Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 356 | chris | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <!--NewPage--> |
||
| 3 | <HTML> |
||
| 4 | <HEAD> |
||
| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:09 CET 2013 --> |
||
| 6 | <TITLE> |
||
| 7 | GL20 (libgdx API) |
||
| 8 | </TITLE> |
||
| 9 | |||
| 10 | <META NAME="date" CONTENT="2013-01-27"> |
||
| 11 | |||
| 12 | <LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style"> |
||
| 13 | |||
| 14 | <SCRIPT type="text/javascript"> |
||
| 15 | function windowTitle() |
||
| 16 | { |
||
| 17 | if (location.href.indexOf('is-external=true') == -1) { |
||
| 18 | parent.document.title="GL20 (libgdx API)"; |
||
| 19 | } |
||
| 20 | } |
||
| 21 | </SCRIPT> |
||
| 22 | <NOSCRIPT> |
||
| 23 | </NOSCRIPT> |
||
| 24 | |||
| 25 | </HEAD> |
||
| 26 | |||
| 27 | <BODY BGCOLOR="white" onload="windowTitle();"> |
||
| 28 | <HR> |
||
| 29 | |||
| 30 | |||
| 31 | <!-- ========= START OF TOP NAVBAR ======= --> |
||
| 32 | <A NAME="navbar_top"><!-- --></A> |
||
| 33 | <A HREF="#skip-navbar_top" title="Skip navigation links"></A> |
||
| 34 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
||
| 35 | <TR> |
||
| 36 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
||
| 37 | <A NAME="navbar_top_firstrow"><!-- --></A> |
||
| 38 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
||
| 39 | <TR ALIGN="center" VALIGN="top"> |
||
| 40 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
||
| 41 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
||
| 42 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
||
| 43 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GL20.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
||
| 44 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
||
| 45 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
||
| 46 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
||
| 47 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
||
| 48 | </TR> |
||
| 49 | </TABLE> |
||
| 50 | </TD> |
||
| 51 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
||
| 52 | |||
| 53 | libgdx API |
||
| 54 | <style> |
||
| 55 | body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt } |
||
| 56 | pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif } |
||
| 57 | h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold } |
||
| 58 | .TableHeadingColor { background:#EEEEFF; } |
||
| 59 | a { text-decoration:none } |
||
| 60 | a:hover { text-decoration:underline } |
||
| 61 | a:link, a:visited { color:blue } |
||
| 62 | table { border:0px } |
||
| 63 | .TableRowColor td:first-child { border-left:1px solid black } |
||
| 64 | .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black } |
||
| 65 | hr { border:0px; border-bottom:1px solid #333366; } |
||
| 66 | </style> |
||
| 67 | </EM> |
||
| 68 | </TD> |
||
| 69 | </TR> |
||
| 70 | |||
| 71 | <TR> |
||
| 72 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
||
| 73 | <A HREF="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics"><B>PREV CLASS</B></A> |
||
| 74 | <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics"><B>NEXT CLASS</B></A></FONT></TD> |
||
| 75 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
||
| 76 | <A HREF="../../../../index.html?com/badlogic/gdx/graphics/GL20.html" target="_top"><B>FRAMES</B></A> |
||
| 77 | <A HREF="GL20.html" target="_top"><B>NO FRAMES</B></A> |
||
| 78 | <SCRIPT type="text/javascript"> |
||
| 79 | <!-- |
||
| 80 | if(window==top) { |
||
| 81 | document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
||
| 82 | } |
||
| 83 | //--> |
||
| 84 | </SCRIPT> |
||
| 85 | <NOSCRIPT> |
||
| 86 | <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A> |
||
| 87 | </NOSCRIPT> |
||
| 88 | |||
| 89 | |||
| 90 | </FONT></TD> |
||
| 91 | </TR> |
||
| 92 | <TR> |
||
| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
||
| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
||
| 95 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
||
| 96 | DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
||
| 97 | </TR> |
||
| 98 | </TABLE> |
||
| 99 | <A NAME="skip-navbar_top"></A> |
||
| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
||
| 101 | |||
| 102 | <HR> |
||
| 103 | <!-- ======== START OF CLASS DATA ======== --> |
||
| 104 | <H2> |
||
| 105 | <FONT SIZE="-1"> |
||
| 106 | com.badlogic.gdx.graphics</FONT> |
||
| 107 | <BR> |
||
| 108 | Interface GL20</H2> |
||
| 109 | <DL> |
||
| 110 | <DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></DD> |
||
| 111 | </DL> |
||
| 112 | <HR> |
||
| 113 | <DL> |
||
| 114 | <DT><PRE>public interface <B>GL20</B><DT>extends <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></DL> |
||
| 115 | </PRE> |
||
| 116 | |||
| 117 | <P> |
||
| 118 | Interface wrapping all the methods of OpenGL ES 2.0 |
||
| 119 | <P> |
||
| 120 | |||
| 121 | <P> |
||
| 122 | <DL> |
||
| 123 | <DT><B>Author:</B></DT> |
||
| 124 | <DD>mzechner</DD> |
||
| 125 | </DL> |
||
| 126 | <HR> |
||
| 127 | |||
| 128 | <P> |
||
| 129 | <!-- =========== FIELD SUMMARY =========== --> |
||
| 130 | |||
| 131 | <A NAME="field_summary"><!-- --></A> |
||
| 132 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 133 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 134 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
||
| 135 | <B>Field Summary</B></FONT></TH> |
||
| 136 | </TR> |
||
| 137 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 138 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 139 | <CODE>static int</CODE></FONT></TD> |
||
| 140 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</A></B></CODE> |
||
| 141 | |||
| 142 | <BR> |
||
| 143 | </TD> |
||
| 144 | </TR> |
||
| 145 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 146 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 147 | <CODE>static int</CODE></FONT></TD> |
||
| 148 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</A></B></CODE> |
||
| 149 | |||
| 150 | <BR> |
||
| 151 | </TD> |
||
| 152 | </TR> |
||
| 153 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 154 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 155 | <CODE>static int</CODE></FONT></TD> |
||
| 156 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></B></CODE> |
||
| 157 | |||
| 158 | <BR> |
||
| 159 | </TD> |
||
| 160 | </TR> |
||
| 161 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 162 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 163 | <CODE>static int</CODE></FONT></TD> |
||
| 164 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</A></B></CODE> |
||
| 165 | |||
| 166 | <BR> |
||
| 167 | </TD> |
||
| 168 | </TR> |
||
| 169 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 170 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 171 | <CODE>static int</CODE></FONT></TD> |
||
| 172 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</A></B></CODE> |
||
| 173 | |||
| 174 | <BR> |
||
| 175 | </TD> |
||
| 176 | </TR> |
||
| 177 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 178 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 179 | <CODE>static int</CODE></FONT></TD> |
||
| 180 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</A></B></CODE> |
||
| 181 | |||
| 182 | <BR> |
||
| 183 | </TD> |
||
| 184 | </TR> |
||
| 185 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 186 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 187 | <CODE>static int</CODE></FONT></TD> |
||
| 188 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</A></B></CODE> |
||
| 189 | |||
| 190 | <BR> |
||
| 191 | </TD> |
||
| 192 | </TR> |
||
| 193 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 194 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 195 | <CODE>static int</CODE></FONT></TD> |
||
| 196 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA</A></B></CODE> |
||
| 197 | |||
| 198 | <BR> |
||
| 199 | </TD> |
||
| 200 | </TR> |
||
| 201 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 202 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 203 | <CODE>static int</CODE></FONT></TD> |
||
| 204 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS</A></B></CODE> |
||
| 205 | |||
| 206 | <BR> |
||
| 207 | </TD> |
||
| 208 | </TR> |
||
| 209 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 210 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 211 | <CODE>static int</CODE></FONT></TD> |
||
| 212 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS</A></B></CODE> |
||
| 213 | |||
| 214 | <BR> |
||
| 215 | </TD> |
||
| 216 | </TR> |
||
| 217 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 218 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 219 | <CODE>static int</CODE></FONT></TD> |
||
| 220 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></B></CODE> |
||
| 221 | |||
| 222 | <BR> |
||
| 223 | </TD> |
||
| 224 | </TR> |
||
| 225 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 226 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 227 | <CODE>static int</CODE></FONT></TD> |
||
| 228 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></B></CODE> |
||
| 229 | |||
| 230 | <BR> |
||
| 231 | </TD> |
||
| 232 | </TR> |
||
| 233 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 234 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 235 | <CODE>static int</CODE></FONT></TD> |
||
| 236 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</A></B></CODE> |
||
| 237 | |||
| 238 | <BR> |
||
| 239 | </TD> |
||
| 240 | </TR> |
||
| 241 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 242 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 243 | <CODE>static int</CODE></FONT></TD> |
||
| 244 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK</A></B></CODE> |
||
| 245 | |||
| 246 | <BR> |
||
| 247 | </TD> |
||
| 248 | </TR> |
||
| 249 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 250 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 251 | <CODE>static int</CODE></FONT></TD> |
||
| 252 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND</A></B></CODE> |
||
| 253 | |||
| 254 | <BR> |
||
| 255 | </TD> |
||
| 256 | </TR> |
||
| 257 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 258 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 259 | <CODE>static int</CODE></FONT></TD> |
||
| 260 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR</A></B></CODE> |
||
| 261 | |||
| 262 | <BR> |
||
| 263 | </TD> |
||
| 264 | </TR> |
||
| 265 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 266 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 267 | <CODE>static int</CODE></FONT></TD> |
||
| 268 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</A></B></CODE> |
||
| 269 | |||
| 270 | <BR> |
||
| 271 | </TD> |
||
| 272 | </TR> |
||
| 273 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 274 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 275 | <CODE>static int</CODE></FONT></TD> |
||
| 276 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</A></B></CODE> |
||
| 277 | |||
| 278 | <BR> |
||
| 279 | </TD> |
||
| 280 | </TR> |
||
| 281 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 282 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 283 | <CODE>static int</CODE></FONT></TD> |
||
| 284 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</A></B></CODE> |
||
| 285 | |||
| 286 | <BR> |
||
| 287 | </TD> |
||
| 288 | </TR> |
||
| 289 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 290 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 291 | <CODE>static int</CODE></FONT></TD> |
||
| 292 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</A></B></CODE> |
||
| 293 | |||
| 294 | <BR> |
||
| 295 | </TD> |
||
| 296 | </TR> |
||
| 297 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 298 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 299 | <CODE>static int</CODE></FONT></TD> |
||
| 300 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</A></B></CODE> |
||
| 301 | |||
| 302 | <BR> |
||
| 303 | </TD> |
||
| 304 | </TR> |
||
| 305 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 306 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 307 | <CODE>static int</CODE></FONT></TD> |
||
| 308 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</A></B></CODE> |
||
| 309 | |||
| 310 | <BR> |
||
| 311 | </TD> |
||
| 312 | </TR> |
||
| 313 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 314 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 315 | <CODE>static int</CODE></FONT></TD> |
||
| 316 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</A></B></CODE> |
||
| 317 | |||
| 318 | <BR> |
||
| 319 | </TD> |
||
| 320 | </TR> |
||
| 321 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 322 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 323 | <CODE>static int</CODE></FONT></TD> |
||
| 324 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS</A></B></CODE> |
||
| 325 | |||
| 326 | <BR> |
||
| 327 | </TD> |
||
| 328 | </TR> |
||
| 329 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 330 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 331 | <CODE>static int</CODE></FONT></TD> |
||
| 332 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL</A></B></CODE> |
||
| 333 | |||
| 334 | <BR> |
||
| 335 | </TD> |
||
| 336 | </TR> |
||
| 337 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 338 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 339 | <CODE>static int</CODE></FONT></TD> |
||
| 340 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</A></B></CODE> |
||
| 341 | |||
| 342 | <BR> |
||
| 343 | </TD> |
||
| 344 | </TR> |
||
| 345 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 346 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 347 | <CODE>static int</CODE></FONT></TD> |
||
| 348 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</A></B></CODE> |
||
| 349 | |||
| 350 | <BR> |
||
| 351 | </TD> |
||
| 352 | </TR> |
||
| 353 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 354 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 355 | <CODE>static int</CODE></FONT></TD> |
||
| 356 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</A></B></CODE> |
||
| 357 | |||
| 358 | <BR> |
||
| 359 | </TD> |
||
| 360 | </TR> |
||
| 361 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 362 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 363 | <CODE>static int</CODE></FONT></TD> |
||
| 364 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></B></CODE> |
||
| 365 | |||
| 366 | <BR> |
||
| 367 | </TD> |
||
| 368 | </TR> |
||
| 369 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 370 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 371 | <CODE>static int</CODE></FONT></TD> |
||
| 372 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></B></CODE> |
||
| 373 | |||
| 374 | <BR> |
||
| 375 | </TD> |
||
| 376 | </TR> |
||
| 377 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 378 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 379 | <CODE>static int</CODE></FONT></TD> |
||
| 380 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE</A></B></CODE> |
||
| 381 | |||
| 382 | <BR> |
||
| 383 | </TD> |
||
| 384 | </TR> |
||
| 385 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 386 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 387 | <CODE>static int</CODE></FONT></TD> |
||
| 388 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW</A></B></CODE> |
||
| 389 | |||
| 390 | <BR> |
||
| 391 | </TD> |
||
| 392 | </TR> |
||
| 393 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 394 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 395 | <CODE>static int</CODE></FONT></TD> |
||
| 396 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A></B></CODE> |
||
| 397 | |||
| 398 | <BR> |
||
| 399 | </TD> |
||
| 400 | </TR> |
||
| 401 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 402 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 403 | <CODE>static int</CODE></FONT></TD> |
||
| 404 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></B></CODE> |
||
| 405 | |||
| 406 | <BR> |
||
| 407 | </TD> |
||
| 408 | </TR> |
||
| 409 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 410 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 411 | <CODE>static int</CODE></FONT></TD> |
||
| 412 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</A></B></CODE> |
||
| 413 | |||
| 414 | <BR> |
||
| 415 | </TD> |
||
| 416 | </TR> |
||
| 417 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 418 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 419 | <CODE>static int</CODE></FONT></TD> |
||
| 420 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></B></CODE> |
||
| 421 | |||
| 422 | <BR> |
||
| 423 | </TD> |
||
| 424 | </TR> |
||
| 425 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 426 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 427 | <CODE>static int</CODE></FONT></TD> |
||
| 428 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></B></CODE> |
||
| 429 | |||
| 430 | <BR> |
||
| 431 | </TD> |
||
| 432 | </TR> |
||
| 433 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 434 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 435 | <CODE>static int</CODE></FONT></TD> |
||
| 436 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</A></B></CODE> |
||
| 437 | |||
| 438 | <BR> |
||
| 439 | </TD> |
||
| 440 | </TR> |
||
| 441 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 442 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 443 | <CODE>static int</CODE></FONT></TD> |
||
| 444 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</A></B></CODE> |
||
| 445 | |||
| 446 | <BR> |
||
| 447 | </TD> |
||
| 448 | </TR> |
||
| 449 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 450 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 451 | <CODE>static int</CODE></FONT></TD> |
||
| 452 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</A></B></CODE> |
||
| 453 | |||
| 454 | <BR> |
||
| 455 | </TD> |
||
| 456 | </TR> |
||
| 457 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 458 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 459 | <CODE>static int</CODE></FONT></TD> |
||
| 460 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</A></B></CODE> |
||
| 461 | |||
| 462 | <BR> |
||
| 463 | </TD> |
||
| 464 | </TR> |
||
| 465 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 466 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 467 | <CODE>static int</CODE></FONT></TD> |
||
| 468 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV</A></B></CODE> |
||
| 469 | |||
| 470 | <BR> |
||
| 471 | </TD> |
||
| 472 | </TR> |
||
| 473 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 474 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 475 | <CODE>static int</CODE></FONT></TD> |
||
| 476 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE</A></B></CODE> |
||
| 477 | |||
| 478 | <BR> |
||
| 479 | </TD> |
||
| 480 | </TR> |
||
| 481 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 482 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 483 | <CODE>static int</CODE></FONT></TD> |
||
| 484 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></B></CODE> |
||
| 485 | |||
| 486 | <BR> |
||
| 487 | </TD> |
||
| 488 | </TR> |
||
| 489 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 490 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 491 | <CODE>static int</CODE></FONT></TD> |
||
| 492 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</A></B></CODE> |
||
| 493 | |||
| 494 | <BR> |
||
| 495 | </TD> |
||
| 496 | </TR> |
||
| 497 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 498 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 499 | <CODE>static int</CODE></FONT></TD> |
||
| 500 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</A></B></CODE> |
||
| 501 | |||
| 502 | <BR> |
||
| 503 | </TD> |
||
| 504 | </TR> |
||
| 505 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 506 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 507 | <CODE>static int</CODE></FONT></TD> |
||
| 508 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW</A></B></CODE> |
||
| 509 | |||
| 510 | <BR> |
||
| 511 | </TD> |
||
| 512 | </TR> |
||
| 513 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 514 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 515 | <CODE>static int</CODE></FONT></TD> |
||
| 516 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR</A></B></CODE> |
||
| 517 | |||
| 518 | <BR> |
||
| 519 | </TD> |
||
| 520 | </TR> |
||
| 521 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 522 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 523 | <CODE>static int</CODE></FONT></TD> |
||
| 524 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP</A></B></CODE> |
||
| 525 | |||
| 526 | <BR> |
||
| 527 | </TD> |
||
| 528 | </TR> |
||
| 529 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 530 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 531 | <CODE>static int</CODE></FONT></TD> |
||
| 532 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</A></B></CODE> |
||
| 533 | |||
| 534 | <BR> |
||
| 535 | </TD> |
||
| 536 | </TR> |
||
| 537 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 538 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 539 | <CODE>static int</CODE></FONT></TD> |
||
| 540 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></B></CODE> |
||
| 541 | |||
| 542 | <BR> |
||
| 543 | </TD> |
||
| 544 | </TR> |
||
| 545 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 546 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 547 | <CODE>static int</CODE></FONT></TD> |
||
| 548 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS</A></B></CODE> |
||
| 549 | |||
| 550 | <BR> |
||
| 551 | </TD> |
||
| 552 | </TR> |
||
| 553 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 554 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 555 | <CODE>static int</CODE></FONT></TD> |
||
| 556 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</A></B></CODE> |
||
| 557 | |||
| 558 | <BR> |
||
| 559 | </TD> |
||
| 560 | </TR> |
||
| 561 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 562 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 563 | <CODE>static int</CODE></FONT></TD> |
||
| 564 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></B></CODE> |
||
| 565 | |||
| 566 | <BR> |
||
| 567 | </TD> |
||
| 568 | </TR> |
||
| 569 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 570 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 571 | <CODE>static int</CODE></FONT></TD> |
||
| 572 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</A></B></CODE> |
||
| 573 | |||
| 574 | <BR> |
||
| 575 | </TD> |
||
| 576 | </TR> |
||
| 577 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 578 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 579 | <CODE>static int</CODE></FONT></TD> |
||
| 580 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</A></B></CODE> |
||
| 581 | |||
| 582 | <BR> |
||
| 583 | </TD> |
||
| 584 | </TR> |
||
| 585 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 586 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 587 | <CODE>static int</CODE></FONT></TD> |
||
| 588 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></B></CODE> |
||
| 589 | |||
| 590 | <BR> |
||
| 591 | </TD> |
||
| 592 | </TR> |
||
| 593 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 594 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 595 | <CODE>static int</CODE></FONT></TD> |
||
| 596 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></B></CODE> |
||
| 597 | |||
| 598 | <BR> |
||
| 599 | </TD> |
||
| 600 | </TR> |
||
| 601 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 602 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 603 | <CODE>static int</CODE></FONT></TD> |
||
| 604 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST</A></B></CODE> |
||
| 605 | |||
| 606 | <BR> |
||
| 607 | </TD> |
||
| 608 | </TR> |
||
| 609 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 610 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 611 | <CODE>static int</CODE></FONT></TD> |
||
| 612 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></B></CODE> |
||
| 613 | |||
| 614 | <BR> |
||
| 615 | </TD> |
||
| 616 | </TR> |
||
| 617 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 618 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 619 | <CODE>static int</CODE></FONT></TD> |
||
| 620 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER</A></B></CODE> |
||
| 621 | |||
| 622 | <BR> |
||
| 623 | </TD> |
||
| 624 | </TR> |
||
| 625 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 626 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 627 | <CODE>static int</CODE></FONT></TD> |
||
| 628 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE</A></B></CODE> |
||
| 629 | |||
| 630 | <BR> |
||
| 631 | </TD> |
||
| 632 | </TR> |
||
| 633 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 634 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 635 | <CODE>static int</CODE></FONT></TD> |
||
| 636 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA</A></B></CODE> |
||
| 637 | |||
| 638 | <BR> |
||
| 639 | </TD> |
||
| 640 | </TR> |
||
| 641 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 642 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 643 | <CODE>static int</CODE></FONT></TD> |
||
| 644 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR</A></B></CODE> |
||
| 645 | |||
| 646 | <BR> |
||
| 647 | </TD> |
||
| 648 | </TR> |
||
| 649 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 650 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 651 | <CODE>static int</CODE></FONT></TD> |
||
| 652 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></B></CODE> |
||
| 653 | |||
| 654 | <BR> |
||
| 655 | </TD> |
||
| 656 | </TR> |
||
| 657 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 658 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 659 | <CODE>static int</CODE></FONT></TD> |
||
| 660 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></B></CODE> |
||
| 661 | |||
| 662 | <BR> |
||
| 663 | </TD> |
||
| 664 | </TR> |
||
| 665 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 666 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 667 | <CODE>static int</CODE></FONT></TD> |
||
| 668 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></B></CODE> |
||
| 669 | |||
| 670 | <BR> |
||
| 671 | </TD> |
||
| 672 | </TR> |
||
| 673 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 674 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 675 | <CODE>static int</CODE></FONT></TD> |
||
| 676 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL</A></B></CODE> |
||
| 677 | |||
| 678 | <BR> |
||
| 679 | </TD> |
||
| 680 | </TR> |
||
| 681 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 682 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 683 | <CODE>static int</CODE></FONT></TD> |
||
| 684 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0</A></B></CODE> |
||
| 685 | |||
| 686 | <BR> |
||
| 687 | </TD> |
||
| 688 | </TR> |
||
| 689 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 690 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 691 | <CODE>static int</CODE></FONT></TD> |
||
| 692 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS</A></B></CODE> |
||
| 693 | |||
| 694 | <BR> |
||
| 695 | </TD> |
||
| 696 | </TR> |
||
| 697 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 698 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 699 | <CODE>static int</CODE></FONT></TD> |
||
| 700 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE</A></B></CODE> |
||
| 701 | |||
| 702 | <BR> |
||
| 703 | </TD> |
||
| 704 | </TR> |
||
| 705 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 706 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 707 | <CODE>static int</CODE></FONT></TD> |
||
| 708 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST</A></B></CODE> |
||
| 709 | |||
| 710 | <BR> |
||
| 711 | </TD> |
||
| 712 | </TR> |
||
| 713 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 714 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 715 | <CODE>static int</CODE></FONT></TD> |
||
| 716 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED</A></B></CODE> |
||
| 717 | |||
| 718 | <BR> |
||
| 719 | </TD> |
||
| 720 | </TR> |
||
| 721 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 722 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 723 | <CODE>static int</CODE></FONT></TD> |
||
| 724 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT</A></B></CODE> |
||
| 725 | |||
| 726 | <BR> |
||
| 727 | </TD> |
||
| 728 | </TR> |
||
| 729 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 730 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 731 | <CODE>static int</CODE></FONT></TD> |
||
| 732 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</A></B></CODE> |
||
| 733 | |||
| 734 | <BR> |
||
| 735 | </TD> |
||
| 736 | </TR> |
||
| 737 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 738 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 739 | <CODE>static int</CODE></FONT></TD> |
||
| 740 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</A></B></CODE> |
||
| 741 | |||
| 742 | <BR> |
||
| 743 | </TD> |
||
| 744 | </TR> |
||
| 745 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 746 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 747 | <CODE>static int</CODE></FONT></TD> |
||
| 748 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</A></B></CODE> |
||
| 749 | |||
| 750 | <BR> |
||
| 751 | </TD> |
||
| 752 | </TR> |
||
| 753 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 754 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 755 | <CODE>static int</CODE></FONT></TD> |
||
| 756 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</A></B></CODE> |
||
| 757 | |||
| 758 | <BR> |
||
| 759 | </TD> |
||
| 760 | </TR> |
||
| 761 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 762 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 763 | <CODE>static int</CODE></FONT></TD> |
||
| 764 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</A></B></CODE> |
||
| 765 | |||
| 766 | <BR> |
||
| 767 | </TD> |
||
| 768 | </TR> |
||
| 769 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 770 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 771 | <CODE>static int</CODE></FONT></TD> |
||
| 772 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</A></B></CODE> |
||
| 773 | |||
| 774 | <BR> |
||
| 775 | </TD> |
||
| 776 | </TR> |
||
| 777 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 778 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 779 | <CODE>static int</CODE></FONT></TD> |
||
| 780 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</A></B></CODE> |
||
| 781 | |||
| 782 | <BR> |
||
| 783 | </TD> |
||
| 784 | </TR> |
||
| 785 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 786 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 787 | <CODE>static int</CODE></FONT></TD> |
||
| 788 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></B></CODE> |
||
| 789 | |||
| 790 | <BR> |
||
| 791 | </TD> |
||
| 792 | </TR> |
||
| 793 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 794 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 795 | <CODE>static int</CODE></FONT></TD> |
||
| 796 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></B></CODE> |
||
| 797 | |||
| 798 | <BR> |
||
| 799 | </TD> |
||
| 800 | </TR> |
||
| 801 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 802 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 803 | <CODE>static int</CODE></FONT></TD> |
||
| 804 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></B></CODE> |
||
| 805 | |||
| 806 | <BR> |
||
| 807 | </TD> |
||
| 808 | </TR> |
||
| 809 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 810 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 811 | <CODE>static int</CODE></FONT></TD> |
||
| 812 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></B></CODE> |
||
| 813 | |||
| 814 | <BR> |
||
| 815 | </TD> |
||
| 816 | </TR> |
||
| 817 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 818 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 819 | <CODE>static int</CODE></FONT></TD> |
||
| 820 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></B></CODE> |
||
| 821 | |||
| 822 | <BR> |
||
| 823 | </TD> |
||
| 824 | </TR> |
||
| 825 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 826 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 827 | <CODE>static int</CODE></FONT></TD> |
||
| 828 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></B></CODE> |
||
| 829 | |||
| 830 | <BR> |
||
| 831 | </TD> |
||
| 832 | </TR> |
||
| 833 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 834 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 835 | <CODE>static int</CODE></FONT></TD> |
||
| 836 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></B></CODE> |
||
| 837 | |||
| 838 | <BR> |
||
| 839 | </TD> |
||
| 840 | </TR> |
||
| 841 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 842 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 843 | <CODE>static int</CODE></FONT></TD> |
||
| 844 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></B></CODE> |
||
| 845 | |||
| 846 | <BR> |
||
| 847 | </TD> |
||
| 848 | </TR> |
||
| 849 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 850 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 851 | <CODE>static int</CODE></FONT></TD> |
||
| 852 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</A></B></CODE> |
||
| 853 | |||
| 854 | <BR> |
||
| 855 | </TD> |
||
| 856 | </TR> |
||
| 857 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 858 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 859 | <CODE>static int</CODE></FONT></TD> |
||
| 860 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></B></CODE> |
||
| 861 | |||
| 862 | <BR> |
||
| 863 | </TD> |
||
| 864 | </TR> |
||
| 865 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 866 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 867 | <CODE>static int</CODE></FONT></TD> |
||
| 868 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></B></CODE> |
||
| 869 | |||
| 870 | <BR> |
||
| 871 | </TD> |
||
| 872 | </TR> |
||
| 873 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 874 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 875 | <CODE>static int</CODE></FONT></TD> |
||
| 876 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT</A></B></CODE> |
||
| 877 | |||
| 878 | <BR> |
||
| 879 | </TD> |
||
| 880 | </TR> |
||
| 881 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 882 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 883 | <CODE>static int</CODE></FONT></TD> |
||
| 884 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</A></B></CODE> |
||
| 885 | |||
| 886 | <BR> |
||
| 887 | </TD> |
||
| 888 | </TR> |
||
| 889 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 890 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 891 | <CODE>static int</CODE></FONT></TD> |
||
