 23 | </NOSCRIPT> |
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| 24 | |||
| 25 | </HEAD> |
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| 26 | |||
| 27 | <BODY BGCOLOR="white" onload="windowTitle();"> |
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| 28 | <HR> |
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| 29 | |||
| 30 | |||
| 31 | <!-- ========= START OF TOP NAVBAR ======= --> |
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| 32 | <A NAME="navbar_top"><!-- --></A> |
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| 33 | <A HREF="#skip-navbar_top" title="Skip navigation links"></A> |
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| 34 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
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| 35 | <TR> |
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| 36 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
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| 37 | <A NAME="navbar_top_firstrow"><!-- --></A> |
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| 38 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
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| 39 | <TR ALIGN="center" VALIGN="top"> |
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| 40 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 41 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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| 42 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
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| 43 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GL11.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 44 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
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| 45 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
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| 46 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
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| 47 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
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| 48 | </TR> |
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| 49 | </TABLE> |
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| 50 | </TD> |
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| 51 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 52 | |||
| 53 | libgdx API |
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| 54 | <style> |
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| 55 | body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt } |
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| 56 | pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif } |
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| 57 | h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold } |
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| 58 | .TableHeadingColor { background:#EEEEFF; } |
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| 59 | a { text-decoration:none } |
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| 60 | a:hover { text-decoration:underline } |
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| 61 | a:link, a:visited { color:blue } |
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| 62 | table { border:0px } |
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| 63 | .TableRowColor td:first-child { border-left:1px solid black } |
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| 64 | .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black } |
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| 65 | hr { border:0px; border-bottom:1px solid #333366; } |
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| 66 | </style> |
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| 67 | </EM> |
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| 68 | </TD> |
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| 69 | </TR> |
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| 70 | |||
| 71 | <TR> |
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| 72 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 73 | <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><B>PREV CLASS</B></A> |
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| 74 | <A HREF="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><B>NEXT CLASS</B></A></FONT></TD> |
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| 75 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 76 | <A HREF="../../../../index.html?com/badlogic/gdx/graphics/GL11.html" target="_top"><B>FRAMES</B></A> |
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| 77 | <A HREF="GL11.html" target="_top"><B>NO FRAMES</B></A> |
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| 78 | <SCRIPT type="text/javascript"> |
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| 79 | <!-- |
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| 80 | if(window==top) { |
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| 81 | document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 82 | } |
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| 83 | //--> |
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| 84 | </SCRIPT> |
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| 85 | <NOSCRIPT> |
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| 86 | <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 87 | </NOSCRIPT> |
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| 88 | |||
| 89 | |||
| 90 | </FONT></TD> |
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| 91 | </TR> |
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| 92 | <TR> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 95 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 96 | DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 97 | </TR> |
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| 98 | </TABLE> |
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| 99 | <A NAME="skip-navbar_top"></A> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 101 | |||
| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.graphics</FONT> |
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| 107 | <BR> |
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| 108 | Interface GL11</H2> |
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| 109 | <DL> |
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| 110 | <DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></DD> |
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| 111 | </DL> |
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| 112 | <HR> |
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| 113 | <DL> |
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| 114 | <DT><PRE>public interface <B>GL11</B><DT>extends <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></DL> |
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| 115 | </PRE> |
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| 116 | |||
| 117 | <P> |
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| 118 | Interface wrapping all OpenGL ES 1.1 methods. This interface inherits all the methods from <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL10</CODE></A>. Note that this |
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| 119 | excludes all fixed point methods! |
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| 120 | <P> |
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| 121 | |||
| 122 | <P> |
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| 123 | <DL> |
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| 124 | <DT><B>Author:</B></DT> |
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| 125 | <DD>mzechner</DD> |
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| 126 | </DL> |
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| 127 | <HR> |
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| 128 | |||
| 129 | <P> |
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| 130 | <!-- =========== FIELD SUMMARY =========== --> |
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| 131 | |||
| 132 | <A NAME="field_summary"><!-- --></A> |
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| 133 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 134 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 135 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 136 | <B>Field Summary</B></FONT></TH> |
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| 137 | </TR> |
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| 138 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 139 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 140 | <CODE>static int</CODE></FONT></TD> |
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| 141 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></B></CODE> |
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| 142 | |||
| 143 | <BR> |
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| 144 | </TD> |
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| 145 | </TR> |
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| 146 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 147 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 148 | <CODE>static int</CODE></FONT></TD> |
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| 149 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED</A></B></CODE> |
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| 150 | |||
| 151 | <BR> |
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| 152 | </TD> |
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| 153 | </TR> |
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| 154 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 155 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 156 | <CODE>static int</CODE></FONT></TD> |
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| 157 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE</A></B></CODE> |
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| 158 | |||
| 159 | <BR> |
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| 160 | </TD> |
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| 161 | </TR> |
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| 162 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 163 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 164 | <CODE>static int</CODE></FONT></TD> |
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| 165 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC</A></B></CODE> |
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| 166 | |||
| 167 | <BR> |
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| 168 | </TD> |
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| 169 | </TR> |
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| 170 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 171 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 172 | <CODE>static int</CODE></FONT></TD> |
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| 173 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF</A></B></CODE> |
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| 174 | |||
| 175 | <BR> |
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| 176 | </TD> |
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| 177 | </TR> |
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| 178 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 179 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 180 | <CODE>static int</CODE></FONT></TD> |
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| 181 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></B></CODE> |
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| 182 | |||
| 183 | <BR> |
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| 184 | </TD> |
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| 185 | </TR> |
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| 186 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 187 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 188 | <CODE>static int</CODE></FONT></TD> |
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| 189 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></B></CODE> |
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| 190 | |||
| 191 | <BR> |
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| 192 | </TD> |
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| 193 | </TR> |
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| 194 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 195 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 196 | <CODE>static int</CODE></FONT></TD> |
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| 197 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST</A></B></CODE> |
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| 198 | |||
| 199 | <BR> |
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| 200 | </TD> |
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| 201 | </TR> |
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| 202 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 203 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 204 | <CODE>static int</CODE></FONT></TD> |
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| 205 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC</A></B></CODE> |
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| 206 | |||
| 207 | <BR> |
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| 208 | </TD> |
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| 209 | </TR> |
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| 210 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 211 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 212 | <CODE>static int</CODE></FONT></TD> |
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| 213 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></B></CODE> |
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| 214 | |||
| 215 | <BR> |
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| 216 | </TD> |
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| 217 | </TR> |
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| 218 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 219 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 220 | <CODE>static int</CODE></FONT></TD> |
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| 221 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></B></CODE> |
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| 222 | |||
| 223 | <BR> |
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| 224 | </TD> |
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| 225 | </TR> |
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| 226 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 227 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 228 | <CODE>static int</CODE></FONT></TD> |
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| 229 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE</A></B></CODE> |
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| 230 | |||
| 231 | <BR> |
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| 232 | </TD> |
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| 233 | </TR> |
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| 234 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 235 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 236 | <CODE>static int</CODE></FONT></TD> |
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| 237 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0</A></B></CODE> |
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| 238 | |||
| 239 | <BR> |
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| 240 | </TD> |
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| 241 | </TR> |
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| 242 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 243 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 244 | <CODE>static int</CODE></FONT></TD> |
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| 245 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1</A></B></CODE> |
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| 246 | |||
| 247 | <BR> |
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| 248 | </TD> |
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| 249 | </TR> |
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| 250 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 251 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 252 | <CODE>static int</CODE></FONT></TD> |
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| 253 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2</A></B></CODE> |
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| 254 | |||
| 255 | <BR> |
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| 256 | </TD> |
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| 257 | </TR> |
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| 258 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 259 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 260 | <CODE>static int</CODE></FONT></TD> |
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| 261 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3</A></B></CODE> |
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| 262 | |||
| 263 | <BR> |
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| 264 | </TD> |
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| 265 | </TR> |
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| 266 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 267 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 268 | <CODE>static int</CODE></FONT></TD> |
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| 269 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4</A></B></CODE> |
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| 270 | |||
| 271 | <BR> |
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| 272 | </TD> |
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| 273 | </TR> |
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| 274 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 275 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 276 | <CODE>static int</CODE></FONT></TD> |
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| 277 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5</A></B></CODE> |
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| 278 | |||
| 279 | <BR> |
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| 280 | </TD> |
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| 281 | </TR> |
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| 282 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 283 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 284 | <CODE>static int</CODE></FONT></TD> |
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| 285 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING</A></B></CODE> |
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| 286 | |||
| 287 | <BR> |
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| 288 | </TD> |
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| 289 | </TR> |
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| 290 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 291 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 292 | <CODE>static int</CODE></FONT></TD> |
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| 293 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER</A></B></CODE> |
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| 294 | |||
