Subversion Repositories AndroidProjects

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
356 chris 1
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2
<!--NewPage-->
3
<HTML>
4
<HEAD>
5
<!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:09 CET 2013 -->
6
<TITLE>
7
GL11 (libgdx API)
8
</TITLE>
9
 
10
<META NAME="date" CONTENT="2013-01-27">
11
 
12
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style">
13
 
14
<SCRIPT type="text/javascript">
15
function windowTitle()
16
{
17
    if (location.href.indexOf('is-external=true') == -1) {
18
        parent.document.title="GL11 (libgdx API)";
19
    }
20
}
21
</SCRIPT>
22
<NOSCRIPT>
23
</NOSCRIPT>
24
 
25
</HEAD>
26
 
27
<BODY BGCOLOR="white" onload="windowTitle();">
28
<HR>
29
 
30
 
31
<!-- ========= START OF TOP NAVBAR ======= -->
32
<A NAME="navbar_top"><!-- --></A>
33
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
34
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
35
<TR>
36
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
37
<A NAME="navbar_top_firstrow"><!-- --></A>
38
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
39
  <TR ALIGN="center" VALIGN="top">
40
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
41
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
42
  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
43
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="class-use/GL11.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
44
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
45
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
46
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
47
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
48
  </TR>
49
</TABLE>
50
</TD>
51
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
52
 
53
                                libgdx API
54
                                <style>
55
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
56
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
57
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
58
                                .TableHeadingColor { background:#EEEEFF; }
59
                                a { text-decoration:none }
60
                                a:hover { text-decoration:underline }
61
                                a:link, a:visited { color:blue }
62
                                table { border:0px }
63
                                .TableRowColor td:first-child { border-left:1px solid black }
64
                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
65
                                hr { border:0px; border-bottom:1px solid #333366; }
66
                                </style>
67
                        </EM>
68
</TD>
69
</TR>
70
 
71
<TR>
72
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
73
&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><B>PREV CLASS</B></A>&nbsp;
74
&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><B>NEXT CLASS</B></A></FONT></TD>
75
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
76
  <A HREF="../../../../index.html?com/badlogic/gdx/graphics/GL11.html" target="_top"><B>FRAMES</B></A>  &nbsp;
77
&nbsp;<A HREF="GL11.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;
78
&nbsp;<SCRIPT type="text/javascript">
79
  <!--
80
  if(window==top) {
81
    document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>');
82
  }
83
  //-->
84
</SCRIPT>
85
<NOSCRIPT>
86
  <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>
87
</NOSCRIPT>
88
 
89
 
90
</FONT></TD>
91
</TR>
92
<TR>
93
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
94
  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
95
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
96
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
97
</TR>
98
</TABLE>
99
<A NAME="skip-navbar_top"></A>
100
<!-- ========= END OF TOP NAVBAR ========= -->
101
 
102
<HR>
103
<!-- ======== START OF CLASS DATA ======== -->
104
<H2>
105
<FONT SIZE="-1">
106
com.badlogic.gdx.graphics</FONT>
107
<BR>
108
Interface GL11</H2>
109
<DL>
110
<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></DD>
111
</DL>
112
<HR>
113
<DL>
114
<DT><PRE>public interface <B>GL11</B><DT>extends <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></DL>
115
</PRE>
116
 
117
<P>
118
Interface wrapping all OpenGL ES 1.1 methods. This interface inherits all the methods from <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL10</CODE></A>. Note that this
119
 excludes all fixed point methods!
120
<P>
121
 
122
<P>
123
<DL>
124
<DT><B>Author:</B></DT>
125
  <DD>mzechner</DD>
126
</DL>
127
<HR>
128
 
129
<P>
130
<!-- =========== FIELD SUMMARY =========== -->
131
 
132
<A NAME="field_summary"><!-- --></A>
133
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
134
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
135
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
136
<B>Field Summary</B></FONT></TH>
137
</TR>
138
<TR BGCOLOR="white" CLASS="TableRowColor">
139
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
140
<CODE>static&nbsp;int</CODE></FONT></TD>
141
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></B></CODE>
142
 
143
<BR>
144
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
145
</TR>
146
<TR BGCOLOR="white" CLASS="TableRowColor">
147
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
148
<CODE>static&nbsp;int</CODE></FONT></TD>
149
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED</A></B></CODE>
150
 
151
<BR>
152
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
153
</TR>
154
<TR BGCOLOR="white" CLASS="TableRowColor">
155
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
156
<CODE>static&nbsp;int</CODE></FONT></TD>
157
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE</A></B></CODE>
158
 
159
<BR>
160
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
161
</TR>
162
<TR BGCOLOR="white" CLASS="TableRowColor">
163
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
164
<CODE>static&nbsp;int</CODE></FONT></TD>
165
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC</A></B></CODE>
166
 
167
<BR>
168
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
169
</TR>
170
<TR BGCOLOR="white" CLASS="TableRowColor">
171
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
172
<CODE>static&nbsp;int</CODE></FONT></TD>
173
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF</A></B></CODE>
174
 
175
<BR>
176
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
177
</TR>
178
<TR BGCOLOR="white" CLASS="TableRowColor">
179
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
180
<CODE>static&nbsp;int</CODE></FONT></TD>
181
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></B></CODE>
182
 
183
<BR>
184
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
185
</TR>
186
<TR BGCOLOR="white" CLASS="TableRowColor">
187
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
188
<CODE>static&nbsp;int</CODE></FONT></TD>
189
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></B></CODE>
190
 
191
<BR>
192
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
193
</TR>
194
<TR BGCOLOR="white" CLASS="TableRowColor">
195
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
196
<CODE>static&nbsp;int</CODE></FONT></TD>
197
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST</A></B></CODE>
198
 
199
<BR>
200
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
201
</TR>
202
<TR BGCOLOR="white" CLASS="TableRowColor">
203
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
204
<CODE>static&nbsp;int</CODE></FONT></TD>
205
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC</A></B></CODE>
206
 
207
<BR>
208
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
209
</TR>
210
<TR BGCOLOR="white" CLASS="TableRowColor">
211
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
212
<CODE>static&nbsp;int</CODE></FONT></TD>
213
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></B></CODE>
214
 
215
<BR>
216
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
217
</TR>
218
<TR BGCOLOR="white" CLASS="TableRowColor">
219
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
220
<CODE>static&nbsp;int</CODE></FONT></TD>
221
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></B></CODE>
222
 
223
<BR>
224
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
225
</TR>
226
<TR BGCOLOR="white" CLASS="TableRowColor">
227
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
228
<CODE>static&nbsp;int</CODE></FONT></TD>
229
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE</A></B></CODE>
230
 
231
<BR>
232
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
233
</TR>
234
<TR BGCOLOR="white" CLASS="TableRowColor">
235
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
236
<CODE>static&nbsp;int</CODE></FONT></TD>
237
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0</A></B></CODE>
238
 
239
<BR>
240
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
241
</TR>
242
<TR BGCOLOR="white" CLASS="TableRowColor">
243
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
244
<CODE>static&nbsp;int</CODE></FONT></TD>
245
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1</A></B></CODE>
246
 
247
<BR>
248
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
249
</TR>
250
<TR BGCOLOR="white" CLASS="TableRowColor">
251
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
252
<CODE>static&nbsp;int</CODE></FONT></TD>
253
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2</A></B></CODE>
254
 
255
<BR>
256
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
257
</TR>
258
<TR BGCOLOR="white" CLASS="TableRowColor">
259
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
260
<CODE>static&nbsp;int</CODE></FONT></TD>
261
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3</A></B></CODE>
262
 
263
<BR>
264
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
265
</TR>
266
<TR BGCOLOR="white" CLASS="TableRowColor">
267
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
268
<CODE>static&nbsp;int</CODE></FONT></TD>
269
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4</A></B></CODE>
270
 
271
<BR>
272
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
273
</TR>
274
<TR BGCOLOR="white" CLASS="TableRowColor">
275
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
276
<CODE>static&nbsp;int</CODE></FONT></TD>
277
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5</A></B></CODE>
278
 
279
<BR>
280
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
281
</TR>
282
<TR BGCOLOR="white" CLASS="TableRowColor">
283
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
284
<CODE>static&nbsp;int</CODE></FONT></TD>
285
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING</A></B></CODE>
286
 
287
<BR>
288
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
289
</TR>
290
<TR BGCOLOR="white" CLASS="TableRowColor">
291
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
292
<CODE>static&nbsp;int</CODE></FONT></TD>
293
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER</A></B></CODE>
294
 
295
<BR>
296
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
297
</TR>
298
<TR BGCOLOR="white" CLASS="TableRowColor">
299
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
300
<CODE>static&nbsp;int</CODE></FONT></TD>
301
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE</A></B></CODE>
302
 
303
<BR>
304
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
305
</TR>
306
<TR BGCOLOR="white" CLASS="TableRowColor">
307
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
308
<CODE>static&nbsp;int</CODE></FONT></TD>
309
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE</A></B></CODE>
310
 
311
<BR>
312
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
313
</TR>
314
<TR BGCOLOR="white" CLASS="TableRowColor">
315
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
316
<CODE>static&nbsp;int</CODE></FONT></TD>
317
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE</A></B></CODE>
318
 
319
<BR>
320
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
321
</TR>
322
<TR BGCOLOR="white" CLASS="TableRowColor">
323
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
324
<CODE>static&nbsp;int</CODE></FONT></TD>
325
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></B></CODE>
326
 
327
<BR>
328
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
329
</TR>
330
<TR BGCOLOR="white" CLASS="TableRowColor">
331
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
332
<CODE>static&nbsp;int</CODE></FONT></TD>
333
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></B></CODE>
334
 
335
<BR>
336
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
337
</TR>
338
<TR BGCOLOR="white" CLASS="TableRowColor">
339
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
340
<CODE>static&nbsp;int</CODE></FONT></TD>
341
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE</A></B></CODE>
342
 
343
<BR>
344
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
345
</TR>
346
<TR BGCOLOR="white" CLASS="TableRowColor">
347
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
348
<CODE>static&nbsp;int</CODE></FONT></TD>
349
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA</A></B></CODE>
350
 
351
<BR>
352
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
353
</TR>
354
<TR BGCOLOR="white" CLASS="TableRowColor">
355
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
356
<CODE>static&nbsp;int</CODE></FONT></TD>
357
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB</A></B></CODE>
358
 
359
<BR>
360
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
361
</TR>
362
<TR BGCOLOR="white" CLASS="TableRowColor">
363
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
364
<CODE>static&nbsp;int</CODE></FONT></TD>
365
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT</A></B></CODE>
366
 
367
<BR>
368
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
369
</TR>
370
<TR BGCOLOR="white" CLASS="TableRowColor">
371
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
372
<CODE>static&nbsp;int</CODE></FONT></TD>
373
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES</A></B></CODE>
374
 
375
<BR>
376
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
377
</TR>
378
<TR BGCOLOR="white" CLASS="TableRowColor">
379
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
380
<CODE>static&nbsp;int</CODE></FONT></TD>
381
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></B></CODE>
382
 
383
<BR>
384
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
385
</TR>
386
<TR BGCOLOR="white" CLASS="TableRowColor">
387
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
388
<CODE>static&nbsp;int</CODE></FONT></TD>
389
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR</A></B></CODE>
390
 
391
<BR>
392
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
393
</TR>
394
<TR BGCOLOR="white" CLASS="TableRowColor">
395
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
396
<CODE>static&nbsp;int</CODE></FONT></TD>
397
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL</A></B></CODE>
398
 
399
<BR>
400
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
401
</TR>
402
<TR BGCOLOR="white" CLASS="TableRowColor">
403
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
404
<CODE>static&nbsp;int</CODE></FONT></TD>
405
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS</A></B></CODE>
406
 
407
<BR>
408
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
409
</TR>
410
<TR BGCOLOR="white" CLASS="TableRowColor">
411
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
412
<CODE>static&nbsp;int</CODE></FONT></TD>
413
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></B></CODE>
414
 
415
<BR>
416
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
417
</TR>
418
<TR BGCOLOR="white" CLASS="TableRowColor">
419
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
420
<CODE>static&nbsp;int</CODE></FONT></TD>
421
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></B></CODE>
422
 
423
<BR>
424
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
425
</TR>
426
<TR BGCOLOR="white" CLASS="TableRowColor">
427
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
428
<CODE>static&nbsp;int</CODE></FONT></TD>
429
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></B></CODE>
430
 
431
<BR>
432
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
433
</TR>
434
<TR BGCOLOR="white" CLASS="TableRowColor">
435
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
436
<CODE>static&nbsp;int</CODE></FONT></TD>
437
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></B></CODE>
438
 
439
<BR>
440
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
441
</TR>
442
<TR BGCOLOR="white" CLASS="TableRowColor">
443
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
444
<CODE>static&nbsp;int</CODE></FONT></TD>
445
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB</A></B></CODE>
446
 
447
<BR>
448
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
449
</TR>
450
<TR BGCOLOR="white" CLASS="TableRowColor">
451
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
452
<CODE>static&nbsp;int</CODE></FONT></TD>
453
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA</A></B></CODE>
454
 
455
<BR>
456
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
457
</TR>
458
<TR BGCOLOR="white" CLASS="TableRowColor">
459
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
460
<CODE>static&nbsp;int</CODE></FONT></TD>
461
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></B></CODE>
462
 
463
<BR>
464
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
465
</TR>
466
<TR BGCOLOR="white" CLASS="TableRowColor">
467
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
468
<CODE>static&nbsp;int</CODE></FONT></TD>
469
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></B></CODE>
470
 
471
<BR>
472
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
473
</TR>
474
<TR BGCOLOR="white" CLASS="TableRowColor">
475
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
476
<CODE>static&nbsp;int</CODE></FONT></TD>
477
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></B></CODE>
478
 
479
<BR>
480
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
481
</TR>
482
<TR BGCOLOR="white" CLASS="TableRowColor">
483
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
484
<CODE>static&nbsp;int</CODE></FONT></TD>
485
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE</A></B></CODE>
486
 
487
<BR>
488
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
489
</TR>
490
<TR BGCOLOR="white" CLASS="TableRowColor">
491
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
492
<CODE>static&nbsp;int</CODE></FONT></TD>
493
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></B></CODE>
494
 
495
<BR>
496
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
497
</TR>
498
<TR BGCOLOR="white" CLASS="TableRowColor">
499
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
500
<CODE>static&nbsp;int</CODE></FONT></TD>
501
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></B></CODE>
502
 
503
<BR>
504
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
505
</TR>
506
<TR BGCOLOR="white" CLASS="TableRowColor">
507
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
508
<CODE>static&nbsp;int</CODE></FONT></TD>
509
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE</A></B></CODE>
510
 
511
<BR>
512
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
513
</TR>
514
<TR BGCOLOR="white" CLASS="TableRowColor">
515
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
516
<CODE>static&nbsp;int</CODE></FONT></TD>
517
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></B></CODE>
518
 
519
<BR>
520
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
521
</TR>
522
<TR BGCOLOR="white" CLASS="TableRowColor">
523
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
524
<CODE>static&nbsp;int</CODE></FONT></TD>
525
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE</A></B></CODE>
526
 
527
<BR>
528
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
529
</TR>
530
<TR BGCOLOR="white" CLASS="TableRowColor">
531
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
532
<CODE>static&nbsp;int</CODE></FONT></TD>
533
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE</A></B></CODE>
534
 
535
<BR>
536
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
537
</TR>
538
<TR BGCOLOR="white" CLASS="TableRowColor">
539
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
540
<CODE>static&nbsp;int</CODE></FONT></TD>
541
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES</A></B></CODE>
542
 
543
<BR>
544
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
545
</TR>
546
<TR BGCOLOR="white" CLASS="TableRowColor">
547
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
548
<CODE>static&nbsp;int</CODE></FONT></TD>
549
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</A></B></CODE>
550
 
551
<BR>
552
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
553
</TR>
554
<TR BGCOLOR="white" CLASS="TableRowColor">
555
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
556
<CODE>static&nbsp;int</CODE></FONT></TD>
557
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</A></B></CODE>
558
 
559
<BR>
560
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
561
</TR>
562
<TR BGCOLOR="white" CLASS="TableRowColor">
563
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
564
<CODE>static&nbsp;int</CODE></FONT></TD>
565
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX</A></B></CODE>
566
 
567
<BR>
568
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
569
</TR>
570
<TR BGCOLOR="white" CLASS="TableRowColor">
571
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
572
<CODE>static&nbsp;int</CODE></FONT></TD>
573
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH</A></B></CODE>
574
 
575
<BR>
576
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
577
</TR>
578
<TR BGCOLOR="white" CLASS="TableRowColor">
579
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
580
<CODE>static&nbsp;int</CODE></FONT></TD>
581
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING</A></B></CODE>
582
 
583
<BR>
584
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
585
</TR>
586
<TR BGCOLOR="white" CLASS="TableRowColor">
587
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
588
<CODE>static&nbsp;int</CODE></FONT></TD>
589
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER</A></B></CODE>
590
 
591
<BR>
592
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
593
</TR>
594
<TR BGCOLOR="white" CLASS="TableRowColor">
595
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
596
<CODE>static&nbsp;int</CODE></FONT></TD>
597
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE</A></B></CODE>
598
 
599
<BR>
600
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
601
</TR>
602
<TR BGCOLOR="white" CLASS="TableRowColor">
603
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
604
<CODE>static&nbsp;int</CODE></FONT></TD>
605
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE</A></B></CODE>
606
 
