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GL20 (libgdx API)
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                                libgdx API
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&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics"><B>PREV CLASS</B></A>&nbsp;
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&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics"><B>NEXT CLASS</B></A></FONT></TD>
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  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
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com.badlogic.gdx.graphics</FONT>
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<BR>
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Interface GL20</H2>
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<DL>
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<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public interface <B>GL20</B><DT>extends <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></DL>
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</PRE>
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<P>
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Interface wrapping all the methods of OpenGL ES 2.0
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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  <DD>mzechner</DD>
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</DL>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
396
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A></B></CODE>
397
 
398
<BR>
399
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
400
</TR>
401
<TR BGCOLOR="white" CLASS="TableRowColor">
402
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
403
<CODE>static&nbsp;int</CODE></FONT></TD>
404
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></B></CODE>
405
 
406
<BR>
407
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
408
</TR>
409
<TR BGCOLOR="white" CLASS="TableRowColor">
410
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
411
<CODE>static&nbsp;int</CODE></FONT></TD>
412
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</A></B></CODE>
413
 
414
<BR>
415
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
416
</TR>
417
<TR BGCOLOR="white" CLASS="TableRowColor">
418
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
419
<CODE>static&nbsp;int</CODE></FONT></TD>
420
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></B></CODE>
421
 
422
<BR>
423
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
424
</TR>
425
<TR BGCOLOR="white" CLASS="TableRowColor">
426
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
427
<CODE>static&nbsp;int</CODE></FONT></TD>
428
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></B></CODE>
429
 
430
<BR>
431
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
432
</TR>
433
<TR BGCOLOR="white" CLASS="TableRowColor">
434
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
435
<CODE>static&nbsp;int</CODE></FONT></TD>
436
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</A></B></CODE>
437
 
438
<BR>
439
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
440
</TR>
441
<TR BGCOLOR="white" CLASS="TableRowColor">
442
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
443
<CODE>static&nbsp;int</CODE></FONT></TD>
444
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</A></B></CODE>
445
 
446
<BR>
447
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
448
</TR>
449
<TR BGCOLOR="white" CLASS="TableRowColor">
450
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
451
<CODE>static&nbsp;int</CODE></FONT></TD>
452
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</A></B></CODE>
453
 
454
<BR>
455
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
456
</TR>
457
<TR BGCOLOR="white" CLASS="TableRowColor">
458
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
459
<CODE>static&nbsp;int</CODE></FONT></TD>
460
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</A></B></CODE>
461
 
462
<BR>
463
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
464
</TR>
465
<TR BGCOLOR="white" CLASS="TableRowColor">
466
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
467
<CODE>static&nbsp;int</CODE></FONT></TD>
468
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV</A></B></CODE>
469
 
470
<BR>
471
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
472
</TR>
473
<TR BGCOLOR="white" CLASS="TableRowColor">
474
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
475
<CODE>static&nbsp;int</CODE></FONT></TD>
476
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE</A></B></CODE>
477
 
478
<BR>
479
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
480
</TR>
481
<TR BGCOLOR="white" CLASS="TableRowColor">
482
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
483
<CODE>static&nbsp;int</CODE></FONT></TD>
484
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></B></CODE>
485
 
486
<BR>
487
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
488
</TR>
489
<TR BGCOLOR="white" CLASS="TableRowColor">
490
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
491
<CODE>static&nbsp;int</CODE></FONT></TD>
492
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</A></B></CODE>
493
 
494
<BR>
495
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
496
</TR>
497
<TR BGCOLOR="white" CLASS="TableRowColor">
498
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
499
<CODE>static&nbsp;int</CODE></FONT></TD>
500
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</A></B></CODE>
501
 
502
<BR>
503
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
504
</TR>
505
<TR BGCOLOR="white" CLASS="TableRowColor">
506
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
507
<CODE>static&nbsp;int</CODE></FONT></TD>
508
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW</A></B></CODE>
509
 
510
<BR>
511
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
512
</TR>
513
<TR BGCOLOR="white" CLASS="TableRowColor">
514
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
515
<CODE>static&nbsp;int</CODE></FONT></TD>
516
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR</A></B></CODE>
517
 
518
<BR>
519
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
520
</TR>
521
<TR BGCOLOR="white" CLASS="TableRowColor">
522
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
523
<CODE>static&nbsp;int</CODE></FONT></TD>
524
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP</A></B></CODE>
525
 
526
<BR>
527
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
528
</TR>
529
<TR BGCOLOR="white" CLASS="TableRowColor">
530
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
531
<CODE>static&nbsp;int</CODE></FONT></TD>
532
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</A></B></CODE>
533
 
534
<BR>
535
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
536
</TR>
537
<TR BGCOLOR="white" CLASS="TableRowColor">
538
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
539
<CODE>static&nbsp;int</CODE></FONT></TD>
540
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></B></CODE>
541
 
542
<BR>
543
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
544
</TR>
545
<TR BGCOLOR="white" CLASS="TableRowColor">
546
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
547
<CODE>static&nbsp;int</CODE></FONT></TD>
548
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS</A></B></CODE>
549
 
550
<BR>
551
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
552
</TR>
553
<TR BGCOLOR="white" CLASS="TableRowColor">
554
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
555
<CODE>static&nbsp;int</CODE></FONT></TD>
556
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</A></B></CODE>
557
 
558
<BR>
559
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
560
</TR>
561
<TR BGCOLOR="white" CLASS="TableRowColor">
562
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
563
<CODE>static&nbsp;int</CODE></FONT></TD>
564
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></B></CODE>
565
 
566
<BR>
567
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
568
</TR>
569
<TR BGCOLOR="white" CLASS="TableRowColor">
570
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
571
<CODE>static&nbsp;int</CODE></FONT></TD>
572
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</A></B></CODE>
573
 
574
<BR>
575
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
576
</TR>
577
<TR BGCOLOR="white" CLASS="TableRowColor">
578
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
579
<CODE>static&nbsp;int</CODE></FONT></TD>
580
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</A></B></CODE>
581
 
582
<BR>
583
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
584
</TR>
585
<TR BGCOLOR="white" CLASS="TableRowColor">
586
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
587
<CODE>static&nbsp;int</CODE></FONT></TD>
588
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></B></CODE>
589
 
590
<BR>
591
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
592
</TR>
593
<TR BGCOLOR="white" CLASS="TableRowColor">
594
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
595
<CODE>static&nbsp;int</CODE></FONT></TD>
596
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></B></CODE>
597
 
598
<BR>
599
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
600
</TR>
601
<TR BGCOLOR="white" CLASS="TableRowColor">
602
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
603
<CODE>static&nbsp;int</CODE></FONT></TD>
604
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST</A></B></CODE>
605
 
606
<BR>
607
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
608
</TR>
609
<TR BGCOLOR="white" CLASS="TableRowColor">
610
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
611
<CODE>static&nbsp;int</CODE></FONT></TD>
612
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></B></CODE>
613
 
614
<BR>
615
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
616
</TR>
617
<TR BGCOLOR="white" CLASS="TableRowColor">
618
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
619
<CODE>static&nbsp;int</CODE></FONT></TD>
620
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER</A></B></CODE>
621
 
622
<BR>
623
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
624
</TR>
625
<TR BGCOLOR="white" CLASS="TableRowColor">
626
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
627
<CODE>static&nbsp;int</CODE></FONT></TD>
628
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE</A></B></CODE>
629
 
630
<BR>
631
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
632
</TR>
633
<TR BGCOLOR="white" CLASS="TableRowColor">
634
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
635
<CODE>static&nbsp;int</CODE></FONT></TD>
636
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA</A></B></CODE>
637
 
638
<BR>
639
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
640
</TR>
641
<TR BGCOLOR="white" CLASS="TableRowColor">
642
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
643
<CODE>static&nbsp;int</CODE></FONT></TD>
644
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR</A></B></CODE>
645
 
646
<BR>
647
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
648
</TR>
649
<TR BGCOLOR="white" CLASS="TableRowColor">
650
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
651
<CODE>static&nbsp;int</CODE></FONT></TD>
652
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></B></CODE>
653
 
654
<BR>
655
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
656
</TR>
657
<TR BGCOLOR="white" CLASS="TableRowColor">
658
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
659
<CODE>static&nbsp;int</CODE></FONT></TD>
660
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></B></CODE>
661
 
662
<BR>
663
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
664
</TR>
665
<TR BGCOLOR="white" CLASS="TableRowColor">
666
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
667
<CODE>static&nbsp;int</CODE></FONT></TD>
668
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></B></CODE>
669
 
670
<BR>
671
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
672
</TR>
673
<TR BGCOLOR="white" CLASS="TableRowColor">
674
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
675
<CODE>static&nbsp;int</CODE></FONT></TD>
676
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL</A></B></CODE>
677
 
678
<BR>
679
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
680
</TR>
681
<TR BGCOLOR="white" CLASS="TableRowColor">
682
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
683
<CODE>static&nbsp;int</CODE></FONT></TD>
684
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0</A></B></CODE>
685
 
686
<BR>
687
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
688
</TR>
689
<TR BGCOLOR="white" CLASS="TableRowColor">
690
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
691
<CODE>static&nbsp;int</CODE></FONT></TD>
692
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS</A></B></CODE>
693
 
694
<BR>
695
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
696
</TR>
697
<TR BGCOLOR="white" CLASS="TableRowColor">
698
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
699
<CODE>static&nbsp;int</CODE></FONT></TD>
700
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE</A></B></CODE>
701
 
702
<BR>
703
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
704
</TR>
705
<TR BGCOLOR="white" CLASS="TableRowColor">
706
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
707
<CODE>static&nbsp;int</CODE></FONT></TD>
708
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST</A></B></CODE>
709
 
710
<BR>
711
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
712
</TR>
713
<TR BGCOLOR="white" CLASS="TableRowColor">
714
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
715
<CODE>static&nbsp;int</CODE></FONT></TD>
716
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED</A></B></CODE>
717
 
718
<BR>
719
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
720
</TR>
721
<TR BGCOLOR="white" CLASS="TableRowColor">
722
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
723
<CODE>static&nbsp;int</CODE></FONT></TD>
724
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT</A></B></CODE>
725
 
726
<BR>
727
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
728
</TR>
729
<TR BGCOLOR="white" CLASS="TableRowColor">
730
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
731
<CODE>static&nbsp;int</CODE></FONT></TD>
732
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</A></B></CODE>
733
 
734
<BR>
735
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
736
</TR>
737
<TR BGCOLOR="white" CLASS="TableRowColor">
738
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
739
<CODE>static&nbsp;int</CODE></FONT></TD>
740
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</A></B></CODE>
741
 
742
<BR>
743
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
744
</TR>
745
<TR BGCOLOR="white" CLASS="TableRowColor">
746
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
747
<CODE>static&nbsp;int</CODE></FONT></TD>
748
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</A></B></CODE>
749
 
750
<BR>
751
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
752
</TR>
753
<TR BGCOLOR="white" CLASS="TableRowColor">
754
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
755
<CODE>static&nbsp;int</CODE></FONT></TD>
756
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</A></B></CODE>
757
 
758
<BR>
759
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
760
</TR>
761
<TR BGCOLOR="white" CLASS="TableRowColor">
762
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
763
<CODE>static&nbsp;int</CODE></FONT></TD>
764
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</A></B></CODE>
765
 
766
<BR>
767
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
768
</TR>
769
<TR BGCOLOR="white" CLASS="TableRowColor">
770
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
771
<CODE>static&nbsp;int</CODE></FONT></TD>
772
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</A></B></CODE>
773
 
774
<BR>
775
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
776
</TR>
777
<TR BGCOLOR="white" CLASS="TableRowColor">
778
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
779
<CODE>static&nbsp;int</CODE></FONT></TD>
780
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</A></B></CODE>
781
 
782
<BR>
783
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
784
</TR>
785
<TR BGCOLOR="white" CLASS="TableRowColor">
786
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
787
<CODE>static&nbsp;int</CODE></FONT></TD>
788
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></B></CODE>
789
 
790
<BR>
791
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
792
</TR>
793
<TR BGCOLOR="white" CLASS="TableRowColor">
794
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
795
<CODE>static&nbsp;int</CODE></FONT></TD>
796
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></B></CODE>
797
 
798
<BR>
799
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
800
</TR>
801
<TR BGCOLOR="white" CLASS="TableRowColor">
802
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
803
<CODE>static&nbsp;int</CODE></FONT></TD>
804
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></B></CODE>
805
 
806
<BR>
807
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
808
</TR>
809
<TR BGCOLOR="white" CLASS="TableRowColor">
810
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
811
<CODE>static&nbsp;int</CODE></FONT></TD>
812
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></B></CODE>
813
 
814
<BR>
815
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
816
</TR>
817
<TR BGCOLOR="white" CLASS="TableRowColor">
818
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
819
<CODE>static&nbsp;int</CODE></FONT></TD>
820
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></B></CODE>
821
 
822
<BR>
823
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
824
</TR>
825
<TR BGCOLOR="white" CLASS="TableRowColor">
826
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
827
<CODE>static&nbsp;int</CODE></FONT></TD>
828
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></B></CODE>
829
 
830
<BR>
831
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
832
</TR>
833
<TR BGCOLOR="white" CLASS="TableRowColor">
834
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
835
<CODE>static&nbsp;int</CODE></FONT></TD>
836
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></B></CODE>
837
 
838
<BR>
839
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
840
</TR>
841
<TR BGCOLOR="white" CLASS="TableRowColor">
842
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
843
<CODE>static&nbsp;int</CODE></FONT></TD>
844
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></B></CODE>
845
 
846
<BR>
847
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
848
</TR>
849
<TR BGCOLOR="white" CLASS="TableRowColor">
850
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
851
<CODE>static&nbsp;int</CODE></FONT></TD>
852
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</A></B></CODE>
853
 
854
<BR>
855
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
856
</TR>
857
<TR BGCOLOR="white" CLASS="TableRowColor">
858
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
859
<CODE>static&nbsp;int</CODE></FONT></TD>
860
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></B></CODE>
861
 
862
<BR>
863
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
864
</TR>
865
<TR BGCOLOR="white" CLASS="TableRowColor">
866
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
867
<CODE>static&nbsp;int</CODE></FONT></TD>
868
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></B></CODE>
869
 
870
<BR>
871
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
872
</TR>
873
<TR BGCOLOR="white" CLASS="TableRowColor">
874
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
875
<CODE>static&nbsp;int</CODE></FONT></TD>
876
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT</A></B></CODE>
877
 
878
<BR>
879
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
880
</TR>
881
<TR BGCOLOR="white" CLASS="TableRowColor">
882
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
883
<CODE>static&nbsp;int</CODE></FONT></TD>
884
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</A></B></CODE>
885
 
886
<BR>
887
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
888
</TR>
889
<TR BGCOLOR="white" CLASS="TableRowColor">
890
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
891
<CODE>static&nbsp;int</CODE></FONT></TD>
892
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE</A></B></CODE>
893
 
894
<BR>
895
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
896
</TR>
897
<TR BGCOLOR="white" CLASS="TableRowColor">
898
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
899
<CODE>static&nbsp;int</CODE></FONT></TD>
900
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD</A></B></CODE>
901
 
902
<BR>
903
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
904
</TR>
905
<TR BGCOLOR="white" CLASS="TableRowColor">
906
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
907
<CODE>static&nbsp;int</CODE></FONT></TD>
908
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</A></B></CODE>
909
 
910
<BR>
911
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
912
</TR>
913
<TR BGCOLOR="white" CLASS="TableRowColor">
914
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
915
<CODE>static&nbsp;int</CODE></FONT></TD>
916
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</A></B></CODE>
917
 
918
<BR>
919
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
920
</TR>
921
<TR BGCOLOR="white" CLASS="TableRowColor">
922
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
923
<CODE>static&nbsp;int</CODE></FONT></TD>
924
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></B></CODE>
925
 
926
<BR>
927
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
928
</TR>
929
<TR BGCOLOR="white" CLASS="TableRowColor">
930
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
931
<CODE>static&nbsp;int</CODE></FONT></TD>
932
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL</A></B></CODE>
933
 
934
<BR>
935
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
936
</TR>
937
<TR BGCOLOR="white" CLASS="TableRowColor">
938
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
939
<CODE>static&nbsp;int</CODE></FONT></TD>
940
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER</A></B></CODE>
941
 
942
<BR>
943
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
944
</TR>
945
<TR BGCOLOR="white" CLASS="TableRowColor">
946
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
947
<CODE>static&nbsp;int</CODE></FONT></TD>
948
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS</A></B></CODE>
949
 
950
<BR>
951
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
952
</TR>
953
<TR BGCOLOR="white" CLASS="TableRowColor">
954
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
955
<CODE>static&nbsp;int</CODE></FONT></TD>
956
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</A></B></CODE>
957
 
958
<BR>
959
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
960
</TR>
961
<TR BGCOLOR="white" CLASS="TableRowColor">
962
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
963
<CODE>static&nbsp;int</CODE></FONT></TD>
964
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT</A></B></CODE>
965
 
966
<BR>
967
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
968
</TR>
969
<TR BGCOLOR="white" CLASS="TableRowColor">
970
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
971
<CODE>static&nbsp;int</CODE></FONT></TD>
972
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</A></B></CODE>
973
 
974
<BR>
975
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
976
</TR>
977
<TR BGCOLOR="white" CLASS="TableRowColor">
978
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
979
<CODE>static&nbsp;int</CODE></FONT></TD>
980
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</A></B></CODE>
981
 
982
<BR>
983
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
984
</TR>
985
<TR BGCOLOR="white" CLASS="TableRowColor">
986
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
987
<CODE>static&nbsp;int</CODE></FONT></TD>
988
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR</A></B></CODE>
989
 
990
<BR>
991
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
992
</TR>
993
<TR BGCOLOR="white" CLASS="TableRowColor">
994
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
995
<CODE>static&nbsp;int</CODE></FONT></TD>
996
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP</A></B></CODE>
997
 
998
<BR>
999
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1000
</TR>
1001
<TR BGCOLOR="white" CLASS="TableRowColor">
1002
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1003
<CODE>static&nbsp;int</CODE></FONT></TD>
1004
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</A></B></CODE>
1005
 
1006
<BR>
1007
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1008
</TR>
1009
<TR BGCOLOR="white" CLASS="TableRowColor">
1010
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1011
<CODE>static&nbsp;int</CODE></FONT></TD>
1012
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT</A></B></CODE>
1013
 
1014
<BR>
1015
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1016
</TR>
1017
<TR BGCOLOR="white" CLASS="TableRowColor">
1018
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1019
<CODE>static&nbsp;int</CODE></FONT></TD>
1020
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2</A></B></CODE>
1021
 
1022
<BR>
1023
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1024
</TR>
1025
<TR BGCOLOR="white" CLASS="TableRowColor">
1026
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1027
<CODE>static&nbsp;int</CODE></FONT></TD>
1028
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3</A></B></CODE>
1029
 
1030
<BR>
1031
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1032
</TR>
1033
<TR BGCOLOR="white" CLASS="TableRowColor">
1034
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1035
<CODE>static&nbsp;int</CODE></FONT></TD>
1036
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4</A></B></CODE>
1037
 
1038
<BR>
1039
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1040
</TR>
1041
<TR BGCOLOR="white" CLASS="TableRowColor">
1042
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1043
<CODE>static&nbsp;int</CODE></FONT></TD>
1044
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM</A></B></CODE>
1045
 
1046
<BR>
1047
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1048
</TR>
1049
<TR BGCOLOR="white" CLASS="TableRowColor">
1050
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1051
<CODE>static&nbsp;int</CODE></FONT></TD>
1052
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</A></B></CODE>
1053
 
1054
<BR>
1055
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1056
</TR>
1057
<TR BGCOLOR="white" CLASS="TableRowColor">
1058
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1059
<CODE>static&nbsp;int</CODE></FONT></TD>
1060
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</A></B></CODE>
1061
 
1062
<BR>
1063
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1064
</TR>
1065
<TR BGCOLOR="white" CLASS="TableRowColor">
1066
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1067
<CODE>static&nbsp;int</CODE></FONT></TD>
1068
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE</A></B></CODE>
1069
 
1070
<BR>
1071
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1072
</TR>
1073
<TR BGCOLOR="white" CLASS="TableRowColor">
1074
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1075
<CODE>static&nbsp;int</CODE></FONT></TD>
1076
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT</A></B></CODE>
1077
 
1078
<BR>
1079
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1080
</TR>
1081
<TR BGCOLOR="white" CLASS="TableRowColor">
1082
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1083
<CODE>static&nbsp;int</CODE></FONT></TD>
1084
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP</A></B></CODE>
1085
 
1086
<BR>
1087
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1088
</TR>
1089
<TR BGCOLOR="white" CLASS="TableRowColor">
1090
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1091
<CODE>static&nbsp;int</CODE></FONT></TD>
1092
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL</A></B></CODE>
1093
 
1094
<BR>
1095
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1096
</TR>
1097
<TR BGCOLOR="white" CLASS="TableRowColor">
1098
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1099
<CODE>static&nbsp;int</CODE></FONT></TD>
1100
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS</A></B></CODE>
1101
 
1102
<BR>
1103
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1104
</TR>
1105
<TR BGCOLOR="white" CLASS="TableRowColor">
1106
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1107
<CODE>static&nbsp;int</CODE></FONT></TD>
1108
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP</A></B></CODE>
1109
 
1110
<BR>
1111
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1112
</TR>
1113
<TR BGCOLOR="white" CLASS="TableRowColor">
1114
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1115
<CODE>static&nbsp;int</CODE></FONT></TD>
1116
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP</A></B></CODE>
1117
 
1118
<BR>
1119
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1120
</TR>
1121
<TR BGCOLOR="white" CLASS="TableRowColor">
1122
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1123
<CODE>static&nbsp;int</CODE></FONT></TD>
1124
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></B></CODE>
1125
 
1126
<BR>
1127
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1128
</TR>
1129
<TR BGCOLOR="white" CLASS="TableRowColor">
1130
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1131
<CODE>static&nbsp;int</CODE></FONT></TD>
1132
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR</A></B></CODE>
1133
 
1134
<BR>
1135
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1136
</TR>
1137
<TR BGCOLOR="white" CLASS="TableRowColor">
1138
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1139
<CODE>static&nbsp;int</CODE></FONT></TD>
1140
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</A></B></CODE>
1141
 
1142
<BR>
1143
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1144
</TR>
1145
<TR BGCOLOR="white" CLASS="TableRowColor">
1146
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1147
<CODE>static&nbsp;int</CODE></FONT></TD>
1148
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</A></B></CODE>
1149
 
1150
<BR>
1151
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1152
</TR>
1153
<TR BGCOLOR="white" CLASS="TableRowColor">
1154
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1155
<CODE>static&nbsp;int</CODE></FONT></TD>
1156
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES</A></B></CODE>
1157
 
1158
<BR>
1159
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1160
</TR>
1161
<TR BGCOLOR="white" CLASS="TableRowColor">
1162
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1163
<CODE>static&nbsp;int</CODE></FONT></TD>
1164
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</A></B></CODE>
1165
 
1166
<BR>
1167
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1168
</TR>
1169
<TR BGCOLOR="white" CLASS="TableRowColor">
1170
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1171
<CODE>static&nbsp;int</CODE></FONT></TD>
1172
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT</A></B></CODE>
1173
 
1174
<BR>
1175
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1176
</TR>
1177
<TR BGCOLOR="white" CLASS="TableRowColor">
1178
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1179
<CODE>static&nbsp;int</CODE></FONT></TD>
1180
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT</A></B></CODE>
1181
 
1182
<BR>
1183
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1184
</TR>
1185
<TR BGCOLOR="white" CLASS="TableRowColor">
1186
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1187
<CODE>static&nbsp;int</CODE></FONT></TD>
1188
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE</A></B></CODE>
1189
 
1190
<BR>
1191
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1192
</TR>
1193
<TR BGCOLOR="white" CLASS="TableRowColor">
1194
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1195
<CODE>static&nbsp;int</CODE></FONT></TD>
1196
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</A></B></CODE>
1197
 
1198
<BR>
1199
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1200
</TR>
1201
<TR BGCOLOR="white" CLASS="TableRowColor">
1202
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1203
<CODE>static&nbsp;int</CODE></FONT></TD>
1204
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</A></B></CODE>
1205
 
1206
<BR>
1207
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1208
</TR>
1209
<TR BGCOLOR="white" CLASS="TableRowColor">
1210
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1211
<CODE>static&nbsp;int</CODE></FONT></TD>
1212
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</A></B></CODE>
1213
 
1214
<BR>
1215
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1216
</TR>
1217
<TR BGCOLOR="white" CLASS="TableRowColor">
1218
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1219
<CODE>static&nbsp;int</CODE></FONT></TD>
1220
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</A></B></CODE>
1221
 
1222
<BR>
1223
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1224
</TR>
1225
<TR BGCOLOR="white" CLASS="TableRowColor">
1226
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1227
<CODE>static&nbsp;int</CODE></FONT></TD>
1228
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</A></B></CODE>
1229
 
1230
<BR>
1231
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1232
</TR>
1233
<TR BGCOLOR="white" CLASS="TableRowColor">
1234
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1235
<CODE>static&nbsp;int</CODE></FONT></TD>
1236
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</A></B></CODE>
1237
 
1238
<BR>
1239
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1240
</TR>
1241
<TR BGCOLOR="white" CLASS="TableRowColor">
1242
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1243
<CODE>static&nbsp;int</CODE></FONT></TD>
1244
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</A></B></CODE>
1245
 
1246
<BR>
1247
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1248
</TR>
1249
<TR BGCOLOR="white" CLASS="TableRowColor">
1250
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1251
<CODE>static&nbsp;int</CODE></FONT></TD>
1252
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</A></B></CODE>
1253
 
1254
<BR>
1255
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1256
</TR>
1257
<TR BGCOLOR="white" CLASS="TableRowColor">
1258
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1259
<CODE>static&nbsp;int</CODE></FONT></TD>
1260
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</A></B></CODE>
1261
 
1262
<BR>
1263
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1264
</TR>
1265
<TR BGCOLOR="white" CLASS="TableRowColor">
1266
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1267
<CODE>static&nbsp;int</CODE></FONT></TD>
1268
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</A></B></CODE>
1269
 
1270
<BR>
1271
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1272
</TR>
1273
<TR BGCOLOR="white" CLASS="TableRowColor">
1274
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1275
<CODE>static&nbsp;int</CODE></FONT></TD>
1276
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</A></B></CODE>
1277
 
1278
<BR>
1279
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1280
</TR>
1281
<TR BGCOLOR="white" CLASS="TableRowColor">
1282
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1283
<CODE>static&nbsp;int</CODE></FONT></TD>
1284
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</A></B></CODE>
1285
 
1286
<BR>
1287
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1288
</TR>
1289
<TR BGCOLOR="white" CLASS="TableRowColor">
1290
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1291
<CODE>static&nbsp;int</CODE></FONT></TD>
1292
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</A></B></CODE>
1293
 
1294
<BR>
1295
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1296
</TR>
1297
<TR BGCOLOR="white" CLASS="TableRowColor">
1298
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1299
<CODE>static&nbsp;int</CODE></FONT></TD>
1300
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</A></B></CODE>
1301
 
1302
<BR>
1303
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1304
</TR>
1305
<TR BGCOLOR="white" CLASS="TableRowColor">
1306
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1307
<CODE>static&nbsp;int</CODE></FONT></TD>
1308
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT</A></B></CODE>
1309
 
1310
<BR>
1311
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1312
</TR>
1313
<TR BGCOLOR="white" CLASS="TableRowColor">
1314
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1315
<CODE>static&nbsp;int</CODE></FONT></TD>
1316
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</A></B></CODE>
1317
 
1318
<BR>
1319
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1320
</TR>
1321
<TR BGCOLOR="white" CLASS="TableRowColor">
1322
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1323
<CODE>static&nbsp;int</CODE></FONT></TD>
1324
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST</A></B></CODE>
1325
 
1326
<BR>
1327
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1328
</TR>
1329
<TR BGCOLOR="white" CLASS="TableRowColor">
1330
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1331
<CODE>static&nbsp;int</CODE></FONT></TD>
1332
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A></B></CODE>
1333
 
1334
<BR>
1335
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1336
</TR>
1337
<TR BGCOLOR="white" CLASS="TableRowColor">
1338
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1339
<CODE>static&nbsp;int</CODE></FONT></TD>
1340
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A></B></CODE>
1341
 
1342
<BR>
1343
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1344
</TR>
1345
<TR BGCOLOR="white" CLASS="TableRowColor">
1346
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1347
<CODE>static&nbsp;int</CODE></FONT></TD>
1348
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER</A></B></CODE>
1349
 
1350
<BR>
1351
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1352
</TR>
1353
<TR BGCOLOR="white" CLASS="TableRowColor">
1354
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1355
<CODE>static&nbsp;int</CODE></FONT></TD>
1356
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST</A></B></CODE>
1357
 
1358
<BR>
1359
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1360
</TR>
1361
<TR BGCOLOR="white" CLASS="TableRowColor">
1362
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1363
<CODE>static&nbsp;int</CODE></FONT></TD>
1364
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR</A></B></CODE>
1365
 
1366
<BR>
1367
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1368
</TR>
1369
<TR BGCOLOR="white" CLASS="TableRowColor">
1370
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1371
<CODE>static&nbsp;int</CODE></FONT></TD>
1372
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE</A></B></CODE>
1373
 
1374
<BR>
1375
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1376
</TR>
1377
<TR BGCOLOR="white" CLASS="TableRowColor">
1378
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1379
<CODE>static&nbsp;int</CODE></FONT></TD>
1380
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL</A></B></CODE>
1381
 
1382
<BR>
1383
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1384
</TR>
1385
<TR BGCOLOR="white" CLASS="TableRowColor">
1386
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1387
<CODE>static&nbsp;int</CODE></FONT></TD>
1388
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A></B></CODE>
1389
 
1390
<BR>
1391
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1392
</TR>
1393
<TR BGCOLOR="white" CLASS="TableRowColor">
1394
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1395
<CODE>static&nbsp;int</CODE></FONT></TD>
1396
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</A></B></CODE>
1397
 
1398
<BR>
1399
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1400
</TR>
1401
<TR BGCOLOR="white" CLASS="TableRowColor">
1402
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1403
<CODE>static&nbsp;int</CODE></FONT></TD>
1404
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE</A></B></CODE>
1405
 
1406
<BR>
1407
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1408
</TR>
1409
<TR BGCOLOR="white" CLASS="TableRowColor">
1410
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1411
<CODE>static&nbsp;int</CODE></FONT></TD>
1412
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</A></B></CODE>
1413
 
1414
<BR>
1415
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1416
</TR>
1417
<TR BGCOLOR="white" CLASS="TableRowColor">
1418
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1419
<CODE>static&nbsp;int</CODE></FONT></TD>
1420
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</A></B></CODE>
1421
 
1422
<BR>
1423
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1424
</TR>
1425
<TR BGCOLOR="white" CLASS="TableRowColor">
1426
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1427
<CODE>static&nbsp;int</CODE></FONT></TD>
1428
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A></B></CODE>
1429
 
1430
<BR>
1431
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1432
</TR>
1433
<TR BGCOLOR="white" CLASS="TableRowColor">
1434
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1435
<CODE>static&nbsp;int</CODE></FONT></TD>
1436
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A></B></CODE>
1437
 
1438
<BR>
1439
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1440
</TR>
1441
<TR BGCOLOR="white" CLASS="TableRowColor">
1442
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1443
<CODE>static&nbsp;int</CODE></FONT></TD>
1444
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A></B></CODE>
1445
 
1446
<BR>
1447
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1448
</TR>
1449
<TR BGCOLOR="white" CLASS="TableRowColor">
1450
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1451
<CODE>static&nbsp;int</CODE></FONT></TD>
1452
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A></B></CODE>
1453
 
1454
<BR>
1455
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1456
</TR>
1457
<TR BGCOLOR="white" CLASS="TableRowColor">
1458
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1459
<CODE>static&nbsp;int</CODE></FONT></TD>
1460
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A></B></CODE>
1461
 
1462
<BR>
1463
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1464
</TR>
1465
<TR BGCOLOR="white" CLASS="TableRowColor">
1466
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1467
<CODE>static&nbsp;int</CODE></FONT></TD>
1468
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A></B></CODE>
1469
 
1470
<BR>
1471
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1472
</TR>
1473
<TR BGCOLOR="white" CLASS="TableRowColor">
1474
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1475
<CODE>static&nbsp;int</CODE></FONT></TD>
1476
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS</A></B></CODE>
1477
 
1478
<BR>
1479
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1480
</TR>
1481
<TR BGCOLOR="white" CLASS="TableRowColor">
1482
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1483
<CODE>static&nbsp;int</CODE></FONT></TD>
1484
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></B></CODE>
1485
 
1486
<BR>
1487
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1488
</TR>
1489
<TR BGCOLOR="white" CLASS="TableRowColor">
1490
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1491
<CODE>static&nbsp;int</CODE></FONT></TD>
1492
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A></B></CODE>
1493
 
1494
<BR>
1495
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1496
</TR>
1497
<TR BGCOLOR="white" CLASS="TableRowColor">
1498
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1499
<CODE>static&nbsp;int</CODE></FONT></TD>
1500
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></B></CODE>
1501
 
1502
<BR>
1503
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1504
</TR>
1505
<TR BGCOLOR="white" CLASS="TableRowColor">
1506
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1507
<CODE>static&nbsp;int</CODE></FONT></TD>
1508
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS</A></B></CODE>
1509
 
1510
<BR>
1511
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1512
</TR>
1513
<TR BGCOLOR="white" CLASS="TableRowColor">
1514
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1515
<CODE>static&nbsp;int</CODE></FONT></TD>
1516
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER</A></B></CODE>
1517
 
1518
<BR>
1519
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1520
</TR>
1521
<TR BGCOLOR="white" CLASS="TableRowColor">
1522
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1523
<CODE>static&nbsp;int</CODE></FONT></TD>
1524
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</A></B></CODE>
1525
 
1526
<BR>
1527
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1528
</TR>
1529
<TR BGCOLOR="white" CLASS="TableRowColor">
1530
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1531
<CODE>static&nbsp;int</CODE></FONT></TD>
1532
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</A></B></CODE>
1533
 