| 295 | <BR> |
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| 296 | </TD> |
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| 297 | </TR> |
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| 298 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 299 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 300 | <CODE>static int</CODE></FONT></TD> |
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| 301 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE</A></B></CODE> |
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| 302 | |||
| 303 | <BR> |
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| 304 | </TD> |
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| 305 | </TR> |
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| 306 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 307 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 308 | <CODE>static int</CODE></FONT></TD> |
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| 309 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE</A></B></CODE> |
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| 310 | |||
| 311 | <BR> |
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| 312 | </TD> |
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| 313 | </TR> |
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| 314 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 315 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 316 | <CODE>static int</CODE></FONT></TD> |
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| 317 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE</A></B></CODE> |
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| 318 | |||
| 319 | <BR> |
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| 320 | </TD> |
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| 321 | </TR> |
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| 322 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 323 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 324 | <CODE>static int</CODE></FONT></TD> |
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| 325 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></B></CODE> |
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| 326 | |||
| 327 | <BR> |
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| 328 | </TD> |
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| 329 | </TR> |
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| 330 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 331 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 332 | <CODE>static int</CODE></FONT></TD> |
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| 333 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></B></CODE> |
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| 334 | |||
| 335 | <BR> |
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| 336 | </TD> |
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| 337 | </TR> |
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| 338 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 339 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 340 | <CODE>static int</CODE></FONT></TD> |
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| 341 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE</A></B></CODE> |
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| 342 | |||
| 343 | <BR> |
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| 344 | </TD> |
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| 345 | </TR> |
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| 346 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 347 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 348 | <CODE>static int</CODE></FONT></TD> |
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| 349 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA</A></B></CODE> |
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| 350 | |||
| 351 | <BR> |
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| 352 | </TD> |
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| 353 | </TR> |
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| 354 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 355 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 356 | <CODE>static int</CODE></FONT></TD> |
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| 357 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB</A></B></CODE> |
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| 358 | |||
| 359 | <BR> |
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| 360 | </TD> |
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| 361 | </TR> |
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| 362 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 363 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 364 | <CODE>static int</CODE></FONT></TD> |
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| 365 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT</A></B></CODE> |
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| 366 | |||
| 367 | <BR> |
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| 368 | </TD> |
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| 369 | </TR> |
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| 370 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 371 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 372 | <CODE>static int</CODE></FONT></TD> |
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| 373 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES</A></B></CODE> |
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| 374 | |||
| 375 | <BR> |
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| 376 | </TD> |
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| 377 | </TR> |
||
| 378 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 379 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 380 | <CODE>static int</CODE></FONT></TD> |
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| 381 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></B></CODE> |
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| 382 | |||
| 383 | <BR> |
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| 384 | </TD> |
||
| 385 | </TR> |
||
| 386 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 387 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 388 | <CODE>static int</CODE></FONT></TD> |
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| 389 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR</A></B></CODE> |
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| 390 | |||
| 391 | <BR> |
||
| 392 | </TD> |
||
| 393 | </TR> |
||
| 394 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 395 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 396 | <CODE>static int</CODE></FONT></TD> |
||
| 397 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL</A></B></CODE> |
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| 398 | |||
| 399 | <BR> |
||
| 400 | </TD> |
||
| 401 | </TR> |
||
| 402 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 403 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 404 | <CODE>static int</CODE></FONT></TD> |
||
| 405 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS</A></B></CODE> |
||
| 406 | |||
| 407 | <BR> |
||
| 408 | </TD> |
||
| 409 | </TR> |
||
| 410 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 411 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 412 | <CODE>static int</CODE></FONT></TD> |
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| 413 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></B></CODE> |
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| 414 | |||
| 415 | <BR> |
||
| 416 | </TD> |
||
| 417 | </TR> |
||
| 418 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 419 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 420 | <CODE>static int</CODE></FONT></TD> |
||
| 421 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></B></CODE> |
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| 422 | |||
| 423 | <BR> |
||
| 424 | </TD> |
||
| 425 | </TR> |
||
| 426 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 427 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 428 | <CODE>static int</CODE></FONT></TD> |
||
| 429 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></B></CODE> |
||
| 430 | |||
| 431 | <BR> |
||
| 432 | </TD> |
||
| 433 | </TR> |
||
| 434 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 435 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 436 | <CODE>static int</CODE></FONT></TD> |
||
| 437 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></B></CODE> |
||
| 438 | |||
| 439 | <BR> |
||
| 440 | </TD> |
||
| 441 | </TR> |
||
| 442 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 443 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 444 | <CODE>static int</CODE></FONT></TD> |
||
| 445 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB</A></B></CODE> |
||
| 446 | |||
| 447 | <BR> |
||
| 448 | </TD> |
||
| 449 | </TR> |
||
| 450 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 451 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 452 | <CODE>static int</CODE></FONT></TD> |
||
| 453 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA</A></B></CODE> |
||
| 454 | |||
| 455 | <BR> |
||
| 456 | </TD> |
||
| 457 | </TR> |
||
| 458 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 459 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 460 | <CODE>static int</CODE></FONT></TD> |
||
| 461 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></B></CODE> |
||
| 462 | |||
| 463 | <BR> |
||
| 464 | </TD> |
||
| 465 | </TR> |
||
| 466 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 467 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 468 | <CODE>static int</CODE></FONT></TD> |
||
| 469 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></B></CODE> |
||
| 470 | |||
| 471 | <BR> |
||
| 472 | </TD> |
||
| 473 | </TR> |
||
| 474 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 475 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 476 | <CODE>static int</CODE></FONT></TD> |
||
| 477 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></B></CODE> |
||
| 478 | |||
| 479 | <BR> |
||
| 480 | </TD> |
||
| 481 | </TR> |
||
| 482 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 483 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 484 | <CODE>static int</CODE></FONT></TD> |
||
| 485 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE</A></B></CODE> |
||
| 486 | |||
| 487 | <BR> |
||
| 488 | </TD> |
||
| 489 | </TR> |
||
| 490 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 491 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 492 | <CODE>static int</CODE></FONT></TD> |
||
| 493 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></B></CODE> |
||
| 494 | |||
| 495 | <BR> |
||
| 496 | </TD> |
||
| 497 | </TR> |
||
| 498 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 499 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 500 | <CODE>static int</CODE></FONT></TD> |
||
| 501 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></B></CODE> |
||
| 502 | |||
| 503 | <BR> |
||
| 504 | </TD> |
||
| 505 | </TR> |
||
| 506 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 507 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 508 | <CODE>static int</CODE></FONT></TD> |
||
| 509 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE</A></B></CODE> |
||
| 510 | |||
| 511 | <BR> |
||
| 512 | </TD> |
||
| 513 | </TR> |
||
| 514 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 515 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 516 | <CODE>static int</CODE></FONT></TD> |
||
| 517 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></B></CODE> |
||
| 518 | |||
| 519 | <BR> |
||
| 520 | </TD> |
||
| 521 | </TR> |
||
| 522 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 523 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 524 | <CODE>static int</CODE></FONT></TD> |
||
| 525 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE</A></B></CODE> |
||
| 526 | |||
| 527 | <BR> |
||
| 528 | </TD> |
||
| 529 | </TR> |
||
| 530 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 531 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 532 | <CODE>static int</CODE></FONT></TD> |
||
| 533 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE</A></B></CODE> |
||
| 534 | |||
| 535 | <BR> |
||
| 536 | </TD> |
||
| 537 | </TR> |
||
| 538 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 539 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 540 | <CODE>static int</CODE></FONT></TD> |
||
| 541 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES</A></B></CODE> |
||
| 542 | |||
| 543 | <BR> |
||
| 544 | </TD> |
||
| 545 | </TR> |
||
| 546 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 547 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 548 | <CODE>static int</CODE></FONT></TD> |
||
| 549 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</A></B></CODE> |
||
| 550 | |||
| 551 | <BR> |
||
| 552 | </TD> |
||
| 553 | </TR> |
||
| 554 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 555 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 556 | <CODE>static int</CODE></FONT></TD> |
||
| 557 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</A></B></CODE> |
||
| 558 | |||
| 559 | <BR> |
||
| 560 | </TD> |
||
| 561 | </TR> |
||
| 562 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 563 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 564 | <CODE>static int</CODE></FONT></TD> |
||
| 565 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX</A></B></CODE> |
||
| 566 | |||
| 567 | <BR> |
||
| 568 | </TD> |
||
| 569 | </TR> |
||
| 570 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 571 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 572 | <CODE>static int</CODE></FONT></TD> |
||
| 573 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH</A></B></CODE> |
||
| 574 | |||
| 575 | <BR> |
||
| 576 | </TD> |
||
| 577 | </TR> |
||
| 578 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 579 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 580 | <CODE>static int</CODE></FONT></TD> |
||
| 581 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING</A></B></CODE> |
||
| 582 | |||
| 583 | <BR> |
||
| 584 | </TD> |
||
| 585 | </TR> |
||
| 586 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 587 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 588 | <CODE>static int</CODE></FONT></TD> |
||
| 589 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER</A></B></CODE> |
||
| 590 | |||
| 591 | <BR> |
||
| 592 | </TD> |
||
| 593 | </TR> |
||
| 594 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 595 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 596 | <CODE>static int</CODE></FONT></TD> |
||
| 597 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE</A></B></CODE> |
||
| 598 | |||
| 599 | <BR> |
||
| 600 | </TD> |
||
| 601 | </TR> |
||
| 602 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 603 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 604 | <CODE>static int</CODE></FONT></TD> |
||
| 605 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE</A></B></CODE> |
||
| 606 | |||
| 607 | <BR> |
||
| 608 | </TD> |
||
| 609 | </TR> |
||
| 610 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 611 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 612 | <CODE>static int</CODE></FONT></TD> |
||
| 613 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array</A></B></CODE> |
||
| 614 | |||
| 615 | <BR> |
||
| 616 | </TD> |
||
| 617 | </TR> |
||
| 618 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 619 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 620 | <CODE>static int</CODE></FONT></TD> |
||
| 621 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite</A></B></CODE> |
||
| 622 | |||
| 623 | <BR> |
||
| 624 | </TD> |
||
| 625 | </TR> |
||
| 626 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 627 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 628 | <CODE>static int</CODE></FONT></TD> |
||
| 629 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0</A></B></CODE> |
||
| 630 | |||
| 631 | <BR> |
||
| 632 | </TD> |
||
| 633 | </TR> |
||
| 634 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 635 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 636 | <CODE>static int</CODE></FONT></TD> |
||
| 637 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA</A></B></CODE> |
||
| 638 | |||
| 639 | <BR> |
||
| 640 | </TD> |
||
| 641 | </TR> |
||
| 642 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 643 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 644 | <CODE>static int</CODE></FONT></TD> |
||
| 645 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB</A></B></CODE> |
||
| 646 | |||
| 647 | <BR> |
||
| 648 | </TD> |
||
| 649 | </TR> |
||
| 650 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 651 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 652 | <CODE>static int</CODE></FONT></TD> |
||
| 653 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA</A></B></CODE> |
||
| 654 | |||
| 655 | <BR> |
||
| 656 | </TD> |
||
| 657 | </TR> |
||
| 658 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 659 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 660 | <CODE>static int</CODE></FONT></TD> |
||
| 661 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB</A></B></CODE> |
||
| 662 | |||
| 663 | <BR> |
||
| 664 | </TD> |
||
| 665 | </TR> |
||
| 666 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 667 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 668 | <CODE>static int</CODE></FONT></TD> |
||
| 669 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA</A></B></CODE> |
||
| 670 | |||
| 671 | <BR> |
||
| 672 | </TD> |
||
| 673 | </TR> |
||
| 674 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 675 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 676 | <CODE>static int</CODE></FONT></TD> |
||
| 677 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB</A></B></CODE> |
||
| 678 | |||
| 679 | <BR> |
||
| 680 | </TD> |
||
| 681 | </TR> |
||
| 682 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 683 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 684 | <CODE>static int</CODE></FONT></TD> |
||
| 685 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION</A></B></CODE> |
||
| 686 | |||
| 687 | <BR> |
||
| 688 | </TD> |
||
| 689 | </TR> |
||
| 690 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 691 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 692 | <CODE>static int</CODE></FONT></TD> |
||
| 693 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE</A></B></CODE> |
||
| 694 | |||
| 695 | <BR> |
||
| 696 | </TD> |
||
| 697 | </TR> |
||
| 698 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 699 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 700 | <CODE>static int</CODE></FONT></TD> |
||
| 701 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE</A></B></CODE> |
||
| 702 | |||
| 703 | <BR> |
||
| 704 | </TD> |
||
| 705 | </TR> |
||
| 706 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 707 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 708 | <CODE>static int</CODE></FONT></TD> |
||
| 709 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</A></B></CODE> |
||
| 710 | |||
| 711 | <BR> |
||
| 712 | </TD> |
||
| 713 | </TR> |
||
| 714 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 715 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 716 | <CODE>static int</CODE></FONT></TD> |
||