607
<BR>
608
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
609
</TR>
610
<TR BGCOLOR="white" CLASS="TableRowColor">
611
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
612
<CODE>static&nbsp;int</CODE></FONT></TD>
613
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array</A></B></CODE>
614
 
615
<BR>
616
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
617
</TR>
618
<TR BGCOLOR="white" CLASS="TableRowColor">
619
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
620
<CODE>static&nbsp;int</CODE></FONT></TD>
621
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite</A></B></CODE>
622
 
623
<BR>
624
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
625
</TR>
626
<TR BGCOLOR="white" CLASS="TableRowColor">
627
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
628
<CODE>static&nbsp;int</CODE></FONT></TD>
629
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0</A></B></CODE>
630
 
631
<BR>
632
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
633
</TR>
634
<TR BGCOLOR="white" CLASS="TableRowColor">
635
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
636
<CODE>static&nbsp;int</CODE></FONT></TD>
637
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA</A></B></CODE>
638
 
639
<BR>
640
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
641
</TR>
642
<TR BGCOLOR="white" CLASS="TableRowColor">
643
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
644
<CODE>static&nbsp;int</CODE></FONT></TD>
645
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB</A></B></CODE>
646
 
647
<BR>
648
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
649
</TR>
650
<TR BGCOLOR="white" CLASS="TableRowColor">
651
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
652
<CODE>static&nbsp;int</CODE></FONT></TD>
653
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA</A></B></CODE>
654
 
655
<BR>
656
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
657
</TR>
658
<TR BGCOLOR="white" CLASS="TableRowColor">
659
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
660
<CODE>static&nbsp;int</CODE></FONT></TD>
661
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB</A></B></CODE>
662
 
663
<BR>
664
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
665
</TR>
666
<TR BGCOLOR="white" CLASS="TableRowColor">
667
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
668
<CODE>static&nbsp;int</CODE></FONT></TD>
669
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA</A></B></CODE>
670
 
671
<BR>
672
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
673
</TR>
674
<TR BGCOLOR="white" CLASS="TableRowColor">
675
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
676
<CODE>static&nbsp;int</CODE></FONT></TD>
677
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB</A></B></CODE>
678
 
679
<BR>
680
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
681
</TR>
682
<TR BGCOLOR="white" CLASS="TableRowColor">
683
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
684
<CODE>static&nbsp;int</CODE></FONT></TD>
685
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION</A></B></CODE>
686
 
687
<BR>
688
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
689
</TR>
690
<TR BGCOLOR="white" CLASS="TableRowColor">
691
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
692
<CODE>static&nbsp;int</CODE></FONT></TD>
693
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE</A></B></CODE>
694
 
695
<BR>
696
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
697
</TR>
698
<TR BGCOLOR="white" CLASS="TableRowColor">
699
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
700
<CODE>static&nbsp;int</CODE></FONT></TD>
701
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE</A></B></CODE>
702
 
703
<BR>
704
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
705
</TR>
706
<TR BGCOLOR="white" CLASS="TableRowColor">
707
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
708
<CODE>static&nbsp;int</CODE></FONT></TD>
709
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</A></B></CODE>
710
 
711
<BR>
712
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
713
</TR>
714
<TR BGCOLOR="white" CLASS="TableRowColor">
715
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
716
<CODE>static&nbsp;int</CODE></FONT></TD>
717
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES">GL_POINT_SIZE_ARRAY_OES</A></B></CODE>
718
 
719
<BR>
720
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
721
</TR>
722
<TR BGCOLOR="white" CLASS="TableRowColor">
723
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
724
<CODE>static&nbsp;int</CODE></FONT></TD>
725
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES">GL_POINT_SIZE_ARRAY_POINTER_OES</A></B></CODE>
726
 
727
<BR>
728
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
729
</TR>
730
<TR BGCOLOR="white" CLASS="TableRowColor">
731
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
732
<CODE>static&nbsp;int</CODE></FONT></TD>
733
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES">GL_POINT_SIZE_ARRAY_STRIDE_OES</A></B></CODE>
734
 
735
<BR>
736
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
737
</TR>
738
<TR BGCOLOR="white" CLASS="TableRowColor">
739
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
740
<CODE>static&nbsp;int</CODE></FONT></TD>
741
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES">GL_POINT_SIZE_ARRAY_TYPE_OES</A></B></CODE>
742
 
743
<BR>
744
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
745
</TR>
746
<TR BGCOLOR="white" CLASS="TableRowColor">
747
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
748
<CODE>static&nbsp;int</CODE></FONT></TD>
749
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX</A></B></CODE>
750
 
751
<BR>
752
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
753
</TR>
754
<TR BGCOLOR="white" CLASS="TableRowColor">
755
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
756
<CODE>static&nbsp;int</CODE></FONT></TD>
757
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN</A></B></CODE>
758
 
759
<BR>
760
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
761
</TR>
762
<TR BGCOLOR="white" CLASS="TableRowColor">
763
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
764
<CODE>static&nbsp;int</CODE></FONT></TD>
765
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES">GL_POINT_SPRITE_OES</A></B></CODE>
766
 
767
<BR>
768
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
769
</TR>
770
<TR BGCOLOR="white" CLASS="TableRowColor">
771
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
772
<CODE>static&nbsp;int</CODE></FONT></TD>
773
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></B></CODE>
774
 
775
<BR>
776
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
777
</TR>
778
<TR BGCOLOR="white" CLASS="TableRowColor">
779
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
780
<CODE>static&nbsp;int</CODE></FONT></TD>
781
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></B></CODE>
782
 
783
<BR>
784
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
785
</TR>
786
<TR BGCOLOR="white" CLASS="TableRowColor">
787
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
788
<CODE>static&nbsp;int</CODE></FONT></TD>
789
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</A></B></CODE>
790
 
791
<BR>
792
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
793
</TR>
794
<TR BGCOLOR="white" CLASS="TableRowColor">
795
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
796
<CODE>static&nbsp;int</CODE></FONT></TD>
797
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS">GL_PREVIOUS</A></B></CODE>
798
 
799
<BR>
800
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
801
</TR>
802
<TR BGCOLOR="white" CLASS="TableRowColor">
803
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
804
<CODE>static&nbsp;int</CODE></FONT></TD>
805
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR</A></B></CODE>
806
 
807
<BR>
808
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
809
</TR>
810
<TR BGCOLOR="white" CLASS="TableRowColor">
811
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
812
<CODE>static&nbsp;int</CODE></FONT></TD>
813
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX</A></B></CODE>
814
 
815
<BR>
816
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
817
</TR>
818
<TR BGCOLOR="white" CLASS="TableRowColor">
819
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
820
<CODE>static&nbsp;int</CODE></FONT></TD>
821
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH</A></B></CODE>
822
 
823
<BR>
824
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
825
</TR>
826
<TR BGCOLOR="white" CLASS="TableRowColor">
827
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
828
<CODE>static&nbsp;int</CODE></FONT></TD>
829
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE">GL_RGB_SCALE</A></B></CODE>
830
 
831
<BR>
832
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
833
</TR>
834
<TR BGCOLOR="white" CLASS="TableRowColor">
835
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
836
<CODE>static&nbsp;int</CODE></FONT></TD>
837
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></B></CODE>
838
 
839
<BR>
840
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
841
</TR>
842
<TR BGCOLOR="white" CLASS="TableRowColor">
843
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
844
<CODE>static&nbsp;int</CODE></FONT></TD>
845
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></B></CODE>
846
 
847
<BR>
848
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
849
</TR>
850
<TR BGCOLOR="white" CLASS="TableRowColor">
851
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
852
<CODE>static&nbsp;int</CODE></FONT></TD>
853
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></B></CODE>
854
 
855
<BR>
856
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
857
</TR>
858
<TR BGCOLOR="white" CLASS="TableRowColor">
859
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
860
<CODE>static&nbsp;int</CODE></FONT></TD>
861
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES">GL_SAMPLES</A></B></CODE>
862
 
863
<BR>
864
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
865
</TR>
866
<TR BGCOLOR="white" CLASS="TableRowColor">
867
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
868
<CODE>static&nbsp;int</CODE></FONT></TD>
869
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></B></CODE>
870
 
871
<BR>
872
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
873
</TR>
874
<TR BGCOLOR="white" CLASS="TableRowColor">
875
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
876
<CODE>static&nbsp;int</CODE></FONT></TD>
877
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL</A></B></CODE>
878
 
879
<BR>
880
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
881
</TR>
882
<TR BGCOLOR="white" CLASS="TableRowColor">
883
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
884
<CODE>static&nbsp;int</CODE></FONT></TD>
885
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA</A></B></CODE>
886
 
887
<BR>
888
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
889
</TR>
890
<TR BGCOLOR="white" CLASS="TableRowColor">
891
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
892
<CODE>static&nbsp;int</CODE></FONT></TD>
893
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB">GL_SRC0_RGB</A></B></CODE>
894
 
895
<BR>
896
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
897
</TR>
898
<TR BGCOLOR="white" CLASS="TableRowColor">
899
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
900
<CODE>static&nbsp;int</CODE></FONT></TD>
901
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA</A></B></CODE>
902
 
903
<BR>
904
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
905
</TR>
906
<TR BGCOLOR="white" CLASS="TableRowColor">
907
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
908
<CODE>static&nbsp;int</CODE></FONT></TD>
909
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB">GL_SRC1_RGB</A></B></CODE>
910
 
911
<BR>
912
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
913
</TR>
914
<TR BGCOLOR="white" CLASS="TableRowColor">
915
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
916
<CODE>static&nbsp;int</CODE></FONT></TD>
917
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA</A></B></CODE>
918
 
919
<BR>
920
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
921
</TR>
922
<TR BGCOLOR="white" CLASS="TableRowColor">
923
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
924
<CODE>static&nbsp;int</CODE></FONT></TD>
925
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB">GL_SRC2_RGB</A></B></CODE>
926
 
927
<BR>
928
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
929
</TR>
930
<TR BGCOLOR="white" CLASS="TableRowColor">
931
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
932
<CODE>static&nbsp;int</CODE></FONT></TD>
933
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></B></CODE>
934
 
935
<BR>
936
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
937
</TR>
938
<TR BGCOLOR="white" CLASS="TableRowColor">
939
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
940
<CODE>static&nbsp;int</CODE></FONT></TD>
941
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></B></CODE>
942
 
943
<BR>
944
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
945
</TR>
946
<TR BGCOLOR="white" CLASS="TableRowColor">
947
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
948
<CODE>static&nbsp;int</CODE></FONT></TD>
949
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></B></CODE>
950
 
951
<BR>
952
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
953
</TR>
954
<TR BGCOLOR="white" CLASS="TableRowColor">
955
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
956
<CODE>static&nbsp;int</CODE></FONT></TD>
957
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></B></CODE>
958
 
959
<BR>
960
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
961
</TR>
962
<TR BGCOLOR="white" CLASS="TableRowColor">
963
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
964
<CODE>static&nbsp;int</CODE></FONT></TD>
965
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></B></CODE>
966
 
967
<BR>
968
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
969
</TR>
970
<TR BGCOLOR="white" CLASS="TableRowColor">
971
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
972
<CODE>static&nbsp;int</CODE></FONT></TD>
973
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></B></CODE>
974
 
975
<BR>
976
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
977
</TR>
978
<TR BGCOLOR="white" CLASS="TableRowColor">
979
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
980
<CODE>static&nbsp;int</CODE></FONT></TD>
981
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF</A></B></CODE>
982
 
983
<BR>
984
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
985
</TR>
986
<TR BGCOLOR="white" CLASS="TableRowColor">
987
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
988
<CODE>static&nbsp;int</CODE></FONT></TD>
989
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></B></CODE>
990
 
991
<BR>
992
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
993
</TR>
994
<TR BGCOLOR="white" CLASS="TableRowColor">
995
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
996
<CODE>static&nbsp;int</CODE></FONT></TD>
997
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></B></CODE>
998
 
999
<BR>
1000
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1001
</TR>
1002
<TR BGCOLOR="white" CLASS="TableRowColor">
1003
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1004
<CODE>static&nbsp;int</CODE></FONT></TD>
1005
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT">GL_SUBTRACT</A></B></CODE>
1006
 
1007
<BR>
1008
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1009
</TR>
1010
<TR BGCOLOR="white" CLASS="TableRowColor">
1011
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1012
<CODE>static&nbsp;int</CODE></FONT></TD>
1013
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></B></CODE>
1014
 
1015
<BR>
1016
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1017
</TR>
1018
<TR BGCOLOR="white" CLASS="TableRowColor">
1019
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1020
<CODE>static&nbsp;int</CODE></FONT></TD>
1021
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</A></B></CODE>
1022
 
1023
<BR>
1024
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1025
</TR>
1026
<TR BGCOLOR="white" CLASS="TableRowColor">
1027
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1028
<CODE>static&nbsp;int</CODE></FONT></TD>
1029
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER</A></B></CODE>
1030
 
1031
<BR>
1032
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1033
</TR>
1034
<TR BGCOLOR="white" CLASS="TableRowColor">
1035
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1036
<CODE>static&nbsp;int</CODE></FONT></TD>
1037
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE</A></B></CODE>
1038
 
1039
<BR>
1040
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1041
</TR>
1042
<TR BGCOLOR="white" CLASS="TableRowColor">
1043
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1044
<CODE>static&nbsp;int</CODE></FONT></TD>
1045
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE</A></B></CODE>
1046
 
1047
<BR>
1048
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1049
</TR>
1050
<TR BGCOLOR="white" CLASS="TableRowColor">
1051
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1052
<CODE>static&nbsp;int</CODE></FONT></TD>
1053
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE</A></B></CODE>
1054
 
1055
<BR>
1056
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1057
</TR>
1058
<TR BGCOLOR="white" CLASS="TableRowColor">
1059
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1060
<CODE>static&nbsp;int</CODE></FONT></TD>
1061
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX</A></B></CODE>
1062
 
1063
<BR>
1064
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1065
</TR>
1066
<TR BGCOLOR="white" CLASS="TableRowColor">
1067
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1068
<CODE>static&nbsp;int</CODE></FONT></TD>
1069
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH</A></B></CODE>
1070
 
1071
<BR>
1072
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1073
</TR>
1074
<TR BGCOLOR="white" CLASS="TableRowColor">
1075
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1076
<CODE>static&nbsp;int</CODE></FONT></TD>
1077
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0">GL_VERSION_ES_CL_1_0</A></B></CODE>
1078
 
1079
<BR>
1080
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1081
</TR>
1082
<TR BGCOLOR="white" CLASS="TableRowColor">
1083
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1084
<CODE>static&nbsp;int</CODE></FONT></TD>
1085
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1">GL_VERSION_ES_CL_1_1</A></B></CODE>
1086
 
1087
<BR>
1088
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1089
</TR>
1090
<TR BGCOLOR="white" CLASS="TableRowColor">
1091
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1092
<CODE>static&nbsp;int</CODE></FONT></TD>
1093
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0">GL_VERSION_ES_CM_1_0</A></B></CODE>
1094
 
1095
<BR>
1096
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1097
</TR>
1098
<TR BGCOLOR="white" CLASS="TableRowColor">
1099
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1100
<CODE>static&nbsp;int</CODE></FONT></TD>
1101
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1">GL_VERSION_ES_CM_1_1</A></B></CODE>
1102
 
1103
<BR>
1104
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1105
</TR>
1106
<TR BGCOLOR="white" CLASS="TableRowColor">
1107
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1108
<CODE>static&nbsp;int</CODE></FONT></TD>
1109
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING</A></B></CODE>
1110
 
1111
<BR>
1112
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1113
</TR>
1114
<TR BGCOLOR="white" CLASS="TableRowColor">
1115
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1116
<CODE>static&nbsp;int</CODE></FONT></TD>
1117
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER</A></B></CODE>
1118
 
1119
<BR>
1120
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1121
</TR>
1122
<TR BGCOLOR="white" CLASS="TableRowColor">
1123
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1124
<CODE>static&nbsp;int</CODE></FONT></TD>
1125
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE</A></B></CODE>
1126
 
1127
<BR>
1128
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1129
</TR>
1130
<TR BGCOLOR="white" CLASS="TableRowColor">
1131
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1132
<CODE>static&nbsp;int</CODE></FONT></TD>
1133
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE</A></B></CODE>
1134
 
1135
<BR>
1136
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1137
</TR>
1138
<TR BGCOLOR="white" CLASS="TableRowColor">
1139
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1140
<CODE>static&nbsp;int</CODE></FONT></TD>
1141
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE</A></B></CODE>
1142
 
1143
<BR>
1144
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1145
</TR>
1146
<TR BGCOLOR="white" CLASS="TableRowColor">
1147
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1148
<CODE>static&nbsp;int</CODE></FONT></TD>
1149
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT">GL_VIEWPORT</A></B></CODE>
1150
 