1534
<BR>
1535
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1536
</TR>
1537
<TR BGCOLOR="white" CLASS="TableRowColor">
1538
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1539
<CODE>static&nbsp;int</CODE></FONT></TD>
1540
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</A></B></CODE>
1541
 
1542
<BR>
1543
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1544
</TR>
1545
<TR BGCOLOR="white" CLASS="TableRowColor">
1546
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1547
<CODE>static&nbsp;int</CODE></FONT></TD>
1548
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</A></B></CODE>
1549
 
1550
<BR>
1551
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1552
</TR>
1553
<TR BGCOLOR="white" CLASS="TableRowColor">
1554
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1555
<CODE>static&nbsp;int</CODE></FONT></TD>
1556
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</A></B></CODE>
1557
 
1558
<BR>
1559
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1560
</TR>
1561
<TR BGCOLOR="white" CLASS="TableRowColor">
1562
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1563
<CODE>static&nbsp;int</CODE></FONT></TD>
1564
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</A></B></CODE>
1565
 
1566
<BR>
1567
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1568
</TR>
1569
<TR BGCOLOR="white" CLASS="TableRowColor">
1570
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1571
<CODE>static&nbsp;int</CODE></FONT></TD>
1572
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</A></B></CODE>
1573
 
1574
<BR>
1575
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1576
</TR>
1577
<TR BGCOLOR="white" CLASS="TableRowColor">
1578
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1579
<CODE>static&nbsp;int</CODE></FONT></TD>
1580
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</A></B></CODE>
1581
 
1582
<BR>
1583
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1584
</TR>
1585
<TR BGCOLOR="white" CLASS="TableRowColor">
1586
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1587
<CODE>static&nbsp;int</CODE></FONT></TD>
1588
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</A></B></CODE>
1589
 
1590
<BR>
1591
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1592
</TR>
1593
<TR BGCOLOR="white" CLASS="TableRowColor">
1594
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1595
<CODE>static&nbsp;int</CODE></FONT></TD>
1596
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</A></B></CODE>
1597
 
1598
<BR>
1599
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1600
</TR>
1601
<TR BGCOLOR="white" CLASS="TableRowColor">
1602
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1603
<CODE>static&nbsp;int</CODE></FONT></TD>
1604
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER</A></B></CODE>
1605
 
1606
<BR>
1607
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1608
</TR>
1609
<TR BGCOLOR="white" CLASS="TableRowColor">
1610
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1611
<CODE>static&nbsp;int</CODE></FONT></TD>
1612
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT</A></B></CODE>
1613
 
1614
<BR>
1615
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1616
</TR>
1617
<TR BGCOLOR="white" CLASS="TableRowColor">
1618
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1619
<CODE>static&nbsp;int</CODE></FONT></TD>
1620
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE</A></B></CODE>
1621
 
1622
<BR>
1623
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1624
</TR>
1625
<TR BGCOLOR="white" CLASS="TableRowColor">
1626
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1627
<CODE>static&nbsp;int</CODE></FONT></TD>
1628
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB</A></B></CODE>
1629
 
1630
<BR>
1631
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1632
</TR>
1633
<TR BGCOLOR="white" CLASS="TableRowColor">
1634
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1635
<CODE>static&nbsp;int</CODE></FONT></TD>
1636
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1</A></B></CODE>
1637
 
1638
<BR>
1639
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1640
</TR>
1641
<TR BGCOLOR="white" CLASS="TableRowColor">
1642
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1643
<CODE>static&nbsp;int</CODE></FONT></TD>
1644
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565</A></B></CODE>
1645
 
1646
<BR>
1647
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1648
</TR>
1649
<TR BGCOLOR="white" CLASS="TableRowColor">
1650
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1651
<CODE>static&nbsp;int</CODE></FONT></TD>
1652
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA</A></B></CODE>
1653
 
1654
<BR>
1655
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1656
</TR>
1657
<TR BGCOLOR="white" CLASS="TableRowColor">
1658
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1659
<CODE>static&nbsp;int</CODE></FONT></TD>
1660
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4</A></B></CODE>
1661
 
1662
<BR>
1663
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1664
</TR>
1665
<TR BGCOLOR="white" CLASS="TableRowColor">
1666
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1667
<CODE>static&nbsp;int</CODE></FONT></TD>
1668
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A></B></CODE>
1669
 
1670
<BR>
1671
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1672
</TR>
1673
<TR BGCOLOR="white" CLASS="TableRowColor">
1674
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1675
<CODE>static&nbsp;int</CODE></FONT></TD>
1676
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></B></CODE>
1677
 
1678
<BR>
1679
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1680
</TR>
1681
<TR BGCOLOR="white" CLASS="TableRowColor">
1682
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1683
<CODE>static&nbsp;int</CODE></FONT></TD>
1684
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A></B></CODE>
1685
 
1686
<BR>
1687
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1688
</TR>
1689
<TR BGCOLOR="white" CLASS="TableRowColor">
1690
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1691
<CODE>static&nbsp;int</CODE></FONT></TD>
1692
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></B></CODE>
1693
 
1694
<BR>
1695
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1696
</TR>
1697
<TR BGCOLOR="white" CLASS="TableRowColor">
1698
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1699
<CODE>static&nbsp;int</CODE></FONT></TD>
1700
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></B></CODE>
1701
 
1702
<BR>
1703
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1704
</TR>
1705
<TR BGCOLOR="white" CLASS="TableRowColor">
1706
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1707
<CODE>static&nbsp;int</CODE></FONT></TD>
1708
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</A></B></CODE>
1709
 
1710
<BR>
1711
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1712
</TR>
1713
<TR BGCOLOR="white" CLASS="TableRowColor">
1714
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1715
<CODE>static&nbsp;int</CODE></FONT></TD>
1716
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</A></B></CODE>
1717
 
1718
<BR>
1719
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1720
</TR>
1721
<TR BGCOLOR="white" CLASS="TableRowColor">
1722
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1723
<CODE>static&nbsp;int</CODE></FONT></TD>
1724
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES</A></B></CODE>
1725
 
1726
<BR>
1727
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1728
</TR>
1729
<TR BGCOLOR="white" CLASS="TableRowColor">
1730
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1731
<CODE>static&nbsp;int</CODE></FONT></TD>
1732
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></B></CODE>
1733
 
1734
<BR>
1735
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1736
</TR>
1737
<TR BGCOLOR="white" CLASS="TableRowColor">
1738
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1739
<CODE>static&nbsp;int</CODE></FONT></TD>
1740
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A></B></CODE>
1741
 
1742
<BR>
1743
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1744
</TR>
1745
<TR BGCOLOR="white" CLASS="TableRowColor">
1746
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1747
<CODE>static&nbsp;int</CODE></FONT></TD>
1748
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS</A></B></CODE>
1749
 
1750
<BR>
1751
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1752
</TR>
1753
<TR BGCOLOR="white" CLASS="TableRowColor">
1754
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1755
<CODE>static&nbsp;int</CODE></FONT></TD>
1756
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</A></B></CODE>
1757
 
1758
<BR>
1759
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1760
</TR>
1761
<TR BGCOLOR="white" CLASS="TableRowColor">
1762
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1763
<CODE>static&nbsp;int</CODE></FONT></TD>
1764
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</A></B></CODE>
1765
 
1766
<BR>
1767
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1768
</TR>
1769
<TR BGCOLOR="white" CLASS="TableRowColor">
1770
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1771
<CODE>static&nbsp;int</CODE></FONT></TD>
1772
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</A></B></CODE>
1773
 
1774
<BR>
1775
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1776
</TR>
1777
<TR BGCOLOR="white" CLASS="TableRowColor">
1778
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1779
<CODE>static&nbsp;int</CODE></FONT></TD>
1780
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</A></B></CODE>
1781
 
1782
<BR>
1783
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1784
</TR>
1785
<TR BGCOLOR="white" CLASS="TableRowColor">
1786
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1787
<CODE>static&nbsp;int</CODE></FONT></TD>
1788
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT</A></B></CODE>
1789
 
1790
<BR>
1791
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1792
</TR>
1793
<TR BGCOLOR="white" CLASS="TableRowColor">
1794
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1795
<CODE>static&nbsp;int</CODE></FONT></TD>
1796
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A></B></CODE>
1797
 
1798
<BR>
1799
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1800
</TR>
1801
<TR BGCOLOR="white" CLASS="TableRowColor">
1802
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1803
<CODE>static&nbsp;int</CODE></FONT></TD>
1804
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A></B></CODE>
1805
 
1806
<BR>
1807
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1808
</TR>
1809
<TR BGCOLOR="white" CLASS="TableRowColor">
1810
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1811
<CODE>static&nbsp;int</CODE></FONT></TD>
1812
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR</A></B></CODE>
1813
 
1814
<BR>
1815
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1816
</TR>
1817
<TR BGCOLOR="white" CLASS="TableRowColor">
1818
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1819
<CODE>static&nbsp;int</CODE></FONT></TD>
1820
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></B></CODE>
1821
 
1822
<BR>
1823
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1824
</TR>
1825
<TR BGCOLOR="white" CLASS="TableRowColor">
1826
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1827
<CODE>static&nbsp;int</CODE></FONT></TD>
1828
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</A></B></CODE>
1829
 
1830
<BR>
1831
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1832
</TR>
1833
<TR BGCOLOR="white" CLASS="TableRowColor">
1834
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1835
<CODE>static&nbsp;int</CODE></FONT></TD>
1836
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</A></B></CODE>
1837
 
1838
<BR>
1839
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1840
</TR>
1841
<TR BGCOLOR="white" CLASS="TableRowColor">
1842
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1843
<CODE>static&nbsp;int</CODE></FONT></TD>
1844
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</A></B></CODE>
1845
 
1846
<BR>
1847
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1848
</TR>
1849
<TR BGCOLOR="white" CLASS="TableRowColor">
1850
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1851
<CODE>static&nbsp;int</CODE></FONT></TD>
1852
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</A></B></CODE>
1853
 
1854
<BR>
1855
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1856
</TR>
1857
<TR BGCOLOR="white" CLASS="TableRowColor">
1858
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1859
<CODE>static&nbsp;int</CODE></FONT></TD>
1860
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</A></B></CODE>
1861
 
1862
<BR>
1863
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1864
</TR>
1865
<TR BGCOLOR="white" CLASS="TableRowColor">
1866
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1867
<CODE>static&nbsp;int</CODE></FONT></TD>
1868
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</A></B></CODE>
1869
 
1870
<BR>
1871
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1872
</TR>
1873
<TR BGCOLOR="white" CLASS="TableRowColor">
1874
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1875
<CODE>static&nbsp;int</CODE></FONT></TD>
1876
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</A></B></CODE>
1877
 
1878
<BR>
1879
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1880
</TR>
1881
<TR BGCOLOR="white" CLASS="TableRowColor">
1882
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1883
<CODE>static&nbsp;int</CODE></FONT></TD>
1884
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</A></B></CODE>
1885
 
1886
<BR>
1887
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1888
</TR>
1889
<TR BGCOLOR="white" CLASS="TableRowColor">
1890
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1891
<CODE>static&nbsp;int</CODE></FONT></TD>
1892
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A></B></CODE>
1893
 
1894
<BR>
1895
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1896
</TR>
1897
<TR BGCOLOR="white" CLASS="TableRowColor">
1898
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1899
<CODE>static&nbsp;int</CODE></FONT></TD>
1900
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A></B></CODE>
1901
 
1902
<BR>
1903
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1904
</TR>
1905
<TR BGCOLOR="white" CLASS="TableRowColor">
1906
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1907
<CODE>static&nbsp;int</CODE></FONT></TD>
1908
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></B></CODE>
1909
 
1910
<BR>
1911
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1912
</TR>
1913
<TR BGCOLOR="white" CLASS="TableRowColor">
1914
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1915
<CODE>static&nbsp;int</CODE></FONT></TD>
1916
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></B></CODE>
1917
 
1918
<BR>
1919
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1920
</TR>
1921
<TR BGCOLOR="white" CLASS="TableRowColor">
1922
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1923
<CODE>static&nbsp;int</CODE></FONT></TD>
1924
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></B></CODE>
1925
 
1926
<BR>
1927
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1928
</TR>
1929
<TR BGCOLOR="white" CLASS="TableRowColor">
1930
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1931
<CODE>static&nbsp;int</CODE></FONT></TD>
1932
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX</A></B></CODE>
1933
 
1934
<BR>
1935
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1936
</TR>
1937
<TR BGCOLOR="white" CLASS="TableRowColor">
1938
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1939
<CODE>static&nbsp;int</CODE></FONT></TD>
1940
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</A></B></CODE>
1941
 
1942
<BR>
1943
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1944
</TR>
1945
<TR BGCOLOR="white" CLASS="TableRowColor">
1946
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1947
<CODE>static&nbsp;int</CODE></FONT></TD>
1948
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></B></CODE>
1949
 
1950
<BR>
1951
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1952
</TR>
1953
<TR BGCOLOR="white" CLASS="TableRowColor">
1954
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1955
<CODE>static&nbsp;int</CODE></FONT></TD>
1956
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></B></CODE>
1957
 
1958
<BR>
1959
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1960
</TR>
1961
<TR BGCOLOR="white" CLASS="TableRowColor">
1962
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1963
<CODE>static&nbsp;int</CODE></FONT></TD>
1964
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF</A></B></CODE>
1965
 
1966
<BR>
1967
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1968
</TR>
1969
<TR BGCOLOR="white" CLASS="TableRowColor">
1970
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1971
<CODE>static&nbsp;int</CODE></FONT></TD>
1972
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A></B></CODE>
1973
 
1974
<BR>
1975
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1976
</TR>
1977
<TR BGCOLOR="white" CLASS="TableRowColor">
1978
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1979
<CODE>static&nbsp;int</CODE></FONT></TD>
1980
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></B></CODE>
1981
 
1982
<BR>
1983
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1984
</TR>
1985
<TR BGCOLOR="white" CLASS="TableRowColor">
1986
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1987
<CODE>static&nbsp;int</CODE></FONT></TD>
1988
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></B></CODE>
1989
 
1990
<BR>
1991
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1992
</TR>
1993
<TR BGCOLOR="white" CLASS="TableRowColor">
1994
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1995
<CODE>static&nbsp;int</CODE></FONT></TD>
1996
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW</A></B></CODE>
1997
 
1998
<BR>
1999
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2000
</TR>
2001
<TR BGCOLOR="white" CLASS="TableRowColor">
2002
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2003
<CODE>static&nbsp;int</CODE></FONT></TD>
2004
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A></B></CODE>
2005
 
2006
<BR>
2007
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2008
</TR>
2009
<TR BGCOLOR="white" CLASS="TableRowColor">
2010
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2011
<CODE>static&nbsp;int</CODE></FONT></TD>
2012
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE</A></B></CODE>
2013
 
2014
<BR>
2015
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2016
</TR>
2017
<TR BGCOLOR="white" CLASS="TableRowColor">
2018
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2019
<CODE>static&nbsp;int</CODE></FONT></TD>
2020
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A></B></CODE>
2021
 
2022
<BR>
2023
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2024
</TR>
2025
<TR BGCOLOR="white" CLASS="TableRowColor">
2026
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2027
<CODE>static&nbsp;int</CODE></FONT></TD>
2028
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></B></CODE>
2029
 
2030
<BR>
2031
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2032
</TR>
2033
<TR BGCOLOR="white" CLASS="TableRowColor">
2034
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2035
<CODE>static&nbsp;int</CODE></FONT></TD>
2036
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</A></B></CODE>
2037
 
2038
<BR>
2039
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2040
</TR>
2041
<TR BGCOLOR="white" CLASS="TableRowColor">
2042
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2043
<CODE>static&nbsp;int</CODE></FONT></TD>
2044
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</A></B></CODE>
2045
 
2046
<BR>
2047
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2048
</TR>
2049
<TR BGCOLOR="white" CLASS="TableRowColor">
2050
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2051
<CODE>static&nbsp;int</CODE></FONT></TD>
2052
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</A></B></CODE>
2053
 
2054
<BR>
2055
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2056
</TR>
2057
<TR BGCOLOR="white" CLASS="TableRowColor">
2058
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2059
<CODE>static&nbsp;int</CODE></FONT></TD>
2060
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</A></B></CODE>
2061
 
2062
<BR>
2063
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2064
</TR>
2065
<TR BGCOLOR="white" CLASS="TableRowColor">
2066
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2067
<CODE>static&nbsp;int</CODE></FONT></TD>
2068
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</A></B></CODE>
2069
 
2070
<BR>
2071
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2072
</TR>
2073
<TR BGCOLOR="white" CLASS="TableRowColor">
2074
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2075
<CODE>static&nbsp;int</CODE></FONT></TD>
2076
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</A></B></CODE>
2077
 
2078
<BR>
2079
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2080
</TR>
2081
<TR BGCOLOR="white" CLASS="TableRowColor">
2082
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2083
<CODE>static&nbsp;int</CODE></FONT></TD>
2084
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</A></B></CODE>
2085
 
2086
<BR>
2087
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2088
</TR>
2089
<TR BGCOLOR="white" CLASS="TableRowColor">
2090
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2091
<CODE>static&nbsp;int</CODE></FONT></TD>
2092
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</A></B></CODE>
2093
 
2094
<BR>
2095
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2096
</TR>
2097
<TR BGCOLOR="white" CLASS="TableRowColor">
2098
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2099
<CODE>static&nbsp;int</CODE></FONT></TD>
2100
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A></B></CODE>
2101
 
2102
<BR>
2103
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2104
</TR>
2105
<TR BGCOLOR="white" CLASS="TableRowColor">
2106
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2107
<CODE>static&nbsp;int</CODE></FONT></TD>
2108
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A></B></CODE>
2109
 
2110
<BR>
2111
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2112
</TR>
2113
<TR BGCOLOR="white" CLASS="TableRowColor">
2114
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2115
<CODE>static&nbsp;int</CODE></FONT></TD>
2116
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A></B></CODE>
2117
 
2118
<BR>
2119
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2120
</TR>
2121
<TR BGCOLOR="white" CLASS="TableRowColor">
2122
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2123
<CODE>static&nbsp;int</CODE></FONT></TD>
2124
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A></B></CODE>
2125
 
2126
<BR>
2127
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2128
</TR>
2129
<TR BGCOLOR="white" CLASS="TableRowColor">
2130
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2131
<CODE>static&nbsp;int</CODE></FONT></TD>
2132
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0</A></B></CODE>
2133
 
2134
<BR>
2135
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2136
</TR>
2137
<TR BGCOLOR="white" CLASS="TableRowColor">
2138
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2139
<CODE>static&nbsp;int</CODE></FONT></TD>
2140
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1</A></B></CODE>
2141
 
2142
<BR>
2143
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2144
</TR>
2145
<TR BGCOLOR="white" CLASS="TableRowColor">
2146
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2147
<CODE>static&nbsp;int</CODE></FONT></TD>
2148
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10</A></B></CODE>
2149
 
2150
<BR>
2151
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2152
</TR>
2153
<TR BGCOLOR="white" CLASS="TableRowColor">
2154
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2155
<CODE>static&nbsp;int</CODE></FONT></TD>
2156
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11</A></B></CODE>
2157
 
2158
<BR>
2159
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2160
</TR>
2161
<TR BGCOLOR="white" CLASS="TableRowColor">
2162
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2163
<CODE>static&nbsp;int</CODE></FONT></TD>
2164
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12</A></B></CODE>
2165
 
2166
<BR>
2167
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2168
</TR>
2169
<TR BGCOLOR="white" CLASS="TableRowColor">
2170
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2171
<CODE>static&nbsp;int</CODE></FONT></TD>
2172
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13</A></B></CODE>
2173
 
2174
<BR>
2175
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2176
</TR>
2177
<TR BGCOLOR="white" CLASS="TableRowColor">
2178
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2179
<CODE>static&nbsp;int</CODE></FONT></TD>
2180
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14</A></B></CODE>
2181
 
2182
<BR>
2183
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2184
</TR>
2185
<TR BGCOLOR="white" CLASS="TableRowColor">
2186
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2187
<CODE>static&nbsp;int</CODE></FONT></TD>
2188
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15</A></B></CODE>
2189
 
2190
<BR>
2191
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2192
</TR>
2193
<TR BGCOLOR="white" CLASS="TableRowColor">
2194
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2195
<CODE>static&nbsp;int</CODE></FONT></TD>
2196
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16</A></B></CODE>
2197
 
2198
<BR>
2199
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2200
</TR>
2201
<TR BGCOLOR="white" CLASS="TableRowColor">
2202
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2203
<CODE>static&nbsp;int</CODE></FONT></TD>
2204
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17</A></B></CODE>
2205
 
2206
<BR>
2207
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2208
</TR>
2209
<TR BGCOLOR="white" CLASS="TableRowColor">
2210
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2211
<CODE>static&nbsp;int</CODE></FONT></TD>
2212
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18</A></B></CODE>
2213
 
2214
<BR>
2215
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2216
</TR>
2217
<TR BGCOLOR="white" CLASS="TableRowColor">
2218
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2219
<CODE>static&nbsp;int</CODE></FONT></TD>
2220
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19</A></B></CODE>
2221
 
2222
<BR>
2223
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2224
</TR>
2225
<TR BGCOLOR="white" CLASS="TableRowColor">
2226
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2227
<CODE>static&nbsp;int</CODE></FONT></TD>
2228
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2</A></B></CODE>
2229
 
2230
<BR>
2231
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2232
</TR>
2233
<TR BGCOLOR="white" CLASS="TableRowColor">
2234
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2235
<CODE>static&nbsp;int</CODE></FONT></TD>
2236
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20</A></B></CODE>
2237
 
2238
<BR>
2239
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2240
</TR>
2241
<TR BGCOLOR="white" CLASS="TableRowColor">
2242
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2243
<CODE>static&nbsp;int</CODE></FONT></TD>
2244
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21</A></B></CODE>
2245
 
2246
<BR>
2247
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2248
</TR>
2249
<TR BGCOLOR="white" CLASS="TableRowColor">
2250
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2251
<CODE>static&nbsp;int</CODE></FONT></TD>
2252
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22</A></B></CODE>
2253
 
2254
<BR>
2255
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2256
</TR>
2257
<TR BGCOLOR="white" CLASS="TableRowColor">
2258
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2259
<CODE>static&nbsp;int</CODE></FONT></TD>
2260
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23</A></B></CODE>
2261
 
2262
<BR>
2263
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2264
</TR>
2265
<TR BGCOLOR="white" CLASS="TableRowColor">
2266
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2267
<CODE>static&nbsp;int</CODE></FONT></TD>
2268
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24</A></B></CODE>
2269
 
2270
<BR>
2271
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2272
</TR>
2273
<TR BGCOLOR="white" CLASS="TableRowColor">
2274
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2275
<CODE>static&nbsp;int</CODE></FONT></TD>
2276
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25</A></B></CODE>
2277
 
2278
<BR>
2279
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2280
</TR>
2281
<TR BGCOLOR="white" CLASS="TableRowColor">
2282
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2283
<CODE>static&nbsp;int</CODE></FONT></TD>
2284
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26</A></B></CODE>
2285
 
2286
<BR>
2287
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2288
</TR>
2289
<TR BGCOLOR="white" CLASS="TableRowColor">
2290
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2291
<CODE>static&nbsp;int</CODE></FONT></TD>
2292
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27</A></B></CODE>
2293
 
2294
<BR>
2295
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2296
</TR>
2297
<TR BGCOLOR="white" CLASS="TableRowColor">
2298
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2299
<CODE>static&nbsp;int</CODE></FONT></TD>
2300
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28</A></B></CODE>
2301
 
2302
<BR>
2303
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2304
</TR>
2305
<TR BGCOLOR="white" CLASS="TableRowColor">
2306
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2307
<CODE>static&nbsp;int</CODE></FONT></TD>
2308
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29</A></B></CODE>
2309
 
2310
<BR>
2311
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2312
</TR>
2313
<TR BGCOLOR="white" CLASS="TableRowColor">
2314
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2315
<CODE>static&nbsp;int</CODE></FONT></TD>
2316
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3</A></B></CODE>
2317
 
2318
<BR>
2319
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2320
</TR>
2321
<TR BGCOLOR="white" CLASS="TableRowColor">
2322
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2323
<CODE>static&nbsp;int</CODE></FONT></TD>
2324
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30</A></B></CODE>
2325
 
2326
<BR>
2327
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2328
</TR>
2329
<TR BGCOLOR="white" CLASS="TableRowColor">
2330
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2331
<CODE>static&nbsp;int</CODE></FONT></TD>
2332
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31</A></B></CODE>
2333
 
2334
<BR>
2335
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2336
</TR>
2337
<TR BGCOLOR="white" CLASS="TableRowColor">
2338
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2339
<CODE>static&nbsp;int</CODE></FONT></TD>
2340
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4</A></B></CODE>
2341
 
2342
<BR>
2343
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2344
</TR>
2345
<TR BGCOLOR="white" CLASS="TableRowColor">
2346
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2347
<CODE>static&nbsp;int</CODE></FONT></TD>
2348
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5</A></B></CODE>
2349
 
2350
<BR>
2351
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2352
</TR>
2353
<TR BGCOLOR="white" CLASS="TableRowColor">
2354
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2355
<CODE>static&nbsp;int</CODE></FONT></TD>
2356
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6</A></B></CODE>
2357
 
2358
<BR>
2359
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2360
</TR>
2361
<TR BGCOLOR="white" CLASS="TableRowColor">
2362
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2363
<CODE>static&nbsp;int</CODE></FONT></TD>
2364
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7</A></B></CODE>
2365
 
2366
<BR>
2367
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2368
</TR>
2369
<TR BGCOLOR="white" CLASS="TableRowColor">
2370
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2371
<CODE>static&nbsp;int</CODE></FONT></TD>
2372
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8</A></B></CODE>
2373
 
2374
<BR>
2375
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2376
</TR>
2377
<TR BGCOLOR="white" CLASS="TableRowColor">
2378
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2379
<CODE>static&nbsp;int</CODE></FONT></TD>
2380
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9</A></B></CODE>
2381
 
2382
<BR>
2383
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2384
</TR>
2385
<TR BGCOLOR="white" CLASS="TableRowColor">
2386
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2387
<CODE>static&nbsp;int</CODE></FONT></TD>
2388
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A></B></CODE>
2389
 
2390
<BR>
2391
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2392
</TR>
2393
<TR BGCOLOR="white" CLASS="TableRowColor">
2394
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2395
<CODE>static&nbsp;int</CODE></FONT></TD>
2396
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A></B></CODE>
2397
 
2398
<BR>
2399
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2400
</TR>
2401
<TR BGCOLOR="white" CLASS="TableRowColor">
2402
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2403
<CODE>static&nbsp;int</CODE></FONT></TD>
2404
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES</A></B></CODE>
2405
 
2406
<BR>
2407
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2408
</TR>
2409
<TR BGCOLOR="white" CLASS="TableRowColor">
2410
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2411
<CODE>static&nbsp;int</CODE></FONT></TD>
2412
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE</A></B></CODE>
2413
 
2414
<BR>
2415
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2416
</TR>
2417
<TR BGCOLOR="white" CLASS="TableRowColor">
2418
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2419
<CODE>static&nbsp;int</CODE></FONT></TD>
2420
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A></B></CODE>
2421
 
2422
<BR>
2423
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2424
</TR>
2425
<TR BGCOLOR="white" CLASS="TableRowColor">
2426
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2427
<CODE>static&nbsp;int</CODE></FONT></TD>
2428
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A></B></CODE>
2429
 
2430
<BR>
2431
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2432
</TR>
2433
<TR BGCOLOR="white" CLASS="TableRowColor">
2434
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2435
<CODE>static&nbsp;int</CODE></FONT></TD>
2436
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT</A></B></CODE>
2437
 
2438
<BR>
2439
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2440
</TR>
2441
<TR BGCOLOR="white" CLASS="TableRowColor">
2442
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2443
<CODE>static&nbsp;int</CODE></FONT></TD>
2444
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A></B></CODE>
2445
 
2446
<BR>
2447
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2448
</TR>
2449
<TR BGCOLOR="white" CLASS="TableRowColor">
2450
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2451
<CODE>static&nbsp;int</CODE></FONT></TD>
2452
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A></B></CODE>
2453
 
2454
<BR>
2455
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2456
</TR>
2457
<TR BGCOLOR="white" CLASS="TableRowColor">
2458
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2459
<CODE>static&nbsp;int</CODE></FONT></TD>
2460
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A></B></CODE>
2461
 
2462
<BR>
2463
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2464
</TR>
2465
<TR BGCOLOR="white" CLASS="TableRowColor">
2466
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2467
<CODE>static&nbsp;int</CODE></FONT></TD>
2468
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A></B></CODE>
2469
 
2470
<BR>
2471
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2472
</TR>
2473
<TR BGCOLOR="white" CLASS="TableRowColor">
2474
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2475
<CODE>static&nbsp;int</CODE></FONT></TD>
2476
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</A></B></CODE>
2477
 
2478
<BR>
2479
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2480
</TR>
2481
<TR BGCOLOR="white" CLASS="TableRowColor">
2482
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2483
<CODE>static&nbsp;int</CODE></FONT></TD>
2484
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR</A></B></CODE>
2485
 
2486
<BR>
2487
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2488
</TR>
2489
<TR BGCOLOR="white" CLASS="TableRowColor">
2490
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2491
<CODE>static&nbsp;int</CODE></FONT></TD>
2492
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION</A></B></CODE>
2493
 
2494
<BR>
2495
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2496
</TR>
2497
<TR BGCOLOR="white" CLASS="TableRowColor">
2498
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2499
<CODE>static&nbsp;int</CODE></FONT></TD>
2500
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</A></B></CODE>
2501
 
2502
<BR>
2503
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2504
</TR>
2505
<TR BGCOLOR="white" CLASS="TableRowColor">
2506
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2507
<CODE>static&nbsp;int</CODE></FONT></TD>
2508
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</A></B></CODE>
2509
 
2510
<BR>
2511
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2512
</TR>
2513
<TR BGCOLOR="white" CLASS="TableRowColor">
2514
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2515
<CODE>static&nbsp;int</CODE></FONT></TD>
2516
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</A></B></CODE>
2517
 
2518
<BR>
2519
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2520
</TR>
2521
<TR BGCOLOR="white" CLASS="TableRowColor">
2522
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2523
<CODE>static&nbsp;int</CODE></FONT></TD>
2524
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</A></B></CODE>
2525
 
2526
<BR>
2527
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2528
</TR>
2529
<TR BGCOLOR="white" CLASS="TableRowColor">
2530
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2531
<CODE>static&nbsp;int</CODE></FONT></TD>
2532
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</A></B></CODE>
2533
 
2534
<BR>
2535
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2536
</TR>
2537
<TR BGCOLOR="white" CLASS="TableRowColor">
2538
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2539
<CODE>static&nbsp;int</CODE></FONT></TD>
2540
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</A></B></CODE>
2541
 
2542
<BR>
2543
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2544
</TR>
2545
<TR BGCOLOR="white" CLASS="TableRowColor">
2546
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2547
<CODE>static&nbsp;int</CODE></FONT></TD>
2548
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</A></B></CODE>
2549
 
2550
<BR>
2551
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2552
</TR>
2553
<TR BGCOLOR="white" CLASS="TableRowColor">
2554
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2555
<CODE>static&nbsp;int</CODE></FONT></TD>
2556
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</A></B></CODE>
2557
 
2558
<BR>
2559
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2560
</TR>
2561
<TR BGCOLOR="white" CLASS="TableRowColor">
2562
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2563
<CODE>static&nbsp;int</CODE></FONT></TD>
2564
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</A></B></CODE>
2565
 
2566
<BR>
2567
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2568
</TR>
2569
<TR BGCOLOR="white" CLASS="TableRowColor">
2570
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2571
<CODE>static&nbsp;int</CODE></FONT></TD>
2572
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT</A></B></CODE>
2573
 
2574
<BR>
2575
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2576
</TR>
2577
<TR BGCOLOR="white" CLASS="TableRowColor">
2578
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2579
<CODE>static&nbsp;int</CODE></FONT></TD>
2580
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO</A></B></CODE>
2581
 
2582
<BR>
2583
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2584
</TR>
2585
</TABLE>
2586
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
2587
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
2588
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
2589
<TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH>
2590
</TR>
2591
<TR BGCOLOR="white" CLASS="TableRowColor">
2592
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></CODE></TD>
2593
</TR>
2594
</TABLE>
2595
&nbsp;
2596
<!-- ========== METHOD SUMMARY =========== -->
2597
 
2598
<A NAME="method_summary"><!-- --></A>
2599
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
2600
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
2601
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
2602
<B>Method Summary</B></FONT></TH>
2603
</TR>
2604
<TR BGCOLOR="white" CLASS="TableRowColor">
2605
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2606
<CODE>&nbsp;void</CODE></FONT></TD>
2607
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glAttachShader(int, int)">glAttachShader</A></B>(int&nbsp;program,
2608
               int&nbsp;shader)</CODE>
2609
 
2610
<BR>
2611
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2612
</TR>
2613
<TR BGCOLOR="white" CLASS="TableRowColor">
2614
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2615
<CODE>&nbsp;void</CODE></FONT></TD>
2616
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindAttribLocation(int, int, java.lang.String)">glBindAttribLocation</A></B>(int&nbsp;program,
2617
                     int&nbsp;index,
2618
                     java.lang.String&nbsp;name)</CODE>
2619
 
2620
<BR>
2621
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2622
</TR>
2623
<TR BGCOLOR="white" CLASS="TableRowColor">
2624
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2625
<CODE>&nbsp;void</CODE></FONT></TD>
2626
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindBuffer(int, int)">glBindBuffer</A></B>(int&nbsp;target,
2627
             int&nbsp;buffer)</CODE>
2628
 
2629
<BR>
2630
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2631
</TR>
2632
<TR BGCOLOR="white" CLASS="TableRowColor">
2633
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2634
<CODE>&nbsp;void</CODE></FONT></TD>
2635
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindFramebuffer(int, int)">glBindFramebuffer</A></B>(int&nbsp;target,
2636
                  int&nbsp;framebuffer)</CODE>
2637
 