| 717 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES">GL_POINT_SIZE_ARRAY_OES</A></B></CODE> |
||
| 718 | |||
| 719 | <BR> |
||
| 720 | </TD> |
||
| 721 | </TR> |
||
| 722 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 723 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 724 | <CODE>static int</CODE></FONT></TD> |
||
| 725 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES">GL_POINT_SIZE_ARRAY_POINTER_OES</A></B></CODE> |
||
| 726 | |||
| 727 | <BR> |
||
| 728 | </TD> |
||
| 729 | </TR> |
||
| 730 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 731 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 732 | <CODE>static int</CODE></FONT></TD> |
||
| 733 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES">GL_POINT_SIZE_ARRAY_STRIDE_OES</A></B></CODE> |
||
| 734 | |||
| 735 | <BR> |
||
| 736 | </TD> |
||
| 737 | </TR> |
||
| 738 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 739 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 740 | <CODE>static int</CODE></FONT></TD> |
||
| 741 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES">GL_POINT_SIZE_ARRAY_TYPE_OES</A></B></CODE> |
||
| 742 | |||
| 743 | <BR> |
||
| 744 | </TD> |
||
| 745 | </TR> |
||
| 746 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 747 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 748 | <CODE>static int</CODE></FONT></TD> |
||
| 749 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX</A></B></CODE> |
||
| 750 | |||
| 751 | <BR> |
||
| 752 | </TD> |
||
| 753 | </TR> |
||
| 754 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 755 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 756 | <CODE>static int</CODE></FONT></TD> |
||
| 757 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN</A></B></CODE> |
||
| 758 | |||
| 759 | <BR> |
||
| 760 | </TD> |
||
| 761 | </TR> |
||
| 762 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 763 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 764 | <CODE>static int</CODE></FONT></TD> |
||
| 765 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES">GL_POINT_SPRITE_OES</A></B></CODE> |
||
| 766 | |||
| 767 | <BR> |
||
| 768 | </TD> |
||
| 769 | </TR> |
||
| 770 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 771 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 772 | <CODE>static int</CODE></FONT></TD> |
||
| 773 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></B></CODE> |
||
| 774 | |||
| 775 | <BR> |
||
| 776 | </TD> |
||
| 777 | </TR> |
||
| 778 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 779 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 780 | <CODE>static int</CODE></FONT></TD> |
||
| 781 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></B></CODE> |
||
| 782 | |||
| 783 | <BR> |
||
| 784 | </TD> |
||
| 785 | </TR> |
||
| 786 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 787 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 788 | <CODE>static int</CODE></FONT></TD> |
||
| 789 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</A></B></CODE> |
||
| 790 | |||
| 791 | <BR> |
||
| 792 | </TD> |
||
| 793 | </TR> |
||
| 794 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 795 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 796 | <CODE>static int</CODE></FONT></TD> |
||
| 797 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS">GL_PREVIOUS</A></B></CODE> |
||
| 798 | |||
| 799 | <BR> |
||
| 800 | </TD> |
||
| 801 | </TR> |
||
| 802 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 803 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 804 | <CODE>static int</CODE></FONT></TD> |
||
| 805 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR</A></B></CODE> |
||
| 806 | |||
| 807 | <BR> |
||
| 808 | </TD> |
||
| 809 | </TR> |
||
| 810 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 811 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 812 | <CODE>static int</CODE></FONT></TD> |
||
| 813 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX</A></B></CODE> |
||
| 814 | |||
| 815 | <BR> |
||
| 816 | </TD> |
||
| 817 | </TR> |
||
| 818 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 819 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 820 | <CODE>static int</CODE></FONT></TD> |
||
| 821 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH</A></B></CODE> |
||
| 822 | |||
| 823 | <BR> |
||
| 824 | </TD> |
||
| 825 | </TR> |
||
| 826 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 827 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 828 | <CODE>static int</CODE></FONT></TD> |
||
| 829 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE">GL_RGB_SCALE</A></B></CODE> |
||
| 830 | |||
| 831 | <BR> |
||
| 832 | </TD> |
||
| 833 | </TR> |
||
| 834 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 835 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 836 | <CODE>static int</CODE></FONT></TD> |
||
| 837 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></B></CODE> |
||
| 838 | |||
| 839 | <BR> |
||
| 840 | </TD> |
||
| 841 | </TR> |
||
| 842 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 843 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 844 | <CODE>static int</CODE></FONT></TD> |
||
| 845 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></B></CODE> |
||
| 846 | |||
| 847 | <BR> |
||
| 848 | </TD> |
||
| 849 | </TR> |
||
| 850 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 851 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 852 | <CODE>static int</CODE></FONT></TD> |
||
| 853 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></B></CODE> |
||
| 854 | |||
| 855 | <BR> |
||
| 856 | </TD> |
||
| 857 | </TR> |
||
| 858 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 859 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 860 | <CODE>static int</CODE></FONT></TD> |
||
| 861 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES">GL_SAMPLES</A></B></CODE> |
||
| 862 | |||
| 863 | <BR> |
||
| 864 | </TD> |
||
| 865 | </TR> |
||
| 866 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 867 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 868 | <CODE>static int</CODE></FONT></TD> |
||
| 869 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></B></CODE> |
||
| 870 | |||
| 871 | <BR> |
||
| 872 | </TD> |
||
| 873 | </TR> |
||
| 874 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 875 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 876 | <CODE>static int</CODE></FONT></TD> |
||
| 877 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL</A></B></CODE> |
||
| 878 | |||
| 879 | <BR> |
||
| 880 | </TD> |
||
| 881 | </TR> |
||
| 882 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 883 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 884 | <CODE>static int</CODE></FONT></TD> |
||
| 885 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA</A></B></CODE> |
||
| 886 | |||
| 887 | <BR> |
||
| 888 | </TD> |
||
| 889 | </TR> |
||
| 890 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 891 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 892 | <CODE>static int</CODE></FONT></TD> |
||
| 893 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB">GL_SRC0_RGB</A></B></CODE> |
||
| 894 | |||
| 895 | <BR> |
||
| 896 | </TD> |
||
| 897 | </TR> |
||
| 898 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 899 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 900 | <CODE>static int</CODE></FONT></TD> |
||
| 901 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA</A></B></CODE> |
||
| 902 | |||
| 903 | <BR> |
||
| 904 | </TD> |
||
| 905 | </TR> |
||
| 906 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 907 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 908 | <CODE>static int</CODE></FONT></TD> |
||
| 909 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB">GL_SRC1_RGB</A></B></CODE> |
||
| 910 | |||
| 911 | <BR> |
||
| 912 | </TD> |
||
| 913 | </TR> |
||
| 914 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 915 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 916 | <CODE>static int</CODE></FONT></TD> |
||
| 917 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA</A></B></CODE> |
||
| 918 | |||
| 919 | <BR> |
||
| 920 | </TD> |
||
| 921 | </TR> |
||
| 922 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 923 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 924 | <CODE>static int</CODE></FONT></TD> |
||
| 925 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB">GL_SRC2_RGB</A></B></CODE> |
||
| 926 | |||
| 927 | <BR> |
||
| 928 | </TD> |
||
| 929 | </TR> |
||
| 930 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 931 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 932 | <CODE>static int</CODE></FONT></TD> |
||
| 933 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></B></CODE> |
||
| 934 | |||
| 935 | <BR> |
||
| 936 | </TD> |
||
| 937 | </TR> |
||
| 938 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 939 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 940 | <CODE>static int</CODE></FONT></TD> |
||
| 941 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></B></CODE> |
||
| 942 | |||
| 943 | <BR> |
||
| 944 | </TD> |
||
| 945 | </TR> |
||
| 946 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 947 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 948 | <CODE>static int</CODE></FONT></TD> |
||
| 949 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></B></CODE> |
||
| 950 | |||
| 951 | <BR> |
||
| 952 | </TD> |
||
| 953 | </TR> |
||
| 954 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 955 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 956 | <CODE>static int</CODE></FONT></TD> |
||
| 957 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></B></CODE> |
||
| 958 | |||
| 959 | <BR> |
||
| 960 | </TD> |
||
| 961 | </TR> |
||
| 962 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 963 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 964 | <CODE>static int</CODE></FONT></TD> |
||
| 965 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></B></CODE> |
||
| 966 | |||
| 967 | <BR> |
||
| 968 | </TD> |
||
| 969 | </TR> |
||
| 970 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 971 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 972 | <CODE>static int</CODE></FONT></TD> |
||
| 973 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></B></CODE> |
||
| 974 | |||
| 975 | <BR> |
||
| 976 | </TD> |
||
| 977 | </TR> |
||
| 978 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 979 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 980 | <CODE>static int</CODE></FONT></TD> |
||
| 981 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF</A></B></CODE> |
||
| 982 | |||
| 983 | <BR> |
||
| 984 | </TD> |
||
| 985 | </TR> |
||
| 986 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 987 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 988 | <CODE>static int</CODE></FONT></TD> |
||
| 989 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></B></CODE> |
||
| 990 | |||
| 991 | <BR> |
||
| 992 | </TD> |
||
| 993 | </TR> |
||
| 994 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 995 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 996 | <CODE>static int</CODE></FONT></TD> |
||
| 997 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></B></CODE> |
||
| 998 | |||
| 999 | <BR> |
||
| 1000 | </TD> |
||
| 1001 | </TR> |
||
| 1002 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1003 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1004 | <CODE>static int</CODE></FONT></TD> |
||
| 1005 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT">GL_SUBTRACT</A></B></CODE> |
||
| 1006 | |||
| 1007 | <BR> |
||
| 1008 | </TD> |
||
| 1009 | </TR> |
||
| 1010 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1011 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1012 | <CODE>static int</CODE></FONT></TD> |
||
| 1013 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></B></CODE> |
||
| 1014 | |||
| 1015 | <BR> |
||
| 1016 | </TD> |
||
| 1017 | </TR> |
||
| 1018 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1019 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1020 | <CODE>static int</CODE></FONT></TD> |
||
| 1021 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</A></B></CODE> |
||
| 1022 | |||
| 1023 | <BR> |
||
| 1024 | </TD> |
||
| 1025 | </TR> |
||
| 1026 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1027 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1028 | <CODE>static int</CODE></FONT></TD> |
||
| 1029 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER</A></B></CODE> |
||
| 1030 | |||
| 1031 | <BR> |
||
| 1032 | </TD> |
||
| 1033 | </TR> |
||
| 1034 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1035 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1036 | <CODE>static int</CODE></FONT></TD> |
||
| 1037 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE</A></B></CODE> |
||
| 1038 | |||
| 1039 | <BR> |
||
| 1040 | </TD> |
||
| 1041 | </TR> |
||
| 1042 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1043 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1044 | <CODE>static int</CODE></FONT></TD> |
||
| 1045 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE</A></B></CODE> |
||
| 1046 | |||
| 1047 | <BR> |
||
| 1048 | </TD> |
||
| 1049 | </TR> |
||
| 1050 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1051 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1052 | <CODE>static int</CODE></FONT></TD> |
||
| 1053 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE</A></B></CODE> |
||
| 1054 | |||
| 1055 | <BR> |
||
| 1056 | </TD> |
||
| 1057 | </TR> |
||
| 1058 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1059 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1060 | <CODE>static int</CODE></FONT></TD> |
||
| 1061 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX</A></B></CODE> |
||
| 1062 | |||
| 1063 | <BR> |
||
| 1064 | </TD> |
||
| 1065 | </TR> |
||
| 1066 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1067 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1068 | <CODE>static int</CODE></FONT></TD> |
||
| 1069 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH</A></B></CODE> |
||
| 1070 | |||
| 1071 | <BR> |
||
| 1072 | </TD> |
||
| 1073 | </TR> |
||
| 1074 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1075 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1076 | <CODE>static int</CODE></FONT></TD> |
||
| 1077 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0">GL_VERSION_ES_CL_1_0</A></B></CODE> |
||
| 1078 | |||
| 1079 | <BR> |
||
| 1080 | </TD> |
||
| 1081 | </TR> |
||
| 1082 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1083 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1084 | <CODE>static int</CODE></FONT></TD> |
||
| 1085 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1">GL_VERSION_ES_CL_1_1</A></B></CODE> |
||
| 1086 | |||
| 1087 | <BR> |
||
| 1088 | </TD> |
||
| 1089 | </TR> |
||
| 1090 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1091 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1092 | <CODE>static int</CODE></FONT></TD> |
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| 1093 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0">GL_VERSION_ES_CM_1_0</A></B></CODE> |
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| 1094 | |||
| 1095 | <BR> |
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| 1096 | </TD> |
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| 1097 | </TR> |
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| 1098 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 1099 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 1100 | <CODE>static int</CODE></FONT></TD> |
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| 1101 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1">GL_VERSION_ES_CM_1_1</A></B></CODE> |
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| 1102 | |||
| 1103 | <BR> |
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| 1104 | </TD> |
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| 1105 | </TR> |
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| 1106 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 1107 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 1108 | <CODE>static int</CODE></FONT></TD> |
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| 1109 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING</A></B></CODE> |
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| 1110 | |||
| 1111 | <BR> |
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| 1112 | </TD> |
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| 1113 | </TR> |
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| 1114 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 1115 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 1116 | <CODE>static int</CODE></FONT></TD> |
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| 1117 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER</A></B></CODE> |
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| 1118 | |||
| 1119 | <BR> |
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| 1120 | </TD> |
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| 1121 | </TR> |
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| 1122 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 1123 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 1124 | <CODE>static int</CODE></FONT></TD> |
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| 1125 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE</A></B></CODE> |
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| 1126 | |||
| 1127 | <BR> |
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| 1128 | </TD> |
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| 1129 | </TR> |
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| 1130 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 1131 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 1132 | <CODE>static int</CODE></FONT></TD> |
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| 1133 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE</A></B></CODE> |
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| 1134 | |||
| 1135 | <BR> |
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| 1136 | </TD> |
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| 1137 | </TR> |
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| 1138 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 1139 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 1140 | <CODE>static int</CODE></FONT></TD> |
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| 1141 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE</A></B></CODE> |
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| 1142 | |||
| 1143 | <BR> |
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| 1144 | </TD> |
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| 1145 | </TR> |
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| 1146 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 1147 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 1148 | <CODE>static int</CODE></FONT></TD> |
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| 1149 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT">GL_VIEWPORT</A></B></CODE> |
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| 1150 | |||
| 1151 | <BR> |
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| 1152 | </TD> |
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| 1153 | </TR> |
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| 1154 | </TABLE> |
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| 1155 | <A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GL10"><!-- --></A> |