1151
<BR>
1152
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1153
</TR>
1154
</TABLE>
1155
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GL10"><!-- --></A>
1156
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1157
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
1158
<TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></B></TH>
1159
</TR>
1160
<TR BGCOLOR="white" CLASS="TableRowColor">
1161
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ADD">GL_ADD</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA">GL_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_BITS">GL_ALPHA_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_TEST">GL_ALPHA_TEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALWAYS">GL_ALWAYS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT">GL_AMBIENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND">GL_AND</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND_INVERTED">GL_AND_INVERTED</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND_REVERSE">GL_AND_REVERSE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BACK">GL_BACK</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BLEND">GL_BLEND</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BLUE_BITS">GL_BLUE_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BYTE">GL_BYTE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CCW">GL_CCW</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CLEAR">GL_CLEAR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COPY">GL_COPY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COPY_INVERTED">GL_COPY_INVERTED</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CULL_FACE">GL_CULL_FACE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CW">GL_CW</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DECAL">GL_DECAL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DECR">GL_DECR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BITS">GL_DEPTH_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_TEST">GL_DEPTH_TEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DIFFUSE">GL_DIFFUSE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DITHER">GL_DITHER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DONT_CARE">GL_DONT_CARE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DST_ALPHA">GL_DST_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DST_COLOR">GL_DST_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EMISSION">GL_EMISSION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EQUAL">GL_EQUAL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EQUIV">GL_EQUIV</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXP">GL_EXP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXP2">GL_EXP2</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXTENSIONS">GL_EXTENSIONS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FALSE">GL_FALSE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FASTEST">GL_FASTEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FILL">GL_FILL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FLAT">GL_FLAT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FLOAT">GL_FLOAT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG">GL_FOG</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_COLOR">GL_FOG_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_DENSITY">GL_FOG_DENSITY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_END">GL_FOG_END</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_HINT">GL_FOG_HINT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_MODE">GL_FOG_MODE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_START">GL_FOG_START</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FRONT">GL_FRONT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GEQUAL">GL_GEQUAL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GREATER">GL_GREATER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GREEN_BITS">GL_GREEN_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">GL_IMPLEMENTATION_COLOR_READ_TYPE_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INCR">GL_INCR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_ENUM">GL_INVALID_ENUM</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_VALUE">GL_INVALID_VALUE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVERT">GL_INVERT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_KEEP">GL_KEEP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LEQUAL">GL_LEQUAL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LESS">GL_LESS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT0">GL_LIGHT0</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT1">GL_LIGHT1</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT2">GL_LIGHT2</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT3">GL_LIGHT3</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT4">GL_LIGHT4</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT5">GL_LIGHT5</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT6">GL_LIGHT6</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT7">GL_LIGHT7</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHTING">GL_LIGHTING</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE">GL_LINE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_LOOP">GL_LINE_LOOP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH">GL_LINE_SMOOTH</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_STRIP">GL_LINE_STRIP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR">GL_LINEAR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINES">GL_LINES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE">GL_LUMINANCE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_LIGHTS">GL_MAX_LIGHTS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MODELVIEW">GL_MODELVIEW</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MODULATE">GL_MODULATE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MULTISAMPLE">GL_MULTISAMPLE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NAND">GL_NAND</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST">GL_NEAREST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEVER">GL_NEVER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NICEST">GL_NICEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR">GL_NO_ERROR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOOP">GL_NOOP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOR">GL_NOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE">GL_NORMALIZE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOTEQUAL">GL_NOTEQUAL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OES_compressed_paletted_texture">GL_OES_compressed_paletted_texture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OES_read_format">GL_OES_read_format</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE">GL_ONE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR">GL_OR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR_INVERTED">GL_OR_INVERTED</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR_REVERSE">GL_OR_REVERSE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_R5_G6_B5_OES">GL_PALETTE4_R5_G6_B5_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB5_A1_OES">GL_PALETTE4_RGB5_A1_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB8_OES">GL_PALETTE4_RGB8_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA4_OES">GL_PALETTE4_RGBA4_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA8_OES">GL_PALETTE4_RGBA8_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_R5_G6_B5_OES">GL_PALETTE8_R5_G6_B5_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB5_A1_OES">GL_PALETTE8_RGB5_A1_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB8_OES">GL_PALETTE8_RGB8_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA4_OES">GL_PALETTE8_RGBA4_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA8_OES">GL_PALETTE8_RGBA8_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT">GL_POINT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINTS">GL_POINTS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POSITION">GL_POSITION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PROJECTION">GL_PROJECTION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS">GL_RED_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RENDERER">GL_RENDERER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPEAT">GL_REPEAT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPLACE">GL_REPLACE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGB">GL_RGB</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGBA">GL_RGBA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SET">GL_SET</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHININESS">GL_SHININESS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHORT">GL_SHORT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH">GL_SMOOTH</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO</A></CODE></TD>
1162
</TR>
1163
</TABLE>
1164
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
1165
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1166
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
1167
<TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH>
1168
</TR>
1169
<TR BGCOLOR="white" CLASS="TableRowColor">
1170
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></CODE></TD>
1171
</TR>
1172
</TABLE>
1173
&nbsp;
1174
<!-- ========== METHOD SUMMARY =========== -->
1175
 
1176
<A NAME="method_summary"><!-- --></A>
1177
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1178
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
1179
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
1180
<B>Method Summary</B></FONT></TH>
1181
</TR>
1182
<TR BGCOLOR="white" CLASS="TableRowColor">
1183
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1184
<CODE>&nbsp;void</CODE></FONT></TD>
1185
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBindBuffer(int, int)">glBindBuffer</A></B>(int&nbsp;target,
1186
             int&nbsp;buffer)</CODE>
1187
 
1188
<BR>
1189
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1190
</TR>
1191
<TR BGCOLOR="white" CLASS="TableRowColor">
1192
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1193
<CODE>&nbsp;void</CODE></FONT></TD>
1194
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData</A></B>(int&nbsp;target,
1195
             int&nbsp;size,
1196
             java.nio.Buffer&nbsp;data,
1197
             int&nbsp;usage)</CODE>
1198
 
1199
<BR>
1200
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1201
</TR>
1202
<TR BGCOLOR="white" CLASS="TableRowColor">
1203
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1204
<CODE>&nbsp;void</CODE></FONT></TD>
1205
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData</A></B>(int&nbsp;target,
1206
                int&nbsp;offset,
1207
                int&nbsp;size,
1208
                java.nio.Buffer&nbsp;data)</CODE>
1209
 
1210
<BR>
1211
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1212
</TR>
1213
<TR BGCOLOR="white" CLASS="TableRowColor">
1214
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1215
<CODE>&nbsp;void</CODE></FONT></TD>
1216
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, float[], int)">glClipPlanef</A></B>(int&nbsp;plane,
1217
             float[]&nbsp;equation,
1218
             int&nbsp;offset)</CODE>
1219
 
1220
<BR>
1221
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1222
</TR>
1223
<TR BGCOLOR="white" CLASS="TableRowColor">
1224
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1225
<CODE>&nbsp;void</CODE></FONT></TD>
1226
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, java.nio.FloatBuffer)">glClipPlanef</A></B>(int&nbsp;plane,
1227
             java.nio.FloatBuffer&nbsp;equation)</CODE>
1228
 
1229
<BR>
1230
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1231
</TR>
1232
<TR BGCOLOR="white" CLASS="TableRowColor">
1233
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1234
<CODE>&nbsp;void</CODE></FONT></TD>
1235
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glColor4ub(byte, byte, byte, byte)">glColor4ub</A></B>(byte&nbsp;red,
1236
           byte&nbsp;green,
1237
           byte&nbsp;blue,
1238
           byte&nbsp;alpha)</CODE>
1239
 
1240
<BR>
1241
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1242
</TR>
1243
<TR BGCOLOR="white" CLASS="TableRowColor">
1244
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1245
<CODE>&nbsp;void</CODE></FONT></TD>
1246
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glColorPointer(int, int, int, int)">glColorPointer</A></B>(int&nbsp;size,
1247
               int&nbsp;type,
1248
               int&nbsp;stride,
1249
               int&nbsp;pointer)</CODE>
1250
 
1251
<BR>
1252
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1253
</TR>
1254
<TR BGCOLOR="white" CLASS="TableRowColor">
1255
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1256
<CODE>&nbsp;void</CODE></FONT></TD>
1257
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, int[], int)">glDeleteBuffers</A></B>(int&nbsp;n,
1258
                int[]&nbsp;buffers,
1259
                int&nbsp;offset)</CODE>
1260
 
1261
<BR>
1262
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1263
</TR>
1264
<TR BGCOLOR="white" CLASS="TableRowColor">
1265
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1266
<CODE>&nbsp;void</CODE></FONT></TD>
1267
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers</A></B>(int&nbsp;n,
1268
                java.nio.IntBuffer&nbsp;buffers)</CODE>
1269
 
1270
<BR>
1271
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1272
</TR>
1273
<TR BGCOLOR="white" CLASS="TableRowColor">
1274
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1275
<CODE>&nbsp;void</CODE></FONT></TD>
1276
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDrawElements(int, int, int, int)">glDrawElements</A></B>(int&nbsp;mode,
1277
               int&nbsp;count,
1278
               int&nbsp;type,
1279
               int&nbsp;indices)</CODE>
1280
 
1281
<BR>
1282
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1283
</TR>
1284
<TR BGCOLOR="white" CLASS="TableRowColor">
1285
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1286
<CODE>&nbsp;void</CODE></FONT></TD>
1287
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, int[], int)">glGenBuffers</A></B>(int&nbsp;n,
1288
             int[]&nbsp;buffers,
1289
             int&nbsp;offset)</CODE>
1290
 
1291
<BR>
1292
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1293
</TR>
1294
<TR BGCOLOR="white" CLASS="TableRowColor">
1295
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1296
<CODE>&nbsp;void</CODE></FONT></TD>
1297
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers</A></B>(int&nbsp;n,
1298
             java.nio.IntBuffer&nbsp;buffers)</CODE>
1299
 
1300
<BR>
1301
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1302
</TR>
1303
<TR BGCOLOR="white" CLASS="TableRowColor">
1304
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1305
<CODE>&nbsp;void</CODE></FONT></TD>
1306
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, boolean[], int)">glGetBooleanv</A></B>(int&nbsp;pname,
1307
              boolean[]&nbsp;params,
1308
              int&nbsp;offset)</CODE>
1309
 
1310
<BR>
1311
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1312
</TR>
1313
<TR BGCOLOR="white" CLASS="TableRowColor">
1314
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1315
<CODE>&nbsp;void</CODE></FONT></TD>
1316
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, java.nio.IntBuffer)">glGetBooleanv</A></B>(int&nbsp;pname,
1317
              java.nio.IntBuffer&nbsp;params)</CODE>
1318
 
1319
<BR>
1320
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1321
</TR>
1322
<TR BGCOLOR="white" CLASS="TableRowColor">
1323
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1324
<CODE>&nbsp;void</CODE></FONT></TD>
1325
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, int[], int)">glGetBufferParameteriv</A></B>(int&nbsp;target,
1326
                       int&nbsp;pname,
1327
                       int[]&nbsp;params,
1328
                       int&nbsp;offset)</CODE>
1329
 
1330
<BR>
1331
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1332
</TR>
1333
<TR BGCOLOR="white" CLASS="TableRowColor">
1334
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1335
<CODE>&nbsp;void</CODE></FONT></TD>
1336
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv</A></B>(int&nbsp;target,
1337
                       int&nbsp;pname,
1338
                       java.nio.IntBuffer&nbsp;params)</CODE>
1339
 
1340
<BR>
1341
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1342
</TR>
1343
<TR BGCOLOR="white" CLASS="TableRowColor">
1344
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1345
<CODE>&nbsp;void</CODE></FONT></TD>
1346
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, float[], int)">glGetClipPlanef</A></B>(int&nbsp;pname,
1347
                float[]&nbsp;eqn,
1348
                int&nbsp;offset)</CODE>
1349
 
1350
<BR>
1351
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1352
</TR>
1353
<TR BGCOLOR="white" CLASS="TableRowColor">
1354
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1355
<CODE>&nbsp;void</CODE></FONT></TD>
1356
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, java.nio.FloatBuffer)">glGetClipPlanef</A></B>(int&nbsp;pname,
1357
                java.nio.FloatBuffer&nbsp;eqn)</CODE>
1358
 
1359
<BR>
1360
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1361
</TR>
1362
<TR BGCOLOR="white" CLASS="TableRowColor">
1363
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1364
<CODE>&nbsp;void</CODE></FONT></TD>
1365
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, float[], int)">glGetFloatv</A></B>(int&nbsp;pname,
1366
            float[]&nbsp;params,
1367
            int&nbsp;offset)</CODE>
1368
 
1369
<BR>
1370
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1371
</TR>
1372
<TR BGCOLOR="white" CLASS="TableRowColor">
1373
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1374
<CODE>&nbsp;void</CODE></FONT></TD>
1375
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv</A></B>(int&nbsp;pname,
1376
            java.nio.FloatBuffer&nbsp;params)</CODE>
1377
 
1378
<BR>
1379
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1380
</TR>
1381
<TR BGCOLOR="white" CLASS="TableRowColor">
1382
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1383
<CODE>&nbsp;void</CODE></FONT></TD>
1384
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, float[], int)">glGetLightfv</A></B>(int&nbsp;light,
1385
             int&nbsp;pname,
1386
             float[]&nbsp;params,
1387
             int&nbsp;offset)</CODE>
1388
 
1389
<BR>
1390
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1391
</TR>
1392
<TR BGCOLOR="white" CLASS="TableRowColor">
1393
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1394
<CODE>&nbsp;void</CODE></FONT></TD>
1395
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, java.nio.FloatBuffer)">glGetLightfv</A></B>(int&nbsp;light,
1396
             int&nbsp;pname,
1397
             java.nio.FloatBuffer&nbsp;params)</CODE>
1398
 
1399
<BR>
1400
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1401
</TR>
1402
<TR BGCOLOR="white" CLASS="TableRowColor">
1403
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1404
<CODE>&nbsp;void</CODE></FONT></TD>
1405
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, float[], int)">glGetMaterialfv</A></B>(int&nbsp;face,
1406
                int&nbsp;pname,
1407
                float[]&nbsp;params,
1408
                int&nbsp;offset)</CODE>
1409
 
1410
<BR>
1411
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1412
</TR>
1413
<TR BGCOLOR="white" CLASS="TableRowColor">
1414
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1415
<CODE>&nbsp;void</CODE></FONT></TD>
1416
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, java.nio.FloatBuffer)">glGetMaterialfv</A></B>(int&nbsp;face,
1417
                int&nbsp;pname,
1418
                java.nio.FloatBuffer&nbsp;params)</CODE>
1419
 
1420
<BR>
1421
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1422
</TR>
1423
<TR BGCOLOR="white" CLASS="TableRowColor">
1424
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1425
<CODE>&nbsp;void</CODE></FONT></TD>
1426
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetPointerv(int, java.nio.Buffer[])">glGetPointerv</A></B>(int&nbsp;pname,
1427
              java.nio.Buffer[]&nbsp;params)</CODE>
1428
 
1429
<BR>
1430
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1431
</TR>
1432
<TR BGCOLOR="white" CLASS="TableRowColor">
1433
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1434
<CODE>&nbsp;void</CODE></FONT></TD>
1435
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, int[], int)">glGetTexEnviv</A></B>(int&nbsp;env,
1436
              int&nbsp;pname,
1437
              int[]&nbsp;params,
1438
              int&nbsp;offset)</CODE>
1439
 
1440
<BR>
1441
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1442
</TR>
1443
<TR BGCOLOR="white" CLASS="TableRowColor">
1444
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1445
<CODE>&nbsp;void</CODE></FONT></TD>
1446
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, java.nio.IntBuffer)">glGetTexEnviv</A></B>(int&nbsp;env,
1447
              int&nbsp;pname,
1448
              java.nio.IntBuffer&nbsp;params)</CODE>
1449
 
1450
<BR>
1451
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1452
</TR>
1453
<TR BGCOLOR="white" CLASS="TableRowColor">
1454
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1455
<CODE>&nbsp;void</CODE></FONT></TD>
1456
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, float[], int)">glGetTexParameterfv</A></B>(int&nbsp;target,
1457
                    int&nbsp;pname,
1458
                    float[]&nbsp;params,
1459
                    int&nbsp;offset)</CODE>
1460
 
1461
<BR>
1462
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1463
</TR>
1464
<TR BGCOLOR="white" CLASS="TableRowColor">
1465
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1466
<CODE>&nbsp;void</CODE></FONT></TD>
1467
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv</A></B>(int&nbsp;target,
1468
                    int&nbsp;pname,
1469
                    java.nio.FloatBuffer&nbsp;params)</CODE>
1470
 
1471
<BR>
1472
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1473
</TR>
1474
<TR BGCOLOR="white" CLASS="TableRowColor">
1475
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1476
<CODE>&nbsp;void</CODE></FONT></TD>
1477
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, int[], int)">glGetTexParameteriv</A></B>(int&nbsp;target,
1478
                    int&nbsp;pname,
1479
                    int[]&nbsp;params,
1480
                    int&nbsp;offset)</CODE>
1481
 
1482
<BR>
1483
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1484
</TR>
1485
<TR BGCOLOR="white" CLASS="TableRowColor">
1486
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1487
<CODE>&nbsp;void</CODE></FONT></TD>
1488
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv</A></B>(int&nbsp;target,
1489
                    int&nbsp;pname,
1490
                    java.nio.IntBuffer&nbsp;params)</CODE>
1491
 
1492
<BR>
1493
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1494
</TR>
1495
<TR BGCOLOR="white" CLASS="TableRowColor">
1496
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1497
<CODE>&nbsp;boolean</CODE></FONT></TD>
1498
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsBuffer(int)">glIsBuffer</A></B>(int&nbsp;buffer)</CODE>
1499
 
1500
<BR>
1501
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1502
</TR>
1503
<TR BGCOLOR="white" CLASS="TableRowColor">
1504
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1505
<CODE>&nbsp;boolean</CODE></FONT></TD>
1506
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsEnabled(int)">glIsEnabled</A></B>(int&nbsp;cap)</CODE>
1507
 