| 892 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE</A></B></CODE> |
||
| 893 | |||
| 894 | <BR> |
||
| 895 | </TD> |
||
| 896 | </TR> |
||
| 897 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 898 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 899 | <CODE>static int</CODE></FONT></TD> |
||
| 900 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD</A></B></CODE> |
||
| 901 | |||
| 902 | <BR> |
||
| 903 | </TD> |
||
| 904 | </TR> |
||
| 905 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 906 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 907 | <CODE>static int</CODE></FONT></TD> |
||
| 908 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</A></B></CODE> |
||
| 909 | |||
| 910 | <BR> |
||
| 911 | </TD> |
||
| 912 | </TR> |
||
| 913 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 914 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 915 | <CODE>static int</CODE></FONT></TD> |
||
| 916 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</A></B></CODE> |
||
| 917 | |||
| 918 | <BR> |
||
| 919 | </TD> |
||
| 920 | </TR> |
||
| 921 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 922 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 923 | <CODE>static int</CODE></FONT></TD> |
||
| 924 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></B></CODE> |
||
| 925 | |||
| 926 | <BR> |
||
| 927 | </TD> |
||
| 928 | </TR> |
||
| 929 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 930 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 931 | <CODE>static int</CODE></FONT></TD> |
||
| 932 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL</A></B></CODE> |
||
| 933 | |||
| 934 | <BR> |
||
| 935 | </TD> |
||
| 936 | </TR> |
||
| 937 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 938 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 939 | <CODE>static int</CODE></FONT></TD> |
||
| 940 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER</A></B></CODE> |
||
| 941 | |||
| 942 | <BR> |
||
| 943 | </TD> |
||
| 944 | </TR> |
||
| 945 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 946 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 947 | <CODE>static int</CODE></FONT></TD> |
||
| 948 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS</A></B></CODE> |
||
| 949 | |||
| 950 | <BR> |
||
| 951 | </TD> |
||
| 952 | </TR> |
||
| 953 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 954 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 955 | <CODE>static int</CODE></FONT></TD> |
||
| 956 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</A></B></CODE> |
||
| 957 | |||
| 958 | <BR> |
||
| 959 | </TD> |
||
| 960 | </TR> |
||
| 961 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 962 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 963 | <CODE>static int</CODE></FONT></TD> |
||
| 964 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT</A></B></CODE> |
||
| 965 | |||
| 966 | <BR> |
||
| 967 | </TD> |
||
| 968 | </TR> |
||
| 969 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 970 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 971 | <CODE>static int</CODE></FONT></TD> |
||
| 972 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</A></B></CODE> |
||
| 973 | |||
| 974 | <BR> |
||
| 975 | </TD> |
||
| 976 | </TR> |
||
| 977 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 978 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 979 | <CODE>static int</CODE></FONT></TD> |
||
| 980 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</A></B></CODE> |
||
| 981 | |||
| 982 | <BR> |
||
| 983 | </TD> |
||
| 984 | </TR> |
||
| 985 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 986 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 987 | <CODE>static int</CODE></FONT></TD> |
||
| 988 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR</A></B></CODE> |
||
| 989 | |||
| 990 | <BR> |
||
| 991 | </TD> |
||
| 992 | </TR> |
||
| 993 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 994 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 995 | <CODE>static int</CODE></FONT></TD> |
||
| 996 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP</A></B></CODE> |
||
| 997 | |||
| 998 | <BR> |
||
| 999 | </TD> |
||
| 1000 | </TR> |
||
| 1001 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1002 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1003 | <CODE>static int</CODE></FONT></TD> |
||
| 1004 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</A></B></CODE> |
||
| 1005 | |||
| 1006 | <BR> |
||
| 1007 | </TD> |
||
| 1008 | </TR> |
||
| 1009 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1010 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1011 | <CODE>static int</CODE></FONT></TD> |
||
| 1012 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT</A></B></CODE> |
||
| 1013 | |||
| 1014 | <BR> |
||
| 1015 | </TD> |
||
| 1016 | </TR> |
||
| 1017 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1018 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1019 | <CODE>static int</CODE></FONT></TD> |
||
| 1020 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2</A></B></CODE> |
||
| 1021 | |||
| 1022 | <BR> |
||
| 1023 | </TD> |
||
| 1024 | </TR> |
||
| 1025 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1026 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1027 | <CODE>static int</CODE></FONT></TD> |
||
| 1028 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3</A></B></CODE> |
||
| 1029 | |||
| 1030 | <BR> |
||
| 1031 | </TD> |
||
| 1032 | </TR> |
||
| 1033 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1034 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1035 | <CODE>static int</CODE></FONT></TD> |
||
| 1036 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4</A></B></CODE> |
||
| 1037 | |||
| 1038 | <BR> |
||
| 1039 | </TD> |
||
| 1040 | </TR> |
||
| 1041 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1042 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1043 | <CODE>static int</CODE></FONT></TD> |
||
| 1044 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM</A></B></CODE> |
||
| 1045 | |||
| 1046 | <BR> |
||
| 1047 | </TD> |
||
| 1048 | </TR> |
||
| 1049 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1050 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1051 | <CODE>static int</CODE></FONT></TD> |
||
| 1052 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</A></B></CODE> |
||
| 1053 | |||
| 1054 | <BR> |
||
| 1055 | </TD> |
||
| 1056 | </TR> |
||
| 1057 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1058 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1059 | <CODE>static int</CODE></FONT></TD> |
||
| 1060 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</A></B></CODE> |
||
| 1061 | |||
| 1062 | <BR> |
||
| 1063 | </TD> |
||
| 1064 | </TR> |
||
| 1065 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1066 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1067 | <CODE>static int</CODE></FONT></TD> |
||
| 1068 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE</A></B></CODE> |
||
| 1069 | |||
| 1070 | <BR> |
||
| 1071 | </TD> |
||
| 1072 | </TR> |
||
| 1073 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1074 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1075 | <CODE>static int</CODE></FONT></TD> |
||
| 1076 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT</A></B></CODE> |
||
| 1077 | |||
| 1078 | <BR> |
||
| 1079 | </TD> |
||
| 1080 | </TR> |
||
| 1081 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1082 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1083 | <CODE>static int</CODE></FONT></TD> |
||
| 1084 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP</A></B></CODE> |
||
| 1085 | |||
| 1086 | <BR> |
||
| 1087 | </TD> |
||
| 1088 | </TR> |
||
| 1089 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1090 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1091 | <CODE>static int</CODE></FONT></TD> |
||
| 1092 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL</A></B></CODE> |
||
| 1093 | |||
| 1094 | <BR> |
||
| 1095 | </TD> |
||
| 1096 | </TR> |
||
| 1097 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1098 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1099 | <CODE>static int</CODE></FONT></TD> |
||
| 1100 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS</A></B></CODE> |
||
| 1101 | |||
| 1102 | <BR> |
||
| 1103 | </TD> |
||
| 1104 | </TR> |
||
| 1105 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1106 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1107 | <CODE>static int</CODE></FONT></TD> |
||
| 1108 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP</A></B></CODE> |
||
| 1109 | |||
| 1110 | <BR> |
||
| 1111 | </TD> |
||
| 1112 | </TR> |
||
| 1113 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1114 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1115 | <CODE>static int</CODE></FONT></TD> |
||
| 1116 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP</A></B></CODE> |
||
| 1117 | |||
| 1118 | <BR> |
||
| 1119 | </TD> |
||
| 1120 | </TR> |
||
| 1121 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1122 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1123 | <CODE>static int</CODE></FONT></TD> |
||
| 1124 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></B></CODE> |
||
| 1125 | |||
| 1126 | <BR> |
||
| 1127 | </TD> |
||
| 1128 | </TR> |
||
| 1129 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1130 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1131 | <CODE>static int</CODE></FONT></TD> |
||
| 1132 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR</A></B></CODE> |
||
| 1133 | |||
| 1134 | <BR> |
||
| 1135 | </TD> |
||
| 1136 | </TR> |
||
| 1137 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1138 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1139 | <CODE>static int</CODE></FONT></TD> |
||
| 1140 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</A></B></CODE> |
||
| 1141 | |||
| 1142 | <BR> |
||
| 1143 | </TD> |
||
| 1144 | </TR> |
||
| 1145 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1146 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1147 | <CODE>static int</CODE></FONT></TD> |
||
| 1148 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</A></B></CODE> |
||
| 1149 | |||
| 1150 | <BR> |
||
| 1151 | </TD> |
||
| 1152 | </TR> |
||
| 1153 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1154 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1155 | <CODE>static int</CODE></FONT></TD> |
||
| 1156 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES</A></B></CODE> |
||
| 1157 | |||
| 1158 | <BR> |
||
| 1159 | </TD> |
||
| 1160 | </TR> |
||
| 1161 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1162 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1163 | <CODE>static int</CODE></FONT></TD> |
||
| 1164 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</A></B></CODE> |
||
| 1165 | |||
| 1166 | <BR> |
||
| 1167 | </TD> |
||
| 1168 | </TR> |
||
| 1169 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1170 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1171 | <CODE>static int</CODE></FONT></TD> |
||
| 1172 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT</A></B></CODE> |
||
| 1173 | |||
| 1174 | <BR> |
||
| 1175 | </TD> |
||
| 1176 | </TR> |
||
| 1177 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1178 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1179 | <CODE>static int</CODE></FONT></TD> |
||
| 1180 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT</A></B></CODE> |
||
| 1181 | |||
| 1182 | <BR> |
||
| 1183 | </TD> |
||
| 1184 | </TR> |
||
| 1185 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1186 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1187 | <CODE>static int</CODE></FONT></TD> |
||
| 1188 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE</A></B></CODE> |
||
| 1189 | |||
| 1190 | <BR> |
||
| 1191 | </TD> |
||
| 1192 | </TR> |
||
| 1193 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1194 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1195 | <CODE>static int</CODE></FONT></TD> |
||
| 1196 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</A></B></CODE> |
||
| 1197 | |||
| 1198 | <BR> |
||
| 1199 | </TD> |
||
| 1200 | </TR> |
||
| 1201 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1202 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1203 | <CODE>static int</CODE></FONT></TD> |
||
| 1204 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</A></B></CODE> |
||
| 1205 | |||
| 1206 | <BR> |
||
| 1207 | </TD> |
||
| 1208 | </TR> |
||
| 1209 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1210 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1211 | <CODE>static int</CODE></FONT></TD> |
||
| 1212 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</A></B></CODE> |
||
| 1213 | |||
| 1214 | <BR> |
||
| 1215 | </TD> |
||
| 1216 | </TR> |
||
| 1217 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1218 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1219 | <CODE>static int</CODE></FONT></TD> |
||
| 1220 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</A></B></CODE> |
||
| 1221 | |||
| 1222 | <BR> |
||
| 1223 | </TD> |
||
| 1224 | </TR> |
||
| 1225 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1226 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1227 | <CODE>static int</CODE></FONT></TD> |
||
| 1228 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</A></B></CODE> |
||
| 1229 | |||
| 1230 | <BR> |
||
| 1231 | </TD> |
||
| 1232 | </TR> |
||
| 1233 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1234 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1235 | <CODE>static int</CODE></FONT></TD> |
||
| 1236 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</A></B></CODE> |
||
| 1237 | |||
| 1238 | <BR> |
||
| 1239 | </TD> |
||
| 1240 | </TR> |
||
| 1241 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1242 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1243 | <CODE>static int</CODE></FONT></TD> |
||
| 1244 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</A></B></CODE> |
||
| 1245 | |||
| 1246 | <BR> |
||
| 1247 | </TD> |
||
| 1248 | </TR> |
||
| 1249 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1250 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1251 | <CODE>static int</CODE></FONT></TD> |
||
| 1252 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</A></B></CODE> |
||
| 1253 | |||
| 1254 | <BR> |
||
| 1255 | </TD> |
||
| 1256 | </TR> |
||
| 1257 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1258 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1259 | <CODE>static int</CODE></FONT></TD> |
||
| 1260 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</A></B></CODE> |
||
| 1261 | |||
| 1262 | <BR> |
||
| 1263 | </TD> |
||
| 1264 | </TR> |
||
| 1265 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1266 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1267 | <CODE>static int</CODE></FONT></TD> |
||
| 1268 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</A></B></CODE> |
||
| 1269 | |||
| 1270 | <BR> |
||
| 1271 | </TD> |
||
| 1272 | </TR> |
||
| 1273 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1274 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1275 | <CODE>static int</CODE></FONT></TD> |
||
| 1276 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</A></B></CODE> |
||
| 1277 | |||
| 1278 | <BR> |
||
| 1279 | </TD> |
||
| 1280 | </TR> |
||
| 1281 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1282 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1283 | <CODE>static int</CODE></FONT></TD> |
||
| 1284 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</A></B></CODE> |
||
| 1285 | |||
| 1286 | <BR> |
||
| 1287 | </TD> |
||
| 1288 | </TR> |
||
| 1289 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1290 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1291 | <CODE>static int</CODE></FONT></TD> |
||
| 1292 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</A></B></CODE> |
||
| 1293 | |||
| 1294 | <BR> |
||
| 1295 | </TD> |
||
| 1296 | </TR> |
||
| 1297 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1298 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1299 | <CODE>static int</CODE></FONT></TD> |
||
| 1300 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</A></B></CODE> |
||
| 1301 | |||
| 1302 | <BR> |
||
| 1303 | </TD> |
||
| 1304 | </TR> |
||
| 1305 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1306 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1307 | <CODE>static int</CODE></FONT></TD> |
||
| 1308 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT</A></B></CODE> |
||
| 1309 | |||
| 1310 | <BR> |
||
| 1311 | </TD> |
||
| 1312 | </TR> |
||
| 1313 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1314 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1315 | <CODE>static int</CODE></FONT></TD> |
||
| 1316 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</A></B></CODE> |
||
| 1317 | |||
| 1318 | <BR> |
||
| 1319 | </TD> |
||
| 1320 | </TR> |
||
| 1321 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1322 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1323 | <CODE>static int</CODE></FONT></TD> |
||
| 1324 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST</A></B></CODE> |
||
| 1325 | |||
| 1326 | <BR> |
||
| 1327 | </TD> |
||
| 1328 | </TR> |
||
| 1329 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1330 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1331 | <CODE>static int</CODE></FONT></TD> |
||
| 1332 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A></B></CODE> |
||
| 1333 | |||
| 1334 | <BR> |
||
| 1335 | </TD> |
||
| 1336 | </TR> |
||
| 1337 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1338 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1339 | <CODE>static int</CODE></FONT></TD> |
||
| 1340 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A></B></CODE> |
||
| 1341 | |||
| 1342 | <BR> |
||
| 1343 | </TD> |
||
| 1344 | </TR> |
||
| 1345 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1346 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1347 | <CODE>static int</CODE></FONT></TD> |
||
| 1348 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER</A></B></CODE> |
||
| 1349 | |||
| 1350 | <BR> |
||
| 1351 | </TD> |
||
| 1352 | </TR> |
||
| 1353 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1354 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1355 | <CODE>static int</CODE></FONT></TD> |
||
| 1356 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST</A></B></CODE> |
||
| 1357 | |||
| 1358 | <BR> |
||
| 1359 | </TD> |
||
| 1360 | </TR> |
||
| 1361 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1362 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1363 | <CODE>static int</CODE></FONT></TD> |
||
| 1364 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR</A></B></CODE> |
||
| 1365 | |||
| 1366 | <BR> |
||
| 1367 | </TD> |
||
| 1368 | </TR> |
||
| 1369 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1370 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1371 | <CODE>static int</CODE></FONT></TD> |
||
| 1372 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE</A></B></CODE> |
||
| 1373 | |||
| 1374 | <BR> |
||
| 1375 | </TD> |
||
| 1376 | </TR> |
||
| 1377 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1378 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1379 | <CODE>static int</CODE></FONT></TD> |
||
| 1380 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL</A></B></CODE> |
||
| 1381 | |||
| 1382 | <BR> |
||
| 1383 | </TD> |
||
| 1384 | </TR> |
||
| 1385 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1386 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1387 | <CODE>static int</CODE></FONT></TD> |
||
| 1388 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A></B></CODE> |
||
| 1389 | |||
| 1390 | <BR> |
||
| 1391 | </TD> |
||
| 1392 | </TR> |
||
| 1393 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1394 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1395 | <CODE>static int</CODE></FONT></TD> |
||
| 1396 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</A></B></CODE> |
||
| 1397 | |||
| 1398 | <BR> |
||
| 1399 | </TD> |
||
| 1400 | </TR> |
||
| 1401 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1402 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1403 | <CODE>static int</CODE></FONT></TD> |
||
| 1404 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE</A></B></CODE> |
||
| 1405 | |||
| 1406 | <BR> |
||
| 1407 | </TD> |
||
| 1408 | </TR> |
||
| 1409 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1410 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1411 | <CODE>static int</CODE></FONT></TD> |
||
| 1412 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</A></B></CODE> |
||
| 1413 | |||
| 1414 | <BR> |
||
| 1415 | </TD> |
||
| 1416 | </TR> |
||
| 1417 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1418 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1419 | <CODE>static int</CODE></FONT></TD> |
||
| 1420 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</A></B></CODE> |
||
| 1421 | |||
| 1422 | <BR> |
||
| 1423 | </TD> |
||
| 1424 | </TR> |
||
| 1425 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1426 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1427 | <CODE>static int</CODE></FONT></TD> |
||
| 1428 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A></B></CODE> |
||
| 1429 | |||
| 1430 | <BR> |
||
| 1431 | </TD> |
||
| 1432 | </TR> |
||
| 1433 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1434 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1435 | <CODE>static int</CODE></FONT></TD> |
||
| 1436 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A></B></CODE> |
||
| 1437 | |||
| 1438 | <BR> |
||
| 1439 | </TD> |
||
| 1440 | </TR> |
||
| 1441 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1442 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1443 | <CODE>static int</CODE></FONT></TD> |
||
| 1444 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A></B></CODE> |
||
| 1445 | |||
| 1446 | <BR> |
||
| 1447 | </TD> |
||
| 1448 | </TR> |
||
| 1449 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1450 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1451 | <CODE>static int</CODE></FONT></TD> |
||
| 1452 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A></B></CODE> |
||
| 1453 | |||
| 1454 | <BR> |
||
| 1455 | </TD> |
||
| 1456 | </TR> |
||
| 1457 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1458 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1459 | <CODE>static int</CODE></FONT></TD> |
||
| 1460 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A></B></CODE> |
||
| 1461 | |||
| 1462 | <BR> |
||
| 1463 | </TD> |
||
| 1464 | </TR> |
||
| 1465 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1466 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1467 | <CODE>static int</CODE></FONT></TD> |
||
| 1468 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A></B></CODE> |
||
| 1469 | |||
| 1470 | <BR> |
||
| 1471 | </TD> |
||
| 1472 | </TR> |
||
| 1473 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1474 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1475 | <CODE>static int</CODE></FONT></TD> |
||
| 1476 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS</A></B></CODE> |
||
| 1477 | |||
| 1478 | <BR> |
||
| 1479 | </TD> |
||
| 1480 | </TR> |
||
| 1481 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1482 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1483 | <CODE>static int</CODE></FONT></TD> |
||
| 1484 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></B></CODE> |
||
| 1485 | |||
| 1486 | <BR> |
||
| 1487 | </TD> |
||
| 1488 | </TR> |
||
| 1489 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1490 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1491 | <CODE>static int</CODE></FONT></TD> |
||
| 1492 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A></B></CODE> |
||
| 1493 | |||
| 1494 | <BR> |
||
| 1495 | </TD> |
||
| 1496 | </TR> |
||
| 1497 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1498 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1499 | <CODE>static int</CODE></FONT></TD> |
||
| 1500 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></B></CODE> |
||
| 1501 | |||
| 1502 | <BR> |
||
| 1503 | </TD> |
||
| 1504 | </TR> |
||
| 1505 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1506 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1507 | <CODE>static int</CODE></FONT></TD> |
||
| 1508 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS</A></B></CODE> |
||
| 1509 | |||
| 1510 | <BR> |
||
| 1511 | </TD> |
||
| 1512 | </TR> |
||
| 1513 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1514 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1515 | <CODE>static int</CODE></FONT></TD> |
||
| 1516 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER</A></B></CODE> |
||
| 1517 | |||
| 1518 | <BR> |
||
| 1519 | </TD> |
||
| 1520 | </TR> |
||
| 1521 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1522 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1523 | <CODE>static int</CODE></FONT></TD> |
||
| 1524 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</A></B></CODE> |
||
| 1525 | |||
| 1526 | <BR> |
||
| 1527 | </TD> |
||
| 1528 | </TR> |
||
| 1529 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1530 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1531 | <CODE>static int</CODE></FONT></TD> |
||
| 1532 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</A></B></CODE> |
||
| 1533 | |||
| 1534 | <BR> |
||
| 1535 | </TD> |
||
| 1536 | </TR> |
||
| 1537 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1538 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1539 | <CODE>static int</CODE></FONT></TD> |
||
| 1540 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</A></B></CODE> |
||
| 1541 | |||
| 1542 | <BR> |
||
| 1543 | </TD> |
||
| 1544 | </TR> |
||
| 1545 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1546 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1547 | <CODE>static int</CODE></FONT></TD> |
||
| 1548 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</A></B></CODE> |
||
| 1549 | |||
| 1550 | <BR> |
||
| 1551 | </TD> |
||
| 1552 | </TR> |
||
| 1553 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1554 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1555 | <CODE>static int</CODE></FONT></TD> |
||
| 1556 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</A></B></CODE> |
||
| 1557 | |||
| 1558 | <BR> |
||
| 1559 | </TD> |
||
| 1560 | </TR> |
||
| 1561 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1562 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1563 | <CODE>static int</CODE></FONT></TD> |
||
| 1564 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</A></B></CODE> |
||
| 1565 | |||
| 1566 | <BR> |
||
| 1567 | </TD> |
||
| 1568 | </TR> |
||
| 1569 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1570 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1571 | <CODE>static int</CODE></FONT></TD> |
||
| 1572 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</A></B></CODE> |
||
| 1573 | |||
| 1574 | <BR> |
||
| 1575 | </TD> |
||
| 1576 | </TR> |
||
| 1577 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1578 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1579 | <CODE>static int</CODE></FONT></TD> |
||
| 1580 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</A></B></CODE> |
||
| 1581 | |||
| 1582 | <BR> |
||
| 1583 | </TD> |
||
| 1584 | </TR> |
||
| 1585 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1586 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1587 | <CODE>static int</CODE></FONT></TD> |
||
| 1588 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</A></B></CODE> |
||
| 1589 | |||
| 1590 | <BR> |
||
| 1591 | </TD> |
||
| 1592 | </TR> |
||
| 1593 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1594 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1595 | <CODE>static int</CODE></FONT></TD> |
||
| 1596 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</A></B></CODE> |
||
| 1597 | |||
| 1598 | <BR> |
||
| 1599 | </TD> |
||
| 1600 | </TR> |
||
| 1601 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1602 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1603 | <CODE>static int</CODE></FONT></TD> |
||
| 1604 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER</A></B></CODE> |
||
| 1605 | |||
| 1606 | <BR> |
||
| 1607 | </TD> |
||
| 1608 | </TR> |
||
| 1609 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1610 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1611 | <CODE>static int</CODE></FONT></TD> |
||
| 1612 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT</A></B></CODE> |
||
| 1613 | |||
| 1614 | <BR> |
||
| 1615 | </TD> |
||
| 1616 | </TR> |
||
| 1617 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1618 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1619 | <CODE>static int</CODE></FONT></TD> |
||
| 1620 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE</A></B></CODE> |
||
| 1621 | |||
| 1622 | <BR> |
||
| 1623 | </TD> |
||
| 1624 | </TR> |
||
| 1625 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1626 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1627 | <CODE>static int</CODE></FONT></TD> |
||
| 1628 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB</A></B></CODE> |
||
| 1629 | |||
| 1630 | <BR> |
||
| 1631 | </TD> |
||
| 1632 | </TR> |
||
| 1633 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1634 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1635 | <CODE>static int</CODE></FONT></TD> |
||
| 1636 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1</A></B></CODE> |
||
| 1637 | |||
| 1638 | <BR> |
||
| 1639 | </TD> |
||
| 1640 | </TR> |
||
| 1641 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1642 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1643 | <CODE>static int</CODE></FONT></TD> |
||
| 1644 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565</A></B></CODE> |
||
| 1645 | |||
| 1646 | <BR> |
||
| 1647 | </TD> |
||
| 1648 | </TR> |
||
| 1649 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1650 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1651 | <CODE>static int</CODE></FONT></TD> |
||
| 1652 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA</A></B></CODE> |
||
| 1653 | |||
| 1654 | <BR> |
||
| 1655 | </TD> |
||
| 1656 | </TR> |
||
| 1657 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1658 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1659 | <CODE>static int</CODE></FONT></TD> |
||
| 1660 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4</A></B></CODE> |
||
| 1661 | |||
| 1662 | <BR> |
||
| 1663 | </TD> |
||
| 1664 | </TR> |
||
| 1665 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1666 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1667 | <CODE>static int</CODE></FONT></TD> |
||
| 1668 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A></B></CODE> |
||
| 1669 | |||
| 1670 | <BR> |
||
| 1671 | </TD> |
||
| 1672 | </TR> |
||
| 1673 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1674 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1675 | <CODE>static int</CODE></FONT></TD> |
||
| 1676 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></B></CODE> |
||
| 1677 | |||
| 1678 | <BR> |
||
| 1679 | </TD> |
||
| 1680 | </TR> |
||
| 1681 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1682 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1683 | <CODE>static int</CODE></FONT></TD> |
||
| 1684 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A></B></CODE> |
||
| 1685 | |||
| 1686 | <BR> |
||
| 1687 | </TD> |
||
| 1688 | </TR> |
||
| 1689 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1690 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1691 | <CODE>static int</CODE></FONT></TD> |
||
| 1692 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></B></CODE> |
||
| 1693 | |||
| 1694 | <BR> |
||
| 1695 | </TD> |
||
| 1696 | </TR> |
||
| 1697 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1698 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1699 | <CODE>static int</CODE></FONT></TD> |
||
| 1700 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></B></CODE> |
||
| 1701 | |||
| 1702 | <BR> |
||
| 1703 | </TD> |
||
| 1704 | </TR> |
||
| 1705 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1706 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1707 | <CODE>static int</CODE></FONT></TD> |
||
| 1708 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</A></B></CODE> |
||
| 1709 | |||
| 1710 | <BR> |
||
| 1711 | </TD> |
||
| 1712 | </TR> |
||
| 1713 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1714 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1715 | <CODE>static int</CODE></FONT></TD> |
||
| 1716 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</A></B></CODE> |
||
| 1717 | |||
| 1718 | <BR> |
||
| 1719 | </TD> |
||
| 1720 | </TR> |
||
| 1721 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1722 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1723 | <CODE>static int</CODE></FONT></TD> |
||
| 1724 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES</A></B></CODE> |
||
| 1725 | |||
| 1726 | <BR> |
||
| 1727 | </TD> |
||
| 1728 | </TR> |
||
| 1729 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1730 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1731 | <CODE>static int</CODE></FONT></TD> |
||
| 1732 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></B></CODE> |
||
| 1733 | |||
| 1734 | <BR> |
||
| 1735 | </TD> |
||
| 1736 | </TR> |
||
| 1737 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1738 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1739 | <CODE>static int</CODE></FONT></TD> |
||
| 1740 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A></B></CODE> |
||
| 1741 | |||
| 1742 | <BR> |
||
| 1743 | </TD> |
||
| 1744 | </TR> |
||
| 1745 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1746 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1747 | <CODE>static int</CODE></FONT></TD> |
||
| 1748 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS</A></B></CODE> |
||
| 1749 | |||
| 1750 | <BR> |
||
| 1751 | </TD> |
||
| 1752 | </TR> |
||
| 1753 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1754 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1755 | <CODE>static int</CODE></FONT></TD> |
||
| 1756 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</A></B></CODE> |
||
| 1757 | |||
| 1758 | <BR> |
||
| 1759 | </TD> |
||
| 1760 | </TR> |
||
| 1761 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1762 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1763 | <CODE>static int</CODE></FONT></TD> |
||
| 1764 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</A></B></CODE> |
||
| 1765 | |||
| 1766 | <BR> |
||
| 1767 | </TD> |
||
| 1768 | </TR> |
||
| 1769 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1770 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1771 | <CODE>static int</CODE></FONT></TD> |