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| 1156 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 1157 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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| 1158 | <TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></B></TH> |
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| 1159 | </TR> |
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| 1160 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO</A></CODE></TD> |
||
| 1162 | </TR> |
||
| 1163 | </TABLE> |
||
| 1164 | <A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A> |
||
| 1165 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1166 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 1167 | <TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH> |
||
| 1168 | </TR> |
||
| 1169 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1170 | <TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></CODE></TD> |
||
| 1171 | </TR> |
||
| 1172 | </TABLE> |
||
| 1173 | |
||
| 1174 | <!-- ========== METHOD SUMMARY =========== --> |
||
| 1175 | |||
| 1176 | <A NAME="method_summary"><!-- --></A> |
||
| 1177 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1178 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 1179 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
||
| 1180 | <B>Method Summary</B></FONT></TH> |
||
| 1181 | </TR> |
||
| 1182 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1183 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1184 | <CODE> void</CODE></FONT></TD> |
||
| 1185 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBindBuffer(int, int)">glBindBuffer</A></B>(int target, |
||
| 1186 | int buffer)</CODE> |
||
| 1187 | |||
| 1188 | <BR> |
||
| 1189 | </TD> |
||
| 1190 | </TR> |
||
| 1191 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1192 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1193 | <CODE> void</CODE></FONT></TD> |
||
| 1194 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData</A></B>(int target, |
||
| 1195 | int size, |
||
| 1196 | java.nio.Buffer data, |
||
| 1197 | int usage)</CODE> |
||
| 1198 | |||
| 1199 | <BR> |
||
| 1200 | </TD> |
||
| 1201 | </TR> |
||
| 1202 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1203 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1204 | <CODE> void</CODE></FONT></TD> |
||
| 1205 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData</A></B>(int target, |
||
| 1206 | int offset, |
||
| 1207 | int size, |
||
| 1208 | java.nio.Buffer data)</CODE> |
||
| 1209 | |||
| 1210 | <BR> |
||
| 1211 | </TD> |
||
| 1212 | </TR> |
||
| 1213 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1214 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1215 | <CODE> void</CODE></FONT></TD> |
||
| 1216 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, float[], int)">glClipPlanef</A></B>(int plane, |
||
| 1217 | float[] equation, |
||
| 1218 | int offset)</CODE> |
||
| 1219 | |||
| 1220 | <BR> |
||
| 1221 | </TD> |
||
| 1222 | </TR> |
||
| 1223 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1224 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1225 | <CODE> void</CODE></FONT></TD> |
||
| 1226 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, java.nio.FloatBuffer)">glClipPlanef</A></B>(int plane, |
||
| 1227 | java.nio.FloatBuffer equation)</CODE> |
||
| 1228 | |||
| 1229 | <BR> |
||
| 1230 | </TD> |
||
| 1231 | </TR> |
||
| 1232 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1233 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1234 | <CODE> void</CODE></FONT></TD> |
||
| 1235 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glColor4ub(byte, byte, byte, byte)">glColor4ub</A></B>(byte red, |
||
| 1236 | byte green, |
||
| 1237 | byte blue, |
||
| 1238 | byte alpha)</CODE> |
||
| 1239 | |||
| 1240 | <BR> |
||
| 1241 | </TD> |
||
| 1242 | </TR> |
||
| 1243 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1244 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1245 | <CODE> void</CODE></FONT></TD> |
||
| 1246 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glColorPointer(int, int, int, int)">glColorPointer</A></B>(int size, |
||
| 1247 | int type, |
||
| 1248 | int stride, |
||
| 1249 | int pointer)</CODE> |
||
| 1250 | |||
| 1251 | <BR> |
||
| 1252 | </TD> |
||
| 1253 | </TR> |
||
| 1254 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1255 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1256 | <CODE> void</CODE></FONT></TD> |
||
| 1257 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, int[], int)">glDeleteBuffers</A></B>(int n, |
||
| 1258 | int[] buffers, |
||
| 1259 | int offset)</CODE> |
||
| 1260 | |||
| 1261 | <BR> |
||
| 1262 | </TD> |
||
| 1263 | </TR> |
||
| 1264 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1265 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1266 | <CODE> void</CODE></FONT></TD> |
||
| 1267 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers</A></B>(int n, |
||
| 1268 | java.nio.IntBuffer buffers)</CODE> |
||
| 1269 | |||
| 1270 | <BR> |
||
| 1271 | </TD> |
||
| 1272 | </TR> |
||
| 1273 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1274 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1275 | <CODE> void</CODE></FONT></TD> |
||
| 1276 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDrawElements(int, int, int, int)">glDrawElements</A></B>(int mode, |
||
| 1277 | int count, |
||
| 1278 | int type, |
||
| 1279 | int indices)</CODE> |
||
| 1280 | |||
| 1281 | <BR> |
||
| 1282 | </TD> |
||
| 1283 | </TR> |
||
| 1284 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1285 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1286 | <CODE> void</CODE></FONT></TD> |
||
| 1287 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, int[], int)">glGenBuffers</A></B>(int n, |
||
| 1288 | int[] buffers, |
||
| 1289 | int offset)</CODE> |
||
| 1290 | |||
| 1291 | <BR> |
||
| 1292 | </TD> |
||
| 1293 | </TR> |
||
| 1294 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1295 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1296 | <CODE> void</CODE></FONT></TD> |
||
| 1297 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers</A></B>(int n, |
||
| 1298 | java.nio.IntBuffer buffers)</CODE> |
||
| 1299 | |||
| 1300 | <BR> |
||
| 1301 | </TD> |
||
| 1302 | </TR> |
||
| 1303 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1304 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1305 | <CODE> void</CODE></FONT></TD> |
||
| 1306 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, boolean[], int)">glGetBooleanv</A></B>(int pname, |
||
| 1307 | boolean[] params, |
||
| 1308 | int offset)</CODE> |
||
| 1309 | |||
| 1310 | <BR> |
||
| 1311 | </TD> |
||
| 1312 | </TR> |
||
| 1313 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1314 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1315 | <CODE> void</CODE></FONT></TD> |
||
| 1316 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, java.nio.IntBuffer)">glGetBooleanv</A></B>(int pname, |
||
| 1317 | java.nio.IntBuffer params)</CODE> |
||
| 1318 | |||
| 1319 | <BR> |
||
| 1320 | </TD> |
||
| 1321 | </TR> |
||
| 1322 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1323 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1324 | <CODE> void</CODE></FONT></TD> |
||
| 1325 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, int[], int)">glGetBufferParameteriv</A></B>(int target, |
||
| 1326 | int pname, |
||
| 1327 | int[] params, |
||
| 1328 | int offset)</CODE> |
||
| 1329 | |||
| 1330 | <BR> |
||
| 1331 | </TD> |
||
| 1332 | </TR> |
||
| 1333 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1334 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1335 | <CODE> void</CODE></FONT></TD> |
||
| 1336 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv</A></B>(int target, |
||
| 1337 | int pname, |
||
| 1338 | java.nio.IntBuffer params)</CODE> |
||
| 1339 | |||
| 1340 | <BR> |
||
| 1341 | </TD> |
||
| 1342 | </TR> |
||
| 1343 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1344 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1345 | <CODE> void</CODE></FONT></TD> |
||
| 1346 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, float[], int)">glGetClipPlanef</A></B>(int pname, |
||
| 1347 | float[] eqn, |
||
| 1348 | int offset)</CODE> |
||
| 1349 | |||
| 1350 | <BR> |
||
| 1351 | </TD> |
||
| 1352 | </TR> |
||
| 1353 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1354 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1355 | <CODE> void</CODE></FONT></TD> |
||
| 1356 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, java.nio.FloatBuffer)">glGetClipPlanef</A></B>(int pname, |
||
| 1357 | java.nio.FloatBuffer eqn)</CODE> |
||
| 1358 | |||
| 1359 | <BR> |
||
| 1360 | </TD> |
||
| 1361 | </TR> |
||
| 1362 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1363 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1364 | <CODE> void</CODE></FONT></TD> |
||
| 1365 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, float[], int)">glGetFloatv</A></B>(int pname, |
||
| 1366 | float[] params, |
||
| 1367 | int offset)</CODE> |
||
| 1368 | |||
| 1369 | <BR> |
||
| 1370 | </TD> |
||
| 1371 | </TR> |
||
| 1372 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1373 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1374 | <CODE> void</CODE></FONT></TD> |
||
| 1375 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv</A></B>(int pname, |
||
| 1376 | java.nio.FloatBuffer params)</CODE> |
||
| 1377 | |||
| 1378 | <BR> |
||
| 1379 | </TD> |
||
| 1380 | </TR> |
||
| 1381 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1382 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1383 | <CODE> void</CODE></FONT></TD> |
||
| 1384 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, float[], int)">glGetLightfv</A></B>(int light, |
||
| 1385 | int pname, |
||
| 1386 | float[] params, |
||
| 1387 | int offset)</CODE> |
||
| 1388 | |||
| 1389 | <BR> |
||
| 1390 | </TD> |
||
| 1391 | </TR> |
||
| 1392 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1393 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1394 | <CODE> void</CODE></FONT></TD> |
||
| 1395 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, java.nio.FloatBuffer)">glGetLightfv</A></B>(int light, |
||
| 1396 | int pname, |
||
| 1397 | java.nio.FloatBuffer params)</CODE> |
||
| 1398 | |||
| 1399 | <BR> |
||
| 1400 | </TD> |
||
| 1401 | </TR> |
||
| 1402 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1403 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1404 | <CODE> void</CODE></FONT></TD> |
||
| 1405 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, float[], int)">glGetMaterialfv</A></B>(int face, |
||
| 1406 | int pname, |
||
| 1407 | float[] params, |
||
| 1408 | int offset)</CODE> |
||
| 1409 | |||
| 1410 | <BR> |
||
| 1411 | </TD> |
||
| 1412 | </TR> |
||
| 1413 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1414 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1415 | <CODE> void</CODE></FONT></TD> |
||
| 1416 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, java.nio.FloatBuffer)">glGetMaterialfv</A></B>(int face, |
||
| 1417 | int pname, |
||
| 1418 | java.nio.FloatBuffer params)</CODE> |
||
| 1419 | |||
| 1420 | <BR> |
||
| 1421 | </TD> |
||
| 1422 | </TR> |
||
| 1423 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1424 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1425 | <CODE> void</CODE></FONT></TD> |
||
| 1426 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetPointerv(int, java.nio.Buffer[])">glGetPointerv</A></B>(int pname, |
||
| 1427 | java.nio.Buffer[] params)</CODE> |
||
| 1428 | |||
| 1429 | <BR> |
||
| 1430 | </TD> |
||
| 1431 | </TR> |
||
| 1432 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1433 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1434 | <CODE> void</CODE></FONT></TD> |
||
| 1435 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, int[], int)">glGetTexEnviv</A></B>(int env, |
||
| 1436 | int pname, |
||
| 1437 | int[] params, |
||
| 1438 | int offset)</CODE> |
||
| 1439 | |||
| 1440 | <BR> |
||
| 1441 | </TD> |
||
| 1442 | </TR> |
||
| 1443 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1444 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1445 | <CODE> void</CODE></FONT></TD> |
||
| 1446 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, java.nio.IntBuffer)">glGetTexEnviv</A></B>(int env, |
||
| 1447 | int pname, |
||
| 1448 | java.nio.IntBuffer params)</CODE> |
||
| 1449 | |||
| 1450 | <BR> |
||
| 1451 | </TD> |
||
| 1452 | </TR> |
||
| 1453 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1454 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1455 | <CODE> void</CODE></FONT></TD> |
||
| 1456 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, float[], int)">glGetTexParameterfv</A></B>(int target, |
||
| 1457 | int pname, |
||
| 1458 | float[] params, |
||
| 1459 | int offset)</CODE> |
||
| 1460 | |||
| 1461 | <BR> |
||
| 1462 | </TD> |
||
| 1463 | </TR> |
||
| 1464 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1465 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1466 | <CODE> void</CODE></FONT></TD> |
||
| 1467 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv</A></B>(int target, |
||
| 1468 | int pname, |
||
| 1469 | java.nio.FloatBuffer params)</CODE> |
||
| 1470 | |||
| 1471 | <BR> |
||
| 1472 | </TD> |
||
| 1473 | </TR> |
||
| 1474 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1475 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1476 | <CODE> void</CODE></FONT></TD> |
||
| 1477 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, int[], int)">glGetTexParameteriv</A></B>(int target, |
||
| 1478 | int pname, |
||
| 1479 | int[] params, |
||
| 1480 | int offset)</CODE> |
||
| 1481 | |||
| 1482 | <BR> |
||
| 1483 | </TD> |
||
| 1484 | </TR> |
||
| 1485 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1486 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1487 | <CODE> void</CODE></FONT></TD> |
||
| 1488 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv</A></B>(int target, |
||
| 1489 | int pname, |
||
| 1490 | java.nio.IntBuffer params)</CODE> |
||
| 1491 | |||
| 1492 | <BR> |
||
| 1493 | </TD> |
||
| 1494 | </TR> |
||
| 1495 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1496 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1497 | <CODE> boolean</CODE></FONT></TD> |
||
| 1498 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsBuffer(int)">glIsBuffer</A></B>(int buffer)</CODE> |
||
| 1499 | |||
| 1500 | <BR> |
||
| 1501 | </TD> |
||
| 1502 | </TR> |
||
| 1503 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1504 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1505 | <CODE> boolean</CODE></FONT></TD> |
||
| 1506 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsEnabled(int)">glIsEnabled</A></B>(int cap)</CODE> |
||
| 1507 | |||
| 1508 | <BR> |
||
| 1509 | </TD> |
||
| 1510 | </TR> |
||
| 1511 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1512 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1513 | <CODE> boolean</CODE></FONT></TD> |
||
| 1514 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsTexture(int)">glIsTexture</A></B>(int texture)</CODE> |
||
| 1515 | |||
| 1516 | <BR> |
||
| 1517 | </TD> |
||
| 1518 | </TR> |
||
| 1519 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1520 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1521 | <CODE> void</CODE></FONT></TD> |
||
| 1522 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glNormalPointer(int, int, int)">glNormalPointer</A></B>(int type, |
||
| 1523 | int stride, |
||
| 1524 | int pointer)</CODE> |
||
| 1525 | |||
| 1526 | <BR> |
||
| 1527 | </TD> |
||
| 1528 | </TR> |
||
| 1529 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1530 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1531 | <CODE> void</CODE></FONT></TD> |
||
| 1532 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterf(int, float)">glPointParameterf</A></B>(int pname, |
||
| 1533 | float param)</CODE> |
||
| 1534 | |||
| 1535 | <BR> |
||
| 1536 | </TD> |
||
| 1537 | </TR> |
||
| 1538 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1539 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1540 | <CODE> void</CODE></FONT></TD> |
||
| 1541 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, float[], int)">glPointParameterfv</A></B>(int pname, |
||
| 1542 | float[] params, |
||
| 1543 | int offset)</CODE> |
||
| 1544 | |||
| 1545 | <BR> |
||
| 1546 | </TD> |
||
| 1547 | </TR> |
||
| 1548 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1549 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1550 | <CODE> void</CODE></FONT></TD> |
||
| 1551 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, java.nio.FloatBuffer)">glPointParameterfv</A></B>(int pname, |
||
| 1552 | java.nio.FloatBuffer params)</CODE> |
||
| 1553 | |||
| 1554 | <BR> |
||
| 1555 | </TD> |
||
| 1556 | </TR> |
||
| 1557 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1558 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1559 | <CODE> void</CODE></FONT></TD> |
||
| 1560 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointSizePointerOES(int, int, java.nio.Buffer)">glPointSizePointerOES</A></B>(int type, |
||
| 1561 | int stride, |
||
| 1562 | java.nio.Buffer pointer)</CODE> |
||
| 1563 | |||
| 1564 | <BR> |
||
| 1565 | </TD> |
||
| 1566 | </TR> |
||
| 1567 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1568 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1569 | <CODE> void</CODE></FONT></TD> |
||
| 1570 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexCoordPointer(int, int, int, int)">glTexCoordPointer</A></B>(int size, |
||
| 1571 | int type, |
||
| 1572 | int stride, |
||
| 1573 | int pointer)</CODE> |
||
| 1574 | |||
| 1575 | <BR> |
||
| 1576 | </TD> |
||
| 1577 | </TR> |
||
| 1578 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1579 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1580 | <CODE> void</CODE></FONT></TD> |
||
| 1581 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnvi(int, int, int)">glTexEnvi</A></B>(int target, |
||
| 1582 | int pname, |
||
| 1583 | int param)</CODE> |
||
| 1584 | |||
| 1585 | <BR> |
||
| 1586 | </TD> |
||
| 1587 | </TR> |
||
| 1588 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1589 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1590 | <CODE> void</CODE></FONT></TD> |
||
| 1591 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, int[], int)">glTexEnviv</A></B>(int target, |
||
| 1592 | int pname, |
||
| 1593 | int[] params, |
||
| 1594 | int offset)</CODE> |
||
| 1595 | |||
| 1596 | <BR> |
||
| 1597 | </TD> |
||
| 1598 | </TR> |
||
| 1599 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1600 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1601 | <CODE> void</CODE></FONT></TD> |
||
| 1602 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, java.nio.IntBuffer)">glTexEnviv</A></B>(int target, |
||
| 1603 | int pname, |
||
| 1604 | java.nio.IntBuffer params)</CODE> |
||
| 1605 | |||
| 1606 | <BR> |
||
| 1607 | </TD> |
||
| 1608 | </TR> |
||
| 1609 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1610 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1611 | <CODE> void</CODE></FONT></TD> |
||
| 1612 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, float[], int)">glTexParameterfv</A></B>(int target, |
||
| 1613 | int pname, |
||
| 1614 | float[] params, |
||
| 1615 | int offset)</CODE> |
||
| 1616 | |||
| 1617 | <BR> |
||
| 1618 | </TD> |
||
| 1619 | </TR> |
||