2638
<BR>
2639
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2640
</TR>
2641
<TR BGCOLOR="white" CLASS="TableRowColor">
2642
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2643
<CODE>&nbsp;void</CODE></FONT></TD>
2644
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</A></B>(int&nbsp;target,
2645
                   int&nbsp;renderbuffer)</CODE>
2646
 
2647
<BR>
2648
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2649
</TR>
2650
<TR BGCOLOR="white" CLASS="TableRowColor">
2651
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2652
<CODE>&nbsp;void</CODE></FONT></TD>
2653
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendColor(float, float, float, float)">glBlendColor</A></B>(float&nbsp;red,
2654
             float&nbsp;green,
2655
             float&nbsp;blue,
2656
             float&nbsp;alpha)</CODE>
2657
 
2658
<BR>
2659
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2660
</TR>
2661
<TR BGCOLOR="white" CLASS="TableRowColor">
2662
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2663
<CODE>&nbsp;void</CODE></FONT></TD>
2664
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquation(int)">glBlendEquation</A></B>(int&nbsp;mode)</CODE>
2665
 
2666
<BR>
2667
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2668
</TR>
2669
<TR BGCOLOR="white" CLASS="TableRowColor">
2670
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2671
<CODE>&nbsp;void</CODE></FONT></TD>
2672
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquationSeparate(int, int)">glBlendEquationSeparate</A></B>(int&nbsp;modeRGB,
2673
                        int&nbsp;modeAlpha)</CODE>
2674
 
2675
<BR>
2676
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2677
</TR>
2678
<TR BGCOLOR="white" CLASS="TableRowColor">
2679
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2680
<CODE>&nbsp;void</CODE></FONT></TD>
2681
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendFuncSeparate(int, int, int, int)">glBlendFuncSeparate</A></B>(int&nbsp;srcRGB,
2682
                    int&nbsp;dstRGB,
2683
                    int&nbsp;srcAlpha,
2684
                    int&nbsp;dstAlpha)</CODE>
2685
 
2686
<BR>
2687
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2688
</TR>
2689
<TR BGCOLOR="white" CLASS="TableRowColor">
2690
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2691
<CODE>&nbsp;void</CODE></FONT></TD>
2692
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData</A></B>(int&nbsp;target,
2693
             int&nbsp;size,
2694
             java.nio.Buffer&nbsp;data,
2695
             int&nbsp;usage)</CODE>
2696
 
2697
<BR>
2698
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2699
</TR>
2700
<TR BGCOLOR="white" CLASS="TableRowColor">
2701
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2702
<CODE>&nbsp;void</CODE></FONT></TD>
2703
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData</A></B>(int&nbsp;target,
2704
                int&nbsp;offset,
2705
                int&nbsp;size,
2706
                java.nio.Buffer&nbsp;data)</CODE>
2707
 
2708
<BR>
2709
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2710
</TR>
2711
<TR BGCOLOR="white" CLASS="TableRowColor">
2712
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2713
<CODE>&nbsp;int</CODE></FONT></TD>
2714
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</A></B>(int&nbsp;target)</CODE>
2715
 
2716
<BR>
2717
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2718
</TR>
2719
<TR BGCOLOR="white" CLASS="TableRowColor">
2720
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2721
<CODE>&nbsp;void</CODE></FONT></TD>
2722
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCompileShader(int)">glCompileShader</A></B>(int&nbsp;shader)</CODE>
2723
 
2724
<BR>
2725
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2726
</TR>
2727
<TR BGCOLOR="white" CLASS="TableRowColor">
2728
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2729
<CODE>&nbsp;int</CODE></FONT></TD>
2730
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateProgram()">glCreateProgram</A></B>()</CODE>
2731
 
2732
<BR>
2733
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2734
</TR>
2735
<TR BGCOLOR="white" CLASS="TableRowColor">
2736
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2737
<CODE>&nbsp;int</CODE></FONT></TD>
2738
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateShader(int)">glCreateShader</A></B>(int&nbsp;type)</CODE>
2739
 
2740
<BR>
2741
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2742
</TR>
2743
<TR BGCOLOR="white" CLASS="TableRowColor">
2744
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2745
<CODE>&nbsp;void</CODE></FONT></TD>
2746
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers</A></B>(int&nbsp;n,
2747
                java.nio.IntBuffer&nbsp;buffers)</CODE>
2748
 
2749
<BR>
2750
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2751
</TR>
2752
<TR BGCOLOR="white" CLASS="TableRowColor">
2753
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2754
<CODE>&nbsp;void</CODE></FONT></TD>
2755
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteFramebuffers(int, java.nio.IntBuffer)">glDeleteFramebuffers</A></B>(int&nbsp;n,
2756
                     java.nio.IntBuffer&nbsp;framebuffers)</CODE>
2757
 
2758
<BR>
2759
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2760
</TR>
2761
<TR BGCOLOR="white" CLASS="TableRowColor">
2762
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2763
<CODE>&nbsp;void</CODE></FONT></TD>
2764
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteProgram(int)">glDeleteProgram</A></B>(int&nbsp;program)</CODE>
2765
 
2766
<BR>
2767
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2768
</TR>
2769
<TR BGCOLOR="white" CLASS="TableRowColor">
2770
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2771
<CODE>&nbsp;void</CODE></FONT></TD>
2772
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteRenderbuffers(int, java.nio.IntBuffer)">glDeleteRenderbuffers</A></B>(int&nbsp;n,
2773
                      java.nio.IntBuffer&nbsp;renderbuffers)</CODE>
2774
 
2775
<BR>
2776
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2777
</TR>
2778
<TR BGCOLOR="white" CLASS="TableRowColor">
2779
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2780
<CODE>&nbsp;void</CODE></FONT></TD>
2781
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteShader(int)">glDeleteShader</A></B>(int&nbsp;shader)</CODE>
2782
 
2783
<BR>
2784
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2785
</TR>
2786
<TR BGCOLOR="white" CLASS="TableRowColor">
2787
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2788
<CODE>&nbsp;void</CODE></FONT></TD>
2789
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDetachShader(int, int)">glDetachShader</A></B>(int&nbsp;program,
2790
               int&nbsp;shader)</CODE>
2791
 
2792
<BR>
2793
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2794
</TR>
2795
<TR BGCOLOR="white" CLASS="TableRowColor">
2796
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2797
<CODE>&nbsp;void</CODE></FONT></TD>
2798
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDisableVertexAttribArray(int)">glDisableVertexAttribArray</A></B>(int&nbsp;index)</CODE>
2799
 
2800
<BR>
2801
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2802
</TR>
2803
<TR BGCOLOR="white" CLASS="TableRowColor">
2804
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2805
<CODE>&nbsp;void</CODE></FONT></TD>
2806
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDrawElements(int, int, int, int)">glDrawElements</A></B>(int&nbsp;mode,
2807
               int&nbsp;count,
2808
               int&nbsp;type,
2809
               int&nbsp;indices)</CODE>
2810
 
2811
<BR>
2812
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2813
</TR>
2814
<TR BGCOLOR="white" CLASS="TableRowColor">
2815
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2816
<CODE>&nbsp;void</CODE></FONT></TD>
2817
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glEnableVertexAttribArray(int)">glEnableVertexAttribArray</A></B>(int&nbsp;index)</CODE>
2818
 
2819
<BR>
2820
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2821
</TR>
2822
<TR BGCOLOR="white" CLASS="TableRowColor">
2823
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2824
<CODE>&nbsp;void</CODE></FONT></TD>
2825
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</A></B>(int&nbsp;target,
2826
                          int&nbsp;attachment,
2827
                          int&nbsp;renderbuffertarget,
2828
                          int&nbsp;renderbuffer)</CODE>
2829
 
2830
<BR>
2831
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2832
</TR>
2833
<TR BGCOLOR="white" CLASS="TableRowColor">
2834
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2835
<CODE>&nbsp;void</CODE></FONT></TD>
2836
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</A></B>(int&nbsp;target,
2837
                       int&nbsp;attachment,
2838
                       int&nbsp;textarget,
2839
                       int&nbsp;texture,
2840
                       int&nbsp;level)</CODE>
2841
 
2842
<BR>
2843
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2844
</TR>
2845
<TR BGCOLOR="white" CLASS="TableRowColor">
2846
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2847
<CODE>&nbsp;void</CODE></FONT></TD>
2848
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers</A></B>(int&nbsp;n,
2849
             java.nio.IntBuffer&nbsp;buffers)</CODE>
2850
 
2851
<BR>
2852
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2853
</TR>
2854
<TR BGCOLOR="white" CLASS="TableRowColor">
2855
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2856
<CODE>&nbsp;void</CODE></FONT></TD>
2857
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenerateMipmap(int)">glGenerateMipmap</A></B>(int&nbsp;target)</CODE>
2858
 
2859
<BR>
2860
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2861
</TR>
2862
<TR BGCOLOR="white" CLASS="TableRowColor">
2863
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2864
<CODE>&nbsp;void</CODE></FONT></TD>
2865
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenFramebuffers(int, java.nio.IntBuffer)">glGenFramebuffers</A></B>(int&nbsp;n,
2866
                  java.nio.IntBuffer&nbsp;framebuffers)</CODE>
2867
 
2868
<BR>
2869
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2870
</TR>
2871
<TR BGCOLOR="white" CLASS="TableRowColor">
2872
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2873
<CODE>&nbsp;void</CODE></FONT></TD>
2874
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenRenderbuffers(int, java.nio.IntBuffer)">glGenRenderbuffers</A></B>(int&nbsp;n,
2875
                   java.nio.IntBuffer&nbsp;renderbuffers)</CODE>
2876
 
2877
<BR>
2878
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2879
</TR>
2880
<TR BGCOLOR="white" CLASS="TableRowColor">
2881
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2882
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
2883
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveAttrib</A></B>(int&nbsp;program,
2884
                  int&nbsp;index,
2885
                  java.nio.IntBuffer&nbsp;size,
2886
                  java.nio.Buffer&nbsp;type)</CODE>
2887
 
2888
<BR>
2889
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2890
</TR>
2891
<TR BGCOLOR="white" CLASS="TableRowColor">
2892
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2893
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
2894
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveUniform</A></B>(int&nbsp;program,
2895
                   int&nbsp;index,
2896
                   java.nio.IntBuffer&nbsp;size,
2897
                   java.nio.Buffer&nbsp;type)</CODE>
2898
 
2899
<BR>
2900
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2901
</TR>
2902
<TR BGCOLOR="white" CLASS="TableRowColor">
2903
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2904
<CODE>&nbsp;void</CODE></FONT></TD>
2905
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttachedShaders(int, int, java.nio.Buffer, java.nio.IntBuffer)">glGetAttachedShaders</A></B>(int&nbsp;program,
2906
                     int&nbsp;maxcount,
2907
                     java.nio.Buffer&nbsp;count,
2908
                     java.nio.IntBuffer&nbsp;shaders)</CODE>
2909
 
2910
<BR>
2911
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2912
</TR>
2913
<TR BGCOLOR="white" CLASS="TableRowColor">
2914
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2915
<CODE>&nbsp;int</CODE></FONT></TD>
2916
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttribLocation(int, java.lang.String)">glGetAttribLocation</A></B>(int&nbsp;program,
2917
                    java.lang.String&nbsp;name)</CODE>
2918
 
2919
<BR>
2920
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2921
</TR>
2922
<TR BGCOLOR="white" CLASS="TableRowColor">
2923
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2924
<CODE>&nbsp;void</CODE></FONT></TD>
2925
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBooleanv(int, java.nio.Buffer)">glGetBooleanv</A></B>(int&nbsp;pname,
2926
              java.nio.Buffer&nbsp;params)</CODE>
2927
 
2928
<BR>
2929
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2930
</TR>
2931
<TR BGCOLOR="white" CLASS="TableRowColor">
2932
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2933
<CODE>&nbsp;void</CODE></FONT></TD>
2934
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv</A></B>(int&nbsp;target,
2935
                       int&nbsp;pname,
2936
                       java.nio.IntBuffer&nbsp;params)</CODE>
2937
 
2938
<BR>
2939
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2940
</TR>
2941
<TR BGCOLOR="white" CLASS="TableRowColor">
2942
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2943
<CODE>&nbsp;void</CODE></FONT></TD>
2944
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv</A></B>(int&nbsp;pname,
2945
            java.nio.FloatBuffer&nbsp;params)</CODE>
2946
 
2947
<BR>
2948
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2949
</TR>
2950
<TR BGCOLOR="white" CLASS="TableRowColor">
2951
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2952
<CODE>&nbsp;void</CODE></FONT></TD>
2953
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFramebufferAttachmentParameteriv(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameteriv</A></B>(int&nbsp;target,
2954
                                      int&nbsp;attachment,
2955
                                      int&nbsp;pname,
2956
                                      java.nio.IntBuffer&nbsp;params)</CODE>
2957
 
2958
<BR>
2959
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2960
</TR>
2961
<TR BGCOLOR="white" CLASS="TableRowColor">
2962
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2963
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
2964
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramInfoLog(int)">glGetProgramInfoLog</A></B>(int&nbsp;program)</CODE>
2965
 
2966
<BR>
2967
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2968
</TR>
2969
<TR BGCOLOR="white" CLASS="TableRowColor">
2970
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2971
<CODE>&nbsp;void</CODE></FONT></TD>
2972
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramiv(int, int, java.nio.IntBuffer)">glGetProgramiv</A></B>(int&nbsp;program,
2973
               int&nbsp;pname,
2974
               java.nio.IntBuffer&nbsp;params)</CODE>
2975
 
2976
<BR>
2977
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2978
</TR>
2979
<TR BGCOLOR="white" CLASS="TableRowColor">
2980
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2981
<CODE>&nbsp;void</CODE></FONT></TD>
2982
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetRenderbufferParameteriv(int, int, java.nio.IntBuffer)">glGetRenderbufferParameteriv</A></B>(int&nbsp;target,
2983
                             int&nbsp;pname,
2984
                             java.nio.IntBuffer&nbsp;params)</CODE>
2985
 
2986
<BR>
2987
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2988
</TR>
2989
<TR BGCOLOR="white" CLASS="TableRowColor">
2990
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2991
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
2992
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderInfoLog(int)">glGetShaderInfoLog</A></B>(int&nbsp;shader)</CODE>
2993
 
2994
<BR>
2995
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
2996
</TR>
2997
<TR BGCOLOR="white" CLASS="TableRowColor">
2998
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
2999
<CODE>&nbsp;void</CODE></FONT></TD>
3000
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderiv(int, int, java.nio.IntBuffer)">glGetShaderiv</A></B>(int&nbsp;shader,
3001
              int&nbsp;pname,
3002
              java.nio.IntBuffer&nbsp;params)</CODE>
3003
 
3004
<BR>
3005
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3006
</TR>
3007
<TR BGCOLOR="white" CLASS="TableRowColor">
3008
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3009
<CODE>&nbsp;void</CODE></FONT></TD>
3010
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</A></B>(int&nbsp;shadertype,
3011
                           int&nbsp;precisiontype,
3012
                           java.nio.IntBuffer&nbsp;range,
3013
                           java.nio.IntBuffer&nbsp;precision)</CODE>
3014
 
3015
<BR>
3016
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3017
</TR>
3018
<TR BGCOLOR="white" CLASS="TableRowColor">
3019
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3020
<CODE>&nbsp;void</CODE></FONT></TD>
3021
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderSource(int, int, java.nio.Buffer, java.lang.String)">glGetShaderSource</A></B>(int&nbsp;shader,
3022
                  int&nbsp;bufsize,
3023
                  java.nio.Buffer&nbsp;length,
3024
                  java.lang.String&nbsp;source)</CODE>
3025
 
3026
<BR>
3027
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3028
</TR>
3029
<TR BGCOLOR="white" CLASS="TableRowColor">
3030
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3031
<CODE>&nbsp;void</CODE></FONT></TD>
3032
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv</A></B>(int&nbsp;target,
3033
                    int&nbsp;pname,
3034
                    java.nio.FloatBuffer&nbsp;params)</CODE>
3035
 
3036
<BR>
3037
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3038
</TR>
3039
<TR BGCOLOR="white" CLASS="TableRowColor">
3040
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3041
<CODE>&nbsp;void</CODE></FONT></TD>
3042
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv</A></B>(int&nbsp;target,
3043
                    int&nbsp;pname,
3044
                    java.nio.IntBuffer&nbsp;params)</CODE>
3045
 
3046
<BR>
3047
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3048
</TR>
3049
<TR BGCOLOR="white" CLASS="TableRowColor">
3050
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3051
<CODE>&nbsp;void</CODE></FONT></TD>
3052
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformfv(int, int, java.nio.FloatBuffer)">glGetUniformfv</A></B>(int&nbsp;program,
3053
               int&nbsp;location,
3054
               java.nio.FloatBuffer&nbsp;params)</CODE>
3055
 
3056
<BR>
3057
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3058
</TR>
3059
<TR BGCOLOR="white" CLASS="TableRowColor">
3060
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3061
<CODE>&nbsp;void</CODE></FONT></TD>
3062
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformiv(int, int, java.nio.IntBuffer)">glGetUniformiv</A></B>(int&nbsp;program,
3063
               int&nbsp;location,
3064
               java.nio.IntBuffer&nbsp;params)</CODE>
3065
 
3066
<BR>
3067
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3068
</TR>
3069
<TR BGCOLOR="white" CLASS="TableRowColor">
3070
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3071
<CODE>&nbsp;int</CODE></FONT></TD>
3072
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformLocation(int, java.lang.String)">glGetUniformLocation</A></B>(int&nbsp;program,
3073
                     java.lang.String&nbsp;name)</CODE>
3074
 
3075
<BR>
3076
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3077
</TR>
3078
<TR BGCOLOR="white" CLASS="TableRowColor">
3079
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3080
<CODE>&nbsp;void</CODE></FONT></TD>
3081
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribfv(int, int, java.nio.FloatBuffer)">glGetVertexAttribfv</A></B>(int&nbsp;index,
3082
                    int&nbsp;pname,
3083
                    java.nio.FloatBuffer&nbsp;params)</CODE>
3084
 
3085
<BR>
3086
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3087
</TR>
3088
<TR BGCOLOR="white" CLASS="TableRowColor">
3089
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3090
<CODE>&nbsp;void</CODE></FONT></TD>
3091
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribiv(int, int, java.nio.IntBuffer)">glGetVertexAttribiv</A></B>(int&nbsp;index,
3092
                    int&nbsp;pname,
3093
                    java.nio.IntBuffer&nbsp;params)</CODE>
3094
 
3095
<BR>
3096
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3097
</TR>
3098
<TR BGCOLOR="white" CLASS="TableRowColor">
3099
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3100
<CODE>&nbsp;void</CODE></FONT></TD>
3101
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribPointerv(int, int, java.nio.Buffer)">glGetVertexAttribPointerv</A></B>(int&nbsp;index,
3102
                          int&nbsp;pname,
3103
                          java.nio.Buffer&nbsp;pointer)</CODE>
3104
 
3105
<BR>
3106
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3107
</TR>
3108
<TR BGCOLOR="white" CLASS="TableRowColor">
3109
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3110
<CODE>&nbsp;boolean</CODE></FONT></TD>
3111
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsBuffer(int)">glIsBuffer</A></B>(int&nbsp;buffer)</CODE>
3112
 
3113
<BR>
3114
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3115
</TR>
3116
<TR BGCOLOR="white" CLASS="TableRowColor">
3117
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3118
<CODE>&nbsp;boolean</CODE></FONT></TD>
3119
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsEnabled(int)">glIsEnabled</A></B>(int&nbsp;cap)</CODE>
3120
 
3121
<BR>
3122
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3123
</TR>
3124
<TR BGCOLOR="white" CLASS="TableRowColor">
3125
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3126
<CODE>&nbsp;boolean</CODE></FONT></TD>
3127
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsFramebuffer(int)">glIsFramebuffer</A></B>(int&nbsp;framebuffer)</CODE>
3128
 
3129
<BR>
3130
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3131
</TR>
3132
<TR BGCOLOR="white" CLASS="TableRowColor">
3133
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3134
<CODE>&nbsp;boolean</CODE></FONT></TD>
3135
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsProgram(int)">glIsProgram</A></B>(int&nbsp;program)</CODE>
3136
 
3137
<BR>
3138
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3139
</TR>
3140
<TR BGCOLOR="white" CLASS="TableRowColor">
3141
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3142
<CODE>&nbsp;boolean</CODE></FONT></TD>
3143
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsRenderbuffer(int)">glIsRenderbuffer</A></B>(int&nbsp;renderbuffer)</CODE>
3144
 
3145
<BR>
3146
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3147
</TR>
3148
<TR BGCOLOR="white" CLASS="TableRowColor">
3149
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3150
<CODE>&nbsp;boolean</CODE></FONT></TD>
3151
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsShader(int)">glIsShader</A></B>(int&nbsp;shader)</CODE>
3152
 
3153
<BR>
3154
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3155
</TR>
3156
<TR BGCOLOR="white" CLASS="TableRowColor">
3157
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3158
<CODE>&nbsp;boolean</CODE></FONT></TD>
3159
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsTexture(int)">glIsTexture</A></B>(int&nbsp;texture)</CODE>
3160
 
3161
<BR>
3162
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3163
</TR>
3164
<TR BGCOLOR="white" CLASS="TableRowColor">
3165
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3166
<CODE>&nbsp;void</CODE></FONT></TD>
3167
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glLinkProgram(int)">glLinkProgram</A></B>(int&nbsp;program)</CODE>
3168
 
3169
<BR>
3170
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3171
</TR>
3172
<TR BGCOLOR="white" CLASS="TableRowColor">
3173
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3174
<CODE>&nbsp;void</CODE></FONT></TD>
3175
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</A></B>()</CODE>
3176
 
3177
<BR>
3178
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3179
</TR>
3180
<TR BGCOLOR="white" CLASS="TableRowColor">
3181
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3182
<CODE>&nbsp;void</CODE></FONT></TD>
3183
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</A></B>(int&nbsp;target,
3184
                      int&nbsp;internalformat,
3185
                      int&nbsp;width,
3186
                      int&nbsp;height)</CODE>
3187
 
3188
<BR>
3189
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3190
</TR>
3191
<TR BGCOLOR="white" CLASS="TableRowColor">
3192
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3193
<CODE>&nbsp;void</CODE></FONT></TD>
3194
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glSampleCoverage(float, boolean)">glSampleCoverage</A></B>(float&nbsp;value,
3195
                 boolean&nbsp;invert)</CODE>
3196
 
3197
<BR>
3198
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3199
</TR>
3200
<TR BGCOLOR="white" CLASS="TableRowColor">
3201
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3202
<CODE>&nbsp;void</CODE></FONT></TD>
3203
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderBinary(int, java.nio.IntBuffer, int, java.nio.Buffer, int)">glShaderBinary</A></B>(int&nbsp;n,
3204
               java.nio.IntBuffer&nbsp;shaders,
3205
               int&nbsp;binaryformat,
3206
               java.nio.Buffer&nbsp;binary,
3207
               int&nbsp;length)</CODE>
3208
 
3209
<BR>
3210
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3211
</TR>
3212
<TR BGCOLOR="white" CLASS="TableRowColor">
3213
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3214
<CODE>&nbsp;void</CODE></FONT></TD>
3215
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderSource(int, java.lang.String)">glShaderSource</A></B>(int&nbsp;shader,
3216
               java.lang.String&nbsp;string)</CODE>
3217
 
3218
<BR>
3219
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3220
</TR>
3221
<TR BGCOLOR="white" CLASS="TableRowColor">
3222
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3223
<CODE>&nbsp;void</CODE></FONT></TD>
3224
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilFuncSeparate(int, int, int, int)">glStencilFuncSeparate</A></B>(int&nbsp;face,
3225
                      int&nbsp;func,
3226
                      int&nbsp;ref,
3227
                      int&nbsp;mask)</CODE>
3228
 
3229
<BR>
3230
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3231
</TR>
3232
<TR BGCOLOR="white" CLASS="TableRowColor">
3233
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3234
<CODE>&nbsp;void</CODE></FONT></TD>
3235
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilMaskSeparate(int, int)">glStencilMaskSeparate</A></B>(int&nbsp;face,
3236
                      int&nbsp;mask)</CODE>
3237
 
3238
<BR>
3239
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3240
</TR>
3241
<TR BGCOLOR="white" CLASS="TableRowColor">
3242
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3243
<CODE>&nbsp;void</CODE></FONT></TD>
3244
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilOpSeparate(int, int, int, int)">glStencilOpSeparate</A></B>(int&nbsp;face,
3245
                    int&nbsp;fail,
3246
                    int&nbsp;zfail,
3247
                    int&nbsp;zpass)</CODE>
3248
 
3249
<BR>
3250
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3251
</TR>
3252
<TR BGCOLOR="white" CLASS="TableRowColor">
3253
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3254
<CODE>&nbsp;void</CODE></FONT></TD>
3255
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv</A></B>(int&nbsp;target,
3256
                 int&nbsp;pname,
3257
                 java.nio.FloatBuffer&nbsp;params)</CODE>
3258
 
3259
<BR>
3260
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3261
</TR>
3262
<TR BGCOLOR="white" CLASS="TableRowColor">
3263
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3264
<CODE>&nbsp;void</CODE></FONT></TD>
3265
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteri(int, int, int)">glTexParameteri</A></B>(int&nbsp;target,
3266
                int&nbsp;pname,
3267
                int&nbsp;param)</CODE>
3268
 
3269
<BR>
3270
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3271
</TR>
3272
<TR BGCOLOR="white" CLASS="TableRowColor">
3273
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3274
<CODE>&nbsp;void</CODE></FONT></TD>
3275
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv</A></B>(int&nbsp;target,
3276
                 int&nbsp;pname,
3277
                 java.nio.IntBuffer&nbsp;params)</CODE>
3278
 
3279
<BR>
3280
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3281
</TR>
3282
<TR BGCOLOR="white" CLASS="TableRowColor">
3283
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3284
<CODE>&nbsp;void</CODE></FONT></TD>
3285
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1f(int, float)">glUniform1f</A></B>(int&nbsp;location,
3286
            float&nbsp;x)</CODE>
3287
 
3288
<BR>
3289
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3290
</TR>
3291
<TR BGCOLOR="white" CLASS="TableRowColor">
3292
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3293
<CODE>&nbsp;void</CODE></FONT></TD>
3294
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1fv(int, int, java.nio.FloatBuffer)">glUniform1fv</A></B>(int&nbsp;location,
3295
             int&nbsp;count,
3296
             java.nio.FloatBuffer&nbsp;v)</CODE>
3297
 
3298
<BR>
3299
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3300
</TR>
3301
<TR BGCOLOR="white" CLASS="TableRowColor">
3302
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3303
<CODE>&nbsp;void</CODE></FONT></TD>
3304
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1i(int, int)">glUniform1i</A></B>(int&nbsp;location,
3305
            int&nbsp;x)</CODE>
3306
 
3307
<BR>
3308
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3309
</TR>
3310
<TR BGCOLOR="white" CLASS="TableRowColor">
3311
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3312
<CODE>&nbsp;void</CODE></FONT></TD>
3313
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1iv(int, int, java.nio.IntBuffer)">glUniform1iv</A></B>(int&nbsp;location,
3314
             int&nbsp;count,
3315
             java.nio.IntBuffer&nbsp;v)</CODE>
3316
 
3317
<BR>
3318
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3319
</TR>
3320
<TR BGCOLOR="white" CLASS="TableRowColor">
3321
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3322
<CODE>&nbsp;void</CODE></FONT></TD>
3323
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2f(int, float, float)">glUniform2f</A></B>(int&nbsp;location,
3324
            float&nbsp;x,
3325
            float&nbsp;y)</CODE>
3326
 
3327
<BR>
3328
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3329
</TR>
3330
<TR BGCOLOR="white" CLASS="TableRowColor">
3331
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3332
<CODE>&nbsp;void</CODE></FONT></TD>
3333
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2fv(int, int, java.nio.FloatBuffer)">glUniform2fv</A></B>(int&nbsp;location,
3334
             int&nbsp;count,
3335
             java.nio.FloatBuffer&nbsp;v)</CODE>
3336
 
3337
<BR>
3338
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3339
</TR>
3340
<TR BGCOLOR="white" CLASS="TableRowColor">
3341
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3342
<CODE>&nbsp;void</CODE></FONT></TD>
3343
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2i(int, int, int)">glUniform2i</A></B>(int&nbsp;location,
3344
            int&nbsp;x,
3345
            int&nbsp;y)</CODE>
3346
 
3347
<BR>
3348
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3349
</TR>
3350
<TR BGCOLOR="white" CLASS="TableRowColor">
3351
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3352
<CODE>&nbsp;void</CODE></FONT></TD>
3353
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2iv(int, int, java.nio.IntBuffer)">glUniform2iv</A></B>(int&nbsp;location,
3354
             int&nbsp;count,
3355
             java.nio.IntBuffer&nbsp;v)</CODE>
3356
 
3357
<BR>
3358
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3359
</TR>
3360
<TR BGCOLOR="white" CLASS="TableRowColor">
3361
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3362
<CODE>&nbsp;void</CODE></FONT></TD>
3363
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3f(int, float, float, float)">glUniform3f</A></B>(int&nbsp;location,
3364
            float&nbsp;x,
3365
            float&nbsp;y,
3366
            float&nbsp;z)</CODE>
3367
 
3368
<BR>
3369
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3370
</TR>
3371
<TR BGCOLOR="white" CLASS="TableRowColor">
3372
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3373
<CODE>&nbsp;void</CODE></FONT></TD>
3374
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3fv(int, int, java.nio.FloatBuffer)">glUniform3fv</A></B>(int&nbsp;location,
3375
             int&nbsp;count,
3376
             java.nio.FloatBuffer&nbsp;v)</CODE>
3377
 
3378
<BR>
3379
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3380
</TR>
3381
<TR BGCOLOR="white" CLASS="TableRowColor">
3382
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3383
<CODE>&nbsp;void</CODE></FONT></TD>
3384
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3i(int, int, int, int)">glUniform3i</A></B>(int&nbsp;location,
3385
            int&nbsp;x,
3386
            int&nbsp;y,
3387
            int&nbsp;z)</CODE>
3388
 
3389
<BR>
3390
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3391
</TR>
3392
<TR BGCOLOR="white" CLASS="TableRowColor">
3393
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3394
<CODE>&nbsp;void</CODE></FONT></TD>
3395
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3iv(int, int, java.nio.IntBuffer)">glUniform3iv</A></B>(int&nbsp;location,
3396
             int&nbsp;count,
3397
             java.nio.IntBuffer&nbsp;v)</CODE>
3398
 
3399
<BR>
3400
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3401
</TR>
3402
<TR BGCOLOR="white" CLASS="TableRowColor">
3403
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3404
<CODE>&nbsp;void</CODE></FONT></TD>
3405
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4f(int, float, float, float, float)">glUniform4f</A></B>(int&nbsp;location,
3406
            float&nbsp;x,
3407
            float&nbsp;y,
3408
            float&nbsp;z,
3409
            float&nbsp;w)</CODE>
3410
 
3411
<BR>
3412
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3413
</TR>
3414
<TR BGCOLOR="white" CLASS="TableRowColor">
3415
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3416
<CODE>&nbsp;void</CODE></FONT></TD>
3417
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4fv(int, int, java.nio.FloatBuffer)">glUniform4fv</A></B>(int&nbsp;location,
3418
             int&nbsp;count,
3419
             java.nio.FloatBuffer&nbsp;v)</CODE>
3420
 
3421
<BR>
3422
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3423
</TR>
3424
<TR BGCOLOR="white" CLASS="TableRowColor">
3425
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3426
<CODE>&nbsp;void</CODE></FONT></TD>
3427
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4i(int, int, int, int, int)">glUniform4i</A></B>(int&nbsp;location,
3428
            int&nbsp;x,
3429
            int&nbsp;y,
3430
            int&nbsp;z,
3431
            int&nbsp;w)</CODE>
3432
 
3433
<BR>
3434
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3435
</TR>
3436
<TR BGCOLOR="white" CLASS="TableRowColor">
3437
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3438
<CODE>&nbsp;void</CODE></FONT></TD>
3439
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4iv(int, int, java.nio.IntBuffer)">glUniform4iv</A></B>(int&nbsp;location,
3440
             int&nbsp;count,
3441
             java.nio.IntBuffer&nbsp;v)</CODE>
3442
 
3443
<BR>
3444
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3445
</TR>
3446
<TR BGCOLOR="white" CLASS="TableRowColor">
3447
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3448
<CODE>&nbsp;void</CODE></FONT></TD>
3449
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix2fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix2fv</A></B>(int&nbsp;location,
3450
                   int&nbsp;count,
3451
                   boolean&nbsp;transpose,
3452
                   java.nio.FloatBuffer&nbsp;value)</CODE>
3453
 
3454
<BR>
3455
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3456
</TR>
3457
<TR BGCOLOR="white" CLASS="TableRowColor">
3458
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3459
<CODE>&nbsp;void</CODE></FONT></TD>
3460
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix3fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix3fv</A></B>(int&nbsp;location,
3461
                   int&nbsp;count,
3462
                   boolean&nbsp;transpose,
3463
                   java.nio.FloatBuffer&nbsp;value)</CODE>
3464
 
3465
<BR>
3466
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3467
</TR>
3468
<TR BGCOLOR="white" CLASS="TableRowColor">
3469
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3470
<CODE>&nbsp;void</CODE></FONT></TD>
3471
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix4fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix4fv</A></B>(int&nbsp;location,
3472
                   int&nbsp;count,
3473
                   boolean&nbsp;transpose,
3474
                   java.nio.FloatBuffer&nbsp;value)</CODE>
3475
 
3476
<BR>
3477
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3478
</TR>
3479
<TR BGCOLOR="white" CLASS="TableRowColor">
3480
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3481
<CODE>&nbsp;void</CODE></FONT></TD>
3482
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUseProgram(int)">glUseProgram</A></B>(int&nbsp;program)</CODE>
3483
 
3484
<BR>
3485
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3486
</TR>
3487
<TR BGCOLOR="white" CLASS="TableRowColor">
3488
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3489
<CODE>&nbsp;void</CODE></FONT></TD>
3490
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glValidateProgram(int)">glValidateProgram</A></B>(int&nbsp;program)</CODE>
3491
 