||
| 1772 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</A></B></CODE> |
||
| 1773 | |||
| 1774 | <BR> |
||
| 1775 | </TD> |
||
| 1776 | </TR> |
||
| 1777 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1778 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1779 | <CODE>static int</CODE></FONT></TD> |
||
| 1780 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</A></B></CODE> |
||
| 1781 | |||
| 1782 | <BR> |
||
| 1783 | </TD> |
||
| 1784 | </TR> |
||
| 1785 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1786 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1787 | <CODE>static int</CODE></FONT></TD> |
||
| 1788 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT</A></B></CODE> |
||
| 1789 | |||
| 1790 | <BR> |
||
| 1791 | </TD> |
||
| 1792 | </TR> |
||
| 1793 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1794 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1795 | <CODE>static int</CODE></FONT></TD> |
||
| 1796 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A></B></CODE> |
||
| 1797 | |||
| 1798 | <BR> |
||
| 1799 | </TD> |
||
| 1800 | </TR> |
||
| 1801 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1802 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1803 | <CODE>static int</CODE></FONT></TD> |
||
| 1804 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A></B></CODE> |
||
| 1805 | |||
| 1806 | <BR> |
||
| 1807 | </TD> |
||
| 1808 | </TR> |
||
| 1809 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1810 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1811 | <CODE>static int</CODE></FONT></TD> |
||
| 1812 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR</A></B></CODE> |
||
| 1813 | |||
| 1814 | <BR> |
||
| 1815 | </TD> |
||
| 1816 | </TR> |
||
| 1817 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1818 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1819 | <CODE>static int</CODE></FONT></TD> |
||
| 1820 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></B></CODE> |
||
| 1821 | |||
| 1822 | <BR> |
||
| 1823 | </TD> |
||
| 1824 | </TR> |
||
| 1825 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1826 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1827 | <CODE>static int</CODE></FONT></TD> |
||
| 1828 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</A></B></CODE> |
||
| 1829 | |||
| 1830 | <BR> |
||
| 1831 | </TD> |
||
| 1832 | </TR> |
||
| 1833 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1834 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1835 | <CODE>static int</CODE></FONT></TD> |
||
| 1836 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</A></B></CODE> |
||
| 1837 | |||
| 1838 | <BR> |
||
| 1839 | </TD> |
||
| 1840 | </TR> |
||
| 1841 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1842 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1843 | <CODE>static int</CODE></FONT></TD> |
||
| 1844 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</A></B></CODE> |
||
| 1845 | |||
| 1846 | <BR> |
||
| 1847 | </TD> |
||
| 1848 | </TR> |
||
| 1849 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1850 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1851 | <CODE>static int</CODE></FONT></TD> |
||
| 1852 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</A></B></CODE> |
||
| 1853 | |||
| 1854 | <BR> |
||
| 1855 | </TD> |
||
| 1856 | </TR> |
||
| 1857 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1858 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1859 | <CODE>static int</CODE></FONT></TD> |
||
| 1860 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</A></B></CODE> |
||
| 1861 | |||
| 1862 | <BR> |
||
| 1863 | </TD> |
||
| 1864 | </TR> |
||
| 1865 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1866 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1867 | <CODE>static int</CODE></FONT></TD> |
||
| 1868 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</A></B></CODE> |
||
| 1869 | |||
| 1870 | <BR> |
||
| 1871 | </TD> |
||
| 1872 | </TR> |
||
| 1873 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1874 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1875 | <CODE>static int</CODE></FONT></TD> |
||
| 1876 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</A></B></CODE> |
||
| 1877 | |||
| 1878 | <BR> |
||
| 1879 | </TD> |
||
| 1880 | </TR> |
||
| 1881 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1882 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1883 | <CODE>static int</CODE></FONT></TD> |
||
| 1884 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</A></B></CODE> |
||
| 1885 | |||
| 1886 | <BR> |
||
| 1887 | </TD> |
||
| 1888 | </TR> |
||
| 1889 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1890 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1891 | <CODE>static int</CODE></FONT></TD> |
||
| 1892 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A></B></CODE> |
||
| 1893 | |||
| 1894 | <BR> |
||
| 1895 | </TD> |
||
| 1896 | </TR> |
||
| 1897 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1898 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1899 | <CODE>static int</CODE></FONT></TD> |
||
| 1900 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A></B></CODE> |
||
| 1901 | |||
| 1902 | <BR> |
||
| 1903 | </TD> |
||
| 1904 | </TR> |
||
| 1905 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1906 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1907 | <CODE>static int</CODE></FONT></TD> |
||
| 1908 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></B></CODE> |
||
| 1909 | |||
| 1910 | <BR> |
||
| 1911 | </TD> |
||
| 1912 | </TR> |
||
| 1913 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1914 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1915 | <CODE>static int</CODE></FONT></TD> |
||
| 1916 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></B></CODE> |
||
| 1917 | |||
| 1918 | <BR> |
||
| 1919 | </TD> |
||
| 1920 | </TR> |
||
| 1921 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1922 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1923 | <CODE>static int</CODE></FONT></TD> |
||
| 1924 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></B></CODE> |
||
| 1925 | |||
| 1926 | <BR> |
||
| 1927 | </TD> |
||
| 1928 | </TR> |
||
| 1929 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1930 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1931 | <CODE>static int</CODE></FONT></TD> |
||
| 1932 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX</A></B></CODE> |
||
| 1933 | |||
| 1934 | <BR> |
||
| 1935 | </TD> |
||
| 1936 | </TR> |
||
| 1937 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1938 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1939 | <CODE>static int</CODE></FONT></TD> |
||
| 1940 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</A></B></CODE> |
||
| 1941 | |||
| 1942 | <BR> |
||
| 1943 | </TD> |
||
| 1944 | </TR> |
||
| 1945 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1946 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1947 | <CODE>static int</CODE></FONT></TD> |
||
| 1948 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></B></CODE> |
||
| 1949 | |||
| 1950 | <BR> |
||
| 1951 | </TD> |
||
| 1952 | </TR> |
||
| 1953 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1954 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1955 | <CODE>static int</CODE></FONT></TD> |
||
| 1956 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></B></CODE> |
||
| 1957 | |||
| 1958 | <BR> |
||
| 1959 | </TD> |
||
| 1960 | </TR> |
||
| 1961 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1962 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1963 | <CODE>static int</CODE></FONT></TD> |
||
| 1964 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF</A></B></CODE> |
||
| 1965 | |||
| 1966 | <BR> |
||
| 1967 | </TD> |
||
| 1968 | </TR> |
||
| 1969 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1970 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1971 | <CODE>static int</CODE></FONT></TD> |
||
| 1972 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A></B></CODE> |
||
| 1973 | |||
| 1974 | <BR> |
||
| 1975 | </TD> |
||
| 1976 | </TR> |
||
| 1977 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1978 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1979 | <CODE>static int</CODE></FONT></TD> |
||
| 1980 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></B></CODE> |
||
| 1981 | |||
| 1982 | <BR> |
||
| 1983 | </TD> |
||
| 1984 | </TR> |
||
| 1985 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1986 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1987 | <CODE>static int</CODE></FONT></TD> |
||
| 1988 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></B></CODE> |
||
| 1989 | |||
| 1990 | <BR> |
||
| 1991 | </TD> |
||
| 1992 | </TR> |
||
| 1993 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1994 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1995 | <CODE>static int</CODE></FONT></TD> |
||
| 1996 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW</A></B></CODE> |
||
| 1997 | |||
| 1998 | <BR> |
||
| 1999 | </TD> |
||
| 2000 | </TR> |
||
| 2001 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2002 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2003 | <CODE>static int</CODE></FONT></TD> |
||
| 2004 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A></B></CODE> |
||
| 2005 | |||
| 2006 | <BR> |
||
| 2007 | </TD> |
||
| 2008 | </TR> |
||
| 2009 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2010 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2011 | <CODE>static int</CODE></FONT></TD> |
||
| 2012 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE</A></B></CODE> |
||
| 2013 | |||
| 2014 | <BR> |
||
| 2015 | </TD> |
||
| 2016 | </TR> |
||
| 2017 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2018 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2019 | <CODE>static int</CODE></FONT></TD> |
||
| 2020 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A></B></CODE> |
||
| 2021 | |||
| 2022 | <BR> |
||
| 2023 | </TD> |
||
| 2024 | </TR> |
||
| 2025 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2026 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2027 | <CODE>static int</CODE></FONT></TD> |
||
| 2028 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></B></CODE> |
||
| 2029 | |||
| 2030 | <BR> |
||
| 2031 | </TD> |
||
| 2032 | </TR> |
||
| 2033 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2034 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2035 | <CODE>static int</CODE></FONT></TD> |
||
| 2036 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</A></B></CODE> |
||
| 2037 | |||
| 2038 | <BR> |
||
| 2039 | </TD> |
||
| 2040 | </TR> |
||
| 2041 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2042 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2043 | <CODE>static int</CODE></FONT></TD> |
||
| 2044 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</A></B></CODE> |
||
| 2045 | |||
| 2046 | <BR> |
||
| 2047 | </TD> |
||
| 2048 | </TR> |
||
| 2049 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2050 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2051 | <CODE>static int</CODE></FONT></TD> |
||
| 2052 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</A></B></CODE> |
||
| 2053 | |||
| 2054 | <BR> |
||
| 2055 | </TD> |
||
| 2056 | </TR> |
||
| 2057 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2058 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2059 | <CODE>static int</CODE></FONT></TD> |
||
| 2060 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</A></B></CODE> |
||
| 2061 | |||
| 2062 | <BR> |
||
| 2063 | </TD> |
||
| 2064 | </TR> |
||
| 2065 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2066 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2067 | <CODE>static int</CODE></FONT></TD> |
||
| 2068 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</A></B></CODE> |
||
| 2069 | |||
| 2070 | <BR> |
||
| 2071 | </TD> |
||
| 2072 | </TR> |
||
| 2073 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2074 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2075 | <CODE>static int</CODE></FONT></TD> |
||
| 2076 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</A></B></CODE> |
||
| 2077 | |||
| 2078 | <BR> |
||
| 2079 | </TD> |
||
| 2080 | </TR> |
||
| 2081 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2082 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2083 | <CODE>static int</CODE></FONT></TD> |
||
| 2084 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</A></B></CODE> |
||
| 2085 | |||
| 2086 | <BR> |
||
| 2087 | </TD> |
||
| 2088 | </TR> |
||
| 2089 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2090 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2091 | <CODE>static int</CODE></FONT></TD> |
||
| 2092 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</A></B></CODE> |
||
| 2093 | |||
| 2094 | <BR> |
||
| 2095 | </TD> |
||
| 2096 | </TR> |
||
| 2097 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2098 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2099 | <CODE>static int</CODE></FONT></TD> |
||
| 2100 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A></B></CODE> |
||
| 2101 | |||
| 2102 | <BR> |
||
| 2103 | </TD> |
||
| 2104 | </TR> |
||
| 2105 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2106 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2107 | <CODE>static int</CODE></FONT></TD> |
||
| 2108 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A></B></CODE> |
||
| 2109 | |||
| 2110 | <BR> |
||
| 2111 | </TD> |
||
| 2112 | </TR> |
||
| 2113 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2114 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2115 | <CODE>static int</CODE></FONT></TD> |
||
| 2116 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A></B></CODE> |
||
| 2117 | |||
| 2118 | <BR> |
||
| 2119 | </TD> |
||
| 2120 | </TR> |
||
| 2121 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2122 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2123 | <CODE>static int</CODE></FONT></TD> |
||
| 2124 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A></B></CODE> |
||
| 2125 | |||
| 2126 | <BR> |
||
| 2127 | </TD> |
||
| 2128 | </TR> |
||
| 2129 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2130 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2131 | <CODE>static int</CODE></FONT></TD> |
||
| 2132 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0</A></B></CODE> |
||
| 2133 | |||
| 2134 | <BR> |
||
| 2135 | </TD> |
||
| 2136 | </TR> |
||
| 2137 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2138 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2139 | <CODE>static int</CODE></FONT></TD> |
||
| 2140 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1</A></B></CODE> |
||
| 2141 | |||
| 2142 | <BR> |
||
| 2143 | </TD> |
||
| 2144 | </TR> |
||
| 2145 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2146 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2147 | <CODE>static int</CODE></FONT></TD> |
||
| 2148 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10</A></B></CODE> |
||
| 2149 | |||
| 2150 | <BR> |
||
| 2151 | </TD> |
||
| 2152 | </TR> |
||
| 2153 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2154 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2155 | <CODE>static int</CODE></FONT></TD> |
||
| 2156 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11</A></B></CODE> |
||
| 2157 | |||
| 2158 | <BR> |
||
| 2159 | </TD> |
||
| 2160 | </TR> |
||
| 2161 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2162 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2163 | <CODE>static int</CODE></FONT></TD> |
||
| 2164 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12</A></B></CODE> |
||
| 2165 | |||
| 2166 | <BR> |
||
| 2167 | </TD> |
||
| 2168 | </TR> |
||
| 2169 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2170 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2171 | <CODE>static int</CODE></FONT></TD> |
||
| 2172 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13</A></B></CODE> |
||
| 2173 | |||
| 2174 | <BR> |
||
| 2175 | </TD> |
||
| 2176 | </TR> |
||
| 2177 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2178 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2179 | <CODE>static int</CODE></FONT></TD> |
||
| 2180 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14</A></B></CODE> |
||
| 2181 | |||
| 2182 | <BR> |
||
| 2183 | </TD> |
||
| 2184 | </TR> |
||
| 2185 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2186 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2187 | <CODE>static int</CODE></FONT></TD> |
||
| 2188 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15</A></B></CODE> |
||
| 2189 | |||
| 2190 | <BR> |
||
| 2191 | </TD> |
||
| 2192 | </TR> |
||
| 2193 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2194 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2195 | <CODE>static int</CODE></FONT></TD> |
||
| 2196 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16</A></B></CODE> |
||
| 2197 | |||
| 2198 | <BR> |
||
| 2199 | </TD> |
||
| 2200 | </TR> |
||
| 2201 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2202 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2203 | <CODE>static int</CODE></FONT></TD> |
||
| 2204 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17</A></B></CODE> |
||
| 2205 | |||
| 2206 | <BR> |
||
| 2207 | </TD> |
||
| 2208 | </TR> |
||
| 2209 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2210 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2211 | <CODE>static int</CODE></FONT></TD> |
||
| 2212 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18</A></B></CODE> |
||
| 2213 | |||
| 2214 | <BR> |
||
| 2215 | </TD> |
||
| 2216 | </TR> |
||
| 2217 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2218 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2219 | <CODE>static int</CODE></FONT></TD> |
||
| 2220 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19</A></B></CODE> |
||
| 2221 | |||
| 2222 | <BR> |
||
| 2223 | </TD> |
||
| 2224 | </TR> |
||
| 2225 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2226 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2227 | <CODE>static int</CODE></FONT></TD> |
||
| 2228 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2</A></B></CODE> |
||
| 2229 | |||
| 2230 | <BR> |
||
| 2231 | </TD> |
||
| 2232 | </TR> |
||
| 2233 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2234 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2235 | <CODE>static int</CODE></FONT></TD> |
||
| 2236 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20</A></B></CODE> |
||
| 2237 | |||
| 2238 | <BR> |
||
| 2239 | </TD> |
||
| 2240 | </TR> |
||
| 2241 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2242 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2243 | <CODE>static int</CODE></FONT></TD> |
||
| 2244 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21</A></B></CODE> |
||
| 2245 | |||
| 2246 | <BR> |
||
| 2247 | </TD> |
||
| 2248 | </TR> |
||
| 2249 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2250 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2251 | <CODE>static int</CODE></FONT></TD> |
||
| 2252 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22</A></B></CODE> |
||
| 2253 | |||
| 2254 | <BR> |
||
| 2255 | </TD> |
||
| 2256 | </TR> |
||
| 2257 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2258 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2259 | <CODE>static int</CODE></FONT></TD> |
||
| 2260 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23</A></B></CODE> |
||
| 2261 | |||
| 2262 | <BR> |
||
| 2263 | </TD> |
||
| 2264 | </TR> |
||
| 2265 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2266 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2267 | <CODE>static int</CODE></FONT></TD> |
||
| 2268 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24</A></B></CODE> |
||
| 2269 | |||
| 2270 | <BR> |
||
| 2271 | </TD> |
||
| 2272 | </TR> |
||
| 2273 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2274 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2275 | <CODE>static int</CODE></FONT></TD> |
||
| 2276 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25</A></B></CODE> |
||
| 2277 | |||
| 2278 | <BR> |
||
| 2279 | </TD> |
||
| 2280 | </TR> |
||
| 2281 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2282 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2283 | <CODE>static int</CODE></FONT></TD> |
||
| 2284 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26</A></B></CODE> |
||
| 2285 | |||
| 2286 | <BR> |
||
| 2287 | </TD> |
||
| 2288 | </TR> |
||
| 2289 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2290 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2291 | <CODE>static int</CODE></FONT></TD> |
||
| 2292 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27</A></B></CODE> |
||
| 2293 | |||
| 2294 | <BR> |
||
| 2295 | </TD> |
||
| 2296 | </TR> |
||
| 2297 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2298 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2299 | <CODE>static int</CODE></FONT></TD> |
||
| 2300 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28</A></B></CODE> |
||
| 2301 | |||
| 2302 | <BR> |
||
| 2303 | </TD> |
||
| 2304 | </TR> |
||
| 2305 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2306 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2307 | <CODE>static int</CODE></FONT></TD> |
||
| 2308 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29</A></B></CODE> |
||
| 2309 | |||
| 2310 | <BR> |
||
| 2311 | </TD> |
||
| 2312 | </TR> |
||
| 2313 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2314 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2315 | <CODE>static int</CODE></FONT></TD> |
||
| 2316 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3</A></B></CODE> |
||
| 2317 | |||
| 2318 | <BR> |
||
| 2319 | </TD> |
||
| 2320 | </TR> |
||
| 2321 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2322 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2323 | <CODE>static int</CODE></FONT></TD> |
||
| 2324 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30</A></B></CODE> |
||
| 2325 | |||
| 2326 | <BR> |
||
| 2327 | </TD> |
||
| 2328 | </TR> |
||
| 2329 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2330 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2331 | <CODE>static int</CODE></FONT></TD> |
||
| 2332 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31</A></B></CODE> |
||
| 2333 | |||
| 2334 | <BR> |
||
| 2335 | </TD> |
||
| 2336 | </TR> |
||
| 2337 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2338 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2339 | <CODE>static int</CODE></FONT></TD> |
||
| 2340 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4</A></B></CODE> |
||
| 2341 | |||
| 2342 | <BR> |
||
| 2343 | </TD> |
||
| 2344 | </TR> |
||
| 2345 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2346 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2347 | <CODE>static int</CODE></FONT></TD> |
||
| 2348 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5</A></B></CODE> |
||
| 2349 | |||
| 2350 | <BR> |
||
| 2351 | </TD> |
||
| 2352 | </TR> |
||
| 2353 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2354 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2355 | <CODE>static int</CODE></FONT></TD> |
||
| 2356 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6</A></B></CODE> |
||
| 2357 | |||
| 2358 | <BR> |
||
| 2359 | </TD> |
||
| 2360 | </TR> |
||
| 2361 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2362 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2363 | <CODE>static int</CODE></FONT></TD> |
||
| 2364 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7</A></B></CODE> |
||
| 2365 | |||
| 2366 | <BR> |
||
| 2367 | </TD> |
||
| 2368 | </TR> |
||
| 2369 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2370 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2371 | <CODE>static int</CODE></FONT></TD> |
||
| 2372 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8</A></B></CODE> |
||
| 2373 | |||
| 2374 | <BR> |
||
| 2375 | </TD> |
||
| 2376 | </TR> |
||
| 2377 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2378 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2379 | <CODE>static int</CODE></FONT></TD> |
||
| 2380 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9</A></B></CODE> |
||
| 2381 | |||
| 2382 | <BR> |
||
| 2383 | </TD> |
||
| 2384 | </TR> |
||
| 2385 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2386 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2387 | <CODE>static int</CODE></FONT></TD> |
||
| 2388 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A></B></CODE> |
||
| 2389 | |||
| 2390 | <BR> |
||
| 2391 | </TD> |
||
| 2392 | </TR> |
||
| 2393 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2394 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2395 | <CODE>static int</CODE></FONT></TD> |
||
| 2396 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A></B></CODE> |
||
| 2397 | |||
| 2398 | <BR> |
||
| 2399 | </TD> |
||
| 2400 | </TR> |
||
| 2401 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2402 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2403 | <CODE>static int</CODE></FONT></TD> |
||
| 2404 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES</A></B></CODE> |
||
| 2405 | |||
| 2406 | <BR> |
||
| 2407 | </TD> |
||
| 2408 | </TR> |
||
| 2409 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2410 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2411 | <CODE>static int</CODE></FONT></TD> |
||
| 2412 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE</A></B></CODE> |
||
| 2413 | |||
| 2414 | <BR> |
||
| 2415 | </TD> |
||
| 2416 | </TR> |
||
| 2417 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2418 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2419 | <CODE>static int</CODE></FONT></TD> |
||
| 2420 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A></B></CODE> |
||
| 2421 | |||
| 2422 | <BR> |
||
| 2423 | </TD> |
||
| 2424 | </TR> |
||
| 2425 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2426 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2427 | <CODE>static int</CODE></FONT></TD> |
||
| 2428 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A></B></CODE> |
||
| 2429 | |||
| 2430 | <BR> |
||
| 2431 | </TD> |
||
| 2432 | </TR> |
||
| 2433 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2434 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2435 | <CODE>static int</CODE></FONT></TD> |
||
| 2436 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT</A></B></CODE> |
||
| 2437 | |||
| 2438 | <BR> |
||
| 2439 | </TD> |
||
| 2440 | </TR> |
||
| 2441 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2442 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2443 | <CODE>static int</CODE></FONT></TD> |
||
| 2444 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A></B></CODE> |
||
| 2445 | |||
| 2446 | <BR> |
||
| 2447 | </TD> |
||
| 2448 | </TR> |
||
| 2449 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2450 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2451 | <CODE>static int</CODE></FONT></TD> |
||
| 2452 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A></B></CODE> |
||
| 2453 | |||
| 2454 | <BR> |
||
| 2455 | </TD> |
||
| 2456 | </TR> |
||
| 2457 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2458 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2459 | <CODE>static int</CODE></FONT></TD> |
||
| 2460 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A></B></CODE> |
||
| 2461 | |||
| 2462 | <BR> |
||
| 2463 | </TD> |
||
| 2464 | </TR> |
||
| 2465 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2466 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2467 | <CODE>static int</CODE></FONT></TD> |
||
| 2468 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A></B></CODE> |
||
| 2469 | |||
| 2470 | <BR> |
||
| 2471 | </TD> |
||
| 2472 | </TR> |
||
| 2473 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2474 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2475 | <CODE>static int</CODE></FONT></TD> |
||
| 2476 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</A></B></CODE> |
||
| 2477 | |||
| 2478 | <BR> |
||
| 2479 | </TD> |
||
| 2480 | </TR> |
||
| 2481 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2482 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2483 | <CODE>static int</CODE></FONT></TD> |
||
| 2484 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR</A></B></CODE> |
||
| 2485 | |||
| 2486 | <BR> |
||
| 2487 | </TD> |
||
| 2488 | </TR> |
||
| 2489 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2490 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2491 | <CODE>static int</CODE></FONT></TD> |
||
| 2492 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION</A></B></CODE> |
||
| 2493 | |||
| 2494 | <BR> |
||
| 2495 | </TD> |
||
| 2496 | </TR> |
||
| 2497 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2498 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2499 | <CODE>static int</CODE></FONT></TD> |
||
| 2500 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</A></B></CODE> |
||
| 2501 | |||
| 2502 | <BR> |
||
| 2503 | </TD> |
||
| 2504 | </TR> |
||
| 2505 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2506 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2507 | <CODE>static int</CODE></FONT></TD> |
||
| 2508 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</A></B></CODE> |
||
| 2509 | |||
| 2510 | <BR> |
||
| 2511 | </TD> |
||
| 2512 | </TR> |
||
| 2513 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2514 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2515 | <CODE>static int</CODE></FONT></TD> |
||
| 2516 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</A></B></CODE> |
||
| 2517 | |||
| 2518 | <BR> |
||
| 2519 | </TD> |
||
| 2520 | </TR> |
||
| 2521 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2522 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2523 | <CODE>static int</CODE></FONT></TD> |
||
| 2524 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</A></B></CODE> |
||
| 2525 | |||
| 2526 | <BR> |
||
| 2527 | </TD> |
||
| 2528 | </TR> |
||
| 2529 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2530 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2531 | <CODE>static int</CODE></FONT></TD> |
||
| 2532 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</A></B></CODE> |
||
| 2533 | |||
| 2534 | <BR> |
||
| 2535 | </TD> |
||
| 2536 | </TR> |
||
| 2537 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2538 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2539 | <CODE>static int</CODE></FONT></TD> |
||
| 2540 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</A></B></CODE> |
||
| 2541 | |||
| 2542 | <BR> |
||
| 2543 | </TD> |
||
| 2544 | </TR> |
||
| 2545 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2546 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2547 | <CODE>static int</CODE></FONT></TD> |
||
| 2548 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</A></B></CODE> |
||
| 2549 | |||
| 2550 | <BR> |
||
| 2551 | </TD> |
||
| 2552 | </TR> |
||
| 2553 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2554 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2555 | <CODE>static int</CODE></FONT></TD> |
||
| 2556 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</A></B></CODE> |
||
| 2557 | |||
| 2558 | <BR> |
||
| 2559 | </TD> |
||
| 2560 | </TR> |
||
| 2561 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2562 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2563 | <CODE>static int</CODE></FONT></TD> |
||
| 2564 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</A></B></CODE> |
||
| 2565 | |||
| 2566 | <BR> |
||
| 2567 | </TD> |
||
| 2568 | </TR> |
||
| 2569 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2570 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2571 | <CODE>static int</CODE></FONT></TD> |
||
| 2572 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT</A></B></CODE> |
||
| 2573 | |||
| 2574 | <BR> |
||
| 2575 | </TD> |
||
| 2576 | </TR> |
||
| 2577 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2578 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2579 | <CODE>static int</CODE></FONT></TD> |
||
| 2580 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO</A></B></CODE> |
||
| 2581 | |||
| 2582 | <BR> |
||
| 2583 | </TD> |
||
| 2584 | </TR> |
||
| 2585 | </TABLE> |
||
| 2586 | <A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A> |
||
| 2587 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 2588 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 2589 | <TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH> |
||
| 2590 | </TR> |
||
| 2591 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2592 | <TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></CODE></TD> |
||
| 2593 | </TR> |
||
| 2594 | </TABLE> |
||
| 2595 | |
||
| 2596 | <!-- ========== METHOD SUMMARY =========== --> |
||
| 2597 | |||
| 2598 | <A NAME="method_summary"><!-- --></A> |
||
| 2599 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 2600 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 2601 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
||
| 2602 | <B>Method Summary</B></FONT></TH> |
||
| 2603 | </TR> |
||
| 2604 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2605 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2606 | <CODE> void</CODE></FONT></TD> |
||
| 2607 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glAttachShader(int, int)">glAttachShader</A></B>(int program, |
||
| 2608 | int shader)</CODE> |
||
| 2609 | |||
| 2610 | <BR> |
||
| 2611 | </TD> |
||
| 2612 | </TR> |
||
| 2613 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2614 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2615 | <CODE> void</CODE></FONT></TD> |
||
| 2616 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindAttribLocation(int, int, java.lang.String)">glBindAttribLocation</A></B>(int program, |
||
| 2617 | int index, |
||
| 2618 | java.lang.String name)</CODE> |
||
| 2619 | |||
| 2620 | <BR> |
||
| 2621 | </TD> |
||
| 2622 | </TR> |
||
| 2623 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2624 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2625 | <CODE> void</CODE></FONT></TD> |
||
| 2626 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindBuffer(int, int)">glBindBuffer</A></B>(int target, |
||
| 2627 | int buffer)</CODE> |
||
| 2628 | |||
| 2629 | <BR> |
||
| 2630 | </TD> |
||
| 2631 | </TR> |
||
| 2632 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2633 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2634 | <CODE> void</CODE></FONT></TD> |
||
| 2635 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindFramebuffer(int, int)">glBindFramebuffer</A></B>(int target, |
||
| 2636 | int framebuffer)</CODE> |
||
| 2637 | |||
| 2638 | <BR> |
||
| 2639 | </TD> |
||
| 2640 | </TR> |