| 1620 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1621 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1622 | <CODE> void</CODE></FONT></TD> |
||
| 1623 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv</A></B>(int target, |
||
| 1624 | int pname, |
||
| 1625 | java.nio.FloatBuffer params)</CODE> |
||
| 1626 | |||
| 1627 | <BR> |
||
| 1628 | </TD> |
||
| 1629 | </TR> |
||
| 1630 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1631 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1632 | <CODE> void</CODE></FONT></TD> |
||
| 1633 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteri(int, int, int)">glTexParameteri</A></B>(int target, |
||
| 1634 | int pname, |
||
| 1635 | int param)</CODE> |
||
| 1636 | |||
| 1637 | <BR> |
||
| 1638 | </TD> |
||
| 1639 | </TR> |
||
| 1640 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1641 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1642 | <CODE> void</CODE></FONT></TD> |
||
| 1643 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, int[], int)">glTexParameteriv</A></B>(int target, |
||
| 1644 | int pname, |
||
| 1645 | int[] params, |
||
| 1646 | int offset)</CODE> |
||
| 1647 | |||
| 1648 | <BR> |
||
| 1649 | </TD> |
||
| 1650 | </TR> |
||
| 1651 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1652 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1653 | <CODE> void</CODE></FONT></TD> |
||
| 1654 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv</A></B>(int target, |
||
| 1655 | int pname, |
||
| 1656 | java.nio.IntBuffer params)</CODE> |
||
| 1657 | |||
| 1658 | <BR> |
||
| 1659 | </TD> |
||
| 1660 | </TR> |
||
| 1661 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1662 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1663 | <CODE> void</CODE></FONT></TD> |
||
| 1664 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glVertexPointer(int, int, int, int)">glVertexPointer</A></B>(int size, |
||
| 1665 | int type, |
||
| 1666 | int stride, |
||
| 1667 | int pointer)</CODE> |
||
| 1668 | |||
| 1669 | <BR> |
||
| 1670 | </TD> |
||
| 1671 | </TR> |
||
| 1672 | </TABLE> |
||
| 1673 | <A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GL10"><!-- --></A> |
||
| 1674 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1675 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 1676 | <TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></B></TH> |
||
| 1677 | </TR> |
||
| 1678 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1679 | <TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glAlphaFunc(int, float)">glAlphaFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glClientActiveTexture(int)">glClientActiveTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColor4f(float, float, float, float)">glColor4f</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColorPointer(int, int, int, java.nio.Buffer)">glColorPointer</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDeleteTextures(int, int[], int)">glDeleteTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDisableClientState(int)">glDisableClientState</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glEnableClientState(int)">glEnableClientState</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogf(int, float)">glFogf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, float[], int)">glFogfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, java.nio.FloatBuffer)">glFogfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFrustumf(float, float, float, float, float, float)">glFrustumf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGenTextures(int, int[], int)">glGenTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGetIntegerv(int, int[], int)">glGetIntegerv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightf(int, int, float)">glLightf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, float[], int)">glLightfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, java.nio.FloatBuffer)">glLightfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelf(int, float)">glLightModelf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, float[], int)">glLightModelfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, java.nio.FloatBuffer)">glLightModelfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadIdentity()">glLoadIdentity</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(float[], int)">glLoadMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(java.nio.FloatBuffer)">glLoadMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLogicOp(int)">glLogicOp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialf(int, int, float)">glMaterialf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, float[], int)">glMaterialfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, java.nio.FloatBuffer)">glMaterialfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMatrixMode(int)">glMatrixMode</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultiTexCoord4f(int, float, float, float, float)">glMultiTexCoord4f</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(float[], int)">glMultMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(java.nio.FloatBuffer)">glMultMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormal3f(float, float, float)">glNormal3f</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormalPointer(int, int, java.nio.Buffer)">glNormalPointer</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glOrthof(float, float, float, float, float, float)">glOrthof</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPointSize(float)">glPointSize</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPolygonMode(int, int)">glPolygonMode</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPopMatrix()">glPopMatrix</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPushMatrix()">glPushMatrix</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glRotatef(float, float, float, float)">glRotatef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glSampleCoverage(float, boolean)">glSampleCoverage</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glScalef(float, float, float)">glScalef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glShadeModel(int)">glShadeModel</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexCoordPointer(int, int, int, java.nio.Buffer)">glTexCoordPointer</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvf(int, int, float)">glTexEnvf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, float[], int)">glTexEnvfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, java.nio.FloatBuffer)">glTexEnvfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTranslatef(float, float, float)">glTranslatef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glVertexPointer(int, int, int, java.nio.Buffer)">glVertexPointer</A></CODE></TD> |
||
| 1680 | </TR> |
||
| 1681 | </TABLE> |
||
| 1682 | <A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A> |
||
| 1683 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1684 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 1685 | <TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH> |
||
| 1686 | </TR> |
||
| 1687 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1688 | <TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</A></CODE></TD> |
||
| 1689 | </TR> |
||
| 1690 | </TABLE> |
||
| 1691 | |
||
| 1692 | <P> |
||
| 1693 | |||
| 1694 | <!-- ============ FIELD DETAIL =========== --> |
||
| 1695 | |||
| 1696 | <A NAME="field_detail"><!-- --></A> |
||
| 1697 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1698 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 1699 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 1700 | <B>Field Detail</B></FONT></TH> |
||
| 1701 | </TR> |
||
| 1702 | </TABLE> |
||
| 1703 | |||
| 1704 | <A NAME="GL_OES_VERSION_1_0"><!-- --></A><H3> |
||
| 1705 | GL_OES_VERSION_1_0</H3> |
||
| 1706 | <PRE> |
||
| 1707 | static final int <B>GL_OES_VERSION_1_0</B></PRE> |
||
| 1708 | <DL> |
||
| 1709 | <DL> |
||
| 1710 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_VERSION_1_0">Constant Field Values</A></DL> |
||
| 1711 | </DL> |
||
| 1712 | <HR> |
||
| 1713 | |||
| 1714 | <A NAME="GL_MAX_ELEMENTS_VERTICES"><!-- --></A><H3> |
||
| 1715 | GL_MAX_ELEMENTS_VERTICES</H3> |
||
| 1716 | <PRE> |
||
| 1717 | static final int <B>GL_MAX_ELEMENTS_VERTICES</B></PRE> |
||
| 1718 | <DL> |
||
| 1719 | <DL> |
||
| 1720 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_VERTICES">Constant Field Values</A></DL> |
||
| 1721 | </DL> |
||
| 1722 | <HR> |
||
| 1723 | |||
| 1724 | <A NAME="GL_MAX_ELEMENTS_INDICES"><!-- --></A><H3> |
||
| 1725 | GL_MAX_ELEMENTS_INDICES</H3> |
||
| 1726 | <PRE> |
||
| 1727 | static final int <B>GL_MAX_ELEMENTS_INDICES</B></PRE> |
||
| 1728 | <DL> |
||
| 1729 | <DL> |
||
| 1730 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_INDICES">Constant Field Values</A></DL> |
||
| 1731 | </DL> |
||
| 1732 | <HR> |
||
| 1733 | |||
| 1734 | <A NAME="GL_POLYGON_SMOOTH_HINT"><!-- --></A><H3> |
||
| 1735 | GL_POLYGON_SMOOTH_HINT</H3> |
||
| 1736 | <PRE> |
||
| 1737 | static final int <B>GL_POLYGON_SMOOTH_HINT</B></PRE> |
||
| 1738 | <DL> |
||
| 1739 | <DL> |
||
| 1740 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_SMOOTH_HINT">Constant Field Values</A></DL> |
||
| 1741 | </DL> |
||
| 1742 | <HR> |
||
| 1743 | |||
| 1744 | <A NAME="GL_VERSION_ES_CM_1_0"><!-- --></A><H3> |
||
| 1745 | GL_VERSION_ES_CM_1_0</H3> |
||
| 1746 | <PRE> |
||
| 1747 | static final int <B>GL_VERSION_ES_CM_1_0</B></PRE> |
||
| 1748 | <DL> |
||
| 1749 | <DL> |
||
| 1750 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_0">Constant Field Values</A></DL> |
||
| 1751 | </DL> |
||
| 1752 | <HR> |
||
| 1753 | |||
| 1754 | <A NAME="GL_VERSION_ES_CL_1_0"><!-- --></A><H3> |
||
| 1755 | GL_VERSION_ES_CL_1_0</H3> |
||
| 1756 | <PRE> |
||
| 1757 | static final int <B>GL_VERSION_ES_CL_1_0</B></PRE> |
||
| 1758 | <DL> |
||
| 1759 | <DL> |
||
| 1760 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_0">Constant Field Values</A></DL> |
||
| 1761 | </DL> |
||
| 1762 | <HR> |
||
| 1763 | |||
| 1764 | <A NAME="GL_VERSION_ES_CM_1_1"><!-- --></A><H3> |
||
| 1765 | GL_VERSION_ES_CM_1_1</H3> |
||
| 1766 | <PRE> |
||
| 1767 | static final int <B>GL_VERSION_ES_CM_1_1</B></PRE> |
||
| 1768 | <DL> |
||
| 1769 | <DL> |
||
| 1770 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_1">Constant Field Values</A></DL> |
||
| 1771 | </DL> |
||
| 1772 | <HR> |
||
| 1773 | |||
| 1774 | <A NAME="GL_VERSION_ES_CL_1_1"><!-- --></A><H3> |
||
| 1775 | GL_VERSION_ES_CL_1_1</H3> |
||
| 1776 | <PRE> |
||
| 1777 | static final int <B>GL_VERSION_ES_CL_1_1</B></PRE> |
||
| 1778 | <DL> |
||
| 1779 | <DL> |
||
| 1780 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_1">Constant Field Values</A></DL> |
||
| 1781 | </DL> |
||
| 1782 | <HR> |
||
| 1783 | |||
| 1784 | <A NAME="GL_CLIP_PLANE0"><!-- --></A><H3> |
||
| 1785 | GL_CLIP_PLANE0</H3> |
||
| 1786 | <PRE> |
||
| 1787 | static final int <B>GL_CLIP_PLANE0</B></PRE> |
||
| 1788 | <DL> |
||
| 1789 | <DL> |
||
| 1790 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE0">Constant Field Values</A></DL> |
||
| 1791 | </DL> |
||
| 1792 | <HR> |
||
| 1793 | |||
| 1794 | <A NAME="GL_CLIP_PLANE1"><!-- --></A><H3> |
||
| 1795 | GL_CLIP_PLANE1</H3> |
||
| 1796 | <PRE> |
||
| 1797 | static final int <B>GL_CLIP_PLANE1</B></PRE> |
||
| 1798 | <DL> |
||
| 1799 | <DL> |
||
| 1800 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE1">Constant Field Values</A></DL> |
||
| 1801 | </DL> |
||
| 1802 | <HR> |
||
| 1803 | |||
| 1804 | <A NAME="GL_CLIP_PLANE2"><!-- --></A><H3> |
||
| 1805 | GL_CLIP_PLANE2</H3> |
||
| 1806 | <PRE> |
||
| 1807 | static final int <B>GL_CLIP_PLANE2</B></PRE> |
||
| 1808 | <DL> |
||
| 1809 | <DL> |
||
| 1810 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE2">Constant Field Values</A></DL> |
||
| 1811 | </DL> |
||
| 1812 | <HR> |
||
| 1813 | |||
| 1814 | <A NAME="GL_CLIP_PLANE3"><!-- --></A><H3> |
||
| 1815 | GL_CLIP_PLANE3</H3> |
||
| 1816 | <PRE> |
||
| 1817 | static final int <B>GL_CLIP_PLANE3</B></PRE> |
||
| 1818 | <DL> |
||
| 1819 | <DL> |
||
| 1820 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE3">Constant Field Values</A></DL> |
||
| 1821 | </DL> |
||
| 1822 | <HR> |
||
| 1823 | |||
| 1824 | <A NAME="GL_CLIP_PLANE4"><!-- --></A><H3> |
||
| 1825 | GL_CLIP_PLANE4</H3> |
||
| 1826 | <PRE> |
||
| 1827 | static final int <B>GL_CLIP_PLANE4</B></PRE> |
||
| 1828 | <DL> |
||
| 1829 | <DL> |
||
| 1830 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE4">Constant Field Values</A></DL> |
||
| 1831 | </DL> |
||
| 1832 | <HR> |
||
| 1833 | |||
| 1834 | <A NAME="GL_CLIP_PLANE5"><!-- --></A><H3> |
||
| 1835 | GL_CLIP_PLANE5</H3> |
||
| 1836 | <PRE> |
||
| 1837 | static final int <B>GL_CLIP_PLANE5</B></PRE> |
||
| 1838 | <DL> |
||
| 1839 | <DL> |
||
| 1840 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE5">Constant Field Values</A></DL> |
||
| 1841 | </DL> |
||
| 1842 | <HR> |
||
| 1843 | |||
| 1844 | <A NAME="GL_CURRENT_COLOR"><!-- --></A><H3> |
||
| 1845 | GL_CURRENT_COLOR</H3> |
||
| 1846 | <PRE> |
||
| 1847 | static final int <B>GL_CURRENT_COLOR</B></PRE> |
||
| 1848 | <DL> |
||
| 1849 | <DL> |
||
| 1850 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_COLOR">Constant Field Values</A></DL> |
||
| 1851 | </DL> |
||
| 1852 | <HR> |
||
| 1853 | |||
| 1854 | <A NAME="GL_CURRENT_NORMAL"><!-- --></A><H3> |
||
| 1855 | GL_CURRENT_NORMAL</H3> |
||
| 1856 | <PRE> |
||
| 1857 | static final int <B>GL_CURRENT_NORMAL</B></PRE> |
||
| 1858 | <DL> |
||
| 1859 | <DL> |
||
| 1860 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_NORMAL">Constant Field Values</A></DL> |
||
| 1861 | </DL> |
||
| 1862 | <HR> |
||
| 1863 | |||
| 1864 | <A NAME="GL_CURRENT_TEXTURE_COORDS"><!-- --></A><H3> |
||
| 1865 | GL_CURRENT_TEXTURE_COORDS</H3> |
||
| 1866 | <PRE> |
||
| 1867 | static final int <B>GL_CURRENT_TEXTURE_COORDS</B></PRE> |
||
| 1868 | <DL> |
||
| 1869 | <DL> |
||
| 1870 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_TEXTURE_COORDS">Constant Field Values</A></DL> |
||
| 1871 | </DL> |
||
| 1872 | <HR> |
||
| 1873 | |||
| 1874 | <A NAME="GL_POINT_SIZE"><!-- --></A><H3> |
||
| 1875 | GL_POINT_SIZE</H3> |
||
| 1876 | <PRE> |
||
| 1877 | static final int <B>GL_POINT_SIZE</B></PRE> |
||
| 1878 | <DL> |
||
| 1879 | <DL> |
||
| 1880 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE">Constant Field Values</A></DL> |
||
| 1881 | </DL> |
||
| 1882 | <HR> |
||
| 1883 | |||
| 1884 | <A NAME="GL_POINT_SIZE_MIN"><!-- --></A><H3> |
||
| 1885 | GL_POINT_SIZE_MIN</H3> |
||
| 1886 | <PRE> |
||
| 1887 | static final int <B>GL_POINT_SIZE_MIN</B></PRE> |
||
| 1888 | <DL> |
||
| 1889 | <DL> |
||
| 1890 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MIN">Constant Field Values</A></DL> |
||
| 1891 | </DL> |
||
| 1892 | <HR> |
||
| 1893 | |||
| 1894 | <A NAME="GL_POINT_SIZE_MAX"><!-- --></A><H3> |
||
| 1895 | GL_POINT_SIZE_MAX</H3> |
||
| 1896 | <PRE> |
||
| 1897 | static final int <B>GL_POINT_SIZE_MAX</B></PRE> |
||
| 1898 | <DL> |
||
| 1899 | <DL> |
||
| 1900 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MAX">Constant Field Values</A></DL> |
||
| 1901 | </DL> |
||
| 1902 | <HR> |
||
| 1903 | |||
| 1904 | <A NAME="GL_POINT_FADE_THRESHOLD_SIZE"><!-- --></A><H3> |
||
| 1905 | GL_POINT_FADE_THRESHOLD_SIZE</H3> |
||
| 1906 | <PRE> |
||
| 1907 | static final int <B>GL_POINT_FADE_THRESHOLD_SIZE</B></PRE> |
||
| 1908 | <DL> |
||
| 1909 | <DL> |
||
| 1910 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_FADE_THRESHOLD_SIZE">Constant Field Values</A></DL> |
||
| 1911 | </DL> |
||
| 1912 | <HR> |
||
| 1913 | |||
| 1914 | <A NAME="GL_POINT_DISTANCE_ATTENUATION"><!-- --></A><H3> |
||
| 1915 | GL_POINT_DISTANCE_ATTENUATION</H3> |
||
| 1916 | <PRE> |
||
| 1917 | static final int <B>GL_POINT_DISTANCE_ATTENUATION</B></PRE> |
||
| 1918 | <DL> |
||
| 1919 | <DL> |
||
| 1920 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_DISTANCE_ATTENUATION">Constant Field Values</A></DL> |
||
| 1921 | </DL> |
||
| 1922 | <HR> |
||
| 1923 | |||
| 1924 | <A NAME="GL_LINE_WIDTH"><!-- --></A><H3> |
||
| 1925 | GL_LINE_WIDTH</H3> |
||
| 1926 | <PRE> |
||
| 1927 | static final int <B>GL_LINE_WIDTH</B></PRE> |
||
| 1928 | <DL> |
||
| 1929 | <DL> |
||
| 1930 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LINE_WIDTH">Constant Field Values</A></DL> |
||
| 1931 | </DL> |
||
| 1932 | <HR> |
||
| 1933 | |||
| 1934 | <A NAME="GL_CULL_FACE_MODE"><!-- --></A><H3> |
||
| 1935 | GL_CULL_FACE_MODE</H3> |
||
| 1936 | <PRE> |
||
| 1937 | static final int <B>GL_CULL_FACE_MODE</B></PRE> |
||
| 1938 | <DL> |
||
| 1939 | <DL> |
||
| 1940 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CULL_FACE_MODE">Constant Field Values</A></DL> |
||
| 1941 | </DL> |
||
| 1942 | <HR> |
||
| 1943 | |||
| 1944 | <A NAME="GL_FRONT_FACE"><!-- --></A><H3> |
||
| 1945 | GL_FRONT_FACE</H3> |
||
| 1946 | <PRE> |
||
| 1947 | static final int <B>GL_FRONT_FACE</B></PRE> |
||
| 1948 | <DL> |
||
| 1949 | <DL> |
||
| 1950 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_FRONT_FACE">Constant Field Values</A></DL> |
||
| 1951 | </DL> |
||
| 1952 | <HR> |
||
| 1953 | |||
| 1954 | <A NAME="GL_SHADE_MODEL"><!-- --></A><H3> |
||
| 1955 | GL_SHADE_MODEL</H3> |
||
| 1956 | <PRE> |
||
| 1957 | static final int <B>GL_SHADE_MODEL</B></PRE> |
||
| 1958 | <DL> |
||
| 1959 | <DL> |
||
| 1960 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SHADE_MODEL">Constant Field Values</A></DL> |
||
| 1961 | </DL> |
||
| 1962 | <HR> |
||
| 1963 | |||
| 1964 | <A NAME="GL_DEPTH_RANGE"><!-- --></A><H3> |
||
| 1965 | GL_DEPTH_RANGE</H3> |
||
| 1966 | <PRE> |
||
| 1967 | static final int <B>GL_DEPTH_RANGE</B></PRE> |
||
| 1968 | <DL> |
||
| 1969 | <DL> |
||
| 1970 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_RANGE">Constant Field Values</A></DL> |
||
| 1971 | </DL> |
||
| 1972 | <HR> |
||
| 1973 | |||
| 1974 | <A NAME="GL_DEPTH_WRITEMASK"><!-- --></A><H3> |
||
| 1975 | GL_DEPTH_WRITEMASK</H3> |
||
| 1976 | <PRE> |
||
| 1977 | static final int <B>GL_DEPTH_WRITEMASK</B></PRE> |
||
| 1978 | <DL> |
||
| 1979 | <DL> |
||
| 1980 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_WRITEMASK">Constant Field Values</A></DL> |
||
| 1981 | </DL> |
||
| 1982 | <HR> |
||
| 1983 | |||
| 1984 | <A NAME="GL_DEPTH_CLEAR_VALUE"><!-- --></A><H3> |
||
| 1985 | GL_DEPTH_CLEAR_VALUE</H3> |
||
| 1986 | <PRE> |
||
| 1987 | static final int <B>GL_DEPTH_CLEAR_VALUE</B></PRE> |
||
| 1988 | <DL> |
||
| 1989 | <DL> |
||
| 1990 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_CLEAR_VALUE">Constant Field Values</A></DL> |
||
| 1991 | </DL> |
||
| 1992 | <HR> |
||
| 1993 | |||
| 1994 | <A NAME="GL_DEPTH_FUNC"><!-- --></A><H3> |
||
| 1995 | GL_DEPTH_FUNC</H3> |
||
| 1996 | <PRE> |
||
| 1997 | static final int <B>GL_DEPTH_FUNC</B></PRE> |
||
| 1998 | <DL> |
||
| 1999 | <DL> |
||
| 2000 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_FUNC">Constant Field Values</A></DL> |
||
| 2001 | </DL> |
||
| 2002 | <HR> |
||
| 2003 | |||
| 2004 | <A NAME="GL_STENCIL_CLEAR_VALUE"><!-- --></A><H3> |
||
| 2005 | GL_STENCIL_CLEAR_VALUE</H3> |
||
| 2006 | <PRE> |
||
| 2007 | static final int <B>GL_STENCIL_CLEAR_VALUE</B></PRE> |
||
| 2008 | <DL> |
||
| 2009 | <DL> |
||
| 2010 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_CLEAR_VALUE">Constant Field Values</A></DL> |
||
| 2011 | </DL> |
||
| 2012 | <HR> |
||
| 2013 | |||
| 2014 | <A NAME="GL_STENCIL_FUNC"><!-- --></A><H3> |
||
| 2015 | GL_STENCIL_FUNC</H3> |
||
| 2016 | <PRE> |
||
| 2017 | static final int <B>GL_STENCIL_FUNC</B></PRE> |
||
| 2018 | <DL> |
||
| 2019 | <DL> |
||