1508
<BR>
1509
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1510
</TR>
1511
<TR BGCOLOR="white" CLASS="TableRowColor">
1512
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1513
<CODE>&nbsp;boolean</CODE></FONT></TD>
1514
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsTexture(int)">glIsTexture</A></B>(int&nbsp;texture)</CODE>
1515
 
1516
<BR>
1517
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1518
</TR>
1519
<TR BGCOLOR="white" CLASS="TableRowColor">
1520
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1521
<CODE>&nbsp;void</CODE></FONT></TD>
1522
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glNormalPointer(int, int, int)">glNormalPointer</A></B>(int&nbsp;type,
1523
                int&nbsp;stride,
1524
                int&nbsp;pointer)</CODE>
1525
 
1526
<BR>
1527
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1528
</TR>
1529
<TR BGCOLOR="white" CLASS="TableRowColor">
1530
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1531
<CODE>&nbsp;void</CODE></FONT></TD>
1532
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterf(int, float)">glPointParameterf</A></B>(int&nbsp;pname,
1533
                  float&nbsp;param)</CODE>
1534
 
1535
<BR>
1536
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1537
</TR>
1538
<TR BGCOLOR="white" CLASS="TableRowColor">
1539
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1540
<CODE>&nbsp;void</CODE></FONT></TD>
1541
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, float[], int)">glPointParameterfv</A></B>(int&nbsp;pname,
1542
                   float[]&nbsp;params,
1543
                   int&nbsp;offset)</CODE>
1544
 
1545
<BR>
1546
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1547
</TR>
1548
<TR BGCOLOR="white" CLASS="TableRowColor">
1549
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1550
<CODE>&nbsp;void</CODE></FONT></TD>
1551
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, java.nio.FloatBuffer)">glPointParameterfv</A></B>(int&nbsp;pname,
1552
                   java.nio.FloatBuffer&nbsp;params)</CODE>
1553
 
1554
<BR>
1555
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1556
</TR>
1557
<TR BGCOLOR="white" CLASS="TableRowColor">
1558
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1559
<CODE>&nbsp;void</CODE></FONT></TD>
1560
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointSizePointerOES(int, int, java.nio.Buffer)">glPointSizePointerOES</A></B>(int&nbsp;type,
1561
                      int&nbsp;stride,
1562
                      java.nio.Buffer&nbsp;pointer)</CODE>
1563
 
1564
<BR>
1565
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1566
</TR>
1567
<TR BGCOLOR="white" CLASS="TableRowColor">
1568
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1569
<CODE>&nbsp;void</CODE></FONT></TD>
1570
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexCoordPointer(int, int, int, int)">glTexCoordPointer</A></B>(int&nbsp;size,
1571
                  int&nbsp;type,
1572
                  int&nbsp;stride,
1573
                  int&nbsp;pointer)</CODE>
1574
 
1575
<BR>
1576
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1577
</TR>
1578
<TR BGCOLOR="white" CLASS="TableRowColor">
1579
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1580
<CODE>&nbsp;void</CODE></FONT></TD>
1581
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnvi(int, int, int)">glTexEnvi</A></B>(int&nbsp;target,
1582
          int&nbsp;pname,
1583
          int&nbsp;param)</CODE>
1584
 
1585
<BR>
1586
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1587
</TR>
1588
<TR BGCOLOR="white" CLASS="TableRowColor">
1589
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1590
<CODE>&nbsp;void</CODE></FONT></TD>
1591
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, int[], int)">glTexEnviv</A></B>(int&nbsp;target,
1592
           int&nbsp;pname,
1593
           int[]&nbsp;params,
1594
           int&nbsp;offset)</CODE>
1595
 
1596
<BR>
1597
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1598
</TR>
1599
<TR BGCOLOR="white" CLASS="TableRowColor">
1600
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1601
<CODE>&nbsp;void</CODE></FONT></TD>
1602
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, java.nio.IntBuffer)">glTexEnviv</A></B>(int&nbsp;target,
1603
           int&nbsp;pname,
1604
           java.nio.IntBuffer&nbsp;params)</CODE>
1605
 
1606
<BR>
1607
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1608
</TR>
1609
<TR BGCOLOR="white" CLASS="TableRowColor">
1610
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1611
<CODE>&nbsp;void</CODE></FONT></TD>
1612
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, float[], int)">glTexParameterfv</A></B>(int&nbsp;target,
1613
                 int&nbsp;pname,
1614
                 float[]&nbsp;params,
1615
                 int&nbsp;offset)</CODE>
1616
 
1617
<BR>
1618
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1619
</TR>
1620
<TR BGCOLOR="white" CLASS="TableRowColor">
1621
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1622
<CODE>&nbsp;void</CODE></FONT></TD>
1623
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv</A></B>(int&nbsp;target,
1624
                 int&nbsp;pname,
1625
                 java.nio.FloatBuffer&nbsp;params)</CODE>
1626
 
1627
<BR>
1628
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1629
</TR>
1630
<TR BGCOLOR="white" CLASS="TableRowColor">
1631
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1632
<CODE>&nbsp;void</CODE></FONT></TD>
1633
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteri(int, int, int)">glTexParameteri</A></B>(int&nbsp;target,
1634
                int&nbsp;pname,
1635
                int&nbsp;param)</CODE>
1636
 
1637
<BR>
1638
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1639
</TR>
1640
<TR BGCOLOR="white" CLASS="TableRowColor">
1641
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1642
<CODE>&nbsp;void</CODE></FONT></TD>
1643
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, int[], int)">glTexParameteriv</A></B>(int&nbsp;target,
1644
                 int&nbsp;pname,
1645
                 int[]&nbsp;params,
1646
                 int&nbsp;offset)</CODE>
1647
 
1648
<BR>
1649
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1650
</TR>
1651
<TR BGCOLOR="white" CLASS="TableRowColor">
1652
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1653
<CODE>&nbsp;void</CODE></FONT></TD>
1654
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv</A></B>(int&nbsp;target,
1655
                 int&nbsp;pname,
1656
                 java.nio.IntBuffer&nbsp;params)</CODE>
1657
 
1658
<BR>
1659
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1660
</TR>
1661
<TR BGCOLOR="white" CLASS="TableRowColor">
1662
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1663
<CODE>&nbsp;void</CODE></FONT></TD>
1664
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glVertexPointer(int, int, int, int)">glVertexPointer</A></B>(int&nbsp;size,
1665
                int&nbsp;type,
1666
                int&nbsp;stride,
1667
                int&nbsp;pointer)</CODE>
1668
 
1669
<BR>
1670
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1671
</TR>
1672
</TABLE>
1673
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GL10"><!-- --></A>
1674
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1675
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
1676
<TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></B></TH>
1677
</TR>
1678
<TR BGCOLOR="white" CLASS="TableRowColor">
1679
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glAlphaFunc(int, float)">glAlphaFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glClientActiveTexture(int)">glClientActiveTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColor4f(float, float, float, float)">glColor4f</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColorPointer(int, int, int, java.nio.Buffer)">glColorPointer</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDeleteTextures(int, int[], int)">glDeleteTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDisableClientState(int)">glDisableClientState</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glEnableClientState(int)">glEnableClientState</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogf(int, float)">glFogf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, float[], int)">glFogfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, java.nio.FloatBuffer)">glFogfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFrustumf(float, float, float, float, float, float)">glFrustumf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGenTextures(int, int[], int)">glGenTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGetIntegerv(int, int[], int)">glGetIntegerv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightf(int, int, float)">glLightf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, float[], int)">glLightfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, java.nio.FloatBuffer)">glLightfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelf(int, float)">glLightModelf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, float[], int)">glLightModelfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, java.nio.FloatBuffer)">glLightModelfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadIdentity()">glLoadIdentity</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(float[], int)">glLoadMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(java.nio.FloatBuffer)">glLoadMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLogicOp(int)">glLogicOp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialf(int, int, float)">glMaterialf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, float[], int)">glMaterialfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, java.nio.FloatBuffer)">glMaterialfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMatrixMode(int)">glMatrixMode</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultiTexCoord4f(int, float, float, float, float)">glMultiTexCoord4f</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(float[], int)">glMultMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(java.nio.FloatBuffer)">glMultMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormal3f(float, float, float)">glNormal3f</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormalPointer(int, int, java.nio.Buffer)">glNormalPointer</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glOrthof(float, float, float, float, float, float)">glOrthof</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPointSize(float)">glPointSize</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPolygonMode(int, int)">glPolygonMode</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPopMatrix()">glPopMatrix</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPushMatrix()">glPushMatrix</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glRotatef(float, float, float, float)">glRotatef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glSampleCoverage(float, boolean)">glSampleCoverage</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glScalef(float, float, float)">glScalef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glShadeModel(int)">glShadeModel</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexCoordPointer(int, int, int, java.nio.Buffer)">glTexCoordPointer</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvf(int, int, float)">glTexEnvf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, float[], int)">glTexEnvfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, java.nio.FloatBuffer)">glTexEnvfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTranslatef(float, float, float)">glTranslatef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glVertexPointer(int, int, int, java.nio.Buffer)">glVertexPointer</A></CODE></TD>
1680
</TR>
1681
</TABLE>
1682
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
1683
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1684
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
1685
<TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH>
1686
</TR>
1687
<TR BGCOLOR="white" CLASS="TableRowColor">
1688
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</A></CODE></TD>
1689
</TR>
1690
</TABLE>
1691
&nbsp;
1692
<P>
1693
 
1694
<!-- ============ FIELD DETAIL =========== -->
1695
 
1696
<A NAME="field_detail"><!-- --></A>
1697
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1698
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
1699
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
1700
<B>Field Detail</B></FONT></TH>
1701
</TR>
1702
</TABLE>
1703
 
1704
<A NAME="GL_OES_VERSION_1_0"><!-- --></A><H3>
1705
GL_OES_VERSION_1_0</H3>
1706
<PRE>
1707
static final int <B>GL_OES_VERSION_1_0</B></PRE>
1708
<DL>
1709
<DL>
1710
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_VERSION_1_0">Constant Field Values</A></DL>
1711
</DL>
1712
<HR>
1713
 
1714
<A NAME="GL_MAX_ELEMENTS_VERTICES"><!-- --></A><H3>
1715
GL_MAX_ELEMENTS_VERTICES</H3>
1716
<PRE>
1717
static final int <B>GL_MAX_ELEMENTS_VERTICES</B></PRE>
1718
<DL>
1719
<DL>
1720
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_VERTICES">Constant Field Values</A></DL>
1721
</DL>
1722
<HR>
1723
 
1724
<A NAME="GL_MAX_ELEMENTS_INDICES"><!-- --></A><H3>
1725
GL_MAX_ELEMENTS_INDICES</H3>
1726
<PRE>
1727
static final int <B>GL_MAX_ELEMENTS_INDICES</B></PRE>
1728
<DL>
1729
<DL>
1730
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_INDICES">Constant Field Values</A></DL>
1731
</DL>
1732
<HR>
1733
 
1734
<A NAME="GL_POLYGON_SMOOTH_HINT"><!-- --></A><H3>
1735
GL_POLYGON_SMOOTH_HINT</H3>
1736
<PRE>
1737
static final int <B>GL_POLYGON_SMOOTH_HINT</B></PRE>
1738
<DL>
1739
<DL>
1740
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_SMOOTH_HINT">Constant Field Values</A></DL>
1741
</DL>
1742
<HR>
1743
 
1744
<A NAME="GL_VERSION_ES_CM_1_0"><!-- --></A><H3>
1745
GL_VERSION_ES_CM_1_0</H3>
1746
<PRE>
1747
static final int <B>GL_VERSION_ES_CM_1_0</B></PRE>
1748
<DL>
1749
<DL>
1750
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_0">Constant Field Values</A></DL>
1751
</DL>
1752
<HR>
1753
 
1754
<A NAME="GL_VERSION_ES_CL_1_0"><!-- --></A><H3>
1755
GL_VERSION_ES_CL_1_0</H3>
1756
<PRE>
1757
static final int <B>GL_VERSION_ES_CL_1_0</B></PRE>
1758
<DL>
1759
<DL>
1760
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_0">Constant Field Values</A></DL>
1761
</DL>
1762
<HR>
1763
 
1764
<A NAME="GL_VERSION_ES_CM_1_1"><!-- --></A><H3>
1765
GL_VERSION_ES_CM_1_1</H3>
1766
<PRE>
1767
static final int <B>GL_VERSION_ES_CM_1_1</B></PRE>
1768
<DL>
1769
<DL>
1770
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_1">Constant Field Values</A></DL>
1771
</DL>
1772
<HR>
1773
 
1774
<A NAME="GL_VERSION_ES_CL_1_1"><!-- --></A><H3>
1775
GL_VERSION_ES_CL_1_1</H3>
1776
<PRE>
1777
static final int <B>GL_VERSION_ES_CL_1_1</B></PRE>
1778
<DL>
1779
<DL>
1780
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_1">Constant Field Values</A></DL>
1781
</DL>
1782
<HR>
1783
 
1784
<A NAME="GL_CLIP_PLANE0"><!-- --></A><H3>
1785
GL_CLIP_PLANE0</H3>
1786
<PRE>
1787
static final int <B>GL_CLIP_PLANE0</B></PRE>
1788
<DL>
1789
<DL>
1790
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE0">Constant Field Values</A></DL>
1791
</DL>
1792
<HR>
1793
 
1794
<A NAME="GL_CLIP_PLANE1"><!-- --></A><H3>
1795
GL_CLIP_PLANE1</H3>
1796
<PRE>
1797
static final int <B>GL_CLIP_PLANE1</B></PRE>
1798
<DL>
1799
<DL>
1800
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE1">Constant Field Values</A></DL>
1801
</DL>
1802
<HR>
1803
 
1804
<A NAME="GL_CLIP_PLANE2"><!-- --></A><H3>
1805
GL_CLIP_PLANE2</H3>
1806
<PRE>
1807
static final int <B>GL_CLIP_PLANE2</B></PRE>
1808
<DL>
1809
<DL>
1810
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE2">Constant Field Values</A></DL>
1811
</DL>
1812
<HR>
1813
 
1814
<A NAME="GL_CLIP_PLANE3"><!-- --></A><H3>
1815
GL_CLIP_PLANE3</H3>
1816
<PRE>
1817
static final int <B>GL_CLIP_PLANE3</B></PRE>
1818
<DL>
1819
<DL>
1820
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE3">Constant Field Values</A></DL>
1821
</DL>
1822
<HR>
1823
 
1824
<A NAME="GL_CLIP_PLANE4"><!-- --></A><H3>
1825
GL_CLIP_PLANE4</H3>
1826
<PRE>
1827
static final int <B>GL_CLIP_PLANE4</B></PRE>
1828
<DL>
1829
<DL>
1830
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE4">Constant Field Values</A></DL>
1831
</DL>
1832
<HR>
1833
 
1834
<A NAME="GL_CLIP_PLANE5"><!-- --></A><H3>
1835
GL_CLIP_PLANE5</H3>
1836
<PRE>
1837
static final int <B>GL_CLIP_PLANE5</B></PRE>
1838
<DL>
1839
<DL>
1840
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE5">Constant Field Values</A></DL>
1841
</DL>
1842
<HR>
1843
 
1844
<A NAME="GL_CURRENT_COLOR"><!-- --></A><H3>
1845
GL_CURRENT_COLOR</H3>
1846
<PRE>
1847
static final int <B>GL_CURRENT_COLOR</B></PRE>
1848
<DL>
1849
<DL>
1850
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_COLOR">Constant Field Values</A></DL>
1851
</DL>
1852
<HR>
1853
 
1854
<A NAME="GL_CURRENT_NORMAL"><!-- --></A><H3>
1855
GL_CURRENT_NORMAL</H3>
1856
<PRE>
1857
static final int <B>GL_CURRENT_NORMAL</B></PRE>
1858
<DL>
1859
<DL>
1860
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_NORMAL">Constant Field Values</A></DL>
1861
</DL>
1862
<HR>
1863
 
1864
<A NAME="GL_CURRENT_TEXTURE_COORDS"><!-- --></A><H3>
1865
GL_CURRENT_TEXTURE_COORDS</H3>
1866
<PRE>
1867
static final int <B>GL_CURRENT_TEXTURE_COORDS</B></PRE>
1868
<DL>
1869
<DL>
1870
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_TEXTURE_COORDS">Constant Field Values</A></DL>
1871
</DL>
1872
<HR>
1873
 
1874
<A NAME="GL_POINT_SIZE"><!-- --></A><H3>
1875
GL_POINT_SIZE</H3>
1876
<PRE>
1877
static final int <B>GL_POINT_SIZE</B></PRE>
1878
<DL>
1879
<DL>
1880
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE">Constant Field Values</A></DL>
1881
</DL>
1882
<HR>
1883
 
1884
<A NAME="GL_POINT_SIZE_MIN"><!-- --></A><H3>
1885
GL_POINT_SIZE_MIN</H3>
1886
<PRE>
1887
static final int <B>GL_POINT_SIZE_MIN</B></PRE>
1888
<DL>
1889
<DL>
1890
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MIN">Constant Field Values</A></DL>
1891
</DL>
1892
<HR>
1893
 
1894
<A NAME="GL_POINT_SIZE_MAX"><!-- --></A><H3>
1895
GL_POINT_SIZE_MAX</H3>
1896
<PRE>
1897
static final int <B>GL_POINT_SIZE_MAX</B></PRE>
1898
<DL>
1899
<DL>
1900
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MAX">Constant Field Values</A></DL>
1901
</DL>
1902
<HR>
1903
 