||
| 2641 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2642 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2643 | <CODE> void</CODE></FONT></TD> |
||
| 2644 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</A></B>(int target, |
||
| 2645 | int renderbuffer)</CODE> |
||
| 2646 | |||
| 2647 | <BR> |
||
| 2648 | </TD> |
||
| 2649 | </TR> |
||
| 2650 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2651 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2652 | <CODE> void</CODE></FONT></TD> |
||
| 2653 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendColor(float, float, float, float)">glBlendColor</A></B>(float red, |
||
| 2654 | float green, |
||
| 2655 | float blue, |
||
| 2656 | float alpha)</CODE> |
||
| 2657 | |||
| 2658 | <BR> |
||
| 2659 | </TD> |
||
| 2660 | </TR> |
||
| 2661 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2662 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2663 | <CODE> void</CODE></FONT></TD> |
||
| 2664 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquation(int)">glBlendEquation</A></B>(int mode)</CODE> |
||
| 2665 | |||
| 2666 | <BR> |
||
| 2667 | </TD> |
||
| 2668 | </TR> |
||
| 2669 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2670 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2671 | <CODE> void</CODE></FONT></TD> |
||
| 2672 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquationSeparate(int, int)">glBlendEquationSeparate</A></B>(int modeRGB, |
||
| 2673 | int modeAlpha)</CODE> |
||
| 2674 | |||
| 2675 | <BR> |
||
| 2676 | </TD> |
||
| 2677 | </TR> |
||
| 2678 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2679 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2680 | <CODE> void</CODE></FONT></TD> |
||
| 2681 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendFuncSeparate(int, int, int, int)">glBlendFuncSeparate</A></B>(int srcRGB, |
||
| 2682 | int dstRGB, |
||
| 2683 | int srcAlpha, |
||
| 2684 | int dstAlpha)</CODE> |
||
| 2685 | |||
| 2686 | <BR> |
||
| 2687 | </TD> |
||
| 2688 | </TR> |
||
| 2689 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2690 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2691 | <CODE> void</CODE></FONT></TD> |
||
| 2692 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData</A></B>(int target, |
||
| 2693 | int size, |
||
| 2694 | java.nio.Buffer data, |
||
| 2695 | int usage)</CODE> |
||
| 2696 | |||
| 2697 | <BR> |
||
| 2698 | </TD> |
||
| 2699 | </TR> |
||
| 2700 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2701 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2702 | <CODE> void</CODE></FONT></TD> |
||
| 2703 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData</A></B>(int target, |
||
| 2704 | int offset, |
||
| 2705 | int size, |
||
| 2706 | java.nio.Buffer data)</CODE> |
||
| 2707 | |||
| 2708 | <BR> |
||
| 2709 | </TD> |
||
| 2710 | </TR> |
||
| 2711 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2712 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2713 | <CODE> int</CODE></FONT></TD> |
||
| 2714 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</A></B>(int target)</CODE> |
||
| 2715 | |||
| 2716 | <BR> |
||
| 2717 | </TD> |
||
| 2718 | </TR> |
||
| 2719 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2720 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2721 | <CODE> void</CODE></FONT></TD> |
||
| 2722 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCompileShader(int)">glCompileShader</A></B>(int shader)</CODE> |
||
| 2723 | |||
| 2724 | <BR> |
||
| 2725 | </TD> |
||
| 2726 | </TR> |
||
| 2727 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2728 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2729 | <CODE> int</CODE></FONT></TD> |
||
| 2730 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateProgram()">glCreateProgram</A></B>()</CODE> |
||
| 2731 | |||
| 2732 | <BR> |
||
| 2733 | </TD> |
||
| 2734 | </TR> |
||
| 2735 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2736 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2737 | <CODE> int</CODE></FONT></TD> |
||
| 2738 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateShader(int)">glCreateShader</A></B>(int type)</CODE> |
||
| 2739 | |||
| 2740 | <BR> |
||
| 2741 | </TD> |
||
| 2742 | </TR> |
||
| 2743 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2744 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2745 | <CODE> void</CODE></FONT></TD> |
||
| 2746 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers</A></B>(int n, |
||
| 2747 | java.nio.IntBuffer buffers)</CODE> |
||
| 2748 | |||
| 2749 | <BR> |
||
| 2750 | </TD> |
||
| 2751 | </TR> |
||
| 2752 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2753 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2754 | <CODE> void</CODE></FONT></TD> |
||
| 2755 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteFramebuffers(int, java.nio.IntBuffer)">glDeleteFramebuffers</A></B>(int n, |
||
| 2756 | java.nio.IntBuffer framebuffers)</CODE> |
||
| 2757 | |||
| 2758 | <BR> |
||
| 2759 | </TD> |
||
| 2760 | </TR> |
||
| 2761 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2762 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2763 | <CODE> void</CODE></FONT></TD> |
||
| 2764 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteProgram(int)">glDeleteProgram</A></B>(int program)</CODE> |
||
| 2765 | |||
| 2766 | <BR> |
||
| 2767 | </TD> |
||
| 2768 | </TR> |
||
| 2769 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2770 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2771 | <CODE> void</CODE></FONT></TD> |
||
| 2772 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteRenderbuffers(int, java.nio.IntBuffer)">glDeleteRenderbuffers</A></B>(int n, |
||
| 2773 | java.nio.IntBuffer renderbuffers)</CODE> |
||
| 2774 | |||
| 2775 | <BR> |
||
| 2776 | </TD> |
||
| 2777 | </TR> |
||
| 2778 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2779 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2780 | <CODE> void</CODE></FONT></TD> |
||
| 2781 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteShader(int)">glDeleteShader</A></B>(int shader)</CODE> |
||
| 2782 | |||
| 2783 | <BR> |
||
| 2784 | </TD> |
||
| 2785 | </TR> |
||
| 2786 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2787 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2788 | <CODE> void</CODE></FONT></TD> |
||
| 2789 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDetachShader(int, int)">glDetachShader</A></B>(int program, |
||
| 2790 | int shader)</CODE> |
||
| 2791 | |||
| 2792 | <BR> |
||
| 2793 | </TD> |
||
| 2794 | </TR> |
||
| 2795 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2796 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2797 | <CODE> void</CODE></FONT></TD> |
||
| 2798 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDisableVertexAttribArray(int)">glDisableVertexAttribArray</A></B>(int index)</CODE> |
||
| 2799 | |||
| 2800 | <BR> |
||
| 2801 | </TD> |
||
| 2802 | </TR> |
||
| 2803 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2804 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2805 | <CODE> void</CODE></FONT></TD> |
||
| 2806 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDrawElements(int, int, int, int)">glDrawElements</A></B>(int mode, |
||
| 2807 | int count, |
||
| 2808 | int type, |
||
| 2809 | int indices)</CODE> |
||
| 2810 | |||
| 2811 | <BR> |
||
| 2812 | </TD> |
||
| 2813 | </TR> |
||
| 2814 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2815 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2816 | <CODE> void</CODE></FONT></TD> |
||
| 2817 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glEnableVertexAttribArray(int)">glEnableVertexAttribArray</A></B>(int index)</CODE> |
||
| 2818 | |||
| 2819 | <BR> |
||
| 2820 | </TD> |
||
| 2821 | </TR> |
||
| 2822 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2823 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2824 | <CODE> void</CODE></FONT></TD> |
||
| 2825 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</A></B>(int target, |
||
| 2826 | int attachment, |
||
| 2827 | int renderbuffertarget, |
||
| 2828 | int renderbuffer)</CODE> |
||
| 2829 | |||
| 2830 | <BR> |
||
| 2831 | </TD> |
||
| 2832 | </TR> |
||
| 2833 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2834 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2835 | <CODE> void</CODE></FONT></TD> |
||
| 2836 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</A></B>(int target, |
||
| 2837 | int attachment, |
||
| 2838 | int textarget, |
||
| 2839 | int texture, |
||
| 2840 | int level)</CODE> |
||
| 2841 | |||
| 2842 | <BR> |
||
| 2843 | </TD> |
||
| 2844 | </TR> |
||
| 2845 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2846 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2847 | <CODE> void</CODE></FONT></TD> |
||
| 2848 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers</A></B>(int n, |
||
| 2849 | java.nio.IntBuffer buffers)</CODE> |
||
| 2850 | |||
| 2851 | <BR> |
||
| 2852 | </TD> |
||
| 2853 | </TR> |
||
| 2854 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2855 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2856 | <CODE> void</CODE></FONT></TD> |
||
| 2857 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenerateMipmap(int)">glGenerateMipmap</A></B>(int target)</CODE> |
||
| 2858 | |||
| 2859 | <BR> |
||
| 2860 | </TD> |
||
| 2861 | </TR> |
||
| 2862 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2863 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2864 | <CODE> void</CODE></FONT></TD> |
||
| 2865 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenFramebuffers(int, java.nio.IntBuffer)">glGenFramebuffers</A></B>(int n, |
||
| 2866 | java.nio.IntBuffer framebuffers)</CODE> |
||
| 2867 | |||
| 2868 | <BR> |
||
| 2869 | </TD> |
||
| 2870 | </TR> |
||
| 2871 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2872 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2873 | <CODE> void</CODE></FONT></TD> |
||
| 2874 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenRenderbuffers(int, java.nio.IntBuffer)">glGenRenderbuffers</A></B>(int n, |
||
| 2875 | java.nio.IntBuffer renderbuffers)</CODE> |
||
| 2876 | |||
| 2877 | <BR> |
||
| 2878 | </TD> |
||
| 2879 | </TR> |
||
| 2880 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2881 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2882 | <CODE> java.lang.String</CODE></FONT></TD> |
||
| 2883 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveAttrib</A></B>(int program, |
||
| 2884 | int index, |
||
| 2885 | java.nio.IntBuffer size, |
||
| 2886 | java.nio.Buffer type)</CODE> |
||
| 2887 | |||
| 2888 | <BR> |
||
| 2889 | </TD> |
||
| 2890 | </TR> |
||
| 2891 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2892 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2893 | <CODE> java.lang.String</CODE></FONT></TD> |
||
| 2894 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveUniform</A></B>(int program, |
||
| 2895 | int index, |
||
| 2896 | java.nio.IntBuffer size, |
||
| 2897 | java.nio.Buffer type)</CODE> |
||
| 2898 | |||
| 2899 | <BR> |
||
| 2900 | </TD> |
||
| 2901 | </TR> |
||
| 2902 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2903 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2904 | <CODE> void</CODE></FONT></TD> |
||
| 2905 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttachedShaders(int, int, java.nio.Buffer, java.nio.IntBuffer)">glGetAttachedShaders</A></B>(int program, |
||
| 2906 | int maxcount, |
||
| 2907 | java.nio.Buffer count, |
||
| 2908 | java.nio.IntBuffer shaders)</CODE> |
||
| 2909 | |||
| 2910 | <BR> |
||
| 2911 | </TD> |
||
| 2912 | </TR> |
||
| 2913 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2914 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2915 | <CODE> int</CODE></FONT></TD> |
||
| 2916 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttribLocation(int, java.lang.String)">glGetAttribLocation</A></B>(int program, |
||
| 2917 | java.lang.String name)</CODE> |
||
| 2918 | |||
| 2919 | <BR> |
||
| 2920 | </TD> |
||
| 2921 | </TR> |
||
| 2922 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2923 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2924 | <CODE> void</CODE></FONT></TD> |
||
| 2925 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBooleanv(int, java.nio.Buffer)">glGetBooleanv</A></B>(int pname, |
||
| 2926 | java.nio.Buffer params)</CODE> |
||
| 2927 | |||
| 2928 | <BR> |
||
| 2929 | </TD> |
||
| 2930 | </TR> |
||
| 2931 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2932 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2933 | <CODE> void</CODE></FONT></TD> |
||
| 2934 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv</A></B>(int target, |
||
| 2935 | int pname, |
||
| 2936 | java.nio.IntBuffer params)</CODE> |
||
| 2937 | |||
| 2938 | <BR> |
||
| 2939 | </TD> |
||
| 2940 | </TR> |
||
| 2941 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2942 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2943 | <CODE> void</CODE></FONT></TD> |
||
| 2944 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv</A></B>(int pname, |
||
| 2945 | java.nio.FloatBuffer params)</CODE> |
||
| 2946 | |||
| 2947 | <BR> |
||
| 2948 | </TD> |
||
| 2949 | </TR> |
||
| 2950 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2951 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2952 | <CODE> void</CODE></FONT></TD> |
||
| 2953 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFramebufferAttachmentParameteriv(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameteriv</A></B>(int target, |
||
| 2954 | int attachment, |
||
| 2955 | int pname, |
||
| 2956 | java.nio.IntBuffer params)</CODE> |
||
| 2957 | |||
| 2958 | <BR> |
||
| 2959 | </TD> |
||
| 2960 | </TR> |
||
| 2961 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2962 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2963 | <CODE> java.lang.String</CODE></FONT></TD> |
||
| 2964 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramInfoLog(int)">glGetProgramInfoLog</A></B>(int program)</CODE> |
||
| 2965 | |||
| 2966 | <BR> |
||
| 2967 | </TD> |
||
| 2968 | </TR> |
||
| 2969 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2970 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2971 | <CODE> void</CODE></FONT></TD> |
||
| 2972 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramiv(int, int, java.nio.IntBuffer)">glGetProgramiv</A></B>(int program, |
||
| 2973 | int pname, |
||
| 2974 | java.nio.IntBuffer params)</CODE> |
||
| 2975 | |||
| 2976 | <BR> |
||
| 2977 | </TD> |
||
| 2978 | </TR> |
||
| 2979 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2980 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2981 | <CODE> void</CODE></FONT></TD> |
||
| 2982 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetRenderbufferParameteriv(int, int, java.nio.IntBuffer)">glGetRenderbufferParameteriv</A></B>(int target, |
||
| 2983 | int pname, |
||
| 2984 | java.nio.IntBuffer params)</CODE> |
||
| 2985 | |||
| 2986 | <BR> |
||
| 2987 | </TD> |
||
| 2988 | </TR> |
||
| 2989 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2990 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2991 | <CODE> java.lang.String</CODE></FONT></TD> |
||
| 2992 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderInfoLog(int)">glGetShaderInfoLog</A></B>(int shader)</CODE> |
||
| 2993 | |||
| 2994 | <BR> |
||
| 2995 | </TD> |
||
| 2996 | </TR> |
||
| 2997 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 2998 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 2999 | <CODE> void</CODE></FONT></TD> |
||
| 3000 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderiv(int, int, java.nio.IntBuffer)">glGetShaderiv</A></B>(int shader, |
||
| 3001 | int pname, |
||
| 3002 | java.nio.IntBuffer params)</CODE> |
||
| 3003 | |||
| 3004 | <BR> |
||
| 3005 | </TD> |
||
| 3006 | </TR> |
||
| 3007 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3008 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3009 | <CODE> void</CODE></FONT></TD> |
||
| 3010 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</A></B>(int shadertype, |
||
| 3011 | int precisiontype, |
||
| 3012 | java.nio.IntBuffer range, |
||
| 3013 | java.nio.IntBuffer precision)</CODE> |
||
| 3014 | |||
| 3015 | <BR> |
||
| 3016 | </TD> |
||
| 3017 | </TR> |
||
| 3018 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3019 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3020 | <CODE> void</CODE></FONT></TD> |
||
| 3021 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderSource(int, int, java.nio.Buffer, java.lang.String)">glGetShaderSource</A></B>(int shader, |
||
| 3022 | int bufsize, |
||
| 3023 | java.nio.Buffer length, |
||
| 3024 | java.lang.String source)</CODE> |
||
| 3025 | |||
| 3026 | <BR> |
||
| 3027 | </TD> |
||
| 3028 | </TR> |
||
| 3029 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3030 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3031 | <CODE> void</CODE></FONT></TD> |
||
| 3032 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv</A></B>(int target, |
||
| 3033 | int pname, |
||
| 3034 | java.nio.FloatBuffer params)</CODE> |
||
| 3035 | |||
| 3036 | <BR> |
||
| 3037 | </TD> |
||
| 3038 | </TR> |
||
| 3039 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3040 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3041 | <CODE> void</CODE></FONT></TD> |
||
| 3042 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv</A></B>(int target, |
||
| 3043 | int pname, |
||
| 3044 | java.nio.IntBuffer params)</CODE> |
||
| 3045 | |||
| 3046 | <BR> |
||
| 3047 | </TD> |
||
| 3048 | </TR> |
||
| 3049 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3050 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3051 | <CODE> void</CODE></FONT></TD> |
||
| 3052 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformfv(int, int, java.nio.FloatBuffer)">glGetUniformfv</A></B>(int program, |
||
| 3053 | int location, |
||
| 3054 | java.nio.FloatBuffer params)</CODE> |
||
| 3055 | |||
| 3056 | <BR> |
||
| 3057 | </TD> |
||
| 3058 | </TR> |
||
| 3059 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3060 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3061 | <CODE> void</CODE></FONT></TD> |
||
| 3062 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformiv(int, int, java.nio.IntBuffer)">glGetUniformiv</A></B>(int program, |
||
| 3063 | int location, |
||
| 3064 | java.nio.IntBuffer params)</CODE> |
||
| 3065 | |||
| 3066 | <BR> |
||
| 3067 | </TD> |
||
| 3068 | </TR> |
||
| 3069 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3070 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3071 | <CODE> int</CODE></FONT></TD> |
||
| 3072 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformLocation(int, java.lang.String)">glGetUniformLocation</A></B>(int program, |
||
| 3073 | java.lang.String name)</CODE> |
||
| 3074 | |||
| 3075 | <BR> |
||
| 3076 | </TD> |
||
| 3077 | </TR> |
||
| 3078 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3079 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3080 | <CODE> void</CODE></FONT></TD> |
||
| 3081 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribfv(int, int, java.nio.FloatBuffer)">glGetVertexAttribfv</A></B>(int index, |
||
| 3082 | int pname, |
||
| 3083 | java.nio.FloatBuffer params)</CODE> |
||
| 3084 | |||
| 3085 | <BR> |
||
| 3086 | </TD> |
||
| 3087 | </TR> |
||
| 3088 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3089 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3090 | <CODE> void</CODE></FONT></TD> |
||
| 3091 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribiv(int, int, java.nio.IntBuffer)">glGetVertexAttribiv</A></B>(int index, |
||
| 3092 | int pname, |
||
| 3093 | java.nio.IntBuffer params)</CODE> |
||
| 3094 | |||
| 3095 | <BR> |
||
| 3096 | </TD> |
||
| 3097 | </TR> |
||
| 3098 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3099 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3100 | <CODE> void</CODE></FONT></TD> |
||
| 3101 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribPointerv(int, int, java.nio.Buffer)">glGetVertexAttribPointerv</A></B>(int index, |
||
| 3102 | int pname, |
||
| 3103 | java.nio.Buffer pointer)</CODE> |
||
| 3104 | |||
| 3105 | <BR> |
||
| 3106 | </TD> |
||
| 3107 | </TR> |
||
| 3108 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3109 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3110 | <CODE> boolean</CODE></FONT></TD> |
||
| 3111 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsBuffer(int)">glIsBuffer</A></B>(int buffer)</CODE> |
||
| 3112 | |||
| 3113 | <BR> |
||
| 3114 | </TD> |
||
| 3115 | </TR> |
||
| 3116 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3117 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3118 | <CODE> boolean</CODE></FONT></TD> |
||
| 3119 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsEnabled(int)">glIsEnabled</A></B>(int cap)</CODE> |
||
| 3120 | |||
| 3121 | <BR> |
||
| 3122 | </TD> |
||
| 3123 | </TR> |
||
| 3124 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3125 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3126 | <CODE> boolean</CODE></FONT></TD> |
||
| 3127 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsFramebuffer(int)">glIsFramebuffer</A></B>(int framebuffer)</CODE> |
||
| 3128 | |||
| 3129 | <BR> |
||
| 3130 | </TD> |
||
| 3131 | </TR> |
||
| 3132 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3133 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3134 | <CODE> boolean</CODE></FONT></TD> |
||
| 3135 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsProgram(int)">glIsProgram</A></B>(int program)</CODE> |
||
| 3136 | |||
| 3137 | <BR> |
||
| 3138 | </TD> |
||
| 3139 | </TR> |
||
| 3140 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3141 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3142 | <CODE> boolean</CODE></FONT></TD> |
||
| 3143 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsRenderbuffer(int)">glIsRenderbuffer</A></B>(int renderbuffer)</CODE> |
||
| 3144 | |||
| 3145 | <BR> |
||
| 3146 | </TD> |
||
| 3147 | </TR> |
||
| 3148 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3149 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3150 | <CODE> boolean</CODE></FONT></TD> |
||
| 3151 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsShader(int)">glIsShader</A></B>(int shader)</CODE> |
||
| 3152 | |||
| 3153 | <BR> |
||
| 3154 | </TD> |
||
| 3155 | </TR> |
||
| 3156 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3157 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3158 | <CODE> boolean</CODE></FONT></TD> |
||
| 3159 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsTexture(int)">glIsTexture</A></B>(int texture)</CODE> |
||
| 3160 | |||
| 3161 | <BR> |
||
| 3162 | </TD> |
||
| 3163 | </TR> |
||
| 3164 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3165 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3166 | <CODE> void</CODE></FONT></TD> |
||
| 3167 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glLinkProgram(int)">glLinkProgram</A></B>(int program)</CODE> |
||
| 3168 | |||
| 3169 | <BR> |
||
| 3170 | </TD> |
||
| 3171 | </TR> |
||
| 3172 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3173 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3174 | <CODE> void</CODE></FONT></TD> |
||
| 3175 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</A></B>()</CODE> |
||
| 3176 | |||
| 3177 | <BR> |
||
| 3178 | </TD> |
||
| 3179 | </TR> |
||
| 3180 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3181 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3182 | <CODE> void</CODE></FONT></TD> |
||
| 3183 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</A></B>(int target, |
||
| 3184 | int internalformat, |
||
| 3185 | int width, |
||
| 3186 | int height)</CODE> |
||
| 3187 | |||
| 3188 | <BR> |
||
| 3189 | </TD> |
||
| 3190 | </TR> |
||
| 3191 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3192 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3193 | <CODE> void</CODE></FONT></TD> |
||
| 3194 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glSampleCoverage(float, boolean)">glSampleCoverage</A></B>(float value, |
||
| 3195 | boolean invert)</CODE> |
||
| 3196 | |||
| 3197 | <BR> |
||
| 3198 | </TD> |
||
| 3199 | </TR> |
||
| 3200 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3201 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3202 | <CODE> void</CODE></FONT></TD> |
||
| 3203 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderBinary(int, java.nio.IntBuffer, int, java.nio.Buffer, int)">glShaderBinary</A></B>(int n, |
||
| 3204 | java.nio.IntBuffer shaders, |
||
| 3205 | int binaryformat, |
||
| 3206 | java.nio.Buffer binary, |
||
| 3207 | int length)</CODE> |
||
| 3208 | |||
| 3209 | <BR> |
||
| 3210 | </TD> |
||
| 3211 | </TR> |
||
| 3212 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3213 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3214 | <CODE> void</CODE></FONT></TD> |
||
| 3215 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderSource(int, java.lang.String)">glShaderSource</A></B>(int shader, |
||
| 3216 | java.lang.String string)</CODE> |
||
| 3217 | |||
| 3218 | <BR> |
||
| 3219 | </TD> |
||
| 3220 | </TR> |
||
| 3221 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3222 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3223 | <CODE> void</CODE></FONT></TD> |
||
| 3224 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilFuncSeparate(int, int, int, int)">glStencilFuncSeparate</A></B>(int face, |
||
| 3225 | int func, |
||
| 3226 | int ref, |
||
| 3227 | int mask)</CODE> |
||
| 3228 | |||
| 3229 | <BR> |
||
| 3230 | </TD> |
||
| 3231 | </TR> |
||
| 3232 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3233 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3234 | <CODE> void</CODE></FONT></TD> |
||
| 3235 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilMaskSeparate(int, int)">glStencilMaskSeparate</A></B>(int face, |
||
| 3236 | int mask)</CODE> |
||
| 3237 | |||
| 3238 | <BR> |
||
| 3239 | </TD> |
||
| 3240 | </TR> |
||
| 3241 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3242 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3243 | <CODE> void</CODE></FONT></TD> |
||
| 3244 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilOpSeparate(int, int, int, int)">glStencilOpSeparate</A></B>(int face, |
||
| 3245 | int fail, |
||
| 3246 | int zfail, |
||
| 3247 | int zpass)</CODE> |
||
| 3248 | |||
| 3249 | <BR> |
||
| 3250 | </TD> |
||
| 3251 | </TR> |
||
| 3252 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3253 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3254 | <CODE> void</CODE></FONT></TD> |
||
| 3255 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv</A></B>(int target, |
||
| 3256 | int pname, |
||
| 3257 | java.nio.FloatBuffer params)</CODE> |
||
| 3258 | |||
| 3259 | <BR> |
||
| 3260 | </TD> |
||
| 3261 | </TR> |
||
| 3262 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3263 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3264 | <CODE> void</CODE></FONT></TD> |
||
| 3265 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteri(int, int, int)">glTexParameteri</A></B>(int target, |
||
| 3266 | int pname, |
||
| 3267 | int param)</CODE> |
||
| 3268 | |||
| 3269 | <BR> |
||
| 3270 | </TD> |
||
| 3271 | </TR> |
||
| 3272 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3273 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3274 | <CODE> void</CODE></FONT></TD> |
||
| 3275 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv</A></B>(int target, |
||
| 3276 | int pname, |
||
| 3277 | java.nio.IntBuffer params)</CODE> |
||
| 3278 | |||
| 3279 | <BR> |
||
| 3280 | </TD> |
||
| 3281 | </TR> |
||
| 3282 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3283 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3284 | <CODE> void</CODE></FONT></TD> |
||
| 3285 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1f(int, float)">glUniform1f</A></B>(int location, |
||
| 3286 | float x)</CODE> |
||
| 3287 | |||
| 3288 | <BR> |
||
| 3289 | </TD> |
||
| 3290 | </TR> |
||
| 3291 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3292 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3293 | <CODE> void</CODE></FONT></TD> |
||
| 3294 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1fv(int, int, java.nio.FloatBuffer)">glUniform1fv</A></B>(int location, |
||
| 3295 | int count, |
||
| 3296 | java.nio.FloatBuffer v)</CODE> |
||
| 3297 | |||
| 3298 | <BR> |
||
| 3299 | </TD> |
||
| 3300 | </TR> |
||
| 3301 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3302 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3303 | <CODE> void</CODE></FONT></TD> |
||
| 3304 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1i(int, int)">glUniform1i</A></B>(int location, |
||
| 3305 | int x)</CODE> |
||
| 3306 | |||
| 3307 | <BR> |
||
| 3308 | </TD> |
||
| 3309 | </TR> |
||
| 3310 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3311 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3312 | <CODE> void</CODE></FONT></TD> |
||
| 3313 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1iv(int, int, java.nio.IntBuffer)">glUniform1iv</A></B>(int location, |
||
| 3314 | int count, |
||
| 3315 | java.nio.IntBuffer v)</CODE> |
||
| 3316 | |||
| 3317 | <BR> |
||
| 3318 | </TD> |
||
| 3319 | </TR> |
||
| 3320 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3321 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3322 | <CODE> void</CODE></FONT></TD> |
||
| 3323 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2f(int, float, float)">glUniform2f</A></B>(int location, |
||
| 3324 | float x, |
||
| 3325 | float y)</CODE> |
||
| 3326 | |||
| 3327 | <BR> |
||
| 3328 | </TD> |
||
| 3329 | </TR> |
||
| 3330 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3331 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3332 | <CODE> void</CODE></FONT></TD> |
||
| 3333 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2fv(int, int, java.nio.FloatBuffer)">glUniform2fv</A></B>(int location, |
||
| 3334 | int count, |
||
| 3335 | java.nio.FloatBuffer v)</CODE> |
||
| 3336 | |||
| 3337 | <BR> |
||
| 3338 | </TD> |
||
| 3339 | </TR> |
||
| 3340 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3341 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3342 | <CODE> void</CODE></FONT></TD> |
||
| 3343 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2i(int, int, int)">glUniform2i</A></B>(int location, |
||
| 3344 | int x, |
||
| 3345 | int y)</CODE> |
||
| 3346 | |||
| 3347 | <BR> |
||
| 3348 | </TD> |
||
| 3349 | </TR> |
||
| 3350 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3351 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3352 | <CODE> void</CODE></FONT></TD> |
||
| 3353 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2iv(int, int, java.nio.IntBuffer)">glUniform2iv</A></B>(int location, |
||
| 3354 | int count, |
||
| 3355 | java.nio.IntBuffer v)</CODE> |
||
| 3356 | |||
| 3357 | <BR> |
||
| 3358 | </TD> |
||
| 3359 | </TR> |
||
| 3360 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3361 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3362 | <CODE> void</CODE></FONT></TD> |
||
| 3363 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3f(int, float, float, float)">glUniform3f</A></B>(int location, |
||
| 3364 | float x, |
||
| 3365 | float y, |
||
| 3366 | float z)</CODE> |
||
| 3367 | |||
| 3368 | <BR> |
||
| 3369 | </TD> |
||
| 3370 | </TR> |
||
| 3371 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3372 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3373 | <CODE> void</CODE></FONT></TD> |
||
| 3374 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3fv(int, int, java.nio.FloatBuffer)">glUniform3fv</A></B>(int location, |
||
| 3375 | int count, |
||
| 3376 | java.nio.FloatBuffer v)</CODE> |
||
| 3377 | |||
| 3378 | <BR> |
||
| 3379 | </TD> |
||
| 3380 | </TR> |
||
| 3381 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3382 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3383 | <CODE> void</CODE></FONT></TD> |
||
| 3384 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3i(int, int, int, int)">glUniform3i</A></B>(int location, |
||
| 3385 | int x, |
||
| 3386 | int y, |
||
| 3387 | int z)</CODE> |
||
| 3388 | |||
| 3389 | <BR> |
||
| 3390 | </TD> |
||
| 3391 | </TR> |
||
| 3392 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3393 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3394 | <CODE> void</CODE></FONT></TD> |
||
| 3395 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3iv(int, int, java.nio.IntBuffer)">glUniform3iv</A></B>(int location, |
||
| 3396 | int count, |
||
| 3397 | java.nio.IntBuffer v)</CODE> |
||
| 3398 | |||
| 3399 | <BR> |
||
| 3400 | </TD> |
||
| 3401 | </TR> |
||
| 3402 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3403 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3404 | <CODE> void</CODE></FONT></TD> |
||
| 3405 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4f(int, float, float, float, float)">glUniform4f</A></B>(int location, |
||
| 3406 | float x, |
||
| 3407 | float y, |
||
| 3408 | float z, |
||
| 3409 | float w)</CODE> |
||
| 3410 | |||
| 3411 | <BR> |
||
| 3412 | </TD> |
||
| 3413 | </TR> |
||
| 3414 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3415 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3416 | <CODE> void</CODE></FONT></TD> |
||
| 3417 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4fv(int, int, java.nio.FloatBuffer)">glUniform4fv</A></B>(int location, |
||
| 3418 | int count, |
||
| 3419 | java.nio.FloatBuffer v)</CODE> |
||
| 3420 | |||
| 3421 | <BR> |
||
| 3422 | </TD> |
||
| 3423 | </TR> |
||
| 3424 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3425 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3426 | <CODE> void</CODE></FONT></TD> |
||
| 3427 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4i(int, int, int, int, int)">glUniform4i</A></B>(int location, |
||
| 3428 | int x, |
||
| 3429 | int y, |
||
| 3430 | int z, |
||
| 3431 | int w)</CODE> |
||
| 3432 | |||
| 3433 | <BR> |
||
| 3434 | </TD> |
||
| 3435 | </TR> |
||
| 3436 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3437 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3438 | <CODE> void</CODE></FONT></TD> |
||
| 3439 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4iv(int, int, java.nio.IntBuffer)">glUniform4iv</A></B>(int location, |
||
| 3440 | int count, |
||
| 3441 | java.nio.IntBuffer v)</CODE> |
||
| 3442 | |||
| 3443 | <BR> |
||
| 3444 | </TD> |
||
| 3445 | </TR> |
||
| 3446 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3447 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3448 | <CODE> void</CODE></FONT></TD> |
||
| 3449 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix2fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix2fv</A></B>(int location, |
||
| 3450 | int count, |
||
| 3451 | boolean transpose, |