| 2020 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FUNC">Constant Field Values</A></DL> |
||
| 2021 | </DL> |
||
| 2022 | <HR> |
||
| 2023 | |||
| 2024 | <A NAME="GL_STENCIL_VALUE_MASK"><!-- --></A><H3> |
||
| 2025 | GL_STENCIL_VALUE_MASK</H3> |
||
| 2026 | <PRE> |
||
| 2027 | static final int <B>GL_STENCIL_VALUE_MASK</B></PRE> |
||
| 2028 | <DL> |
||
| 2029 | <DL> |
||
| 2030 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_VALUE_MASK">Constant Field Values</A></DL> |
||
| 2031 | </DL> |
||
| 2032 | <HR> |
||
| 2033 | |||
| 2034 | <A NAME="GL_STENCIL_FAIL"><!-- --></A><H3> |
||
| 2035 | GL_STENCIL_FAIL</H3> |
||
| 2036 | <PRE> |
||
| 2037 | static final int <B>GL_STENCIL_FAIL</B></PRE> |
||
| 2038 | <DL> |
||
| 2039 | <DL> |
||
| 2040 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FAIL">Constant Field Values</A></DL> |
||
| 2041 | </DL> |
||
| 2042 | <HR> |
||
| 2043 | |||
| 2044 | <A NAME="GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><H3> |
||
| 2045 | GL_STENCIL_PASS_DEPTH_FAIL</H3> |
||
| 2046 | <PRE> |
||
| 2047 | static final int <B>GL_STENCIL_PASS_DEPTH_FAIL</B></PRE> |
||
| 2048 | <DL> |
||
| 2049 | <DL> |
||
| 2050 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_FAIL">Constant Field Values</A></DL> |
||
| 2051 | </DL> |
||
| 2052 | <HR> |
||
| 2053 | |||
| 2054 | <A NAME="GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><H3> |
||
| 2055 | GL_STENCIL_PASS_DEPTH_PASS</H3> |
||
| 2056 | <PRE> |
||
| 2057 | static final int <B>GL_STENCIL_PASS_DEPTH_PASS</B></PRE> |
||
| 2058 | <DL> |
||
| 2059 | <DL> |
||
| 2060 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_PASS">Constant Field Values</A></DL> |
||
| 2061 | </DL> |
||
| 2062 | <HR> |
||
| 2063 | |||
| 2064 | <A NAME="GL_STENCIL_REF"><!-- --></A><H3> |
||
| 2065 | GL_STENCIL_REF</H3> |
||
| 2066 | <PRE> |
||
| 2067 | static final int <B>GL_STENCIL_REF</B></PRE> |
||
| 2068 | <DL> |
||
| 2069 | <DL> |
||
| 2070 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_REF">Constant Field Values</A></DL> |
||
| 2071 | </DL> |
||
| 2072 | <HR> |
||
| 2073 | |||
| 2074 | <A NAME="GL_STENCIL_WRITEMASK"><!-- --></A><H3> |
||
| 2075 | GL_STENCIL_WRITEMASK</H3> |
||
| 2076 | <PRE> |
||
| 2077 | static final int <B>GL_STENCIL_WRITEMASK</B></PRE> |
||
| 2078 | <DL> |
||
| 2079 | <DL> |
||
| 2080 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_WRITEMASK">Constant Field Values</A></DL> |
||
| 2081 | </DL> |
||
| 2082 | <HR> |
||
| 2083 | |||
| 2084 | <A NAME="GL_MATRIX_MODE"><!-- --></A><H3> |
||
| 2085 | GL_MATRIX_MODE</H3> |
||
| 2086 | <PRE> |
||
| 2087 | static final int <B>GL_MATRIX_MODE</B></PRE> |
||
| 2088 | <DL> |
||
| 2089 | <DL> |
||
| 2090 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MATRIX_MODE">Constant Field Values</A></DL> |
||
| 2091 | </DL> |
||
| 2092 | <HR> |
||
| 2093 | |||
| 2094 | <A NAME="GL_VIEWPORT"><!-- --></A><H3> |
||
| 2095 | GL_VIEWPORT</H3> |
||
| 2096 | <PRE> |
||
| 2097 | static final int <B>GL_VIEWPORT</B></PRE> |
||
| 2098 | <DL> |
||
| 2099 | <DL> |
||
| 2100 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VIEWPORT">Constant Field Values</A></DL> |
||
| 2101 | </DL> |
||
| 2102 | <HR> |
||
| 2103 | |||
| 2104 | <A NAME="GL_MODELVIEW_STACK_DEPTH"><!-- --></A><H3> |
||
| 2105 | GL_MODELVIEW_STACK_DEPTH</H3> |
||
| 2106 | <PRE> |
||
| 2107 | static final int <B>GL_MODELVIEW_STACK_DEPTH</B></PRE> |
||
| 2108 | <DL> |
||
| 2109 | <DL> |
||
| 2110 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_STACK_DEPTH">Constant Field Values</A></DL> |
||
| 2111 | </DL> |
||
| 2112 | <HR> |
||
| 2113 | |||
| 2114 | <A NAME="GL_PROJECTION_STACK_DEPTH"><!-- --></A><H3> |
||
| 2115 | GL_PROJECTION_STACK_DEPTH</H3> |
||
| 2116 | <PRE> |
||
| 2117 | static final int <B>GL_PROJECTION_STACK_DEPTH</B></PRE> |
||
| 2118 | <DL> |
||
| 2119 | <DL> |
||
| 2120 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_STACK_DEPTH">Constant Field Values</A></DL> |
||
| 2121 | </DL> |
||
| 2122 | <HR> |
||
| 2123 | |||
| 2124 | <A NAME="GL_TEXTURE_STACK_DEPTH"><!-- --></A><H3> |
||
| 2125 | GL_TEXTURE_STACK_DEPTH</H3> |
||
| 2126 | <PRE> |
||
| 2127 | static final int <B>GL_TEXTURE_STACK_DEPTH</B></PRE> |
||
| 2128 | <DL> |
||
| 2129 | <DL> |
||
| 2130 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_STACK_DEPTH">Constant Field Values</A></DL> |
||
| 2131 | </DL> |
||
| 2132 | <HR> |
||
| 2133 | |||
| 2134 | <A NAME="GL_MODELVIEW_MATRIX"><!-- --></A><H3> |
||
| 2135 | GL_MODELVIEW_MATRIX</H3> |
||
| 2136 | <PRE> |
||
| 2137 | static final int <B>GL_MODELVIEW_MATRIX</B></PRE> |
||
| 2138 | <DL> |
||
| 2139 | <DL> |
||
| 2140 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_MATRIX">Constant Field Values</A></DL> |
||
| 2141 | </DL> |
||
| 2142 | <HR> |
||
| 2143 | |||
| 2144 | <A NAME="GL_PROJECTION_MATRIX"><!-- --></A><H3> |
||
| 2145 | GL_PROJECTION_MATRIX</H3> |
||
| 2146 | <PRE> |
||
| 2147 | static final int <B>GL_PROJECTION_MATRIX</B></PRE> |
||
| 2148 | <DL> |
||
| 2149 | <DL> |
||
| 2150 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_MATRIX">Constant Field Values</A></DL> |
||
| 2151 | </DL> |
||
| 2152 | <HR> |
||
| 2153 | |||
| 2154 | <A NAME="GL_TEXTURE_MATRIX"><!-- --></A><H3> |
||
| 2155 | GL_TEXTURE_MATRIX</H3> |
||
| 2156 | <PRE> |
||
| 2157 | static final int <B>GL_TEXTURE_MATRIX</B></PRE> |
||
| 2158 | <DL> |
||
| 2159 | <DL> |
||
| 2160 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_MATRIX">Constant Field Values</A></DL> |
||
| 2161 | </DL> |
||
| 2162 | <HR> |
||
| 2163 | |||
| 2164 | <A NAME="GL_ALPHA_TEST_FUNC"><!-- --></A><H3> |
||
| 2165 | GL_ALPHA_TEST_FUNC</H3> |
||
| 2166 | <PRE> |
||
| 2167 | static final int <B>GL_ALPHA_TEST_FUNC</B></PRE> |
||
| 2168 | <DL> |
||
| 2169 | <DL> |
||
| 2170 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_FUNC">Constant Field Values</A></DL> |
||
| 2171 | </DL> |
||
| 2172 | <HR> |
||
| 2173 | |||
| 2174 | <A NAME="GL_ALPHA_TEST_REF"><!-- --></A><H3> |
||
| 2175 | GL_ALPHA_TEST_REF</H3> |
||
| 2176 | <PRE> |
||
| 2177 | static final int <B>GL_ALPHA_TEST_REF</B></PRE> |
||
| 2178 | <DL> |
||
| 2179 | <DL> |
||
| 2180 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_REF">Constant Field Values</A></DL> |
||
| 2181 | </DL> |
||
| 2182 | <HR> |
||
| 2183 | |||
| 2184 | <A NAME="GL_BLEND_DST"><!-- --></A><H3> |
||
| 2185 | GL_BLEND_DST</H3> |
||
| 2186 | <PRE> |
||
| 2187 | static final int <B>GL_BLEND_DST</B></PRE> |
||
| 2188 | <DL> |
||
| 2189 | <DL> |
||
| 2190 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_DST">Constant Field Values</A></DL> |
||
| 2191 | </DL> |
||
| 2192 | <HR> |
||
| 2193 | |||
| 2194 | <A NAME="GL_BLEND_SRC"><!-- --></A><H3> |
||
| 2195 | GL_BLEND_SRC</H3> |
||
| 2196 | <PRE> |
||
| 2197 | static final int <B>GL_BLEND_SRC</B></PRE> |
||
| 2198 | <DL> |
||
| 2199 | <DL> |
||
| 2200 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_SRC">Constant Field Values</A></DL> |
||
| 2201 | </DL> |
||
| 2202 | <HR> |
||
| 2203 | |||
| 2204 | <A NAME="GL_LOGIC_OP_MODE"><!-- --></A><H3> |
||
| 2205 | GL_LOGIC_OP_MODE</H3> |
||
| 2206 | <PRE> |
||
| 2207 | static final int <B>GL_LOGIC_OP_MODE</B></PRE> |
||
| 2208 | <DL> |
||
| 2209 | <DL> |
||
| 2210 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LOGIC_OP_MODE">Constant Field Values</A></DL> |
||
| 2211 | </DL> |
||
| 2212 | <HR> |
||
| 2213 | |||
| 2214 | <A NAME="GL_SCISSOR_BOX"><!-- --></A><H3> |
||
| 2215 | GL_SCISSOR_BOX</H3> |
||
| 2216 | <PRE> |
||
| 2217 | static final int <B>GL_SCISSOR_BOX</B></PRE> |
||
| 2218 | <DL> |
||
| 2219 | <DL> |
||
| 2220 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SCISSOR_BOX">Constant Field Values</A></DL> |
||
| 2221 | </DL> |
||
| 2222 | <HR> |
||
| 2223 | |||
| 2224 | <A NAME="GL_COLOR_CLEAR_VALUE"><!-- --></A><H3> |
||
| 2225 | GL_COLOR_CLEAR_VALUE</H3> |
||
| 2226 | <PRE> |
||
| 2227 | static final int <B>GL_COLOR_CLEAR_VALUE</B></PRE> |
||
| 2228 | <DL> |
||
| 2229 | <DL> |
||
| 2230 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_CLEAR_VALUE">Constant Field Values</A></DL> |
||
| 2231 | </DL> |
||
| 2232 | <HR> |
||
| 2233 | |||
| 2234 | <A NAME="GL_COLOR_WRITEMASK"><!-- --></A><H3> |
||
| 2235 | GL_COLOR_WRITEMASK</H3> |
||
| 2236 | <PRE> |
||
| 2237 | static final int <B>GL_COLOR_WRITEMASK</B></PRE> |
||
| 2238 | <DL> |
||
| 2239 | <DL> |
||
| 2240 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_WRITEMASK">Constant Field Values</A></DL> |
||
| 2241 | </DL> |
||
| 2242 | <HR> |
||
| 2243 | |||
| 2244 | <A NAME="GL_MAX_CLIP_PLANES"><!-- --></A><H3> |
||
| 2245 | GL_MAX_CLIP_PLANES</H3> |
||
| 2246 | <PRE> |
||
| 2247 | static final int <B>GL_MAX_CLIP_PLANES</B></PRE> |
||
| 2248 | <DL> |
||
| 2249 | <DL> |
||
| 2250 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_CLIP_PLANES">Constant Field Values</A></DL> |
||
| 2251 | </DL> |
||
| 2252 | <HR> |
||
| 2253 | |||
| 2254 | <A NAME="GL_POLYGON_OFFSET_UNITS"><!-- --></A><H3> |
||
| 2255 | GL_POLYGON_OFFSET_UNITS</H3> |
||
| 2256 | <PRE> |
||
| 2257 | static final int <B>GL_POLYGON_OFFSET_UNITS</B></PRE> |
||
| 2258 | <DL> |
||
| 2259 | <DL> |
||
| 2260 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_UNITS">Constant Field Values</A></DL> |
||
| 2261 | </DL> |
||
| 2262 | <HR> |
||
| 2263 | |||
| 2264 | <A NAME="GL_POLYGON_OFFSET_FACTOR"><!-- --></A><H3> |
||
| 2265 | GL_POLYGON_OFFSET_FACTOR</H3> |
||
| 2266 | <PRE> |
||
| 2267 | static final int <B>GL_POLYGON_OFFSET_FACTOR</B></PRE> |
||
| 2268 | <DL> |
||
| 2269 | <DL> |
||
| 2270 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_FACTOR">Constant Field Values</A></DL> |
||
| 2271 | </DL> |
||
| 2272 | <HR> |
||
| 2273 | |||
| 2274 | <A NAME="GL_TEXTURE_BINDING_2D"><!-- --></A><H3> |
||
| 2275 | GL_TEXTURE_BINDING_2D</H3> |
||
| 2276 | <PRE> |
||
| 2277 | static final int <B>GL_TEXTURE_BINDING_2D</B></PRE> |
||
| 2278 | <DL> |
||
| 2279 | <DL> |
||
| 2280 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_BINDING_2D">Constant Field Values</A></DL> |
||
| 2281 | </DL> |
||
| 2282 | <HR> |
||
| 2283 | |||
| 2284 | <A NAME="GL_VERTEX_ARRAY_SIZE"><!-- --></A><H3> |
||
| 2285 | GL_VERTEX_ARRAY_SIZE</H3> |
||
| 2286 | <PRE> |
||
| 2287 | static final int <B>GL_VERTEX_ARRAY_SIZE</B></PRE> |
||
| 2288 | <DL> |
||
| 2289 | <DL> |
||
| 2290 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_SIZE">Constant Field Values</A></DL> |
||
| 2291 | </DL> |
||
| 2292 | <HR> |
||
| 2293 | |||
| 2294 | <A NAME="GL_VERTEX_ARRAY_TYPE"><!-- --></A><H3> |
||
| 2295 | GL_VERTEX_ARRAY_TYPE</H3> |
||
| 2296 | <PRE> |
||
| 2297 | static final int <B>GL_VERTEX_ARRAY_TYPE</B></PRE> |
||
| 2298 | <DL> |
||
| 2299 | <DL> |
||
| 2300 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_TYPE">Constant Field Values</A></DL> |
||
| 2301 | </DL> |
||
| 2302 | <HR> |
||
| 2303 | |||
| 2304 | <A NAME="GL_VERTEX_ARRAY_STRIDE"><!-- --></A><H3> |
||
| 2305 | GL_VERTEX_ARRAY_STRIDE</H3> |
||
| 2306 | <PRE> |
||
| 2307 | static final int <B>GL_VERTEX_ARRAY_STRIDE</B></PRE> |
||
| 2308 | <DL> |
||
| 2309 | <DL> |
||
| 2310 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_STRIDE">Constant Field Values</A></DL> |
||
| 2311 | </DL> |
||
| 2312 | <HR> |
||
| 2313 | |||
| 2314 | <A NAME="GL_NORMAL_ARRAY_TYPE"><!-- --></A><H3> |
||
| 2315 | GL_NORMAL_ARRAY_TYPE</H3> |
||
| 2316 | <PRE> |
||
| 2317 | static final int <B>GL_NORMAL_ARRAY_TYPE</B></PRE> |
||
| 2318 | <DL> |
||
| 2319 | <DL> |
||
| 2320 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_TYPE">Constant Field Values</A></DL> |
||
| 2321 | </DL> |
||
| 2322 | <HR> |
||
| 2323 | |||
| 2324 | <A NAME="GL_NORMAL_ARRAY_STRIDE"><!-- --></A><H3> |
||
| 2325 | GL_NORMAL_ARRAY_STRIDE</H3> |
||
| 2326 | <PRE> |
||
| 2327 | static final int <B>GL_NORMAL_ARRAY_STRIDE</B></PRE> |
||
| 2328 | <DL> |
||
| 2329 | <DL> |
||
| 2330 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_STRIDE">Constant Field Values</A></DL> |
||
| 2331 | </DL> |
||
| 2332 | <HR> |
||
| 2333 | |||
| 2334 | <A NAME="GL_COLOR_ARRAY_SIZE"><!-- --></A><H3> |
||
| 2335 | GL_COLOR_ARRAY_SIZE</H3> |
||
| 2336 | <PRE> |
||
| 2337 | static final int <B>GL_COLOR_ARRAY_SIZE</B></PRE> |
||
| 2338 | <DL> |
||
| 2339 | <DL> |
||
| 2340 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_SIZE">Constant Field Values</A></DL> |
||
| 2341 | </DL> |
||
| 2342 | <HR> |
||
| 2343 | |||
| 2344 | <A NAME="GL_COLOR_ARRAY_TYPE"><!-- --></A><H3> |
||
| 2345 | GL_COLOR_ARRAY_TYPE</H3> |
||
| 2346 | <PRE> |
||
| 2347 | static final int <B>GL_COLOR_ARRAY_TYPE</B></PRE> |
||
| 2348 | <DL> |
||
| 2349 | <DL> |
||
| 2350 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_TYPE">Constant Field Values</A></DL> |
||
| 2351 | </DL> |
||
| 2352 | <HR> |
||
| 2353 | |||
| 2354 | <A NAME="GL_COLOR_ARRAY_STRIDE"><!-- --></A><H3> |
||
| 2355 | GL_COLOR_ARRAY_STRIDE</H3> |
||
| 2356 | <PRE> |
||
| 2357 | static final int <B>GL_COLOR_ARRAY_STRIDE</B></PRE> |
||
| 2358 | <DL> |
||
| 2359 | <DL> |
||
| 2360 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_STRIDE">Constant Field Values</A></DL> |
||
| 2361 | </DL> |
||
| 2362 | <HR> |
||
| 2363 | |||
| 2364 | <A NAME="GL_TEXTURE_COORD_ARRAY_SIZE"><!-- --></A><H3> |
||
| 2365 | GL_TEXTURE_COORD_ARRAY_SIZE</H3> |
||
| 2366 | <PRE> |
||
| 2367 | static final int <B>GL_TEXTURE_COORD_ARRAY_SIZE</B></PRE> |
||
| 2368 | <DL> |
||
| 2369 | <DL> |
||
| 2370 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_SIZE">Constant Field Values</A></DL> |
||
| 2371 | </DL> |
||
| 2372 | <HR> |
||
| 2373 | |||
| 2374 | <A NAME="GL_TEXTURE_COORD_ARRAY_TYPE"><!-- --></A><H3> |
||
| 2375 | GL_TEXTURE_COORD_ARRAY_TYPE</H3> |
||
| 2376 | <PRE> |
||
| 2377 | static final int <B>GL_TEXTURE_COORD_ARRAY_TYPE</B></PRE> |
||
| 2378 | <DL> |
||
| 2379 | <DL> |
||
| 2380 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_TYPE">Constant Field Values</A></DL> |
||
| 2381 | </DL> |
||
| 2382 | <HR> |
||
| 2383 | |||
| 2384 | <A NAME="GL_TEXTURE_COORD_ARRAY_STRIDE"><!-- --></A><H3> |
||
| 2385 | GL_TEXTURE_COORD_ARRAY_STRIDE</H3> |
||
| 2386 | <PRE> |
||
| 2387 | static final int <B>GL_TEXTURE_COORD_ARRAY_STRIDE</B></PRE> |
||
| 2388 | <DL> |
||
| 2389 | <DL> |
||
| 2390 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE">Constant Field Values</A></DL> |
||
| 2391 | </DL> |
||
| 2392 | <HR> |
||
| 2393 | |||
| 2394 | <A NAME="GL_VERTEX_ARRAY_POINTER"><!-- --></A><H3> |
||
| 2395 | GL_VERTEX_ARRAY_POINTER</H3> |
||
| 2396 | <PRE> |
||
| 2397 | static final int <B>GL_VERTEX_ARRAY_POINTER</B></PRE> |
||
| 2398 | <DL> |
||
| 2399 | <DL> |
||
| 2400 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_POINTER">Constant Field Values</A></DL> |
||
| 2401 | </DL> |
||
| 2402 | <HR> |
||
| 2403 | |||
| 2404 | <A NAME="GL_NORMAL_ARRAY_POINTER"><!-- --></A><H3> |
||
| 2405 | GL_NORMAL_ARRAY_POINTER</H3> |
||
| 2406 | <PRE> |
||
| 2407 | static final int <B>GL_NORMAL_ARRAY_POINTER</B></PRE> |
||
| 2408 | <DL> |
||
| 2409 | <DL> |
||
| 2410 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_POINTER">Constant Field Values</A></DL> |
||
| 2411 | </DL> |
||
| 2412 | <HR> |
||
| 2413 | |||
| 2414 | <A NAME="GL_COLOR_ARRAY_POINTER"><!-- --></A><H3> |
||
| 2415 | GL_COLOR_ARRAY_POINTER</H3> |
||
| 2416 | <PRE> |
||
| 2417 | static final int <B>GL_COLOR_ARRAY_POINTER</B></PRE> |
||
| 2418 | <DL> |
||
| 2419 | <DL> |
||
| 2420 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_POINTER">Constant Field Values</A></DL> |
||
| 2421 | </DL> |
||
| 2422 | <HR> |
||
| 2423 | |||
| 2424 | <A NAME="GL_TEXTURE_COORD_ARRAY_POINTER"><!-- --></A><H3> |
||
| 2425 | GL_TEXTURE_COORD_ARRAY_POINTER</H3> |
||
| 2426 | <PRE> |
||
| 2427 | static final int <B>GL_TEXTURE_COORD_ARRAY_POINTER</B></PRE> |
||
| 2428 | <DL> |
||
| 2429 | <DL> |
||
| 2430 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_POINTER">Constant Field Values</A></DL> |
||
| 2431 | </DL> |
||
| 2432 | <HR> |
||
| 2433 | |||
| 2434 | <A NAME="GL_SAMPLE_BUFFERS"><!-- --></A><H3> |
||
| 2435 | GL_SAMPLE_BUFFERS</H3> |
||
| 2436 | <PRE> |
||
| 2437 | static final int <B>GL_SAMPLE_BUFFERS</B></PRE> |
||
| 2438 | <DL> |
||
| 2439 | <DL> |
||
| 2440 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_BUFFERS">Constant Field Values</A></DL> |
||
| 2441 | </DL> |
||
| 2442 | <HR> |
||
| 2443 | |||
| 2444 | <A NAME="GL_SAMPLES"><!-- --></A><H3> |
||
| 2445 | GL_SAMPLES</H3> |
||
| 2446 | <PRE> |
||
| 2447 | static final int <B>GL_SAMPLES</B></PRE> |
||
| 2448 | <DL> |
||
| 2449 | <DL> |
||
| 2450 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLES">Constant Field Values</A></DL> |
||
| 2451 | </DL> |
||
| 2452 | <HR> |
||
| 2453 | |||
| 2454 | <A NAME="GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><H3> |
||
| 2455 | GL_SAMPLE_COVERAGE_VALUE</H3> |
||
| 2456 | <PRE> |
||
| 2457 | static final int <B>GL_SAMPLE_COVERAGE_VALUE</B></PRE> |
||
| 2458 | <DL> |
||
| 2459 | <DL> |
||
| 2460 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_VALUE">Constant Field Values</A></DL> |
||
| 2461 | </DL> |
||
| 2462 | <HR> |
||
| 2463 | |||
| 2464 | <A NAME="GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><H3> |
||
| 2465 | GL_SAMPLE_COVERAGE_INVERT</H3> |
||
| 2466 | <PRE> |
||
| 2467 | static final int <B>GL_SAMPLE_COVERAGE_INVERT</B></PRE> |
||
| 2468 | <DL> |
||
| 2469 | <DL> |
||
| 2470 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_INVERT">Constant Field Values</A></DL> |
||
| 2471 | </DL> |
||
| 2472 | <HR> |
||
| 2473 | |||
| 2474 | <A NAME="GL_GENERATE_MIPMAP_HINT"><!-- --></A><H3> |
||
| 2475 | GL_GENERATE_MIPMAP_HINT</H3> |
||
| 2476 | <PRE> |
||
| 2477 | static final int <B>GL_GENERATE_MIPMAP_HINT</B></PRE> |
||
| 2478 | <DL> |
||
| 2479 | <DL> |
||
| 2480 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP_HINT">Constant Field Values</A></DL> |
||
| 2481 | </DL> |
||
| 2482 | <HR> |
||
| 2483 | |||
| 2484 | <A NAME="GL_GENERATE_MIPMAP"><!-- --></A><H3> |
||
| 2485 | GL_GENERATE_MIPMAP</H3> |
||
| 2486 | <PRE> |
||
| 2487 | static final int <B>GL_GENERATE_MIPMAP</B></PRE> |
||
| 2488 | <DL> |
||
| 2489 | <DL> |
||
| 2490 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP">Constant Field Values</A></DL> |
||
| 2491 | </DL> |
||
| 2492 | <HR> |
||
| 2493 | |||
| 2494 | <A NAME="GL_ACTIVE_TEXTURE"><!-- --></A><H3> |
||
| 2495 | GL_ACTIVE_TEXTURE</H3> |
||
| 2496 | <PRE> |
||
| 2497 | static final int <B>GL_ACTIVE_TEXTURE</B></PRE> |
||
| 2498 | <DL> |
||
| 2499 | <DL> |
||
| 2500 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ACTIVE_TEXTURE">Constant Field Values</A></DL> |
||
| 2501 | </DL> |
||
| 2502 | <HR> |
||
| 2503 | |||
| 2504 | <A NAME="GL_CLIENT_ACTIVE_TEXTURE"><!-- --></A><H3> |
||
| 2505 | GL_CLIENT_ACTIVE_TEXTURE</H3> |
||
| 2506 | <PRE> |
||
| 2507 | static final int <B>GL_CLIENT_ACTIVE_TEXTURE</B></PRE> |
||
| 2508 | <DL> |
||
| 2509 | <DL> |
||
| 2510 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIENT_ACTIVE_TEXTURE">Constant Field Values</A></DL> |
||
| 2511 | </DL> |
||
| 2512 | <HR> |
||
| 2513 | |||
| 2514 | <A NAME="GL_ARRAY_BUFFER"><!-- --></A><H3> |
||
| 2515 | GL_ARRAY_BUFFER</H3> |
||
| 2516 | <PRE> |
||
| 2517 | static final int <B>GL_ARRAY_BUFFER</B></PRE> |
||
| 2518 | <DL> |
||
| 2519 | <DL> |
||
| 2520 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER">Constant Field Values</A></DL> |
||
| 2521 | </DL> |
||
| 2522 | <HR> |
||
| 2523 | |||
| 2524 | <A NAME="GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><H3> |
||
| 2525 | GL_ELEMENT_ARRAY_BUFFER</H3> |
||
| 2526 | <PRE> |
||
| 2527 | static final int <B>GL_ELEMENT_ARRAY_BUFFER</B></PRE> |
||
| 2528 | <DL> |
||
| 2529 | <DL> |
||
| 2530 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER">Constant Field Values</A></DL> |