3492
<BR>
3493
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3494
</TR>
3495
<TR BGCOLOR="white" CLASS="TableRowColor">
3496
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3497
<CODE>&nbsp;void</CODE></FONT></TD>
3498
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1f(int, float)">glVertexAttrib1f</A></B>(int&nbsp;indx,
3499
                 float&nbsp;x)</CODE>
3500
 
3501
<BR>
3502
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3503
</TR>
3504
<TR BGCOLOR="white" CLASS="TableRowColor">
3505
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3506
<CODE>&nbsp;void</CODE></FONT></TD>
3507
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1fv(int, java.nio.FloatBuffer)">glVertexAttrib1fv</A></B>(int&nbsp;indx,
3508
                  java.nio.FloatBuffer&nbsp;values)</CODE>
3509
 
3510
<BR>
3511
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3512
</TR>
3513
<TR BGCOLOR="white" CLASS="TableRowColor">
3514
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3515
<CODE>&nbsp;void</CODE></FONT></TD>
3516
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2f(int, float, float)">glVertexAttrib2f</A></B>(int&nbsp;indx,
3517
                 float&nbsp;x,
3518
                 float&nbsp;y)</CODE>
3519
 
3520
<BR>
3521
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3522
</TR>
3523
<TR BGCOLOR="white" CLASS="TableRowColor">
3524
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3525
<CODE>&nbsp;void</CODE></FONT></TD>
3526
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2fv(int, java.nio.FloatBuffer)">glVertexAttrib2fv</A></B>(int&nbsp;indx,
3527
                  java.nio.FloatBuffer&nbsp;values)</CODE>
3528
 
3529
<BR>
3530
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3531
</TR>
3532
<TR BGCOLOR="white" CLASS="TableRowColor">
3533
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3534
<CODE>&nbsp;void</CODE></FONT></TD>
3535
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3f(int, float, float, float)">glVertexAttrib3f</A></B>(int&nbsp;indx,
3536
                 float&nbsp;x,
3537
                 float&nbsp;y,
3538
                 float&nbsp;z)</CODE>
3539
 
3540
<BR>
3541
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3542
</TR>
3543
<TR BGCOLOR="white" CLASS="TableRowColor">
3544
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3545
<CODE>&nbsp;void</CODE></FONT></TD>
3546
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3fv(int, java.nio.FloatBuffer)">glVertexAttrib3fv</A></B>(int&nbsp;indx,
3547
                  java.nio.FloatBuffer&nbsp;values)</CODE>
3548
 
3549
<BR>
3550
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3551
</TR>
3552
<TR BGCOLOR="white" CLASS="TableRowColor">
3553
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3554
<CODE>&nbsp;void</CODE></FONT></TD>
3555
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4f(int, float, float, float, float)">glVertexAttrib4f</A></B>(int&nbsp;indx,
3556
                 float&nbsp;x,
3557
                 float&nbsp;y,
3558
                 float&nbsp;z,
3559
                 float&nbsp;w)</CODE>
3560
 
3561
<BR>
3562
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3563
</TR>
3564
<TR BGCOLOR="white" CLASS="TableRowColor">
3565
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3566
<CODE>&nbsp;void</CODE></FONT></TD>
3567
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4fv(int, java.nio.FloatBuffer)">glVertexAttrib4fv</A></B>(int&nbsp;indx,
3568
                  java.nio.FloatBuffer&nbsp;values)</CODE>
3569
 
3570
<BR>
3571
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3572
</TR>
3573
<TR BGCOLOR="white" CLASS="TableRowColor">
3574
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3575
<CODE>&nbsp;void</CODE></FONT></TD>
3576
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, java.nio.Buffer)">glVertexAttribPointer</A></B>(int&nbsp;indx,
3577
                      int&nbsp;size,
3578
                      int&nbsp;type,
3579
                      boolean&nbsp;normalized,
3580
                      int&nbsp;stride,
3581
                      java.nio.Buffer&nbsp;ptr)</CODE>
3582
 
3583
<BR>
3584
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3585
</TR>
3586
<TR BGCOLOR="white" CLASS="TableRowColor">
3587
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
3588
<CODE>&nbsp;void</CODE></FONT></TD>
3589
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, int)">glVertexAttribPointer</A></B>(int&nbsp;indx,
3590
                      int&nbsp;size,
3591
                      int&nbsp;type,
3592
                      boolean&nbsp;normalized,
3593
                      int&nbsp;stride,
3594
                      int&nbsp;ptr)</CODE>
3595
 
3596
<BR>
3597
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
3598
</TR>
3599
</TABLE>
3600
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
3601
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
3602
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
3603
<TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH>
3604
</TR>
3605
<TR BGCOLOR="white" CLASS="TableRowColor">
3606
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</A></CODE></TD>
3607
</TR>
3608
</TABLE>
3609
&nbsp;
3610
<P>
3611
 
3612
<!-- ============ FIELD DETAIL =========== -->
3613
 
3614
<A NAME="field_detail"><!-- --></A>
3615
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
3616
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
3617
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
3618
<B>Field Detail</B></FONT></TH>
3619
</TR>
3620
</TABLE>
3621
 
3622
<A NAME="GL_ES_VERSION_2_0"><!-- --></A><H3>
3623
GL_ES_VERSION_2_0</H3>
3624
<PRE>
3625
static final int <B>GL_ES_VERSION_2_0</B></PRE>
3626
<DL>
3627
<DL>
3628
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ES_VERSION_2_0">Constant Field Values</A></DL>
3629
</DL>
3630
<HR>
3631
 
3632
<A NAME="GL_DEPTH_BUFFER_BIT"><!-- --></A><H3>
3633
GL_DEPTH_BUFFER_BIT</H3>
3634
<PRE>
3635
static final int <B>GL_DEPTH_BUFFER_BIT</B></PRE>
3636
<DL>
3637
<DL>
3638
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_BUFFER_BIT">Constant Field Values</A></DL>
3639
</DL>
3640
<HR>
3641
 
3642
<A NAME="GL_STENCIL_BUFFER_BIT"><!-- --></A><H3>
3643
GL_STENCIL_BUFFER_BIT</H3>
3644
<PRE>
3645
static final int <B>GL_STENCIL_BUFFER_BIT</B></PRE>
3646
<DL>
3647
<DL>
3648
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BUFFER_BIT">Constant Field Values</A></DL>
3649
</DL>
3650
<HR>
3651
 
3652
<A NAME="GL_COLOR_BUFFER_BIT"><!-- --></A><H3>
3653
GL_COLOR_BUFFER_BIT</H3>
3654
<PRE>
3655
static final int <B>GL_COLOR_BUFFER_BIT</B></PRE>
3656
<DL>
3657
<DL>
3658
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_BUFFER_BIT">Constant Field Values</A></DL>
3659
</DL>
3660
<HR>
3661
 
3662
<A NAME="GL_FALSE"><!-- --></A><H3>
3663
GL_FALSE</H3>
3664
<PRE>
3665
static final int <B>GL_FALSE</B></PRE>
3666
<DL>
3667
<DL>
3668
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FALSE">Constant Field Values</A></DL>
3669
</DL>
3670
<HR>
3671
 
3672
<A NAME="GL_TRUE"><!-- --></A><H3>
3673
GL_TRUE</H3>
3674
<PRE>
3675
static final int <B>GL_TRUE</B></PRE>
3676
<DL>
3677
<DL>
3678
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRUE">Constant Field Values</A></DL>
3679
</DL>
3680
<HR>
3681
 
3682
<A NAME="GL_POINTS"><!-- --></A><H3>
3683
GL_POINTS</H3>
3684
<PRE>
3685
static final int <B>GL_POINTS</B></PRE>
3686
<DL>
3687
<DL>
3688
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POINTS">Constant Field Values</A></DL>
3689
</DL>
3690
<HR>
3691
 
3692
<A NAME="GL_LINES"><!-- --></A><H3>
3693
GL_LINES</H3>
3694
<PRE>
3695
static final int <B>GL_LINES</B></PRE>
3696
<DL>
3697
<DL>
3698
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINES">Constant Field Values</A></DL>
3699
</DL>
3700
<HR>
3701
 
3702
<A NAME="GL_LINE_LOOP"><!-- --></A><H3>
3703
GL_LINE_LOOP</H3>
3704
<PRE>
3705
static final int <B>GL_LINE_LOOP</B></PRE>
3706
<DL>
3707
<DL>
3708
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_LOOP">Constant Field Values</A></DL>
3709
</DL>
3710
<HR>
3711
 
3712
<A NAME="GL_LINE_STRIP"><!-- --></A><H3>
3713
GL_LINE_STRIP</H3>
3714
<PRE>
3715
static final int <B>GL_LINE_STRIP</B></PRE>
3716
<DL>
3717
<DL>
3718
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_STRIP">Constant Field Values</A></DL>
3719
</DL>
3720
<HR>
3721
 
3722
<A NAME="GL_TRIANGLES"><!-- --></A><H3>
3723
GL_TRIANGLES</H3>
3724
<PRE>
3725
static final int <B>GL_TRIANGLES</B></PRE>
3726
<DL>
3727
<DL>
3728
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLES">Constant Field Values</A></DL>
3729
</DL>
3730
<HR>
3731
 
3732
<A NAME="GL_TRIANGLE_STRIP"><!-- --></A><H3>
3733
GL_TRIANGLE_STRIP</H3>
3734
<PRE>
3735
static final int <B>GL_TRIANGLE_STRIP</B></PRE>
3736
<DL>
3737
<DL>
3738
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_STRIP">Constant Field Values</A></DL>
3739
</DL>
3740
<HR>
3741
 
3742
<A NAME="GL_TRIANGLE_FAN"><!-- --></A><H3>
3743
GL_TRIANGLE_FAN</H3>
3744
<PRE>
3745
static final int <B>GL_TRIANGLE_FAN</B></PRE>
3746
<DL>
3747
<DL>
3748
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_FAN">Constant Field Values</A></DL>
3749
</DL>
3750
<HR>
3751
 
3752
<A NAME="GL_ZERO"><!-- --></A><H3>
3753
GL_ZERO</H3>
3754
<PRE>
3755
static final int <B>GL_ZERO</B></PRE>
3756
<DL>
3757
<DL>
3758
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ZERO">Constant Field Values</A></DL>
3759
</DL>
3760
<HR>
3761
 
3762
<A NAME="GL_ONE"><!-- --></A><H3>
3763
GL_ONE</H3>
3764
<PRE>
3765
static final int <B>GL_ONE</B></PRE>
3766
<DL>
3767
<DL>
3768
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE">Constant Field Values</A></DL>
3769
</DL>
3770
<HR>
3771
 
3772
<A NAME="GL_SRC_COLOR"><!-- --></A><H3>
3773
GL_SRC_COLOR</H3>
3774
<PRE>
3775
static final int <B>GL_SRC_COLOR</B></PRE>
3776
<DL>
3777
<DL>
3778
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_COLOR">Constant Field Values</A></DL>
3779
</DL>
3780
<HR>
3781
 
3782
<A NAME="GL_ONE_MINUS_SRC_COLOR"><!-- --></A><H3>
3783
GL_ONE_MINUS_SRC_COLOR</H3>
3784
<PRE>
3785
static final int <B>GL_ONE_MINUS_SRC_COLOR</B></PRE>
3786
<DL>
3787
<DL>
3788
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_COLOR">Constant Field Values</A></DL>
3789
</DL>
3790
<HR>
3791
 
3792
<A NAME="GL_SRC_ALPHA"><!-- --></A><H3>
3793
GL_SRC_ALPHA</H3>
3794
<PRE>
3795
static final int <B>GL_SRC_ALPHA</B></PRE>
3796
<DL>
3797
<DL>
3798
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA">Constant Field Values</A></DL>
3799
</DL>
3800
<HR>
3801
 
3802
<A NAME="GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><H3>
3803
GL_ONE_MINUS_SRC_ALPHA</H3>
3804
<PRE>
3805
static final int <B>GL_ONE_MINUS_SRC_ALPHA</B></PRE>
3806
<DL>
3807
<DL>
3808
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_ALPHA">Constant Field Values</A></DL>
3809
</DL>
3810
<HR>
3811
 
3812
<A NAME="GL_DST_ALPHA"><!-- --></A><H3>
3813
GL_DST_ALPHA</H3>
3814
<PRE>
3815
static final int <B>GL_DST_ALPHA</B></PRE>
3816
<DL>
3817
<DL>
3818
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DST_ALPHA">Constant Field Values</A></DL>
3819
</DL>
3820
<HR>
3821
 
3822
<A NAME="GL_ONE_MINUS_DST_ALPHA"><!-- --></A><H3>
3823
GL_ONE_MINUS_DST_ALPHA</H3>
3824
<PRE>
3825
static final int <B>GL_ONE_MINUS_DST_ALPHA</B></PRE>
3826
<DL>
3827
<DL>
3828
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_ALPHA">Constant Field Values</A></DL>
3829
</DL>
3830
<HR>
3831
 
3832
<A NAME="GL_DST_COLOR"><!-- --></A><H3>
3833
GL_DST_COLOR</H3>
3834
<PRE>
3835
static final int <B>GL_DST_COLOR</B></PRE>
3836
<DL>
3837
<DL>
3838
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DST_COLOR">Constant Field Values</A></DL>
3839
</DL>
3840
<HR>
3841
 
3842
<A NAME="GL_ONE_MINUS_DST_COLOR"><!-- --></A><H3>
3843
GL_ONE_MINUS_DST_COLOR</H3>
3844
<PRE>
3845
static final int <B>GL_ONE_MINUS_DST_COLOR</B></PRE>
3846
<DL>
3847
<DL>
3848
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_COLOR">Constant Field Values</A></DL>
3849
</DL>
3850
<HR>
3851
 
3852
<A NAME="GL_SRC_ALPHA_SATURATE"><!-- --></A><H3>
3853
GL_SRC_ALPHA_SATURATE</H3>
3854
<PRE>
3855
static final int <B>GL_SRC_ALPHA_SATURATE</B></PRE>
3856
<DL>
3857
<DL>
3858
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA_SATURATE">Constant Field Values</A></DL>
3859
</DL>
3860
<HR>
3861
 
3862
<A NAME="GL_FUNC_ADD"><!-- --></A><H3>
3863
GL_FUNC_ADD</H3>
3864
<PRE>
3865
static final int <B>GL_FUNC_ADD</B></PRE>
3866
<DL>
3867
<DL>
3868
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_ADD">Constant Field Values</A></DL>
3869
</DL>
3870
<HR>
3871
 
3872
<A NAME="GL_BLEND_EQUATION"><!-- --></A><H3>
3873
GL_BLEND_EQUATION</H3>
3874
<PRE>
3875
static final int <B>GL_BLEND_EQUATION</B></PRE>
3876
<DL>
3877
<DL>
3878
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION">Constant Field Values</A></DL>
3879
</DL>
3880
<HR>
3881
 
3882
<A NAME="GL_BLEND_EQUATION_RGB"><!-- --></A><H3>
3883
GL_BLEND_EQUATION_RGB</H3>
3884
<PRE>
3885
static final int <B>GL_BLEND_EQUATION_RGB</B></PRE>
3886
<DL>
3887
<DL>
3888
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_RGB">Constant Field Values</A></DL>
3889
</DL>
3890
<HR>
3891
 
3892
<A NAME="GL_BLEND_EQUATION_ALPHA"><!-- --></A><H3>
3893
GL_BLEND_EQUATION_ALPHA</H3>
3894
<PRE>
3895
static final int <B>GL_BLEND_EQUATION_ALPHA</B></PRE>
3896
<DL>
3897
<DL>
3898
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_ALPHA">Constant Field Values</A></DL>
3899
</DL>
3900
<HR>
3901
 
3902
<A NAME="GL_FUNC_SUBTRACT"><!-- --></A><H3>
3903
GL_FUNC_SUBTRACT</H3>
3904
<PRE>
3905
static final int <B>GL_FUNC_SUBTRACT</B></PRE>
3906
<DL>
3907
<DL>
3908
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_SUBTRACT">Constant Field Values</A></DL>
3909
</DL>
3910
<HR>
3911
 
3912
<A NAME="GL_FUNC_REVERSE_SUBTRACT"><!-- --></A><H3>
3913
GL_FUNC_REVERSE_SUBTRACT</H3>
3914
<PRE>
3915
static final int <B>GL_FUNC_REVERSE_SUBTRACT</B></PRE>
3916
<DL>
3917
<DL>
3918
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_REVERSE_SUBTRACT">Constant Field Values</A></DL>
3919
</DL>
3920
<HR>
3921
 
3922
<A NAME="GL_BLEND_DST_RGB"><!-- --></A><H3>
3923
GL_BLEND_DST_RGB</H3>
3924
<PRE>
3925
static final int <B>GL_BLEND_DST_RGB</B></PRE>
3926
<DL>
3927
<DL>
3928
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_RGB">Constant Field Values</A></DL>
3929
</DL>
3930
<HR>
3931
 
3932
<A NAME="GL_BLEND_SRC_RGB"><!-- --></A><H3>
3933
GL_BLEND_SRC_RGB</H3>
3934
<PRE>
3935
static final int <B>GL_BLEND_SRC_RGB</B></PRE>
3936
<DL>
3937
<DL>
3938
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_RGB">Constant Field Values</A></DL>
3939
</DL>
3940
<HR>
3941
 
3942
<A NAME="GL_BLEND_DST_ALPHA"><!-- --></A><H3>
3943
GL_BLEND_DST_ALPHA</H3>
3944
<PRE>
3945
static final int <B>GL_BLEND_DST_ALPHA</B></PRE>
3946
<DL>
3947
<DL>
3948
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_ALPHA">Constant Field Values</A></DL>
3949
</DL>
3950
<HR>
3951
 
3952
<A NAME="GL_BLEND_SRC_ALPHA"><!-- --></A><H3>
3953
GL_BLEND_SRC_ALPHA</H3>
3954
<PRE>
3955
static final int <B>GL_BLEND_SRC_ALPHA</B></PRE>
3956
<DL>
3957
<DL>
3958
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_ALPHA">Constant Field Values</A></DL>
3959
</DL>
3960
<HR>
3961
 
3962
<A NAME="GL_CONSTANT_COLOR"><!-- --></A><H3>
3963
GL_CONSTANT_COLOR</H3>
3964
<PRE>
3965
static final int <B>GL_CONSTANT_COLOR</B></PRE>
3966
<DL>
3967
<DL>
3968
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CONSTANT_COLOR">Constant Field Values</A></DL>
3969
</DL>
3970
<HR>
3971
 
3972
<A NAME="GL_ONE_MINUS_CONSTANT_COLOR"><!-- --></A><H3>
3973
GL_ONE_MINUS_CONSTANT_COLOR</H3>
3974
<PRE>
3975
static final int <B>GL_ONE_MINUS_CONSTANT_COLOR</B></PRE>
3976
<DL>
3977
<DL>
3978
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_COLOR">Constant Field Values</A></DL>
3979
</DL>
3980
<HR>
3981
 
3982
<A NAME="GL_CONSTANT_ALPHA"><!-- --></A><H3>
3983
GL_CONSTANT_ALPHA</H3>
3984
<PRE>
3985
static final int <B>GL_CONSTANT_ALPHA</B></PRE>
3986
<DL>
3987
<DL>
3988
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CONSTANT_ALPHA">Constant Field Values</A></DL>
3989
</DL>
3990
<HR>
3991
 
3992
<A NAME="GL_ONE_MINUS_CONSTANT_ALPHA"><!-- --></A><H3>
3993
GL_ONE_MINUS_CONSTANT_ALPHA</H3>
3994
<PRE>
3995
static final int <B>GL_ONE_MINUS_CONSTANT_ALPHA</B></PRE>
3996
<DL>
3997
<DL>
3998
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_ALPHA">Constant Field Values</A></DL>
3999
</DL>
4000
<HR>
4001
 
4002
<A NAME="GL_BLEND_COLOR"><!-- --></A><H3>
4003
GL_BLEND_COLOR</H3>
4004
<PRE>
4005
static final int <B>GL_BLEND_COLOR</B></PRE>
4006
<DL>
4007
<DL>
4008
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_COLOR">Constant Field Values</A></DL>
4009
</DL>
4010
<HR>
4011
 
4012
<A NAME="GL_ARRAY_BUFFER"><!-- --></A><H3>
4013
GL_ARRAY_BUFFER</H3>
4014
<PRE>
4015
static final int <B>GL_ARRAY_BUFFER</B></PRE>
4016
<DL>
4017
<DL>
4018
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER">Constant Field Values</A></DL>
4019
</DL>
4020
<HR>
4021
 
4022
<A NAME="GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><H3>
4023
GL_ELEMENT_ARRAY_BUFFER</H3>
4024
<PRE>
4025
static final int <B>GL_ELEMENT_ARRAY_BUFFER</B></PRE>
4026
<DL>
4027
<DL>
4028
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER">Constant Field Values</A></DL>
4029
</DL>
4030
<HR>
4031
 
4032
<A NAME="GL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
4033
GL_ARRAY_BUFFER_BINDING</H3>
4034
<PRE>
4035
static final int <B>GL_ARRAY_BUFFER_BINDING</B></PRE>
4036
<DL>
4037
<DL>
4038
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
4039
</DL>
4040
<HR>
4041
 
4042
<A NAME="GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
4043
GL_ELEMENT_ARRAY_BUFFER_BINDING</H3>
4044
<PRE>
4045
static final int <B>GL_ELEMENT_ARRAY_BUFFER_BINDING</B></PRE>
4046
<DL>
4047
<DL>
4048
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
4049
</DL>
4050
<HR>
4051
 
4052
<A NAME="GL_STREAM_DRAW"><!-- --></A><H3>
4053
GL_STREAM_DRAW</H3>
4054
<PRE>
4055
static final int <B>GL_STREAM_DRAW</B></PRE>
4056
<DL>
4057
<DL>
4058
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STREAM_DRAW">Constant Field Values</A></DL>
4059
</DL>
4060
<HR>
4061
 
4062
<A NAME="GL_STATIC_DRAW"><!-- --></A><H3>
4063
GL_STATIC_DRAW</H3>
4064
<PRE>
4065
static final int <B>GL_STATIC_DRAW</B></PRE>
4066
<DL>
4067
<DL>
4068
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STATIC_DRAW">Constant Field Values</A></DL>
4069
</DL>
4070
<HR>
4071
 
4072
<A NAME="GL_DYNAMIC_DRAW"><!-- --></A><H3>
4073
GL_DYNAMIC_DRAW</H3>
4074
<PRE>
4075
static final int <B>GL_DYNAMIC_DRAW</B></PRE>
4076
<DL>
4077
<DL>
4078
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DYNAMIC_DRAW">Constant Field Values</A></DL>
4079
</DL>
4080
<HR>
4081
 
4082
<A NAME="GL_BUFFER_SIZE"><!-- --></A><H3>
4083
GL_BUFFER_SIZE</H3>
4084
<PRE>
4085
static final int <B>GL_BUFFER_SIZE</B></PRE>
4086
<DL>
4087
<DL>
4088
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BUFFER_SIZE">Constant Field Values</A></DL>
4089
</DL>
4090
<HR>
4091
 
4092
<A NAME="GL_BUFFER_USAGE"><!-- --></A><H3>
4093
GL_BUFFER_USAGE</H3>
4094
<PRE>
4095
static final int <B>GL_BUFFER_USAGE</B></PRE>
4096
<DL>
4097
<DL>
4098
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BUFFER_USAGE">Constant Field Values</A></DL>
4099
</DL>
4100
<HR>
4101
 
4102
<A NAME="GL_CURRENT_VERTEX_ATTRIB"><!-- --></A><H3>
4103
GL_CURRENT_VERTEX_ATTRIB</H3>
4104
<PRE>
4105
static final int <B>GL_CURRENT_VERTEX_ATTRIB</B></PRE>
4106
<DL>
4107
<DL>
4108
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CURRENT_VERTEX_ATTRIB">Constant Field Values</A></DL>
4109
</DL>
4110
<HR>
4111
 
4112
<A NAME="GL_FRONT"><!-- --></A><H3>
4113
GL_FRONT</H3>
4114
<PRE>
4115
static final int <B>GL_FRONT</B></PRE>
4116
<DL>
4117
<DL>
4118
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRONT">Constant Field Values</A></DL>
4119
</DL>
4120
<HR>
4121
 
4122
<A NAME="GL_BACK"><!-- --></A><H3>
4123
GL_BACK</H3>
4124
<PRE>
4125
static final int <B>GL_BACK</B></PRE>
4126
<DL>
4127
<DL>
4128
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BACK">Constant Field Values</A></DL>
4129
</DL>
4130
<HR>
4131
 
4132
<A NAME="GL_FRONT_AND_BACK"><!-- --></A><H3>
4133
GL_FRONT_AND_BACK</H3>
4134
<PRE>
4135
static final int <B>GL_FRONT_AND_BACK</B></PRE>
4136
<DL>
4137
<DL>
4138
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRONT_AND_BACK">Constant Field Values</A></DL>
4139
</DL>
4140
<HR>
4141
 
4142
<A NAME="GL_TEXTURE_2D"><!-- --></A><H3>
4143
GL_TEXTURE_2D</H3>
4144
<PRE>
4145
static final int <B>GL_TEXTURE_2D</B></PRE>
4146
<DL>
4147
<DL>
4148
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_2D">Constant Field Values</A></DL>
4149
</DL>
4150
<HR>
4151
 
4152
<A NAME="GL_CULL_FACE"><!-- --></A><H3>
4153
GL_CULL_FACE</H3>
4154
<PRE>
4155
static final int <B>GL_CULL_FACE</B></PRE>
4156
<DL>
4157
<DL>
4158
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CULL_FACE">Constant Field Values</A></DL>
4159
</DL>
4160
<HR>
4161
 
4162
<A NAME="GL_BLEND"><!-- --></A><H3>
4163
GL_BLEND</H3>
4164
<PRE>
4165
static final int <B>GL_BLEND</B></PRE>
4166
<DL>
4167
<DL>
4168
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND">Constant Field Values</A></DL>
4169
</DL>
4170
<HR>
4171
 
4172
<A NAME="GL_DITHER"><!-- --></A><H3>
4173
GL_DITHER</H3>
4174
<PRE>
4175
static final int <B>GL_DITHER</B></PRE>
4176
<DL>
4177
<DL>
4178
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DITHER">Constant Field Values</A></DL>
4179
</DL>
4180
<HR>
4181
 
4182
<A NAME="GL_STENCIL_TEST"><!-- --></A><H3>
4183
GL_STENCIL_TEST</H3>
4184
<PRE>
4185
static final int <B>GL_STENCIL_TEST</B></PRE>
4186
<DL>
4187
<DL>
4188
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_TEST">Constant Field Values</A></DL>
4189
</DL>
4190
<HR>
4191
 
4192
<A NAME="GL_DEPTH_TEST"><!-- --></A><H3>
4193
GL_DEPTH_TEST</H3>
4194
<PRE>
4195
static final int <B>GL_DEPTH_TEST</B></PRE>
4196
<DL>
4197
<DL>
4198
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_TEST">Constant Field Values</A></DL>
4199
</DL>
4200
<HR>
4201
 
4202
<A NAME="GL_SCISSOR_TEST"><!-- --></A><H3>
4203
GL_SCISSOR_TEST</H3>
4204
<PRE>
4205
static final int <B>GL_SCISSOR_TEST</B></PRE>
4206
<DL>
4207
<DL>
4208
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SCISSOR_TEST">Constant Field Values</A></DL>
4209
</DL>
4210
<HR>
4211
 
4212
<A NAME="GL_POLYGON_OFFSET_FILL"><!-- --></A><H3>
4213
GL_POLYGON_OFFSET_FILL</H3>
4214
<PRE>
4215
static final int <B>GL_POLYGON_OFFSET_FILL</B></PRE>
4216
<DL>
4217
<DL>
4218
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FILL">Constant Field Values</A></DL>
4219
</DL>
4220
<HR>
4221
 
4222
<A NAME="GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><H3>
4223
GL_SAMPLE_ALPHA_TO_COVERAGE</H3>
4224
<PRE>
4225
static final int <B>GL_SAMPLE_ALPHA_TO_COVERAGE</B></PRE>
4226
<DL>
4227
<DL>
4228
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_ALPHA_TO_COVERAGE">Constant Field Values</A></DL>
4229
</DL>
4230
<HR>
4231
 
4232
<A NAME="GL_SAMPLE_COVERAGE"><!-- --></A><H3>
4233
GL_SAMPLE_COVERAGE</H3>
4234
<PRE>
4235
static final int <B>GL_SAMPLE_COVERAGE</B></PRE>
4236
<DL>
4237
<DL>
4238
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE">Constant Field Values</A></DL>
4239
</DL>
4240
<HR>
4241
 
4242
<A NAME="GL_NO_ERROR"><!-- --></A><H3>
4243
GL_NO_ERROR</H3>
4244
<PRE>
4245
static final int <B>GL_NO_ERROR</B></PRE>
4246
<DL>
4247
<DL>
4248
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NO_ERROR">Constant Field Values</A></DL>
4249
</DL>
4250
<HR>
4251
 
4252
<A NAME="GL_INVALID_ENUM"><!-- --></A><H3>
4253
GL_INVALID_ENUM</H3>
4254
<PRE>
4255
static final int <B>GL_INVALID_ENUM</B></PRE>
4256
<DL>
4257
<DL>
4258
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_ENUM">Constant Field Values</A></DL>
4259
</DL>
4260
<HR>
4261
 
4262
<A NAME="GL_INVALID_VALUE"><!-- --></A><H3>
4263
GL_INVALID_VALUE</H3>
4264
<PRE>
4265
static final int <B>GL_INVALID_VALUE</B></PRE>
4266
<DL>
4267
<DL>
4268
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_VALUE">Constant Field Values</A></DL>
4269
</DL>
4270
<HR>
4271
 
4272
<A NAME="GL_INVALID_OPERATION"><!-- --></A><H3>
4273
GL_INVALID_OPERATION</H3>
4274
<PRE>
4275
static final int <B>GL_INVALID_OPERATION</B></PRE>
4276
<DL>
4277
<DL>
4278
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_OPERATION">Constant Field Values</A></DL>
4279
</DL>
4280
<HR>
4281
 
4282
<A NAME="GL_OUT_OF_MEMORY"><!-- --></A><H3>
4283
GL_OUT_OF_MEMORY</H3>
4284
<PRE>
4285
static final int <B>GL_OUT_OF_MEMORY</B></PRE>
4286
<DL>
4287
<DL>
4288
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_OUT_OF_MEMORY">Constant Field Values</A></DL>
4289
</DL>
4290
<HR>
4291
 
4292
<A NAME="GL_CW"><!-- --></A><H3>
4293
GL_CW</H3>
4294
<PRE>
4295
static final int <B>GL_CW</B></PRE>
4296
<DL>
4297
<DL>
4298
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CW">Constant Field Values</A></DL>
4299
</DL>
4300
<HR>
4301
 
4302
<A NAME="GL_CCW"><!-- --></A><H3>
4303
GL_CCW</H3>
4304
<PRE>
4305
static final int <B>GL_CCW</B></PRE>
4306
<DL>
4307
<DL>
4308
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CCW">Constant Field Values</A></DL>
4309
</DL>
4310
<HR>
4311
 
4312
<A NAME="GL_LINE_WIDTH"><!-- --></A><H3>
4313
GL_LINE_WIDTH</H3>
4314
<PRE>
4315
static final int <B>GL_LINE_WIDTH</B></PRE>
4316
<DL>
4317
<DL>
4318
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_WIDTH">Constant Field Values</A></DL>
4319
</DL>
4320
<HR>
4321
 
4322
<A NAME="GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><H3>
4323
GL_ALIASED_POINT_SIZE_RANGE</H3>
4324
<PRE>
4325
static final int <B>GL_ALIASED_POINT_SIZE_RANGE</B></PRE>
4326
<DL>
4327
<DL>
4328
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALIASED_POINT_SIZE_RANGE">Constant Field Values</A></DL>
4329
</DL>
4330
<HR>
4331
 
4332
<A NAME="GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><H3>
4333
GL_ALIASED_LINE_WIDTH_RANGE</H3>
4334
<PRE>
4335
static final int <B>GL_ALIASED_LINE_WIDTH_RANGE</B></PRE>
4336
<DL>
4337
<DL>
4338
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALIASED_LINE_WIDTH_RANGE">Constant Field Values</A></DL>
4339
</DL>
4340
<HR>
4341
 
4342
<A NAME="GL_CULL_FACE_MODE"><!-- --></A><H3>
4343
GL_CULL_FACE_MODE</H3>
4344
<PRE>
4345
static final int <B>GL_CULL_FACE_MODE</B></PRE>
4346
<DL>
4347
<DL>
4348
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CULL_FACE_MODE">Constant Field Values</A></DL>
4349
</DL>
4350
<HR>
4351
 
4352
<A NAME="GL_FRONT_FACE"><!-- --></A><H3>
4353
GL_FRONT_FACE</H3>
4354
<PRE>
4355
static final int <B>GL_FRONT_FACE</B></PRE>
4356
<DL>
4357
<DL>
4358
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRONT_FACE">Constant Field Values</A></DL>
4359
</DL>
4360
<HR>
4361
 
4362
<A NAME="GL_DEPTH_RANGE"><!-- --></A><H3>
4363
GL_DEPTH_RANGE</H3>
4364
<PRE>
4365
static final int <B>GL_DEPTH_RANGE</B></PRE>
4366
<DL>
4367
<DL>
4368
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_RANGE">Constant Field Values</A></DL>
4369
</DL>
4370
<HR>
4371
 
4372
<A NAME="GL_DEPTH_WRITEMASK"><!-- --></A><H3>
4373
GL_DEPTH_WRITEMASK</H3>
4374
<PRE>
4375
static final int <B>GL_DEPTH_WRITEMASK</B></PRE>
4376
<DL>
4377
<DL>
4378
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_WRITEMASK">Constant Field Values</A></DL>
4379
</DL>
4380
<HR>
4381
 
4382
<A NAME="GL_DEPTH_CLEAR_VALUE"><!-- --></A><H3>
4383
GL_DEPTH_CLEAR_VALUE</H3>
4384
<PRE>
4385
static final int <B>GL_DEPTH_CLEAR_VALUE</B></PRE>
4386
<DL>
4387
<DL>
4388
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_CLEAR_VALUE">Constant Field Values</A></DL>
4389
</DL>
4390
<HR>
4391
 