||
| 3452 | java.nio.FloatBuffer value)</CODE> |
||
| 3453 | |||
| 3454 | <BR> |
||
| 3455 | </TD> |
||
| 3456 | </TR> |
||
| 3457 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3458 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3459 | <CODE> void</CODE></FONT></TD> |
||
| 3460 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix3fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix3fv</A></B>(int location, |
||
| 3461 | int count, |
||
| 3462 | boolean transpose, |
||
| 3463 | java.nio.FloatBuffer value)</CODE> |
||
| 3464 | |||
| 3465 | <BR> |
||
| 3466 | </TD> |
||
| 3467 | </TR> |
||
| 3468 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3469 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3470 | <CODE> void</CODE></FONT></TD> |
||
| 3471 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix4fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix4fv</A></B>(int location, |
||
| 3472 | int count, |
||
| 3473 | boolean transpose, |
||
| 3474 | java.nio.FloatBuffer value)</CODE> |
||
| 3475 | |||
| 3476 | <BR> |
||
| 3477 | </TD> |
||
| 3478 | </TR> |
||
| 3479 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3480 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3481 | <CODE> void</CODE></FONT></TD> |
||
| 3482 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUseProgram(int)">glUseProgram</A></B>(int program)</CODE> |
||
| 3483 | |||
| 3484 | <BR> |
||
| 3485 | </TD> |
||
| 3486 | </TR> |
||
| 3487 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3488 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3489 | <CODE> void</CODE></FONT></TD> |
||
| 3490 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glValidateProgram(int)">glValidateProgram</A></B>(int program)</CODE> |
||
| 3491 | |||
| 3492 | <BR> |
||
| 3493 | </TD> |
||
| 3494 | </TR> |
||
| 3495 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3496 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3497 | <CODE> void</CODE></FONT></TD> |
||
| 3498 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1f(int, float)">glVertexAttrib1f</A></B>(int indx, |
||
| 3499 | float x)</CODE> |
||
| 3500 | |||
| 3501 | <BR> |
||
| 3502 | </TD> |
||
| 3503 | </TR> |
||
| 3504 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3505 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3506 | <CODE> void</CODE></FONT></TD> |
||
| 3507 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1fv(int, java.nio.FloatBuffer)">glVertexAttrib1fv</A></B>(int indx, |
||
| 3508 | java.nio.FloatBuffer values)</CODE> |
||
| 3509 | |||
| 3510 | <BR> |
||
| 3511 | </TD> |
||
| 3512 | </TR> |
||
| 3513 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3514 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3515 | <CODE> void</CODE></FONT></TD> |
||
| 3516 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2f(int, float, float)">glVertexAttrib2f</A></B>(int indx, |
||
| 3517 | float x, |
||
| 3518 | float y)</CODE> |
||
| 3519 | |||
| 3520 | <BR> |
||
| 3521 | </TD> |
||
| 3522 | </TR> |
||
| 3523 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3524 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3525 | <CODE> void</CODE></FONT></TD> |
||
| 3526 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2fv(int, java.nio.FloatBuffer)">glVertexAttrib2fv</A></B>(int indx, |
||
| 3527 | java.nio.FloatBuffer values)</CODE> |
||
| 3528 | |||
| 3529 | <BR> |
||
| 3530 | </TD> |
||
| 3531 | </TR> |
||
| 3532 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3533 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3534 | <CODE> void</CODE></FONT></TD> |
||
| 3535 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3f(int, float, float, float)">glVertexAttrib3f</A></B>(int indx, |
||
| 3536 | float x, |
||
| 3537 | float y, |
||
| 3538 | float z)</CODE> |
||
| 3539 | |||
| 3540 | <BR> |
||
| 3541 | </TD> |
||
| 3542 | </TR> |
||
| 3543 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3544 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3545 | <CODE> void</CODE></FONT></TD> |
||
| 3546 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3fv(int, java.nio.FloatBuffer)">glVertexAttrib3fv</A></B>(int indx, |
||
| 3547 | java.nio.FloatBuffer values)</CODE> |
||
| 3548 | |||
| 3549 | <BR> |
||
| 3550 | </TD> |
||
| 3551 | </TR> |
||
| 3552 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3553 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3554 | <CODE> void</CODE></FONT></TD> |
||
| 3555 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4f(int, float, float, float, float)">glVertexAttrib4f</A></B>(int indx, |
||
| 3556 | float x, |
||
| 3557 | float y, |
||
| 3558 | float z, |
||
| 3559 | float w)</CODE> |
||
| 3560 | |||
| 3561 | <BR> |
||
| 3562 | </TD> |
||
| 3563 | </TR> |
||
| 3564 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3565 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3566 | <CODE> void</CODE></FONT></TD> |
||
| 3567 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4fv(int, java.nio.FloatBuffer)">glVertexAttrib4fv</A></B>(int indx, |
||
| 3568 | java.nio.FloatBuffer values)</CODE> |
||
| 3569 | |||
| 3570 | <BR> |
||
| 3571 | </TD> |
||
| 3572 | </TR> |
||
| 3573 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3574 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3575 | <CODE> void</CODE></FONT></TD> |
||
| 3576 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, java.nio.Buffer)">glVertexAttribPointer</A></B>(int indx, |
||
| 3577 | int size, |
||
| 3578 | int type, |
||
| 3579 | boolean normalized, |
||
| 3580 | int stride, |
||
| 3581 | java.nio.Buffer ptr)</CODE> |
||
| 3582 | |||
| 3583 | <BR> |
||
| 3584 | </TD> |
||
| 3585 | </TR> |
||
| 3586 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3587 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 3588 | <CODE> void</CODE></FONT></TD> |
||
| 3589 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, int)">glVertexAttribPointer</A></B>(int indx, |
||
| 3590 | int size, |
||
| 3591 | int type, |
||
| 3592 | boolean normalized, |
||
| 3593 | int stride, |
||
| 3594 | int ptr)</CODE> |
||
| 3595 | |||
| 3596 | <BR> |
||
| 3597 | </TD> |
||
| 3598 | </TR> |
||
| 3599 | </TABLE> |
||
| 3600 | <A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A> |
||
| 3601 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 3602 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 3603 | <TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH> |
||
| 3604 | </TR> |
||
| 3605 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 3606 | <TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</A></CODE></TD> |
||
| 3607 | </TR> |
||
| 3608 | </TABLE> |
||
| 3609 | |
||
| 3610 | <P> |
||
| 3611 | |||
| 3612 | <!-- ============ FIELD DETAIL =========== --> |
||
| 3613 | |||
| 3614 | <A NAME="field_detail"><!-- --></A> |
||
| 3615 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 3616 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 3617 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 3618 | <B>Field Detail</B></FONT></TH> |
||
| 3619 | </TR> |
||
| 3620 | </TABLE> |
||
| 3621 | |||
| 3622 | <A NAME="GL_ES_VERSION_2_0"><!-- --></A><H3> |
||
| 3623 | GL_ES_VERSION_2_0</H3> |
||
| 3624 | <PRE> |
||
| 3625 | static final int <B>GL_ES_VERSION_2_0</B></PRE> |
||
| 3626 | <DL> |
||
| 3627 | <DL> |
||
| 3628 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ES_VERSION_2_0">Constant Field Values</A></DL> |
||
| 3629 | </DL> |
||
| 3630 | <HR> |
||
| 3631 | |||
| 3632 | <A NAME="GL_DEPTH_BUFFER_BIT"><!-- --></A><H3> |
||
| 3633 | GL_DEPTH_BUFFER_BIT</H3> |
||
| 3634 | <PRE> |
||
| 3635 | static final int <B>GL_DEPTH_BUFFER_BIT</B></PRE> |
||
| 3636 | <DL> |
||
| 3637 | <DL> |
||
| 3638 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_BUFFER_BIT">Constant Field Values</A></DL> |
||
| 3639 | </DL> |
||
| 3640 | <HR> |
||
| 3641 | |||
| 3642 | <A NAME="GL_STENCIL_BUFFER_BIT"><!-- --></A><H3> |
||
| 3643 | GL_STENCIL_BUFFER_BIT</H3> |
||
| 3644 | <PRE> |
||
| 3645 | static final int <B>GL_STENCIL_BUFFER_BIT</B></PRE> |
||
| 3646 | <DL> |
||
| 3647 | <DL> |
||
| 3648 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BUFFER_BIT">Constant Field Values</A></DL> |
||
| 3649 | </DL> |
||
| 3650 | <HR> |
||
| 3651 | |||
| 3652 | <A NAME="GL_COLOR_BUFFER_BIT"><!-- --></A><H3> |
||
| 3653 | GL_COLOR_BUFFER_BIT</H3> |
||
| 3654 | <PRE> |
||
| 3655 | static final int <B>GL_COLOR_BUFFER_BIT</B></PRE> |
||
| 3656 | <DL> |
||
| 3657 | <DL> |
||
| 3658 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_BUFFER_BIT">Constant Field Values</A></DL> |
||
| 3659 | </DL> |
||
| 3660 | <HR> |
||
| 3661 | |||
| 3662 | <A NAME="GL_FALSE"><!-- --></A><H3> |
||
| 3663 | GL_FALSE</H3> |
||
| 3664 | <PRE> |
||
| 3665 | static final int <B>GL_FALSE</B></PRE> |
||
| 3666 | <DL> |
||
| 3667 | <DL> |
||
| 3668 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FALSE">Constant Field Values</A></DL> |
||
| 3669 | </DL> |
||
| 3670 | <HR> |
||
| 3671 | |||
| 3672 | <A NAME="GL_TRUE"><!-- --></A><H3> |
||
| 3673 | GL_TRUE</H3> |
||
| 3674 | <PRE> |
||
| 3675 | static final int <B>GL_TRUE</B></PRE> |
||
| 3676 | <DL> |
||
| 3677 | <DL> |
||
| 3678 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRUE">Constant Field Values</A></DL> |
||
| 3679 | </DL> |
||
| 3680 | <HR> |
||
| 3681 | |||
| 3682 | <A NAME="GL_POINTS"><!-- --></A><H3> |
||
| 3683 | GL_POINTS</H3> |
||
| 3684 | <PRE> |
||
| 3685 | static final int <B>GL_POINTS</B></PRE> |
||
| 3686 | <DL> |
||
| 3687 | <DL> |
||
| 3688 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POINTS">Constant Field Values</A></DL> |
||
| 3689 | </DL> |
||
| 3690 | <HR> |
||
| 3691 | |||
| 3692 | <A NAME="GL_LINES"><!-- --></A><H3> |
||
| 3693 | GL_LINES</H3> |
||
| 3694 | <PRE> |
||
| 3695 | static final int <B>GL_LINES</B></PRE> |
||
| 3696 | <DL> |
||
| 3697 | <DL> |
||
| 3698 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINES">Constant Field Values</A></DL> |
||
| 3699 | </DL> |
||
| 3700 | <HR> |
||
| 3701 | |||
| 3702 | <A NAME="GL_LINE_LOOP"><!-- --></A><H3> |
||
| 3703 | GL_LINE_LOOP</H3> |
||
| 3704 | <PRE> |
||
| 3705 | static final int <B>GL_LINE_LOOP</B></PRE> |
||
| 3706 | <DL> |
||
| 3707 | <DL> |
||
| 3708 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_LOOP">Constant Field Values</A></DL> |
||
| 3709 | </DL> |
||
| 3710 | <HR> |
||
| 3711 | |||
| 3712 | <A NAME="GL_LINE_STRIP"><!-- --></A><H3> |
||
| 3713 | GL_LINE_STRIP</H3> |
||
| 3714 | <PRE> |
||
| 3715 | static final int <B>GL_LINE_STRIP</B></PRE> |
||
| 3716 | <DL> |
||
| 3717 | <DL> |
||
| 3718 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_STRIP">Constant Field Values</A></DL> |
||
| 3719 | </DL> |
||
| 3720 | <HR> |
||
| 3721 | |||
| 3722 | <A NAME="GL_TRIANGLES"><!-- --></A><H3> |
||
| 3723 | GL_TRIANGLES</H3> |
||
| 3724 | <PRE> |
||
| 3725 | static final int <B>GL_TRIANGLES</B></PRE> |
||
| 3726 | <DL> |
||
| 3727 | <DL> |
||
| 3728 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLES">Constant Field Values</A></DL> |
||
| 3729 | </DL> |
||
| 3730 | <HR> |
||
| 3731 | |||
| 3732 | <A NAME="GL_TRIANGLE_STRIP"><!-- --></A><H3> |
||
| 3733 | GL_TRIANGLE_STRIP</H3> |
||
| 3734 | <PRE> |
||
| 3735 | static final int <B>GL_TRIANGLE_STRIP</B></PRE> |
||
| 3736 | <DL> |
||
| 3737 | <DL> |
||
| 3738 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_STRIP">Constant Field Values</A></DL> |
||
| 3739 | </DL> |
||
| 3740 | <HR> |
||
| 3741 | |||
| 3742 | <A NAME="GL_TRIANGLE_FAN"><!-- --></A><H3> |
||
| 3743 | GL_TRIANGLE_FAN</H3> |
||
| 3744 | <PRE> |
||
| 3745 | static final int <B>GL_TRIANGLE_FAN</B></PRE> |
||
| 3746 | <DL> |
||
| 3747 | <DL> |
||
| 3748 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_FAN">Constant Field Values</A></DL> |
||
| 3749 | </DL> |
||
| 3750 | <HR> |
||
| 3751 | |||
| 3752 | <A NAME="GL_ZERO"><!-- --></A><H3> |
||
| 3753 | GL_ZERO</H3> |
||
| 3754 | <PRE> |
||
| 3755 | static final int <B>GL_ZERO</B></PRE> |
||
| 3756 | <DL> |
||
| 3757 | <DL> |
||
| 3758 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ZERO">Constant Field Values</A></DL> |
||
| 3759 | </DL> |
||
| 3760 | <HR> |
||
| 3761 | |||
| 3762 | <A NAME="GL_ONE"><!-- --></A><H3> |
||
| 3763 | GL_ONE</H3> |
||
| 3764 | <PRE> |
||
| 3765 | static final int <B>GL_ONE</B></PRE> |
||
| 3766 | <DL> |
||
| 3767 | <DL> |
||
| 3768 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE">Constant Field Values</A></DL> |
||
| 3769 | </DL> |
||
| 3770 | <HR> |
||
| 3771 | |||
| 3772 | <A NAME="GL_SRC_COLOR"><!-- --></A><H3> |
||
| 3773 | GL_SRC_COLOR</H3> |
||
| 3774 | <PRE> |
||
| 3775 | static final int <B>GL_SRC_COLOR</B></PRE> |
||
| 3776 | <DL> |
||
| 3777 | <DL> |
||
| 3778 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_COLOR">Constant Field Values</A></DL> |
||
| 3779 | </DL> |
||
| 3780 | <HR> |
||
| 3781 | |||
| 3782 | <A NAME="GL_ONE_MINUS_SRC_COLOR"><!-- --></A><H3> |
||
| 3783 | GL_ONE_MINUS_SRC_COLOR</H3> |
||
| 3784 | <PRE> |
||
| 3785 | static final int <B>GL_ONE_MINUS_SRC_COLOR</B></PRE> |
||
| 3786 | <DL> |
||
| 3787 | <DL> |
||
| 3788 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_COLOR">Constant Field Values</A></DL> |
||
| 3789 | </DL> |
||
| 3790 | <HR> |
||
| 3791 | |||
| 3792 | <A NAME="GL_SRC_ALPHA"><!-- --></A><H3> |
||
| 3793 | GL_SRC_ALPHA</H3> |
||
| 3794 | <PRE> |
||
| 3795 | static final int <B>GL_SRC_ALPHA</B></PRE> |
||
| 3796 | <DL> |
||
| 3797 | <DL> |
||
| 3798 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA">Constant Field Values</A></DL> |
||
| 3799 | </DL> |
||
| 3800 | <HR> |
||
| 3801 | |||
| 3802 | <A NAME="GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><H3> |
||
| 3803 | GL_ONE_MINUS_SRC_ALPHA</H3> |
||
| 3804 | <PRE> |
||
| 3805 | static final int <B>GL_ONE_MINUS_SRC_ALPHA</B></PRE> |
||
| 3806 | <DL> |
||
| 3807 | <DL> |
||
| 3808 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_ALPHA">Constant Field Values</A></DL> |
||
| 3809 | </DL> |
||
| 3810 | <HR> |
||
| 3811 | |||
| 3812 | <A NAME="GL_DST_ALPHA"><!-- --></A><H3> |
||
| 3813 | GL_DST_ALPHA</H3> |
||
| 3814 | <PRE> |
||
| 3815 | static final int <B>GL_DST_ALPHA</B></PRE> |
||
| 3816 | <DL> |
||
| 3817 | <DL> |
||
| 3818 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DST_ALPHA">Constant Field Values</A></DL> |
||
| 3819 | </DL> |
||
| 3820 | <HR> |
||
| 3821 | |||
| 3822 | <A NAME="GL_ONE_MINUS_DST_ALPHA"><!-- --></A><H3> |
||
| 3823 | GL_ONE_MINUS_DST_ALPHA</H3> |
||
| 3824 | <PRE> |
||
| 3825 | static final int <B>GL_ONE_MINUS_DST_ALPHA</B></PRE> |
||
| 3826 | <DL> |
||
| 3827 | <DL> |
||
| 3828 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_ALPHA">Constant Field Values</A></DL> |
||
| 3829 | </DL> |
||
| 3830 | <HR> |
||
| 3831 | |||
| 3832 | <A NAME="GL_DST_COLOR"><!-- --></A><H3> |
||
| 3833 | GL_DST_COLOR</H3> |
||
| 3834 | <PRE> |
||
| 3835 | static final int <B>GL_DST_COLOR</B></PRE> |
||
| 3836 | <DL> |
||
| 3837 | <DL> |
||
| 3838 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DST_COLOR">Constant Field Values</A></DL> |
||
| 3839 | </DL> |
||
| 3840 | <HR> |
||
| 3841 | |||
| 3842 | <A NAME="GL_ONE_MINUS_DST_COLOR"><!-- --></A><H3> |
||
| 3843 | GL_ONE_MINUS_DST_COLOR</H3> |
||
| 3844 | <PRE> |
||
| 3845 | static final int <B>GL_ONE_MINUS_DST_COLOR</B></PRE> |
||
| 3846 | <DL> |
||
| 3847 | <DL> |
||
| 3848 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_COLOR">Constant Field Values</A></DL> |
||
| 3849 | </DL> |
||
| 3850 | <HR> |
||
| 3851 | |||
| 3852 | <A NAME="GL_SRC_ALPHA_SATURATE"><!-- --></A><H3> |
||
| 3853 | GL_SRC_ALPHA_SATURATE</H3> |
||
| 3854 | <PRE> |
||
| 3855 | static final int <B>GL_SRC_ALPHA_SATURATE</B></PRE> |
||
| 3856 | <DL> |
||
| 3857 | <DL> |
||
| 3858 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA_SATURATE">Constant Field Values</A></DL> |
||
| 3859 | </DL> |
||
| 3860 | <HR> |
||
| 3861 | |||
| 3862 | <A NAME="GL_FUNC_ADD"><!-- --></A><H3> |
||
| 3863 | GL_FUNC_ADD</H3> |
||
| 3864 | <PRE> |
||
| 3865 | static final int <B>GL_FUNC_ADD</B></PRE> |
||
| 3866 | <DL> |
||
| 3867 | <DL> |
||
| 3868 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_ADD">Constant Field Values</A></DL> |
||
| 3869 | </DL> |
||
| 3870 | <HR> |
||
| 3871 | |||
| 3872 | <A NAME="GL_BLEND_EQUATION"><!-- --></A><H3> |
||
| 3873 | GL_BLEND_EQUATION</H3> |
||
| 3874 | <PRE> |
||
| 3875 | static final int <B>GL_BLEND_EQUATION</B></PRE> |
||
| 3876 | <DL> |
||
| 3877 | <DL> |
||
| 3878 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION">Constant Field Values</A></DL> |
||
| 3879 | </DL> |
||
| 3880 | <HR> |
||
| 3881 | |||
| 3882 | <A NAME="GL_BLEND_EQUATION_RGB"><!-- --></A><H3> |
||
| 3883 | GL_BLEND_EQUATION_RGB</H3> |
||
| 3884 | <PRE> |
||
| 3885 | static final int <B>GL_BLEND_EQUATION_RGB</B></PRE> |
||
| 3886 | <DL> |
||
| 3887 | <DL> |
||
| 3888 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_RGB">Constant Field Values</A></DL> |
||
| 3889 | </DL> |
||
| 3890 | <HR> |
||
| 3891 | |||
| 3892 | <A NAME="GL_BLEND_EQUATION_ALPHA"><!-- --></A><H3> |
||
| 3893 | GL_BLEND_EQUATION_ALPHA</H3> |
||
| 3894 | <PRE> |
||
| 3895 | static final int <B>GL_BLEND_EQUATION_ALPHA</B></PRE> |
||
| 3896 | <DL> |
||
| 3897 | <DL> |
||
| 3898 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_ALPHA">Constant Field Values</A></DL> |
||
| 3899 | </DL> |
||
| 3900 | <HR> |
||
| 3901 | |||
| 3902 | <A NAME="GL_FUNC_SUBTRACT"><!-- --></A><H3> |
||
| 3903 | GL_FUNC_SUBTRACT</H3> |
||
| 3904 | <PRE> |
||
| 3905 | static final int <B>GL_FUNC_SUBTRACT</B></PRE> |
||
| 3906 | <DL> |
||
| 3907 | <DL> |
||
| 3908 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_SUBTRACT">Constant Field Values</A></DL> |
||
| 3909 | </DL> |
||
| 3910 | <HR> |
||
| 3911 | |||
| 3912 | <A NAME="GL_FUNC_REVERSE_SUBTRACT"><!-- --></A><H3> |
||
| 3913 | GL_FUNC_REVERSE_SUBTRACT</H3> |
||
| 3914 | <PRE> |
||
| 3915 | static final int <B>GL_FUNC_REVERSE_SUBTRACT</B></PRE> |
||
| 3916 | <DL> |
||
| 3917 | <DL> |
||
| 3918 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_REVERSE_SUBTRACT">Constant Field Values</A></DL> |
||
| 3919 | </DL> |
||
| 3920 | <HR> |
||
| 3921 | |||
| 3922 | <A NAME="GL_BLEND_DST_RGB"><!-- --></A><H3> |
||
| 3923 | GL_BLEND_DST_RGB</H3> |
||
| 3924 | <PRE> |
||
| 3925 | static final int <B>GL_BLEND_DST_RGB</B></PRE> |
||
| 3926 | <DL> |
||
| 3927 | <DL> |
||
| 3928 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_RGB">Constant Field Values</A></DL> |
||
| 3929 | </DL> |
||
| 3930 | <HR> |
||
| 3931 | |||
| 3932 | <A NAME="GL_BLEND_SRC_RGB"><!-- --></A><H3> |
||
| 3933 | GL_BLEND_SRC_RGB</H3> |
||
| 3934 | <PRE> |
||
| 3935 | static final int <B>GL_BLEND_SRC_RGB</B></PRE> |
||
| 3936 | <DL> |
||
| 3937 | <DL> |
||
| 3938 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_RGB">Constant Field Values</A></DL> |
||
| 3939 | </DL> |
||
| 3940 | <HR> |
||
| 3941 | |||
| 3942 | <A NAME="GL_BLEND_DST_ALPHA"><!-- --></A><H3> |
||
| 3943 | GL_BLEND_DST_ALPHA</H3> |
||
| 3944 | <PRE> |
||
| 3945 | static final int <B>GL_BLEND_DST_ALPHA</B></PRE> |
||
| 3946 | <DL> |
||
| 3947 | <DL> |
||
| 3948 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_ALPHA">Constant Field Values</A></DL> |
||
| 3949 | </DL> |
||
| 3950 | <HR> |
||
| 3951 | |||
| 3952 | <A NAME="GL_BLEND_SRC_ALPHA"><!-- --></A><H3> |
||
| 3953 | GL_BLEND_SRC_ALPHA</H3> |
||
| 3954 | <PRE> |
||
| 3955 | static final int <B>GL_BLEND_SRC_ALPHA</B></PRE> |
||
| 3956 | <DL> |
||
| 3957 | <DL> |
||
| 3958 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_ALPHA">Constant Field Values</A></DL> |
||
| 3959 | </DL> |
||
| 3960 | <HR> |
||
| 3961 | |||
| 3962 | <A NAME="GL_CONSTANT_COLOR"><!-- --></A><H3> |
||
| 3963 | GL_CONSTANT_COLOR</H3> |
||
| 3964 | <PRE> |
||
| 3965 | static final int <B>GL_CONSTANT_COLOR</B></PRE> |
||
| 3966 | <DL> |
||
| 3967 | <DL> |
||
| 3968 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CONSTANT_COLOR">Constant Field Values</A></DL> |
||
| 3969 | </DL> |
||
| 3970 | <HR> |
||
| 3971 | |||
| 3972 | <A NAME="GL_ONE_MINUS_CONSTANT_COLOR"><!-- --></A><H3> |
||
| 3973 | GL_ONE_MINUS_CONSTANT_COLOR</H3> |
||
| 3974 | <PRE> |
||
| 3975 | static final int <B>GL_ONE_MINUS_CONSTANT_COLOR</B></PRE> |
||
| 3976 | <DL> |
||
| 3977 | <DL> |
||
| 3978 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_COLOR">Constant Field Values</A></DL> |
||
| 3979 | </DL> |
||
| 3980 | <HR> |
||
| 3981 | |||
| 3982 | <A NAME="GL_CONSTANT_ALPHA"><!-- --></A><H3> |
||
| 3983 | GL_CONSTANT_ALPHA</H3> |
||
| 3984 | <PRE> |
||
| 3985 | static final int <B>GL_CONSTANT_ALPHA</B></PRE> |
||
| 3986 | <DL> |
||
| 3987 | <DL> |
||
| 3988 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CONSTANT_ALPHA">Constant Field Values</A></DL> |
||
| 3989 | </DL> |
||
| 3990 | <HR> |
||
| 3991 | |||
| 3992 | <A NAME="GL_ONE_MINUS_CONSTANT_ALPHA"><!-- --></A><H3> |
||
| 3993 | GL_ONE_MINUS_CONSTANT_ALPHA</H3> |
||
| 3994 | <PRE> |
||
| 3995 | static final int <B>GL_ONE_MINUS_CONSTANT_ALPHA</B></PRE> |
||
| 3996 | <DL> |
||
| 3997 | <DL> |
||
| 3998 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_ALPHA">Constant Field Values</A></DL> |
||
| 3999 | </DL> |
||
| 4000 | <HR> |
||
| 4001 | |||
| 4002 | <A NAME="GL_BLEND_COLOR"><!-- --></A><H3> |
||
| 4003 | GL_BLEND_COLOR</H3> |
||
| 4004 | <PRE> |
||
| 4005 | static final int <B>GL_BLEND_COLOR</B></PRE> |
||
| 4006 | <DL> |
||
| 4007 | <DL> |
||
| 4008 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_COLOR">Constant Field Values</A></DL> |
||
| 4009 | </DL> |
||
| 4010 | <HR> |
||
| 4011 | |||
| 4012 | <A NAME="GL_ARRAY_BUFFER"><!-- --></A><H3> |
||
| 4013 | GL_ARRAY_BUFFER</H3> |
||
| 4014 | <PRE> |
||
| 4015 | static final int <B>GL_ARRAY_BUFFER</B></PRE> |
||
| 4016 | <DL> |
||
| 4017 | <DL> |
||
| 4018 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER">Constant Field Values</A></DL> |
||
| 4019 | </DL> |
||
| 4020 | <HR> |
||
| 4021 | |||
| 4022 | <A NAME="GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><H3> |
||
| 4023 | GL_ELEMENT_ARRAY_BUFFER</H3> |
||
| 4024 | <PRE> |
||
| 4025 | static final int <B>GL_ELEMENT_ARRAY_BUFFER</B></PRE> |
||
| 4026 | <DL> |
||
| 4027 | <DL> |
||
| 4028 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER">Constant Field Values</A></DL> |
||
| 4029 | </DL> |
||
| 4030 | <HR> |
||
| 4031 | |||
| 4032 | <A NAME="GL_ARRAY_BUFFER_BINDING"><!-- --></A><H3> |
||
| 4033 | GL_ARRAY_BUFFER_BINDING</H3> |
||
| 4034 | <PRE> |
||
| 4035 | static final int <B>GL_ARRAY_BUFFER_BINDING</B></PRE> |
||
| 4036 | <DL> |
||
| 4037 | <DL> |
||
| 4038 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL> |
||
| 4039 | </DL> |
||
| 4040 | <HR> |
||
| 4041 | |||
| 4042 | <A NAME="GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><H3> |
||
| 4043 | GL_ELEMENT_ARRAY_BUFFER_BINDING</H3> |
||
| 4044 | <PRE> |
||
| 4045 | static final int <B>GL_ELEMENT_ARRAY_BUFFER_BINDING</B></PRE> |
||
| 4046 | <DL> |
||
| 4047 | <DL> |
||
| 4048 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL> |
||
| 4049 | </DL> |
||
| 4050 | <HR> |
||
| 4051 | |||
| 4052 | <A NAME="GL_STREAM_DRAW"><!-- --></A><H3> |
||
| 4053 | GL_STREAM_DRAW</H3> |
||
| 4054 | <PRE> |
||
| 4055 | static final int <B>GL_STREAM_DRAW</B></PRE> |
||
| 4056 | <DL> |
||
| 4057 | <DL> |
||
| 4058 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STREAM_DRAW">Constant Field Values</A></DL> |
||
| 4059 | </DL> |
||
| 4060 | <HR> |
||
| 4061 | |||
| 4062 | <A NAME="GL_STATIC_DRAW"><!-- --></A><H3> |
||
| 4063 | GL_STATIC_DRAW</H3> |
||
| 4064 | <PRE> |
||
| 4065 | static final int <B>GL_STATIC_DRAW</B></PRE> |
||
| 4066 | <DL> |
||
| 4067 | <DL> |
||
| 4068 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STATIC_DRAW">Constant Field Values</A></DL> |
||
| 4069 | </DL> |
||
| 4070 | <HR> |
||
| 4071 | |||
| 4072 | <A NAME="GL_DYNAMIC_DRAW"><!-- --></A><H3> |
||
| 4073 | GL_DYNAMIC_DRAW</H3> |
||
| 4074 | <PRE> |
||
| 4075 | static final int <B>GL_DYNAMIC_DRAW</B></PRE> |
||
| 4076 | <DL> |
||
| 4077 | <DL> |
||
| 4078 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DYNAMIC_DRAW">Constant Field Values</A></DL> |
||
| 4079 | </DL> |
||
| 4080 | <HR> |
||
| 4081 | |||
| 4082 | <A NAME="GL_BUFFER_SIZE"><!-- --></A><H3> |
||
| 4083 | GL_BUFFER_SIZE</H3> |
||
| 4084 | <PRE> |
||
| 4085 | static final int <B>GL_BUFFER_SIZE</B></PRE> |
||
| 4086 | <DL> |
||
| 4087 | <DL> |
||
| 4088 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BUFFER_SIZE">Constant Field Values</A></DL> |
||
| 4089 | </DL> |
||
| 4090 | <HR> |
||
| 4091 | |||
| 4092 | <A NAME="GL_BUFFER_USAGE"><!-- --></A><H3> |
||
| 4093 | GL_BUFFER_USAGE</H3> |
||
| 4094 | <PRE> |
||
| 4095 | static final int <B>GL_BUFFER_USAGE</B></PRE> |
||
| 4096 | <DL> |
||
| 4097 | <DL> |
||
| 4098 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BUFFER_USAGE">Constant Field Values</A></DL> |
||
| 4099 | </DL> |
||
| 4100 | <HR> |
||
| 4101 | |||
| 4102 | <A NAME="GL_CURRENT_VERTEX_ATTRIB"><!-- --></A><H3> |
||
| 4103 | GL_CURRENT_VERTEX_ATTRIB</H3> |
||
| 4104 | <PRE> |
||
| 4105 | static final int <B>GL_CURRENT_VERTEX_ATTRIB</B></PRE> |
||
| 4106 | <DL> |
||
| 4107 | <DL> |
||
| 4108 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CURRENT_VERTEX_ATTRIB">Constant Field Values</A></DL> |
||
| 4109 | </DL> |
||
| 4110 | <HR> |
||
| 4111 | |||
| 4112 | <A NAME="GL_FRONT"><!-- --></A><H3> |
||
| 4113 | GL_FRONT</H3> |
||
| 4114 | <PRE> |
||
| 4115 | static final int <B>GL_FRONT</B></PRE> |
||
| 4116 | <DL> |
||
| 4117 | <DL> |
||
| 4118 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRONT">Constant Field Values</A></DL> |
||
| 4119 | </DL> |
||
| 4120 | <HR> |
||
| 4121 | |||
| 4122 | <A NAME="GL_BACK"><!-- --></A><H3> |
||
| 4123 | GL_BACK</H3> |
||
| 4124 | <PRE> |
||
| 4125 | static final int <B>GL_BACK</B></PRE> |
||
| 4126 | <DL> |
||
| 4127 | <DL> |
||
| 4128 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BACK">Constant Field Values</A></DL> |
||
| 4129 | </DL> |
||
| 4130 | <HR> |
||
| 4131 | |||
| 4132 | <A NAME="GL_FRONT_AND_BACK"><!-- --></A><H3> |
||
| 4133 | GL_FRONT_AND_BACK</H3> |
||
| 4134 | <PRE> |
||
| 4135 | static final int <B>GL_FRONT_AND_BACK</B></PRE> |
||
| 4136 | <DL> |
||
| 4137 | <DL> |
||
| 4138 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRONT_AND_BACK">Constant Field Values</A></DL> |
||
| 4139 | </DL> |
||
| 4140 | <HR> |
||
| 4141 | |||
| 4142 | <A NAME="GL_TEXTURE_2D"><!-- --></A><H3> |
||
| 4143 | GL_TEXTURE_2D</H3> |
||
| 4144 | <PRE> |
||
| 4145 | static final int <B>GL_TEXTURE_2D</B></PRE> |
||
| 4146 | <DL> |
||
| 4147 | <DL> |
||
| 4148 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_2D">Constant Field Values</A></DL> |
||
| 4149 | </DL> |
||
| 4150 | <HR> |
||
| 4151 | |||
| 4152 | <A NAME="GL_CULL_FACE"><!-- --></A><H3> |
||
| 4153 | GL_CULL_FACE</H3> |
||
| 4154 | <PRE> |
||
| 4155 | static final int <B>GL_CULL_FACE</B></PRE> |
||
| 4156 | <DL> |
||
| 4157 | <DL> |
||
| 4158 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CULL_FACE">Constant Field Values</A></DL> |
||
| 4159 | </DL> |
||
| 4160 | <HR> |
||
| 4161 | |||
| 4162 | <A NAME="GL_BLEND"><!-- --></A><H3> |
||
| 4163 | GL_BLEND</H3> |
||
| 4164 | <PRE> |
||
| 4165 | static final int <B>GL_BLEND</B></PRE> |
||
| 4166 | <DL> |
||
| 4167 | <DL> |
||
| 4168 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND">Constant Field Values</A></DL> |
||
| 4169 | </DL> |
||
| 4170 | <HR> |
||
| 4171 | |||
| 4172 | <A NAME="GL_DITHER"><!-- --></A><H3> |
||
| 4173 | GL_DITHER</H3> |
||
| 4174 | <PRE> |
||
| 4175 | static final int <B>GL_DITHER</B></PRE> |
||
| 4176 | <DL> |
||
| 4177 | <DL> |
||
| 4178 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DITHER">Constant Field Values</A></DL> |
||
| 4179 | </DL> |
||
| 4180 | <HR> |
||
| 4181 | |||
| 4182 | <A NAME="GL_STENCIL_TEST"><!-- --></A><H3> |
||
| 4183 | GL_STENCIL_TEST</H3> |
||
| 4184 | <PRE> |
||
| 4185 | static final int <B>GL_STENCIL_TEST</B></PRE> |
||
| 4186 | <DL> |
||
| 4187 | <DL> |
||
| 4188 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_TEST">Constant Field Values</A></DL> |
||
| 4189 | </DL> |
||
| 4190 | <HR> |
||
| 4191 | |||
| 4192 | <A NAME="GL_DEPTH_TEST"><!-- --></A><H3> |
||
| 4193 | GL_DEPTH_TEST</H3> |
||
| 4194 | <PRE> |
||
| 4195 | static final int <B>GL_DEPTH_TEST</B></PRE> |
||
| 4196 | <DL> |
||
| 4197 | <DL> |
||
| 4198 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_TEST">Constant Field Values</A></DL> |
||
| 4199 | </DL> |
||
| 4200 | <HR> |
||
| 4201 | |||
| 4202 | <A NAME="GL_SCISSOR_TEST"><!-- --></A><H3> |
||
| 4203 | GL_SCISSOR_TEST</H3> |
||
| 4204 | <PRE> |
||
| 4205 | static final int <B>GL_SCISSOR_TEST</B></PRE> |
||
| 4206 | <DL> |
||
| 4207 | <DL> |
||
| 4208 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SCISSOR_TEST">Constant Field Values</A></DL> |
||
| 4209 | </DL> |
||
| 4210 | <HR> |
||
| 4211 | |||
| 4212 | <A NAME="GL_POLYGON_OFFSET_FILL"><!-- --></A><H3> |
||
| 4213 | GL_POLYGON_OFFSET_FILL</H3> |
||
| 4214 | <PRE> |
||
| 4215 | static final int <B>GL_POLYGON_OFFSET_FILL</B></PRE> |
||
| 4216 | <DL> |
||
| 4217 | <DL> |
||
| 4218 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FILL">Constant Field Values</A></DL> |
||
| 4219 | </DL> |
||
| 4220 | <HR> |
||
| 4221 | |||
| 4222 | <A NAME="GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><H3> |
||
| 4223 | GL_SAMPLE_ALPHA_TO_COVERAGE</H3> |
||
| 4224 | <PRE> |
||
| 4225 | static final int <B>GL_SAMPLE_ALPHA_TO_COVERAGE</B></PRE> |
||
| 4226 | <DL> |
||
| 4227 | <DL> |
||
| 4228 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_ALPHA_TO_COVERAGE">Constant Field Values</A></DL> |
||
| 4229 | </DL> |
||
| 4230 | <HR> |
||
| 4231 | |||
| 4232 | <A NAME="GL_SAMPLE_COVERAGE"><!-- --></A><H3> |
||
| 4233 | GL_SAMPLE_COVERAGE</H3> |
||
| 4234 | <PRE> |
||
| 4235 | static final int <B>GL_SAMPLE_COVERAGE</B></PRE> |
||
| 4236 | <DL> |
||
| 4237 | <DL> |
||
| 4238 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE">Constant Field Values</A></DL> |
||
| 4239 | </DL> |
||
| 4240 | <HR> |
||
| 4241 | |||
| 4242 | <A NAME="GL_NO_ERROR"><!-- --></A><H3> |
||
| 4243 | GL_NO_ERROR</H3> |
||
| 4244 | <PRE> |
||
| 4245 | static final int <B>GL_NO_ERROR</B></PRE> |
||
| 4246 | <DL> |
||
| 4247 | <DL> |
||
| 4248 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NO_ERROR">Constant Field Values</A></DL> |
||
| 4249 | </DL> |
||
| 4250 | <HR> |
||
| 4251 | |||
| 4252 | <A NAME="GL_INVALID_ENUM"><!-- --></A><H3> |
||
| 4253 | GL_INVALID_ENUM</H3> |
||
| 4254 | <PRE> |
||
| 4255 | static final int <B>GL_INVALID_ENUM</B></PRE> |
||
| 4256 | <DL> |
||
| 4257 | <DL> |
||
| 4258 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_ENUM">Constant Field Values</A></DL> |
||
| 4259 | </DL> |
||
| 4260 | <HR> |
||
| 4261 | |||
| 4262 | <A NAME="GL_INVALID_VALUE"><!-- --></A><H3> |
||
| 4263 | GL_INVALID_VALUE</H3> |
||
| 4264 | <PRE> |
||
| 4265 | static final int <B>GL_INVALID_VALUE</B></PRE> |
||
| 4266 | <DL> |
||
| 4267 | <DL> |
||
| 4268 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_VALUE">Constant Field Values</A></DL> |
||
| 4269 | </DL> |
||
| 4270 | <HR> |
||
| 4271 | |||
| 4272 | <A NAME="GL_INVALID_OPERATION"><!-- --></A><H3> |
||
| 4273 | GL_INVALID_OPERATION</H3> |
||
| 4274 | <PRE> |
||
| 4275 | static final int <B>GL_INVALID_OPERATION</B></PRE> |
||
| 4276 | <DL> |
||
| 4277 | <DL> |
||
| 4278 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_OPERATION">Constant Field Values</A></DL> |
||
| 4279 | </DL> |
||
| 4280 | <HR> |
||
| 4281 | |||
| 4282 | <A NAME="GL_OUT_OF_MEMORY"><!-- --></A><H3> |
||
| 4283 | GL_OUT_OF_MEMORY</H3> |
||
| 4284 | <PRE> |
||
| 4285 | static final int <B>GL_OUT_OF_MEMORY</B></PRE> |
||
| 4286 | <DL> |
||
| 4287 | <DL> |
||
| 4288 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_OUT_OF_MEMORY">Constant Field Values</A></DL> |
||
| 4289 | </DL> |
||
| 4290 | <HR> |
||
| 4291 | |||
| 4292 | <A NAME="GL_CW"><!-- --></A><H3> |
||
| 4293 | GL_CW</H3> |
||
| 4294 | <PRE> |
||
| 4295 | static final int <B>GL_CW</B></PRE> |
||
| 4296 | <DL> |
||
| 4297 | <DL> |
||
| 4298 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CW">Constant Field Values</A></DL> |
||
| 4299 | </DL> |
||
| 4300 | <HR> |
||
| 4301 | |||
| 4302 | <A NAME="GL_CCW"><!-- --></A><H3> |
||
| 4303 | GL_CCW</H3> |
||
| 4304 | <PRE> |
||
| 4305 | static final int <B>GL_CCW</B></PRE> |
||
| 4306 | <DL> |
||
| 4307 | <DL> |
||
| 4308 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CCW">Constant Field Values</A></DL> |
||
| 4309 | </DL> |
||
| 4310 | <HR> |
||
| 4311 | |||
| 4312 | <A NAME="GL_LINE_WIDTH"><!-- --></A><H3> |
||
| 4313 | GL_LINE_WIDTH</H3> |
||
| 4314 | <PRE> |
||
| 4315 | static final int <B>GL_LINE_WIDTH</B></PRE> |
||
| 4316 | <DL> |
||
| 4317 | <DL> |
||
| 4318 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_WIDTH">Constant Field Values</A></DL> |
||
| 4319 | </DL> |
||
| 4320 | <HR> |
||
| 4321 | |||
| 4322 | <A NAME="GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><H3> |
||
| 4323 | GL_ALIASED_POINT_SIZE_RANGE</H3> |
||
| 4324 | <PRE> |
||
| 4325 | static final int <B>GL_ALIASED_POINT_SIZE_RANGE</B></PRE> |
||
| 4326 | <DL> |
||
| 4327 | <DL> |
||
| 4328 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALIASED_POINT_SIZE_RANGE">Constant Field Values</A></DL> |
||
| 4329 | </DL> |
||
| 4330 | <HR> |
||
| 4331 | |||
| 4332 | <A NAME="GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><H3> |
||
| 4333 | GL_ALIASED_LINE_WIDTH_RANGE</H3> |
||
| 4334 | <PRE> |
||
| 4335 | static final int <B>GL_ALIASED_LINE_WIDTH_RANGE</B></PRE> |
||
| 4336 | <DL> |
||
| 4337 | <DL> |
||
| 4338 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALIASED_LINE_WIDTH_RANGE">Constant Field Values</A></DL> |
||
| 4339 | </DL> |
||
| 4340 | <HR> |
||
| 4341 | |||
| 4342 | <A NAME="GL_CULL_FACE_MODE"><!-- --></A><H3> |
||
| 4343 | GL_CULL_FACE_MODE</H3> |
||
| 4344 | <PRE> |
||
| 4345 | static final int <B>GL_CULL_FACE_MODE</B></PRE> |
||
| 4346 | <DL> |
||
| 4347 | <DL> |
||
| 4348 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CULL_FACE_MODE">Constant Field Values</A></DL> |
||
| 4349 | </DL> |
||
| 4350 | <HR> |
||
| 4351 | |||
| 4352 | <A NAME="GL_FRONT_FACE"><!-- --></A><H3> |
||
| 4353 | GL_FRONT_FACE</H3> |
||
| 4354 | <PRE> |
||
| 4355 | static final int <B>GL_FRONT_FACE</B></PRE> |
||
| 4356 | <DL> |
||
| 4357 | <DL> |
||
| 4358 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRONT_FACE">Constant Field Values</A></DL> |
||
| 4359 | </DL> |
||
| 4360 | <HR> |
||
| 4361 | |||
| 4362 | <A NAME="GL_DEPTH_RANGE"><!-- --></A><H3> |
||
| 4363 | GL_DEPTH_RANGE</H3> |
||
| 4364 | <PRE> |
||
| 4365 | static final int <B>GL_DEPTH_RANGE</B></PRE> |
||
| 4366 | <DL> |
||
| 4367 | <DL> |
||
| 4368 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_RANGE">Constant Field Values</A></DL> |
||
| 4369 | </DL> |
||
| 4370 | <HR> |
||
| 4371 | |||