||
| 2531 | </DL> |
||
| 2532 | <HR> |
||
| 2533 | |||
| 2534 | <A NAME="GL_ARRAY_BUFFER_BINDING"><!-- --></A><H3> |
||
| 2535 | GL_ARRAY_BUFFER_BINDING</H3> |
||
| 2536 | <PRE> |
||
| 2537 | static final int <B>GL_ARRAY_BUFFER_BINDING</B></PRE> |
||
| 2538 | <DL> |
||
| 2539 | <DL> |
||
| 2540 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL> |
||
| 2541 | </DL> |
||
| 2542 | <HR> |
||
| 2543 | |||
| 2544 | <A NAME="GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><H3> |
||
| 2545 | GL_ELEMENT_ARRAY_BUFFER_BINDING</H3> |
||
| 2546 | <PRE> |
||
| 2547 | static final int <B>GL_ELEMENT_ARRAY_BUFFER_BINDING</B></PRE> |
||
| 2548 | <DL> |
||
| 2549 | <DL> |
||
| 2550 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL> |
||
| 2551 | </DL> |
||
| 2552 | <HR> |
||
| 2553 | |||
| 2554 | <A NAME="GL_VERTEX_ARRAY_BUFFER_BINDING"><!-- --></A><H3> |
||
| 2555 | GL_VERTEX_ARRAY_BUFFER_BINDING</H3> |
||
| 2556 | <PRE> |
||
| 2557 | static final int <B>GL_VERTEX_ARRAY_BUFFER_BINDING</B></PRE> |
||
| 2558 | <DL> |
||
| 2559 | <DL> |
||
| 2560 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL> |
||
| 2561 | </DL> |
||
| 2562 | <HR> |
||
| 2563 | |||
| 2564 | <A NAME="GL_NORMAL_ARRAY_BUFFER_BINDING"><!-- --></A><H3> |
||
| 2565 | GL_NORMAL_ARRAY_BUFFER_BINDING</H3> |
||
| 2566 | <PRE> |
||
| 2567 | static final int <B>GL_NORMAL_ARRAY_BUFFER_BINDING</B></PRE> |
||
| 2568 | <DL> |
||
| 2569 | <DL> |
||
| 2570 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL> |
||
| 2571 | </DL> |
||
| 2572 | <HR> |
||
| 2573 | |||
| 2574 | <A NAME="GL_COLOR_ARRAY_BUFFER_BINDING"><!-- --></A><H3> |
||
| 2575 | GL_COLOR_ARRAY_BUFFER_BINDING</H3> |
||
| 2576 | <PRE> |
||
| 2577 | static final int <B>GL_COLOR_ARRAY_BUFFER_BINDING</B></PRE> |
||
| 2578 | <DL> |
||
| 2579 | <DL> |
||
| 2580 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL> |
||
| 2581 | </DL> |
||
| 2582 | <HR> |
||
| 2583 | |||
| 2584 | <A NAME="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"><!-- --></A><H3> |
||
| 2585 | GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</H3> |
||
| 2586 | <PRE> |
||
| 2587 | static final int <B>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</B></PRE> |
||
| 2588 | <DL> |
||
| 2589 | <DL> |
||
| 2590 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL> |
||
| 2591 | </DL> |
||
| 2592 | <HR> |
||
| 2593 | |||
| 2594 | <A NAME="GL_STATIC_DRAW"><!-- --></A><H3> |
||
| 2595 | GL_STATIC_DRAW</H3> |
||
| 2596 | <PRE> |
||
| 2597 | static final int <B>GL_STATIC_DRAW</B></PRE> |
||
| 2598 | <DL> |
||
| 2599 | <DL> |
||
| 2600 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STATIC_DRAW">Constant Field Values</A></DL> |
||
| 2601 | </DL> |
||
| 2602 | <HR> |
||
| 2603 | |||
| 2604 | <A NAME="GL_DYNAMIC_DRAW"><!-- --></A><H3> |
||
| 2605 | GL_DYNAMIC_DRAW</H3> |
||
| 2606 | <PRE> |
||
| 2607 | static final int <B>GL_DYNAMIC_DRAW</B></PRE> |
||
| 2608 | <DL> |
||
| 2609 | <DL> |
||
| 2610 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DYNAMIC_DRAW">Constant Field Values</A></DL> |
||
| 2611 | </DL> |
||
| 2612 | <HR> |
||
| 2613 | |||
| 2614 | <A NAME="GL_BUFFER_SIZE"><!-- --></A><H3> |
||
| 2615 | GL_BUFFER_SIZE</H3> |
||
| 2616 | <PRE> |
||
| 2617 | static final int <B>GL_BUFFER_SIZE</B></PRE> |
||
| 2618 | <DL> |
||
| 2619 | <DL> |
||
| 2620 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_SIZE">Constant Field Values</A></DL> |
||
| 2621 | </DL> |
||
| 2622 | <HR> |
||
| 2623 | |||
| 2624 | <A NAME="GL_BUFFER_USAGE"><!-- --></A><H3> |
||
| 2625 | GL_BUFFER_USAGE</H3> |
||
| 2626 | <PRE> |
||
| 2627 | static final int <B>GL_BUFFER_USAGE</B></PRE> |
||
| 2628 | <DL> |
||
| 2629 | <DL> |
||
| 2630 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_USAGE">Constant Field Values</A></DL> |
||
| 2631 | </DL> |
||
| 2632 | <HR> |
||
| 2633 | |||
| 2634 | <A NAME="GL_SUBTRACT"><!-- --></A><H3> |
||
| 2635 | GL_SUBTRACT</H3> |
||
| 2636 | <PRE> |
||
| 2637 | static final int <B>GL_SUBTRACT</B></PRE> |
||
| 2638 | <DL> |
||
| 2639 | <DL> |
||
| 2640 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SUBTRACT">Constant Field Values</A></DL> |
||
| 2641 | </DL> |
||
| 2642 | <HR> |
||
| 2643 | |||
| 2644 | <A NAME="GL_COMBINE"><!-- --></A><H3> |
||
| 2645 | GL_COMBINE</H3> |
||
| 2646 | <PRE> |
||
| 2647 | static final int <B>GL_COMBINE</B></PRE> |
||
| 2648 | <DL> |
||
| 2649 | <DL> |
||
| 2650 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE">Constant Field Values</A></DL> |
||
| 2651 | </DL> |
||
| 2652 | <HR> |
||
| 2653 | |||
| 2654 | <A NAME="GL_COMBINE_RGB"><!-- --></A><H3> |
||
| 2655 | GL_COMBINE_RGB</H3> |
||
| 2656 | <PRE> |
||
| 2657 | static final int <B>GL_COMBINE_RGB</B></PRE> |
||
| 2658 | <DL> |
||
| 2659 | <DL> |
||
| 2660 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_RGB">Constant Field Values</A></DL> |
||
| 2661 | </DL> |
||
| 2662 | <HR> |
||
| 2663 | |||
| 2664 | <A NAME="GL_COMBINE_ALPHA"><!-- --></A><H3> |
||
| 2665 | GL_COMBINE_ALPHA</H3> |
||
| 2666 | <PRE> |
||
| 2667 | static final int <B>GL_COMBINE_ALPHA</B></PRE> |
||
| 2668 | <DL> |
||
| 2669 | <DL> |
||
| 2670 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_ALPHA">Constant Field Values</A></DL> |
||
| 2671 | </DL> |
||
| 2672 | <HR> |
||
| 2673 | |||
| 2674 | <A NAME="GL_RGB_SCALE"><!-- --></A><H3> |
||
| 2675 | GL_RGB_SCALE</H3> |
||
| 2676 | <PRE> |
||
| 2677 | static final int <B>GL_RGB_SCALE</B></PRE> |
||
| 2678 | <DL> |
||
| 2679 | <DL> |
||
| 2680 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_RGB_SCALE">Constant Field Values</A></DL> |
||
| 2681 | </DL> |
||
| 2682 | <HR> |
||
| 2683 | |||
| 2684 | <A NAME="GL_ADD_SIGNED"><!-- --></A><H3> |
||
| 2685 | GL_ADD_SIGNED</H3> |
||
| 2686 | <PRE> |
||
| 2687 | static final int <B>GL_ADD_SIGNED</B></PRE> |
||
| 2688 | <DL> |
||
| 2689 | <DL> |
||
| 2690 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ADD_SIGNED">Constant Field Values</A></DL> |
||
| 2691 | </DL> |
||
| 2692 | <HR> |
||
| 2693 | |||
| 2694 | <A NAME="GL_INTERPOLATE"><!-- --></A><H3> |
||
| 2695 | GL_INTERPOLATE</H3> |
||
| 2696 | <PRE> |
||
| 2697 | static final int <B>GL_INTERPOLATE</B></PRE> |
||
| 2698 | <DL> |
||
| 2699 | <DL> |
||
| 2700 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_INTERPOLATE">Constant Field Values</A></DL> |
||
| 2701 | </DL> |
||
| 2702 | <HR> |
||
| 2703 | |||
| 2704 | <A NAME="GL_CONSTANT"><!-- --></A><H3> |
||
| 2705 | GL_CONSTANT</H3> |
||
| 2706 | <PRE> |
||
| 2707 | static final int <B>GL_CONSTANT</B></PRE> |
||
| 2708 | <DL> |
||
| 2709 | <DL> |
||
| 2710 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CONSTANT">Constant Field Values</A></DL> |
||
| 2711 | </DL> |
||
| 2712 | <HR> |
||
| 2713 | |||
| 2714 | <A NAME="GL_PRIMARY_COLOR"><!-- --></A><H3> |
||
| 2715 | GL_PRIMARY_COLOR</H3> |
||
| 2716 | <PRE> |
||
| 2717 | static final int <B>GL_PRIMARY_COLOR</B></PRE> |
||
| 2718 | <DL> |
||
| 2719 | <DL> |
||
| 2720 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PRIMARY_COLOR">Constant Field Values</A></DL> |
||
| 2721 | </DL> |
||
| 2722 | <HR> |
||
| 2723 | |||
| 2724 | <A NAME="GL_PREVIOUS"><!-- --></A><H3> |
||
| 2725 | GL_PREVIOUS</H3> |
||
| 2726 | <PRE> |
||
| 2727 | static final int <B>GL_PREVIOUS</B></PRE> |
||
| 2728 | <DL> |
||
| 2729 | <DL> |
||
| 2730 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PREVIOUS">Constant Field Values</A></DL> |
||
| 2731 | </DL> |
||
| 2732 | <HR> |
||
| 2733 | |||
| 2734 | <A NAME="GL_OPERAND0_RGB"><!-- --></A><H3> |
||
| 2735 | GL_OPERAND0_RGB</H3> |
||
| 2736 | <PRE> |
||
| 2737 | static final int <B>GL_OPERAND0_RGB</B></PRE> |
||
| 2738 | <DL> |
||
| 2739 | <DL> |
||
| 2740 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_RGB">Constant Field Values</A></DL> |
||
| 2741 | </DL> |
||
| 2742 | <HR> |
||
| 2743 | |||
| 2744 | <A NAME="GL_OPERAND1_RGB"><!-- --></A><H3> |
||
| 2745 | GL_OPERAND1_RGB</H3> |
||
| 2746 | <PRE> |
||
| 2747 | static final int <B>GL_OPERAND1_RGB</B></PRE> |
||
| 2748 | <DL> |
||
| 2749 | <DL> |
||
| 2750 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_RGB">Constant Field Values</A></DL> |
||
| 2751 | </DL> |
||
| 2752 | <HR> |
||
| 2753 | |||
| 2754 | <A NAME="GL_OPERAND2_RGB"><!-- --></A><H3> |
||
| 2755 | GL_OPERAND2_RGB</H3> |
||
| 2756 | <PRE> |
||
| 2757 | static final int <B>GL_OPERAND2_RGB</B></PRE> |
||
| 2758 | <DL> |
||
| 2759 | <DL> |
||
| 2760 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_RGB">Constant Field Values</A></DL> |
||
| 2761 | </DL> |
||
| 2762 | <HR> |
||
| 2763 | |||
| 2764 | <A NAME="GL_OPERAND0_ALPHA"><!-- --></A><H3> |
||
| 2765 | GL_OPERAND0_ALPHA</H3> |
||
| 2766 | <PRE> |
||
| 2767 | static final int <B>GL_OPERAND0_ALPHA</B></PRE> |
||
| 2768 | <DL> |
||
| 2769 | <DL> |
||
| 2770 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_ALPHA">Constant Field Values</A></DL> |
||
| 2771 | </DL> |
||
| 2772 | <HR> |
||
| 2773 | |||
| 2774 | <A NAME="GL_OPERAND1_ALPHA"><!-- --></A><H3> |
||
| 2775 | GL_OPERAND1_ALPHA</H3> |
||
| 2776 | <PRE> |
||
| 2777 | static final int <B>GL_OPERAND1_ALPHA</B></PRE> |
||
| 2778 | <DL> |
||
| 2779 | <DL> |
||
| 2780 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_ALPHA">Constant Field Values</A></DL> |
||
| 2781 | </DL> |
||
| 2782 | <HR> |
||
| 2783 | |||
| 2784 | <A NAME="GL_OPERAND2_ALPHA"><!-- --></A><H3> |
||
| 2785 | GL_OPERAND2_ALPHA</H3> |
||
| 2786 | <PRE> |
||
| 2787 | static final int <B>GL_OPERAND2_ALPHA</B></PRE> |
||
| 2788 | <DL> |
||
| 2789 | <DL> |
||
| 2790 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_ALPHA">Constant Field Values</A></DL> |
||
| 2791 | </DL> |
||
| 2792 | <HR> |
||
| 2793 | |||
| 2794 | <A NAME="GL_ALPHA_SCALE"><!-- --></A><H3> |
||
| 2795 | GL_ALPHA_SCALE</H3> |
||
| 2796 | <PRE> |
||
| 2797 | static final int <B>GL_ALPHA_SCALE</B></PRE> |
||
| 2798 | <DL> |
||
| 2799 | <DL> |
||
| 2800 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_SCALE">Constant Field Values</A></DL> |
||
| 2801 | </DL> |
||
| 2802 | <HR> |
||
| 2803 | |||
| 2804 | <A NAME="GL_SRC0_RGB"><!-- --></A><H3> |
||
| 2805 | GL_SRC0_RGB</H3> |
||
| 2806 | <PRE> |
||
| 2807 | static final int <B>GL_SRC0_RGB</B></PRE> |
||
| 2808 | <DL> |
||
| 2809 | <DL> |
||
| 2810 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_RGB">Constant Field Values</A></DL> |
||
| 2811 | </DL> |
||
| 2812 | <HR> |
||
| 2813 | |||
| 2814 | <A NAME="GL_SRC1_RGB"><!-- --></A><H3> |
||
| 2815 | GL_SRC1_RGB</H3> |
||
| 2816 | <PRE> |
||
| 2817 | static final int <B>GL_SRC1_RGB</B></PRE> |
||
| 2818 | <DL> |
||
| 2819 | <DL> |
||
| 2820 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_RGB">Constant Field Values</A></DL> |
||
| 2821 | </DL> |
||
| 2822 | <HR> |
||
| 2823 | |||
| 2824 | <A NAME="GL_SRC2_RGB"><!-- --></A><H3> |
||
| 2825 | GL_SRC2_RGB</H3> |
||
| 2826 | <PRE> |
||
| 2827 | static final int <B>GL_SRC2_RGB</B></PRE> |
||
| 2828 | <DL> |
||
| 2829 | <DL> |
||
| 2830 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_RGB">Constant Field Values</A></DL> |
||
| 2831 | </DL> |
||
| 2832 | <HR> |
||
| 2833 | |||
| 2834 | <A NAME="GL_SRC0_ALPHA"><!-- --></A><H3> |
||
| 2835 | GL_SRC0_ALPHA</H3> |
||
| 2836 | <PRE> |
||
| 2837 | static final int <B>GL_SRC0_ALPHA</B></PRE> |
||
| 2838 | <DL> |
||
| 2839 | <DL> |
||
| 2840 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_ALPHA">Constant Field Values</A></DL> |
||
| 2841 | </DL> |
||
| 2842 | <HR> |
||
| 2843 | |||
| 2844 | <A NAME="GL_SRC1_ALPHA"><!-- --></A><H3> |
||
| 2845 | GL_SRC1_ALPHA</H3> |
||
| 2846 | <PRE> |
||
| 2847 | static final int <B>GL_SRC1_ALPHA</B></PRE> |
||
| 2848 | <DL> |
||
| 2849 | <DL> |
||
| 2850 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_ALPHA">Constant Field Values</A></DL> |
||
| 2851 | </DL> |
||
| 2852 | <HR> |
||
| 2853 | |||
| 2854 | <A NAME="GL_SRC2_ALPHA"><!-- --></A><H3> |
||
| 2855 | GL_SRC2_ALPHA</H3> |
||
| 2856 | <PRE> |
||
| 2857 | static final int <B>GL_SRC2_ALPHA</B></PRE> |
||
| 2858 | <DL> |
||
| 2859 | <DL> |
||
| 2860 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_ALPHA">Constant Field Values</A></DL> |
||
| 2861 | </DL> |
||
| 2862 | <HR> |
||
| 2863 | |||
| 2864 | <A NAME="GL_DOT3_RGB"><!-- --></A><H3> |
||
| 2865 | GL_DOT3_RGB</H3> |
||
| 2866 | <PRE> |
||
| 2867 | static final int <B>GL_DOT3_RGB</B></PRE> |
||
| 2868 | <DL> |
||
| 2869 | <DL> |
||
| 2870 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGB">Constant Field Values</A></DL> |
||
| 2871 | </DL> |
||
| 2872 | <HR> |
||
| 2873 | |||
| 2874 | <A NAME="GL_DOT3_RGBA"><!-- --></A><H3> |
||
| 2875 | GL_DOT3_RGBA</H3> |
||
| 2876 | <PRE> |
||
| 2877 | static final int <B>GL_DOT3_RGBA</B></PRE> |
||
| 2878 | <DL> |
||
| 2879 | <DL> |
||
| 2880 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGBA">Constant Field Values</A></DL> |
||
| 2881 | </DL> |
||
| 2882 | <HR> |
||
| 2883 | |||
| 2884 | <A NAME="GL_POINT_SIZE_ARRAY_OES"><!-- --></A><H3> |
||
| 2885 | GL_POINT_SIZE_ARRAY_OES</H3> |
||
| 2886 | <PRE> |
||
| 2887 | static final int <B>GL_POINT_SIZE_ARRAY_OES</B></PRE> |
||
| 2888 | <DL> |
||
| 2889 | <DL> |
||
| 2890 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_OES">Constant Field Values</A></DL> |
||
| 2891 | </DL> |
||
| 2892 | <HR> |
||
| 2893 | |||
| 2894 | <A NAME="GL_POINT_SIZE_ARRAY_TYPE_OES"><!-- --></A><H3> |
||
| 2895 | GL_POINT_SIZE_ARRAY_TYPE_OES</H3> |
||
| 2896 | <PRE> |
||
| 2897 | static final int <B>GL_POINT_SIZE_ARRAY_TYPE_OES</B></PRE> |
||
| 2898 | <DL> |
||
| 2899 | <DL> |
||
| 2900 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_TYPE_OES">Constant Field Values</A></DL> |
||
| 2901 | </DL> |
||
| 2902 | <HR> |
||
| 2903 | |||
| 2904 | <A NAME="GL_POINT_SIZE_ARRAY_STRIDE_OES"><!-- --></A><H3> |
||
| 2905 | GL_POINT_SIZE_ARRAY_STRIDE_OES</H3> |
||
| 2906 | <PRE> |
||
| 2907 | static final int <B>GL_POINT_SIZE_ARRAY_STRIDE_OES</B></PRE> |
||
| 2908 | <DL> |
||
| 2909 | <DL> |
||
| 2910 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES">Constant Field Values</A></DL> |
||
| 2911 | </DL> |
||
| 2912 | <HR> |
||
| 2913 | |||
| 2914 | <A NAME="GL_POINT_SIZE_ARRAY_POINTER_OES"><!-- --></A><H3> |
||
| 2915 | GL_POINT_SIZE_ARRAY_POINTER_OES</H3> |
||
| 2916 | <PRE> |
||
| 2917 | static final int <B>GL_POINT_SIZE_ARRAY_POINTER_OES</B></PRE> |
||
| 2918 | <DL> |
||
| 2919 | <DL> |
||
| 2920 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_POINTER_OES">Constant Field Values</A></DL> |
||
| 2921 | </DL> |
||
| 2922 | <HR> |
||
| 2923 | |||
| 2924 | <A NAME="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"><!-- --></A><H3> |
||
| 2925 | GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</H3> |
||
| 2926 | <PRE> |
||
| 2927 | static final int <B>GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</B></PRE> |
||
| 2928 | <DL> |
||
| 2929 | <DL> |
||
| 2930 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">Constant Field Values</A></DL> |
||
| 2931 | </DL> |
||
| 2932 | <HR> |
||
| 2933 | |||
| 2934 | <A NAME="GL_POINT_SPRITE_OES"><!-- --></A><H3> |
||
| 2935 | GL_POINT_SPRITE_OES</H3> |
||
| 2936 | <PRE> |
||
| 2937 | static final int <B>GL_POINT_SPRITE_OES</B></PRE> |
||
| 2938 | <DL> |
||
| 2939 | <DL> |
||
| 2940 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SPRITE_OES">Constant Field Values</A></DL> |
||
| 2941 | </DL> |
||
| 2942 | <HR> |
||
| 2943 | |||
| 2944 | <A NAME="GL_COORD_REPLACE_OES"><!-- --></A><H3> |
||
| 2945 | GL_COORD_REPLACE_OES</H3> |
||
| 2946 | <PRE> |
||
| 2947 | static final int <B>GL_COORD_REPLACE_OES</B></PRE> |
||
| 2948 | <DL> |
||
| 2949 | <DL> |
||
| 2950 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COORD_REPLACE_OES">Constant Field Values</A></DL> |
||
| 2951 | </DL> |
||
| 2952 | <HR> |
||
| 2953 | |||
| 2954 | <A NAME="GL_OES_point_size_array"><!-- --></A><H3> |
||
| 2955 | GL_OES_point_size_array</H3> |
||
| 2956 | <PRE> |
||
| 2957 | static final int <B>GL_OES_point_size_array</B></PRE> |
||
| 2958 | <DL> |
||
| 2959 | <DL> |
||
| 2960 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_size_array">Constant Field Values</A></DL> |
||
| 2961 | </DL> |
||
| 2962 | <HR> |
||
| 2963 | |||
| 2964 | <A NAME="GL_OES_point_sprite"><!-- --></A><H3> |
||
| 2965 | GL_OES_point_sprite</H3> |
||
| 2966 | <PRE> |
||
| 2967 | static final int <B>GL_OES_point_sprite</B></PRE> |
||
| 2968 | <DL> |
||
| 2969 | <DL> |
||
| 2970 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_sprite">Constant Field Values</A></DL> |
||
| 2971 | </DL> |
||
| 2972 | |||
| 2973 | <!-- ============ METHOD DETAIL ========== --> |
||
| 2974 | |||
| 2975 | <A NAME="method_detail"><!-- --></A> |
||
| 2976 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 2977 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 2978 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 2979 | <B>Method Detail</B></FONT></TH> |
||
| 2980 | </TR> |
||
| 2981 | </TABLE> |
||
| 2982 | |||
| 2983 | <A NAME="glClipPlanef(int, float[], int)"><!-- --></A><H3> |
||
| 2984 | glClipPlanef</H3> |
||
| 2985 | <PRE> |
||
| 2986 | void <B>glClipPlanef</B>(int plane, |
||
| 2987 | float[] equation, |
||
| 2988 | int offset)</PRE> |
||
| 2989 | <DL> |
||
| 2990 | <DD><DL> |
||
| 2991 | </DL> |
||
| 2992 | </DD> |
||
| 2993 | <DD><DL> |
||
| 2994 | </DL> |
||
| 2995 | </DD> |
||
| 2996 | </DL> |
||
| 2997 | <HR> |
||
| 2998 | |||
| 2999 | <A NAME="glClipPlanef(int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 3000 | glClipPlanef</H3> |
||
| 3001 | <PRE> |
||
| 3002 | void <B>glClipPlanef</B>(int plane, |
||
| 3003 | java.nio.FloatBuffer equation)</PRE> |
||
| 3004 | <DL> |
||
| 3005 | <DD><DL> |
||
| 3006 | </DL> |
||
| 3007 | </DD> |
||
| 3008 | <DD><DL> |
||
| 3009 | </DL> |
||
| 3010 | </DD> |
||
| 3011 | </DL> |
||
| 3012 | <HR> |
||
| 3013 | |||
| 3014 | <A NAME="glGetClipPlanef(int, float[], int)"><!-- --></A><H3> |
||
| 3015 | glGetClipPlanef</H3> |
||
| 3016 | <PRE> |
||
| 3017 | void <B>glGetClipPlanef</B>(int pname, |
||
| 3018 | float[] eqn, |
||
| 3019 | int offset)</PRE> |
||
| 3020 | <DL> |
||
| 3021 | <DD><DL> |
||
| 3022 | </DL> |
||
| 3023 | </DD> |
||
| 3024 | <DD><DL> |
||
| 3025 | </DL> |
||
| 3026 | </DD> |
||
| 3027 | </DL> |
||
| 3028 | <HR> |
||
| 3029 | |||
| 3030 | <A NAME="glGetClipPlanef(int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 3031 | glGetClipPlanef</H3> |
||
| 3032 | <PRE> |
||
| 3033 | void <B>glGetClipPlanef</B>(int pname, |
||
| 3034 | java.nio.FloatBuffer eqn)</PRE> |
||
| 3035 | <DL> |
||
| 3036 | <DD><DL> |
||
| 3037 | </DL> |
||
| 3038 | </DD> |
||
| 3039 | <DD><DL> |
||
| 3040 | </DL> |
||
| 3041 | </DD> |
||
| 3042 | </DL> |
||
| 3043 | <HR> |
||
| 3044 | |||
| 3045 | <A NAME="glGetFloatv(int, float[], int)"><!-- --></A><H3> |
||
| 3046 | glGetFloatv</H3> |
||
| 3047 | <PRE> |
||
| 3048 | void <B>glGetFloatv</B>(int pname, |
||
| 3049 | float[] params, |
||
| 3050 | int offset)</PRE> |
||
| 3051 | <DL> |
||
| 3052 | <DD><DL> |
||
| 3053 | </DL> |
||
| 3054 | </DD> |
||
| 3055 | <DD><DL> |
||
| 3056 | </DL> |
||
| 3057 | </DD> |
||
| 3058 | </DL> |
||
| 3059 | <HR> |
||
| 3060 | |||
| 3061 | <A NAME="glGetFloatv(int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 3062 | glGetFloatv</H3> |
||
| 3063 | <PRE> |
||
| 3064 | void <B>glGetFloatv</B>(int pname, |
||
| 3065 | java.nio.FloatBuffer params)</PRE> |
||
| 3066 | <DL> |
||
| 3067 | <DD><DL> |
||
| 3068 | </DL> |
||
| 3069 | </DD> |
||
| 3070 | <DD><DL> |
||
| 3071 | </DL> |
||
| 3072 | </DD> |
||
| 3073 | </DL> |
||
| 3074 | <HR> |
||
| 3075 | |||
| 3076 | <A NAME="glGetLightfv(int, int, float[], int)"><!-- --></A><H3> |
||
| 3077 | glGetLightfv</H3> |