4392
<A NAME="GL_DEPTH_FUNC"><!-- --></A><H3>
4393
GL_DEPTH_FUNC</H3>
4394
<PRE>
4395
static final int <B>GL_DEPTH_FUNC</B></PRE>
4396
<DL>
4397
<DL>
4398
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_FUNC">Constant Field Values</A></DL>
4399
</DL>
4400
<HR>
4401
 
4402
<A NAME="GL_STENCIL_CLEAR_VALUE"><!-- --></A><H3>
4403
GL_STENCIL_CLEAR_VALUE</H3>
4404
<PRE>
4405
static final int <B>GL_STENCIL_CLEAR_VALUE</B></PRE>
4406
<DL>
4407
<DL>
4408
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_CLEAR_VALUE">Constant Field Values</A></DL>
4409
</DL>
4410
<HR>
4411
 
4412
<A NAME="GL_STENCIL_FUNC"><!-- --></A><H3>
4413
GL_STENCIL_FUNC</H3>
4414
<PRE>
4415
static final int <B>GL_STENCIL_FUNC</B></PRE>
4416
<DL>
4417
<DL>
4418
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_FUNC">Constant Field Values</A></DL>
4419
</DL>
4420
<HR>
4421
 
4422
<A NAME="GL_STENCIL_FAIL"><!-- --></A><H3>
4423
GL_STENCIL_FAIL</H3>
4424
<PRE>
4425
static final int <B>GL_STENCIL_FAIL</B></PRE>
4426
<DL>
4427
<DL>
4428
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_FAIL">Constant Field Values</A></DL>
4429
</DL>
4430
<HR>
4431
 
4432
<A NAME="GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><H3>
4433
GL_STENCIL_PASS_DEPTH_FAIL</H3>
4434
<PRE>
4435
static final int <B>GL_STENCIL_PASS_DEPTH_FAIL</B></PRE>
4436
<DL>
4437
<DL>
4438
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_FAIL">Constant Field Values</A></DL>
4439
</DL>
4440
<HR>
4441
 
4442
<A NAME="GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><H3>
4443
GL_STENCIL_PASS_DEPTH_PASS</H3>
4444
<PRE>
4445
static final int <B>GL_STENCIL_PASS_DEPTH_PASS</B></PRE>
4446
<DL>
4447
<DL>
4448
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_PASS">Constant Field Values</A></DL>
4449
</DL>
4450
<HR>
4451
 
4452
<A NAME="GL_STENCIL_REF"><!-- --></A><H3>
4453
GL_STENCIL_REF</H3>
4454
<PRE>
4455
static final int <B>GL_STENCIL_REF</B></PRE>
4456
<DL>
4457
<DL>
4458
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_REF">Constant Field Values</A></DL>
4459
</DL>
4460
<HR>
4461
 
4462
<A NAME="GL_STENCIL_VALUE_MASK"><!-- --></A><H3>
4463
GL_STENCIL_VALUE_MASK</H3>
4464
<PRE>
4465
static final int <B>GL_STENCIL_VALUE_MASK</B></PRE>
4466
<DL>
4467
<DL>
4468
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_VALUE_MASK">Constant Field Values</A></DL>
4469
</DL>
4470
<HR>
4471
 
4472
<A NAME="GL_STENCIL_WRITEMASK"><!-- --></A><H3>
4473
GL_STENCIL_WRITEMASK</H3>
4474
<PRE>
4475
static final int <B>GL_STENCIL_WRITEMASK</B></PRE>
4476
<DL>
4477
<DL>
4478
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_WRITEMASK">Constant Field Values</A></DL>
4479
</DL>
4480
<HR>
4481
 
4482
<A NAME="GL_STENCIL_BACK_FUNC"><!-- --></A><H3>
4483
GL_STENCIL_BACK_FUNC</H3>
4484
<PRE>
4485
static final int <B>GL_STENCIL_BACK_FUNC</B></PRE>
4486
<DL>
4487
<DL>
4488
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FUNC">Constant Field Values</A></DL>
4489
</DL>
4490
<HR>
4491
 
4492
<A NAME="GL_STENCIL_BACK_FAIL"><!-- --></A><H3>
4493
GL_STENCIL_BACK_FAIL</H3>
4494
<PRE>
4495
static final int <B>GL_STENCIL_BACK_FAIL</B></PRE>
4496
<DL>
4497
<DL>
4498
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FAIL">Constant Field Values</A></DL>
4499
</DL>
4500
<HR>
4501
 
4502
<A NAME="GL_STENCIL_BACK_PASS_DEPTH_FAIL"><!-- --></A><H3>
4503
GL_STENCIL_BACK_PASS_DEPTH_FAIL</H3>
4504
<PRE>
4505
static final int <B>GL_STENCIL_BACK_PASS_DEPTH_FAIL</B></PRE>
4506
<DL>
4507
<DL>
4508
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL">Constant Field Values</A></DL>
4509
</DL>
4510
<HR>
4511
 
4512
<A NAME="GL_STENCIL_BACK_PASS_DEPTH_PASS"><!-- --></A><H3>
4513
GL_STENCIL_BACK_PASS_DEPTH_PASS</H3>
4514
<PRE>
4515
static final int <B>GL_STENCIL_BACK_PASS_DEPTH_PASS</B></PRE>
4516
<DL>
4517
<DL>
4518
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS">Constant Field Values</A></DL>
4519
</DL>
4520
<HR>
4521
 
4522
<A NAME="GL_STENCIL_BACK_REF"><!-- --></A><H3>
4523
GL_STENCIL_BACK_REF</H3>
4524
<PRE>
4525
static final int <B>GL_STENCIL_BACK_REF</B></PRE>
4526
<DL>
4527
<DL>
4528
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_REF">Constant Field Values</A></DL>
4529
</DL>
4530
<HR>
4531
 
4532
<A NAME="GL_STENCIL_BACK_VALUE_MASK"><!-- --></A><H3>
4533
GL_STENCIL_BACK_VALUE_MASK</H3>
4534
<PRE>
4535
static final int <B>GL_STENCIL_BACK_VALUE_MASK</B></PRE>
4536
<DL>
4537
<DL>
4538
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_VALUE_MASK">Constant Field Values</A></DL>
4539
</DL>
4540
<HR>
4541
 
4542
<A NAME="GL_STENCIL_BACK_WRITEMASK"><!-- --></A><H3>
4543
GL_STENCIL_BACK_WRITEMASK</H3>
4544
<PRE>
4545
static final int <B>GL_STENCIL_BACK_WRITEMASK</B></PRE>
4546
<DL>
4547
<DL>
4548
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_WRITEMASK">Constant Field Values</A></DL>
4549
</DL>
4550
<HR>
4551
 
4552
<A NAME="GL_VIEWPORT"><!-- --></A><H3>
4553
GL_VIEWPORT</H3>
4554
<PRE>
4555
static final int <B>GL_VIEWPORT</B></PRE>
4556
<DL>
4557
<DL>
4558
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VIEWPORT">Constant Field Values</A></DL>
4559
</DL>
4560
<HR>
4561
 
4562
<A NAME="GL_SCISSOR_BOX"><!-- --></A><H3>
4563
GL_SCISSOR_BOX</H3>
4564
<PRE>
4565
static final int <B>GL_SCISSOR_BOX</B></PRE>
4566
<DL>
4567
<DL>
4568
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SCISSOR_BOX">Constant Field Values</A></DL>
4569
</DL>
4570
<HR>
4571
 
4572
<A NAME="GL_COLOR_CLEAR_VALUE"><!-- --></A><H3>
4573
GL_COLOR_CLEAR_VALUE</H3>
4574
<PRE>
4575
static final int <B>GL_COLOR_CLEAR_VALUE</B></PRE>
4576
<DL>
4577
<DL>
4578
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_CLEAR_VALUE">Constant Field Values</A></DL>
4579
</DL>
4580
<HR>
4581
 
4582
<A NAME="GL_COLOR_WRITEMASK"><!-- --></A><H3>
4583
GL_COLOR_WRITEMASK</H3>
4584
<PRE>
4585
static final int <B>GL_COLOR_WRITEMASK</B></PRE>
4586
<DL>
4587
<DL>
4588
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_WRITEMASK">Constant Field Values</A></DL>
4589
</DL>
4590
<HR>
4591
 
4592
<A NAME="GL_UNPACK_ALIGNMENT"><!-- --></A><H3>
4593
GL_UNPACK_ALIGNMENT</H3>
4594
<PRE>
4595
static final int <B>GL_UNPACK_ALIGNMENT</B></PRE>
4596
<DL>
4597
<DL>
4598
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNPACK_ALIGNMENT">Constant Field Values</A></DL>
4599
</DL>
4600
<HR>
4601
 
4602
<A NAME="GL_PACK_ALIGNMENT"><!-- --></A><H3>
4603
GL_PACK_ALIGNMENT</H3>
4604
<PRE>
4605
static final int <B>GL_PACK_ALIGNMENT</B></PRE>
4606
<DL>
4607
<DL>
4608
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_PACK_ALIGNMENT">Constant Field Values</A></DL>
4609
</DL>
4610
<HR>
4611
 
4612
<A NAME="GL_MAX_TEXTURE_SIZE"><!-- --></A><H3>
4613
GL_MAX_TEXTURE_SIZE</H3>
4614
<PRE>
4615
static final int <B>GL_MAX_TEXTURE_SIZE</B></PRE>
4616
<DL>
4617
<DL>
4618
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_SIZE">Constant Field Values</A></DL>
4619
</DL>
4620
<HR>
4621
 
4622
<A NAME="GL_MAX_TEXTURE_UNITS"><!-- --></A><H3>
4623
GL_MAX_TEXTURE_UNITS</H3>
4624
<PRE>
4625
static final int <B>GL_MAX_TEXTURE_UNITS</B></PRE>
4626
<DL>
4627
<DL>
4628
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_UNITS">Constant Field Values</A></DL>
4629
</DL>
4630
<HR>
4631
 
4632
<A NAME="GL_MAX_VIEWPORT_DIMS"><!-- --></A><H3>
4633
GL_MAX_VIEWPORT_DIMS</H3>
4634
<PRE>
4635
static final int <B>GL_MAX_VIEWPORT_DIMS</B></PRE>
4636
<DL>
4637
<DL>
4638
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VIEWPORT_DIMS">Constant Field Values</A></DL>
4639
</DL>
4640
<HR>
4641
 
4642
<A NAME="GL_SUBPIXEL_BITS"><!-- --></A><H3>
4643
GL_SUBPIXEL_BITS</H3>
4644
<PRE>
4645
static final int <B>GL_SUBPIXEL_BITS</B></PRE>
4646
<DL>
4647
<DL>
4648
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SUBPIXEL_BITS">Constant Field Values</A></DL>
4649
</DL>
4650
<HR>
4651
 
4652
<A NAME="GL_RED_BITS"><!-- --></A><H3>
4653
GL_RED_BITS</H3>
4654
<PRE>
4655
static final int <B>GL_RED_BITS</B></PRE>
4656
<DL>
4657
<DL>
4658
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RED_BITS">Constant Field Values</A></DL>
4659
</DL>
4660
<HR>
4661
 
4662
<A NAME="GL_GREEN_BITS"><!-- --></A><H3>
4663
GL_GREEN_BITS</H3>
4664
<PRE>
4665
static final int <B>GL_GREEN_BITS</B></PRE>
4666
<DL>
4667
<DL>
4668
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GREEN_BITS">Constant Field Values</A></DL>
4669
</DL>
4670
<HR>
4671
 
4672
<A NAME="GL_BLUE_BITS"><!-- --></A><H3>
4673
GL_BLUE_BITS</H3>
4674
<PRE>
4675
static final int <B>GL_BLUE_BITS</B></PRE>
4676
<DL>
4677
<DL>
4678
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLUE_BITS">Constant Field Values</A></DL>
4679
</DL>
4680
<HR>
4681
 
4682
<A NAME="GL_ALPHA_BITS"><!-- --></A><H3>
4683
GL_ALPHA_BITS</H3>
4684
<PRE>
4685
static final int <B>GL_ALPHA_BITS</B></PRE>
4686
<DL>
4687
<DL>
4688
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALPHA_BITS">Constant Field Values</A></DL>
4689
</DL>
4690
<HR>
4691
 
4692
<A NAME="GL_DEPTH_BITS"><!-- --></A><H3>
4693
GL_DEPTH_BITS</H3>
4694
<PRE>
4695
static final int <B>GL_DEPTH_BITS</B></PRE>
4696
<DL>
4697
<DL>
4698
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_BITS">Constant Field Values</A></DL>
4699
</DL>
4700
<HR>
4701
 
4702
<A NAME="GL_STENCIL_BITS"><!-- --></A><H3>
4703
GL_STENCIL_BITS</H3>
4704
<PRE>
4705
static final int <B>GL_STENCIL_BITS</B></PRE>
4706
<DL>
4707
<DL>
4708
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BITS">Constant Field Values</A></DL>
4709
</DL>
4710
<HR>
4711
 
4712
<A NAME="GL_POLYGON_OFFSET_UNITS"><!-- --></A><H3>
4713
GL_POLYGON_OFFSET_UNITS</H3>
4714
<PRE>
4715
static final int <B>GL_POLYGON_OFFSET_UNITS</B></PRE>
4716
<DL>
4717
<DL>
4718
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_UNITS">Constant Field Values</A></DL>
4719
</DL>
4720
<HR>
4721
 
4722
<A NAME="GL_POLYGON_OFFSET_FACTOR"><!-- --></A><H3>
4723
GL_POLYGON_OFFSET_FACTOR</H3>
4724
<PRE>
4725
static final int <B>GL_POLYGON_OFFSET_FACTOR</B></PRE>
4726
<DL>
4727
<DL>
4728
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FACTOR">Constant Field Values</A></DL>
4729
</DL>
4730
<HR>
4731
 
4732
<A NAME="GL_TEXTURE_BINDING_2D"><!-- --></A><H3>
4733
GL_TEXTURE_BINDING_2D</H3>
4734
<PRE>
4735
static final int <B>GL_TEXTURE_BINDING_2D</B></PRE>
4736
<DL>
4737
<DL>
4738
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_2D">Constant Field Values</A></DL>
4739
</DL>
4740
<HR>
4741
 
4742
<A NAME="GL_SAMPLE_BUFFERS"><!-- --></A><H3>
4743
GL_SAMPLE_BUFFERS</H3>
4744
<PRE>
4745
static final int <B>GL_SAMPLE_BUFFERS</B></PRE>
4746
<DL>
4747
<DL>
4748
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_BUFFERS">Constant Field Values</A></DL>
4749
</DL>
4750
<HR>
4751
 
4752
<A NAME="GL_SAMPLES"><!-- --></A><H3>
4753
GL_SAMPLES</H3>
4754
<PRE>
4755
static final int <B>GL_SAMPLES</B></PRE>
4756
<DL>
4757
<DL>
4758
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLES">Constant Field Values</A></DL>
4759
</DL>
4760
<HR>
4761
 
4762
<A NAME="GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><H3>
4763
GL_SAMPLE_COVERAGE_VALUE</H3>
4764
<PRE>
4765
static final int <B>GL_SAMPLE_COVERAGE_VALUE</B></PRE>
4766
<DL>
4767
<DL>
4768
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_VALUE">Constant Field Values</A></DL>
4769
</DL>
4770
<HR>
4771
 
4772
<A NAME="GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><H3>
4773
GL_SAMPLE_COVERAGE_INVERT</H3>
4774
<PRE>
4775
static final int <B>GL_SAMPLE_COVERAGE_INVERT</B></PRE>
4776
<DL>
4777
<DL>
4778
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_INVERT">Constant Field Values</A></DL>
4779
</DL>
4780
<HR>
4781
 
4782
<A NAME="GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3>
4783
GL_NUM_COMPRESSED_TEXTURE_FORMATS</H3>
4784
<PRE>
4785
static final int <B>GL_NUM_COMPRESSED_TEXTURE_FORMATS</B></PRE>
4786
<DL>
4787
<DL>
4788
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS">Constant Field Values</A></DL>
4789
</DL>
4790
<HR>
4791
 
4792
<A NAME="GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3>
4793
GL_COMPRESSED_TEXTURE_FORMATS</H3>
4794
<PRE>
4795
static final int <B>GL_COMPRESSED_TEXTURE_FORMATS</B></PRE>
4796
<DL>
4797
<DL>
4798
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COMPRESSED_TEXTURE_FORMATS">Constant Field Values</A></DL>
4799
</DL>
4800
<HR>
4801
 
4802
<A NAME="GL_DONT_CARE"><!-- --></A><H3>
4803
GL_DONT_CARE</H3>
4804
<PRE>
4805
static final int <B>GL_DONT_CARE</B></PRE>
4806
<DL>
4807
<DL>
4808
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DONT_CARE">Constant Field Values</A></DL>
4809
</DL>
4810
<HR>
4811
 
4812
<A NAME="GL_FASTEST"><!-- --></A><H3>
4813
GL_FASTEST</H3>
4814
<PRE>
4815
static final int <B>GL_FASTEST</B></PRE>
4816
<DL>
4817
<DL>
4818
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FASTEST">Constant Field Values</A></DL>
4819
</DL>
4820
<HR>
4821
 
4822
<A NAME="GL_NICEST"><!-- --></A><H3>
4823
GL_NICEST</H3>
4824
<PRE>
4825
static final int <B>GL_NICEST</B></PRE>
4826
<DL>
4827
<DL>
4828
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NICEST">Constant Field Values</A></DL>
4829
</DL>
4830
<HR>
4831
 
4832
<A NAME="GL_GENERATE_MIPMAP_HINT"><!-- --></A><H3>
4833
GL_GENERATE_MIPMAP_HINT</H3>
4834
<PRE>
4835
static final int <B>GL_GENERATE_MIPMAP_HINT</B></PRE>
4836
<DL>
4837
<DL>
4838
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GENERATE_MIPMAP_HINT">Constant Field Values</A></DL>
4839
</DL>
4840
<HR>
4841
 
4842
<A NAME="GL_BYTE"><!-- --></A><H3>
4843
GL_BYTE</H3>
4844
<PRE>
4845
static final int <B>GL_BYTE</B></PRE>
4846
<DL>
4847
<DL>
4848
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BYTE">Constant Field Values</A></DL>
4849
</DL>
4850
<HR>
4851
 
4852
<A NAME="GL_UNSIGNED_BYTE"><!-- --></A><H3>
4853
GL_UNSIGNED_BYTE</H3>
4854
<PRE>
4855
static final int <B>GL_UNSIGNED_BYTE</B></PRE>
4856
<DL>
4857
<DL>
4858
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_BYTE">Constant Field Values</A></DL>
4859
</DL>
4860
<HR>
4861
 
4862
<A NAME="GL_SHORT"><!-- --></A><H3>
4863
GL_SHORT</H3>
4864
<PRE>
4865
static final int <B>GL_SHORT</B></PRE>
4866
<DL>
4867
<DL>
4868
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHORT">Constant Field Values</A></DL>
4869
</DL>
4870
<HR>
4871
 
4872
<A NAME="GL_UNSIGNED_SHORT"><!-- --></A><H3>
4873
GL_UNSIGNED_SHORT</H3>
4874
<PRE>
4875
static final int <B>GL_UNSIGNED_SHORT</B></PRE>
4876
<DL>
4877
<DL>
4878
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT">Constant Field Values</A></DL>
4879
</DL>
4880
<HR>
4881
 
4882
<A NAME="GL_INT"><!-- --></A><H3>
4883
GL_INT</H3>
4884
<PRE>
4885
static final int <B>GL_INT</B></PRE>
4886
<DL>
4887
<DL>
4888
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT">Constant Field Values</A></DL>
4889
</DL>
4890
<HR>
4891
 
4892
<A NAME="GL_UNSIGNED_INT"><!-- --></A><H3>
4893
GL_UNSIGNED_INT</H3>
4894
<PRE>
4895
static final int <B>GL_UNSIGNED_INT</B></PRE>
4896
<DL>
4897
<DL>
4898
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_INT">Constant Field Values</A></DL>
4899
</DL>
4900
<HR>
4901
 
4902
<A NAME="GL_FLOAT"><!-- --></A><H3>
4903
GL_FLOAT</H3>
4904
<PRE>
4905
static final int <B>GL_FLOAT</B></PRE>
4906
<DL>
4907
<DL>
4908
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT">Constant Field Values</A></DL>
4909
</DL>
4910
<HR>
4911
 
4912
<A NAME="GL_FIXED"><!-- --></A><H3>
4913
GL_FIXED</H3>
4914
<PRE>
4915
static final int <B>GL_FIXED</B></PRE>
4916
<DL>
4917
<DL>
4918
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FIXED">Constant Field Values</A></DL>
4919
</DL>
4920
<HR>
4921
 
4922
<A NAME="GL_DEPTH_COMPONENT"><!-- --></A><H3>
4923
GL_DEPTH_COMPONENT</H3>
4924
<PRE>
4925
static final int <B>GL_DEPTH_COMPONENT</B></PRE>
4926
<DL>
4927
<DL>
4928
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT">Constant Field Values</A></DL>
4929
</DL>
4930
<HR>
4931
 
4932
<A NAME="GL_ALPHA"><!-- --></A><H3>
4933
GL_ALPHA</H3>
4934
<PRE>
4935
static final int <B>GL_ALPHA</B></PRE>
4936
<DL>
4937
<DL>
4938
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALPHA">Constant Field Values</A></DL>
4939
</DL>
4940
<HR>
4941
 
4942
<A NAME="GL_RGB"><!-- --></A><H3>
4943
GL_RGB</H3>
4944
<PRE>
4945
static final int <B>GL_RGB</B></PRE>
4946
<DL>
4947
<DL>
4948
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGB">Constant Field Values</A></DL>
4949
</DL>
4950
<HR>
4951
 
4952
<A NAME="GL_RGBA"><!-- --></A><H3>
4953
GL_RGBA</H3>
4954
<PRE>
4955
static final int <B>GL_RGBA</B></PRE>
4956
<DL>
4957
<DL>
4958
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGBA">Constant Field Values</A></DL>
4959
</DL>
4960
<HR>
4961
 
4962
<A NAME="GL_LUMINANCE"><!-- --></A><H3>
4963
GL_LUMINANCE</H3>
4964
<PRE>
4965
static final int <B>GL_LUMINANCE</B></PRE>
4966
<DL>
4967
<DL>
4968
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LUMINANCE">Constant Field Values</A></DL>
4969
</DL>
4970
<HR>
4971
 
4972
<A NAME="GL_LUMINANCE_ALPHA"><!-- --></A><H3>
4973
GL_LUMINANCE_ALPHA</H3>
4974
<PRE>
4975
static final int <B>GL_LUMINANCE_ALPHA</B></PRE>
4976
<DL>
4977
<DL>
4978
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LUMINANCE_ALPHA">Constant Field Values</A></DL>
4979
</DL>
4980
<HR>
4981
 
4982
<A NAME="GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><H3>
4983
GL_UNSIGNED_SHORT_4_4_4_4</H3>
4984
<PRE>
4985
static final int <B>GL_UNSIGNED_SHORT_4_4_4_4</B></PRE>
4986
<DL>
4987
<DL>
4988
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_4_4_4_4">Constant Field Values</A></DL>
4989
</DL>
4990
<HR>
4991
 
4992
<A NAME="GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><H3>
4993
GL_UNSIGNED_SHORT_5_5_5_1</H3>
4994
<PRE>
4995
static final int <B>GL_UNSIGNED_SHORT_5_5_5_1</B></PRE>
4996
<DL>
4997
<DL>
4998
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_5_5_1">Constant Field Values</A></DL>
4999
</DL>
5000
<HR>
5001
 
5002
<A NAME="GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><H3>
5003
GL_UNSIGNED_SHORT_5_6_5</H3>
5004
<PRE>
5005
static final int <B>GL_UNSIGNED_SHORT_5_6_5</B></PRE>
5006
<DL>
5007
<DL>
5008
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_6_5">Constant Field Values</A></DL>
5009
</DL>
5010
<HR>
5011
 
5012
<A NAME="GL_FRAGMENT_SHADER"><!-- --></A><H3>
5013
GL_FRAGMENT_SHADER</H3>
5014
<PRE>
5015
static final int <B>GL_FRAGMENT_SHADER</B></PRE>
5016
<DL>
5017
<DL>
5018
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAGMENT_SHADER">Constant Field Values</A></DL>
5019
</DL>
5020
<HR>
5021
 
5022
<A NAME="GL_VERTEX_SHADER"><!-- --></A><H3>
5023
GL_VERTEX_SHADER</H3>
5024
<PRE>
5025
static final int <B>GL_VERTEX_SHADER</B></PRE>
5026
<DL>
5027
<DL>
5028
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_SHADER">Constant Field Values</A></DL>
5029
</DL>
5030
<HR>
5031
 
5032
<A NAME="GL_MAX_VERTEX_ATTRIBS"><!-- --></A><H3>
5033
GL_MAX_VERTEX_ATTRIBS</H3>
5034
<PRE>
5035
static final int <B>GL_MAX_VERTEX_ATTRIBS</B></PRE>
5036
<DL>
5037
<DL>
5038
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_ATTRIBS">Constant Field Values</A></DL>
5039
</DL>
5040
<HR>
5041
 
5042
<A NAME="GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><H3>
5043
GL_MAX_VERTEX_UNIFORM_VECTORS</H3>
5044
<PRE>
5045
static final int <B>GL_MAX_VERTEX_UNIFORM_VECTORS</B></PRE>
5046
<DL>
5047
<DL>
5048
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_UNIFORM_VECTORS">Constant Field Values</A></DL>
5049
</DL>
5050
<HR>
5051
 
5052
<A NAME="GL_MAX_VARYING_VECTORS"><!-- --></A><H3>
5053
GL_MAX_VARYING_VECTORS</H3>
5054
<PRE>
5055
static final int <B>GL_MAX_VARYING_VECTORS</B></PRE>
5056
<DL>
5057
<DL>
5058
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VARYING_VECTORS">Constant Field Values</A></DL>
5059
</DL>
5060
<HR>
5061
 
5062
<A NAME="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
5063
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</H3>
5064
<PRE>
5065
static final int <B>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</B></PRE>
5066
<DL>
5067
<DL>
5068
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
5069
</DL>
5070
<HR>
5071
 
5072
<A NAME="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
5073
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</H3>
5074
<PRE>
5075
static final int <B>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</B></PRE>
5076
<DL>
5077
<DL>
5078
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
5079
</DL>
5080
<HR>
5081
 
5082
<A NAME="GL_MAX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
5083
GL_MAX_TEXTURE_IMAGE_UNITS</H3>
5084
<PRE>
5085
static final int <B>GL_MAX_TEXTURE_IMAGE_UNITS</B></PRE>
5086
<DL>
5087
<DL>
5088
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
5089
</DL>
5090
<HR>
5091
 
5092
<A NAME="GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><H3>
5093
GL_MAX_FRAGMENT_UNIFORM_VECTORS</H3>
5094
<PRE>
5095
static final int <B>GL_MAX_FRAGMENT_UNIFORM_VECTORS</B></PRE>
5096
<DL>
5097
<DL>
5098
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS">Constant Field Values</A></DL>
5099
</DL>
5100
<HR>
5101
 
5102
<A NAME="GL_SHADER_TYPE"><!-- --></A><H3>
5103
GL_SHADER_TYPE</H3>
5104
<PRE>
5105
static final int <B>GL_SHADER_TYPE</B></PRE>
5106
<DL>
5107
<DL>
5108
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_TYPE">Constant Field Values</A></DL>
5109
</DL>
5110
<HR>
5111
 
5112
<A NAME="GL_DELETE_STATUS"><!-- --></A><H3>
5113
GL_DELETE_STATUS</H3>
5114
<PRE>
5115
static final int <B>GL_DELETE_STATUS</B></PRE>
5116
<DL>
5117
<DL>
5118
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DELETE_STATUS">Constant Field Values</A></DL>
5119
</DL>
5120
<HR>
5121
 
5122
<A NAME="GL_LINK_STATUS"><!-- --></A><H3>
5123
GL_LINK_STATUS</H3>
5124
<PRE>
5125
static final int <B>GL_LINK_STATUS</B></PRE>
5126
<DL>
5127
<DL>
5128
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINK_STATUS">Constant Field Values</A></DL>
5129
</DL>
5130
<HR>
5131
 
5132
<A NAME="GL_VALIDATE_STATUS"><!-- --></A><H3>
5133
GL_VALIDATE_STATUS</H3>
5134
<PRE>
5135
static final int <B>GL_VALIDATE_STATUS</B></PRE>
5136
<DL>
5137
<DL>
5138
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VALIDATE_STATUS">Constant Field Values</A></DL>
5139
</DL>
5140
<HR>
5141
 
5142
<A NAME="GL_ATTACHED_SHADERS"><!-- --></A><H3>
5143
GL_ATTACHED_SHADERS</H3>
5144
<PRE>
5145
static final int <B>GL_ATTACHED_SHADERS</B></PRE>
5146
<DL>
5147
<DL>
5148
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ATTACHED_SHADERS">Constant Field Values</A></DL>
5149
</DL>
5150
<HR>
5151
 
5152
<A NAME="GL_ACTIVE_UNIFORMS"><!-- --></A><H3>
5153
GL_ACTIVE_UNIFORMS</H3>
5154
<PRE>
5155
static final int <B>GL_ACTIVE_UNIFORMS</B></PRE>
5156
<DL>
5157
<DL>
5158
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORMS">Constant Field Values</A></DL>
5159
</DL>
5160
<HR>
5161
 
5162
<A NAME="GL_ACTIVE_UNIFORM_MAX_LENGTH"><!-- --></A><H3>
5163
GL_ACTIVE_UNIFORM_MAX_LENGTH</H3>
5164
<PRE>
5165
static final int <B>GL_ACTIVE_UNIFORM_MAX_LENGTH</B></PRE>
5166
<DL>
5167
<DL>
5168
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH">Constant Field Values</A></DL>
5169
</DL>
5170
<HR>
5171
 
5172
<A NAME="GL_ACTIVE_ATTRIBUTES"><!-- --></A><H3>
5173
GL_ACTIVE_ATTRIBUTES</H3>
5174
<PRE>
5175
static final int <B>GL_ACTIVE_ATTRIBUTES</B></PRE>
5176
<DL>
5177
<DL>
5178
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTES">Constant Field Values</A></DL>
5179
</DL>
5180
<HR>
5181
 
5182
<A NAME="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"><!-- --></A><H3>
5183
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</H3>
5184
<PRE>
5185
static final int <B>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</B></PRE>
5186
<DL>
5187
<DL>
5188
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">Constant Field Values</A></DL>
5189
</DL>
5190
<HR>
5191
 
5192
<A NAME="GL_SHADING_LANGUAGE_VERSION"><!-- --></A><H3>
5193
GL_SHADING_LANGUAGE_VERSION</H3>
5194
<PRE>
5195
static final int <B>GL_SHADING_LANGUAGE_VERSION</B></PRE>
5196
<DL>
5197
<DL>
5198
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADING_LANGUAGE_VERSION">Constant Field Values</A></DL>
5199
</DL>
5200
<HR>
5201
 
5202
<A NAME="GL_CURRENT_PROGRAM"><!-- --></A><H3>
5203
GL_CURRENT_PROGRAM</H3>
5204
<PRE>
5205
static final int <B>GL_CURRENT_PROGRAM</B></PRE>
5206
<DL>
5207
<DL>
5208
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CURRENT_PROGRAM">Constant Field Values</A></DL>
5209
</DL>
5210
<HR>
5211
 
5212
<A NAME="GL_NEVER"><!-- --></A><H3>
5213
GL_NEVER</H3>
5214
<PRE>
5215
static final int <B>GL_NEVER</B></PRE>
5216
<DL>
5217
<DL>
5218
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEVER">Constant Field Values</A></DL>
5219
</DL>
5220
<HR>
5221
 
5222
<A NAME="GL_LESS"><!-- --></A><H3>
5223
GL_LESS</H3>
5224
<PRE>
5225
static final int <B>GL_LESS</B></PRE>
5226
<DL>
5227
<DL>
5228
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LESS">Constant Field Values</A></DL>
5229
</DL>
5230
<HR>
5231
 
5232
<A NAME="GL_EQUAL"><!-- --></A><H3>
5233
GL_EQUAL</H3>
5234
<PRE>
5235
static final int <B>GL_EQUAL</B></PRE>
5236
<DL>
5237
<DL>
5238
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_EQUAL">Constant Field Values</A></DL>
5239
</DL>
5240
<HR>
5241
 
5242
<A NAME="GL_LEQUAL"><!-- --></A><H3>
5243
GL_LEQUAL</H3>
5244
<PRE>
5245
static final int <B>GL_LEQUAL</B></PRE>
5246
<DL>
5247
<DL>
5248
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LEQUAL">Constant Field Values</A></DL>
5249
</DL>
5250
<HR>
5251
 
5252
<A NAME="GL_GREATER"><!-- --></A><H3>
5253
GL_GREATER</H3>
5254
<PRE>
5255
static final int <B>GL_GREATER</B></PRE>
5256
<DL>
5257
<DL>
5258
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GREATER">Constant Field Values</A></DL>
5259
</DL>
5260
<HR>
5261
 
5262
<A NAME="GL_NOTEQUAL"><!-- --></A><H3>
5263
GL_NOTEQUAL</H3>
5264
<PRE>
5265
static final int <B>GL_NOTEQUAL</B></PRE>
5266
<DL>
5267
<DL>
5268
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NOTEQUAL">Constant Field Values</A></DL>
5269
</DL>
5270
<HR>
5271
 
5272
<A NAME="GL_GEQUAL"><!-- --></A><H3>
5273
GL_GEQUAL</H3>
5274
<PRE>
5275
static final int <B>GL_GEQUAL</B></PRE>
5276
<DL>
5277
<DL>
5278
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GEQUAL">Constant Field Values</A></DL>
5279
</DL>
5280
<HR>
5281
 
5282
<A NAME="GL_ALWAYS"><!-- --></A><H3>
5283
GL_ALWAYS</H3>
5284
<PRE>
5285
static final int <B>GL_ALWAYS</B></PRE>
5286
<DL>
5287
<DL>
5288
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALWAYS">Constant Field Values</A></DL>
5289
</DL>
5290
<HR>
5291
 