1904
<A NAME="GL_POINT_FADE_THRESHOLD_SIZE"><!-- --></A><H3>
1905
GL_POINT_FADE_THRESHOLD_SIZE</H3>
1906
<PRE>
1907
static final int <B>GL_POINT_FADE_THRESHOLD_SIZE</B></PRE>
1908
<DL>
1909
<DL>
1910
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_FADE_THRESHOLD_SIZE">Constant Field Values</A></DL>
1911
</DL>
1912
<HR>
1913
 
1914
<A NAME="GL_POINT_DISTANCE_ATTENUATION"><!-- --></A><H3>
1915
GL_POINT_DISTANCE_ATTENUATION</H3>
1916
<PRE>
1917
static final int <B>GL_POINT_DISTANCE_ATTENUATION</B></PRE>
1918
<DL>
1919
<DL>
1920
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_DISTANCE_ATTENUATION">Constant Field Values</A></DL>
1921
</DL>
1922
<HR>
1923
 
1924
<A NAME="GL_LINE_WIDTH"><!-- --></A><H3>
1925
GL_LINE_WIDTH</H3>
1926
<PRE>
1927
static final int <B>GL_LINE_WIDTH</B></PRE>
1928
<DL>
1929
<DL>
1930
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LINE_WIDTH">Constant Field Values</A></DL>
1931
</DL>
1932
<HR>
1933
 
1934
<A NAME="GL_CULL_FACE_MODE"><!-- --></A><H3>
1935
GL_CULL_FACE_MODE</H3>
1936
<PRE>
1937
static final int <B>GL_CULL_FACE_MODE</B></PRE>
1938
<DL>
1939
<DL>
1940
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CULL_FACE_MODE">Constant Field Values</A></DL>
1941
</DL>
1942
<HR>
1943
 
1944
<A NAME="GL_FRONT_FACE"><!-- --></A><H3>
1945
GL_FRONT_FACE</H3>
1946
<PRE>
1947
static final int <B>GL_FRONT_FACE</B></PRE>
1948
<DL>
1949
<DL>
1950
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_FRONT_FACE">Constant Field Values</A></DL>
1951
</DL>
1952
<HR>
1953
 
1954
<A NAME="GL_SHADE_MODEL"><!-- --></A><H3>
1955
GL_SHADE_MODEL</H3>
1956
<PRE>
1957
static final int <B>GL_SHADE_MODEL</B></PRE>
1958
<DL>
1959
<DL>
1960
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SHADE_MODEL">Constant Field Values</A></DL>
1961
</DL>
1962
<HR>
1963
 
1964
<A NAME="GL_DEPTH_RANGE"><!-- --></A><H3>
1965
GL_DEPTH_RANGE</H3>
1966
<PRE>
1967
static final int <B>GL_DEPTH_RANGE</B></PRE>
1968
<DL>
1969
<DL>
1970
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_RANGE">Constant Field Values</A></DL>
1971
</DL>
1972
<HR>
1973
 
1974
<A NAME="GL_DEPTH_WRITEMASK"><!-- --></A><H3>
1975
GL_DEPTH_WRITEMASK</H3>
1976
<PRE>
1977
static final int <B>GL_DEPTH_WRITEMASK</B></PRE>
1978
<DL>
1979
<DL>
1980
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_WRITEMASK">Constant Field Values</A></DL>
1981
</DL>
1982
<HR>
1983
 
1984
<A NAME="GL_DEPTH_CLEAR_VALUE"><!-- --></A><H3>
1985
GL_DEPTH_CLEAR_VALUE</H3>
1986
<PRE>
1987
static final int <B>GL_DEPTH_CLEAR_VALUE</B></PRE>
1988
<DL>
1989
<DL>
1990
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_CLEAR_VALUE">Constant Field Values</A></DL>
1991
</DL>
1992
<HR>
1993
 
1994
<A NAME="GL_DEPTH_FUNC"><!-- --></A><H3>
1995
GL_DEPTH_FUNC</H3>
1996
<PRE>
1997
static final int <B>GL_DEPTH_FUNC</B></PRE>
1998
<DL>
1999
<DL>
2000
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_FUNC">Constant Field Values</A></DL>
2001
</DL>
2002
<HR>
2003
 
2004
<A NAME="GL_STENCIL_CLEAR_VALUE"><!-- --></A><H3>
2005
GL_STENCIL_CLEAR_VALUE</H3>
2006
<PRE>
2007
static final int <B>GL_STENCIL_CLEAR_VALUE</B></PRE>
2008
<DL>
2009
<DL>
2010
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_CLEAR_VALUE">Constant Field Values</A></DL>
2011
</DL>
2012
<HR>
2013
 
2014
<A NAME="GL_STENCIL_FUNC"><!-- --></A><H3>
2015
GL_STENCIL_FUNC</H3>
2016
<PRE>
2017
static final int <B>GL_STENCIL_FUNC</B></PRE>
2018
<DL>
2019
<DL>
2020
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FUNC">Constant Field Values</A></DL>
2021
</DL>
2022
<HR>
2023
 
2024
<A NAME="GL_STENCIL_VALUE_MASK"><!-- --></A><H3>
2025
GL_STENCIL_VALUE_MASK</H3>
2026
<PRE>
2027
static final int <B>GL_STENCIL_VALUE_MASK</B></PRE>
2028
<DL>
2029
<DL>
2030
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_VALUE_MASK">Constant Field Values</A></DL>
2031
</DL>
2032
<HR>
2033
 
2034
<A NAME="GL_STENCIL_FAIL"><!-- --></A><H3>
2035
GL_STENCIL_FAIL</H3>
2036
<PRE>
2037
static final int <B>GL_STENCIL_FAIL</B></PRE>
2038
<DL>
2039
<DL>
2040
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FAIL">Constant Field Values</A></DL>
2041
</DL>
2042
<HR>
2043
 
2044
<A NAME="GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><H3>
2045
GL_STENCIL_PASS_DEPTH_FAIL</H3>
2046
<PRE>
2047
static final int <B>GL_STENCIL_PASS_DEPTH_FAIL</B></PRE>
2048
<DL>
2049
<DL>
2050
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_FAIL">Constant Field Values</A></DL>
2051
</DL>
2052
<HR>
2053
 
2054
<A NAME="GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><H3>
2055
GL_STENCIL_PASS_DEPTH_PASS</H3>
2056
<PRE>
2057
static final int <B>GL_STENCIL_PASS_DEPTH_PASS</B></PRE>
2058
<DL>
2059
<DL>
2060
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_PASS">Constant Field Values</A></DL>
2061
</DL>
2062
<HR>
2063
 
2064
<A NAME="GL_STENCIL_REF"><!-- --></A><H3>
2065
GL_STENCIL_REF</H3>
2066
<PRE>
2067
static final int <B>GL_STENCIL_REF</B></PRE>
2068
<DL>
2069
<DL>
2070
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_REF">Constant Field Values</A></DL>
2071
</DL>
2072
<HR>
2073
 
2074
<A NAME="GL_STENCIL_WRITEMASK"><!-- --></A><H3>
2075
GL_STENCIL_WRITEMASK</H3>
2076
<PRE>
2077
static final int <B>GL_STENCIL_WRITEMASK</B></PRE>
2078
<DL>
2079
<DL>
2080
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_WRITEMASK">Constant Field Values</A></DL>
2081
</DL>
2082
<HR>
2083
 
2084
<A NAME="GL_MATRIX_MODE"><!-- --></A><H3>
2085
GL_MATRIX_MODE</H3>
2086
<PRE>
2087
static final int <B>GL_MATRIX_MODE</B></PRE>
2088
<DL>
2089
<DL>
2090
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MATRIX_MODE">Constant Field Values</A></DL>
2091
</DL>
2092
<HR>
2093
 
2094
<A NAME="GL_VIEWPORT"><!-- --></A><H3>
2095
GL_VIEWPORT</H3>
2096
<PRE>
2097
static final int <B>GL_VIEWPORT</B></PRE>
2098
<DL>
2099
<DL>
2100
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VIEWPORT">Constant Field Values</A></DL>
2101
</DL>
2102
<HR>
2103
 
2104
<A NAME="GL_MODELVIEW_STACK_DEPTH"><!-- --></A><H3>
2105
GL_MODELVIEW_STACK_DEPTH</H3>
2106
<PRE>
2107
static final int <B>GL_MODELVIEW_STACK_DEPTH</B></PRE>
2108
<DL>
2109
<DL>
2110
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_STACK_DEPTH">Constant Field Values</A></DL>
2111
</DL>
2112
<HR>
2113
 
2114
<A NAME="GL_PROJECTION_STACK_DEPTH"><!-- --></A><H3>
2115
GL_PROJECTION_STACK_DEPTH</H3>
2116
<PRE>
2117
static final int <B>GL_PROJECTION_STACK_DEPTH</B></PRE>
2118
<DL>
2119
<DL>
2120
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_STACK_DEPTH">Constant Field Values</A></DL>
2121
</DL>
2122
<HR>
2123
 
2124
<A NAME="GL_TEXTURE_STACK_DEPTH"><!-- --></A><H3>
2125
GL_TEXTURE_STACK_DEPTH</H3>
2126
<PRE>
2127
static final int <B>GL_TEXTURE_STACK_DEPTH</B></PRE>
2128
<DL>
2129
<DL>
2130
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_STACK_DEPTH">Constant Field Values</A></DL>
2131
</DL>
2132
<HR>
2133
 
2134
<A NAME="GL_MODELVIEW_MATRIX"><!-- --></A><H3>
2135
GL_MODELVIEW_MATRIX</H3>
2136
<PRE>
2137
static final int <B>GL_MODELVIEW_MATRIX</B></PRE>
2138
<DL>
2139
<DL>
2140
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_MATRIX">Constant Field Values</A></DL>
2141
</DL>
2142
<HR>
2143
 
2144
<A NAME="GL_PROJECTION_MATRIX"><!-- --></A><H3>
2145
GL_PROJECTION_MATRIX</H3>
2146
<PRE>
2147
static final int <B>GL_PROJECTION_MATRIX</B></PRE>
2148
<DL>
2149
<DL>
2150
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_MATRIX">Constant Field Values</A></DL>
2151
</DL>
2152
<HR>
2153
 
2154
<A NAME="GL_TEXTURE_MATRIX"><!-- --></A><H3>
2155
GL_TEXTURE_MATRIX</H3>
2156
<PRE>
2157
static final int <B>GL_TEXTURE_MATRIX</B></PRE>
2158
<DL>
2159
<DL>
2160
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_MATRIX">Constant Field Values</A></DL>
2161
</DL>
2162
<HR>
2163
 
2164
<A NAME="GL_ALPHA_TEST_FUNC"><!-- --></A><H3>
2165
GL_ALPHA_TEST_FUNC</H3>
2166
<PRE>
2167
static final int <B>GL_ALPHA_TEST_FUNC</B></PRE>
2168
<DL>
2169
<DL>
2170
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_FUNC">Constant Field Values</A></DL>
2171
</DL>
2172
<HR>
2173
 
2174
<A NAME="GL_ALPHA_TEST_REF"><!-- --></A><H3>
2175
GL_ALPHA_TEST_REF</H3>
2176
<PRE>
2177
static final int <B>GL_ALPHA_TEST_REF</B></PRE>
2178
<DL>
2179
<DL>
2180
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_REF">Constant Field Values</A></DL>
2181
</DL>
2182
<HR>
2183
 
2184
<A NAME="GL_BLEND_DST"><!-- --></A><H3>
2185
GL_BLEND_DST</H3>
2186
<PRE>
2187
static final int <B>GL_BLEND_DST</B></PRE>
2188
<DL>
2189
<DL>
2190
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_DST">Constant Field Values</A></DL>
2191
</DL>
2192
<HR>
2193
 
2194
<A NAME="GL_BLEND_SRC"><!-- --></A><H3>
2195
GL_BLEND_SRC</H3>
2196
<PRE>
2197
static final int <B>GL_BLEND_SRC</B></PRE>
2198
<DL>
2199
<DL>
2200
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_SRC">Constant Field Values</A></DL>
2201
</DL>
2202
<HR>
2203
 
2204
<A NAME="GL_LOGIC_OP_MODE"><!-- --></A><H3>
2205
GL_LOGIC_OP_MODE</H3>
2206
<PRE>
2207
static final int <B>GL_LOGIC_OP_MODE</B></PRE>
2208
<DL>
2209
<DL>
2210
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LOGIC_OP_MODE">Constant Field Values</A></DL>
2211
</DL>
2212
<HR>
2213
 
2214
<A NAME="GL_SCISSOR_BOX"><!-- --></A><H3>
2215
GL_SCISSOR_BOX</H3>
2216
<PRE>
2217
static final int <B>GL_SCISSOR_BOX</B></PRE>
2218
<DL>
2219
<DL>
2220
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SCISSOR_BOX">Constant Field Values</A></DL>
2221
</DL>
2222
<HR>
2223
 
2224
<A NAME="GL_COLOR_CLEAR_VALUE"><!-- --></A><H3>
2225
GL_COLOR_CLEAR_VALUE</H3>
2226
<PRE>
2227
static final int <B>GL_COLOR_CLEAR_VALUE</B></PRE>
2228
<DL>
2229
<DL>
2230
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_CLEAR_VALUE">Constant Field Values</A></DL>
2231
</DL>
2232
<HR>
2233
 
2234
<A NAME="GL_COLOR_WRITEMASK"><!-- --></A><H3>
2235
GL_COLOR_WRITEMASK</H3>
2236
<PRE>
2237
static final int <B>GL_COLOR_WRITEMASK</B></PRE>
2238
<DL>
2239
<DL>
2240
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_WRITEMASK">Constant Field Values</A></DL>
2241
</DL>
2242
<HR>
2243
 
2244
<A NAME="GL_MAX_CLIP_PLANES"><!-- --></A><H3>
2245
GL_MAX_CLIP_PLANES</H3>
2246
<PRE>
2247
static final int <B>GL_MAX_CLIP_PLANES</B></PRE>
2248
<DL>
2249
<DL>
2250
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_CLIP_PLANES">Constant Field Values</A></DL>
2251
</DL>
2252
<HR>
2253
 
2254
<A NAME="GL_POLYGON_OFFSET_UNITS"><!-- --></A><H3>
2255
GL_POLYGON_OFFSET_UNITS</H3>
2256
<PRE>
2257
static final int <B>GL_POLYGON_OFFSET_UNITS</B></PRE>
2258
<DL>
2259
<DL>
2260
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_UNITS">Constant Field Values</A></DL>
2261
</DL>
2262
<HR>
2263
 
2264
<A NAME="GL_POLYGON_OFFSET_FACTOR"><!-- --></A><H3>
2265
GL_POLYGON_OFFSET_FACTOR</H3>
2266
<PRE>
2267
static final int <B>GL_POLYGON_OFFSET_FACTOR</B></PRE>
2268
<DL>
2269
<DL>
2270
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_FACTOR">Constant Field Values</A></DL>
2271
</DL>
2272
<HR>
2273
 
2274
<A NAME="GL_TEXTURE_BINDING_2D"><!-- --></A><H3>
2275
GL_TEXTURE_BINDING_2D</H3>
2276
<PRE>
2277
static final int <B>GL_TEXTURE_BINDING_2D</B></PRE>
2278
<DL>
2279
<DL>
2280
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_BINDING_2D">Constant Field Values</A></DL>
2281
</DL>
2282
<HR>
2283
 
2284
<A NAME="GL_VERTEX_ARRAY_SIZE"><!-- --></A><H3>
2285
GL_VERTEX_ARRAY_SIZE</H3>
2286
<PRE>
2287
static final int <B>GL_VERTEX_ARRAY_SIZE</B></PRE>
2288
<DL>
2289
<DL>
2290
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_SIZE">Constant Field Values</A></DL>
2291
</DL>
2292
<HR>
2293
 
2294
<A NAME="GL_VERTEX_ARRAY_TYPE"><!-- --></A><H3>
2295
GL_VERTEX_ARRAY_TYPE</H3>
2296
<PRE>
2297
static final int <B>GL_VERTEX_ARRAY_TYPE</B></PRE>
2298
<DL>
2299
<DL>
2300
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_TYPE">Constant Field Values</A></DL>
2301
</DL>
2302
<HR>
2303
 
2304
<A NAME="GL_VERTEX_ARRAY_STRIDE"><!-- --></A><H3>
2305
GL_VERTEX_ARRAY_STRIDE</H3>
2306
<PRE>
2307
static final int <B>GL_VERTEX_ARRAY_STRIDE</B></PRE>
2308
<DL>
2309
<DL>
2310
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_STRIDE">Constant Field Values</A></DL>
2311
</DL>
2312
<HR>
2313
 
2314
<A NAME="GL_NORMAL_ARRAY_TYPE"><!-- --></A><H3>
2315
GL_NORMAL_ARRAY_TYPE</H3>
2316
<PRE>
2317
static final int <B>GL_NORMAL_ARRAY_TYPE</B></PRE>
2318
<DL>
2319
<DL>
2320
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_TYPE">Constant Field Values</A></DL>
2321
</DL>
2322
<HR>
2323
 
2324
<A NAME="GL_NORMAL_ARRAY_STRIDE"><!-- --></A><H3>
2325
GL_NORMAL_ARRAY_STRIDE</H3>
2326
<PRE>
2327
static final int <B>GL_NORMAL_ARRAY_STRIDE</B></PRE>
2328
<DL>
2329
<DL>
2330
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_STRIDE">Constant Field Values</A></DL>
2331
</DL>
2332
<HR>
2333
 