||
| 3078 | <PRE> |
||
| 3079 | void <B>glGetLightfv</B>(int light, |
||
| 3080 | int pname, |
||
| 3081 | float[] params, |
||
| 3082 | int offset)</PRE> |
||
| 3083 | <DL> |
||
| 3084 | <DD><DL> |
||
| 3085 | </DL> |
||
| 3086 | </DD> |
||
| 3087 | <DD><DL> |
||
| 3088 | </DL> |
||
| 3089 | </DD> |
||
| 3090 | </DL> |
||
| 3091 | <HR> |
||
| 3092 | |||
| 3093 | <A NAME="glGetLightfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 3094 | glGetLightfv</H3> |
||
| 3095 | <PRE> |
||
| 3096 | void <B>glGetLightfv</B>(int light, |
||
| 3097 | int pname, |
||
| 3098 | java.nio.FloatBuffer params)</PRE> |
||
| 3099 | <DL> |
||
| 3100 | <DD><DL> |
||
| 3101 | </DL> |
||
| 3102 | </DD> |
||
| 3103 | <DD><DL> |
||
| 3104 | </DL> |
||
| 3105 | </DD> |
||
| 3106 | </DL> |
||
| 3107 | <HR> |
||
| 3108 | |||
| 3109 | <A NAME="glGetMaterialfv(int, int, float[], int)"><!-- --></A><H3> |
||
| 3110 | glGetMaterialfv</H3> |
||
| 3111 | <PRE> |
||
| 3112 | void <B>glGetMaterialfv</B>(int face, |
||
| 3113 | int pname, |
||
| 3114 | float[] params, |
||
| 3115 | int offset)</PRE> |
||
| 3116 | <DL> |
||
| 3117 | <DD><DL> |
||
| 3118 | </DL> |
||
| 3119 | </DD> |
||
| 3120 | <DD><DL> |
||
| 3121 | </DL> |
||
| 3122 | </DD> |
||
| 3123 | </DL> |
||
| 3124 | <HR> |
||
| 3125 | |||
| 3126 | <A NAME="glGetMaterialfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 3127 | glGetMaterialfv</H3> |
||
| 3128 | <PRE> |
||
| 3129 | void <B>glGetMaterialfv</B>(int face, |
||
| 3130 | int pname, |
||
| 3131 | java.nio.FloatBuffer params)</PRE> |
||
| 3132 | <DL> |
||
| 3133 | <DD><DL> |
||
| 3134 | </DL> |
||
| 3135 | </DD> |
||
| 3136 | <DD><DL> |
||
| 3137 | </DL> |
||
| 3138 | </DD> |
||
| 3139 | </DL> |
||
| 3140 | <HR> |
||
| 3141 | |||
| 3142 | <A NAME="glGetTexParameterfv(int, int, float[], int)"><!-- --></A><H3> |
||
| 3143 | glGetTexParameterfv</H3> |
||
| 3144 | <PRE> |
||
| 3145 | void <B>glGetTexParameterfv</B>(int target, |
||
| 3146 | int pname, |
||
| 3147 | float[] params, |
||
| 3148 | int offset)</PRE> |
||
| 3149 | <DL> |
||
| 3150 | <DD><DL> |
||
| 3151 | </DL> |
||
| 3152 | </DD> |
||
| 3153 | <DD><DL> |
||
| 3154 | </DL> |
||
| 3155 | </DD> |
||
| 3156 | </DL> |
||
| 3157 | <HR> |
||
| 3158 | |||
| 3159 | <A NAME="glGetTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 3160 | glGetTexParameterfv</H3> |
||
| 3161 | <PRE> |
||
| 3162 | void <B>glGetTexParameterfv</B>(int target, |
||
| 3163 | int pname, |
||
| 3164 | java.nio.FloatBuffer params)</PRE> |
||
| 3165 | <DL> |
||
| 3166 | <DD><DL> |
||
| 3167 | </DL> |
||
| 3168 | </DD> |
||
| 3169 | <DD><DL> |
||
| 3170 | </DL> |
||
| 3171 | </DD> |
||
| 3172 | </DL> |
||
| 3173 | <HR> |
||
| 3174 | |||
| 3175 | <A NAME="glPointParameterf(int, float)"><!-- --></A><H3> |
||
| 3176 | glPointParameterf</H3> |
||
| 3177 | <PRE> |
||
| 3178 | void <B>glPointParameterf</B>(int pname, |
||
| 3179 | float param)</PRE> |
||
| 3180 | <DL> |
||
| 3181 | <DD><DL> |
||
| 3182 | </DL> |
||
| 3183 | </DD> |
||
| 3184 | <DD><DL> |
||
| 3185 | </DL> |
||
| 3186 | </DD> |
||
| 3187 | </DL> |
||
| 3188 | <HR> |
||
| 3189 | |||
| 3190 | <A NAME="glPointParameterfv(int, float[], int)"><!-- --></A><H3> |
||
| 3191 | glPointParameterfv</H3> |
||
| 3192 | <PRE> |
||
| 3193 | void <B>glPointParameterfv</B>(int pname, |
||
| 3194 | float[] params, |
||
| 3195 | int offset)</PRE> |
||
| 3196 | <DL> |
||
| 3197 | <DD><DL> |
||
| 3198 | </DL> |
||
| 3199 | </DD> |
||
| 3200 | <DD><DL> |
||
| 3201 | </DL> |
||
| 3202 | </DD> |
||
| 3203 | </DL> |
||
| 3204 | <HR> |
||
| 3205 | |||
| 3206 | <A NAME="glPointParameterfv(int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 3207 | glPointParameterfv</H3> |
||
| 3208 | <PRE> |
||
| 3209 | void <B>glPointParameterfv</B>(int pname, |
||
| 3210 | java.nio.FloatBuffer params)</PRE> |
||
| 3211 | <DL> |
||
| 3212 | <DD><DL> |
||
| 3213 | </DL> |
||
| 3214 | </DD> |
||
| 3215 | <DD><DL> |
||
| 3216 | </DL> |
||
| 3217 | </DD> |
||
| 3218 | </DL> |
||
| 3219 | <HR> |
||
| 3220 | |||
| 3221 | <A NAME="glTexParameterfv(int, int, float[], int)"><!-- --></A><H3> |
||
| 3222 | glTexParameterfv</H3> |
||
| 3223 | <PRE> |
||
| 3224 | void <B>glTexParameterfv</B>(int target, |
||
| 3225 | int pname, |
||
| 3226 | float[] params, |
||
| 3227 | int offset)</PRE> |
||
| 3228 | <DL> |
||
| 3229 | <DD><DL> |
||
| 3230 | </DL> |
||
| 3231 | </DD> |
||
| 3232 | <DD><DL> |
||
| 3233 | </DL> |
||
| 3234 | </DD> |
||
| 3235 | </DL> |
||
| 3236 | <HR> |
||
| 3237 | |||
| 3238 | <A NAME="glTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 3239 | glTexParameterfv</H3> |
||
| 3240 | <PRE> |
||
| 3241 | void <B>glTexParameterfv</B>(int target, |
||
| 3242 | int pname, |
||
| 3243 | java.nio.FloatBuffer params)</PRE> |
||
| 3244 | <DL> |
||
| 3245 | <DD><DL> |
||
| 3246 | </DL> |
||
| 3247 | </DD> |
||
| 3248 | <DD><DL> |
||
| 3249 | </DL> |
||
| 3250 | </DD> |
||
| 3251 | </DL> |
||
| 3252 | <HR> |
||
| 3253 | |||
| 3254 | <A NAME="glBindBuffer(int, int)"><!-- --></A><H3> |
||
| 3255 | glBindBuffer</H3> |
||
| 3256 | <PRE> |
||
| 3257 | void <B>glBindBuffer</B>(int target, |
||
| 3258 | int buffer)</PRE> |
||
| 3259 | <DL> |
||
| 3260 | <DD><DL> |
||
| 3261 | </DL> |
||
| 3262 | </DD> |
||
| 3263 | <DD><DL> |
||
| 3264 | </DL> |
||
| 3265 | </DD> |
||
| 3266 | </DL> |
||
| 3267 | <HR> |
||
| 3268 | |||
| 3269 | <A NAME="glBufferData(int, int, java.nio.Buffer, int)"><!-- --></A><H3> |
||
| 3270 | glBufferData</H3> |
||
| 3271 | <PRE> |
||
| 3272 | void <B>glBufferData</B>(int target, |
||
| 3273 | int size, |
||
| 3274 | java.nio.Buffer data, |
||
| 3275 | int usage)</PRE> |
||
| 3276 | <DL> |
||
| 3277 | <DD><DL> |
||
| 3278 | </DL> |
||
| 3279 | </DD> |
||
| 3280 | <DD><DL> |
||
| 3281 | </DL> |
||
| 3282 | </DD> |
||
| 3283 | </DL> |
||
| 3284 | <HR> |
||
| 3285 | |||
| 3286 | <A NAME="glBufferSubData(int, int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 3287 | glBufferSubData</H3> |
||
| 3288 | <PRE> |
||
| 3289 | void <B>glBufferSubData</B>(int target, |
||
| 3290 | int offset, |
||
| 3291 | int size, |
||
| 3292 | java.nio.Buffer data)</PRE> |
||
| 3293 | <DL> |
||
| 3294 | <DD><DL> |
||
| 3295 | </DL> |
||
| 3296 | </DD> |
||
| 3297 | <DD><DL> |
||
| 3298 | </DL> |
||
| 3299 | </DD> |
||
| 3300 | </DL> |
||
| 3301 | <HR> |
||
| 3302 | |||
| 3303 | <A NAME="glColor4ub(byte, byte, byte, byte)"><!-- --></A><H3> |
||
| 3304 | glColor4ub</H3> |
||
| 3305 | <PRE> |
||
| 3306 | void <B>glColor4ub</B>(byte red, |
||
| 3307 | byte green, |
||
| 3308 | byte blue, |
||
| 3309 | byte alpha)</PRE> |
||
| 3310 | <DL> |
||
| 3311 | <DD><DL> |
||
| 3312 | </DL> |
||
| 3313 | </DD> |
||
| 3314 | <DD><DL> |
||
| 3315 | </DL> |
||
| 3316 | </DD> |
||
| 3317 | </DL> |
||
| 3318 | <HR> |
||
| 3319 | |||
| 3320 | <A NAME="glDeleteBuffers(int, int[], int)"><!-- --></A><H3> |
||
| 3321 | glDeleteBuffers</H3> |
||
| 3322 | <PRE> |
||
| 3323 | void <B>glDeleteBuffers</B>(int n, |
||
| 3324 | int[] buffers, |
||
| 3325 | int offset)</PRE> |
||
| 3326 | <DL> |
||
| 3327 | <DD><DL> |
||
| 3328 | </DL> |
||
| 3329 | </DD> |
||
| 3330 | <DD><DL> |
||
| 3331 | </DL> |
||
| 3332 | </DD> |
||
| 3333 | </DL> |
||
| 3334 | <HR> |
||
| 3335 | |||
| 3336 | <A NAME="glDeleteBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 3337 | glDeleteBuffers</H3> |
||
| 3338 | <PRE> |
||
| 3339 | void <B>glDeleteBuffers</B>(int n, |
||
| 3340 | java.nio.IntBuffer buffers)</PRE> |
||
| 3341 | <DL> |
||
| 3342 | <DD><DL> |
||
| 3343 | </DL> |
||
| 3344 | </DD> |
||
| 3345 | <DD><DL> |
||
| 3346 | </DL> |
||
| 3347 | </DD> |
||
| 3348 | </DL> |
||
| 3349 | <HR> |
||
| 3350 | |||
| 3351 | <A NAME="glGetBooleanv(int, boolean[], int)"><!-- --></A><H3> |
||
| 3352 | glGetBooleanv</H3> |
||
| 3353 | <PRE> |
||
| 3354 | void <B>glGetBooleanv</B>(int pname, |
||
| 3355 | boolean[] params, |
||
| 3356 | int offset)</PRE> |
||
| 3357 | <DL> |
||
| 3358 | <DD><DL> |
||
| 3359 | </DL> |
||
| 3360 | </DD> |
||
| 3361 | <DD><DL> |
||
| 3362 | </DL> |
||
| 3363 | </DD> |
||
| 3364 | </DL> |
||
| 3365 | <HR> |
||
| 3366 | |||
| 3367 | <A NAME="glGetBooleanv(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 3368 | glGetBooleanv</H3> |
||
| 3369 | <PRE> |
||
| 3370 | void <B>glGetBooleanv</B>(int pname, |
||
| 3371 | java.nio.IntBuffer params)</PRE> |
||
| 3372 | <DL> |
||
| 3373 | <DD><DL> |
||
| 3374 | </DL> |
||
| 3375 | </DD> |
||
| 3376 | <DD><DL> |
||
| 3377 | </DL> |
||
| 3378 | </DD> |
||
| 3379 | </DL> |
||
| 3380 | <HR> |
||
| 3381 | |||
| 3382 | <A NAME="glGetBufferParameteriv(int, int, int[], int)"><!-- --></A><H3> |
||
| 3383 | glGetBufferParameteriv</H3> |
||
| 3384 | <PRE> |
||
| 3385 | void <B>glGetBufferParameteriv</B>(int target, |
||
| 3386 | int pname, |
||
| 3387 | int[] params, |
||
| 3388 | int offset)</PRE> |
||
| 3389 | <DL> |
||
| 3390 | <DD><DL> |
||
| 3391 | </DL> |
||
| 3392 | </DD> |
||
| 3393 | <DD><DL> |
||
| 3394 | </DL> |
||
| 3395 | </DD> |
||
| 3396 | </DL> |
||
| 3397 | <HR> |
||
| 3398 | |||
| 3399 | <A NAME="glGetBufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 3400 | glGetBufferParameteriv</H3> |
||
| 3401 | <PRE> |
||
| 3402 | void <B>glGetBufferParameteriv</B>(int target, |
||
| 3403 | int pname, |
||
| 3404 | java.nio.IntBuffer params)</PRE> |
||
| 3405 | <DL> |
||
| 3406 | <DD><DL> |
||
| 3407 | </DL> |
||
| 3408 | </DD> |
||
| 3409 | <DD><DL> |
||
| 3410 | </DL> |
||
| 3411 | </DD> |
||
| 3412 | </DL> |
||
| 3413 | <HR> |
||
| 3414 | |||
| 3415 | <A NAME="glGenBuffers(int, int[], int)"><!-- --></A><H3> |
||
| 3416 | glGenBuffers</H3> |
||
| 3417 | <PRE> |
||
| 3418 | void <B>glGenBuffers</B>(int n, |
||
| 3419 | int[] buffers, |
||
| 3420 | int offset)</PRE> |
||
| 3421 | <DL> |
||
| 3422 | <DD><DL> |
||
| 3423 | </DL> |
||
| 3424 | </DD> |
||
| 3425 | <DD><DL> |
||
| 3426 | </DL> |
||
| 3427 | </DD> |
||
| 3428 | </DL> |
||
| 3429 | <HR> |
||
| 3430 | |||
| 3431 | <A NAME="glGenBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 3432 | glGenBuffers</H3> |
||
| 3433 | <PRE> |
||
| 3434 | void <B>glGenBuffers</B>(int n, |
||
| 3435 | java.nio.IntBuffer buffers)</PRE> |
||
| 3436 | <DL> |
||
| 3437 | <DD><DL> |
||
| 3438 | </DL> |
||
| 3439 | </DD> |
||
| 3440 | <DD><DL> |
||
| 3441 | </DL> |
||
| 3442 | </DD> |
||
| 3443 | </DL> |
||
| 3444 | <HR> |
||
| 3445 | |||
| 3446 | <A NAME="glGetPointerv(int, java.nio.Buffer[])"><!-- --></A><H3> |
||
| 3447 | glGetPointerv</H3> |
||
| 3448 | <PRE> |
||
| 3449 | void <B>glGetPointerv</B>(int pname, |
||
| 3450 | java.nio.Buffer[] params)</PRE> |
||
| 3451 | <DL> |
||
| 3452 | <DD><DL> |
||
| 3453 | </DL> |
||
| 3454 | </DD> |
||
| 3455 | <DD><DL> |
||
| 3456 | </DL> |
||
| 3457 | </DD> |
||
| 3458 | </DL> |
||
| 3459 | <HR> |
||
| 3460 | |||
| 3461 | <A NAME="glGetTexEnviv(int, int, int[], int)"><!-- --></A><H3> |
||
| 3462 | glGetTexEnviv</H3> |
||
| 3463 | <PRE> |
||
| 3464 | void <B>glGetTexEnviv</B>(int env, |
||
| 3465 | int pname, |
||
| 3466 | int[] params, |
||
| 3467 | int offset)</PRE> |
||
| 3468 | <DL> |
||
| 3469 | <DD><DL> |
||
| 3470 | </DL> |
||
| 3471 | </DD> |
||
| 3472 | <DD><DL> |
||
| 3473 | </DL> |
||
| 3474 | </DD> |
||
| 3475 | </DL> |
||
| 3476 | <HR> |
||
| 3477 | |||
| 3478 | <A NAME="glGetTexEnviv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 3479 | glGetTexEnviv</H3> |
||
| 3480 | <PRE> |
||
| 3481 | void <B>glGetTexEnviv</B>(int env, |
||
| 3482 | int pname, |
||
| 3483 | java.nio.IntBuffer params)</PRE> |
||
| 3484 | <DL> |
||
| 3485 | <DD><DL> |
||
| 3486 | </DL> |
||
| 3487 | </DD> |
||
| 3488 | <DD><DL> |
||
| 3489 | </DL> |
||
| 3490 | </DD> |
||
| 3491 | </DL> |
||
| 3492 | <HR> |
||
| 3493 | |||
| 3494 | <A NAME="glGetTexParameteriv(int, int, int[], int)"><!-- --></A><H3> |
||
| 3495 | glGetTexParameteriv</H3> |
||
| 3496 | <PRE> |
||
| 3497 | void <B>glGetTexParameteriv</B>(int target, |
||
| 3498 | int pname, |
||
| 3499 | int[] params, |
||
| 3500 | int offset)</PRE> |
||
| 3501 | <DL> |
||
| 3502 | <DD><DL> |
||
| 3503 | </DL> |
||
| 3504 | </DD> |
||
| 3505 | <DD><DL> |
||
| 3506 | </DL> |
||
| 3507 | </DD> |
||
| 3508 | </DL> |
||
| 3509 | <HR> |
||
| 3510 | |||
| 3511 | <A NAME="glGetTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 3512 | glGetTexParameteriv</H3> |
||
| 3513 | <PRE> |
||
| 3514 | void <B>glGetTexParameteriv</B>(int target, |
||
| 3515 | int pname, |
||
| 3516 | java.nio.IntBuffer params)</PRE> |
||
| 3517 | <DL> |
||
| 3518 | <DD><DL> |
||
| 3519 | </DL> |
||
| 3520 | </DD> |
||
| 3521 | <DD><DL> |
||
| 3522 | </DL> |
||
| 3523 | </DD> |
||
| 3524 | </DL> |
||
| 3525 | <HR> |
||
| 3526 | |||
| 3527 | <A NAME="glIsBuffer(int)"><!-- --></A><H3> |
||
| 3528 | glIsBuffer</H3> |
||
| 3529 | <PRE> |
||
| 3530 | boolean <B>glIsBuffer</B>(int buffer)</PRE> |
||
| 3531 | <DL> |
||
| 3532 | <DD><DL> |
||
| 3533 | </DL> |
||
| 3534 | </DD> |
||
| 3535 | <DD><DL> |
||
| 3536 | </DL> |
||
| 3537 | </DD> |
||
| 3538 | </DL> |
||
| 3539 | <HR> |
||
| 3540 | |||
| 3541 | <A NAME="glIsEnabled(int)"><!-- --></A><H3> |
||
| 3542 | glIsEnabled</H3> |
||
| 3543 | <PRE> |
||
| 3544 | boolean <B>glIsEnabled</B>(int cap)</PRE> |
||
| 3545 | <DL> |
||
| 3546 | <DD><DL> |
||
| 3547 | </DL> |
||
| 3548 | </DD> |
||
| 3549 | <DD><DL> |
||
| 3550 | </DL> |
||
| 3551 | </DD> |
||
| 3552 | </DL> |
||
| 3553 | <HR> |
||
| 3554 | |||
| 3555 | <A NAME="glIsTexture(int)"><!-- --></A><H3> |
||
| 3556 | glIsTexture</H3> |
||
| 3557 | <PRE> |
||
| 3558 | boolean <B>glIsTexture</B>(int texture)</PRE> |
||
| 3559 | <DL> |
||
| 3560 | <DD><DL> |
||
| 3561 | </DL> |
||
| 3562 | </DD> |
||
| 3563 | <DD><DL> |
||
| 3564 | </DL> |
||
| 3565 | </DD> |
||
| 3566 | </DL> |
||
| 3567 | <HR> |
||
| 3568 | |||
| 3569 | <A NAME="glTexEnvi(int, int, int)"><!-- --></A><H3> |
||
| 3570 | glTexEnvi</H3> |
||
| 3571 | <PRE> |
||
| 3572 | void <B>glTexEnvi</B>(int target, |
||
| 3573 | int pname, |
||
| 3574 | int param)</PRE> |
||
| 3575 | <DL> |
||
| 3576 | <DD><DL> |
||
| 3577 | </DL> |
||
| 3578 | </DD> |
||
| 3579 | <DD><DL> |
||
| 3580 | </DL> |
||
| 3581 | </DD> |
||
| 3582 | </DL> |
||
| 3583 | <HR> |
||
| 3584 | |||
| 3585 | <A NAME="glTexEnviv(int, int, int[], int)"><!-- --></A><H3> |
||
| 3586 | glTexEnviv</H3> |
||
| 3587 | <PRE> |
||
| 3588 | void <B>glTexEnviv</B>(int target, |
||
| 3589 | int pname, |
||
| 3590 | int[] params, |
||
| 3591 | int offset)</PRE> |
||
| 3592 | <DL> |
||
| 3593 | <DD><DL> |
||
| 3594 | </DL> |
||
| 3595 | </DD> |
||
| 3596 | <DD><DL> |
||
| 3597 | </DL> |
||
| 3598 | </DD> |
||
| 3599 | </DL> |
||
| 3600 | <HR> |
||
| 3601 | |||
| 3602 | <A NAME="glTexEnviv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 3603 | glTexEnviv</H3> |
||
| 3604 | <PRE> |
||
| 3605 | void <B>glTexEnviv</B>(int target, |
||
| 3606 | int pname, |
||
| 3607 | java.nio.IntBuffer params)</PRE> |
||
| 3608 | <DL> |
||
| 3609 | <DD><DL> |
||
| 3610 | </DL> |
||
| 3611 | </DD> |
||
| 3612 | <DD><DL> |
||
| 3613 | </DL> |
||
| 3614 | </DD> |
||
| 3615 | </DL> |
||
| 3616 | <HR> |
||
| 3617 | |||
| 3618 | <A NAME="glTexParameteri(int, int, int)"><!-- --></A><H3> |
||
| 3619 | glTexParameteri</H3> |
||
| 3620 | <PRE> |
||
| 3621 | void <B>glTexParameteri</B>(int target, |
||
| 3622 | int pname, |
||
| 3623 | int param)</PRE> |
||
| 3624 | <DL> |
||
| 3625 | <DD><DL> |
||
| 3626 | </DL> |
||
| 3627 | </DD> |
||
| 3628 | <DD><DL> |
||
| 3629 | </DL> |
||
| 3630 | </DD> |
||
| 3631 | </DL> |
||
| 3632 | <HR> |
||
| 3633 | |||
| 3634 | <A NAME="glTexParameteriv(int, int, int[], int)"><!-- --></A><H3> |
||
| 3635 | glTexParameteriv</H3> |
||
| 3636 | <PRE> |
||
| 3637 | void <B>glTexParameteriv</B>(int target, |
||
| 3638 | int pname, |
||
| 3639 | int[] params, |
||
| 3640 | int offset)</PRE> |
||
| 3641 | <DL> |
||
| 3642 | <DD><DL> |
||
| 3643 | </DL> |
||
| 3644 | </DD> |
||
| 3645 | <DD><DL> |
||
| 3646 | </DL> |
||
| 3647 | </DD> |
||
| 3648 | </DL> |
||
| 3649 | <HR> |
||
| 3650 | |||
| 3651 | <A NAME="glTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 3652 | glTexParameteriv</H3> |
||
| 3653 | <PRE> |
||
| 3654 | void <B>glTexParameteriv</B>(int target, |
||
| 3655 | int pname, |
||
| 3656 | java.nio.IntBuffer params)</PRE> |
||
| 3657 | <DL> |
||
| 3658 | <DD><DL> |
||
| 3659 | </DL> |
||
| 3660 | </DD> |
||
| 3661 | <DD><DL> |
||
| 3662 | </DL> |
||
| 3663 | </DD> |
||
| 3664 | </DL> |
||
| 3665 | <HR> |
||
| 3666 | |||
| 3667 | <A NAME="glPointSizePointerOES(int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 3668 | glPointSizePointerOES</H3> |
||
| 3669 | <PRE> |
||
| 3670 | void <B>glPointSizePointerOES</B>(int type, |
||
| 3671 | int stride, |
||
| 3672 | java.nio.Buffer pointer)</PRE> |
||
| 3673 | <DL> |
||
| 3674 | <DD><DL> |
||
| 3675 | </DL> |
||
| 3676 | </DD> |
||
| 3677 | <DD><DL> |
||
| 3678 | </DL> |
||
| 3679 | </DD> |
||
| 3680 | </DL> |
||
| 3681 | <HR> |
||
| 3682 | |||
| 3683 | <A NAME="glVertexPointer(int, int, int, int)"><!-- --></A><H3> |
||
| 3684 | glVertexPointer</H3> |
||
| 3685 | <PRE> |
||
| 3686 | void <B>glVertexPointer</B>(int size, |
||
| 3687 | int type, |
||
| 3688 | int stride, |
||
| 3689 | int pointer)</PRE> |
||
| 3690 | <DL> |
||
| 3691 | <DD><DL> |
||
| 3692 | </DL> |
||
| 3693 | </DD> |
||
| 3694 | <DD><DL> |
||
| 3695 | </DL> |
||
| 3696 | </DD> |
||
| 3697 | </DL> |
||
| 3698 | <HR> |
||
| 3699 | |||
| 3700 | <A NAME="glColorPointer(int, int, int, int)"><!-- --></A><H3> |
||
| 3701 | glColorPointer</H3> |
||
| 3702 | <PRE> |
||
| 3703 | void <B>glColorPointer</B>(int size, |
||
| 3704 | int type, |
||
| 3705 | int stride, |
||
| 3706 | int pointer)</PRE> |
||
| 3707 | <DL> |
||
| 3708 | <DD><DL> |
||
| 3709 | </DL> |
||
| 3710 | </DD> |
||
| 3711 | <DD><DL> |
||
| 3712 | </DL> |
||
| 3713 | </DD> |
||
| 3714 | </DL> |
||
| 3715 | <HR> |
||
| 3716 | |||
| 3717 | <A NAME="glNormalPointer(int, int, int)"><!-- --></A><H3> |
||
| 3718 | glNormalPointer</H3> |
||
| 3719 | <PRE> |
||
| 3720 | void <B>glNormalPointer</B>(int type, |
||
| 3721 | int stride, |
||
| 3722 | int pointer)</PRE> |
||
| 3723 | <DL> |
||
| 3724 | <DD><DL> |
||
| 3725 | </DL> |
||
| 3726 | </DD> |
||
| 3727 | <DD><DL> |
||
| 3728 | </DL> |
||
| 3729 | </DD> |
||
| 3730 | </DL> |
||
| 3731 | <HR> |
||
| 3732 | |||
| 3733 | <A NAME="glTexCoordPointer(int, int, int, int)"><!-- --></A><H3> |
||
| 3734 | glTexCoordPointer</H3> |
||
| 3735 | <PRE> |
||
| 3736 | void <B>glTexCoordPointer</B>(int size, |
||
| 3737 | int type, |
||
| 3738 | int stride, |
||
| 3739 | int pointer)</PRE> |
||
| 3740 | <DL> |
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| 3741 | <DD><DL> |
||
| 3742 | </DL> |
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| 3743 | </DD> |
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| 3744 | <DD><DL> |
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| 3745 | </DL> |
||
| 3746 | </DD> |
||
| 3747 | </DL> |
||
| 3748 | <HR> |
||
| 3749 | |||
| 3750 | <A NAME="glDrawElements(int, int, int, int)"><!-- --></A><H3> |
||
| 3751 | glDrawElements</H3> |
||
| 3752 | <PRE> |
||
| 3753 | void <B>glDrawElements</B>(int mode, |
||
| 3754 | int count, |
||
| 3755 | int type, |
||
| 3756 | int indices)</PRE> |
||
| 3757 | <DL> |
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| 3758 | <DD><DL> |
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| 3759 | </DL> |
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| 3760 | </DD> |
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| 3790 | libgdx API</EM> |
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| 3828 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
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