5292
<A NAME="GL_KEEP"><!-- --></A><H3>
5293
GL_KEEP</H3>
5294
<PRE>
5295
static final int <B>GL_KEEP</B></PRE>
5296
<DL>
5297
<DL>
5298
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_KEEP">Constant Field Values</A></DL>
5299
</DL>
5300
<HR>
5301
 
5302
<A NAME="GL_REPLACE"><!-- --></A><H3>
5303
GL_REPLACE</H3>
5304
<PRE>
5305
static final int <B>GL_REPLACE</B></PRE>
5306
<DL>
5307
<DL>
5308
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_REPLACE">Constant Field Values</A></DL>
5309
</DL>
5310
<HR>
5311
 
5312
<A NAME="GL_INCR"><!-- --></A><H3>
5313
GL_INCR</H3>
5314
<PRE>
5315
static final int <B>GL_INCR</B></PRE>
5316
<DL>
5317
<DL>
5318
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INCR">Constant Field Values</A></DL>
5319
</DL>
5320
<HR>
5321
 
5322
<A NAME="GL_DECR"><!-- --></A><H3>
5323
GL_DECR</H3>
5324
<PRE>
5325
static final int <B>GL_DECR</B></PRE>
5326
<DL>
5327
<DL>
5328
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DECR">Constant Field Values</A></DL>
5329
</DL>
5330
<HR>
5331
 
5332
<A NAME="GL_INVERT"><!-- --></A><H3>
5333
GL_INVERT</H3>
5334
<PRE>
5335
static final int <B>GL_INVERT</B></PRE>
5336
<DL>
5337
<DL>
5338
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVERT">Constant Field Values</A></DL>
5339
</DL>
5340
<HR>
5341
 
5342
<A NAME="GL_INCR_WRAP"><!-- --></A><H3>
5343
GL_INCR_WRAP</H3>
5344
<PRE>
5345
static final int <B>GL_INCR_WRAP</B></PRE>
5346
<DL>
5347
<DL>
5348
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INCR_WRAP">Constant Field Values</A></DL>
5349
</DL>
5350
<HR>
5351
 
5352
<A NAME="GL_DECR_WRAP"><!-- --></A><H3>
5353
GL_DECR_WRAP</H3>
5354
<PRE>
5355
static final int <B>GL_DECR_WRAP</B></PRE>
5356
<DL>
5357
<DL>
5358
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DECR_WRAP">Constant Field Values</A></DL>
5359
</DL>
5360
<HR>
5361
 
5362
<A NAME="GL_VENDOR"><!-- --></A><H3>
5363
GL_VENDOR</H3>
5364
<PRE>
5365
static final int <B>GL_VENDOR</B></PRE>
5366
<DL>
5367
<DL>
5368
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VENDOR">Constant Field Values</A></DL>
5369
</DL>
5370
<HR>
5371
 
5372
<A NAME="GL_RENDERER"><!-- --></A><H3>
5373
GL_RENDERER</H3>
5374
<PRE>
5375
static final int <B>GL_RENDERER</B></PRE>
5376
<DL>
5377
<DL>
5378
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERER">Constant Field Values</A></DL>
5379
</DL>
5380
<HR>
5381
 
5382
<A NAME="GL_VERSION"><!-- --></A><H3>
5383
GL_VERSION</H3>
5384
<PRE>
5385
static final int <B>GL_VERSION</B></PRE>
5386
<DL>
5387
<DL>
5388
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERSION">Constant Field Values</A></DL>
5389
</DL>
5390
<HR>
5391
 
5392
<A NAME="GL_EXTENSIONS"><!-- --></A><H3>
5393
GL_EXTENSIONS</H3>
5394
<PRE>
5395
static final int <B>GL_EXTENSIONS</B></PRE>
5396
<DL>
5397
<DL>
5398
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_EXTENSIONS">Constant Field Values</A></DL>
5399
</DL>
5400
<HR>
5401
 
5402
<A NAME="GL_NEAREST"><!-- --></A><H3>
5403
GL_NEAREST</H3>
5404
<PRE>
5405
static final int <B>GL_NEAREST</B></PRE>
5406
<DL>
5407
<DL>
5408
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEAREST">Constant Field Values</A></DL>
5409
</DL>
5410
<HR>
5411
 
5412
<A NAME="GL_LINEAR"><!-- --></A><H3>
5413
GL_LINEAR</H3>
5414
<PRE>
5415
static final int <B>GL_LINEAR</B></PRE>
5416
<DL>
5417
<DL>
5418
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINEAR">Constant Field Values</A></DL>
5419
</DL>
5420
<HR>
5421
 
5422
<A NAME="GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><H3>
5423
GL_NEAREST_MIPMAP_NEAREST</H3>
5424
<PRE>
5425
static final int <B>GL_NEAREST_MIPMAP_NEAREST</B></PRE>
5426
<DL>
5427
<DL>
5428
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_NEAREST">Constant Field Values</A></DL>
5429
</DL>
5430
<HR>
5431
 
5432
<A NAME="GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><H3>
5433
GL_LINEAR_MIPMAP_NEAREST</H3>
5434
<PRE>
5435
static final int <B>GL_LINEAR_MIPMAP_NEAREST</B></PRE>
5436
<DL>
5437
<DL>
5438
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_NEAREST">Constant Field Values</A></DL>
5439
</DL>
5440
<HR>
5441
 
5442
<A NAME="GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><H3>
5443
GL_NEAREST_MIPMAP_LINEAR</H3>
5444
<PRE>
5445
static final int <B>GL_NEAREST_MIPMAP_LINEAR</B></PRE>
5446
<DL>
5447
<DL>
5448
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_LINEAR">Constant Field Values</A></DL>
5449
</DL>
5450
<HR>
5451
 
5452
<A NAME="GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><H3>
5453
GL_LINEAR_MIPMAP_LINEAR</H3>
5454
<PRE>
5455
static final int <B>GL_LINEAR_MIPMAP_LINEAR</B></PRE>
5456
<DL>
5457
<DL>
5458
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_LINEAR">Constant Field Values</A></DL>
5459
</DL>
5460
<HR>
5461
 
5462
<A NAME="GL_TEXTURE_MAG_FILTER"><!-- --></A><H3>
5463
GL_TEXTURE_MAG_FILTER</H3>
5464
<PRE>
5465
static final int <B>GL_TEXTURE_MAG_FILTER</B></PRE>
5466
<DL>
5467
<DL>
5468
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MAG_FILTER">Constant Field Values</A></DL>
5469
</DL>
5470
<HR>
5471
 
5472
<A NAME="GL_TEXTURE_MIN_FILTER"><!-- --></A><H3>
5473
GL_TEXTURE_MIN_FILTER</H3>
5474
<PRE>
5475
static final int <B>GL_TEXTURE_MIN_FILTER</B></PRE>
5476
<DL>
5477
<DL>
5478
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MIN_FILTER">Constant Field Values</A></DL>
5479
</DL>
5480
<HR>
5481
 
5482
<A NAME="GL_TEXTURE_WRAP_S"><!-- --></A><H3>
5483
GL_TEXTURE_WRAP_S</H3>
5484
<PRE>
5485
static final int <B>GL_TEXTURE_WRAP_S</B></PRE>
5486
<DL>
5487
<DL>
5488
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_S">Constant Field Values</A></DL>
5489
</DL>
5490
<HR>
5491
 
5492
<A NAME="GL_TEXTURE_WRAP_T"><!-- --></A><H3>
5493
GL_TEXTURE_WRAP_T</H3>
5494
<PRE>
5495
static final int <B>GL_TEXTURE_WRAP_T</B></PRE>
5496
<DL>
5497
<DL>
5498
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_T">Constant Field Values</A></DL>
5499
</DL>
5500
<HR>
5501
 
5502
<A NAME="GL_TEXTURE"><!-- --></A><H3>
5503
GL_TEXTURE</H3>
5504
<PRE>
5505
static final int <B>GL_TEXTURE</B></PRE>
5506
<DL>
5507
<DL>
5508
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE">Constant Field Values</A></DL>
5509
</DL>
5510
<HR>
5511
 
5512
<A NAME="GL_TEXTURE_CUBE_MAP"><!-- --></A><H3>
5513
GL_TEXTURE_CUBE_MAP</H3>
5514
<PRE>
5515
static final int <B>GL_TEXTURE_CUBE_MAP</B></PRE>
5516
<DL>
5517
<DL>
5518
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP">Constant Field Values</A></DL>
5519
</DL>
5520
<HR>
5521
 
5522
<A NAME="GL_TEXTURE_BINDING_CUBE_MAP"><!-- --></A><H3>
5523
GL_TEXTURE_BINDING_CUBE_MAP</H3>
5524
<PRE>
5525
static final int <B>GL_TEXTURE_BINDING_CUBE_MAP</B></PRE>
5526
<DL>
5527
<DL>
5528
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_CUBE_MAP">Constant Field Values</A></DL>
5529
</DL>
5530
<HR>
5531
 
5532
<A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_X"><!-- --></A><H3>
5533
GL_TEXTURE_CUBE_MAP_POSITIVE_X</H3>
5534
<PRE>
5535
static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_X</B></PRE>
5536
<DL>
5537
<DL>
5538
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X">Constant Field Values</A></DL>
5539
</DL>
5540
<HR>
5541
 
5542
<A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"><!-- --></A><H3>
5543
GL_TEXTURE_CUBE_MAP_NEGATIVE_X</H3>
5544
<PRE>
5545
static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</B></PRE>
5546
<DL>
5547
<DL>
5548
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X">Constant Field Values</A></DL>
5549
</DL>
5550
<HR>
5551
 
5552
<A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"><!-- --></A><H3>
5553
GL_TEXTURE_CUBE_MAP_POSITIVE_Y</H3>
5554
<PRE>
5555
static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</B></PRE>
5556
<DL>
5557
<DL>
5558
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y">Constant Field Values</A></DL>
5559
</DL>
5560
<HR>
5561
 
5562
<A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"><!-- --></A><H3>
5563
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</H3>
5564
<PRE>
5565
static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</B></PRE>
5566
<DL>
5567
<DL>
5568
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">Constant Field Values</A></DL>
5569
</DL>
5570
<HR>
5571
 
5572
<A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"><!-- --></A><H3>
5573
GL_TEXTURE_CUBE_MAP_POSITIVE_Z</H3>
5574
<PRE>
5575
static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</B></PRE>
5576
<DL>
5577
<DL>
5578
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Z">Constant Field Values</A></DL>
5579
</DL>
5580
<HR>
5581
 
5582
<A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"><!-- --></A><H3>
5583
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</H3>
5584
<PRE>
5585
static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</B></PRE>
5586
<DL>
5587
<DL>
5588
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">Constant Field Values</A></DL>
5589
</DL>
5590
<HR>
5591
 
5592
<A NAME="GL_MAX_CUBE_MAP_TEXTURE_SIZE"><!-- --></A><H3>
5593
GL_MAX_CUBE_MAP_TEXTURE_SIZE</H3>
5594
<PRE>
5595
static final int <B>GL_MAX_CUBE_MAP_TEXTURE_SIZE</B></PRE>
5596
<DL>
5597
<DL>
5598
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE">Constant Field Values</A></DL>
5599
</DL>
5600
<HR>
5601
 
5602
<A NAME="GL_TEXTURE0"><!-- --></A><H3>
5603
GL_TEXTURE0</H3>
5604
<PRE>
5605
static final int <B>GL_TEXTURE0</B></PRE>
5606
<DL>
5607
<DL>
5608
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE0">Constant Field Values</A></DL>
5609
</DL>
5610
<HR>
5611
 
5612
<A NAME="GL_TEXTURE1"><!-- --></A><H3>
5613
GL_TEXTURE1</H3>
5614
<PRE>
5615
static final int <B>GL_TEXTURE1</B></PRE>
5616
<DL>
5617
<DL>
5618
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE1">Constant Field Values</A></DL>
5619
</DL>
5620
<HR>
5621
 
5622
<A NAME="GL_TEXTURE2"><!-- --></A><H3>
5623
GL_TEXTURE2</H3>
5624
<PRE>
5625
static final int <B>GL_TEXTURE2</B></PRE>
5626
<DL>
5627
<DL>
5628
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE2">Constant Field Values</A></DL>
5629
</DL>
5630
<HR>
5631
 
5632
<A NAME="GL_TEXTURE3"><!-- --></A><H3>
5633
GL_TEXTURE3</H3>
5634
<PRE>
5635
static final int <B>GL_TEXTURE3</B></PRE>
5636
<DL>
5637
<DL>
5638
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE3">Constant Field Values</A></DL>
5639
</DL>
5640
<HR>
5641
 
5642
<A NAME="GL_TEXTURE4"><!-- --></A><H3>
5643
GL_TEXTURE4</H3>
5644
<PRE>
5645
static final int <B>GL_TEXTURE4</B></PRE>
5646
<DL>
5647
<DL>
5648
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE4">Constant Field Values</A></DL>
5649
</DL>
5650
<HR>
5651
 
5652
<A NAME="GL_TEXTURE5"><!-- --></A><H3>
5653
GL_TEXTURE5</H3>
5654
<PRE>
5655
static final int <B>GL_TEXTURE5</B></PRE>
5656
<DL>
5657
<DL>
5658
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE5">Constant Field Values</A></DL>
5659
</DL>
5660
<HR>
5661
 
5662
<A NAME="GL_TEXTURE6"><!-- --></A><H3>
5663
GL_TEXTURE6</H3>
5664
<PRE>
5665
static final int <B>GL_TEXTURE6</B></PRE>
5666
<DL>
5667
<DL>
5668
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE6">Constant Field Values</A></DL>
5669
</DL>
5670
<HR>
5671
 
5672
<A NAME="GL_TEXTURE7"><!-- --></A><H3>
5673
GL_TEXTURE7</H3>
5674
<PRE>
5675
static final int <B>GL_TEXTURE7</B></PRE>
5676
<DL>
5677
<DL>
5678
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE7">Constant Field Values</A></DL>
5679
</DL>
5680
<HR>
5681
 
5682
<A NAME="GL_TEXTURE8"><!-- --></A><H3>
5683
GL_TEXTURE8</H3>
5684
<PRE>
5685
static final int <B>GL_TEXTURE8</B></PRE>
5686
<DL>
5687
<DL>
5688
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE8">Constant Field Values</A></DL>
5689
</DL>
5690
<HR>
5691
 
5692
<A NAME="GL_TEXTURE9"><!-- --></A><H3>
5693
GL_TEXTURE9</H3>
5694
<PRE>
5695
static final int <B>GL_TEXTURE9</B></PRE>
5696
<DL>
5697
<DL>
5698
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE9">Constant Field Values</A></DL>
5699
</DL>
5700
<HR>
5701
 
5702
<A NAME="GL_TEXTURE10"><!-- --></A><H3>
5703
GL_TEXTURE10</H3>
5704
<PRE>
5705
static final int <B>GL_TEXTURE10</B></PRE>
5706
<DL>
5707
<DL>
5708
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE10">Constant Field Values</A></DL>
5709
</DL>
5710
<HR>
5711
 
5712
<A NAME="GL_TEXTURE11"><!-- --></A><H3>
5713
GL_TEXTURE11</H3>
5714
<PRE>
5715
static final int <B>GL_TEXTURE11</B></PRE>
5716
<DL>
5717
<DL>
5718
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE11">Constant Field Values</A></DL>
5719
</DL>
5720
<HR>
5721
 
5722
<A NAME="GL_TEXTURE12"><!-- --></A><H3>
5723
GL_TEXTURE12</H3>
5724
<PRE>
5725
static final int <B>GL_TEXTURE12</B></PRE>
5726
<DL>
5727
<DL>
5728
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE12">Constant Field Values</A></DL>
5729
</DL>
5730
<HR>
5731
 
5732
<A NAME="GL_TEXTURE13"><!-- --></A><H3>
5733
GL_TEXTURE13</H3>
5734
<PRE>
5735
static final int <B>GL_TEXTURE13</B></PRE>
5736
<DL>
5737
<DL>
5738
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE13">Constant Field Values</A></DL>
5739
</DL>
5740
<HR>
5741
 
5742
<A NAME="GL_TEXTURE14"><!-- --></A><H3>
5743
GL_TEXTURE14</H3>
5744
<PRE>
5745
static final int <B>GL_TEXTURE14</B></PRE>
5746
<DL>
5747
<DL>
5748
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE14">Constant Field Values</A></DL>
5749
</DL>
5750
<HR>
5751
 
5752
<A NAME="GL_TEXTURE15"><!-- --></A><H3>
5753
GL_TEXTURE15</H3>
5754
<PRE>
5755
static final int <B>GL_TEXTURE15</B></PRE>
5756
<DL>
5757
<DL>
5758
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE15">Constant Field Values</A></DL>
5759
</DL>
5760
<HR>
5761
 
5762
<A NAME="GL_TEXTURE16"><!-- --></A><H3>
5763
GL_TEXTURE16</H3>
5764
<PRE>
5765
static final int <B>GL_TEXTURE16</B></PRE>
5766
<DL>
5767
<DL>
5768
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE16">Constant Field Values</A></DL>
5769
</DL>
5770
<HR>
5771
 
5772
<A NAME="GL_TEXTURE17"><!-- --></A><H3>
5773
GL_TEXTURE17</H3>
5774
<PRE>
5775
static final int <B>GL_TEXTURE17</B></PRE>
5776
<DL>
5777
<DL>
5778
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE17">Constant Field Values</A></DL>
5779
</DL>
5780
<HR>
5781
 
5782
<A NAME="GL_TEXTURE18"><!-- --></A><H3>
5783
GL_TEXTURE18</H3>
5784
<PRE>
5785
static final int <B>GL_TEXTURE18</B></PRE>
5786
<DL>
5787
<DL>
5788
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE18">Constant Field Values</A></DL>
5789
</DL>
5790
<HR>
5791
 
5792
<A NAME="GL_TEXTURE19"><!-- --></A><H3>
5793
GL_TEXTURE19</H3>
5794
<PRE>
5795
static final int <B>GL_TEXTURE19</B></PRE>
5796
<DL>
5797
<DL>
5798
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE19">Constant Field Values</A></DL>
5799
</DL>
5800
<HR>
5801
 
5802
<A NAME="GL_TEXTURE20"><!-- --></A><H3>
5803
GL_TEXTURE20</H3>
5804
<PRE>
5805
static final int <B>GL_TEXTURE20</B></PRE>
5806
<DL>
5807
<DL>
5808
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE20">Constant Field Values</A></DL>
5809
</DL>
5810
<HR>
5811
 
5812
<A NAME="GL_TEXTURE21"><!-- --></A><H3>
5813
GL_TEXTURE21</H3>
5814
<PRE>
5815
static final int <B>GL_TEXTURE21</B></PRE>
5816
<DL>
5817
<DL>
5818
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE21">Constant Field Values</A></DL>
5819
</DL>
5820
<HR>
5821
 
5822
<A NAME="GL_TEXTURE22"><!-- --></A><H3>
5823
GL_TEXTURE22</H3>
5824
<PRE>
5825
static final int <B>GL_TEXTURE22</B></PRE>
5826
<DL>
5827
<DL>
5828
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE22">Constant Field Values</A></DL>
5829
</DL>
5830
<HR>
5831
 
5832
<A NAME="GL_TEXTURE23"><!-- --></A><H3>
5833
GL_TEXTURE23</H3>
5834
<PRE>
5835
static final int <B>GL_TEXTURE23</B></PRE>
5836
<DL>
5837
<DL>
5838
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE23">Constant Field Values</A></DL>
5839
</DL>
5840
<HR>
5841
 
5842
<A NAME="GL_TEXTURE24"><!-- --></A><H3>
5843
GL_TEXTURE24</H3>
5844
<PRE>
5845
static final int <B>GL_TEXTURE24</B></PRE>
5846
<DL>
5847
<DL>
5848
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE24">Constant Field Values</A></DL>
5849
</DL>
5850
<HR>
5851
 
5852
<A NAME="GL_TEXTURE25"><!-- --></A><H3>
5853
GL_TEXTURE25</H3>
5854
<PRE>
5855
static final int <B>GL_TEXTURE25</B></PRE>
5856
<DL>
5857
<DL>
5858
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE25">Constant Field Values</A></DL>
5859
</DL>
5860
<HR>
5861
 
5862
<A NAME="GL_TEXTURE26"><!-- --></A><H3>
5863
GL_TEXTURE26</H3>
5864
<PRE>
5865
static final int <B>GL_TEXTURE26</B></PRE>
5866
<DL>
5867
<DL>
5868
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE26">Constant Field Values</A></DL>
5869
</DL>
5870
<HR>
5871
 
5872
<A NAME="GL_TEXTURE27"><!-- --></A><H3>
5873
GL_TEXTURE27</H3>
5874
<PRE>
5875
static final int <B>GL_TEXTURE27</B></PRE>
5876
<DL>
5877
<DL>
5878
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE27">Constant Field Values</A></DL>
5879
</DL>
5880
<HR>
5881
 
5882
<A NAME="GL_TEXTURE28"><!-- --></A><H3>
5883
GL_TEXTURE28</H3>
5884
<PRE>
5885
static final int <B>GL_TEXTURE28</B></PRE>
5886
<DL>
5887
<DL>
5888
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE28">Constant Field Values</A></DL>
5889
</DL>
5890
<HR>
5891
 
5892
<A NAME="GL_TEXTURE29"><!-- --></A><H3>
5893
GL_TEXTURE29</H3>
5894
<PRE>
5895
static final int <B>GL_TEXTURE29</B></PRE>
5896
<DL>
5897
<DL>
5898
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE29">Constant Field Values</A></DL>
5899
</DL>
5900
<HR>
5901
 
5902
<A NAME="GL_TEXTURE30"><!-- --></A><H3>
5903
GL_TEXTURE30</H3>
5904
<PRE>
5905
static final int <B>GL_TEXTURE30</B></PRE>
5906
<DL>
5907
<DL>
5908
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE30">Constant Field Values</A></DL>
5909
</DL>
5910
<HR>
5911
 
5912
<A NAME="GL_TEXTURE31"><!-- --></A><H3>
5913
GL_TEXTURE31</H3>
5914
<PRE>
5915
static final int <B>GL_TEXTURE31</B></PRE>
5916
<DL>
5917
<DL>
5918
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE31">Constant Field Values</A></DL>
5919
</DL>
5920
<HR>
5921
 
5922
<A NAME="GL_ACTIVE_TEXTURE"><!-- --></A><H3>
5923
GL_ACTIVE_TEXTURE</H3>
5924
<PRE>
5925
static final int <B>GL_ACTIVE_TEXTURE</B></PRE>
5926
<DL>
5927
<DL>
5928
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_TEXTURE">Constant Field Values</A></DL>
5929
</DL>
5930
<HR>
5931
 
5932
<A NAME="GL_REPEAT"><!-- --></A><H3>
5933
GL_REPEAT</H3>
5934
<PRE>
5935
static final int <B>GL_REPEAT</B></PRE>
5936
<DL>
5937
<DL>
5938
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_REPEAT">Constant Field Values</A></DL>
5939
</DL>
5940
<HR>
5941
 
5942
<A NAME="GL_CLAMP_TO_EDGE"><!-- --></A><H3>
5943
GL_CLAMP_TO_EDGE</H3>
5944
<PRE>
5945
static final int <B>GL_CLAMP_TO_EDGE</B></PRE>
5946
<DL>
5947
<DL>
5948
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CLAMP_TO_EDGE">Constant Field Values</A></DL>
5949
</DL>
5950
<HR>
5951
 
5952
<A NAME="GL_MIRRORED_REPEAT"><!-- --></A><H3>
5953
GL_MIRRORED_REPEAT</H3>
5954
<PRE>
5955
static final int <B>GL_MIRRORED_REPEAT</B></PRE>
5956
<DL>
5957
<DL>
5958
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MIRRORED_REPEAT">Constant Field Values</A></DL>
5959
</DL>
5960
<HR>
5961
 
5962
<A NAME="GL_FLOAT_VEC2"><!-- --></A><H3>
5963
GL_FLOAT_VEC2</H3>
5964
<PRE>
5965
static final int <B>GL_FLOAT_VEC2</B></PRE>
5966
<DL>
5967
<DL>
5968
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC2">Constant Field Values</A></DL>
5969
</DL>
5970
<HR>
5971
 
5972
<A NAME="GL_FLOAT_VEC3"><!-- --></A><H3>
5973
GL_FLOAT_VEC3</H3>
5974
<PRE>
5975
static final int <B>GL_FLOAT_VEC3</B></PRE>
5976
<DL>
5977
<DL>
5978
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC3">Constant Field Values</A></DL>
5979
</DL>
5980
<HR>
5981
 
5982
<A NAME="GL_FLOAT_VEC4"><!-- --></A><H3>
5983
GL_FLOAT_VEC4</H3>
5984
<PRE>
5985
static final int <B>GL_FLOAT_VEC4</B></PRE>
5986
<DL>
5987
<DL>
5988
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC4">Constant Field Values</A></DL>
5989
</DL>
5990
<HR>
5991
 
5992
<A NAME="GL_INT_VEC2"><!-- --></A><H3>
5993
GL_INT_VEC2</H3>
5994
<PRE>
5995
static final int <B>GL_INT_VEC2</B></PRE>
5996
<DL>
5997
<DL>
5998
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT_VEC2">Constant Field Values</A></DL>
5999
</DL>
6000
<HR>
6001
 
6002
<A NAME="GL_INT_VEC3"><!-- --></A><H3>
6003
GL_INT_VEC3</H3>
6004
<PRE>
6005
static final int <B>GL_INT_VEC3</B></PRE>
6006
<DL>
6007
<DL>
6008
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT_VEC3">Constant Field Values</A></DL>
6009
</DL>
6010
<HR>
6011
 
6012
<A NAME="GL_INT_VEC4"><!-- --></A><H3>
6013
GL_INT_VEC4</H3>
6014
<PRE>
6015
static final int <B>GL_INT_VEC4</B></PRE>
6016
<DL>
6017
<DL>
6018
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT_VEC4">Constant Field Values</A></DL>
6019
</DL>
6020
<HR>
6021
 
6022
<A NAME="GL_BOOL"><!-- --></A><H3>
6023
GL_BOOL</H3>
6024
<PRE>
6025
static final int <B>GL_BOOL</B></PRE>
6026
<DL>
6027
<DL>
6028
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL">Constant Field Values</A></DL>
6029
</DL>
6030
<HR>
6031
 
6032
<A NAME="GL_BOOL_VEC2"><!-- --></A><H3>
6033
GL_BOOL_VEC2</H3>
6034
<PRE>
6035
static final int <B>GL_BOOL_VEC2</B></PRE>
6036
<DL>
6037
<DL>
6038
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC2">Constant Field Values</A></DL>
6039
</DL>
6040
<HR>
6041
 
6042
<A NAME="GL_BOOL_VEC3"><!-- --></A><H3>
6043
GL_BOOL_VEC3</H3>
6044
<PRE>
6045
static final int <B>GL_BOOL_VEC3</B></PRE>
6046
<DL>
6047
<DL>
6048
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC3">Constant Field Values</A></DL>
6049
</DL>
6050
<HR>
6051
 
6052
<A NAME="GL_BOOL_VEC4"><!-- --></A><H3>
6053
GL_BOOL_VEC4</H3>
6054
<PRE>
6055
static final int <B>GL_BOOL_VEC4</B></PRE>
6056
<DL>
6057
<DL>
6058
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC4">Constant Field Values</A></DL>
6059
</DL>
6060
<HR>
6061
 
6062
<A NAME="GL_FLOAT_MAT2"><!-- --></A><H3>
6063
GL_FLOAT_MAT2</H3>
6064
<PRE>
6065
static final int <B>GL_FLOAT_MAT2</B></PRE>
6066
<DL>
6067
<DL>
6068
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT2">Constant Field Values</A></DL>
6069
</DL>
6070
<HR>
6071
 
6072
<A NAME="GL_FLOAT_MAT3"><!-- --></A><H3>
6073
GL_FLOAT_MAT3</H3>
6074
<PRE>
6075
static final int <B>GL_FLOAT_MAT3</B></PRE>
6076
<DL>
6077
<DL>
6078
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT3">Constant Field Values</A></DL>
6079
</DL>
6080
<HR>
6081
 
6082
<A NAME="GL_FLOAT_MAT4"><!-- --></A><H3>
6083
GL_FLOAT_MAT4</H3>
6084
<PRE>
6085
static final int <B>GL_FLOAT_MAT4</B></PRE>
6086
<DL>
6087
<DL>
6088
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT4">Constant Field Values</A></DL>
6089
</DL>
6090
<HR>
6091
 
6092
<A NAME="GL_SAMPLER_2D"><!-- --></A><H3>
6093
GL_SAMPLER_2D</H3>
6094
<PRE>
6095
static final int <B>GL_SAMPLER_2D</B></PRE>
6096
<DL>
6097
<DL>
6098
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLER_2D">Constant Field Values</A></DL>
6099
</DL>
6100
<HR>
6101
 
6102
<A NAME="GL_SAMPLER_CUBE"><!-- --></A><H3>
6103
GL_SAMPLER_CUBE</H3>
6104
<PRE>
6105
static final int <B>GL_SAMPLER_CUBE</B></PRE>
6106
<DL>
6107
<DL>
6108
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLER_CUBE">Constant Field Values</A></DL>
6109
</DL>
6110
<HR>
6111
 
6112
<A NAME="GL_VERTEX_ATTRIB_ARRAY_ENABLED"><!-- --></A><H3>
6113
GL_VERTEX_ATTRIB_ARRAY_ENABLED</H3>
6114
<PRE>
6115
static final int <B>GL_VERTEX_ATTRIB_ARRAY_ENABLED</B></PRE>
6116
<DL>
6117
<DL>
6118
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_ENABLED">Constant Field Values</A></DL>
6119
</DL>
6120
<HR>
6121
 
6122
<A NAME="GL_VERTEX_ATTRIB_ARRAY_SIZE"><!-- --></A><H3>
6123
GL_VERTEX_ATTRIB_ARRAY_SIZE</H3>
6124
<PRE>
6125
static final int <B>GL_VERTEX_ATTRIB_ARRAY_SIZE</B></PRE>
6126
<DL>
6127
<DL>
6128
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_SIZE">Constant Field Values</A></DL>
6129
</DL>
6130
<HR>
6131
 
6132
<A NAME="GL_VERTEX_ATTRIB_ARRAY_STRIDE"><!-- --></A><H3>
6133
GL_VERTEX_ATTRIB_ARRAY_STRIDE</H3>
6134
<PRE>
6135
static final int <B>GL_VERTEX_ATTRIB_ARRAY_STRIDE</B></PRE>
6136
<DL>
6137
<DL>
6138
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_STRIDE">Constant Field Values</A></DL>
6139
</DL>
6140
<HR>
6141
 
6142
<A NAME="GL_VERTEX_ATTRIB_ARRAY_TYPE"><!-- --></A><H3>
6143
GL_VERTEX_ATTRIB_ARRAY_TYPE</H3>
6144
<PRE>
6145
static final int <B>GL_VERTEX_ATTRIB_ARRAY_TYPE</B></PRE>
6146
<DL>
6147
<DL>
6148
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_TYPE">Constant Field Values</A></DL>
6149
</DL>
6150
<HR>
6151
 
6152
<A NAME="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"><!-- --></A><H3>
6153
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</H3>
6154
<PRE>
6155
static final int <B>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</B></PRE>
6156
<DL>
6157
<DL>
6158
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">Constant Field Values</A></DL>
6159
</DL>
6160
<HR>
6161
 
6162
<A NAME="GL_VERTEX_ATTRIB_ARRAY_POINTER"><!-- --></A><H3>
6163
GL_VERTEX_ATTRIB_ARRAY_POINTER</H3>
6164
<PRE>
6165
static final int <B>GL_VERTEX_ATTRIB_ARRAY_POINTER</B></PRE>
6166
<DL>
6167
<DL>
6168
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_POINTER">Constant Field Values</A></DL>
6169
</DL>
6170
<HR>
6171
 
6172
<A NAME="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
6173
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</H3>
6174
<PRE>
6175
static final int <B>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</B></PRE>
6176
<DL>
6177
<DL>
6178
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
6179
</DL>
6180
<HR>
6181
 
6182
<A NAME="GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><H3>
6183
GL_IMPLEMENTATION_COLOR_READ_TYPE</H3>
6184
<PRE>
6185
static final int <B>GL_IMPLEMENTATION_COLOR_READ_TYPE</B></PRE>
6186
<DL>
6187
<DL>
6188
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE">Constant Field Values</A></DL>
6189
</DL>
6190
<HR>
6191
 
6192
<A NAME="GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><H3>
6193
GL_IMPLEMENTATION_COLOR_READ_FORMAT</H3>
6194
<PRE>
6195
static final int <B>GL_IMPLEMENTATION_COLOR_READ_FORMAT</B></PRE>
6196
<DL>
6197
<DL>
6198
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT">Constant Field Values</A></DL>
6199
</DL>
6200
<HR>
6201
 
6202
<A NAME="GL_COMPILE_STATUS"><!-- --></A><H3>
6203
GL_COMPILE_STATUS</H3>
6204
<PRE>
6205
static final int <B>GL_COMPILE_STATUS</B></PRE>
6206
<DL>
6207
<DL>
6208
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COMPILE_STATUS">Constant Field Values</A></DL>
6209
</DL>
6210
<HR>
6211
 
6212
<A NAME="GL_INFO_LOG_LENGTH"><!-- --></A><H3>
6213
GL_INFO_LOG_LENGTH</H3>
6214
<PRE>
6215
static final int <B>GL_INFO_LOG_LENGTH</B></PRE>
6216
<DL>
6217
<DL>
6218
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INFO_LOG_LENGTH">Constant Field Values</A></DL>
6219
</DL>
6220
<HR>
6221
 
6222
<A NAME="GL_SHADER_SOURCE_LENGTH"><!-- --></A><H3>
6223
GL_SHADER_SOURCE_LENGTH</H3>
6224
<PRE>
6225
static final int <B>GL_SHADER_SOURCE_LENGTH</B></PRE>
6226
<DL>
6227
<DL>
6228
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_SOURCE_LENGTH">Constant Field Values</A></DL>
6229
</DL>
6230
<HR>
6231
 