2334
<A NAME="GL_COLOR_ARRAY_SIZE"><!-- --></A><H3>
2335
GL_COLOR_ARRAY_SIZE</H3>
2336
<PRE>
2337
static final int <B>GL_COLOR_ARRAY_SIZE</B></PRE>
2338
<DL>
2339
<DL>
2340
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_SIZE">Constant Field Values</A></DL>
2341
</DL>
2342
<HR>
2343
 
2344
<A NAME="GL_COLOR_ARRAY_TYPE"><!-- --></A><H3>
2345
GL_COLOR_ARRAY_TYPE</H3>
2346
<PRE>
2347
static final int <B>GL_COLOR_ARRAY_TYPE</B></PRE>
2348
<DL>
2349
<DL>
2350
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_TYPE">Constant Field Values</A></DL>
2351
</DL>
2352
<HR>
2353
 
2354
<A NAME="GL_COLOR_ARRAY_STRIDE"><!-- --></A><H3>
2355
GL_COLOR_ARRAY_STRIDE</H3>
2356
<PRE>
2357
static final int <B>GL_COLOR_ARRAY_STRIDE</B></PRE>
2358
<DL>
2359
<DL>
2360
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_STRIDE">Constant Field Values</A></DL>
2361
</DL>
2362
<HR>
2363
 
2364
<A NAME="GL_TEXTURE_COORD_ARRAY_SIZE"><!-- --></A><H3>
2365
GL_TEXTURE_COORD_ARRAY_SIZE</H3>
2366
<PRE>
2367
static final int <B>GL_TEXTURE_COORD_ARRAY_SIZE</B></PRE>
2368
<DL>
2369
<DL>
2370
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_SIZE">Constant Field Values</A></DL>
2371
</DL>
2372
<HR>
2373
 
2374
<A NAME="GL_TEXTURE_COORD_ARRAY_TYPE"><!-- --></A><H3>
2375
GL_TEXTURE_COORD_ARRAY_TYPE</H3>
2376
<PRE>
2377
static final int <B>GL_TEXTURE_COORD_ARRAY_TYPE</B></PRE>
2378
<DL>
2379
<DL>
2380
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_TYPE">Constant Field Values</A></DL>
2381
</DL>
2382
<HR>
2383
 
2384
<A NAME="GL_TEXTURE_COORD_ARRAY_STRIDE"><!-- --></A><H3>
2385
GL_TEXTURE_COORD_ARRAY_STRIDE</H3>
2386
<PRE>
2387
static final int <B>GL_TEXTURE_COORD_ARRAY_STRIDE</B></PRE>
2388
<DL>
2389
<DL>
2390
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE">Constant Field Values</A></DL>
2391
</DL>
2392
<HR>
2393
 
2394
<A NAME="GL_VERTEX_ARRAY_POINTER"><!-- --></A><H3>
2395
GL_VERTEX_ARRAY_POINTER</H3>
2396
<PRE>
2397
static final int <B>GL_VERTEX_ARRAY_POINTER</B></PRE>
2398
<DL>
2399
<DL>
2400
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_POINTER">Constant Field Values</A></DL>
2401
</DL>
2402
<HR>
2403
 
2404
<A NAME="GL_NORMAL_ARRAY_POINTER"><!-- --></A><H3>
2405
GL_NORMAL_ARRAY_POINTER</H3>
2406
<PRE>
2407
static final int <B>GL_NORMAL_ARRAY_POINTER</B></PRE>
2408
<DL>
2409
<DL>
2410
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_POINTER">Constant Field Values</A></DL>
2411
</DL>
2412
<HR>
2413
 
2414
<A NAME="GL_COLOR_ARRAY_POINTER"><!-- --></A><H3>
2415
GL_COLOR_ARRAY_POINTER</H3>
2416
<PRE>
2417
static final int <B>GL_COLOR_ARRAY_POINTER</B></PRE>
2418
<DL>
2419
<DL>
2420
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_POINTER">Constant Field Values</A></DL>
2421
</DL>
2422
<HR>
2423
 
2424
<A NAME="GL_TEXTURE_COORD_ARRAY_POINTER"><!-- --></A><H3>
2425
GL_TEXTURE_COORD_ARRAY_POINTER</H3>
2426
<PRE>
2427
static final int <B>GL_TEXTURE_COORD_ARRAY_POINTER</B></PRE>
2428
<DL>
2429
<DL>
2430
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_POINTER">Constant Field Values</A></DL>
2431
</DL>
2432
<HR>
2433
 
2434
<A NAME="GL_SAMPLE_BUFFERS"><!-- --></A><H3>
2435
GL_SAMPLE_BUFFERS</H3>
2436
<PRE>
2437
static final int <B>GL_SAMPLE_BUFFERS</B></PRE>
2438
<DL>
2439
<DL>
2440
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_BUFFERS">Constant Field Values</A></DL>
2441
</DL>
2442
<HR>
2443
 
2444
<A NAME="GL_SAMPLES"><!-- --></A><H3>
2445
GL_SAMPLES</H3>
2446
<PRE>
2447
static final int <B>GL_SAMPLES</B></PRE>
2448
<DL>
2449
<DL>
2450
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLES">Constant Field Values</A></DL>
2451
</DL>
2452
<HR>
2453
 
2454
<A NAME="GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><H3>
2455
GL_SAMPLE_COVERAGE_VALUE</H3>
2456
<PRE>
2457
static final int <B>GL_SAMPLE_COVERAGE_VALUE</B></PRE>
2458
<DL>
2459
<DL>
2460
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_VALUE">Constant Field Values</A></DL>
2461
</DL>
2462
<HR>
2463
 
2464
<A NAME="GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><H3>
2465
GL_SAMPLE_COVERAGE_INVERT</H3>
2466
<PRE>
2467
static final int <B>GL_SAMPLE_COVERAGE_INVERT</B></PRE>
2468
<DL>
2469
<DL>
2470
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_INVERT">Constant Field Values</A></DL>
2471
</DL>
2472
<HR>
2473
 
2474
<A NAME="GL_GENERATE_MIPMAP_HINT"><!-- --></A><H3>
2475
GL_GENERATE_MIPMAP_HINT</H3>
2476
<PRE>
2477
static final int <B>GL_GENERATE_MIPMAP_HINT</B></PRE>
2478
<DL>
2479
<DL>
2480
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP_HINT">Constant Field Values</A></DL>
2481
</DL>
2482
<HR>
2483
 
2484
<A NAME="GL_GENERATE_MIPMAP"><!-- --></A><H3>
2485
GL_GENERATE_MIPMAP</H3>
2486
<PRE>
2487
static final int <B>GL_GENERATE_MIPMAP</B></PRE>
2488
<DL>
2489
<DL>
2490
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP">Constant Field Values</A></DL>
2491
</DL>
2492
<HR>
2493
 
2494
<A NAME="GL_ACTIVE_TEXTURE"><!-- --></A><H3>
2495
GL_ACTIVE_TEXTURE</H3>
2496
<PRE>
2497
static final int <B>GL_ACTIVE_TEXTURE</B></PRE>
2498
<DL>
2499
<DL>
2500
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ACTIVE_TEXTURE">Constant Field Values</A></DL>
2501
</DL>
2502
<HR>
2503
 
2504
<A NAME="GL_CLIENT_ACTIVE_TEXTURE"><!-- --></A><H3>
2505
GL_CLIENT_ACTIVE_TEXTURE</H3>
2506
<PRE>
2507
static final int <B>GL_CLIENT_ACTIVE_TEXTURE</B></PRE>
2508
<DL>
2509
<DL>
2510
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIENT_ACTIVE_TEXTURE">Constant Field Values</A></DL>
2511
</DL>
2512
<HR>
2513
 
2514
<A NAME="GL_ARRAY_BUFFER"><!-- --></A><H3>
2515
GL_ARRAY_BUFFER</H3>
2516
<PRE>
2517
static final int <B>GL_ARRAY_BUFFER</B></PRE>
2518
<DL>
2519
<DL>
2520
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER">Constant Field Values</A></DL>
2521
</DL>
2522
<HR>
2523
 
2524
<A NAME="GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><H3>
2525
GL_ELEMENT_ARRAY_BUFFER</H3>
2526
<PRE>
2527
static final int <B>GL_ELEMENT_ARRAY_BUFFER</B></PRE>
2528
<DL>
2529
<DL>
2530
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER">Constant Field Values</A></DL>
2531
</DL>
2532
<HR>
2533
 
2534
<A NAME="GL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
2535
GL_ARRAY_BUFFER_BINDING</H3>
2536
<PRE>
2537
static final int <B>GL_ARRAY_BUFFER_BINDING</B></PRE>
2538
<DL>
2539
<DL>
2540
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
2541
</DL>
2542
<HR>
2543
 
2544
<A NAME="GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
2545
GL_ELEMENT_ARRAY_BUFFER_BINDING</H3>
2546
<PRE>
2547
static final int <B>GL_ELEMENT_ARRAY_BUFFER_BINDING</B></PRE>
2548
<DL>
2549
<DL>
2550
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
2551
</DL>
2552
<HR>
2553
 
2554
<A NAME="GL_VERTEX_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
2555
GL_VERTEX_ARRAY_BUFFER_BINDING</H3>
2556
<PRE>
2557
static final int <B>GL_VERTEX_ARRAY_BUFFER_BINDING</B></PRE>
2558
<DL>
2559
<DL>
2560
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
2561
</DL>
2562
<HR>
2563
 
2564
<A NAME="GL_NORMAL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
2565
GL_NORMAL_ARRAY_BUFFER_BINDING</H3>
2566
<PRE>
2567
static final int <B>GL_NORMAL_ARRAY_BUFFER_BINDING</B></PRE>
2568
<DL>
2569
<DL>
2570
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
2571
</DL>
2572
<HR>
2573
 
2574
<A NAME="GL_COLOR_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
2575
GL_COLOR_ARRAY_BUFFER_BINDING</H3>
2576
<PRE>
2577
static final int <B>GL_COLOR_ARRAY_BUFFER_BINDING</B></PRE>
2578
<DL>
2579
<DL>
2580
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
2581
</DL>
2582
<HR>
2583
 
2584
<A NAME="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
2585
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</H3>
2586
<PRE>
2587
static final int <B>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</B></PRE>
2588
<DL>
2589
<DL>
2590
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
2591
</DL>
2592
<HR>
2593
 
2594
<A NAME="GL_STATIC_DRAW"><!-- --></A><H3>
2595
GL_STATIC_DRAW</H3>
2596
<PRE>
2597
static final int <B>GL_STATIC_DRAW</B></PRE>
2598
<DL>
2599
<DL>
2600
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STATIC_DRAW">Constant Field Values</A></DL>
2601
</DL>
2602
<HR>
2603
 
2604
<A NAME="GL_DYNAMIC_DRAW"><!-- --></A><H3>
2605
GL_DYNAMIC_DRAW</H3>
2606
<PRE>
2607
static final int <B>GL_DYNAMIC_DRAW</B></PRE>
2608
<DL>
2609
<DL>
2610
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DYNAMIC_DRAW">Constant Field Values</A></DL>
2611
</DL>
2612
<HR>
2613
 
2614
<A NAME="GL_BUFFER_SIZE"><!-- --></A><H3>
2615
GL_BUFFER_SIZE</H3>
2616
<PRE>
2617
static final int <B>GL_BUFFER_SIZE</B></PRE>
2618
<DL>
2619
<DL>
2620
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_SIZE">Constant Field Values</A></DL>
2621
</DL>
2622
<HR>
2623
 
2624
<A NAME="GL_BUFFER_USAGE"><!-- --></A><H3>
2625
GL_BUFFER_USAGE</H3>
2626
<PRE>
2627
static final int <B>GL_BUFFER_USAGE</B></PRE>
2628
<DL>
2629
<DL>
2630
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_USAGE">Constant Field Values</A></DL>
2631
</DL>
2632
<HR>
2633
 
2634
<A NAME="GL_SUBTRACT"><!-- --></A><H3>
2635
GL_SUBTRACT</H3>
2636
<PRE>
2637
static final int <B>GL_SUBTRACT</B></PRE>
2638
<DL>
2639
<DL>
2640
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SUBTRACT">Constant Field Values</A></DL>
2641
</DL>
2642
<HR>
2643
 
2644
<A NAME="GL_COMBINE"><!-- --></A><H3>
2645
GL_COMBINE</H3>
2646
<PRE>
2647
static final int <B>GL_COMBINE</B></PRE>
2648
<DL>
2649
<DL>
2650
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE">Constant Field Values</A></DL>
2651
</DL>
2652
<HR>
2653
 
2654
<A NAME="GL_COMBINE_RGB"><!-- --></A><H3>
2655
GL_COMBINE_RGB</H3>
2656
<PRE>
2657
static final int <B>GL_COMBINE_RGB</B></PRE>
2658
<DL>
2659
<DL>
2660
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_RGB">Constant Field Values</A></DL>
2661
</DL>
2662
<HR>
2663
 
2664
<A NAME="GL_COMBINE_ALPHA"><!-- --></A><H3>
2665
GL_COMBINE_ALPHA</H3>
2666
<PRE>
2667
static final int <B>GL_COMBINE_ALPHA</B></PRE>
2668
<DL>
2669
<DL>
2670
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_ALPHA">Constant Field Values</A></DL>
2671
</DL>
2672
<HR>
2673
 
2674
<A NAME="GL_RGB_SCALE"><!-- --></A><H3>
2675
GL_RGB_SCALE</H3>
2676
<PRE>
2677
static final int <B>GL_RGB_SCALE</B></PRE>
2678
<DL>
2679
<DL>
2680
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_RGB_SCALE">Constant Field Values</A></DL>
2681
</DL>
2682
<HR>
2683
 
2684
<A NAME="GL_ADD_SIGNED"><!-- --></A><H3>
2685
GL_ADD_SIGNED</H3>
2686
<PRE>
2687
static final int <B>GL_ADD_SIGNED</B></PRE>
2688
<DL>
2689
<DL>
2690
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ADD_SIGNED">Constant Field Values</A></DL>
2691
</DL>
2692
<HR>
2693
 
2694
<A NAME="GL_INTERPOLATE"><!-- --></A><H3>
2695
GL_INTERPOLATE</H3>
2696
<PRE>
2697
static final int <B>GL_INTERPOLATE</B></PRE>
2698
<DL>
2699
<DL>
2700
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_INTERPOLATE">Constant Field Values</A></DL>
2701
</DL>
2702
<HR>
2703
 
2704
<A NAME="GL_CONSTANT"><!-- --></A><H3>
2705
GL_CONSTANT</H3>
2706
<PRE>
2707
static final int <B>GL_CONSTANT</B></PRE>
2708
<DL>
2709
<DL>
2710
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CONSTANT">Constant Field Values</A></DL>
2711
</DL>
2712
<HR>
2713
 
2714
<A NAME="GL_PRIMARY_COLOR"><!-- --></A><H3>
2715
GL_PRIMARY_COLOR</H3>
2716
<PRE>
2717
static final int <B>GL_PRIMARY_COLOR</B></PRE>
2718
<DL>
2719
<DL>
2720
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PRIMARY_COLOR">Constant Field Values</A></DL>
2721
</DL>
2722
<HR>
2723
 
2724
<A NAME="GL_PREVIOUS"><!-- --></A><H3>
2725
GL_PREVIOUS</H3>
2726
<PRE>
2727
static final int <B>GL_PREVIOUS</B></PRE>
2728
<DL>
2729
<DL>
2730
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PREVIOUS">Constant Field Values</A></DL>
2731
</DL>
2732
<HR>
2733
 
2734
<A NAME="GL_OPERAND0_RGB"><!-- --></A><H3>
2735
GL_OPERAND0_RGB</H3>
2736
<PRE>
2737
static final int <B>GL_OPERAND0_RGB</B></PRE>
2738
<DL>
2739
<DL>
2740
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_RGB">Constant Field Values</A></DL>
2741
</DL>
2742
<HR>
2743
 
2744
<A NAME="GL_OPERAND1_RGB"><!-- --></A><H3>
2745
GL_OPERAND1_RGB</H3>
2746
<PRE>
2747
static final int <B>GL_OPERAND1_RGB</B></PRE>
2748
<DL>
2749
<DL>
2750
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_RGB">Constant Field Values</A></DL>
2751
</DL>
2752
<HR>
2753
 
2754
<A NAME="GL_OPERAND2_RGB"><!-- --></A><H3>
2755
GL_OPERAND2_RGB</H3>
2756
<PRE>
2757
static final int <B>GL_OPERAND2_RGB</B></PRE>
2758
<DL>
2759
<DL>
2760
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_RGB">Constant Field Values</A></DL>
2761
</DL>
2762
<HR>
2763
 
2764
<A NAME="GL_OPERAND0_ALPHA"><!-- --></A><H3>
2765
GL_OPERAND0_ALPHA</H3>
2766
<PRE>
2767
static final int <B>GL_OPERAND0_ALPHA</B></PRE>
2768
<DL>
2769
<DL>
2770
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_ALPHA">Constant Field Values</A></DL>
2771
</DL>
2772
<HR>
2773
 
2774
<A NAME="GL_OPERAND1_ALPHA"><!-- --></A><H3>
2775
GL_OPERAND1_ALPHA</H3>
2776
<PRE>
2777
static final int <B>GL_OPERAND1_ALPHA</B></PRE>
2778
<DL>
2779
<DL>
2780
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_ALPHA">Constant Field Values</A></DL>
2781
</DL>
2782
<HR>
2783
 