| 4372 | <A NAME="GL_DEPTH_WRITEMASK"><!-- --></A><H3> |
||
| 4373 | GL_DEPTH_WRITEMASK</H3> |
||
| 4374 | <PRE> |
||
| 4375 | static final int <B>GL_DEPTH_WRITEMASK</B></PRE> |
||
| 4376 | <DL> |
||
| 4377 | <DL> |
||
| 4378 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_WRITEMASK">Constant Field Values</A></DL> |
||
| 4379 | </DL> |
||
| 4380 | <HR> |
||
| 4381 | |||
| 4382 | <A NAME="GL_DEPTH_CLEAR_VALUE"><!-- --></A><H3> |
||
| 4383 | GL_DEPTH_CLEAR_VALUE</H3> |
||
| 4384 | <PRE> |
||
| 4385 | static final int <B>GL_DEPTH_CLEAR_VALUE</B></PRE> |
||
| 4386 | <DL> |
||
| 4387 | <DL> |
||
| 4388 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_CLEAR_VALUE">Constant Field Values</A></DL> |
||
| 4389 | </DL> |
||
| 4390 | <HR> |
||
| 4391 | |||
| 4392 | <A NAME="GL_DEPTH_FUNC"><!-- --></A><H3> |
||
| 4393 | GL_DEPTH_FUNC</H3> |
||
| 4394 | <PRE> |
||
| 4395 | static final int <B>GL_DEPTH_FUNC</B></PRE> |
||
| 4396 | <DL> |
||
| 4397 | <DL> |
||
| 4398 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_FUNC">Constant Field Values</A></DL> |
||
| 4399 | </DL> |
||
| 4400 | <HR> |
||
| 4401 | |||
| 4402 | <A NAME="GL_STENCIL_CLEAR_VALUE"><!-- --></A><H3> |
||
| 4403 | GL_STENCIL_CLEAR_VALUE</H3> |
||
| 4404 | <PRE> |
||
| 4405 | static final int <B>GL_STENCIL_CLEAR_VALUE</B></PRE> |
||
| 4406 | <DL> |
||
| 4407 | <DL> |
||
| 4408 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_CLEAR_VALUE">Constant Field Values</A></DL> |
||
| 4409 | </DL> |
||
| 4410 | <HR> |
||
| 4411 | |||
| 4412 | <A NAME="GL_STENCIL_FUNC"><!-- --></A><H3> |
||
| 4413 | GL_STENCIL_FUNC</H3> |
||
| 4414 | <PRE> |
||
| 4415 | static final int <B>GL_STENCIL_FUNC</B></PRE> |
||
| 4416 | <DL> |
||
| 4417 | <DL> |
||
| 4418 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_FUNC">Constant Field Values</A></DL> |
||
| 4419 | </DL> |
||
| 4420 | <HR> |
||
| 4421 | |||
| 4422 | <A NAME="GL_STENCIL_FAIL"><!-- --></A><H3> |
||
| 4423 | GL_STENCIL_FAIL</H3> |
||
| 4424 | <PRE> |
||
| 4425 | static final int <B>GL_STENCIL_FAIL</B></PRE> |
||
| 4426 | <DL> |
||
| 4427 | <DL> |
||
| 4428 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_FAIL">Constant Field Values</A></DL> |
||
| 4429 | </DL> |
||
| 4430 | <HR> |
||
| 4431 | |||
| 4432 | <A NAME="GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><H3> |
||
| 4433 | GL_STENCIL_PASS_DEPTH_FAIL</H3> |
||
| 4434 | <PRE> |
||
| 4435 | static final int <B>GL_STENCIL_PASS_DEPTH_FAIL</B></PRE> |
||
| 4436 | <DL> |
||
| 4437 | <DL> |
||
| 4438 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_FAIL">Constant Field Values</A></DL> |
||
| 4439 | </DL> |
||
| 4440 | <HR> |
||
| 4441 | |||
| 4442 | <A NAME="GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><H3> |
||
| 4443 | GL_STENCIL_PASS_DEPTH_PASS</H3> |
||
| 4444 | <PRE> |
||
| 4445 | static final int <B>GL_STENCIL_PASS_DEPTH_PASS</B></PRE> |
||
| 4446 | <DL> |
||
| 4447 | <DL> |
||
| 4448 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_PASS">Constant Field Values</A></DL> |
||
| 4449 | </DL> |
||
| 4450 | <HR> |
||
| 4451 | |||
| 4452 | <A NAME="GL_STENCIL_REF"><!-- --></A><H3> |
||
| 4453 | GL_STENCIL_REF</H3> |
||
| 4454 | <PRE> |
||
| 4455 | static final int <B>GL_STENCIL_REF</B></PRE> |
||
| 4456 | <DL> |
||
| 4457 | <DL> |
||
| 4458 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_REF">Constant Field Values</A></DL> |
||
| 4459 | </DL> |
||
| 4460 | <HR> |
||
| 4461 | |||
| 4462 | <A NAME="GL_STENCIL_VALUE_MASK"><!-- --></A><H3> |
||
| 4463 | GL_STENCIL_VALUE_MASK</H3> |
||
| 4464 | <PRE> |
||
| 4465 | static final int <B>GL_STENCIL_VALUE_MASK</B></PRE> |
||
| 4466 | <DL> |
||
| 4467 | <DL> |
||
| 4468 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_VALUE_MASK">Constant Field Values</A></DL> |
||
| 4469 | </DL> |
||
| 4470 | <HR> |
||
| 4471 | |||
| 4472 | <A NAME="GL_STENCIL_WRITEMASK"><!-- --></A><H3> |
||
| 4473 | GL_STENCIL_WRITEMASK</H3> |
||
| 4474 | <PRE> |
||
| 4475 | static final int <B>GL_STENCIL_WRITEMASK</B></PRE> |
||
| 4476 | <DL> |
||
| 4477 | <DL> |
||
| 4478 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_WRITEMASK">Constant Field Values</A></DL> |
||
| 4479 | </DL> |
||
| 4480 | <HR> |
||
| 4481 | |||
| 4482 | <A NAME="GL_STENCIL_BACK_FUNC"><!-- --></A><H3> |
||
| 4483 | GL_STENCIL_BACK_FUNC</H3> |
||
| 4484 | <PRE> |
||
| 4485 | static final int <B>GL_STENCIL_BACK_FUNC</B></PRE> |
||
| 4486 | <DL> |
||
| 4487 | <DL> |
||
| 4488 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FUNC">Constant Field Values</A></DL> |
||
| 4489 | </DL> |
||
| 4490 | <HR> |
||
| 4491 | |||
| 4492 | <A NAME="GL_STENCIL_BACK_FAIL"><!-- --></A><H3> |
||
| 4493 | GL_STENCIL_BACK_FAIL</H3> |
||
| 4494 | <PRE> |
||
| 4495 | static final int <B>GL_STENCIL_BACK_FAIL</B></PRE> |
||
| 4496 | <DL> |
||
| 4497 | <DL> |
||
| 4498 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FAIL">Constant Field Values</A></DL> |
||
| 4499 | </DL> |
||
| 4500 | <HR> |
||
| 4501 | |||
| 4502 | <A NAME="GL_STENCIL_BACK_PASS_DEPTH_FAIL"><!-- --></A><H3> |
||
| 4503 | GL_STENCIL_BACK_PASS_DEPTH_FAIL</H3> |
||
| 4504 | <PRE> |
||
| 4505 | static final int <B>GL_STENCIL_BACK_PASS_DEPTH_FAIL</B></PRE> |
||
| 4506 | <DL> |
||
| 4507 | <DL> |
||
| 4508 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL">Constant Field Values</A></DL> |
||
| 4509 | </DL> |
||
| 4510 | <HR> |
||
| 4511 | |||
| 4512 | <A NAME="GL_STENCIL_BACK_PASS_DEPTH_PASS"><!-- --></A><H3> |
||
| 4513 | GL_STENCIL_BACK_PASS_DEPTH_PASS</H3> |
||
| 4514 | <PRE> |
||
| 4515 | static final int <B>GL_STENCIL_BACK_PASS_DEPTH_PASS</B></PRE> |
||
| 4516 | <DL> |
||
| 4517 | <DL> |
||
| 4518 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS">Constant Field Values</A></DL> |
||
| 4519 | </DL> |
||
| 4520 | <HR> |
||
| 4521 | |||
| 4522 | <A NAME="GL_STENCIL_BACK_REF"><!-- --></A><H3> |
||
| 4523 | GL_STENCIL_BACK_REF</H3> |
||
| 4524 | <PRE> |
||
| 4525 | static final int <B>GL_STENCIL_BACK_REF</B></PRE> |
||
| 4526 | <DL> |
||
| 4527 | <DL> |
||
| 4528 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_REF">Constant Field Values</A></DL> |
||
| 4529 | </DL> |
||
| 4530 | <HR> |
||
| 4531 | |||
| 4532 | <A NAME="GL_STENCIL_BACK_VALUE_MASK"><!-- --></A><H3> |
||
| 4533 | GL_STENCIL_BACK_VALUE_MASK</H3> |
||
| 4534 | <PRE> |
||
| 4535 | static final int <B>GL_STENCIL_BACK_VALUE_MASK</B></PRE> |
||
| 4536 | <DL> |
||
| 4537 | <DL> |
||
| 4538 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_VALUE_MASK">Constant Field Values</A></DL> |
||
| 4539 | </DL> |
||
| 4540 | <HR> |
||
| 4541 | |||
| 4542 | <A NAME="GL_STENCIL_BACK_WRITEMASK"><!-- --></A><H3> |
||
| 4543 | GL_STENCIL_BACK_WRITEMASK</H3> |
||
| 4544 | <PRE> |
||
| 4545 | static final int <B>GL_STENCIL_BACK_WRITEMASK</B></PRE> |
||
| 4546 | <DL> |
||
| 4547 | <DL> |
||
| 4548 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_WRITEMASK">Constant Field Values</A></DL> |
||
| 4549 | </DL> |
||
| 4550 | <HR> |
||
| 4551 | |||
| 4552 | <A NAME="GL_VIEWPORT"><!-- --></A><H3> |
||
| 4553 | GL_VIEWPORT</H3> |
||
| 4554 | <PRE> |
||
| 4555 | static final int <B>GL_VIEWPORT</B></PRE> |
||
| 4556 | <DL> |
||
| 4557 | <DL> |
||
| 4558 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VIEWPORT">Constant Field Values</A></DL> |
||
| 4559 | </DL> |
||
| 4560 | <HR> |
||
| 4561 | |||
| 4562 | <A NAME="GL_SCISSOR_BOX"><!-- --></A><H3> |
||
| 4563 | GL_SCISSOR_BOX</H3> |
||
| 4564 | <PRE> |
||
| 4565 | static final int <B>GL_SCISSOR_BOX</B></PRE> |
||
| 4566 | <DL> |
||
| 4567 | <DL> |
||
| 4568 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SCISSOR_BOX">Constant Field Values</A></DL> |
||
| 4569 | </DL> |
||
| 4570 | <HR> |
||
| 4571 | |||
| 4572 | <A NAME="GL_COLOR_CLEAR_VALUE"><!-- --></A><H3> |
||
| 4573 | GL_COLOR_CLEAR_VALUE</H3> |
||
| 4574 | <PRE> |
||
| 4575 | static final int <B>GL_COLOR_CLEAR_VALUE</B></PRE> |
||
| 4576 | <DL> |
||
| 4577 | <DL> |
||
| 4578 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_CLEAR_VALUE">Constant Field Values</A></DL> |
||
| 4579 | </DL> |
||
| 4580 | <HR> |
||
| 4581 | |||
| 4582 | <A NAME="GL_COLOR_WRITEMASK"><!-- --></A><H3> |
||
| 4583 | GL_COLOR_WRITEMASK</H3> |
||
| 4584 | <PRE> |
||
| 4585 | static final int <B>GL_COLOR_WRITEMASK</B></PRE> |
||
| 4586 | <DL> |
||
| 4587 | <DL> |
||
| 4588 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_WRITEMASK">Constant Field Values</A></DL> |
||
| 4589 | </DL> |
||
| 4590 | <HR> |
||
| 4591 | |||
| 4592 | <A NAME="GL_UNPACK_ALIGNMENT"><!-- --></A><H3> |
||
| 4593 | GL_UNPACK_ALIGNMENT</H3> |
||
| 4594 | <PRE> |
||
| 4595 | static final int <B>GL_UNPACK_ALIGNMENT</B></PRE> |
||
| 4596 | <DL> |
||
| 4597 | <DL> |
||
| 4598 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNPACK_ALIGNMENT">Constant Field Values</A></DL> |
||
| 4599 | </DL> |
||
| 4600 | <HR> |
||
| 4601 | |||
| 4602 | <A NAME="GL_PACK_ALIGNMENT"><!-- --></A><H3> |
||
| 4603 | GL_PACK_ALIGNMENT</H3> |
||
| 4604 | <PRE> |
||
| 4605 | static final int <B>GL_PACK_ALIGNMENT</B></PRE> |
||
| 4606 | <DL> |
||
| 4607 | <DL> |
||
| 4608 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_PACK_ALIGNMENT">Constant Field Values</A></DL> |
||
| 4609 | </DL> |
||
| 4610 | <HR> |
||
| 4611 | |||
| 4612 | <A NAME="GL_MAX_TEXTURE_SIZE"><!-- --></A><H3> |
||
| 4613 | GL_MAX_TEXTURE_SIZE</H3> |
||
| 4614 | <PRE> |
||
| 4615 | static final int <B>GL_MAX_TEXTURE_SIZE</B></PRE> |
||
| 4616 | <DL> |
||
| 4617 | <DL> |
||
| 4618 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_SIZE">Constant Field Values</A></DL> |
||
| 4619 | </DL> |
||
| 4620 | <HR> |
||
| 4621 | |||
| 4622 | <A NAME="GL_MAX_TEXTURE_UNITS"><!-- --></A><H3> |
||
| 4623 | GL_MAX_TEXTURE_UNITS</H3> |
||
| 4624 | <PRE> |
||
| 4625 | static final int <B>GL_MAX_TEXTURE_UNITS</B></PRE> |
||
| 4626 | <DL> |
||
| 4627 | <DL> |
||
| 4628 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_UNITS">Constant Field Values</A></DL> |
||
| 4629 | </DL> |
||
| 4630 | <HR> |
||
| 4631 | |||
| 4632 | <A NAME="GL_MAX_VIEWPORT_DIMS"><!-- --></A><H3> |
||
| 4633 | GL_MAX_VIEWPORT_DIMS</H3> |
||
| 4634 | <PRE> |
||
| 4635 | static final int <B>GL_MAX_VIEWPORT_DIMS</B></PRE> |
||
| 4636 | <DL> |
||
| 4637 | <DL> |
||
| 4638 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VIEWPORT_DIMS">Constant Field Values</A></DL> |
||
| 4639 | </DL> |
||
| 4640 | <HR> |
||
| 4641 | |||
| 4642 | <A NAME="GL_SUBPIXEL_BITS"><!-- --></A><H3> |
||
| 4643 | GL_SUBPIXEL_BITS</H3> |
||
| 4644 | <PRE> |
||
| 4645 | static final int <B>GL_SUBPIXEL_BITS</B></PRE> |
||
| 4646 | <DL> |
||
| 4647 | <DL> |
||
| 4648 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SUBPIXEL_BITS">Constant Field Values</A></DL> |
||
| 4649 | </DL> |
||
| 4650 | <HR> |
||
| 4651 | |||
| 4652 | <A NAME="GL_RED_BITS"><!-- --></A><H3> |
||
| 4653 | GL_RED_BITS</H3> |
||
| 4654 | <PRE> |
||
| 4655 | static final int <B>GL_RED_BITS</B></PRE> |
||
| 4656 | <DL> |
||
| 4657 | <DL> |
||
| 4658 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RED_BITS">Constant Field Values</A></DL> |
||
| 4659 | </DL> |
||
| 4660 | <HR> |
||
| 4661 | |||
| 4662 | <A NAME="GL_GREEN_BITS"><!-- --></A><H3> |
||
| 4663 | GL_GREEN_BITS</H3> |
||
| 4664 | <PRE> |
||
| 4665 | static final int <B>GL_GREEN_BITS</B></PRE> |
||
| 4666 | <DL> |
||
| 4667 | <DL> |
||
| 4668 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GREEN_BITS">Constant Field Values</A></DL> |
||
| 4669 | </DL> |
||
| 4670 | <HR> |
||
| 4671 | |||
| 4672 | <A NAME="GL_BLUE_BITS"><!-- --></A><H3> |
||
| 4673 | GL_BLUE_BITS</H3> |
||
| 4674 | <PRE> |
||
| 4675 | static final int <B>GL_BLUE_BITS</B></PRE> |
||
| 4676 | <DL> |
||
| 4677 | <DL> |
||
| 4678 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLUE_BITS">Constant Field Values</A></DL> |
||
| 4679 | </DL> |
||
| 4680 | <HR> |
||
| 4681 | |||
| 4682 | <A NAME="GL_ALPHA_BITS"><!-- --></A><H3> |
||
| 4683 | GL_ALPHA_BITS</H3> |
||
| 4684 | <PRE> |
||
| 4685 | static final int <B>GL_ALPHA_BITS</B></PRE> |
||
| 4686 | <DL> |
||
| 4687 | <DL> |
||
| 4688 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALPHA_BITS">Constant Field Values</A></DL> |
||
| 4689 | </DL> |
||
| 4690 | <HR> |
||
| 4691 | |||
| 4692 | <A NAME="GL_DEPTH_BITS"><!-- --></A><H3> |
||
| 4693 | GL_DEPTH_BITS</H3> |
||
| 4694 | <PRE> |
||
| 4695 | static final int <B>GL_DEPTH_BITS</B></PRE> |
||
| 4696 | <DL> |
||
| 4697 | <DL> |
||
| 4698 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_BITS">Constant Field Values</A></DL> |
||
| 4699 | </DL> |
||
| 4700 | <HR> |
||
| 4701 | |||
| 4702 | <A NAME="GL_STENCIL_BITS"><!-- --></A><H3> |
||
| 4703 | GL_STENCIL_BITS</H3> |
||
| 4704 | <PRE> |
||
| 4705 | static final int <B>GL_STENCIL_BITS</B></PRE> |
||
| 4706 | <DL> |
||
| 4707 | <DL> |
||
| 4708 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BITS">Constant Field Values</A></DL> |
||
| 4709 | </DL> |
||
| 4710 | <HR> |
||
| 4711 | |||
| 4712 | <A NAME="GL_POLYGON_OFFSET_UNITS"><!-- --></A><H3> |
||
| 4713 | GL_POLYGON_OFFSET_UNITS</H3> |
||
| 4714 | <PRE> |
||
| 4715 | static final int <B>GL_POLYGON_OFFSET_UNITS</B></PRE> |
||
| 4716 | <DL> |
||
| 4717 | <DL> |
||
| 4718 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_UNITS">Constant Field Values</A></DL> |
||
| 4719 | </DL> |
||
| 4720 | <HR> |
||
| 4721 | |||
| 4722 | <A NAME="GL_POLYGON_OFFSET_FACTOR"><!-- --></A><H3> |
||
| 4723 | GL_POLYGON_OFFSET_FACTOR</H3> |
||
| 4724 | <PRE> |
||
| 4725 | static final int <B>GL_POLYGON_OFFSET_FACTOR</B></PRE> |
||
| 4726 | <DL> |
||
| 4727 | <DL> |
||
| 4728 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FACTOR">Constant Field Values</A></DL> |
||
| 4729 | </DL> |
||
| 4730 | <HR> |
||
| 4731 | |||
| 4732 | <A NAME="GL_TEXTURE_BINDING_2D"><!-- --></A><H3> |
||
| 4733 | GL_TEXTURE_BINDING_2D</H3> |
||
| 4734 | <PRE> |
||
| 4735 | static final int <B>GL_TEXTURE_BINDING_2D</B></PRE> |
||
| 4736 | <DL> |
||
| 4737 | <DL> |
||
| 4738 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_2D">Constant Field Values</A></DL> |
||
| 4739 | </DL> |
||
| 4740 | <HR> |
||
| 4741 | |||
| 4742 | <A NAME="GL_SAMPLE_BUFFERS"><!-- --></A><H3> |
||
| 4743 | GL_SAMPLE_BUFFERS</H3> |
||
| 4744 | <PRE> |
||
| 4745 | static final int <B>GL_SAMPLE_BUFFERS</B></PRE> |
||
| 4746 | <DL> |
||
| 4747 | <DL> |
||
| 4748 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_BUFFERS">Constant Field Values</A></DL> |
||
| 4749 | </DL> |
||
| 4750 | <HR> |
||
| 4751 | |||
| 4752 | <A NAME="GL_SAMPLES"><!-- --></A><H3> |
||
| 4753 | GL_SAMPLES</H3> |
||
| 4754 | <PRE> |
||
| 4755 | static final int <B>GL_SAMPLES</B></PRE> |
||
| 4756 | <DL> |
||
| 4757 | <DL> |
||
| 4758 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLES">Constant Field Values</A></DL> |
||
| 4759 | </DL> |
||
| 4760 | <HR> |
||
| 4761 | |||
| 4762 | <A NAME="GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><H3> |
||
| 4763 | GL_SAMPLE_COVERAGE_VALUE</H3> |
||
| 4764 | <PRE> |
||
| 4765 | static final int <B>GL_SAMPLE_COVERAGE_VALUE</B></PRE> |
||
| 4766 | <DL> |
||
| 4767 | <DL> |
||
| 4768 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_VALUE">Constant Field Values</A></DL> |
||
| 4769 | </DL> |
||
| 4770 | <HR> |
||
| 4771 | |||
| 4772 | <A NAME="GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><H3> |
||
| 4773 | GL_SAMPLE_COVERAGE_INVERT</H3> |
||
| 4774 | <PRE> |
||
| 4775 | static final int <B>GL_SAMPLE_COVERAGE_INVERT</B></PRE> |
||
| 4776 | <DL> |
||
| 4777 | <DL> |
||
| 4778 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_INVERT">Constant Field Values</A></DL> |
||
| 4779 | </DL> |
||
| 4780 | <HR> |
||
| 4781 | |||
| 4782 | <A NAME="GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3> |
||
| 4783 | GL_NUM_COMPRESSED_TEXTURE_FORMATS</H3> |
||
| 4784 | <PRE> |
||
| 4785 | static final int <B>GL_NUM_COMPRESSED_TEXTURE_FORMATS</B></PRE> |
||
| 4786 | <DL> |
||
| 4787 | <DL> |
||
| 4788 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS">Constant Field Values</A></DL> |
||
| 4789 | </DL> |
||
| 4790 | <HR> |
||
| 4791 | |||
| 4792 | <A NAME="GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3> |
||
| 4793 | GL_COMPRESSED_TEXTURE_FORMATS</H3> |
||
| 4794 | <PRE> |
||
| 4795 | static final int <B>GL_COMPRESSED_TEXTURE_FORMATS</B></PRE> |
||
| 4796 | <DL> |
||
| 4797 | <DL> |
||
| 4798 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COMPRESSED_TEXTURE_FORMATS">Constant Field Values</A></DL> |
||
| 4799 | </DL> |
||
| 4800 | <HR> |
||
| 4801 | |||
| 4802 | <A NAME="GL_DONT_CARE"><!-- --></A><H3> |
||
| 4803 | GL_DONT_CARE</H3> |
||
| 4804 | <PRE> |
||
| 4805 | static final int <B>GL_DONT_CARE</B></PRE> |
||
| 4806 | <DL> |
||
| 4807 | <DL> |
||
| 4808 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DONT_CARE">Constant Field Values</A></DL> |
||
| 4809 | </DL> |
||
| 4810 | <HR> |
||
| 4811 | |||
| 4812 | <A NAME="GL_FASTEST"><!-- --></A><H3> |
||
| 4813 | GL_FASTEST</H3> |
||
| 4814 | <PRE> |
||
| 4815 | static final int <B>GL_FASTEST</B></PRE> |
||
| 4816 | <DL> |
||
| 4817 | <DL> |
||
| 4818 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FASTEST">Constant Field Values</A></DL> |
||
| 4819 | </DL> |
||
| 4820 | <HR> |
||
| 4821 | |||
| 4822 | <A NAME="GL_NICEST"><!-- --></A><H3> |
||
| 4823 | GL_NICEST</H3> |
||
| 4824 | <PRE> |
||
| 4825 | static final int <B>GL_NICEST</B></PRE> |
||
| 4826 | <DL> |
||
| 4827 | <DL> |
||
| 4828 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NICEST">Constant Field Values</A></DL> |
||
| 4829 | </DL> |
||
| 4830 | <HR> |
||
| 4831 | |||
| 4832 | <A NAME="GL_GENERATE_MIPMAP_HINT"><!-- --></A><H3> |
||
| 4833 | GL_GENERATE_MIPMAP_HINT</H3> |
||
| 4834 | <PRE> |
||
| 4835 | static final int <B>GL_GENERATE_MIPMAP_HINT</B></PRE> |
||
| 4836 | <DL> |
||
| 4837 | <DL> |
||
| 4838 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GENERATE_MIPMAP_HINT">Constant Field Values</A></DL> |
||
| 4839 | </DL> |
||
| 4840 | <HR> |
||
| 4841 | |||
| 4842 | <A NAME="GL_BYTE"><!-- --></A><H3> |
||
| 4843 | GL_BYTE</H3> |
||
| 4844 | <PRE> |
||
| 4845 | static final int <B>GL_BYTE</B></PRE> |
||
| 4846 | <DL> |
||
| 4847 | <DL> |
||
| 4848 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BYTE">Constant Field Values</A></DL> |
||
| 4849 | </DL> |
||
| 4850 | <HR> |
||
| 4851 | |||
| 4852 | <A NAME="GL_UNSIGNED_BYTE"><!-- --></A><H3> |
||
| 4853 | GL_UNSIGNED_BYTE</H3> |
||
| 4854 | <PRE> |
||
| 4855 | static final int <B>GL_UNSIGNED_BYTE</B></PRE> |
||
| 4856 | <DL> |
||
| 4857 | <DL> |
||
| 4858 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_BYTE">Constant Field Values</A></DL> |
||
| 4859 | </DL> |
||
| 4860 | <HR> |
||
| 4861 | |||
| 4862 | <A NAME="GL_SHORT"><!-- --></A><H3> |
||
| 4863 | GL_SHORT</H3> |
||
| 4864 | <PRE> |
||
| 4865 | static final int <B>GL_SHORT</B></PRE> |
||
| 4866 | <DL> |
||
| 4867 | <DL> |
||
| 4868 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHORT">Constant Field Values</A></DL> |
||
| 4869 | </DL> |
||
| 4870 | <HR> |
||
| 4871 | |||
| 4872 | <A NAME="GL_UNSIGNED_SHORT"><!-- --></A><H3> |
||
| 4873 | GL_UNSIGNED_SHORT</H3> |
||
| 4874 | <PRE> |
||
| 4875 | static final int <B>GL_UNSIGNED_SHORT</B></PRE> |
||
| 4876 | <DL> |
||
| 4877 | <DL> |
||
| 4878 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT">Constant Field Values</A></DL> |
||
| 4879 | </DL> |
||
| 4880 | <HR> |
||
| 4881 | |||
| 4882 | <A NAME="GL_INT"><!-- --></A><H3> |
||
| 4883 | GL_INT</H3> |
||
| 4884 | <PRE> |
||
| 4885 | static final int <B>GL_INT</B></PRE> |
||
| 4886 | <DL> |
||
| 4887 | <DL> |
||
| 4888 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT">Constant Field Values</A></DL> |
||
| 4889 | </DL> |
||
| 4890 | <HR> |
||
| 4891 | |||
| 4892 | <A NAME="GL_UNSIGNED_INT"><!-- --></A><H3> |
||
| 4893 | GL_UNSIGNED_INT</H3> |
||
| 4894 | <PRE> |
||
| 4895 | static final int <B>GL_UNSIGNED_INT</B></PRE> |
||
| 4896 | <DL> |
||
| 4897 | <DL> |
||
| 4898 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_INT">Constant Field Values</A></DL> |
||
| 4899 | </DL> |
||
| 4900 | <HR> |
||
| 4901 | |||
| 4902 | <A NAME="GL_FLOAT"><!-- --></A><H3> |
||
| 4903 | GL_FLOAT</H3> |
||
| 4904 | <PRE> |
||
| 4905 | static final int <B>GL_FLOAT</B></PRE> |
||
| 4906 | <DL> |
||
| 4907 | <DL> |
||
| 4908 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT">Constant Field Values</A></DL> |
||
| 4909 | </DL> |
||
| 4910 | <HR> |
||
| 4911 | |||
| 4912 | <A NAME="GL_FIXED"><!-- --></A><H3> |
||
| 4913 | GL_FIXED</H3> |
||
| 4914 | <PRE> |
||
| 4915 | static final int <B>GL_FIXED</B></PRE> |
||
| 4916 | <DL> |
||
| 4917 | <DL> |
||
| 4918 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FIXED">Constant Field Values</A></DL> |
||
| 4919 | </DL> |
||
| 4920 | <HR> |
||
| 4921 | |||
| 4922 | <A NAME="GL_DEPTH_COMPONENT"><!-- --></A><H3> |
||
| 4923 | GL_DEPTH_COMPONENT</H3> |
||
| 4924 | <PRE> |
||
| 4925 | static final int <B>GL_DEPTH_COMPONENT</B></PRE> |
||
| 4926 | <DL> |
||
| 4927 | <DL> |
||
| 4928 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT">Constant Field Values</A></DL> |
||
| 4929 | </DL> |
||
| 4930 | <HR> |
||
| 4931 | |||
| 4932 | <A NAME="GL_ALPHA"><!-- --></A><H3> |
||
| 4933 | GL_ALPHA</H3> |
||
| 4934 | <PRE> |
||
| 4935 | static final int <B>GL_ALPHA</B></PRE> |
||
| 4936 | <DL> |
||
| 4937 | <DL> |
||
| 4938 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALPHA">Constant Field Values</A></DL> |
||
| 4939 | </DL> |
||
| 4940 | <HR> |
||
| 4941 | |||
| 4942 | <A NAME="GL_RGB"><!-- --></A><H3> |
||
| 4943 | GL_RGB</H3> |
||
| 4944 | <PRE> |
||
| 4945 | static final int <B>GL_RGB</B></PRE> |
||
| 4946 | <DL> |
||
| 4947 | <DL> |
||
| 4948 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGB">Constant Field Values</A></DL> |
||
| 4949 | </DL> |
||
| 4950 | <HR> |
||
| 4951 | |||
| 4952 | <A NAME="GL_RGBA"><!-- --></A><H3> |
||
| 4953 | GL_RGBA</H3> |
||
| 4954 | <PRE> |
||
| 4955 | static final int <B>GL_RGBA</B></PRE> |
||
| 4956 | <DL> |
||
| 4957 | <DL> |
||
| 4958 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGBA">Constant Field Values</A></DL> |
||
| 4959 | </DL> |
||
| 4960 | <HR> |
||
| 4961 | |||
| 4962 | <A NAME="GL_LUMINANCE"><!-- --></A><H3> |
||
| 4963 | GL_LUMINANCE</H3> |
||
| 4964 | <PRE> |
||
| 4965 | static final int <B>GL_LUMINANCE</B></PRE> |
||
| 4966 | <DL> |
||
| 4967 | <DL> |
||
| 4968 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LUMINANCE">Constant Field Values</A></DL> |
||
| 4969 | </DL> |
||
| 4970 | <HR> |
||
| 4971 | |||
| 4972 | <A NAME="GL_LUMINANCE_ALPHA"><!-- --></A><H3> |
||
| 4973 | GL_LUMINANCE_ALPHA</H3> |
||
| 4974 | <PRE> |
||
| 4975 | static final int <B>GL_LUMINANCE_ALPHA</B></PRE> |
||
| 4976 | <DL> |
||
| 4977 | <DL> |
||
| 4978 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LUMINANCE_ALPHA">Constant Field Values</A></DL> |
||
| 4979 | </DL> |
||
| 4980 | <HR> |
||
| 4981 | |||
| 4982 | <A NAME="GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><H3> |
||
| 4983 | GL_UNSIGNED_SHORT_4_4_4_4</H3> |
||
| 4984 | <PRE> |
||
| 4985 | static final int <B>GL_UNSIGNED_SHORT_4_4_4_4</B></PRE> |
||
| 4986 | <DL> |
||
| 4987 | <DL> |
||
| 4988 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_4_4_4_4">Constant Field Values</A></DL> |
||
| 4989 | </DL> |
||
| 4990 | <HR> |
||
| 4991 | |||
| 4992 | <A NAME="GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><H3> |
||
| 4993 | GL_UNSIGNED_SHORT_5_5_5_1</H3> |
||
| 4994 | <PRE> |
||
| 4995 | static final int <B>GL_UNSIGNED_SHORT_5_5_5_1</B></PRE> |
||
| 4996 | <DL> |
||
| 4997 | <DL> |
||
| 4998 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_5_5_1">Constant Field Values</A></DL> |
||
| 4999 | </DL> |
||
| 5000 | <HR> |
||
| 5001 | |||
| 5002 | <A NAME="GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><H3> |
||
| 5003 | GL_UNSIGNED_SHORT_5_6_5</H3> |
||
| 5004 | <PRE> |
||
| 5005 | static final int <B>GL_UNSIGNED_SHORT_5_6_5</B></PRE> |
||
| 5006 | <DL> |
||
| 5007 | <DL> |
||
| 5008 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_6_5">Constant Field Values</A></DL> |
||
| 5009 | </DL> |
||
| 5010 | <HR> |
||
| 5011 | |||
| 5012 | <A NAME="GL_FRAGMENT_SHADER"><!-- --></A><H3> |
||
| 5013 | GL_FRAGMENT_SHADER</H3> |
||
| 5014 | <PRE> |
||
| 5015 | static final int <B>GL_FRAGMENT_SHADER</B></PRE> |
||
| 5016 | <DL> |
||
| 5017 | <DL> |
||
| 5018 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAGMENT_SHADER">Constant Field Values</A></DL> |
||
| 5019 | </DL> |
||
| 5020 | <HR> |
||
| 5021 | |||
| 5022 | <A NAME="GL_VERTEX_SHADER"><!-- --></A><H3> |
||
| 5023 | GL_VERTEX_SHADER</H3> |
||
| 5024 | <PRE> |
||
| 5025 | static final int <B>GL_VERTEX_SHADER</B></PRE> |
||
| 5026 | <DL> |
||
| 5027 | <DL> |
||
| 5028 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_SHADER">Constant Field Values</A></DL> |
||
| 5029 | </DL> |
||
| 5030 | <HR> |
||
| 5031 | |||
| 5032 | <A NAME="GL_MAX_VERTEX_ATTRIBS"><!-- --></A><H3> |
||
| 5033 | GL_MAX_VERTEX_ATTRIBS</H3> |
||
| 5034 | <PRE> |
||
| 5035 | static final int <B>GL_MAX_VERTEX_ATTRIBS</B></PRE> |
||
| 5036 | <DL> |
||
| 5037 | <DL> |
||
| 5038 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_ATTRIBS">Constant Field Values</A></DL> |
||
| 5039 | </DL> |
||
| 5040 | <HR> |
||
| 5041 | |||
| 5042 | <A NAME="GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><H3> |
||
| 5043 | GL_MAX_VERTEX_UNIFORM_VECTORS</H3> |
||
| 5044 | <PRE> |
||
| 5045 | static final int <B>GL_MAX_VERTEX_UNIFORM_VECTORS</B></PRE> |
||
| 5046 | <DL> |
||
| 5047 | <DL> |
||
| 5048 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_UNIFORM_VECTORS">Constant Field Values</A></DL> |
||
| 5049 | </DL> |
||
| 5050 | <HR> |
||
| 5051 | |||
| 5052 | <A NAME="GL_MAX_VARYING_VECTORS"><!-- --></A><H3> |
||
| 5053 | GL_MAX_VARYING_VECTORS</H3> |
||
| 5054 | <PRE> |
||
| 5055 | static final int <B>GL_MAX_VARYING_VECTORS</B></PRE> |
||
| 5056 | <DL> |
||
| 5057 | <DL> |
||
| 5058 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VARYING_VECTORS">Constant Field Values</A></DL> |
||
| 5059 | </DL> |
||
| 5060 | <HR> |
||
| 5061 | |||
| 5062 | <A NAME="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"><!-- --></A><H3> |
||
| 5063 | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</H3> |
||
| 5064 | <PRE> |
||
| 5065 | static final int <B>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</B></PRE> |
||
| 5066 | <DL> |
||
| 5067 | <DL> |
||
| 5068 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL> |
||
| 5069 | </DL> |
||
| 5070 | <HR> |
||
| 5071 | |||
| 5072 | <A NAME="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3> |
||
| 5073 | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</H3> |
||
| 5074 | <PRE> |
||
| 5075 | static final int <B>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</B></PRE> |
||
| 5076 | <DL> |
||
| 5077 | <DL> |
||
| 5078 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL> |
||
| 5079 | </DL> |
||
| 5080 | <HR> |
||
| 5081 | |||
| 5082 | <A NAME="GL_MAX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3> |
||
| 5083 | GL_MAX_TEXTURE_IMAGE_UNITS</H3> |
||
| 5084 | <PRE> |
||
| 5085 | static final int <B>GL_MAX_TEXTURE_IMAGE_UNITS</B></PRE> |
||
| 5086 | <DL> |
||
| 5087 | <DL> |
||
| 5088 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL> |
||
| 5089 | </DL> |
||
| 5090 | <HR> |
||
| 5091 | |||
| 5092 | <A NAME="GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><H3> |
||
| 5093 | GL_MAX_FRAGMENT_UNIFORM_VECTORS</H3> |
||
| 5094 | <PRE> |
||
| 5095 | static final int <B>GL_MAX_FRAGMENT_UNIFORM_VECTORS</B></PRE> |
||
| 5096 | <DL> |
||
| 5097 | <DL> |
||
| 5098 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS">Constant Field Values</A></DL> |
||
| 5099 | </DL> |
||
| 5100 | <HR> |
||
| 5101 | |||
| 5102 | <A NAME="GL_SHADER_TYPE"><!-- --></A><H3> |
||
| 5103 | GL_SHADER_TYPE</H3> |
||
| 5104 | <PRE> |
||
| 5105 | static final int <B>GL_SHADER_TYPE</B></PRE> |
||
| 5106 | <DL> |
||
| 5107 | <DL> |
||
| 5108 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_TYPE">Constant Field Values</A></DL> |
||
| 5109 | </DL> |
||
| 5110 | <HR> |
||
| 5111 | |||
| 5112 | <A NAME="GL_DELETE_STATUS"><!-- --></A><H3> |
||
| 5113 | GL_DELETE_STATUS</H3> |
||
| 5114 | <PRE> |
||
| 5115 | static final int <B>GL_DELETE_STATUS</B></PRE> |
||
| 5116 | <DL> |
||
| 5117 | <DL> |
||
| 5118 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DELETE_STATUS">Constant Field Values</A></DL> |
||
| 5119 | </DL> |
||
| 5120 | <HR> |
||
| 5121 | |||
| 5122 | <A NAME="GL_LINK_STATUS"><!-- --></A><H3> |
||
| 5123 | GL_LINK_STATUS</H3> |
||
| 5124 | <PRE> |
||
| 5125 | static final int <B>GL_LINK_STATUS</B></PRE> |
||
| 5126 | <DL> |
||
| 5127 | <DL> |
||
| 5128 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINK_STATUS">Constant Field Values</A></DL> |
||
| 5129 | </DL> |
||
| 5130 | <HR> |
||
| 5131 | |||
| 5132 | <A NAME="GL_VALIDATE_STATUS"><!-- --></A><H3> |
||
| 5133 | GL_VALIDATE_STATUS</H3> |
||
| 5134 | <PRE> |
||
| 5135 | static final int <B>GL_VALIDATE_STATUS</B></PRE> |
||
| 5136 | <DL> |
||
| 5137 | <DL> |
||
| 5138 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VALIDATE_STATUS">Constant Field Values</A></DL> |
||
| 5139 | </DL> |
||
| 5140 | <HR> |
||
| 5141 | |||
| 5142 | <A NAME="GL_ATTACHED_SHADERS"><!-- --></A><H3> |
||
| 5143 | GL_ATTACHED_SHADERS</H3> |
||
| 5144 | <PRE> |
||
| 5145 | static final int <B>GL_ATTACHED_SHADERS</B></PRE> |
||
| 5146 | <DL> |
||
| 5147 | <DL> |
||
| 5148 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ATTACHED_SHADERS">Constant Field Values</A></DL> |
||
| 5149 | </DL> |
||
| 5150 | <HR> |
||
| 5151 | |||
| 5152 | <A NAME="GL_ACTIVE_UNIFORMS"><!-- --></A><H3> |
||
| 5153 | GL_ACTIVE_UNIFORMS</H3> |
||
| 5154 | <PRE> |
||
| 5155 | static final int <B>GL_ACTIVE_UNIFORMS</B></PRE> |
||
| 5156 | <DL> |
||
| 5157 | <DL> |
||
| 5158 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORMS">Constant Field Values</A></DL> |
||
| 5159 | </DL> |
||
| 5160 | <HR> |
||
| 5161 | |||
| 5162 | <A NAME="GL_ACTIVE_UNIFORM_MAX_LENGTH"><!-- --></A><H3> |
||
| 5163 | GL_ACTIVE_UNIFORM_MAX_LENGTH</H3> |
||
| 5164 | <PRE> |
||
| 5165 | static final int <B>GL_ACTIVE_UNIFORM_MAX_LENGTH</B></PRE> |
||
| 5166 | <DL> |
||
| 5167 | <DL> |
||
| 5168 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH">Constant Field Values</A></DL> |
||
| 5169 | </DL> |
||
| 5170 | <HR> |
||
| 5171 | |||
| 5172 | <A NAME="GL_ACTIVE_ATTRIBUTES"><!-- --></A><H3> |
||
| 5173 | GL_ACTIVE_ATTRIBUTES</H3> |
||
| 5174 | <PRE> |
||
| 5175 | static final int <B>GL_ACTIVE_ATTRIBUTES</B></PRE> |
||
| 5176 | <DL> |
||
| 5177 | <DL> |
||
| 5178 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTES">Constant Field Values</A></DL> |
||
| 5179 | </DL> |
||
| 5180 | <HR> |
||
| 5181 | |||
| 5182 | <A NAME="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"><!-- --></A><H3> |
||
| 5183 | GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</H3> |
||
| 5184 | <PRE> |
||
| 5185 | static final int <B>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</B></PRE> |
||
| 5186 | <DL> |
||
| 5187 | <DL> |
||
| 5188 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">Constant Field Values</A></DL> |
||
| 5189 | </DL> |
||
| 5190 | <HR> |
||
| 5191 | |||
| 5192 | <A NAME="GL_SHADING_LANGUAGE_VERSION"><!-- --></A><H3> |
||
| 5193 | GL_SHADING_LANGUAGE_VERSION</H3> |
||
| 5194 | <PRE> |
||
| 5195 | static final int <B>GL_SHADING_LANGUAGE_VERSION</B></PRE> |
||
| 5196 | <DL> |
||
| 5197 | <DL> |
||
| 5198 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADING_LANGUAGE_VERSION">Constant Field Values</A></DL> |
||
| 5199 | </DL> |
||
| 5200 | <HR> |
||
| 5201 | |||
| 5202 | <A NAME="GL_CURRENT_PROGRAM"><!-- --></A><H3> |
||
| 5203 | GL_CURRENT_PROGRAM</H3> |
||
| 5204 | <PRE> |
||
| 5205 | static final int <B>GL_CURRENT_PROGRAM</B></PRE> |
||
| 5206 | <DL> |
||
| 5207 | <DL> |
||
| 5208 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CURRENT_PROGRAM">Constant Field Values</A></DL> |
||
| 5209 | </DL> |
||
| 5210 | <HR> |
||
| 5211 | |||
| 5212 | <A NAME="GL_NEVER"><!-- --></A><H3> |
||
| 5213 | GL_NEVER</H3> |
||
| 5214 | <PRE> |
||
| 5215 | static final int <B>GL_NEVER</B></PRE> |
||
| 5216 | <DL> |
||
| 5217 | <DL> |
||
| 5218 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEVER">Constant Field Values</A></DL> |
||
| 5219 | </DL> |
||
| 5220 | <HR> |
||
| 5221 | |||
| 5222 | <A NAME="GL_LESS"><!-- --></A><H3> |
||
| 5223 | GL_LESS</H3> |
||
| 5224 | <PRE> |
||
| 5225 | static final int <B>GL_LESS</B></PRE> |
||
| 5226 | <DL> |
||
| 5227 | <DL> |
||
| 5228 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LESS">Constant Field Values</A></DL> |
||
| 5229 | </DL> |
||
| 5230 | <HR> |
||
| 5231 | |||
| 5232 | <A NAME="GL_EQUAL"><!-- --></A><H3> |
||
| 5233 | GL_EQUAL</H3> |
||
| 5234 | <PRE> |
||
| 5235 | static final int <B>GL_EQUAL</B></PRE> |
||
| 5236 | <DL> |
||
| 5237 | <DL> |
||
| 5238 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_EQUAL">Constant Field Values</A></DL> |
||
| 5239 | </DL> |
||
| 5240 | <HR> |
||
| 5241 | |||
| 5242 | <A NAME="GL_LEQUAL"><!-- --></A><H3> |
||
| 5243 | GL_LEQUAL</H3> |
||
| 5244 | <PRE> |
||
| 5245 | static final int <B>GL_LEQUAL</B></PRE> |
||
| 5246 | <DL> |
||
| 5247 | <DL> |
||
| 5248 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LEQUAL">Constant Field Values</A></DL> |
||
| 5249 | </DL> |
||
| 5250 | <HR> |
||
| 5251 | |||
| 5252 | <A NAME="GL_GREATER"><!-- --></A><H3> |
||
| 5253 | GL_GREATER</H3> |
||
| 5254 | <PRE> |
||
| 5255 | static final int <B>GL_GREATER</B></PRE> |
||
| 5256 | <DL> |
||
| 5257 | <DL> |
||
| 5258 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GREATER">Constant Field Values</A></DL> |
||
| 5259 | </DL> |
||
| 5260 | <HR> |
||
| 5261 | |||
| 5262 | <A NAME="GL_NOTEQUAL"><!-- --></A><H3> |
||
| 5263 | GL_NOTEQUAL</H3> |
||
| 5264 | <PRE> |
||
| 5265 | static final int <B>GL_NOTEQUAL</B></PRE> |
||
| 5266 | <DL> |
||
| 5267 | <DL> |
||
| 5268 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NOTEQUAL">Constant Field Values</A></DL> |
||
| 5269 | </DL> |
||
| 5270 | <HR> |
||
| 5271 | |||
| 5272 | <A NAME="GL_GEQUAL"><!-- --></A><H3> |
||
| 5273 | GL_GEQUAL</H3> |
||
| 5274 | <PRE> |
||
| 5275 | static final int <B>GL_GEQUAL</B></PRE> |
||
| 5276 | <DL> |
||
| 5277 | <DL> |
||
| 5278 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GEQUAL">Constant Field Values</A></DL> |
||
| 5279 | </DL> |
||
| 5280 | <HR> |
||
| 5281 | |||
| 5282 | <A NAME="GL_ALWAYS"><!-- --></A><H3> |
||
| 5283 | GL_ALWAYS</H3> |
||
| 5284 | <PRE> |
||
| 5285 | static final int <B>GL_ALWAYS</B></PRE> |
||
| 5286 | <DL> |
||
| 5287 | <DL> |
||
| 5288 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALWAYS">Constant Field Values</A></DL> |
||
| 5289 | </DL> |
||
| 5290 | <HR> |
||
| 5291 | |||
| 5292 | <A NAME="GL_KEEP"><!-- --></A><H3> |
||
| 5293 | GL_KEEP</H3> |
||
| 5294 | <PRE> |
||