6232
<A NAME="GL_SHADER_COMPILER"><!-- --></A><H3>
6233
GL_SHADER_COMPILER</H3>
6234
<PRE>
6235
static final int <B>GL_SHADER_COMPILER</B></PRE>
6236
<DL>
6237
<DL>
6238
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_COMPILER">Constant Field Values</A></DL>
6239
</DL>
6240
<HR>
6241
 
6242
<A NAME="GL_SHADER_BINARY_FORMATS"><!-- --></A><H3>
6243
GL_SHADER_BINARY_FORMATS</H3>
6244
<PRE>
6245
static final int <B>GL_SHADER_BINARY_FORMATS</B></PRE>
6246
<DL>
6247
<DL>
6248
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_BINARY_FORMATS">Constant Field Values</A></DL>
6249
</DL>
6250
<HR>
6251
 
6252
<A NAME="GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><H3>
6253
GL_NUM_SHADER_BINARY_FORMATS</H3>
6254
<PRE>
6255
static final int <B>GL_NUM_SHADER_BINARY_FORMATS</B></PRE>
6256
<DL>
6257
<DL>
6258
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NUM_SHADER_BINARY_FORMATS">Constant Field Values</A></DL>
6259
</DL>
6260
<HR>
6261
 
6262
<A NAME="GL_LOW_FLOAT"><!-- --></A><H3>
6263
GL_LOW_FLOAT</H3>
6264
<PRE>
6265
static final int <B>GL_LOW_FLOAT</B></PRE>
6266
<DL>
6267
<DL>
6268
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LOW_FLOAT">Constant Field Values</A></DL>
6269
</DL>
6270
<HR>
6271
 
6272
<A NAME="GL_MEDIUM_FLOAT"><!-- --></A><H3>
6273
GL_MEDIUM_FLOAT</H3>
6274
<PRE>
6275
static final int <B>GL_MEDIUM_FLOAT</B></PRE>
6276
<DL>
6277
<DL>
6278
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MEDIUM_FLOAT">Constant Field Values</A></DL>
6279
</DL>
6280
<HR>
6281
 
6282
<A NAME="GL_HIGH_FLOAT"><!-- --></A><H3>
6283
GL_HIGH_FLOAT</H3>
6284
<PRE>
6285
static final int <B>GL_HIGH_FLOAT</B></PRE>
6286
<DL>
6287
<DL>
6288
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_HIGH_FLOAT">Constant Field Values</A></DL>
6289
</DL>
6290
<HR>
6291
 
6292
<A NAME="GL_LOW_INT"><!-- --></A><H3>
6293
GL_LOW_INT</H3>
6294
<PRE>
6295
static final int <B>GL_LOW_INT</B></PRE>
6296
<DL>
6297
<DL>
6298
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LOW_INT">Constant Field Values</A></DL>
6299
</DL>
6300
<HR>
6301
 
6302
<A NAME="GL_MEDIUM_INT"><!-- --></A><H3>
6303
GL_MEDIUM_INT</H3>
6304
<PRE>
6305
static final int <B>GL_MEDIUM_INT</B></PRE>
6306
<DL>
6307
<DL>
6308
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MEDIUM_INT">Constant Field Values</A></DL>
6309
</DL>
6310
<HR>
6311
 
6312
<A NAME="GL_HIGH_INT"><!-- --></A><H3>
6313
GL_HIGH_INT</H3>
6314
<PRE>
6315
static final int <B>GL_HIGH_INT</B></PRE>
6316
<DL>
6317
<DL>
6318
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_HIGH_INT">Constant Field Values</A></DL>
6319
</DL>
6320
<HR>
6321
 
6322
<A NAME="GL_FRAMEBUFFER"><!-- --></A><H3>
6323
GL_FRAMEBUFFER</H3>
6324
<PRE>
6325
static final int <B>GL_FRAMEBUFFER</B></PRE>
6326
<DL>
6327
<DL>
6328
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER">Constant Field Values</A></DL>
6329
</DL>
6330
<HR>
6331
 
6332
<A NAME="GL_RENDERBUFFER"><!-- --></A><H3>
6333
GL_RENDERBUFFER</H3>
6334
<PRE>
6335
static final int <B>GL_RENDERBUFFER</B></PRE>
6336
<DL>
6337
<DL>
6338
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER">Constant Field Values</A></DL>
6339
</DL>
6340
<HR>
6341
 
6342
<A NAME="GL_RGBA4"><!-- --></A><H3>
6343
GL_RGBA4</H3>
6344
<PRE>
6345
static final int <B>GL_RGBA4</B></PRE>
6346
<DL>
6347
<DL>
6348
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGBA4">Constant Field Values</A></DL>
6349
</DL>
6350
<HR>
6351
 
6352
<A NAME="GL_RGB5_A1"><!-- --></A><H3>
6353
GL_RGB5_A1</H3>
6354
<PRE>
6355
static final int <B>GL_RGB5_A1</B></PRE>
6356
<DL>
6357
<DL>
6358
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGB5_A1">Constant Field Values</A></DL>
6359
</DL>
6360
<HR>
6361
 
6362
<A NAME="GL_RGB565"><!-- --></A><H3>
6363
GL_RGB565</H3>
6364
<PRE>
6365
static final int <B>GL_RGB565</B></PRE>
6366
<DL>
6367
<DL>
6368
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGB565">Constant Field Values</A></DL>
6369
</DL>
6370
<HR>
6371
 
6372
<A NAME="GL_DEPTH_COMPONENT16"><!-- --></A><H3>
6373
GL_DEPTH_COMPONENT16</H3>
6374
<PRE>
6375
static final int <B>GL_DEPTH_COMPONENT16</B></PRE>
6376
<DL>
6377
<DL>
6378
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT16">Constant Field Values</A></DL>
6379
</DL>
6380
<HR>
6381
 
6382
<A NAME="GL_STENCIL_INDEX"><!-- --></A><H3>
6383
GL_STENCIL_INDEX</H3>
6384
<PRE>
6385
static final int <B>GL_STENCIL_INDEX</B></PRE>
6386
<DL>
6387
<DL>
6388
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX">Constant Field Values</A></DL>
6389
</DL>
6390
<HR>
6391
 
6392
<A NAME="GL_STENCIL_INDEX8"><!-- --></A><H3>
6393
GL_STENCIL_INDEX8</H3>
6394
<PRE>
6395
static final int <B>GL_STENCIL_INDEX8</B></PRE>
6396
<DL>
6397
<DL>
6398
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX8">Constant Field Values</A></DL>
6399
</DL>
6400
<HR>
6401
 
6402
<A NAME="GL_RENDERBUFFER_WIDTH"><!-- --></A><H3>
6403
GL_RENDERBUFFER_WIDTH</H3>
6404
<PRE>
6405
static final int <B>GL_RENDERBUFFER_WIDTH</B></PRE>
6406
<DL>
6407
<DL>
6408
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_WIDTH">Constant Field Values</A></DL>
6409
</DL>
6410
<HR>
6411
 
6412
<A NAME="GL_RENDERBUFFER_HEIGHT"><!-- --></A><H3>
6413
GL_RENDERBUFFER_HEIGHT</H3>
6414
<PRE>
6415
static final int <B>GL_RENDERBUFFER_HEIGHT</B></PRE>
6416
<DL>
6417
<DL>
6418
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_HEIGHT">Constant Field Values</A></DL>
6419
</DL>
6420
<HR>
6421
 
6422
<A NAME="GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><H3>
6423
GL_RENDERBUFFER_INTERNAL_FORMAT</H3>
6424
<PRE>
6425
static final int <B>GL_RENDERBUFFER_INTERNAL_FORMAT</B></PRE>
6426
<DL>
6427
<DL>
6428
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_INTERNAL_FORMAT">Constant Field Values</A></DL>
6429
</DL>
6430
<HR>
6431
 
6432
<A NAME="GL_RENDERBUFFER_RED_SIZE"><!-- --></A><H3>
6433
GL_RENDERBUFFER_RED_SIZE</H3>
6434
<PRE>
6435
static final int <B>GL_RENDERBUFFER_RED_SIZE</B></PRE>
6436
<DL>
6437
<DL>
6438
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_RED_SIZE">Constant Field Values</A></DL>
6439
</DL>
6440
<HR>
6441
 
6442
<A NAME="GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><H3>
6443
GL_RENDERBUFFER_GREEN_SIZE</H3>
6444
<PRE>
6445
static final int <B>GL_RENDERBUFFER_GREEN_SIZE</B></PRE>
6446
<DL>
6447
<DL>
6448
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_GREEN_SIZE">Constant Field Values</A></DL>
6449
</DL>
6450
<HR>
6451
 
6452
<A NAME="GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><H3>
6453
GL_RENDERBUFFER_BLUE_SIZE</H3>
6454
<PRE>
6455
static final int <B>GL_RENDERBUFFER_BLUE_SIZE</B></PRE>
6456
<DL>
6457
<DL>
6458
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BLUE_SIZE">Constant Field Values</A></DL>
6459
</DL>
6460
<HR>
6461
 
6462
<A NAME="GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><H3>
6463
GL_RENDERBUFFER_ALPHA_SIZE</H3>
6464
<PRE>
6465
static final int <B>GL_RENDERBUFFER_ALPHA_SIZE</B></PRE>
6466
<DL>
6467
<DL>
6468
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_ALPHA_SIZE">Constant Field Values</A></DL>
6469
</DL>
6470
<HR>
6471
 
6472
<A NAME="GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><H3>
6473
GL_RENDERBUFFER_DEPTH_SIZE</H3>
6474
<PRE>
6475
static final int <B>GL_RENDERBUFFER_DEPTH_SIZE</B></PRE>
6476
<DL>
6477
<DL>
6478
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_DEPTH_SIZE">Constant Field Values</A></DL>
6479
</DL>
6480
<HR>
6481
 
6482
<A NAME="GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><H3>
6483
GL_RENDERBUFFER_STENCIL_SIZE</H3>
6484
<PRE>
6485
static final int <B>GL_RENDERBUFFER_STENCIL_SIZE</B></PRE>
6486
<DL>
6487
<DL>
6488
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_STENCIL_SIZE">Constant Field Values</A></DL>
6489
</DL>
6490
<HR>
6491
 
6492
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><H3>
6493
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</H3>
6494
<PRE>
6495
static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</B></PRE>
6496
<DL>
6497
<DL>
6498
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">Constant Field Values</A></DL>
6499
</DL>
6500
<HR>
6501
 
6502
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><H3>
6503
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</H3>
6504
<PRE>
6505
static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</B></PRE>
6506
<DL>
6507
<DL>
6508
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">Constant Field Values</A></DL>
6509
</DL>
6510
<HR>
6511
 
6512
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><H3>
6513
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</H3>
6514
<PRE>
6515
static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</B></PRE>
6516
<DL>
6517
<DL>
6518
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">Constant Field Values</A></DL>
6519
</DL>
6520
<HR>
6521
 
6522
<A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><H3>
6523
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</H3>
6524
<PRE>
6525
static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</B></PRE>
6526
<DL>
6527
<DL>
6528
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">Constant Field Values</A></DL>
6529
</DL>
6530
<HR>
6531
 
6532
<A NAME="GL_COLOR_ATTACHMENT0"><!-- --></A><H3>
6533
GL_COLOR_ATTACHMENT0</H3>
6534
<PRE>
6535
static final int <B>GL_COLOR_ATTACHMENT0</B></PRE>
6536
<DL>
6537
<DL>
6538
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_ATTACHMENT0">Constant Field Values</A></DL>
6539
</DL>
6540
<HR>
6541
 
6542
<A NAME="GL_DEPTH_ATTACHMENT"><!-- --></A><H3>
6543
GL_DEPTH_ATTACHMENT</H3>
6544
<PRE>
6545
static final int <B>GL_DEPTH_ATTACHMENT</B></PRE>
6546
<DL>
6547
<DL>
6548
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_ATTACHMENT">Constant Field Values</A></DL>
6549
</DL>
6550
<HR>
6551
 
6552
<A NAME="GL_STENCIL_ATTACHMENT"><!-- --></A><H3>
6553
GL_STENCIL_ATTACHMENT</H3>
6554
<PRE>
6555
static final int <B>GL_STENCIL_ATTACHMENT</B></PRE>
6556
<DL>
6557
<DL>
6558
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
6559
</DL>
6560
<HR>
6561
 
6562
<A NAME="GL_NONE"><!-- --></A><H3>
6563
GL_NONE</H3>
6564
<PRE>
6565
static final int <B>GL_NONE</B></PRE>
6566
<DL>
6567
<DL>
6568
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NONE">Constant Field Values</A></DL>
6569
</DL>
6570
<HR>
6571
 
6572
<A NAME="GL_FRAMEBUFFER_COMPLETE"><!-- --></A><H3>
6573
GL_FRAMEBUFFER_COMPLETE</H3>
6574
<PRE>
6575
static final int <B>GL_FRAMEBUFFER_COMPLETE</B></PRE>
6576
<DL>
6577
<DL>
6578
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_COMPLETE">Constant Field Values</A></DL>
6579
</DL>
6580
<HR>
6581
 
6582
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><H3>
6583
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</H3>
6584
<PRE>
6585
static final int <B>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</B></PRE>
6586
<DL>
6587
<DL>
6588
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">Constant Field Values</A></DL>
6589
</DL>
6590
<HR>
6591
 
6592
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><H3>
6593
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</H3>
6594
<PRE>
6595
static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</B></PRE>
6596
<DL>
6597
<DL>
6598
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">Constant Field Values</A></DL>
6599
</DL>
6600
<HR>
6601
 
6602
<A NAME="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"><!-- --></A><H3>
6603
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</H3>
6604
<PRE>
6605
static final int <B>GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</B></PRE>
6606
<DL>
6607
<DL>
6608
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">Constant Field Values</A></DL>
6609
</DL>
6610
<HR>
6611
 
6612
<A NAME="GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><H3>
6613
GL_FRAMEBUFFER_UNSUPPORTED</H3>
6614
<PRE>
6615
static final int <B>GL_FRAMEBUFFER_UNSUPPORTED</B></PRE>
6616
<DL>
6617
<DL>
6618
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_UNSUPPORTED">Constant Field Values</A></DL>
6619
</DL>
6620
<HR>
6621
 
6622
<A NAME="GL_FRAMEBUFFER_BINDING"><!-- --></A><H3>
6623
GL_FRAMEBUFFER_BINDING</H3>
6624
<PRE>
6625
static final int <B>GL_FRAMEBUFFER_BINDING</B></PRE>
6626
<DL>
6627
<DL>
6628
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
6629
</DL>
6630
<HR>
6631
 
6632
<A NAME="GL_RENDERBUFFER_BINDING"><!-- --></A><H3>
6633
GL_RENDERBUFFER_BINDING</H3>
6634
<PRE>
6635
static final int <B>GL_RENDERBUFFER_BINDING</B></PRE>
6636
<DL>
6637
<DL>
6638
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BINDING">Constant Field Values</A></DL>
6639
</DL>
6640
<HR>
6641
 
6642
<A NAME="GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><H3>
6643
GL_MAX_RENDERBUFFER_SIZE</H3>
6644
<PRE>
6645
static final int <B>GL_MAX_RENDERBUFFER_SIZE</B></PRE>
6646
<DL>
6647
<DL>
6648
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_RENDERBUFFER_SIZE">Constant Field Values</A></DL>
6649
</DL>
6650
<HR>
6651
 
6652
<A NAME="GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><H3>
6653
GL_INVALID_FRAMEBUFFER_OPERATION</H3>
6654
<PRE>
6655
static final int <B>GL_INVALID_FRAMEBUFFER_OPERATION</B></PRE>
6656
<DL>
6657
<DL>
6658
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_FRAMEBUFFER_OPERATION">Constant Field Values</A></DL>
6659
</DL>
6660
<HR>
6661
 
6662
<A NAME="GL_VERTEX_PROGRAM_POINT_SIZE"><!-- --></A><H3>
6663
GL_VERTEX_PROGRAM_POINT_SIZE</H3>
6664
<PRE>
6665
static final int <B>GL_VERTEX_PROGRAM_POINT_SIZE</B></PRE>
6666
<DL>
6667
<DL>
6668
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_PROGRAM_POINT_SIZE">Constant Field Values</A></DL>
6669
</DL>
6670
<HR>
6671
 
6672
<A NAME="GL_COVERAGE_BUFFER_BIT_NV"><!-- --></A><H3>
6673
GL_COVERAGE_BUFFER_BIT_NV</H3>
6674
<PRE>
6675
static final int <B>GL_COVERAGE_BUFFER_BIT_NV</B></PRE>
6676
<DL>
6677
<DL>
6678
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COVERAGE_BUFFER_BIT_NV">Constant Field Values</A></DL>
6679
</DL>
6680
 
6681
<!-- ============ METHOD DETAIL ========== -->
6682
 
6683
<A NAME="method_detail"><!-- --></A>
6684
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6685
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
6686
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
6687
<B>Method Detail</B></FONT></TH>
6688
</TR>
6689
</TABLE>
6690
 
6691
<A NAME="glAttachShader(int, int)"><!-- --></A><H3>
6692
glAttachShader</H3>
6693
<PRE>
6694
void <B>glAttachShader</B>(int&nbsp;program,
6695
                    int&nbsp;shader)</PRE>
6696
<DL>
6697
<DD><DL>
6698
</DL>
6699
</DD>
6700
<DD><DL>
6701
</DL>
6702
</DD>
6703
</DL>
6704
<HR>
6705
 
6706
<A NAME="glBindAttribLocation(int, int, java.lang.String)"><!-- --></A><H3>
6707
glBindAttribLocation</H3>
6708
<PRE>
6709
void <B>glBindAttribLocation</B>(int&nbsp;program,
6710
                          int&nbsp;index,
6711
                          java.lang.String&nbsp;name)</PRE>
6712
<DL>
6713
<DD><DL>
6714
</DL>
6715
</DD>
6716
<DD><DL>
6717
</DL>
6718
</DD>
6719
</DL>
6720
<HR>
6721
 
6722
<A NAME="glBindBuffer(int, int)"><!-- --></A><H3>
6723
glBindBuffer</H3>
6724
<PRE>
6725
void <B>glBindBuffer</B>(int&nbsp;target,
6726
                  int&nbsp;buffer)</PRE>
6727
<DL>
6728
<DD><DL>
6729
</DL>
6730
</DD>
6731
<DD><DL>
6732
</DL>
6733
</DD>
6734
</DL>
6735
<HR>
6736
 
6737
<A NAME="glBindFramebuffer(int, int)"><!-- --></A><H3>
6738
glBindFramebuffer</H3>
6739
<PRE>
6740
void <B>glBindFramebuffer</B>(int&nbsp;target,
6741
                       int&nbsp;framebuffer)</PRE>
6742
<DL>
6743
<DD><DL>
6744
</DL>
6745
</DD>
6746
<DD><DL>
6747
</DL>
6748
</DD>
6749
</DL>
6750
<HR>
6751
 
6752
<A NAME="glBindRenderbuffer(int, int)"><!-- --></A><H3>
6753
glBindRenderbuffer</H3>
6754
<PRE>
6755
void <B>glBindRenderbuffer</B>(int&nbsp;target,
6756
                        int&nbsp;renderbuffer)</PRE>
6757
<DL>
6758
<DD><DL>
6759
</DL>
6760
</DD>
6761
<DD><DL>
6762
</DL>
6763
</DD>
6764
</DL>
6765
<HR>
6766
 
6767
<A NAME="glBlendColor(float, float, float, float)"><!-- --></A><H3>
6768
glBlendColor</H3>
6769
<PRE>
6770
void <B>glBlendColor</B>(float&nbsp;red,
6771
                  float&nbsp;green,
6772
                  float&nbsp;blue,
6773
                  float&nbsp;alpha)</PRE>
6774
<DL>
6775
<DD><DL>
6776
</DL>
6777
</DD>
6778
<DD><DL>
6779
</DL>
6780
</DD>
6781
</DL>
6782
<HR>
6783
 
6784
<A NAME="glBlendEquation(int)"><!-- --></A><H3>
6785
glBlendEquation</H3>
6786
<PRE>
6787
void <B>glBlendEquation</B>(int&nbsp;mode)</PRE>
6788
<DL>
6789
<DD><DL>
6790
</DL>
6791
</DD>
6792
<DD><DL>
6793
</DL>
6794
</DD>
6795
</DL>
6796
<HR>
6797
 
6798
<A NAME="glBlendEquationSeparate(int, int)"><!-- --></A><H3>
6799
glBlendEquationSeparate</H3>
6800
<PRE>
6801
void <B>glBlendEquationSeparate</B>(int&nbsp;modeRGB,
6802
                             int&nbsp;modeAlpha)</PRE>
6803
<DL>
6804
<DD><DL>
6805
</DL>
6806
</DD>
6807
<DD><DL>
6808
</DL>
6809
</DD>
6810
</DL>
6811
<HR>
6812
 
6813
<A NAME="glBlendFuncSeparate(int, int, int, int)"><!-- --></A><H3>
6814
glBlendFuncSeparate</H3>
6815
<PRE>
6816
void <B>glBlendFuncSeparate</B>(int&nbsp;srcRGB,
6817
                         int&nbsp;dstRGB,
6818
                         int&nbsp;srcAlpha,
6819
                         int&nbsp;dstAlpha)</PRE>
6820
<DL>
6821
<DD><DL>
6822
</DL>
6823
</DD>
6824
<DD><DL>
6825
</DL>
6826
</DD>
6827
</DL>
6828
<HR>
6829
 
6830
<A NAME="glBufferData(int, int, java.nio.Buffer, int)"><!-- --></A><H3>
6831
glBufferData</H3>
6832
<PRE>
6833
void <B>glBufferData</B>(int&nbsp;target,
6834
                  int&nbsp;size,
6835
                  java.nio.Buffer&nbsp;data,
6836
                  int&nbsp;usage)</PRE>
6837
<DL>
6838
<DD><DL>
6839
</DL>
6840
</DD>
6841
<DD><DL>
6842
</DL>
6843
</DD>
6844
</DL>
6845
<HR>
6846
 
6847
<A NAME="glBufferSubData(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
6848
glBufferSubData</H3>
6849
<PRE>
6850
void <B>glBufferSubData</B>(int&nbsp;target,
6851
                     int&nbsp;offset,
6852
                     int&nbsp;size,
6853
                     java.nio.Buffer&nbsp;data)</PRE>
6854
<DL>
6855
<DD><DL>
6856
</DL>
6857
</DD>
6858
<DD><DL>
6859
</DL>
6860
</DD>
6861
</DL>
6862
<HR>
6863
 
6864
<A NAME="glCheckFramebufferStatus(int)"><!-- --></A><H3>
6865
glCheckFramebufferStatus</H3>
6866
<PRE>
6867
int <B>glCheckFramebufferStatus</B>(int&nbsp;target)</PRE>
6868
<DL>
6869
<DD><DL>
6870
</DL>
6871
</DD>
6872
<DD><DL>
6873
</DL>
6874
</DD>
6875
</DL>
6876
<HR>
6877
 
6878
<A NAME="glCompileShader(int)"><!-- --></A><H3>
6879
glCompileShader</H3>
6880
<PRE>
6881
void <B>glCompileShader</B>(int&nbsp;shader)</PRE>
6882
<DL>
6883
<DD><DL>
6884
</DL>
6885
</DD>
6886
<DD><DL>
6887
</DL>
6888
</DD>
6889
</DL>
6890
<HR>
6891
 
6892
<A NAME="glCreateProgram()"><!-- --></A><H3>
6893
glCreateProgram</H3>
6894
<PRE>
6895
int <B>glCreateProgram</B>()</PRE>
6896
<DL>
6897
<DD><DL>
6898
</DL>
6899
</DD>
6900
<DD><DL>
6901
</DL>
6902
</DD>
6903
</DL>
6904
<HR>
6905
 
6906
<A NAME="glCreateShader(int)"><!-- --></A><H3>
6907
glCreateShader</H3>
6908
<PRE>
6909
int <B>glCreateShader</B>(int&nbsp;type)</PRE>
6910
<DL>
6911
<DD><DL>
6912
</DL>
6913
</DD>
6914
<DD><DL>
6915
</DL>
6916
</DD>
6917
</DL>
6918
<HR>
6919
 
6920
<A NAME="glDeleteBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
6921
glDeleteBuffers</H3>
6922
<PRE>
6923
void <B>glDeleteBuffers</B>(int&nbsp;n,
6924
                     java.nio.IntBuffer&nbsp;buffers)</PRE>
6925
<DL>
6926
<DD><DL>
6927
</DL>
6928
</DD>
6929
<DD><DL>
6930
</DL>
6931
</DD>
6932
</DL>
6933
<HR>
6934
 
6935
<A NAME="glDeleteFramebuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
6936
glDeleteFramebuffers</H3>
6937
<PRE>
6938
void <B>glDeleteFramebuffers</B>(int&nbsp;n,
6939
                          java.nio.IntBuffer&nbsp;framebuffers)</PRE>
6940
<DL>
6941
<DD><DL>
6942
</DL>
6943
</DD>
6944
<DD><DL>
6945
</DL>
6946
</DD>
6947
</DL>
6948
<HR>
6949
 
6950
<A NAME="glDeleteProgram(int)"><!-- --></A><H3>
6951
glDeleteProgram</H3>
6952
<PRE>
6953
void <B>glDeleteProgram</B>(int&nbsp;program)</PRE>
6954
<DL>
6955
<DD><DL>
6956
</DL>
6957
</DD>
6958
<DD><DL>
6959
</DL>
6960
</DD>
6961
</DL>
6962
<HR>
6963
 
6964
<A NAME="glDeleteRenderbuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
6965
glDeleteRenderbuffers</H3>
6966
<PRE>
6967
void <B>glDeleteRenderbuffers</B>(int&nbsp;n,
6968
                           java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
6969
<DL>
6970
<DD><DL>
6971
</DL>
6972
</DD>
6973
<DD><DL>
6974
</DL>
6975
</DD>
6976
</DL>
6977
<HR>
6978
 
6979
<A NAME="glDeleteShader(int)"><!-- --></A><H3>
6980
glDeleteShader</H3>
6981
<PRE>
6982
void <B>glDeleteShader</B>(int&nbsp;shader)</PRE>
6983
<DL>
6984
<DD><DL>
6985
</DL>
6986
</DD>
6987
<DD><DL>
6988
</DL>
6989
</DD>
6990
</DL>
6991
<HR>
6992
 
6993
<A NAME="glDetachShader(int, int)"><!-- --></A><H3>
6994
glDetachShader</H3>
6995
<PRE>
6996
void <B>glDetachShader</B>(int&nbsp;program,
6997
                    int&nbsp;shader)</PRE>
6998
<DL>
6999
<DD><DL>
7000
</DL>
7001
</DD>
7002
<DD><DL>
7003
</DL>
7004
</DD>
7005
</DL>
7006
<HR>
7007
 
7008
<A NAME="glDisableVertexAttribArray(int)"><!-- --></A><H3>
7009
glDisableVertexAttribArray</H3>
7010
<PRE>
7011
void <B>glDisableVertexAttribArray</B>(int&nbsp;index)</PRE>
7012
<DL>
7013
<DD><DL>
7014
</DL>
7015
</DD>
7016
<DD><DL>
7017
</DL>
7018
</DD>
7019
</DL>
7020
<HR>
7021
 
7022
<A NAME="glDrawElements(int, int, int, int)"><!-- --></A><H3>
7023
glDrawElements</H3>
7024
<PRE>
7025
void <B>glDrawElements</B>(int&nbsp;mode,
7026
                    int&nbsp;count,
7027
                    int&nbsp;type,
7028
                    int&nbsp;indices)</PRE>
7029
<DL>
7030
<DD><DL>
7031
</DL>
7032
</DD>
7033
<DD><DL>
7034
</DL>
7035
</DD>
7036
</DL>
7037
<HR>
7038
 
7039
<A NAME="glEnableVertexAttribArray(int)"><!-- --></A><H3>
7040
glEnableVertexAttribArray</H3>
7041
<PRE>
7042
void <B>glEnableVertexAttribArray</B>(int&nbsp;index)</PRE>
7043
<DL>
7044
<DD><DL>
7045
</DL>
7046
</DD>
7047
<DD><DL>
7048
</DL>
7049
</DD>
7050
</DL>
7051
<HR>
7052
 
7053
<A NAME="glFramebufferRenderbuffer(int, int, int, int)"><!-- --></A><H3>
7054
glFramebufferRenderbuffer</H3>
7055
<PRE>
7056
void <B>glFramebufferRenderbuffer</B>(int&nbsp;target,
7057
                               int&nbsp;attachment,
7058
                               int&nbsp;renderbuffertarget,
7059
                               int&nbsp;renderbuffer)</PRE>
7060
<DL>
7061
<DD><DL>
7062
</DL>
7063
</DD>
7064
<DD><DL>
7065
</DL>
7066
</DD>
7067
</DL>
7068
<HR>
7069
 
7070
<A NAME="glFramebufferTexture2D(int, int, int, int, int)"><!-- --></A><H3>
7071
glFramebufferTexture2D</H3>
7072
<PRE>
7073
void <B>glFramebufferTexture2D</B>(int&nbsp;target,
7074
                            int&nbsp;attachment,
7075
                            int&nbsp;textarget,
7076
                            int&nbsp;texture,
7077
                            int&nbsp;level)</PRE>
7078
<DL>
7079
<DD><DL>
7080
</DL>
7081
</DD>
7082
<DD><DL>
7083
</DL>
7084
</DD>
7085
</DL>
7086
<HR>
7087
 
7088
<A NAME="glGenBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
7089
glGenBuffers</H3>
7090
<PRE>
7091
void <B>glGenBuffers</B>(int&nbsp;n,
7092
                  java.nio.IntBuffer&nbsp;buffers)</PRE>
7093
<DL>
7094
<DD><DL>
7095
</DL>
7096
</DD>
7097
<DD><DL>
7098
</DL>
7099
</DD>
7100
</DL>
7101
<HR>
7102
 
7103
<A NAME="glGenerateMipmap(int)"><!-- --></A><H3>
7104
glGenerateMipmap</H3>
7105
<PRE>
7106
void <B>glGenerateMipmap</B>(int&nbsp;target)</PRE>
7107
<DL>
7108
<DD><DL>
7109
</DL>
7110
</DD>
7111
<DD><DL>
7112
</DL>
7113
</DD>
7114
</DL>
7115
<HR>
7116
 
7117
<A NAME="glGenFramebuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
7118
glGenFramebuffers</H3>
7119
<PRE>
7120
void <B>glGenFramebuffers</B>(int&nbsp;n,
7121
                       java.nio.IntBuffer&nbsp;framebuffers)</PRE>
7122
<DL>
7123
<DD><DL>
7124
</DL>
7125
</DD>
7126
<DD><DL>
7127
</DL>
7128
</DD>
7129
</DL>
7130
<HR>
7131
 
7132
<A NAME="glGenRenderbuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
7133
glGenRenderbuffers</H3>
7134
<PRE>
7135
void <B>glGenRenderbuffers</B>(int&nbsp;n,
7136
                        java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
7137
<DL>
7138
<DD><DL>
7139
</DL>
7140
</DD>
7141
<DD><DL>
7142
</DL>
7143
</DD>
7144
</DL>
7145
<HR>
7146
 
7147
<A NAME="glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.Buffer)"><!-- --></A><H3>
7148
glGetActiveAttrib</H3>
7149
<PRE>
7150
java.lang.String <B>glGetActiveAttrib</B>(int&nbsp;program,
7151
                                   int&nbsp;index,
7152
                                   java.nio.IntBuffer&nbsp;size,
7153
                                   java.nio.Buffer&nbsp;type)</PRE>
7154
<DL>
7155
<DD><DL>
7156
</DL>
7157
</DD>
7158
<DD><DL>
7159
</DL>
7160
</DD>
7161
</DL>
7162
<HR>
7163
 
7164
<A NAME="glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.Buffer)"><!-- --></A><H3>
7165
glGetActiveUniform</H3>
7166
<PRE>
7167
java.lang.String <B>glGetActiveUniform</B>(int&nbsp;program,
7168
                                    int&nbsp;index,
7169
                                    java.nio.IntBuffer&nbsp;size,
7170
                                    java.nio.Buffer&nbsp;type)</PRE>
7171
<DL>
7172
<DD><DL>
7173
</DL>
7174
</DD>
7175
<DD><DL>
7176
</DL>
7177
</DD>
7178
</DL>
7179
<HR>
7180
 
7181
<A NAME="glGetAttachedShaders(int, int, java.nio.Buffer, java.nio.IntBuffer)"><!-- --></A><H3>
7182
glGetAttachedShaders</H3>
7183
<PRE>
7184
void <B>glGetAttachedShaders</B>(int&nbsp;program,
7185
                          int&nbsp;maxcount,
7186
                          java.nio.Buffer&nbsp;count,
7187
                          java.nio.IntBuffer&nbsp;shaders)</PRE>
7188
<DL>
7189
<DD><DL>
7190
</DL>
7191
</DD>
7192
<DD><DL>
7193
</DL>
7194
</DD>
7195
</DL>
7196
<HR>
7197
 
7198
<A NAME="glGetAttribLocation(int, java.lang.String)"><!-- --></A><H3>
7199
glGetAttribLocation</H3>
7200
<PRE>
7201
int <B>glGetAttribLocation</B>(int&nbsp;program,
7202
                        java.lang.String&nbsp;name)</PRE>
7203
<DL>
7204
<DD><DL>
7205
</DL>
7206
</DD>
7207
<DD><DL>
7208
</DL>
7209
</DD>
7210
</DL>
7211
<HR>
7212
 
7213
<A NAME="glGetBooleanv(int, java.nio.Buffer)"><!-- --></A><H3>
7214
glGetBooleanv</H3>
7215
<PRE>
7216
void <B>glGetBooleanv</B>(int&nbsp;pname,
7217
                   java.nio.Buffer&nbsp;params)</PRE>
7218
<DL>
7219
<DD><DL>
7220
</DL>
7221
</DD>
7222
<DD><DL>
7223
</DL>
7224
</DD>
7225
</DL>
7226
<HR>
7227
 