2784
<A NAME="GL_OPERAND2_ALPHA"><!-- --></A><H3>
2785
GL_OPERAND2_ALPHA</H3>
2786
<PRE>
2787
static final int <B>GL_OPERAND2_ALPHA</B></PRE>
2788
<DL>
2789
<DL>
2790
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_ALPHA">Constant Field Values</A></DL>
2791
</DL>
2792
<HR>
2793
 
2794
<A NAME="GL_ALPHA_SCALE"><!-- --></A><H3>
2795
GL_ALPHA_SCALE</H3>
2796
<PRE>
2797
static final int <B>GL_ALPHA_SCALE</B></PRE>
2798
<DL>
2799
<DL>
2800
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_SCALE">Constant Field Values</A></DL>
2801
</DL>
2802
<HR>
2803
 
2804
<A NAME="GL_SRC0_RGB"><!-- --></A><H3>
2805
GL_SRC0_RGB</H3>
2806
<PRE>
2807
static final int <B>GL_SRC0_RGB</B></PRE>
2808
<DL>
2809
<DL>
2810
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_RGB">Constant Field Values</A></DL>
2811
</DL>
2812
<HR>
2813
 
2814
<A NAME="GL_SRC1_RGB"><!-- --></A><H3>
2815
GL_SRC1_RGB</H3>
2816
<PRE>
2817
static final int <B>GL_SRC1_RGB</B></PRE>
2818
<DL>
2819
<DL>
2820
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_RGB">Constant Field Values</A></DL>
2821
</DL>
2822
<HR>
2823
 
2824
<A NAME="GL_SRC2_RGB"><!-- --></A><H3>
2825
GL_SRC2_RGB</H3>
2826
<PRE>
2827
static final int <B>GL_SRC2_RGB</B></PRE>
2828
<DL>
2829
<DL>
2830
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_RGB">Constant Field Values</A></DL>
2831
</DL>
2832
<HR>
2833
 
2834
<A NAME="GL_SRC0_ALPHA"><!-- --></A><H3>
2835
GL_SRC0_ALPHA</H3>
2836
<PRE>
2837
static final int <B>GL_SRC0_ALPHA</B></PRE>
2838
<DL>
2839
<DL>
2840
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_ALPHA">Constant Field Values</A></DL>
2841
</DL>
2842
<HR>
2843
 
2844
<A NAME="GL_SRC1_ALPHA"><!-- --></A><H3>
2845
GL_SRC1_ALPHA</H3>
2846
<PRE>
2847
static final int <B>GL_SRC1_ALPHA</B></PRE>
2848
<DL>
2849
<DL>
2850
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_ALPHA">Constant Field Values</A></DL>
2851
</DL>
2852
<HR>
2853
 
2854
<A NAME="GL_SRC2_ALPHA"><!-- --></A><H3>
2855
GL_SRC2_ALPHA</H3>
2856
<PRE>
2857
static final int <B>GL_SRC2_ALPHA</B></PRE>
2858
<DL>
2859
<DL>
2860
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_ALPHA">Constant Field Values</A></DL>
2861
</DL>
2862
<HR>
2863
 
2864
<A NAME="GL_DOT3_RGB"><!-- --></A><H3>
2865
GL_DOT3_RGB</H3>
2866
<PRE>
2867
static final int <B>GL_DOT3_RGB</B></PRE>
2868
<DL>
2869
<DL>
2870
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGB">Constant Field Values</A></DL>
2871
</DL>
2872
<HR>
2873
 
2874
<A NAME="GL_DOT3_RGBA"><!-- --></A><H3>
2875
GL_DOT3_RGBA</H3>
2876
<PRE>
2877
static final int <B>GL_DOT3_RGBA</B></PRE>
2878
<DL>
2879
<DL>
2880
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGBA">Constant Field Values</A></DL>
2881
</DL>
2882
<HR>
2883
 
2884
<A NAME="GL_POINT_SIZE_ARRAY_OES"><!-- --></A><H3>
2885
GL_POINT_SIZE_ARRAY_OES</H3>
2886
<PRE>
2887
static final int <B>GL_POINT_SIZE_ARRAY_OES</B></PRE>
2888
<DL>
2889
<DL>
2890
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_OES">Constant Field Values</A></DL>
2891
</DL>
2892
<HR>
2893
 
2894
<A NAME="GL_POINT_SIZE_ARRAY_TYPE_OES"><!-- --></A><H3>
2895
GL_POINT_SIZE_ARRAY_TYPE_OES</H3>
2896
<PRE>
2897
static final int <B>GL_POINT_SIZE_ARRAY_TYPE_OES</B></PRE>
2898
<DL>
2899
<DL>
2900
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_TYPE_OES">Constant Field Values</A></DL>
2901
</DL>
2902
<HR>
2903
 
2904
<A NAME="GL_POINT_SIZE_ARRAY_STRIDE_OES"><!-- --></A><H3>
2905
GL_POINT_SIZE_ARRAY_STRIDE_OES</H3>
2906
<PRE>
2907
static final int <B>GL_POINT_SIZE_ARRAY_STRIDE_OES</B></PRE>
2908
<DL>
2909
<DL>
2910
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES">Constant Field Values</A></DL>
2911
</DL>
2912
<HR>
2913
 
2914
<A NAME="GL_POINT_SIZE_ARRAY_POINTER_OES"><!-- --></A><H3>
2915
GL_POINT_SIZE_ARRAY_POINTER_OES</H3>
2916
<PRE>
2917
static final int <B>GL_POINT_SIZE_ARRAY_POINTER_OES</B></PRE>
2918
<DL>
2919
<DL>
2920
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_POINTER_OES">Constant Field Values</A></DL>
2921
</DL>
2922
<HR>
2923
 
2924
<A NAME="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"><!-- --></A><H3>
2925
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</H3>
2926
<PRE>
2927
static final int <B>GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</B></PRE>
2928
<DL>
2929
<DL>
2930
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">Constant Field Values</A></DL>
2931
</DL>
2932
<HR>
2933
 
2934
<A NAME="GL_POINT_SPRITE_OES"><!-- --></A><H3>
2935
GL_POINT_SPRITE_OES</H3>
2936
<PRE>
2937
static final int <B>GL_POINT_SPRITE_OES</B></PRE>
2938
<DL>
2939
<DL>
2940
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SPRITE_OES">Constant Field Values</A></DL>
2941
</DL>
2942
<HR>
2943
 
2944
<A NAME="GL_COORD_REPLACE_OES"><!-- --></A><H3>
2945
GL_COORD_REPLACE_OES</H3>
2946
<PRE>
2947
static final int <B>GL_COORD_REPLACE_OES</B></PRE>
2948
<DL>
2949
<DL>
2950
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COORD_REPLACE_OES">Constant Field Values</A></DL>
2951
</DL>
2952
<HR>
2953
 
2954
<A NAME="GL_OES_point_size_array"><!-- --></A><H3>
2955
GL_OES_point_size_array</H3>
2956
<PRE>
2957
static final int <B>GL_OES_point_size_array</B></PRE>
2958
<DL>
2959
<DL>
2960
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_size_array">Constant Field Values</A></DL>
2961
</DL>
2962
<HR>
2963
 
2964
<A NAME="GL_OES_point_sprite"><!-- --></A><H3>
2965
GL_OES_point_sprite</H3>
2966
<PRE>
2967
static final int <B>GL_OES_point_sprite</B></PRE>
2968
<DL>
2969
<DL>
2970
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_sprite">Constant Field Values</A></DL>
2971
</DL>
2972
 
2973
<!-- ============ METHOD DETAIL ========== -->
2974
 
2975
<A NAME="method_detail"><!-- --></A>
2976
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
2977
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
2978
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
2979
<B>Method Detail</B></FONT></TH>
2980
</TR>
2981
</TABLE>
2982
 
2983
<A NAME="glClipPlanef(int, float[], int)"><!-- --></A><H3>
2984
glClipPlanef</H3>
2985
<PRE>
2986
void <B>glClipPlanef</B>(int&nbsp;plane,
2987
                  float[]&nbsp;equation,
2988
                  int&nbsp;offset)</PRE>
2989
<DL>
2990
<DD><DL>
2991
</DL>
2992
</DD>
2993
<DD><DL>
2994
</DL>
2995
</DD>
2996
</DL>
2997
<HR>
2998
 
2999
<A NAME="glClipPlanef(int, java.nio.FloatBuffer)"><!-- --></A><H3>
3000
glClipPlanef</H3>
3001
<PRE>
3002
void <B>glClipPlanef</B>(int&nbsp;plane,
3003
                  java.nio.FloatBuffer&nbsp;equation)</PRE>
3004
<DL>
3005
<DD><DL>
3006
</DL>
3007
</DD>
3008
<DD><DL>
3009
</DL>
3010
</DD>
3011
</DL>
3012
<HR>
3013
 
3014
<A NAME="glGetClipPlanef(int, float[], int)"><!-- --></A><H3>
3015
glGetClipPlanef</H3>
3016
<PRE>
3017
void <B>glGetClipPlanef</B>(int&nbsp;pname,
3018
                     float[]&nbsp;eqn,
3019
                     int&nbsp;offset)</PRE>
3020
<DL>
3021
<DD><DL>
3022
</DL>
3023
</DD>
3024
<DD><DL>
3025
</DL>
3026
</DD>
3027
</DL>
3028
<HR>
3029
 
3030
<A NAME="glGetClipPlanef(int, java.nio.FloatBuffer)"><!-- --></A><H3>
3031
glGetClipPlanef</H3>
3032
<PRE>
3033
void <B>glGetClipPlanef</B>(int&nbsp;pname,
3034
                     java.nio.FloatBuffer&nbsp;eqn)</PRE>
3035
<DL>
3036
<DD><DL>
3037
</DL>
3038
</DD>
3039
<DD><DL>
3040
</DL>
3041
</DD>
3042
</DL>
3043
<HR>
3044
 
3045
<A NAME="glGetFloatv(int, float[], int)"><!-- --></A><H3>
3046
glGetFloatv</H3>
3047
<PRE>
3048
void <B>glGetFloatv</B>(int&nbsp;pname,
3049
                 float[]&nbsp;params,
3050
                 int&nbsp;offset)</PRE>
3051
<DL>
3052
<DD><DL>
3053
</DL>
3054
</DD>
3055
<DD><DL>
3056
</DL>
3057
</DD>
3058
</DL>
3059
<HR>
3060
 
3061
<A NAME="glGetFloatv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
3062
glGetFloatv</H3>
3063
<PRE>
3064
void <B>glGetFloatv</B>(int&nbsp;pname,
3065
                 java.nio.FloatBuffer&nbsp;params)</PRE>
3066
<DL>
3067
<DD><DL>
3068
</DL>
3069
</DD>
3070
<DD><DL>
3071
</DL>
3072
</DD>
3073
</DL>
3074
<HR>
3075
 
3076
<A NAME="glGetLightfv(int, int, float[], int)"><!-- --></A><H3>
3077
glGetLightfv</H3>
3078
<PRE>
3079
void <B>glGetLightfv</B>(int&nbsp;light,
3080
                  int&nbsp;pname,
3081
                  float[]&nbsp;params,
3082
                  int&nbsp;offset)</PRE>
3083
<DL>
3084
<DD><DL>
3085
</DL>
3086
</DD>
3087
<DD><DL>
3088
</DL>
3089
</DD>
3090
</DL>
3091
<HR>
3092
 
3093
<A NAME="glGetLightfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
3094
glGetLightfv</H3>
3095
<PRE>
3096
void <B>glGetLightfv</B>(int&nbsp;light,
3097
                  int&nbsp;pname,
3098
                  java.nio.FloatBuffer&nbsp;params)</PRE>
3099
<DL>
3100
<DD><DL>
3101
</DL>
3102
</DD>
3103
<DD><DL>
3104
</DL>
3105
</DD>
3106
</DL>
3107
<HR>
3108
 
3109
<A NAME="glGetMaterialfv(int, int, float[], int)"><!-- --></A><H3>
3110
glGetMaterialfv</H3>
3111
<PRE>
3112
void <B>glGetMaterialfv</B>(int&nbsp;face,
3113
                     int&nbsp;pname,
3114
                     float[]&nbsp;params,
3115
                     int&nbsp;offset)</PRE>
3116
<DL>
3117
<DD><DL>
3118
</DL>
3119
</DD>
3120
<DD><DL>
3121
</DL>
3122
</DD>
3123
</DL>
3124
<HR>
3125
 
3126
<A NAME="glGetMaterialfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
3127
glGetMaterialfv</H3>
3128
<PRE>
3129
void <B>glGetMaterialfv</B>(int&nbsp;face,
3130
                     int&nbsp;pname,
3131
                     java.nio.FloatBuffer&nbsp;params)</PRE>
3132
<DL>
3133
<DD><DL>
3134
</DL>
3135
</DD>
3136
<DD><DL>
3137
</DL>
3138
</DD>
3139
</DL>
3140
<HR>
3141
 
3142
<A NAME="glGetTexParameterfv(int, int, float[], int)"><!-- --></A><H3>
3143
glGetTexParameterfv</H3>
3144
<PRE>
3145
void <B>glGetTexParameterfv</B>(int&nbsp;target,
3146
                         int&nbsp;pname,
3147
                         float[]&nbsp;params,
3148
                         int&nbsp;offset)</PRE>
3149
<DL>
3150
<DD><DL>
3151
</DL>
3152
</DD>
3153
<DD><DL>
3154
</DL>
3155
</DD>
3156
</DL>
3157
<HR>
3158
 
3159
<A NAME="glGetTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
3160
glGetTexParameterfv</H3>
3161
<PRE>
3162
void <B>glGetTexParameterfv</B>(int&nbsp;target,
3163
                         int&nbsp;pname,
3164
                         java.nio.FloatBuffer&nbsp;params)</PRE>
3165
<DL>
3166
<DD><DL>
3167
</DL>
3168
</DD>
3169
<DD><DL>
3170
</DL>
3171
</DD>
3172
</DL>
3173
<HR>
3174
 
3175
<A NAME="glPointParameterf(int, float)"><!-- --></A><H3>
3176
glPointParameterf</H3>
3177
<PRE>
3178
void <B>glPointParameterf</B>(int&nbsp;pname,
3179
                       float&nbsp;param)</PRE>
3180
<DL>
3181
<DD><DL>
3182
</DL>
3183
</DD>
3184
<DD><DL>
3185
</DL>
3186
</DD>
3187
</DL>
3188
<HR>
3189
 
3190
<A NAME="glPointParameterfv(int, float[], int)"><!-- --></A><H3>
3191
glPointParameterfv</H3>
3192
<PRE>
3193
void <B>glPointParameterfv</B>(int&nbsp;pname,
3194
                        float[]&nbsp;params,
3195
                        int&nbsp;offset)</PRE>
3196
<DL>
3197
<DD><DL>
3198
</DL>
3199
</DD>
3200
<DD><DL>
3201
</DL>
3202
</DD>
3203
</DL>
3204
<HR>
3205
 
3206
<A NAME="glPointParameterfv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
3207
glPointParameterfv</H3>
3208
<PRE>
3209
void <B>glPointParameterfv</B>(int&nbsp;pname,
3210
                        java.nio.FloatBuffer&nbsp;params)</PRE>
3211
<DL>
3212
<DD><DL>
3213
</DL>
3214
</DD>
3215
<DD><DL>
3216
</DL>
3217
</DD>
3218
</DL>
3219
<HR>
3220
 
3221
<A NAME="glTexParameterfv(int, int, float[], int)"><!-- --></A><H3>
3222
glTexParameterfv</H3>
3223
<PRE>
3224
void <B>glTexParameterfv</B>(int&nbsp;target,
3225
                      int&nbsp;pname,
3226
                      float[]&nbsp;params,
3227
                      int&nbsp;offset)</PRE>
3228
<DL>
3229
<DD><DL>
3230
</DL>
3231
</DD>
3232
<DD><DL>
3233
</DL>
3234
</DD>
3235
</DL>
3236
<HR>
3237
 
3238
<A NAME="glTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
3239
glTexParameterfv</H3>
3240
<PRE>
3241
void <B>glTexParameterfv</B>(int&nbsp;target,
3242
                      int&nbsp;pname,
3243
                      java.nio.FloatBuffer&nbsp;params)</PRE>
3244
<DL>
3245
<DD><DL>
3246
</DL>
3247
</DD>
3248
<DD><DL>
3249
</DL>
3250
</DD>
3251
</DL>
3252
<HR>
3253
 
3254
<A NAME="glBindBuffer(int, int)"><!-- --></A><H3>
3255
glBindBuffer</H3>
3256
<PRE>
3257
void <B>glBindBuffer</B>(int&nbsp;target,
3258
                  int&nbsp;buffer)</PRE>
3259
<DL>
3260
<DD><DL>
3261
</DL>
3262
</DD>
3263
<DD><DL>
3264
</DL>
3265
</DD>
3266
</DL>
3267
<HR>
3268
 
3269
<A NAME="glBufferData(int, int, java.nio.Buffer, int)"><!-- --></A><H3>
3270
glBufferData</H3>
3271
<PRE>
3272
void <B>glBufferData</B>(int&nbsp;target,
3273
                  int&nbsp;size,
3274
                  java.nio.Buffer&nbsp;data,
3275
                  int&nbsp;usage)</PRE>
3276
<DL>
3277
<DD><DL>
3278
</DL>
3279
</DD>
3280
<DD><DL>
3281
</DL>
3282
</DD>
3283
</DL>
3284
<HR>
3285
 