| 5295 | static final int <B>GL_KEEP</B></PRE> |
||
| 5296 | <DL> |
||
| 5297 | <DL> |
||
| 5298 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_KEEP">Constant Field Values</A></DL> |
||
| 5299 | </DL> |
||
| 5300 | <HR> |
||
| 5301 | |||
| 5302 | <A NAME="GL_REPLACE"><!-- --></A><H3> |
||
| 5303 | GL_REPLACE</H3> |
||
| 5304 | <PRE> |
||
| 5305 | static final int <B>GL_REPLACE</B></PRE> |
||
| 5306 | <DL> |
||
| 5307 | <DL> |
||
| 5308 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_REPLACE">Constant Field Values</A></DL> |
||
| 5309 | </DL> |
||
| 5310 | <HR> |
||
| 5311 | |||
| 5312 | <A NAME="GL_INCR"><!-- --></A><H3> |
||
| 5313 | GL_INCR</H3> |
||
| 5314 | <PRE> |
||
| 5315 | static final int <B>GL_INCR</B></PRE> |
||
| 5316 | <DL> |
||
| 5317 | <DL> |
||
| 5318 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INCR">Constant Field Values</A></DL> |
||
| 5319 | </DL> |
||
| 5320 | <HR> |
||
| 5321 | |||
| 5322 | <A NAME="GL_DECR"><!-- --></A><H3> |
||
| 5323 | GL_DECR</H3> |
||
| 5324 | <PRE> |
||
| 5325 | static final int <B>GL_DECR</B></PRE> |
||
| 5326 | <DL> |
||
| 5327 | <DL> |
||
| 5328 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DECR">Constant Field Values</A></DL> |
||
| 5329 | </DL> |
||
| 5330 | <HR> |
||
| 5331 | |||
| 5332 | <A NAME="GL_INVERT"><!-- --></A><H3> |
||
| 5333 | GL_INVERT</H3> |
||
| 5334 | <PRE> |
||
| 5335 | static final int <B>GL_INVERT</B></PRE> |
||
| 5336 | <DL> |
||
| 5337 | <DL> |
||
| 5338 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVERT">Constant Field Values</A></DL> |
||
| 5339 | </DL> |
||
| 5340 | <HR> |
||
| 5341 | |||
| 5342 | <A NAME="GL_INCR_WRAP"><!-- --></A><H3> |
||
| 5343 | GL_INCR_WRAP</H3> |
||
| 5344 | <PRE> |
||
| 5345 | static final int <B>GL_INCR_WRAP</B></PRE> |
||
| 5346 | <DL> |
||
| 5347 | <DL> |
||
| 5348 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INCR_WRAP">Constant Field Values</A></DL> |
||
| 5349 | </DL> |
||
| 5350 | <HR> |
||
| 5351 | |||
| 5352 | <A NAME="GL_DECR_WRAP"><!-- --></A><H3> |
||
| 5353 | GL_DECR_WRAP</H3> |
||
| 5354 | <PRE> |
||
| 5355 | static final int <B>GL_DECR_WRAP</B></PRE> |
||
| 5356 | <DL> |
||
| 5357 | <DL> |
||
| 5358 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DECR_WRAP">Constant Field Values</A></DL> |
||
| 5359 | </DL> |
||
| 5360 | <HR> |
||
| 5361 | |||
| 5362 | <A NAME="GL_VENDOR"><!-- --></A><H3> |
||
| 5363 | GL_VENDOR</H3> |
||
| 5364 | <PRE> |
||
| 5365 | static final int <B>GL_VENDOR</B></PRE> |
||
| 5366 | <DL> |
||
| 5367 | <DL> |
||
| 5368 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VENDOR">Constant Field Values</A></DL> |
||
| 5369 | </DL> |
||
| 5370 | <HR> |
||
| 5371 | |||
| 5372 | <A NAME="GL_RENDERER"><!-- --></A><H3> |
||
| 5373 | GL_RENDERER</H3> |
||
| 5374 | <PRE> |
||
| 5375 | static final int <B>GL_RENDERER</B></PRE> |
||
| 5376 | <DL> |
||
| 5377 | <DL> |
||
| 5378 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERER">Constant Field Values</A></DL> |
||
| 5379 | </DL> |
||
| 5380 | <HR> |
||
| 5381 | |||
| 5382 | <A NAME="GL_VERSION"><!-- --></A><H3> |
||
| 5383 | GL_VERSION</H3> |
||
| 5384 | <PRE> |
||
| 5385 | static final int <B>GL_VERSION</B></PRE> |
||
| 5386 | <DL> |
||
| 5387 | <DL> |
||
| 5388 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERSION">Constant Field Values</A></DL> |
||
| 5389 | </DL> |
||
| 5390 | <HR> |
||
| 5391 | |||
| 5392 | <A NAME="GL_EXTENSIONS"><!-- --></A><H3> |
||
| 5393 | GL_EXTENSIONS</H3> |
||
| 5394 | <PRE> |
||
| 5395 | static final int <B>GL_EXTENSIONS</B></PRE> |
||
| 5396 | <DL> |
||
| 5397 | <DL> |
||
| 5398 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_EXTENSIONS">Constant Field Values</A></DL> |
||
| 5399 | </DL> |
||
| 5400 | <HR> |
||
| 5401 | |||
| 5402 | <A NAME="GL_NEAREST"><!-- --></A><H3> |
||
| 5403 | GL_NEAREST</H3> |
||
| 5404 | <PRE> |
||
| 5405 | static final int <B>GL_NEAREST</B></PRE> |
||
| 5406 | <DL> |
||
| 5407 | <DL> |
||
| 5408 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEAREST">Constant Field Values</A></DL> |
||
| 5409 | </DL> |
||
| 5410 | <HR> |
||
| 5411 | |||
| 5412 | <A NAME="GL_LINEAR"><!-- --></A><H3> |
||
| 5413 | GL_LINEAR</H3> |
||
| 5414 | <PRE> |
||
| 5415 | static final int <B>GL_LINEAR</B></PRE> |
||
| 5416 | <DL> |
||
| 5417 | <DL> |
||
| 5418 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINEAR">Constant Field Values</A></DL> |
||
| 5419 | </DL> |
||
| 5420 | <HR> |
||
| 5421 | |||
| 5422 | <A NAME="GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><H3> |
||
| 5423 | GL_NEAREST_MIPMAP_NEAREST</H3> |
||
| 5424 | <PRE> |
||
| 5425 | static final int <B>GL_NEAREST_MIPMAP_NEAREST</B></PRE> |
||
| 5426 | <DL> |
||
| 5427 | <DL> |
||
| 5428 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_NEAREST">Constant Field Values</A></DL> |
||
| 5429 | </DL> |
||
| 5430 | <HR> |
||
| 5431 | |||
| 5432 | <A NAME="GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><H3> |
||
| 5433 | GL_LINEAR_MIPMAP_NEAREST</H3> |
||
| 5434 | <PRE> |
||
| 5435 | static final int <B>GL_LINEAR_MIPMAP_NEAREST</B></PRE> |
||
| 5436 | <DL> |
||
| 5437 | <DL> |
||
| 5438 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_NEAREST">Constant Field Values</A></DL> |
||
| 5439 | </DL> |
||
| 5440 | <HR> |
||
| 5441 | |||
| 5442 | <A NAME="GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><H3> |
||
| 5443 | GL_NEAREST_MIPMAP_LINEAR</H3> |
||
| 5444 | <PRE> |
||
| 5445 | static final int <B>GL_NEAREST_MIPMAP_LINEAR</B></PRE> |
||
| 5446 | <DL> |
||
| 5447 | <DL> |
||
| 5448 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_LINEAR">Constant Field Values</A></DL> |
||
| 5449 | </DL> |
||
| 5450 | <HR> |
||
| 5451 | |||
| 5452 | <A NAME="GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><H3> |
||
| 5453 | GL_LINEAR_MIPMAP_LINEAR</H3> |
||
| 5454 | <PRE> |
||
| 5455 | static final int <B>GL_LINEAR_MIPMAP_LINEAR</B></PRE> |
||
| 5456 | <DL> |
||
| 5457 | <DL> |
||
| 5458 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_LINEAR">Constant Field Values</A></DL> |
||
| 5459 | </DL> |
||
| 5460 | <HR> |
||
| 5461 | |||
| 5462 | <A NAME="GL_TEXTURE_MAG_FILTER"><!-- --></A><H3> |
||
| 5463 | GL_TEXTURE_MAG_FILTER</H3> |
||
| 5464 | <PRE> |
||
| 5465 | static final int <B>GL_TEXTURE_MAG_FILTER</B></PRE> |
||
| 5466 | <DL> |
||
| 5467 | <DL> |
||
| 5468 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MAG_FILTER">Constant Field Values</A></DL> |
||
| 5469 | </DL> |
||
| 5470 | <HR> |
||
| 5471 | |||
| 5472 | <A NAME="GL_TEXTURE_MIN_FILTER"><!-- --></A><H3> |
||
| 5473 | GL_TEXTURE_MIN_FILTER</H3> |
||
| 5474 | <PRE> |
||
| 5475 | static final int <B>GL_TEXTURE_MIN_FILTER</B></PRE> |
||
| 5476 | <DL> |
||
| 5477 | <DL> |
||
| 5478 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MIN_FILTER">Constant Field Values</A></DL> |
||
| 5479 | </DL> |
||
| 5480 | <HR> |
||
| 5481 | |||
| 5482 | <A NAME="GL_TEXTURE_WRAP_S"><!-- --></A><H3> |
||
| 5483 | GL_TEXTURE_WRAP_S</H3> |
||
| 5484 | <PRE> |
||
| 5485 | static final int <B>GL_TEXTURE_WRAP_S</B></PRE> |
||
| 5486 | <DL> |
||
| 5487 | <DL> |
||
| 5488 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_S">Constant Field Values</A></DL> |
||
| 5489 | </DL> |
||
| 5490 | <HR> |
||
| 5491 | |||
| 5492 | <A NAME="GL_TEXTURE_WRAP_T"><!-- --></A><H3> |
||
| 5493 | GL_TEXTURE_WRAP_T</H3> |
||
| 5494 | <PRE> |
||
| 5495 | static final int <B>GL_TEXTURE_WRAP_T</B></PRE> |
||
| 5496 | <DL> |
||
| 5497 | <DL> |
||
| 5498 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_T">Constant Field Values</A></DL> |
||
| 5499 | </DL> |
||
| 5500 | <HR> |
||
| 5501 | |||
| 5502 | <A NAME="GL_TEXTURE"><!-- --></A><H3> |
||
| 5503 | GL_TEXTURE</H3> |
||
| 5504 | <PRE> |
||
| 5505 | static final int <B>GL_TEXTURE</B></PRE> |
||
| 5506 | <DL> |
||
| 5507 | <DL> |
||
| 5508 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE">Constant Field Values</A></DL> |
||
| 5509 | </DL> |
||
| 5510 | <HR> |
||
| 5511 | |||
| 5512 | <A NAME="GL_TEXTURE_CUBE_MAP"><!-- --></A><H3> |
||
| 5513 | GL_TEXTURE_CUBE_MAP</H3> |
||
| 5514 | <PRE> |
||
| 5515 | static final int <B>GL_TEXTURE_CUBE_MAP</B></PRE> |
||
| 5516 | <DL> |
||
| 5517 | <DL> |
||
| 5518 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP">Constant Field Values</A></DL> |
||
| 5519 | </DL> |
||
| 5520 | <HR> |
||
| 5521 | |||
| 5522 | <A NAME="GL_TEXTURE_BINDING_CUBE_MAP"><!-- --></A><H3> |
||
| 5523 | GL_TEXTURE_BINDING_CUBE_MAP</H3> |
||
| 5524 | <PRE> |
||
| 5525 | static final int <B>GL_TEXTURE_BINDING_CUBE_MAP</B></PRE> |
||
| 5526 | <DL> |
||
| 5527 | <DL> |
||
| 5528 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_CUBE_MAP">Constant Field Values</A></DL> |
||
| 5529 | </DL> |
||
| 5530 | <HR> |
||
| 5531 | |||
| 5532 | <A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_X"><!-- --></A><H3> |
||
| 5533 | GL_TEXTURE_CUBE_MAP_POSITIVE_X</H3> |
||
| 5534 | <PRE> |
||
| 5535 | static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_X</B></PRE> |
||
| 5536 | <DL> |
||
| 5537 | <DL> |
||
| 5538 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X">Constant Field Values</A></DL> |
||
| 5539 | </DL> |
||
| 5540 | <HR> |
||
| 5541 | |||
| 5542 | <A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"><!-- --></A><H3> |
||
| 5543 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X</H3> |
||
| 5544 | <PRE> |
||
| 5545 | static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</B></PRE> |
||
| 5546 | <DL> |
||
| 5547 | <DL> |
||
| 5548 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X">Constant Field Values</A></DL> |
||
| 5549 | </DL> |
||
| 5550 | <HR> |
||
| 5551 | |||
| 5552 | <A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"><!-- --></A><H3> |
||
| 5553 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y</H3> |
||
| 5554 | <PRE> |
||
| 5555 | static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</B></PRE> |
||
| 5556 | <DL> |
||
| 5557 | <DL> |
||
| 5558 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y">Constant Field Values</A></DL> |
||
| 5559 | </DL> |
||
| 5560 | <HR> |
||
| 5561 | |||
| 5562 | <A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"><!-- --></A><H3> |
||
| 5563 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</H3> |
||
| 5564 | <PRE> |
||
| 5565 | static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</B></PRE> |
||
| 5566 | <DL> |
||
| 5567 | <DL> |
||
| 5568 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">Constant Field Values</A></DL> |
||
| 5569 | </DL> |
||
| 5570 | <HR> |
||
| 5571 | |||
| 5572 | <A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"><!-- --></A><H3> |
||
| 5573 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z</H3> |
||
| 5574 | <PRE> |
||
| 5575 | static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</B></PRE> |
||
| 5576 | <DL> |
||
| 5577 | <DL> |
||
| 5578 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Z">Constant Field Values</A></DL> |
||
| 5579 | </DL> |
||
| 5580 | <HR> |
||
| 5581 | |||
| 5582 | <A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"><!-- --></A><H3> |
||
| 5583 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</H3> |
||
| 5584 | <PRE> |
||
| 5585 | static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</B></PRE> |
||
| 5586 | <DL> |
||
| 5587 | <DL> |
||
| 5588 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">Constant Field Values</A></DL> |
||
| 5589 | </DL> |
||
| 5590 | <HR> |
||
| 5591 | |||
| 5592 | <A NAME="GL_MAX_CUBE_MAP_TEXTURE_SIZE"><!-- --></A><H3> |
||
| 5593 | GL_MAX_CUBE_MAP_TEXTURE_SIZE</H3> |
||
| 5594 | <PRE> |
||
| 5595 | static final int <B>GL_MAX_CUBE_MAP_TEXTURE_SIZE</B></PRE> |
||
| 5596 | <DL> |
||
| 5597 | <DL> |
||
| 5598 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE">Constant Field Values</A></DL> |
||
| 5599 | </DL> |
||
| 5600 | <HR> |
||
| 5601 | |||
| 5602 | <A NAME="GL_TEXTURE0"><!-- --></A><H3> |
||
| 5603 | GL_TEXTURE0</H3> |
||
| 5604 | <PRE> |
||
| 5605 | static final int <B>GL_TEXTURE0</B></PRE> |
||
| 5606 | <DL> |
||
| 5607 | <DL> |
||
| 5608 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE0">Constant Field Values</A></DL> |
||
| 5609 | </DL> |
||
| 5610 | <HR> |
||
| 5611 | |||
| 5612 | <A NAME="GL_TEXTURE1"><!-- --></A><H3> |
||
| 5613 | GL_TEXTURE1</H3> |
||
| 5614 | <PRE> |
||
| 5615 | static final int <B>GL_TEXTURE1</B></PRE> |
||
| 5616 | <DL> |
||
| 5617 | <DL> |
||
| 5618 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE1">Constant Field Values</A></DL> |
||
| 5619 | </DL> |
||
| 5620 | <HR> |
||
| 5621 | |||
| 5622 | <A NAME="GL_TEXTURE2"><!-- --></A><H3> |
||
| 5623 | GL_TEXTURE2</H3> |
||
| 5624 | <PRE> |
||
| 5625 | static final int <B>GL_TEXTURE2</B></PRE> |
||
| 5626 | <DL> |
||
| 5627 | <DL> |
||
| 5628 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE2">Constant Field Values</A></DL> |
||
| 5629 | </DL> |
||
| 5630 | <HR> |
||
| 5631 | |||
| 5632 | <A NAME="GL_TEXTURE3"><!-- --></A><H3> |
||
| 5633 | GL_TEXTURE3</H3> |
||
| 5634 | <PRE> |
||
| 5635 | static final int <B>GL_TEXTURE3</B></PRE> |
||
| 5636 | <DL> |
||
| 5637 | <DL> |
||
| 5638 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE3">Constant Field Values</A></DL> |
||
| 5639 | </DL> |
||
| 5640 | <HR> |
||
| 5641 | |||
| 5642 | <A NAME="GL_TEXTURE4"><!-- --></A><H3> |
||
| 5643 | GL_TEXTURE4</H3> |
||
| 5644 | <PRE> |
||
| 5645 | static final int <B>GL_TEXTURE4</B></PRE> |
||
| 5646 | <DL> |
||
| 5647 | <DL> |
||
| 5648 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE4">Constant Field Values</A></DL> |
||
| 5649 | </DL> |
||
| 5650 | <HR> |
||
| 5651 | |||
| 5652 | <A NAME="GL_TEXTURE5"><!-- --></A><H3> |
||
| 5653 | GL_TEXTURE5</H3> |
||
| 5654 | <PRE> |
||
| 5655 | static final int <B>GL_TEXTURE5</B></PRE> |
||
| 5656 | <DL> |
||
| 5657 | <DL> |
||
| 5658 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE5">Constant Field Values</A></DL> |
||
| 5659 | </DL> |
||
| 5660 | <HR> |
||
| 5661 | |||
| 5662 | <A NAME="GL_TEXTURE6"><!-- --></A><H3> |
||
| 5663 | GL_TEXTURE6</H3> |
||
| 5664 | <PRE> |
||
| 5665 | static final int <B>GL_TEXTURE6</B></PRE> |
||
| 5666 | <DL> |
||
| 5667 | <DL> |
||
| 5668 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE6">Constant Field Values</A></DL> |
||
| 5669 | </DL> |
||
| 5670 | <HR> |
||
| 5671 | |||
| 5672 | <A NAME="GL_TEXTURE7"><!-- --></A><H3> |
||
| 5673 | GL_TEXTURE7</H3> |
||
| 5674 | <PRE> |
||
| 5675 | static final int <B>GL_TEXTURE7</B></PRE> |
||
| 5676 | <DL> |
||
| 5677 | <DL> |
||
| 5678 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE7">Constant Field Values</A></DL> |
||
| 5679 | </DL> |
||
| 5680 | <HR> |
||
| 5681 | |||
| 5682 | <A NAME="GL_TEXTURE8"><!-- --></A><H3> |
||
| 5683 | GL_TEXTURE8</H3> |
||
| 5684 | <PRE> |
||
| 5685 | static final int <B>GL_TEXTURE8</B></PRE> |
||
| 5686 | <DL> |
||
| 5687 | <DL> |
||
| 5688 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE8">Constant Field Values</A></DL> |
||
| 5689 | </DL> |
||
| 5690 | <HR> |
||
| 5691 | |||
| 5692 | <A NAME="GL_TEXTURE9"><!-- --></A><H3> |
||
| 5693 | GL_TEXTURE9</H3> |
||
| 5694 | <PRE> |
||
| 5695 | static final int <B>GL_TEXTURE9</B></PRE> |
||
| 5696 | <DL> |
||
| 5697 | <DL> |
||
| 5698 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE9">Constant Field Values</A></DL> |
||
| 5699 | </DL> |
||
| 5700 | <HR> |
||
| 5701 | |||
| 5702 | <A NAME="GL_TEXTURE10"><!-- --></A><H3> |
||
| 5703 | GL_TEXTURE10</H3> |
||
| 5704 | <PRE> |
||
| 5705 | static final int <B>GL_TEXTURE10</B></PRE> |
||
| 5706 | <DL> |
||
| 5707 | <DL> |
||
| 5708 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE10">Constant Field Values</A></DL> |
||
| 5709 | </DL> |
||
| 5710 | <HR> |
||
| 5711 | |||
| 5712 | <A NAME="GL_TEXTURE11"><!-- --></A><H3> |
||
| 5713 | GL_TEXTURE11</H3> |
||
| 5714 | <PRE> |
||
| 5715 | static final int <B>GL_TEXTURE11</B></PRE> |
||
| 5716 | <DL> |
||
| 5717 | <DL> |
||
| 5718 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE11">Constant Field Values</A></DL> |
||
| 5719 | </DL> |
||
| 5720 | <HR> |
||
| 5721 | |||
| 5722 | <A NAME="GL_TEXTURE12"><!-- --></A><H3> |
||
| 5723 | GL_TEXTURE12</H3> |
||
| 5724 | <PRE> |
||
| 5725 | static final int <B>GL_TEXTURE12</B></PRE> |
||
| 5726 | <DL> |
||
| 5727 | <DL> |
||
| 5728 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE12">Constant Field Values</A></DL> |
||
| 5729 | </DL> |
||
| 5730 | <HR> |
||
| 5731 | |||
| 5732 | <A NAME="GL_TEXTURE13"><!-- --></A><H3> |
||
| 5733 | GL_TEXTURE13</H3> |
||
| 5734 | <PRE> |
||
| 5735 | static final int <B>GL_TEXTURE13</B></PRE> |
||
| 5736 | <DL> |
||
| 5737 | <DL> |
||
| 5738 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE13">Constant Field Values</A></DL> |
||
| 5739 | </DL> |
||
| 5740 | <HR> |
||
| 5741 | |||
| 5742 | <A NAME="GL_TEXTURE14"><!-- --></A><H3> |
||
| 5743 | GL_TEXTURE14</H3> |
||
| 5744 | <PRE> |
||
| 5745 | static final int <B>GL_TEXTURE14</B></PRE> |
||
| 5746 | <DL> |
||
| 5747 | <DL> |
||
| 5748 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE14">Constant Field Values</A></DL> |
||
| 5749 | </DL> |
||
| 5750 | <HR> |
||
| 5751 | |||
| 5752 | <A NAME="GL_TEXTURE15"><!-- --></A><H3> |
||
| 5753 | GL_TEXTURE15</H3> |
||
| 5754 | <PRE> |
||
| 5755 | static final int <B>GL_TEXTURE15</B></PRE> |
||
| 5756 | <DL> |
||
| 5757 | <DL> |
||
| 5758 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE15">Constant Field Values</A></DL> |
||
| 5759 | </DL> |
||
| 5760 | <HR> |
||
| 5761 | |||
| 5762 | <A NAME="GL_TEXTURE16"><!-- --></A><H3> |
||
| 5763 | GL_TEXTURE16</H3> |
||
| 5764 | <PRE> |
||
| 5765 | static final int <B>GL_TEXTURE16</B></PRE> |
||
| 5766 | <DL> |
||
| 5767 | <DL> |
||
| 5768 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE16">Constant Field Values</A></DL> |
||
| 5769 | </DL> |
||
| 5770 | <HR> |
||
| 5771 | |||
| 5772 | <A NAME="GL_TEXTURE17"><!-- --></A><H3> |
||
| 5773 | GL_TEXTURE17</H3> |
||
| 5774 | <PRE> |
||
| 5775 | static final int <B>GL_TEXTURE17</B></PRE> |
||
| 5776 | <DL> |
||
| 5777 | <DL> |
||
| 5778 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE17">Constant Field Values</A></DL> |
||
| 5779 | </DL> |
||
| 5780 | <HR> |
||
| 5781 | |||
| 5782 | <A NAME="GL_TEXTURE18"><!-- --></A><H3> |
||
| 5783 | GL_TEXTURE18</H3> |
||
| 5784 | <PRE> |
||
| 5785 | static final int <B>GL_TEXTURE18</B></PRE> |
||
| 5786 | <DL> |
||
| 5787 | <DL> |
||
| 5788 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE18">Constant Field Values</A></DL> |
||
| 5789 | </DL> |
||
| 5790 | <HR> |
||
| 5791 | |||
| 5792 | <A NAME="GL_TEXTURE19"><!-- --></A><H3> |
||
| 5793 | GL_TEXTURE19</H3> |
||
| 5794 | <PRE> |
||
| 5795 | static final int <B>GL_TEXTURE19</B></PRE> |
||
| 5796 | <DL> |
||
| 5797 | <DL> |
||
| 5798 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE19">Constant Field Values</A></DL> |
||
| 5799 | </DL> |
||
| 5800 | <HR> |
||
| 5801 | |||
| 5802 | <A NAME="GL_TEXTURE20"><!-- --></A><H3> |
||
| 5803 | GL_TEXTURE20</H3> |
||
| 5804 | <PRE> |
||
| 5805 | static final int <B>GL_TEXTURE20</B></PRE> |
||
| 5806 | <DL> |
||
| 5807 | <DL> |
||
| 5808 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE20">Constant Field Values</A></DL> |
||
| 5809 | </DL> |
||
| 5810 | <HR> |
||
| 5811 | |||
| 5812 | <A NAME="GL_TEXTURE21"><!-- --></A><H3> |
||
| 5813 | GL_TEXTURE21</H3> |
||
| 5814 | <PRE> |
||
| 5815 | static final int <B>GL_TEXTURE21</B></PRE> |
||
| 5816 | <DL> |
||
| 5817 | <DL> |
||
| 5818 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE21">Constant Field Values</A></DL> |
||
| 5819 | </DL> |
||
| 5820 | <HR> |
||
| 5821 | |||
| 5822 | <A NAME="GL_TEXTURE22"><!-- --></A><H3> |
||
| 5823 | GL_TEXTURE22</H3> |
||
| 5824 | <PRE> |
||
| 5825 | static final int <B>GL_TEXTURE22</B></PRE> |
||
| 5826 | <DL> |
||
| 5827 | <DL> |
||
| 5828 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE22">Constant Field Values</A></DL> |
||
| 5829 | </DL> |
||
| 5830 | <HR> |
||
| 5831 | |||
| 5832 | <A NAME="GL_TEXTURE23"><!-- --></A><H3> |
||
| 5833 | GL_TEXTURE23</H3> |
||
| 5834 | <PRE> |
||
| 5835 | static final int <B>GL_TEXTURE23</B></PRE> |
||
| 5836 | <DL> |
||
| 5837 | <DL> |
||
| 5838 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE23">Constant Field Values</A></DL> |
||
| 5839 | </DL> |
||
| 5840 | <HR> |
||
| 5841 | |||
| 5842 | <A NAME="GL_TEXTURE24"><!-- --></A><H3> |
||
| 5843 | GL_TEXTURE24</H3> |
||
| 5844 | <PRE> |
||
| 5845 | static final int <B>GL_TEXTURE24</B></PRE> |
||
| 5846 | <DL> |
||
| 5847 | <DL> |
||
| 5848 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE24">Constant Field Values</A></DL> |
||
| 5849 | </DL> |
||
| 5850 | <HR> |
||
| 5851 | |||
| 5852 | <A NAME="GL_TEXTURE25"><!-- --></A><H3> |
||
| 5853 | GL_TEXTURE25</H3> |
||
| 5854 | <PRE> |
||
| 5855 | static final int <B>GL_TEXTURE25</B></PRE> |
||
| 5856 | <DL> |
||
| 5857 | <DL> |
||
| 5858 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE25">Constant Field Values</A></DL> |
||
| 5859 | </DL> |
||
| 5860 | <HR> |
||
| 5861 | |||
| 5862 | <A NAME="GL_TEXTURE26"><!-- --></A><H3> |
||
| 5863 | GL_TEXTURE26</H3> |
||
| 5864 | <PRE> |
||
| 5865 | static final int <B>GL_TEXTURE26</B></PRE> |
||
| 5866 | <DL> |
||
| 5867 | <DL> |
||
| 5868 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE26">Constant Field Values</A></DL> |
||
| 5869 | </DL> |
||
| 5870 | <HR> |
||
| 5871 | |||
| 5872 | <A NAME="GL_TEXTURE27"><!-- --></A><H3> |
||
| 5873 | GL_TEXTURE27</H3> |
||
| 5874 | <PRE> |
||
| 5875 | static final int <B>GL_TEXTURE27</B></PRE> |
||
| 5876 | <DL> |
||
| 5877 | <DL> |
||
| 5878 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE27">Constant Field Values</A></DL> |
||
| 5879 | </DL> |
||
| 5880 | <HR> |
||
| 5881 | |||
| 5882 | <A NAME="GL_TEXTURE28"><!-- --></A><H3> |
||
| 5883 | GL_TEXTURE28</H3> |
||
| 5884 | <PRE> |
||
| 5885 | static final int <B>GL_TEXTURE28</B></PRE> |
||
| 5886 | <DL> |
||
| 5887 | <DL> |
||
| 5888 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE28">Constant Field Values</A></DL> |
||
| 5889 | </DL> |
||
| 5890 | <HR> |
||
| 5891 | |||
| 5892 | <A NAME="GL_TEXTURE29"><!-- --></A><H3> |
||
| 5893 | GL_TEXTURE29</H3> |
||
| 5894 | <PRE> |
||
| 5895 | static final int <B>GL_TEXTURE29</B></PRE> |
||
| 5896 | <DL> |
||
| 5897 | <DL> |
||
| 5898 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE29">Constant Field Values</A></DL> |
||
| 5899 | </DL> |
||
| 5900 | <HR> |
||
| 5901 | |||
| 5902 | <A NAME="GL_TEXTURE30"><!-- --></A><H3> |
||
| 5903 | GL_TEXTURE30</H3> |
||
| 5904 | <PRE> |
||
| 5905 | static final int <B>GL_TEXTURE30</B></PRE> |
||
| 5906 | <DL> |
||
| 5907 | <DL> |
||
| 5908 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE30">Constant Field Values</A></DL> |
||
| 5909 | </DL> |
||
| 5910 | <HR> |
||
| 5911 | |||
| 5912 | <A NAME="GL_TEXTURE31"><!-- --></A><H3> |
||
| 5913 | GL_TEXTURE31</H3> |
||
| 5914 | <PRE> |
||
| 5915 | static final int <B>GL_TEXTURE31</B></PRE> |
||
| 5916 | <DL> |
||
| 5917 | <DL> |
||
| 5918 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE31">Constant Field Values</A></DL> |
||
| 5919 | </DL> |
||
| 5920 | <HR> |
||
| 5921 | |||
| 5922 | <A NAME="GL_ACTIVE_TEXTURE"><!-- --></A><H3> |
||
| 5923 | GL_ACTIVE_TEXTURE</H3> |
||
| 5924 | <PRE> |
||
| 5925 | static final int <B>GL_ACTIVE_TEXTURE</B></PRE> |
||
| 5926 | <DL> |
||
| 5927 | <DL> |
||
| 5928 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_TEXTURE">Constant Field Values</A></DL> |
||
| 5929 | </DL> |
||
| 5930 | <HR> |
||
| 5931 | |||
| 5932 | <A NAME="GL_REPEAT"><!-- --></A><H3> |
||
| 5933 | GL_REPEAT</H3> |
||
| 5934 | <PRE> |
||
| 5935 | static final int <B>GL_REPEAT</B></PRE> |
||
| 5936 | <DL> |
||
| 5937 | <DL> |
||
| 5938 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_REPEAT">Constant Field Values</A></DL> |
||
| 5939 | </DL> |
||
| 5940 | <HR> |
||
| 5941 | |||
| 5942 | <A NAME="GL_CLAMP_TO_EDGE"><!-- --></A><H3> |
||
| 5943 | GL_CLAMP_TO_EDGE</H3> |
||
| 5944 | <PRE> |
||
| 5945 | static final int <B>GL_CLAMP_TO_EDGE</B></PRE> |
||
| 5946 | <DL> |
||
| 5947 | <DL> |
||
| 5948 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CLAMP_TO_EDGE">Constant Field Values</A></DL> |
||
| 5949 | </DL> |
||
| 5950 | <HR> |
||
| 5951 | |||
| 5952 | <A NAME="GL_MIRRORED_REPEAT"><!-- --></A><H3> |
||
| 5953 | GL_MIRRORED_REPEAT</H3> |
||
| 5954 | <PRE> |
||
| 5955 | static final int <B>GL_MIRRORED_REPEAT</B></PRE> |
||
| 5956 | <DL> |
||
| 5957 | <DL> |
||
| 5958 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MIRRORED_REPEAT">Constant Field Values</A></DL> |
||
| 5959 | </DL> |
||
| 5960 | <HR> |
||
| 5961 | |||
| 5962 | <A NAME="GL_FLOAT_VEC2"><!-- --></A><H3> |
||
| 5963 | GL_FLOAT_VEC2</H3> |
||
| 5964 | <PRE> |
||
| 5965 | static final int <B>GL_FLOAT_VEC2</B></PRE> |
||
| 5966 | <DL> |
||
| 5967 | <DL> |
||
| 5968 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC2">Constant Field Values</A></DL> |
||
| 5969 | </DL> |
||
| 5970 | <HR> |
||
| 5971 | |||
| 5972 | <A NAME="GL_FLOAT_VEC3"><!-- --></A><H3> |
||
| 5973 | GL_FLOAT_VEC3</H3> |
||
| 5974 | <PRE> |
||
| 5975 | static final int <B>GL_FLOAT_VEC3</B></PRE> |
||
| 5976 | <DL> |
||
| 5977 | <DL> |
||
| 5978 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC3">Constant Field Values</A></DL> |
||
| 5979 | </DL> |
||
| 5980 | <HR> |
||
| 5981 | |||
| 5982 | <A NAME="GL_FLOAT_VEC4"><!-- --></A><H3> |
||
| 5983 | GL_FLOAT_VEC4</H3> |
||
| 5984 | <PRE> |
||
| 5985 | static final int <B>GL_FLOAT_VEC4</B></PRE> |
||
| 5986 | <DL> |
||
| 5987 | <DL> |
||
| 5988 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC4">Constant Field Values</A></DL> |
||
| 5989 | </DL> |
||
| 5990 | <HR> |
||
| 5991 | |||
| 5992 | <A NAME="GL_INT_VEC2"><!-- --></A><H3> |
||
| 5993 | GL_INT_VEC2</H3> |
||
| 5994 | <PRE> |
||
| 5995 | static final int <B>GL_INT_VEC2</B></PRE> |
||
| 5996 | <DL> |
||
| 5997 | <DL> |
||
| 5998 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT_VEC2">Constant Field Values</A></DL> |
||
| 5999 | </DL> |
||
| 6000 | <HR> |
||
| 6001 | |||
| 6002 | <A NAME="GL_INT_VEC3"><!-- --></A><H3> |
||
| 6003 | GL_INT_VEC3</H3> |
||
| 6004 | <PRE> |
||
| 6005 | static final int <B>GL_INT_VEC3</B></PRE> |
||
| 6006 | <DL> |
||
| 6007 | <DL> |
||
| 6008 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT_VEC3">Constant Field Values</A></DL> |
||
| 6009 | </DL> |
||
| 6010 | <HR> |
||
| 6011 | |||
| 6012 | <A NAME="GL_INT_VEC4"><!-- --></A><H3> |
||
| 6013 | GL_INT_VEC4</H3> |
||
| 6014 | <PRE> |
||
| 6015 | static final int <B>GL_INT_VEC4</B></PRE> |
||
| 6016 | <DL> |
||
| 6017 | <DL> |
||
| 6018 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT_VEC4">Constant Field Values</A></DL> |
||
| 6019 | </DL> |
||
| 6020 | <HR> |
||
| 6021 | |||
| 6022 | <A NAME="GL_BOOL"><!-- --></A><H3> |
||
| 6023 | GL_BOOL</H3> |
||
| 6024 | <PRE> |
||
| 6025 | static final int <B>GL_BOOL</B></PRE> |
||
| 6026 | <DL> |
||
| 6027 | <DL> |
||
| 6028 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL">Constant Field Values</A></DL> |
||
| 6029 | </DL> |
||
| 6030 | <HR> |
||
| 6031 | |||
| 6032 | <A NAME="GL_BOOL_VEC2"><!-- --></A><H3> |
||
| 6033 | GL_BOOL_VEC2</H3> |
||
| 6034 | <PRE> |
||
| 6035 | static final int <B>GL_BOOL_VEC2</B></PRE> |
||
| 6036 | <DL> |
||
| 6037 | <DL> |
||
| 6038 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC2">Constant Field Values</A></DL> |
||
| 6039 | </DL> |
||
| 6040 | <HR> |
||
| 6041 | |||
| 6042 | <A NAME="GL_BOOL_VEC3"><!-- --></A><H3> |
||
| 6043 | GL_BOOL_VEC3</H3> |
||
| 6044 | <PRE> |
||
| 6045 | static final int <B>GL_BOOL_VEC3</B></PRE> |
||
| 6046 | <DL> |
||
| 6047 | <DL> |
||
| 6048 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC3">Constant Field Values</A></DL> |
||
| 6049 | </DL> |
||
| 6050 | <HR> |
||
| 6051 | |||
| 6052 | <A NAME="GL_BOOL_VEC4"><!-- --></A><H3> |
||
| 6053 | GL_BOOL_VEC4</H3> |
||
| 6054 | <PRE> |
||
| 6055 | static final int <B>GL_BOOL_VEC4</B></PRE> |
||
| 6056 | <DL> |
||
| 6057 | <DL> |
||
| 6058 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC4">Constant Field Values</A></DL> |
||
| 6059 | </DL> |
||
| 6060 | <HR> |
||
| 6061 | |||
| 6062 | <A NAME="GL_FLOAT_MAT2"><!-- --></A><H3> |
||
| 6063 | GL_FLOAT_MAT2</H3> |
||
| 6064 | <PRE> |
||
| 6065 | static final int <B>GL_FLOAT_MAT2</B></PRE> |
||
| 6066 | <DL> |
||
| 6067 | <DL> |
||
| 6068 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT2">Constant Field Values</A></DL> |
||
| 6069 | </DL> |
||
| 6070 | <HR> |
||
| 6071 | |||
| 6072 | <A NAME="GL_FLOAT_MAT3"><!-- --></A><H3> |
||
| 6073 | GL_FLOAT_MAT3</H3> |
||
| 6074 | <PRE> |
||
| 6075 | static final int <B>GL_FLOAT_MAT3</B></PRE> |
||
| 6076 | <DL> |
||
| 6077 | <DL> |
||
| 6078 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT3">Constant Field Values</A></DL> |
||
| 6079 | </DL> |
||
| 6080 | <HR> |
||
| 6081 | |||
| 6082 | <A NAME="GL_FLOAT_MAT4"><!-- --></A><H3> |
||
| 6083 | GL_FLOAT_MAT4</H3> |
||
| 6084 | <PRE> |
||
| 6085 | static final int <B>GL_FLOAT_MAT4</B></PRE> |
||
| 6086 | <DL> |
||
| 6087 | <DL> |
||
| 6088 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT4">Constant Field Values</A></DL> |
||
| 6089 | </DL> |
||
| 6090 | <HR> |
||
| 6091 | |||
| 6092 | <A NAME="GL_SAMPLER_2D"><!-- --></A><H3> |
||
| 6093 | GL_SAMPLER_2D</H3> |
||
| 6094 | <PRE> |
||
| 6095 | static final int <B>GL_SAMPLER_2D</B></PRE> |
||
| 6096 | <DL> |
||
| 6097 | <DL> |
||
| 6098 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLER_2D">Constant Field Values</A></DL> |
||
| 6099 | </DL> |
||
| 6100 | <HR> |
||
| 6101 | |||
| 6102 | <A NAME="GL_SAMPLER_CUBE"><!-- --></A><H3> |
||
| 6103 | GL_SAMPLER_CUBE</H3> |
||
| 6104 | <PRE> |
||
| 6105 | static final int <B>GL_SAMPLER_CUBE</B></PRE> |
||
| 6106 | <DL> |
||
| 6107 | <DL> |
||
| 6108 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLER_CUBE">Constant Field Values</A></DL> |
||
| 6109 | </DL> |
||
| 6110 | <HR> |
||
| 6111 | |||
| 6112 | <A NAME="GL_VERTEX_ATTRIB_ARRAY_ENABLED"><!-- --></A><H3> |
||
| 6113 | GL_VERTEX_ATTRIB_ARRAY_ENABLED</H3> |
||
| 6114 | <PRE> |
||
| 6115 | static final int <B>GL_VERTEX_ATTRIB_ARRAY_ENABLED</B></PRE> |
||
| 6116 | <DL> |
||
| 6117 | <DL> |
||
| 6118 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_ENABLED">Constant Field Values</A></DL> |
||
| 6119 | </DL> |
||
| 6120 | <HR> |
||
| 6121 | |||
| 6122 | <A NAME="GL_VERTEX_ATTRIB_ARRAY_SIZE"><!-- --></A><H3> |
||
| 6123 | GL_VERTEX_ATTRIB_ARRAY_SIZE</H3> |
||
| 6124 | <PRE> |
||
| 6125 | static final int <B>GL_VERTEX_ATTRIB_ARRAY_SIZE</B></PRE> |
||
| 6126 | <DL> |
||
| 6127 | <DL> |
||
| 6128 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_SIZE">Constant Field Values</A></DL> |
||
| 6129 | </DL> |
||
| 6130 | <HR> |
||
| 6131 | |||
| 6132 | <A NAME="GL_VERTEX_ATTRIB_ARRAY_STRIDE"><!-- --></A><H3> |
||
| 6133 | GL_VERTEX_ATTRIB_ARRAY_STRIDE</H3> |
||
| 6134 | <PRE> |
||
| 6135 | static final int <B>GL_VERTEX_ATTRIB_ARRAY_STRIDE</B></PRE> |
||
| 6136 | <DL> |
||
| 6137 | <DL> |
||
| 6138 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_STRIDE">Constant Field Values</A></DL> |
||
| 6139 | </DL> |
||
| 6140 | <HR> |
||
| 6141 | |||
| 6142 | <A NAME="GL_VERTEX_ATTRIB_ARRAY_TYPE"><!-- --></A><H3> |
||
| 6143 | GL_VERTEX_ATTRIB_ARRAY_TYPE</H3> |
||
| 6144 | <PRE> |
||
| 6145 | static final int <B>GL_VERTEX_ATTRIB_ARRAY_TYPE</B></PRE> |
||
| 6146 | <DL> |
||
| 6147 | <DL> |
||
| 6148 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_TYPE">Constant Field Values</A></DL> |
||
| 6149 | </DL> |
||
| 6150 | <HR> |
||
| 6151 | |||
| 6152 | <A NAME="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"><!-- --></A><H3> |
||
| 6153 | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</H3> |
||
| 6154 | <PRE> |
||
| 6155 | static final int <B>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</B></PRE> |
||
| 6156 | <DL> |
||
| 6157 | <DL> |
||
| 6158 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">Constant Field Values</A></DL> |
||
| 6159 | </DL> |
||
| 6160 | <HR> |
||
| 6161 | |||
| 6162 | <A NAME="GL_VERTEX_ATTRIB_ARRAY_POINTER"><!-- --></A><H3> |
||
| 6163 | GL_VERTEX_ATTRIB_ARRAY_POINTER</H3> |
||
| 6164 | <PRE> |
||
| 6165 | static final int <B>GL_VERTEX_ATTRIB_ARRAY_POINTER</B></PRE> |
||
| 6166 | <DL> |
||
| 6167 | <DL> |
||
| 6168 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_POINTER">Constant Field Values</A></DL> |
||
| 6169 | </DL> |
||
| 6170 | <HR> |
||
| 6171 | |||
| 6172 | <A NAME="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"><!-- --></A><H3> |
||
| 6173 | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</H3> |
||
| 6174 | <PRE> |
||
| 6175 | static final int <B>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</B></PRE> |
||
| 6176 | <DL> |
||
| 6177 | <DL> |
||
| 6178 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL> |
||
| 6179 | </DL> |
||
| 6180 | <HR> |
||
| 6181 | |||
| 6182 | <A NAME="GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><H3> |
||
| 6183 | GL_IMPLEMENTATION_COLOR_READ_TYPE</H3> |
||
| 6184 | <PRE> |
||
| 6185 | static final int <B>GL_IMPLEMENTATION_COLOR_READ_TYPE</B></PRE> |
||
| 6186 | <DL> |
||
| 6187 | <DL> |
||
| 6188 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE">Constant Field Values</A></DL> |
||
| 6189 | </DL> |
||
| 6190 | <HR> |
||
| 6191 | |||
| 6192 | <A NAME="GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><H3> |
||
| 6193 | GL_IMPLEMENTATION_COLOR_READ_FORMAT</H3> |
||
| 6194 | <PRE> |
||
| 6195 | static final int <B>GL_IMPLEMENTATION_COLOR_READ_FORMAT</B></PRE> |
||
| 6196 | <DL> |
||
| 6197 | <DL> |
||
| 6198 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT">Constant Field Values</A></DL> |
||
| 6199 | </DL> |
||
| 6200 | <HR> |
||
| 6201 | |||
| 6202 | <A NAME="GL_COMPILE_STATUS"><!-- --></A><H3> |
||
| 6203 | GL_COMPILE_STATUS</H3> |
||
| 6204 | <PRE> |
||
| 6205 | static final int <B>GL_COMPILE_STATUS</B></PRE> |
||
| 6206 | <DL> |
||
| 6207 | <DL> |
||
| 6208 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COMPILE_STATUS">Constant Field Values</A></DL> |
||
| 6209 | </DL> |
||
| 6210 | <HR> |
||
| 6211 | |||
| 6212 | <A NAME="GL_INFO_LOG_LENGTH"><!-- --></A><H3> |
||
| 6213 | GL_INFO_LOG_LENGTH</H3> |
||
| 6214 | <PRE> |
||
| 6215 | static final int <B>GL_INFO_LOG_LENGTH</B></PRE> |
||
| 6216 | <DL> |
||
| 6217 | <DL> |
||
| 6218 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INFO_LOG_LENGTH">Constant Field Values</A></DL> |
||
| 6219 | </DL> |
||
| 6220 | <HR> |
||
| 6221 | |||
| 6222 | <A NAME="GL_SHADER_SOURCE_LENGTH"><!-- --></A><H3> |
||
| 6223 | GL_SHADER_SOURCE_LENGTH</H3> |
||
| 6224 | <PRE> |
||
| 6225 | static final int <B>GL_SHADER_SOURCE_LENGTH</B></PRE> |
||
| 6226 | <DL> |
||
| 6227 | <DL> |
||
| 6228 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_SOURCE_LENGTH">Constant Field Values</A></DL> |
||
| 6229 | </DL> |
||
| 6230 | <HR> |
||
| 6231 | |||
| 6232 | <A NAME="GL_SHADER_COMPILER"><!-- --></A><H3> |
||