7228
<A NAME="glGetBufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7229
glGetBufferParameteriv</H3>
7230
<PRE>
7231
void <B>glGetBufferParameteriv</B>(int&nbsp;target,
7232
                            int&nbsp;pname,
7233
                            java.nio.IntBuffer&nbsp;params)</PRE>
7234
<DL>
7235
<DD><DL>
7236
</DL>
7237
</DD>
7238
<DD><DL>
7239
</DL>
7240
</DD>
7241
</DL>
7242
<HR>
7243
 
7244
<A NAME="glGetFloatv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
7245
glGetFloatv</H3>
7246
<PRE>
7247
void <B>glGetFloatv</B>(int&nbsp;pname,
7248
                 java.nio.FloatBuffer&nbsp;params)</PRE>
7249
<DL>
7250
<DD><DL>
7251
</DL>
7252
</DD>
7253
<DD><DL>
7254
</DL>
7255
</DD>
7256
</DL>
7257
<HR>
7258
 
7259
<A NAME="glGetFramebufferAttachmentParameteriv(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7260
glGetFramebufferAttachmentParameteriv</H3>
7261
<PRE>
7262
void <B>glGetFramebufferAttachmentParameteriv</B>(int&nbsp;target,
7263
                                           int&nbsp;attachment,
7264
                                           int&nbsp;pname,
7265
                                           java.nio.IntBuffer&nbsp;params)</PRE>
7266
<DL>
7267
<DD><DL>
7268
</DL>
7269
</DD>
7270
<DD><DL>
7271
</DL>
7272
</DD>
7273
</DL>
7274
<HR>
7275
 
7276
<A NAME="glGetProgramiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7277
glGetProgramiv</H3>
7278
<PRE>
7279
void <B>glGetProgramiv</B>(int&nbsp;program,
7280
                    int&nbsp;pname,
7281
                    java.nio.IntBuffer&nbsp;params)</PRE>
7282
<DL>
7283
<DD><DL>
7284
</DL>
7285
</DD>
7286
<DD><DL>
7287
</DL>
7288
</DD>
7289
</DL>
7290
<HR>
7291
 
7292
<A NAME="glGetProgramInfoLog(int)"><!-- --></A><H3>
7293
glGetProgramInfoLog</H3>
7294
<PRE>
7295
java.lang.String <B>glGetProgramInfoLog</B>(int&nbsp;program)</PRE>
7296
<DL>
7297
<DD><DL>
7298
</DL>
7299
</DD>
7300
<DD><DL>
7301
</DL>
7302
</DD>
7303
</DL>
7304
<HR>
7305
 
7306
<A NAME="glGetRenderbufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7307
glGetRenderbufferParameteriv</H3>
7308
<PRE>
7309
void <B>glGetRenderbufferParameteriv</B>(int&nbsp;target,
7310
                                  int&nbsp;pname,
7311
                                  java.nio.IntBuffer&nbsp;params)</PRE>
7312
<DL>
7313
<DD><DL>
7314
</DL>
7315
</DD>
7316
<DD><DL>
7317
</DL>
7318
</DD>
7319
</DL>
7320
<HR>
7321
 
7322
<A NAME="glGetShaderiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7323
glGetShaderiv</H3>
7324
<PRE>
7325
void <B>glGetShaderiv</B>(int&nbsp;shader,
7326
                   int&nbsp;pname,
7327
                   java.nio.IntBuffer&nbsp;params)</PRE>
7328
<DL>
7329
<DD><DL>
7330
</DL>
7331
</DD>
7332
<DD><DL>
7333
</DL>
7334
</DD>
7335
</DL>
7336
<HR>
7337
 
7338
<A NAME="glGetShaderInfoLog(int)"><!-- --></A><H3>
7339
glGetShaderInfoLog</H3>
7340
<PRE>
7341
java.lang.String <B>glGetShaderInfoLog</B>(int&nbsp;shader)</PRE>
7342
<DL>
7343
<DD><DL>
7344
</DL>
7345
</DD>
7346
<DD><DL>
7347
</DL>
7348
</DD>
7349
</DL>
7350
<HR>
7351
 
7352
<A NAME="glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
7353
glGetShaderPrecisionFormat</H3>
7354
<PRE>
7355
void <B>glGetShaderPrecisionFormat</B>(int&nbsp;shadertype,
7356
                                int&nbsp;precisiontype,
7357
                                java.nio.IntBuffer&nbsp;range,
7358
                                java.nio.IntBuffer&nbsp;precision)</PRE>
7359
<DL>
7360
<DD><DL>
7361
</DL>
7362
</DD>
7363
<DD><DL>
7364
</DL>
7365
</DD>
7366
</DL>
7367
<HR>
7368
 
7369
<A NAME="glGetShaderSource(int, int, java.nio.Buffer, java.lang.String)"><!-- --></A><H3>
7370
glGetShaderSource</H3>
7371
<PRE>
7372
void <B>glGetShaderSource</B>(int&nbsp;shader,
7373
                       int&nbsp;bufsize,
7374
                       java.nio.Buffer&nbsp;length,
7375
                       java.lang.String&nbsp;source)</PRE>
7376
<DL>
7377
<DD><DL>
7378
</DL>
7379
</DD>
7380
<DD><DL>
7381
</DL>
7382
</DD>
7383
</DL>
7384
<HR>
7385
 
7386
<A NAME="glGetTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
7387
glGetTexParameterfv</H3>
7388
<PRE>
7389
void <B>glGetTexParameterfv</B>(int&nbsp;target,
7390
                         int&nbsp;pname,
7391
                         java.nio.FloatBuffer&nbsp;params)</PRE>
7392
<DL>
7393
<DD><DL>
7394
</DL>
7395
</DD>
7396
<DD><DL>
7397
</DL>
7398
</DD>
7399
</DL>
7400
<HR>
7401
 
7402
<A NAME="glGetTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7403
glGetTexParameteriv</H3>
7404
<PRE>
7405
void <B>glGetTexParameteriv</B>(int&nbsp;target,
7406
                         int&nbsp;pname,
7407
                         java.nio.IntBuffer&nbsp;params)</PRE>
7408
<DL>
7409
<DD><DL>
7410
</DL>
7411
</DD>
7412
<DD><DL>
7413
</DL>
7414
</DD>
7415
</DL>
7416
<HR>
7417
 
7418
<A NAME="glGetUniformfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
7419
glGetUniformfv</H3>
7420
<PRE>
7421
void <B>glGetUniformfv</B>(int&nbsp;program,
7422
                    int&nbsp;location,
7423
                    java.nio.FloatBuffer&nbsp;params)</PRE>
7424
<DL>
7425
<DD><DL>
7426
</DL>
7427
</DD>
7428
<DD><DL>
7429
</DL>
7430
</DD>
7431
</DL>
7432
<HR>
7433
 
7434
<A NAME="glGetUniformiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7435
glGetUniformiv</H3>
7436
<PRE>
7437
void <B>glGetUniformiv</B>(int&nbsp;program,
7438
                    int&nbsp;location,
7439
                    java.nio.IntBuffer&nbsp;params)</PRE>
7440
<DL>
7441
<DD><DL>
7442
</DL>
7443
</DD>
7444
<DD><DL>
7445
</DL>
7446
</DD>
7447
</DL>
7448
<HR>
7449
 
7450
<A NAME="glGetUniformLocation(int, java.lang.String)"><!-- --></A><H3>
7451
glGetUniformLocation</H3>
7452
<PRE>
7453
int <B>glGetUniformLocation</B>(int&nbsp;program,
7454
                         java.lang.String&nbsp;name)</PRE>
7455
<DL>
7456
<DD><DL>
7457
</DL>
7458
</DD>
7459
<DD><DL>
7460
</DL>
7461
</DD>
7462
</DL>
7463
<HR>
7464
 
7465
<A NAME="glGetVertexAttribfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
7466
glGetVertexAttribfv</H3>
7467
<PRE>
7468
void <B>glGetVertexAttribfv</B>(int&nbsp;index,
7469
                         int&nbsp;pname,
7470
                         java.nio.FloatBuffer&nbsp;params)</PRE>
7471
<DL>
7472
<DD><DL>
7473
</DL>
7474
</DD>
7475
<DD><DL>
7476
</DL>
7477
</DD>
7478
</DL>
7479
<HR>
7480
 
7481
<A NAME="glGetVertexAttribiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7482
glGetVertexAttribiv</H3>
7483
<PRE>
7484
void <B>glGetVertexAttribiv</B>(int&nbsp;index,
7485
                         int&nbsp;pname,
7486
                         java.nio.IntBuffer&nbsp;params)</PRE>
7487
<DL>
7488
<DD><DL>
7489
</DL>
7490
</DD>
7491
<DD><DL>
7492
</DL>
7493
</DD>
7494
</DL>
7495
<HR>
7496
 
7497
<A NAME="glGetVertexAttribPointerv(int, int, java.nio.Buffer)"><!-- --></A><H3>
7498
glGetVertexAttribPointerv</H3>
7499
<PRE>
7500
void <B>glGetVertexAttribPointerv</B>(int&nbsp;index,
7501
                               int&nbsp;pname,
7502
                               java.nio.Buffer&nbsp;pointer)</PRE>
7503
<DL>
7504
<DD><DL>
7505
</DL>
7506
</DD>
7507
<DD><DL>
7508
</DL>
7509
</DD>
7510
</DL>
7511
<HR>
7512
 
7513
<A NAME="glIsBuffer(int)"><!-- --></A><H3>
7514
glIsBuffer</H3>
7515
<PRE>
7516
boolean <B>glIsBuffer</B>(int&nbsp;buffer)</PRE>
7517
<DL>
7518
<DD><DL>
7519
</DL>
7520
</DD>
7521
<DD><DL>
7522
</DL>
7523
</DD>
7524
</DL>
7525
<HR>
7526
 
7527
<A NAME="glIsEnabled(int)"><!-- --></A><H3>
7528
glIsEnabled</H3>
7529
<PRE>
7530
boolean <B>glIsEnabled</B>(int&nbsp;cap)</PRE>
7531
<DL>
7532
<DD><DL>
7533
</DL>
7534
</DD>
7535
<DD><DL>
7536
</DL>
7537
</DD>
7538
</DL>
7539
<HR>
7540
 
7541
<A NAME="glIsFramebuffer(int)"><!-- --></A><H3>
7542
glIsFramebuffer</H3>
7543
<PRE>
7544
boolean <B>glIsFramebuffer</B>(int&nbsp;framebuffer)</PRE>
7545
<DL>
7546
<DD><DL>
7547
</DL>
7548
</DD>
7549
<DD><DL>
7550
</DL>
7551
</DD>
7552
</DL>
7553
<HR>
7554
 
7555
<A NAME="glIsProgram(int)"><!-- --></A><H3>
7556
glIsProgram</H3>
7557
<PRE>
7558
boolean <B>glIsProgram</B>(int&nbsp;program)</PRE>
7559
<DL>
7560
<DD><DL>
7561
</DL>
7562
</DD>
7563
<DD><DL>
7564
</DL>
7565
</DD>
7566
</DL>
7567
<HR>
7568
 
7569
<A NAME="glIsRenderbuffer(int)"><!-- --></A><H3>
7570
glIsRenderbuffer</H3>
7571
<PRE>
7572
boolean <B>glIsRenderbuffer</B>(int&nbsp;renderbuffer)</PRE>
7573
<DL>
7574
<DD><DL>
7575
</DL>
7576
</DD>
7577
<DD><DL>
7578
</DL>
7579
</DD>
7580
</DL>
7581
<HR>
7582
 
7583
<A NAME="glIsShader(int)"><!-- --></A><H3>
7584
glIsShader</H3>
7585
<PRE>
7586
boolean <B>glIsShader</B>(int&nbsp;shader)</PRE>
7587
<DL>
7588
<DD><DL>
7589
</DL>
7590
</DD>
7591
<DD><DL>
7592
</DL>
7593
</DD>
7594
</DL>
7595
<HR>
7596
 
7597
<A NAME="glIsTexture(int)"><!-- --></A><H3>
7598
glIsTexture</H3>
7599
<PRE>
7600
boolean <B>glIsTexture</B>(int&nbsp;texture)</PRE>
7601
<DL>
7602
<DD><DL>
7603
</DL>
7604
</DD>
7605
<DD><DL>
7606
</DL>
7607
</DD>
7608
</DL>
7609
<HR>
7610
 
7611
<A NAME="glLinkProgram(int)"><!-- --></A><H3>
7612
glLinkProgram</H3>
7613
<PRE>
7614
void <B>glLinkProgram</B>(int&nbsp;program)</PRE>
7615
<DL>
7616
<DD><DL>
7617
</DL>
7618
</DD>
7619
<DD><DL>
7620
</DL>
7621
</DD>
7622
</DL>
7623
<HR>
7624
 
7625
<A NAME="glReleaseShaderCompiler()"><!-- --></A><H3>
7626
glReleaseShaderCompiler</H3>
7627
<PRE>
7628
void <B>glReleaseShaderCompiler</B>()</PRE>
7629
<DL>
7630
<DD><DL>
7631
</DL>
7632
</DD>
7633
<DD><DL>
7634
</DL>
7635
</DD>
7636
</DL>
7637
<HR>
7638
 
7639
<A NAME="glRenderbufferStorage(int, int, int, int)"><!-- --></A><H3>
7640
glRenderbufferStorage</H3>
7641
<PRE>
7642
void <B>glRenderbufferStorage</B>(int&nbsp;target,
7643
                           int&nbsp;internalformat,
7644
                           int&nbsp;width,
7645
                           int&nbsp;height)</PRE>
7646
<DL>
7647
<DD><DL>
7648
</DL>
7649
</DD>
7650
<DD><DL>
7651
</DL>
7652
</DD>
7653
</DL>
7654
<HR>
7655
 
7656
<A NAME="glSampleCoverage(float, boolean)"><!-- --></A><H3>
7657
glSampleCoverage</H3>
7658
<PRE>
7659
void <B>glSampleCoverage</B>(float&nbsp;value,
7660
                      boolean&nbsp;invert)</PRE>
7661
<DL>
7662
<DD><DL>
7663
</DL>
7664
</DD>
7665
<DD><DL>
7666
</DL>
7667
</DD>
7668
</DL>
7669
<HR>
7670
 
7671
<A NAME="glShaderBinary(int, java.nio.IntBuffer, int, java.nio.Buffer, int)"><!-- --></A><H3>
7672
glShaderBinary</H3>
7673
<PRE>
7674
void <B>glShaderBinary</B>(int&nbsp;n,
7675
                    java.nio.IntBuffer&nbsp;shaders,
7676
                    int&nbsp;binaryformat,
7677
                    java.nio.Buffer&nbsp;binary,
7678
                    int&nbsp;length)</PRE>
7679
<DL>
7680
<DD><DL>
7681
</DL>
7682
</DD>
7683
<DD><DL>
7684
</DL>
7685
</DD>
7686
</DL>
7687
<HR>
7688
 
7689
<A NAME="glShaderSource(int, java.lang.String)"><!-- --></A><H3>
7690
glShaderSource</H3>
7691
<PRE>
7692
void <B>glShaderSource</B>(int&nbsp;shader,
7693
                    java.lang.String&nbsp;string)</PRE>
7694
<DL>
7695
<DD><DL>
7696
</DL>
7697
</DD>
7698
<DD><DL>
7699
</DL>
7700
</DD>
7701
</DL>
7702
<HR>
7703
 
7704
<A NAME="glStencilFuncSeparate(int, int, int, int)"><!-- --></A><H3>
7705
glStencilFuncSeparate</H3>
7706
<PRE>
7707
void <B>glStencilFuncSeparate</B>(int&nbsp;face,
7708
                           int&nbsp;func,
7709
                           int&nbsp;ref,
7710
                           int&nbsp;mask)</PRE>
7711
<DL>
7712
<DD><DL>
7713
</DL>
7714
</DD>
7715
<DD><DL>
7716
</DL>
7717
</DD>
7718
</DL>
7719
<HR>
7720
 
7721
<A NAME="glStencilMaskSeparate(int, int)"><!-- --></A><H3>
7722
glStencilMaskSeparate</H3>
7723
<PRE>
7724
void <B>glStencilMaskSeparate</B>(int&nbsp;face,
7725
                           int&nbsp;mask)</PRE>
7726
<DL>
7727
<DD><DL>
7728
</DL>
7729
</DD>
7730
<DD><DL>
7731
</DL>
7732
</DD>
7733
</DL>
7734
<HR>
7735
 
7736
<A NAME="glStencilOpSeparate(int, int, int, int)"><!-- --></A><H3>
7737
glStencilOpSeparate</H3>
7738
<PRE>
7739
void <B>glStencilOpSeparate</B>(int&nbsp;face,
7740
                         int&nbsp;fail,
7741
                         int&nbsp;zfail,
7742
                         int&nbsp;zpass)</PRE>
7743
<DL>
7744
<DD><DL>
7745
</DL>
7746
</DD>
7747
<DD><DL>
7748
</DL>
7749
</DD>
7750
</DL>
7751
<HR>
7752
 
7753
<A NAME="glTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
7754
glTexParameterfv</H3>
7755
<PRE>
7756
void <B>glTexParameterfv</B>(int&nbsp;target,
7757
                      int&nbsp;pname,
7758
                      java.nio.FloatBuffer&nbsp;params)</PRE>
7759
<DL>
7760
<DD><DL>
7761
</DL>
7762
</DD>
7763
<DD><DL>
7764
</DL>
7765
</DD>
7766
</DL>
7767
<HR>
7768
 
7769
<A NAME="glTexParameteri(int, int, int)"><!-- --></A><H3>
7770
glTexParameteri</H3>
7771
<PRE>
7772
void <B>glTexParameteri</B>(int&nbsp;target,
7773
                     int&nbsp;pname,
7774
                     int&nbsp;param)</PRE>
7775
<DL>
7776
<DD><DL>
7777
</DL>
7778
</DD>
7779
<DD><DL>
7780
</DL>
7781
</DD>
7782
</DL>
7783
<HR>
7784
 
7785
<A NAME="glTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7786
glTexParameteriv</H3>
7787
<PRE>
7788
void <B>glTexParameteriv</B>(int&nbsp;target,
7789
                      int&nbsp;pname,
7790
                      java.nio.IntBuffer&nbsp;params)</PRE>
7791
<DL>
7792
<DD><DL>
7793
</DL>
7794
</DD>
7795
<DD><DL>
7796
</DL>
7797
</DD>
7798
</DL>
7799
<HR>
7800
 
7801
<A NAME="glUniform1f(int, float)"><!-- --></A><H3>
7802
glUniform1f</H3>
7803
<PRE>
7804
void <B>glUniform1f</B>(int&nbsp;location,
7805
                 float&nbsp;x)</PRE>
7806
<DL>
7807
<DD><DL>
7808
</DL>
7809
</DD>
7810
<DD><DL>
7811
</DL>
7812
</DD>
7813
</DL>
7814
<HR>
7815
 
7816
<A NAME="glUniform1fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
7817
glUniform1fv</H3>
7818
<PRE>
7819
void <B>glUniform1fv</B>(int&nbsp;location,
7820
                  int&nbsp;count,
7821
                  java.nio.FloatBuffer&nbsp;v)</PRE>
7822
<DL>
7823
<DD><DL>
7824
</DL>
7825
</DD>
7826
<DD><DL>
7827
</DL>
7828
</DD>
7829
</DL>
7830
<HR>
7831
 
7832
<A NAME="glUniform1i(int, int)"><!-- --></A><H3>
7833
glUniform1i</H3>
7834
<PRE>
7835
void <B>glUniform1i</B>(int&nbsp;location,
7836
                 int&nbsp;x)</PRE>
7837
<DL>
7838
<DD><DL>
7839
</DL>
7840
</DD>
7841
<DD><DL>
7842
</DL>
7843
</DD>
7844
</DL>
7845
<HR>
7846
 
7847
<A NAME="glUniform1iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7848
glUniform1iv</H3>
7849
<PRE>
7850
void <B>glUniform1iv</B>(int&nbsp;location,
7851
                  int&nbsp;count,
7852
                  java.nio.IntBuffer&nbsp;v)</PRE>
7853
<DL>
7854
<DD><DL>
7855
</DL>
7856
</DD>
7857
<DD><DL>
7858
</DL>
7859
</DD>
7860
</DL>
7861
<HR>
7862
 
7863
<A NAME="glUniform2f(int, float, float)"><!-- --></A><H3>
7864
glUniform2f</H3>
7865
<PRE>
7866
void <B>glUniform2f</B>(int&nbsp;location,
7867
                 float&nbsp;x,
7868
                 float&nbsp;y)</PRE>
7869
<DL>
7870
<DD><DL>
7871
</DL>
7872
</DD>
7873
<DD><DL>
7874
</DL>
7875
</DD>
7876
</DL>
7877
<HR>
7878
 
7879
<A NAME="glUniform2fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
7880
glUniform2fv</H3>
7881
<PRE>
7882
void <B>glUniform2fv</B>(int&nbsp;location,
7883
                  int&nbsp;count,
7884
                  java.nio.FloatBuffer&nbsp;v)</PRE>
7885
<DL>
7886
<DD><DL>
7887
</DL>
7888
</DD>
7889
<DD><DL>
7890
</DL>
7891
</DD>
7892
</DL>
7893
<HR>
7894
 
7895
<A NAME="glUniform2i(int, int, int)"><!-- --></A><H3>
7896
glUniform2i</H3>
7897
<PRE>
7898
void <B>glUniform2i</B>(int&nbsp;location,
7899
                 int&nbsp;x,
7900
                 int&nbsp;y)</PRE>
7901
<DL>
7902
<DD><DL>
7903
</DL>
7904
</DD>
7905
<DD><DL>
7906
</DL>
7907
</DD>
7908
</DL>
7909
<HR>
7910
 
7911
<A NAME="glUniform2iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7912
glUniform2iv</H3>
7913
<PRE>
7914
void <B>glUniform2iv</B>(int&nbsp;location,
7915
                  int&nbsp;count,
7916
                  java.nio.IntBuffer&nbsp;v)</PRE>
7917
<DL>
7918
<DD><DL>
7919
</DL>
7920
</DD>
7921
<DD><DL>
7922
</DL>
7923
</DD>
7924
</DL>
7925
<HR>
7926
 
7927
<A NAME="glUniform3f(int, float, float, float)"><!-- --></A><H3>
7928
glUniform3f</H3>
7929
<PRE>
7930
void <B>glUniform3f</B>(int&nbsp;location,
7931
                 float&nbsp;x,
7932
                 float&nbsp;y,
7933
                 float&nbsp;z)</PRE>
7934
<DL>
7935
<DD><DL>
7936
</DL>
7937
</DD>
7938
<DD><DL>
7939
</DL>
7940
</DD>
7941
</DL>
7942
<HR>
7943
 
7944
<A NAME="glUniform3fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
7945
glUniform3fv</H3>
7946
<PRE>
7947
void <B>glUniform3fv</B>(int&nbsp;location,
7948
                  int&nbsp;count,
7949
                  java.nio.FloatBuffer&nbsp;v)</PRE>
7950
<DL>
7951
<DD><DL>
7952
</DL>
7953
</DD>
7954
<DD><DL>
7955
</DL>
7956
</DD>
7957
</DL>
7958
<HR>
7959
 
7960
<A NAME="glUniform3i(int, int, int, int)"><!-- --></A><H3>
7961
glUniform3i</H3>
7962
<PRE>
7963
void <B>glUniform3i</B>(int&nbsp;location,
7964
                 int&nbsp;x,
7965
                 int&nbsp;y,
7966
                 int&nbsp;z)</PRE>
7967
<DL>
7968
<DD><DL>
7969
</DL>
7970
</DD>
7971
<DD><DL>
7972
</DL>
7973
</DD>
7974
</DL>
7975
<HR>
7976
 
7977
<A NAME="glUniform3iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
7978
glUniform3iv</H3>
7979
<PRE>
7980
void <B>glUniform3iv</B>(int&nbsp;location,
7981
                  int&nbsp;count,
7982
                  java.nio.IntBuffer&nbsp;v)</PRE>
7983
<DL>
7984
<DD><DL>
7985
</DL>
7986
</DD>
7987
<DD><DL>
7988
</DL>
7989
</DD>
7990
</DL>
7991
<HR>
7992
 
7993
<A NAME="glUniform4f(int, float, float, float, float)"><!-- --></A><H3>
7994
glUniform4f</H3>
7995
<PRE>
7996
void <B>glUniform4f</B>(int&nbsp;location,
7997
                 float&nbsp;x,
7998
                 float&nbsp;y,
7999
                 float&nbsp;z,
8000
                 float&nbsp;w)</PRE>
8001
<DL>
8002
<DD><DL>
8003
</DL>
8004
</DD>
8005
<DD><DL>
8006
</DL>
8007
</DD>
8008
</DL>
8009
<HR>
8010
 
8011
<A NAME="glUniform4fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
8012
glUniform4fv</H3>
8013
<PRE>
8014
void <B>glUniform4fv</B>(int&nbsp;location,
8015
                  int&nbsp;count,
8016
                  java.nio.FloatBuffer&nbsp;v)</PRE>
8017
<DL>
8018
<DD><DL>
8019
</DL>
8020
</DD>
8021
<DD><DL>
8022
</DL>
8023
</DD>
8024
</DL>
8025
<HR>
8026
 
8027
<A NAME="glUniform4i(int, int, int, int, int)"><!-- --></A><H3>
8028
glUniform4i</H3>
8029
<PRE>
8030
void <B>glUniform4i</B>(int&nbsp;location,
8031
                 int&nbsp;x,
8032
                 int&nbsp;y,
8033
                 int&nbsp;z,
8034
                 int&nbsp;w)</PRE>
8035
<DL>
8036
<DD><DL>
8037
</DL>
8038
</DD>
8039
<DD><DL>
8040
</DL>
8041
</DD>
8042
</DL>
8043
<HR>
8044
 
8045
<A NAME="glUniform4iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
8046
glUniform4iv</H3>
8047
<PRE>
8048
void <B>glUniform4iv</B>(int&nbsp;location,
8049
                  int&nbsp;count,
8050
                  java.nio.IntBuffer&nbsp;v)</PRE>
8051
<DL>
8052
<DD><DL>
8053
</DL>
8054
</DD>
8055
<DD><DL>
8056
</DL>
8057
</DD>
8058
</DL>
8059
<HR>
8060
 
8061
<A NAME="glUniformMatrix2fv(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
8062
glUniformMatrix2fv</H3>
8063
<PRE>
8064
void <B>glUniformMatrix2fv</B>(int&nbsp;location,
8065
                        int&nbsp;count,
8066
                        boolean&nbsp;transpose,
8067
                        java.nio.FloatBuffer&nbsp;value)</PRE>
8068
<DL>
8069
<DD><DL>
8070
</DL>
8071
</DD>
8072
<DD><DL>
8073
</DL>
8074
</DD>
8075
</DL>
8076
<HR>
8077
 
8078
<A NAME="glUniformMatrix3fv(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
8079
glUniformMatrix3fv</H3>
8080
<PRE>
8081
void <B>glUniformMatrix3fv</B>(int&nbsp;location,
8082
                        int&nbsp;count,
8083
                        boolean&nbsp;transpose,
8084
                        java.nio.FloatBuffer&nbsp;value)</PRE>
8085
<DL>
8086
<DD><DL>
8087
</DL>
8088
</DD>
8089
<DD><DL>
8090
</DL>
8091
</DD>
8092
</DL>
8093
<HR>
8094
 
8095
<A NAME="glUniformMatrix4fv(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
8096
glUniformMatrix4fv</H3>
8097
<PRE>
8098
void <B>glUniformMatrix4fv</B>(int&nbsp;location,
8099
                        int&nbsp;count,
8100
                        boolean&nbsp;transpose,
8101
                        java.nio.FloatBuffer&nbsp;value)</PRE>
8102
<DL>
8103
<DD><DL>
8104
</DL>
8105
</DD>
8106
<DD><DL>
8107
</DL>
8108
</DD>
8109
</DL>
8110
<HR>
8111
 
8112
<A NAME="glUseProgram(int)"><!-- --></A><H3>
8113
glUseProgram</H3>
8114
<PRE>
8115
void <B>glUseProgram</B>(int&nbsp;program)</PRE>
8116
<DL>
8117
<DD><DL>
8118
</DL>
8119
</DD>
8120
<DD><DL>
8121
</DL>
8122
</DD>
8123
</DL>
8124
<HR>
8125
 
8126
<A NAME="glValidateProgram(int)"><!-- --></A><H3>
8127
glValidateProgram</H3>
8128
<PRE>
8129
void <B>glValidateProgram</B>(int&nbsp;program)</PRE>
8130
<DL>
8131
<DD><DL>
8132
</DL>
8133
</DD>
8134
<DD><DL>
8135
</DL>
8136
</DD>
8137
</DL>
8138
<HR>
8139
 
8140
<A NAME="glVertexAttrib1f(int, float)"><!-- --></A><H3>
8141
glVertexAttrib1f</H3>
8142
<PRE>
8143
void <B>glVertexAttrib1f</B>(int&nbsp;indx,
8144
                      float&nbsp;x)</PRE>
8145
<DL>
8146
<DD><DL>
8147
</DL>
8148
</DD>
8149
<DD><DL>
8150
</DL>
8151
</DD>
8152
</DL>
8153
<HR>
8154
 
8155
<A NAME="glVertexAttrib1fv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
8156
glVertexAttrib1fv</H3>
8157
<PRE>
8158
void <B>glVertexAttrib1fv</B>(int&nbsp;indx,
8159
                       java.nio.FloatBuffer&nbsp;values)</PRE>
8160
<DL>
8161
<DD><DL>
8162
</DL>
8163
</DD>
8164
<DD><DL>
8165
</DL>
8166
</DD>
8167
</DL>
8168
<HR>
8169
 
8170
<A NAME="glVertexAttrib2f(int, float, float)"><!-- --></A><H3>
8171
glVertexAttrib2f</H3>
8172
<PRE>
8173
void <B>glVertexAttrib2f</B>(int&nbsp;indx,
8174
                      float&nbsp;x,
8175
                      float&nbsp;y)</PRE>
8176
<DL>
8177
<DD><DL>
8178
</DL>
8179
</DD>
8180
<DD><DL>
8181
</DL>
8182
</DD>
8183
</DL>
8184
<HR>
8185
 
8186
<A NAME="glVertexAttrib2fv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
8187
glVertexAttrib2fv</H3>
8188
<PRE>
8189
void <B>glVertexAttrib2fv</B>(int&nbsp;indx,
8190
                       java.nio.FloatBuffer&nbsp;values)</PRE>
8191
<DL>
8192
<DD><DL>
8193
</DL>
8194
</DD>
8195
<DD><DL>
8196
</DL>
8197
</DD>
8198
</DL>
8199
<HR>
8200
 
8201
<A NAME="glVertexAttrib3f(int, float, float, float)"><!-- --></A><H3>
8202
glVertexAttrib3f</H3>
8203
<PRE>
8204
void <B>glVertexAttrib3f</B>(int&nbsp;indx,
8205
                      float&nbsp;x,
8206
                      float&nbsp;y,
8207
                      float&nbsp;z)</PRE>
8208
<DL>
8209
<DD><DL>
8210
</DL>
8211
</DD>
8212
<DD><DL>
8213
</DL>
8214
</DD>
8215
</DL>
8216
<HR>
8217
 
8218
<A NAME="glVertexAttrib3fv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
8219
glVertexAttrib3fv</H3>
8220
<PRE>
8221
void <B>glVertexAttrib3fv</B>(int&nbsp;indx,
8222
                       java.nio.FloatBuffer&nbsp;values)</PRE>
8223
<DL>
8224
<DD><DL>
8225
</DL>
8226
</DD>
8227
<DD><DL>
8228
</DL>
8229
</DD>
8230
</DL>
8231
<HR>
8232
 
8233
<A NAME="glVertexAttrib4f(int, float, float, float, float)"><!-- --></A><H3>
8234
glVertexAttrib4f</H3>
8235
<PRE>
8236
void <B>glVertexAttrib4f</B>(int&nbsp;indx,
8237
                      float&nbsp;x,
8238
                      float&nbsp;y,
8239
                      float&nbsp;z,
8240
                      float&nbsp;w)</PRE>
8241
<DL>
8242
<DD><DL>
8243
</DL>
8244
</DD>
8245
<DD><DL>
8246
</DL>
8247
</DD>
8248
</DL>
8249
<HR>
8250
 
8251
<A NAME="glVertexAttrib4fv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
8252
glVertexAttrib4fv</H3>
8253
<PRE>
8254
void <B>glVertexAttrib4fv</B>(int&nbsp;indx,
8255
                       java.nio.FloatBuffer&nbsp;values)</PRE>
8256
<DL>
8257
<DD><DL>
8258
</DL>
8259
</DD>
8260
<DD><DL>
8261
</DL>
8262
</DD>
8263
</DL>
8264
<HR>
8265
 
8266
<A NAME="glVertexAttribPointer(int, int, int, boolean, int, java.nio.Buffer)"><!-- --></A><H3>
8267
glVertexAttribPointer</H3>
8268
<PRE>
8269
void <B>glVertexAttribPointer</B>(int&nbsp;indx,
8270
                           int&nbsp;size,
8271
                           int&nbsp;type,
8272
                           boolean&nbsp;normalized,
8273
                           int&nbsp;stride,
8274
                           java.nio.Buffer&nbsp;ptr)</PRE>
8275
<DL>
8276
<DD><DL>
8277
</DL>
8278
</DD>
8279
<DD><DL>
8280
</DL>
8281
</DD>
8282
</DL>
8283
<HR>
8284
 
8285
<A NAME="glVertexAttribPointer(int, int, int, boolean, int, int)"><!-- --></A><H3>
8286
glVertexAttribPointer</H3>
8287
<PRE>
8288
void <B>glVertexAttribPointer</B>(int&nbsp;indx,
8289
                           int&nbsp;size,
8290
                           int&nbsp;type,
8291
                           boolean&nbsp;normalized,
8292
                           int&nbsp;stride,
8293
                           int&nbsp;ptr)</PRE>
8294
<DL>
8295
<DD><DL>
8296
</DL>
8297
</DD>
8298
<DD><DL>
8299
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8300
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8301
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8302
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8303
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8304
 
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8312
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8321
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8323
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8325
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8326
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8327
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8333
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8334
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8336
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8339
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8340
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8354
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8356
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8360
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8363
 
8364
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8365
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8366
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