3286
<A NAME="glBufferSubData(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
3287
glBufferSubData</H3>
3288
<PRE>
3289
void <B>glBufferSubData</B>(int&nbsp;target,
3290
                     int&nbsp;offset,
3291
                     int&nbsp;size,
3292
                     java.nio.Buffer&nbsp;data)</PRE>
3293
<DL>
3294
<DD><DL>
3295
</DL>
3296
</DD>
3297
<DD><DL>
3298
</DL>
3299
</DD>
3300
</DL>
3301
<HR>
3302
 
3303
<A NAME="glColor4ub(byte, byte, byte, byte)"><!-- --></A><H3>
3304
glColor4ub</H3>
3305
<PRE>
3306
void <B>glColor4ub</B>(byte&nbsp;red,
3307
                byte&nbsp;green,
3308
                byte&nbsp;blue,
3309
                byte&nbsp;alpha)</PRE>
3310
<DL>
3311
<DD><DL>
3312
</DL>
3313
</DD>
3314
<DD><DL>
3315
</DL>
3316
</DD>
3317
</DL>
3318
<HR>
3319
 
3320
<A NAME="glDeleteBuffers(int, int[], int)"><!-- --></A><H3>
3321
glDeleteBuffers</H3>
3322
<PRE>
3323
void <B>glDeleteBuffers</B>(int&nbsp;n,
3324
                     int[]&nbsp;buffers,
3325
                     int&nbsp;offset)</PRE>
3326
<DL>
3327
<DD><DL>
3328
</DL>
3329
</DD>
3330
<DD><DL>
3331
</DL>
3332
</DD>
3333
</DL>
3334
<HR>
3335
 
3336
<A NAME="glDeleteBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
3337
glDeleteBuffers</H3>
3338
<PRE>
3339
void <B>glDeleteBuffers</B>(int&nbsp;n,
3340
                     java.nio.IntBuffer&nbsp;buffers)</PRE>
3341
<DL>
3342
<DD><DL>
3343
</DL>
3344
</DD>
3345
<DD><DL>
3346
</DL>
3347
</DD>
3348
</DL>
3349
<HR>
3350
 
3351
<A NAME="glGetBooleanv(int, boolean[], int)"><!-- --></A><H3>
3352
glGetBooleanv</H3>
3353
<PRE>
3354
void <B>glGetBooleanv</B>(int&nbsp;pname,
3355
                   boolean[]&nbsp;params,
3356
                   int&nbsp;offset)</PRE>
3357
<DL>
3358
<DD><DL>
3359
</DL>
3360
</DD>
3361
<DD><DL>
3362
</DL>
3363
</DD>
3364
</DL>
3365
<HR>
3366
 
3367
<A NAME="glGetBooleanv(int, java.nio.IntBuffer)"><!-- --></A><H3>
3368
glGetBooleanv</H3>
3369
<PRE>
3370
void <B>glGetBooleanv</B>(int&nbsp;pname,
3371
                   java.nio.IntBuffer&nbsp;params)</PRE>
3372
<DL>
3373
<DD><DL>
3374
</DL>
3375
</DD>
3376
<DD><DL>
3377
</DL>
3378
</DD>
3379
</DL>
3380
<HR>
3381
 
3382
<A NAME="glGetBufferParameteriv(int, int, int[], int)"><!-- --></A><H3>
3383
glGetBufferParameteriv</H3>
3384
<PRE>
3385
void <B>glGetBufferParameteriv</B>(int&nbsp;target,
3386
                            int&nbsp;pname,
3387
                            int[]&nbsp;params,
3388
                            int&nbsp;offset)</PRE>
3389
<DL>
3390
<DD><DL>
3391
</DL>
3392
</DD>
3393
<DD><DL>
3394
</DL>
3395
</DD>
3396
</DL>
3397
<HR>
3398
 
3399
<A NAME="glGetBufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
3400
glGetBufferParameteriv</H3>
3401
<PRE>
3402
void <B>glGetBufferParameteriv</B>(int&nbsp;target,
3403
                            int&nbsp;pname,
3404
                            java.nio.IntBuffer&nbsp;params)</PRE>
3405
<DL>
3406
<DD><DL>
3407
</DL>
3408
</DD>
3409
<DD><DL>
3410
</DL>
3411
</DD>
3412
</DL>
3413
<HR>
3414
 
3415
<A NAME="glGenBuffers(int, int[], int)"><!-- --></A><H3>
3416
glGenBuffers</H3>
3417
<PRE>
3418
void <B>glGenBuffers</B>(int&nbsp;n,
3419
                  int[]&nbsp;buffers,
3420
                  int&nbsp;offset)</PRE>
3421
<DL>
3422
<DD><DL>
3423
</DL>
3424
</DD>
3425
<DD><DL>
3426
</DL>
3427
</DD>
3428
</DL>
3429
<HR>
3430
 
3431
<A NAME="glGenBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
3432
glGenBuffers</H3>
3433
<PRE>
3434
void <B>glGenBuffers</B>(int&nbsp;n,
3435
                  java.nio.IntBuffer&nbsp;buffers)</PRE>
3436
<DL>
3437
<DD><DL>
3438
</DL>
3439
</DD>
3440
<DD><DL>
3441
</DL>
3442
</DD>
3443
</DL>
3444
<HR>
3445
 
3446
<A NAME="glGetPointerv(int, java.nio.Buffer[])"><!-- --></A><H3>
3447
glGetPointerv</H3>
3448
<PRE>
3449
void <B>glGetPointerv</B>(int&nbsp;pname,
3450
                   java.nio.Buffer[]&nbsp;params)</PRE>
3451
<DL>
3452
<DD><DL>
3453
</DL>
3454
</DD>
3455
<DD><DL>
3456
</DL>
3457
</DD>
3458
</DL>
3459
<HR>
3460
 
3461
<A NAME="glGetTexEnviv(int, int, int[], int)"><!-- --></A><H3>
3462
glGetTexEnviv</H3>
3463
<PRE>
3464
void <B>glGetTexEnviv</B>(int&nbsp;env,
3465
                   int&nbsp;pname,
3466
                   int[]&nbsp;params,
3467
                   int&nbsp;offset)</PRE>
3468
<DL>
3469
<DD><DL>
3470
</DL>
3471
</DD>
3472
<DD><DL>
3473
</DL>
3474
</DD>
3475
</DL>
3476
<HR>
3477
 
3478
<A NAME="glGetTexEnviv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
3479
glGetTexEnviv</H3>
3480
<PRE>
3481
void <B>glGetTexEnviv</B>(int&nbsp;env,
3482
                   int&nbsp;pname,
3483
                   java.nio.IntBuffer&nbsp;params)</PRE>
3484
<DL>
3485
<DD><DL>
3486
</DL>
3487
</DD>
3488
<DD><DL>
3489
</DL>
3490
</DD>
3491
</DL>
3492
<HR>
3493
 
3494
<A NAME="glGetTexParameteriv(int, int, int[], int)"><!-- --></A><H3>
3495
glGetTexParameteriv</H3>
3496
<PRE>
3497
void <B>glGetTexParameteriv</B>(int&nbsp;target,
3498
                         int&nbsp;pname,
3499
                         int[]&nbsp;params,
3500
                         int&nbsp;offset)</PRE>
3501
<DL>
3502
<DD><DL>
3503
</DL>
3504
</DD>
3505
<DD><DL>
3506
</DL>
3507
</DD>
3508
</DL>
3509
<HR>
3510
 
3511
<A NAME="glGetTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
3512
glGetTexParameteriv</H3>
3513
<PRE>
3514
void <B>glGetTexParameteriv</B>(int&nbsp;target,
3515
                         int&nbsp;pname,
3516
                         java.nio.IntBuffer&nbsp;params)</PRE>
3517
<DL>
3518
<DD><DL>
3519
</DL>
3520
</DD>
3521
<DD><DL>
3522
</DL>
3523
</DD>
3524
</DL>
3525
<HR>
3526
 
3527
<A NAME="glIsBuffer(int)"><!-- --></A><H3>
3528
glIsBuffer</H3>
3529
<PRE>
3530
boolean <B>glIsBuffer</B>(int&nbsp;buffer)</PRE>
3531
<DL>
3532
<DD><DL>
3533
</DL>
3534
</DD>
3535
<DD><DL>
3536
</DL>
3537
</DD>
3538
</DL>
3539
<HR>
3540
 
3541
<A NAME="glIsEnabled(int)"><!-- --></A><H3>
3542
glIsEnabled</H3>
3543
<PRE>
3544
boolean <B>glIsEnabled</B>(int&nbsp;cap)</PRE>
3545
<DL>
3546
<DD><DL>
3547
</DL>
3548
</DD>
3549
<DD><DL>
3550
</DL>
3551
</DD>
3552
</DL>
3553
<HR>
3554
 
3555
<A NAME="glIsTexture(int)"><!-- --></A><H3>
3556
glIsTexture</H3>
3557
<PRE>
3558
boolean <B>glIsTexture</B>(int&nbsp;texture)</PRE>
3559
<DL>
3560
<DD><DL>
3561
</DL>
3562
</DD>
3563
<DD><DL>
3564
</DL>
3565
</DD>
3566
</DL>
3567
<HR>
3568
 
3569
<A NAME="glTexEnvi(int, int, int)"><!-- --></A><H3>
3570
glTexEnvi</H3>
3571
<PRE>
3572
void <B>glTexEnvi</B>(int&nbsp;target,
3573
               int&nbsp;pname,
3574
               int&nbsp;param)</PRE>
3575
<DL>
3576
<DD><DL>
3577
</DL>
3578
</DD>
3579
<DD><DL>
3580
</DL>
3581
</DD>
3582
</DL>
3583
<HR>
3584
 
3585
<A NAME="glTexEnviv(int, int, int[], int)"><!-- --></A><H3>
3586
glTexEnviv</H3>
3587
<PRE>
3588
void <B>glTexEnviv</B>(int&nbsp;target,
3589
                int&nbsp;pname,
3590
                int[]&nbsp;params,
3591
                int&nbsp;offset)</PRE>
3592
<DL>
3593
<DD><DL>
3594
</DL>
3595
</DD>
3596
<DD><DL>
3597
</DL>
3598
</DD>
3599
</DL>
3600
<HR>
3601
 
3602
<A NAME="glTexEnviv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
3603
glTexEnviv</H3>
3604
<PRE>
3605
void <B>glTexEnviv</B>(int&nbsp;target,
3606
                int&nbsp;pname,
3607
                java.nio.IntBuffer&nbsp;params)</PRE>
3608
<DL>
3609
<DD><DL>
3610
</DL>
3611
</DD>
3612
<DD><DL>
3613
</DL>
3614
</DD>
3615
</DL>
3616
<HR>
3617
 
3618
<A NAME="glTexParameteri(int, int, int)"><!-- --></A><H3>
3619
glTexParameteri</H3>
3620
<PRE>
3621
void <B>glTexParameteri</B>(int&nbsp;target,
3622
                     int&nbsp;pname,
3623
                     int&nbsp;param)</PRE>
3624
<DL>
3625
<DD><DL>
3626
</DL>
3627
</DD>
3628
<DD><DL>
3629
</DL>
3630
</DD>
3631
</DL>
3632
<HR>
3633
 
3634
<A NAME="glTexParameteriv(int, int, int[], int)"><!-- --></A><H3>
3635
glTexParameteriv</H3>
3636
<PRE>
3637
void <B>glTexParameteriv</B>(int&nbsp;target,
3638
                      int&nbsp;pname,
3639
                      int[]&nbsp;params,
3640
                      int&nbsp;offset)</PRE>
3641
<DL>
3642
<DD><DL>
3643
</DL>
3644
</DD>
3645
<DD><DL>
3646
</DL>
3647
</DD>
3648
</DL>
3649
<HR>
3650
 
3651
<A NAME="glTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
3652
glTexParameteriv</H3>
3653
<PRE>
3654
void <B>glTexParameteriv</B>(int&nbsp;target,
3655
                      int&nbsp;pname,
3656
                      java.nio.IntBuffer&nbsp;params)</PRE>
3657
<DL>
3658
<DD><DL>
3659
</DL>
3660
</DD>
3661
<DD><DL>
3662
</DL>
3663
</DD>
3664
</DL>
3665
<HR>
3666
 
3667
<A NAME="glPointSizePointerOES(int, int, java.nio.Buffer)"><!-- --></A><H3>
3668
glPointSizePointerOES</H3>
3669
<PRE>
3670
void <B>glPointSizePointerOES</B>(int&nbsp;type,
3671
                           int&nbsp;stride,
3672
                           java.nio.Buffer&nbsp;pointer)</PRE>
3673
<DL>
3674
<DD><DL>
3675
</DL>
3676
</DD>
3677
<DD><DL>
3678
</DL>
3679
</DD>
3680
</DL>
3681
<HR>
3682
 
3683
<A NAME="glVertexPointer(int, int, int, int)"><!-- --></A><H3>
3684
glVertexPointer</H3>
3685
<PRE>
3686
void <B>glVertexPointer</B>(int&nbsp;size,
3687
                     int&nbsp;type,
3688
                     int&nbsp;stride,
3689
                     int&nbsp;pointer)</PRE>
3690
<DL>
3691
<DD><DL>
3692
</DL>
3693
</DD>
3694
<DD><DL>
3695
</DL>
3696
</DD>
3697
</DL>
3698
<HR>
3699
 
3700
<A NAME="glColorPointer(int, int, int, int)"><!-- --></A><H3>
3701
glColorPointer</H3>
3702
<PRE>
3703
void <B>glColorPointer</B>(int&nbsp;size,
3704
                    int&nbsp;type,
3705
                    int&nbsp;stride,
3706
                    int&nbsp;pointer)</PRE>
3707
<DL>
3708
<DD><DL>
3709
</DL>
3710
</DD>
3711
<DD><DL>
3712
</DL>
3713
</DD>
3714
</DL>
3715
<HR>
3716
 
3717
<A NAME="glNormalPointer(int, int, int)"><!-- --></A><H3>
3718
glNormalPointer</H3>
3719
<PRE>
3720
void <B>glNormalPointer</B>(int&nbsp;type,
3721
                     int&nbsp;stride,
3722
                     int&nbsp;pointer)</PRE>
3723
<DL>
3724
<DD><DL>
3725
</DL>
3726
</DD>
3727
<DD><DL>
3728
</DL>
3729
</DD>
3730
</DL>
3731
<HR>
3732
 
3733
<A NAME="glTexCoordPointer(int, int, int, int)"><!-- --></A><H3>
3734
glTexCoordPointer</H3>
3735
<PRE>
3736
void <B>glTexCoordPointer</B>(int&nbsp;size,
3737
                       int&nbsp;type,
3738
                       int&nbsp;stride,
3739
                       int&nbsp;pointer)</PRE>
3740
<DL>
3741
<DD><DL>
3742
</DL>
3743
</DD>
3744
<DD><DL>
3745
</DL>
3746
</DD>
3747
</DL>
3748
<HR>
3749
 
3750
<A NAME="glDrawElements(int, int, int, int)"><!-- --></A><H3>
3751
glDrawElements</H3>
3752
<PRE>
3753
void <B>glDrawElements</B>(int&nbsp;mode,
3754
                    int&nbsp;count,
3755
                    int&nbsp;type,
3756
                    int&nbsp;indices)</PRE>
3757
<DL>
3758
<DD><DL>
3759
</DL>
3760
</DD>
3761
<DD><DL>
3762
</DL>
3763
</DD>
3764
</DL>
3765
<!-- ========= END OF CLASS DATA ========= -->
3766
<HR>
3767
 
3768
 
3769
<!-- ======= START OF BOTTOM NAVBAR ====== -->
3770
<A NAME="navbar_bottom"><!-- --></A>
3771
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
3772
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
3773
<TR>
3774
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
3775
<A NAME="navbar_bottom_firstrow"><!-- --></A>
3776
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
3777
  <TR ALIGN="center" VALIGN="top">
3778
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
3779
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
3780
  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
3781
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="class-use/GL11.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
3782
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
3783
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
3784
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
3785
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
3786
  </TR>
3787
</TABLE>
3788
</TD>
3789
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
3790
libgdx API</EM>
3791
</TD>
3792
</TR>
3793
 
3794
<TR>
3795
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
3796
&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><B>PREV CLASS</B></A>&nbsp;
3797
&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><B>NEXT CLASS</B></A></FONT></TD>
3798
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
3799
  <A HREF="../../../../index.html?com/badlogic/gdx/graphics/GL11.html" target="_top"><B>FRAMES</B></A>  &nbsp;
3800
&nbsp;<A HREF="GL11.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;
3801
&nbsp;<SCRIPT type="text/javascript">
3802
  <!--
3803
  if(window==top) {
3804
    document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>');
3805
  }
3806
  //-->
3807
</SCRIPT>
3808
<NOSCRIPT>
3809
  <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>
3810
</NOSCRIPT>
3811
 
3812
 
3813
</FONT></TD>
3814
</TR>
3815
<TR>
3816
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
3817
  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
3818
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
3819
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
3820
</TR>
3821
</TABLE>
3822
<A NAME="skip-navbar_bottom"></A>
3823
<!-- ======== END OF BOTTOM NAVBAR ======= -->
3824
 
3825
<HR>
3826
 
3827
                                <div style="font-size:9pt"><i>
3828
                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
3829
                                </i></div>
3830
 
3831
</BODY>
3832
</HTML>