| 6233 | GL_SHADER_COMPILER</H3> |
||
| 6234 | <PRE> |
||
| 6235 | static final int <B>GL_SHADER_COMPILER</B></PRE> |
||
| 6236 | <DL> |
||
| 6237 | <DL> |
||
| 6238 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_COMPILER">Constant Field Values</A></DL> |
||
| 6239 | </DL> |
||
| 6240 | <HR> |
||
| 6241 | |||
| 6242 | <A NAME="GL_SHADER_BINARY_FORMATS"><!-- --></A><H3> |
||
| 6243 | GL_SHADER_BINARY_FORMATS</H3> |
||
| 6244 | <PRE> |
||
| 6245 | static final int <B>GL_SHADER_BINARY_FORMATS</B></PRE> |
||
| 6246 | <DL> |
||
| 6247 | <DL> |
||
| 6248 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_BINARY_FORMATS">Constant Field Values</A></DL> |
||
| 6249 | </DL> |
||
| 6250 | <HR> |
||
| 6251 | |||
| 6252 | <A NAME="GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><H3> |
||
| 6253 | GL_NUM_SHADER_BINARY_FORMATS</H3> |
||
| 6254 | <PRE> |
||
| 6255 | static final int <B>GL_NUM_SHADER_BINARY_FORMATS</B></PRE> |
||
| 6256 | <DL> |
||
| 6257 | <DL> |
||
| 6258 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NUM_SHADER_BINARY_FORMATS">Constant Field Values</A></DL> |
||
| 6259 | </DL> |
||
| 6260 | <HR> |
||
| 6261 | |||
| 6262 | <A NAME="GL_LOW_FLOAT"><!-- --></A><H3> |
||
| 6263 | GL_LOW_FLOAT</H3> |
||
| 6264 | <PRE> |
||
| 6265 | static final int <B>GL_LOW_FLOAT</B></PRE> |
||
| 6266 | <DL> |
||
| 6267 | <DL> |
||
| 6268 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LOW_FLOAT">Constant Field Values</A></DL> |
||
| 6269 | </DL> |
||
| 6270 | <HR> |
||
| 6271 | |||
| 6272 | <A NAME="GL_MEDIUM_FLOAT"><!-- --></A><H3> |
||
| 6273 | GL_MEDIUM_FLOAT</H3> |
||
| 6274 | <PRE> |
||
| 6275 | static final int <B>GL_MEDIUM_FLOAT</B></PRE> |
||
| 6276 | <DL> |
||
| 6277 | <DL> |
||
| 6278 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MEDIUM_FLOAT">Constant Field Values</A></DL> |
||
| 6279 | </DL> |
||
| 6280 | <HR> |
||
| 6281 | |||
| 6282 | <A NAME="GL_HIGH_FLOAT"><!-- --></A><H3> |
||
| 6283 | GL_HIGH_FLOAT</H3> |
||
| 6284 | <PRE> |
||
| 6285 | static final int <B>GL_HIGH_FLOAT</B></PRE> |
||
| 6286 | <DL> |
||
| 6287 | <DL> |
||
| 6288 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_HIGH_FLOAT">Constant Field Values</A></DL> |
||
| 6289 | </DL> |
||
| 6290 | <HR> |
||
| 6291 | |||
| 6292 | <A NAME="GL_LOW_INT"><!-- --></A><H3> |
||
| 6293 | GL_LOW_INT</H3> |
||
| 6294 | <PRE> |
||
| 6295 | static final int <B>GL_LOW_INT</B></PRE> |
||
| 6296 | <DL> |
||
| 6297 | <DL> |
||
| 6298 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LOW_INT">Constant Field Values</A></DL> |
||
| 6299 | </DL> |
||
| 6300 | <HR> |
||
| 6301 | |||
| 6302 | <A NAME="GL_MEDIUM_INT"><!-- --></A><H3> |
||
| 6303 | GL_MEDIUM_INT</H3> |
||
| 6304 | <PRE> |
||
| 6305 | static final int <B>GL_MEDIUM_INT</B></PRE> |
||
| 6306 | <DL> |
||
| 6307 | <DL> |
||
| 6308 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MEDIUM_INT">Constant Field Values</A></DL> |
||
| 6309 | </DL> |
||
| 6310 | <HR> |
||
| 6311 | |||
| 6312 | <A NAME="GL_HIGH_INT"><!-- --></A><H3> |
||
| 6313 | GL_HIGH_INT</H3> |
||
| 6314 | <PRE> |
||
| 6315 | static final int <B>GL_HIGH_INT</B></PRE> |
||
| 6316 | <DL> |
||
| 6317 | <DL> |
||
| 6318 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_HIGH_INT">Constant Field Values</A></DL> |
||
| 6319 | </DL> |
||
| 6320 | <HR> |
||
| 6321 | |||
| 6322 | <A NAME="GL_FRAMEBUFFER"><!-- --></A><H3> |
||
| 6323 | GL_FRAMEBUFFER</H3> |
||
| 6324 | <PRE> |
||
| 6325 | static final int <B>GL_FRAMEBUFFER</B></PRE> |
||
| 6326 | <DL> |
||
| 6327 | <DL> |
||
| 6328 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER">Constant Field Values</A></DL> |
||
| 6329 | </DL> |
||
| 6330 | <HR> |
||
| 6331 | |||
| 6332 | <A NAME="GL_RENDERBUFFER"><!-- --></A><H3> |
||
| 6333 | GL_RENDERBUFFER</H3> |
||
| 6334 | <PRE> |
||
| 6335 | static final int <B>GL_RENDERBUFFER</B></PRE> |
||
| 6336 | <DL> |
||
| 6337 | <DL> |
||
| 6338 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER">Constant Field Values</A></DL> |
||
| 6339 | </DL> |
||
| 6340 | <HR> |
||
| 6341 | |||
| 6342 | <A NAME="GL_RGBA4"><!-- --></A><H3> |
||
| 6343 | GL_RGBA4</H3> |
||
| 6344 | <PRE> |
||
| 6345 | static final int <B>GL_RGBA4</B></PRE> |
||
| 6346 | <DL> |
||
| 6347 | <DL> |
||
| 6348 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGBA4">Constant Field Values</A></DL> |
||
| 6349 | </DL> |
||
| 6350 | <HR> |
||
| 6351 | |||
| 6352 | <A NAME="GL_RGB5_A1"><!-- --></A><H3> |
||
| 6353 | GL_RGB5_A1</H3> |
||
| 6354 | <PRE> |
||
| 6355 | static final int <B>GL_RGB5_A1</B></PRE> |
||
| 6356 | <DL> |
||
| 6357 | <DL> |
||
| 6358 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGB5_A1">Constant Field Values</A></DL> |
||
| 6359 | </DL> |
||
| 6360 | <HR> |
||
| 6361 | |||
| 6362 | <A NAME="GL_RGB565"><!-- --></A><H3> |
||
| 6363 | GL_RGB565</H3> |
||
| 6364 | <PRE> |
||
| 6365 | static final int <B>GL_RGB565</B></PRE> |
||
| 6366 | <DL> |
||
| 6367 | <DL> |
||
| 6368 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGB565">Constant Field Values</A></DL> |
||
| 6369 | </DL> |
||
| 6370 | <HR> |
||
| 6371 | |||
| 6372 | <A NAME="GL_DEPTH_COMPONENT16"><!-- --></A><H3> |
||
| 6373 | GL_DEPTH_COMPONENT16</H3> |
||
| 6374 | <PRE> |
||
| 6375 | static final int <B>GL_DEPTH_COMPONENT16</B></PRE> |
||
| 6376 | <DL> |
||
| 6377 | <DL> |
||
| 6378 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT16">Constant Field Values</A></DL> |
||
| 6379 | </DL> |
||
| 6380 | <HR> |
||
| 6381 | |||
| 6382 | <A NAME="GL_STENCIL_INDEX"><!-- --></A><H3> |
||
| 6383 | GL_STENCIL_INDEX</H3> |
||
| 6384 | <PRE> |
||
| 6385 | static final int <B>GL_STENCIL_INDEX</B></PRE> |
||
| 6386 | <DL> |
||
| 6387 | <DL> |
||
| 6388 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX">Constant Field Values</A></DL> |
||
| 6389 | </DL> |
||
| 6390 | <HR> |
||
| 6391 | |||
| 6392 | <A NAME="GL_STENCIL_INDEX8"><!-- --></A><H3> |
||
| 6393 | GL_STENCIL_INDEX8</H3> |
||
| 6394 | <PRE> |
||
| 6395 | static final int <B>GL_STENCIL_INDEX8</B></PRE> |
||
| 6396 | <DL> |
||
| 6397 | <DL> |
||
| 6398 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX8">Constant Field Values</A></DL> |
||
| 6399 | </DL> |
||
| 6400 | <HR> |
||
| 6401 | |||
| 6402 | <A NAME="GL_RENDERBUFFER_WIDTH"><!-- --></A><H3> |
||
| 6403 | GL_RENDERBUFFER_WIDTH</H3> |
||
| 6404 | <PRE> |
||
| 6405 | static final int <B>GL_RENDERBUFFER_WIDTH</B></PRE> |
||
| 6406 | <DL> |
||
| 6407 | <DL> |
||
| 6408 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_WIDTH">Constant Field Values</A></DL> |
||
| 6409 | </DL> |
||
| 6410 | <HR> |
||
| 6411 | |||
| 6412 | <A NAME="GL_RENDERBUFFER_HEIGHT"><!-- --></A><H3> |
||
| 6413 | GL_RENDERBUFFER_HEIGHT</H3> |
||
| 6414 | <PRE> |
||
| 6415 | static final int <B>GL_RENDERBUFFER_HEIGHT</B></PRE> |
||
| 6416 | <DL> |
||
| 6417 | <DL> |
||
| 6418 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_HEIGHT">Constant Field Values</A></DL> |
||
| 6419 | </DL> |
||
| 6420 | <HR> |
||
| 6421 | |||
| 6422 | <A NAME="GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><H3> |
||
| 6423 | GL_RENDERBUFFER_INTERNAL_FORMAT</H3> |
||
| 6424 | <PRE> |
||
| 6425 | static final int <B>GL_RENDERBUFFER_INTERNAL_FORMAT</B></PRE> |
||
| 6426 | <DL> |
||
| 6427 | <DL> |
||
| 6428 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_INTERNAL_FORMAT">Constant Field Values</A></DL> |
||
| 6429 | </DL> |
||
| 6430 | <HR> |
||
| 6431 | |||
| 6432 | <A NAME="GL_RENDERBUFFER_RED_SIZE"><!-- --></A><H3> |
||
| 6433 | GL_RENDERBUFFER_RED_SIZE</H3> |
||
| 6434 | <PRE> |
||
| 6435 | static final int <B>GL_RENDERBUFFER_RED_SIZE</B></PRE> |
||
| 6436 | <DL> |
||
| 6437 | <DL> |
||
| 6438 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_RED_SIZE">Constant Field Values</A></DL> |
||
| 6439 | </DL> |
||
| 6440 | <HR> |
||
| 6441 | |||
| 6442 | <A NAME="GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><H3> |
||
| 6443 | GL_RENDERBUFFER_GREEN_SIZE</H3> |
||
| 6444 | <PRE> |
||
| 6445 | static final int <B>GL_RENDERBUFFER_GREEN_SIZE</B></PRE> |
||
| 6446 | <DL> |
||
| 6447 | <DL> |
||
| 6448 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_GREEN_SIZE">Constant Field Values</A></DL> |
||
| 6449 | </DL> |
||
| 6450 | <HR> |
||
| 6451 | |||
| 6452 | <A NAME="GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><H3> |
||
| 6453 | GL_RENDERBUFFER_BLUE_SIZE</H3> |
||
| 6454 | <PRE> |
||
| 6455 | static final int <B>GL_RENDERBUFFER_BLUE_SIZE</B></PRE> |
||
| 6456 | <DL> |
||
| 6457 | <DL> |
||
| 6458 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BLUE_SIZE">Constant Field Values</A></DL> |
||
| 6459 | </DL> |
||
| 6460 | <HR> |
||
| 6461 | |||
| 6462 | <A NAME="GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><H3> |
||
| 6463 | GL_RENDERBUFFER_ALPHA_SIZE</H3> |
||
| 6464 | <PRE> |
||
| 6465 | static final int <B>GL_RENDERBUFFER_ALPHA_SIZE</B></PRE> |
||
| 6466 | <DL> |
||
| 6467 | <DL> |
||
| 6468 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_ALPHA_SIZE">Constant Field Values</A></DL> |
||
| 6469 | </DL> |
||
| 6470 | <HR> |
||
| 6471 | |||
| 6472 | <A NAME="GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><H3> |
||
| 6473 | GL_RENDERBUFFER_DEPTH_SIZE</H3> |
||
| 6474 | <PRE> |
||
| 6475 | static final int <B>GL_RENDERBUFFER_DEPTH_SIZE</B></PRE> |
||
| 6476 | <DL> |
||
| 6477 | <DL> |
||
| 6478 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_DEPTH_SIZE">Constant Field Values</A></DL> |
||
| 6479 | </DL> |
||
| 6480 | <HR> |
||
| 6481 | |||
| 6482 | <A NAME="GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><H3> |
||
| 6483 | GL_RENDERBUFFER_STENCIL_SIZE</H3> |
||
| 6484 | <PRE> |
||
| 6485 | static final int <B>GL_RENDERBUFFER_STENCIL_SIZE</B></PRE> |
||
| 6486 | <DL> |
||
| 6487 | <DL> |
||
| 6488 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_STENCIL_SIZE">Constant Field Values</A></DL> |
||
| 6489 | </DL> |
||
| 6490 | <HR> |
||
| 6491 | |||
| 6492 | <A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><H3> |
||
| 6493 | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</H3> |
||
| 6494 | <PRE> |
||
| 6495 | static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</B></PRE> |
||
| 6496 | <DL> |
||
| 6497 | <DL> |
||
| 6498 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">Constant Field Values</A></DL> |
||
| 6499 | </DL> |
||
| 6500 | <HR> |
||
| 6501 | |||
| 6502 | <A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><H3> |
||
| 6503 | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</H3> |
||
| 6504 | <PRE> |
||
| 6505 | static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</B></PRE> |
||
| 6506 | <DL> |
||
| 6507 | <DL> |
||
| 6508 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">Constant Field Values</A></DL> |
||
| 6509 | </DL> |
||
| 6510 | <HR> |
||
| 6511 | |||
| 6512 | <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><H3> |
||
| 6513 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</H3> |
||
| 6514 | <PRE> |
||
| 6515 | static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</B></PRE> |
||
| 6516 | <DL> |
||
| 6517 | <DL> |
||
| 6518 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">Constant Field Values</A></DL> |
||
| 6519 | </DL> |
||
| 6520 | <HR> |
||
| 6521 | |||
| 6522 | <A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><H3> |
||
| 6523 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</H3> |
||
| 6524 | <PRE> |
||
| 6525 | static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</B></PRE> |
||
| 6526 | <DL> |
||
| 6527 | <DL> |
||
| 6528 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">Constant Field Values</A></DL> |
||
| 6529 | </DL> |
||
| 6530 | <HR> |
||
| 6531 | |||
| 6532 | <A NAME="GL_COLOR_ATTACHMENT0"><!-- --></A><H3> |
||
| 6533 | GL_COLOR_ATTACHMENT0</H3> |
||
| 6534 | <PRE> |
||
| 6535 | static final int <B>GL_COLOR_ATTACHMENT0</B></PRE> |
||
| 6536 | <DL> |
||
| 6537 | <DL> |
||
| 6538 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_ATTACHMENT0">Constant Field Values</A></DL> |
||
| 6539 | </DL> |
||
| 6540 | <HR> |
||
| 6541 | |||
| 6542 | <A NAME="GL_DEPTH_ATTACHMENT"><!-- --></A><H3> |
||
| 6543 | GL_DEPTH_ATTACHMENT</H3> |
||
| 6544 | <PRE> |
||
| 6545 | static final int <B>GL_DEPTH_ATTACHMENT</B></PRE> |
||
| 6546 | <DL> |
||
| 6547 | <DL> |
||
| 6548 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_ATTACHMENT">Constant Field Values</A></DL> |
||
| 6549 | </DL> |
||
| 6550 | <HR> |
||
| 6551 | |||
| 6552 | <A NAME="GL_STENCIL_ATTACHMENT"><!-- --></A><H3> |
||
| 6553 | GL_STENCIL_ATTACHMENT</H3> |
||
| 6554 | <PRE> |
||
| 6555 | static final int <B>GL_STENCIL_ATTACHMENT</B></PRE> |
||
| 6556 | <DL> |
||
| 6557 | <DL> |
||
| 6558 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_ATTACHMENT">Constant Field Values</A></DL> |
||
| 6559 | </DL> |
||
| 6560 | <HR> |
||
| 6561 | |||
| 6562 | <A NAME="GL_NONE"><!-- --></A><H3> |
||
| 6563 | GL_NONE</H3> |
||
| 6564 | <PRE> |
||
| 6565 | static final int <B>GL_NONE</B></PRE> |
||
| 6566 | <DL> |
||
| 6567 | <DL> |
||
| 6568 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NONE">Constant Field Values</A></DL> |
||
| 6569 | </DL> |
||
| 6570 | <HR> |
||
| 6571 | |||
| 6572 | <A NAME="GL_FRAMEBUFFER_COMPLETE"><!-- --></A><H3> |
||
| 6573 | GL_FRAMEBUFFER_COMPLETE</H3> |
||
| 6574 | <PRE> |
||
| 6575 | static final int <B>GL_FRAMEBUFFER_COMPLETE</B></PRE> |
||
| 6576 | <DL> |
||
| 6577 | <DL> |
||
| 6578 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_COMPLETE">Constant Field Values</A></DL> |
||
| 6579 | </DL> |
||
| 6580 | <HR> |
||
| 6581 | |||
| 6582 | <A NAME="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><H3> |
||
| 6583 | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</H3> |
||
| 6584 | <PRE> |
||
| 6585 | static final int <B>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</B></PRE> |
||
| 6586 | <DL> |
||
| 6587 | <DL> |
||
| 6588 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">Constant Field Values</A></DL> |
||
| 6589 | </DL> |
||
| 6590 | <HR> |
||
| 6591 | |||
| 6592 | <A NAME="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><H3> |
||
| 6593 | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</H3> |
||
| 6594 | <PRE> |
||
| 6595 | static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</B></PRE> |
||
| 6596 | <DL> |
||
| 6597 | <DL> |
||
| 6598 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">Constant Field Values</A></DL> |
||
| 6599 | </DL> |
||
| 6600 | <HR> |
||
| 6601 | |||
| 6602 | <A NAME="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"><!-- --></A><H3> |
||
| 6603 | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</H3> |
||
| 6604 | <PRE> |
||
| 6605 | static final int <B>GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</B></PRE> |
||
| 6606 | <DL> |
||
| 6607 | <DL> |
||
| 6608 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">Constant Field Values</A></DL> |
||
| 6609 | </DL> |
||
| 6610 | <HR> |
||
| 6611 | |||
| 6612 | <A NAME="GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><H3> |
||
| 6613 | GL_FRAMEBUFFER_UNSUPPORTED</H3> |
||
| 6614 | <PRE> |
||
| 6615 | static final int <B>GL_FRAMEBUFFER_UNSUPPORTED</B></PRE> |
||
| 6616 | <DL> |
||
| 6617 | <DL> |
||
| 6618 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_UNSUPPORTED">Constant Field Values</A></DL> |
||
| 6619 | </DL> |
||
| 6620 | <HR> |
||
| 6621 | |||
| 6622 | <A NAME="GL_FRAMEBUFFER_BINDING"><!-- --></A><H3> |
||
| 6623 | GL_FRAMEBUFFER_BINDING</H3> |
||
| 6624 | <PRE> |
||
| 6625 | static final int <B>GL_FRAMEBUFFER_BINDING</B></PRE> |
||
| 6626 | <DL> |
||
| 6627 | <DL> |
||
| 6628 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_BINDING">Constant Field Values</A></DL> |
||
| 6629 | </DL> |
||
| 6630 | <HR> |
||
| 6631 | |||
| 6632 | <A NAME="GL_RENDERBUFFER_BINDING"><!-- --></A><H3> |
||
| 6633 | GL_RENDERBUFFER_BINDING</H3> |
||
| 6634 | <PRE> |
||
| 6635 | static final int <B>GL_RENDERBUFFER_BINDING</B></PRE> |
||
| 6636 | <DL> |
||
| 6637 | <DL> |
||
| 6638 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BINDING">Constant Field Values</A></DL> |
||
| 6639 | </DL> |
||
| 6640 | <HR> |
||
| 6641 | |||
| 6642 | <A NAME="GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><H3> |
||
| 6643 | GL_MAX_RENDERBUFFER_SIZE</H3> |
||
| 6644 | <PRE> |
||
| 6645 | static final int <B>GL_MAX_RENDERBUFFER_SIZE</B></PRE> |
||
| 6646 | <DL> |
||
| 6647 | <DL> |
||
| 6648 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_RENDERBUFFER_SIZE">Constant Field Values</A></DL> |
||
| 6649 | </DL> |
||
| 6650 | <HR> |
||
| 6651 | |||
| 6652 | <A NAME="GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><H3> |
||
| 6653 | GL_INVALID_FRAMEBUFFER_OPERATION</H3> |
||
| 6654 | <PRE> |
||
| 6655 | static final int <B>GL_INVALID_FRAMEBUFFER_OPERATION</B></PRE> |
||
| 6656 | <DL> |
||
| 6657 | <DL> |
||
| 6658 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_FRAMEBUFFER_OPERATION">Constant Field Values</A></DL> |
||
| 6659 | </DL> |
||
| 6660 | <HR> |
||
| 6661 | |||
| 6662 | <A NAME="GL_VERTEX_PROGRAM_POINT_SIZE"><!-- --></A><H3> |
||
| 6663 | GL_VERTEX_PROGRAM_POINT_SIZE</H3> |
||
| 6664 | <PRE> |
||
| 6665 | static final int <B>GL_VERTEX_PROGRAM_POINT_SIZE</B></PRE> |
||
| 6666 | <DL> |
||
| 6667 | <DL> |
||
| 6668 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_PROGRAM_POINT_SIZE">Constant Field Values</A></DL> |
||
| 6669 | </DL> |
||
| 6670 | <HR> |
||
| 6671 | |||
| 6672 | <A NAME="GL_COVERAGE_BUFFER_BIT_NV"><!-- --></A><H3> |
||
| 6673 | GL_COVERAGE_BUFFER_BIT_NV</H3> |
||
| 6674 | <PRE> |
||
| 6675 | static final int <B>GL_COVERAGE_BUFFER_BIT_NV</B></PRE> |
||
| 6676 | <DL> |
||
| 6677 | <DL> |
||
| 6678 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COVERAGE_BUFFER_BIT_NV">Constant Field Values</A></DL> |
||
| 6679 | </DL> |
||
| 6680 | |||
| 6681 | <!-- ============ METHOD DETAIL ========== --> |
||
| 6682 | |||
| 6683 | <A NAME="method_detail"><!-- --></A> |
||
| 6684 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 6685 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 6686 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 6687 | <B>Method Detail</B></FONT></TH> |
||
| 6688 | </TR> |
||
| 6689 | </TABLE> |
||
| 6690 | |||
| 6691 | <A NAME="glAttachShader(int, int)"><!-- --></A><H3> |
||
| 6692 | glAttachShader</H3> |
||
| 6693 | <PRE> |
||
| 6694 | void <B>glAttachShader</B>(int program, |
||
| 6695 | int shader)</PRE> |
||
| 6696 | <DL> |
||
| 6697 | <DD><DL> |
||
| 6698 | </DL> |
||
| 6699 | </DD> |
||
| 6700 | <DD><DL> |
||
| 6701 | </DL> |
||
| 6702 | </DD> |
||
| 6703 | </DL> |
||
| 6704 | <HR> |
||
| 6705 | |||
| 6706 | <A NAME="glBindAttribLocation(int, int, java.lang.String)"><!-- --></A><H3> |
||
| 6707 | glBindAttribLocation</H3> |
||
| 6708 | <PRE> |
||
| 6709 | void <B>glBindAttribLocation</B>(int program, |
||
| 6710 | int index, |
||
| 6711 | java.lang.String name)</PRE> |
||
| 6712 | <DL> |
||
| 6713 | <DD><DL> |
||
| 6714 | </DL> |
||
| 6715 | </DD> |
||
| 6716 | <DD><DL> |
||
| 6717 | </DL> |
||
| 6718 | </DD> |
||
| 6719 | </DL> |
||
| 6720 | <HR> |
||
| 6721 | |||
| 6722 | <A NAME="glBindBuffer(int, int)"><!-- --></A><H3> |
||
| 6723 | glBindBuffer</H3> |
||
| 6724 | <PRE> |
||
| 6725 | void <B>glBindBuffer</B>(int target, |
||
| 6726 | int buffer)</PRE> |
||
| 6727 | <DL> |
||
| 6728 | <DD><DL> |
||
| 6729 | </DL> |
||
| 6730 | </DD> |
||
| 6731 | <DD><DL> |
||
| 6732 | </DL> |
||
| 6733 | </DD> |
||
| 6734 | </DL> |
||
| 6735 | <HR> |
||
| 6736 | |||
| 6737 | <A NAME="glBindFramebuffer(int, int)"><!-- --></A><H3> |
||
| 6738 | glBindFramebuffer</H3> |
||
| 6739 | <PRE> |
||
| 6740 | void <B>glBindFramebuffer</B>(int target, |
||
| 6741 | int framebuffer)</PRE> |
||
| 6742 | <DL> |
||
| 6743 | <DD><DL> |
||
| 6744 | </DL> |
||
| 6745 | </DD> |
||
| 6746 | <DD><DL> |
||
| 6747 | </DL> |
||
| 6748 | </DD> |
||
| 6749 | </DL> |
||
| 6750 | <HR> |
||
| 6751 | |||
| 6752 | <A NAME="glBindRenderbuffer(int, int)"><!-- --></A><H3> |
||
| 6753 | glBindRenderbuffer</H3> |
||
| 6754 | <PRE> |
||
| 6755 | void <B>glBindRenderbuffer</B>(int target, |
||
| 6756 | int renderbuffer)</PRE> |
||
| 6757 | <DL> |
||
| 6758 | <DD><DL> |
||
| 6759 | </DL> |
||
| 6760 | </DD> |
||
| 6761 | <DD><DL> |
||
| 6762 | </DL> |
||
| 6763 | </DD> |
||
| 6764 | </DL> |
||
| 6765 | <HR> |
||
| 6766 | |||
| 6767 | <A NAME="glBlendColor(float, float, float, float)"><!-- --></A><H3> |
||
| 6768 | glBlendColor</H3> |
||
| 6769 | <PRE> |
||
| 6770 | void <B>glBlendColor</B>(float red, |
||
| 6771 | float green, |
||
| 6772 | float blue, |
||
| 6773 | float alpha)</PRE> |
||
| 6774 | <DL> |
||
| 6775 | <DD><DL> |
||
| 6776 | </DL> |
||
| 6777 | </DD> |
||
| 6778 | <DD><DL> |
||
| 6779 | </DL> |
||
| 6780 | </DD> |
||
| 6781 | </DL> |
||
| 6782 | <HR> |
||
| 6783 | |||
| 6784 | <A NAME="glBlendEquation(int)"><!-- --></A><H3> |
||
| 6785 | glBlendEquation</H3> |
||
| 6786 | <PRE> |
||
| 6787 | void <B>glBlendEquation</B>(int mode)</PRE> |
||
| 6788 | <DL> |
||
| 6789 | <DD><DL> |
||
| 6790 | </DL> |
||
| 6791 | </DD> |
||
| 6792 | <DD><DL> |
||
| 6793 | </DL> |
||
| 6794 | </DD> |
||
| 6795 | </DL> |
||
| 6796 | <HR> |
||
| 6797 | |||
| 6798 | <A NAME="glBlendEquationSeparate(int, int)"><!-- --></A><H3> |
||
| 6799 | glBlendEquationSeparate</H3> |
||
| 6800 | <PRE> |
||
| 6801 | void <B>glBlendEquationSeparate</B>(int modeRGB, |
||
| 6802 | int modeAlpha)</PRE> |
||
| 6803 | <DL> |
||
| 6804 | <DD><DL> |
||
| 6805 | </DL> |
||
| 6806 | </DD> |
||
| 6807 | <DD><DL> |
||
| 6808 | </DL> |
||
| 6809 | </DD> |
||
| 6810 | </DL> |
||
| 6811 | <HR> |
||
| 6812 | |||
| 6813 | <A NAME="glBlendFuncSeparate(int, int, int, int)"><!-- --></A><H3> |
||
| 6814 | glBlendFuncSeparate</H3> |
||
| 6815 | <PRE> |
||
| 6816 | void <B>glBlendFuncSeparate</B>(int srcRGB, |
||
| 6817 | int dstRGB, |
||
| 6818 | int srcAlpha, |
||
| 6819 | int dstAlpha)</PRE> |
||
| 6820 | <DL> |
||
| 6821 | <DD><DL> |
||
| 6822 | </DL> |
||
| 6823 | </DD> |
||
| 6824 | <DD><DL> |
||
| 6825 | </DL> |
||
| 6826 | </DD> |
||
| 6827 | </DL> |
||
| 6828 | <HR> |
||
| 6829 | |||
| 6830 | <A NAME="glBufferData(int, int, java.nio.Buffer, int)"><!-- --></A><H3> |
||
| 6831 | glBufferData</H3> |
||
| 6832 | <PRE> |
||
| 6833 | void <B>glBufferData</B>(int target, |
||
| 6834 | int size, |
||
| 6835 | java.nio.Buffer data, |
||
| 6836 | int usage)</PRE> |
||
| 6837 | <DL> |
||
| 6838 | <DD><DL> |
||
| 6839 | </DL> |
||
| 6840 | </DD> |
||
| 6841 | <DD><DL> |
||
| 6842 | </DL> |
||
| 6843 | </DD> |
||
| 6844 | </DL> |
||
| 6845 | <HR> |
||
| 6846 | |||
| 6847 | <A NAME="glBufferSubData(int, int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 6848 | glBufferSubData</H3> |
||
| 6849 | <PRE> |
||
| 6850 | void <B>glBufferSubData</B>(int target, |
||
| 6851 | int offset, |
||
| 6852 | int size, |
||
| 6853 | java.nio.Buffer data)</PRE> |
||
| 6854 | <DL> |
||
| 6855 | <DD><DL> |
||
| 6856 | </DL> |
||
| 6857 | </DD> |
||
| 6858 | <DD><DL> |
||
| 6859 | </DL> |
||
| 6860 | </DD> |
||
| 6861 | </DL> |
||
| 6862 | <HR> |
||
| 6863 | |||
| 6864 | <A NAME="glCheckFramebufferStatus(int)"><!-- --></A><H3> |
||
| 6865 | glCheckFramebufferStatus</H3> |
||
| 6866 | <PRE> |
||
| 6867 | int <B>glCheckFramebufferStatus</B>(int target)</PRE> |
||
| 6868 | <DL> |
||
| 6869 | <DD><DL> |
||
| 6870 | </DL> |
||
| 6871 | </DD> |
||
| 6872 | <DD><DL> |
||
| 6873 | </DL> |
||
| 6874 | </DD> |
||
| 6875 | </DL> |
||
| 6876 | <HR> |
||
| 6877 | |||
| 6878 | <A NAME="glCompileShader(int)"><!-- --></A><H3> |
||
| 6879 | glCompileShader</H3> |
||
| 6880 | <PRE> |
||
| 6881 | void <B>glCompileShader</B>(int shader)</PRE> |
||
| 6882 | <DL> |
||
| 6883 | <DD><DL> |
||
| 6884 | </DL> |
||
| 6885 | </DD> |
||
| 6886 | <DD><DL> |
||
| 6887 | </DL> |
||
| 6888 | </DD> |
||
| 6889 | </DL> |
||
| 6890 | <HR> |
||
| 6891 | |||
| 6892 | <A NAME="glCreateProgram()"><!-- --></A><H3> |
||
| 6893 | glCreateProgram</H3> |
||
| 6894 | <PRE> |
||
| 6895 | int <B>glCreateProgram</B>()</PRE> |
||
| 6896 | <DL> |
||
| 6897 | <DD><DL> |
||
| 6898 | </DL> |
||
| 6899 | </DD> |
||
| 6900 | <DD><DL> |
||
| 6901 | </DL> |
||
| 6902 | </DD> |
||
| 6903 | </DL> |
||
| 6904 | <HR> |
||
| 6905 | |||
| 6906 | <A NAME="glCreateShader(int)"><!-- --></A><H3> |
||
| 6907 | glCreateShader</H3> |
||
| 6908 | <PRE> |
||
| 6909 | int <B>glCreateShader</B>(int type)</PRE> |
||
| 6910 | <DL> |
||
| 6911 | <DD><DL> |
||
| 6912 | </DL> |
||
| 6913 | </DD> |
||
| 6914 | <DD><DL> |
||
| 6915 | </DL> |
||
| 6916 | </DD> |
||
| 6917 | </DL> |
||
| 6918 | <HR> |
||
| 6919 | |||
| 6920 | <A NAME="glDeleteBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 6921 | glDeleteBuffers</H3> |
||
| 6922 | <PRE> |
||
| 6923 | void <B>glDeleteBuffers</B>(int n, |
||
| 6924 | java.nio.IntBuffer buffers)</PRE> |
||
| 6925 | <DL> |
||
| 6926 | <DD><DL> |
||
| 6927 | </DL> |
||
| 6928 | </DD> |
||
| 6929 | <DD><DL> |
||
| 6930 | </DL> |
||
| 6931 | </DD> |
||
| 6932 | </DL> |
||
| 6933 | <HR> |
||
| 6934 | |||
| 6935 | <A NAME="glDeleteFramebuffers(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 6936 | glDeleteFramebuffers</H3> |
||
| 6937 | <PRE> |
||
| 6938 | void <B>glDeleteFramebuffers</B>(int n, |
||
| 6939 | java.nio.IntBuffer framebuffers)</PRE> |
||
| 6940 | <DL> |
||
| 6941 | <DD><DL> |
||
| 6942 | </DL> |
||
| 6943 | </DD> |
||
| 6944 | <DD><DL> |
||
| 6945 | </DL> |
||
| 6946 | </DD> |
||
| 6947 | </DL> |
||
| 6948 | <HR> |
||
| 6949 | |||
| 6950 | <A NAME="glDeleteProgram(int)"><!-- --></A><H3> |
||
| 6951 | glDeleteProgram</H3> |
||
| 6952 | <PRE> |
||
| 6953 | void <B>glDeleteProgram</B>(int program)</PRE> |
||
| 6954 | <DL> |
||
| 6955 | <DD><DL> |
||
| 6956 | </DL> |
||
| 6957 | </DD> |
||
| 6958 | <DD><DL> |
||
| 6959 | </DL> |
||
| 6960 | </DD> |
||
| 6961 | </DL> |
||
| 6962 | <HR> |
||
| 6963 | |||
| 6964 | <A NAME="glDeleteRenderbuffers(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 6965 | glDeleteRenderbuffers</H3> |
||
| 6966 | <PRE> |
||
| 6967 | void <B>glDeleteRenderbuffers</B>(int n, |
||
| 6968 | java.nio.IntBuffer renderbuffers)</PRE> |
||
| 6969 | <DL> |
||
| 6970 | <DD><DL> |
||
| 6971 | </DL> |
||
| 6972 | </DD> |
||
| 6973 | <DD><DL> |
||
| 6974 | </DL> |
||
| 6975 | </DD> |
||
| 6976 | </DL> |
||
| 6977 | <HR> |
||
| 6978 | |||
| 6979 | <A NAME="glDeleteShader(int)"><!-- --></A><H3> |
||
| 6980 | glDeleteShader</H3> |
||
| 6981 | <PRE> |
||
| 6982 | void <B>glDeleteShader</B>(int shader)</PRE> |
||
| 6983 | <DL> |
||
| 6984 | <DD><DL> |
||
| 6985 | </DL> |
||
| 6986 | </DD> |
||
| 6987 | <DD><DL> |
||
| 6988 | </DL> |
||
| 6989 | </DD> |
||
| 6990 | </DL> |
||
| 6991 | <HR> |
||
| 6992 | |||
| 6993 | <A NAME="glDetachShader(int, int)"><!-- --></A><H3> |
||
| 6994 | glDetachShader</H3> |
||
| 6995 | <PRE> |
||
| 6996 | void <B>glDetachShader</B>(int program, |
||
| 6997 | int shader)</PRE> |
||
| 6998 | <DL> |
||
| 6999 | <DD><DL> |
||
| 7000 | </DL> |
||
| 7001 | </DD> |
||
| 7002 | <DD><DL> |
||
| 7003 | </DL> |
||
| 7004 | </DD> |
||
| 7005 | </DL> |
||
| 7006 | <HR> |
||
| 7007 | |||
| 7008 | <A NAME="glDisableVertexAttribArray(int)"><!-- --></A><H3> |
||
| 7009 | glDisableVertexAttribArray</H3> |
||
| 7010 | <PRE> |
||
| 7011 | void <B>glDisableVertexAttribArray</B>(int index)</PRE> |
||
| 7012 | <DL> |
||
| 7013 | <DD><DL> |
||
| 7014 | </DL> |
||
| 7015 | </DD> |
||
| 7016 | <DD><DL> |
||
| 7017 | </DL> |
||
| 7018 | </DD> |
||
| 7019 | </DL> |
||
| 7020 | <HR> |
||
| 7021 | |||
| 7022 | <A NAME="glDrawElements(int, int, int, int)"><!-- --></A><H3> |
||
| 7023 | glDrawElements</H3> |
||
| 7024 | <PRE> |
||
| 7025 | void <B>glDrawElements</B>(int mode, |
||
| 7026 | int count, |
||
| 7027 | int type, |
||
| 7028 | int indices)</PRE> |
||
| 7029 | <DL> |
||
| 7030 | <DD><DL> |
||
| 7031 | </DL> |
||
| 7032 | </DD> |
||
| 7033 | <DD><DL> |
||
| 7034 | </DL> |
||
| 7035 | </DD> |
||
| 7036 | </DL> |
||
| 7037 | <HR> |
||
| 7038 | |||
| 7039 | <A NAME="glEnableVertexAttribArray(int)"><!-- --></A><H3> |
||
| 7040 | glEnableVertexAttribArray</H3> |
||
| 7041 | <PRE> |
||
| 7042 | void <B>glEnableVertexAttribArray</B>(int index)</PRE> |
||
| 7043 | <DL> |
||
| 7044 | <DD><DL> |
||
| 7045 | </DL> |
||
| 7046 | </DD> |
||
| 7047 | <DD><DL> |
||
| 7048 | </DL> |
||
| 7049 | </DD> |
||
| 7050 | </DL> |
||
| 7051 | <HR> |
||
| 7052 | |||
| 7053 | <A NAME="glFramebufferRenderbuffer(int, int, int, int)"><!-- --></A><H3> |
||
| 7054 | glFramebufferRenderbuffer</H3> |
||
| 7055 | <PRE> |
||
| 7056 | void <B>glFramebufferRenderbuffer</B>(int target, |
||
| 7057 | int attachment, |
||
| 7058 | int renderbuffertarget, |
||
| 7059 | int renderbuffer)</PRE> |
||
| 7060 | <DL> |
||
| 7061 | <DD><DL> |
||
| 7062 | </DL> |
||
| 7063 | </DD> |
||
| 7064 | <DD><DL> |
||
| 7065 | </DL> |
||
| 7066 | </DD> |
||
| 7067 | </DL> |
||
| 7068 | <HR> |
||
| 7069 | |||
| 7070 | <A NAME="glFramebufferTexture2D(int, int, int, int, int)"><!-- --></A><H3> |
||
| 7071 | glFramebufferTexture2D</H3> |
||
| 7072 | <PRE> |
||
| 7073 | void <B>glFramebufferTexture2D</B>(int target, |
||
| 7074 | int attachment, |
||
| 7075 | int textarget, |
||
| 7076 | int texture, |
||
| 7077 | int level)</PRE> |
||
| 7078 | <DL> |
||
| 7079 | <DD><DL> |
||
| 7080 | </DL> |
||
| 7081 | </DD> |
||
| 7082 | <DD><DL> |
||
| 7083 | </DL> |
||
| 7084 | </DD> |
||
| 7085 | </DL> |
||
| 7086 | <HR> |
||
| 7087 | |||
| 7088 | <A NAME="glGenBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7089 | glGenBuffers</H3> |
||
| 7090 | <PRE> |
||
| 7091 | void <B>glGenBuffers</B>(int n, |
||
| 7092 | java.nio.IntBuffer buffers)</PRE> |
||
| 7093 | <DL> |
||
| 7094 | <DD><DL> |
||
| 7095 | </DL> |
||
| 7096 | </DD> |
||
| 7097 | <DD><DL> |
||
| 7098 | </DL> |
||
| 7099 | </DD> |
||
| 7100 | </DL> |
||
| 7101 | <HR> |
||
| 7102 | |||
| 7103 | <A NAME="glGenerateMipmap(int)"><!-- --></A><H3> |
||
| 7104 | glGenerateMipmap</H3> |
||
| 7105 | <PRE> |
||
| 7106 | void <B>glGenerateMipmap</B>(int target)</PRE> |
||
| 7107 | <DL> |
||
| 7108 | <DD><DL> |
||
| 7109 | </DL> |
||
| 7110 | </DD> |
||
| 7111 | <DD><DL> |
||
| 7112 | </DL> |
||
| 7113 | </DD> |
||
| 7114 | </DL> |
||
| 7115 | <HR> |
||
| 7116 | |||
| 7117 | <A NAME="glGenFramebuffers(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7118 | glGenFramebuffers</H3> |
||
| 7119 | <PRE> |
||
| 7120 | void <B>glGenFramebuffers</B>(int n, |
||
| 7121 | java.nio.IntBuffer framebuffers)</PRE> |
||
| 7122 | <DL> |
||
| 7123 | <DD><DL> |
||
| 7124 | </DL> |
||
| 7125 | </DD> |
||
| 7126 | <DD><DL> |
||
| 7127 | </DL> |
||
| 7128 | </DD> |
||
| 7129 | </DL> |
||
| 7130 | <HR> |
||
| 7131 | |||
| 7132 | <A NAME="glGenRenderbuffers(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7133 | glGenRenderbuffers</H3> |
||
| 7134 | <PRE> |
||
| 7135 | void <B>glGenRenderbuffers</B>(int n, |
||
| 7136 | java.nio.IntBuffer renderbuffers)</PRE> |
||
| 7137 | <DL> |
||
| 7138 | <DD><DL> |
||
| 7139 | </DL> |
||
| 7140 | </DD> |
||
| 7141 | <DD><DL> |
||
| 7142 | </DL> |
||
| 7143 | </DD> |
||
| 7144 | </DL> |
||
| 7145 | <HR> |
||
| 7146 | |||
| 7147 | <A NAME="glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.Buffer)"><!-- --></A><H3> |
||
| 7148 | glGetActiveAttrib</H3> |
||
| 7149 | <PRE> |
||
| 7150 | java.lang.String <B>glGetActiveAttrib</B>(int program, |
||
| 7151 | int index, |
||
| 7152 | java.nio.IntBuffer size, |
||
| 7153 | java.nio.Buffer type)</PRE> |
||
| 7154 | <DL> |
||
| 7155 | <DD><DL> |
||
| 7156 | </DL> |
||
| 7157 | </DD> |
||
| 7158 | <DD><DL> |
||
| 7159 | </DL> |
||
| 7160 | </DD> |
||
| 7161 | </DL> |
||
| 7162 | <HR> |
||
| 7163 | |||
| 7164 | <A NAME="glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.Buffer)"><!-- --></A><H3> |
||
| 7165 | glGetActiveUniform</H3> |
||
| 7166 | <PRE> |
||
| 7167 | java.lang.String <B>glGetActiveUniform</B>(int program, |
||
| 7168 | int index, |
||
| 7169 | java.nio.IntBuffer size, |
||
| 7170 | java.nio.Buffer type)</PRE> |
||
| 7171 | <DL> |
||
| 7172 | <DD><DL> |
||
| 7173 | </DL> |
||
| 7174 | </DD> |
||
| 7175 | <DD><DL> |
||
| 7176 | </DL> |
||
| 7177 | </DD> |
||
| 7178 | </DL> |
||
| 7179 | <HR> |
||
| 7180 | |||
| 7181 | <A NAME="glGetAttachedShaders(int, int, java.nio.Buffer, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7182 | glGetAttachedShaders</H3> |
||
| 7183 | <PRE> |
||
| 7184 | void <B>glGetAttachedShaders</B>(int program, |
||
| 7185 | int maxcount, |
||
| 7186 | java.nio.Buffer count, |
||
| 7187 | java.nio.IntBuffer shaders)</PRE> |
||
| 7188 | <DL> |
||
| 7189 | <DD><DL> |
||
| 7190 | </DL> |
||
| 7191 | </DD> |
||
| 7192 | <DD><DL> |
||
| 7193 | </DL> |
||
| 7194 | </DD> |
||
| 7195 | </DL> |
||
| 7196 | <HR> |
||
| 7197 | |||
| 7198 | <A NAME="glGetAttribLocation(int, java.lang.String)"><!-- --></A><H3> |
||
| 7199 | glGetAttribLocation</H3> |
||
| 7200 | <PRE> |
||
| 7201 | int <B>glGetAttribLocation</B>(int program, |
||
| 7202 | java.lang.String name)</PRE> |
||
| 7203 | <DL> |
||
| 7204 | <DD><DL> |
||
| 7205 | </DL> |
||
| 7206 | </DD> |
||
| 7207 | <DD><DL> |
||
| 7208 | </DL> |
||
| 7209 | </DD> |
||
| 7210 | </DL> |
||
| 7211 | <HR> |
||
| 7212 | |||
| 7213 | <A NAME="glGetBooleanv(int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 7214 | glGetBooleanv</H3> |
||
| 7215 | <PRE> |
||
| 7216 | void <B>glGetBooleanv</B>(int pname, |
||
| 7217 | java.nio.Buffer params)</PRE> |
||
| 7218 | <DL> |
||
| 7219 | <DD><DL> |
||
| 7220 | </DL> |
||
| 7221 | </DD> |
||
| 7222 | <DD><DL> |
||
| 7223 | </DL> |
||
| 7224 | </DD> |
||
| 7225 | </DL> |
||
| 7226 | <HR> |
||
| 7227 | |||
| 7228 | <A NAME="glGetBufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7229 | glGetBufferParameteriv</H3> |
||
| 7230 | <PRE> |
||
| 7231 | void <B>glGetBufferParameteriv</B>(int target, |
||
| 7232 | int pname, |
||
| 7233 | java.nio.IntBuffer params)</PRE> |
||
| 7234 | <DL> |
||
| 7235 | <DD><DL> |
||
| 7236 | </DL> |
||
| 7237 | </DD> |
||
| 7238 | <DD><DL> |
||
| 7239 | </DL> |
||
| 7240 | </DD> |
||
| 7241 | </DL> |
||
| 7242 | <HR> |
||
| 7243 | |||
| 7244 | <A NAME="glGetFloatv(int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 7245 | glGetFloatv</H3> |
||
| 7246 | <PRE> |
||
| 7247 | void <B>glGetFloatv</B>(int pname, |
||
| 7248 | java.nio.FloatBuffer params)</PRE> |
||
| 7249 | <DL> |
||
| 7250 | <DD><DL> |
||
| 7251 | </DL> |
||
| 7252 | </DD> |
||
| 7253 | <DD><DL> |
||
| 7254 | </DL> |
||
| 7255 | </DD> |
||
| 7256 | </DL> |
||
| 7257 | <HR> |
||
| 7258 | |||
| 7259 | <A NAME="glGetFramebufferAttachmentParameteriv(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7260 | glGetFramebufferAttachmentParameteriv</H3> |
||
| 7261 | <PRE> |
||
| 7262 | void <B>glGetFramebufferAttachmentParameteriv</B>(int target, |
||
| 7263 | int attachment, |
||
| 7264 | int pname, |
||
| 7265 | java.nio.IntBuffer params)</PRE> |
||
| 7266 | <DL> |
||
| 7267 | <DD><DL> |
||
| 7268 | </DL> |
||
| 7269 | </DD> |
||
| 7270 | <DD><DL> |
||
| 7271 | </DL> |
||
| 7272 | </DD> |
||
| 7273 | </DL> |
||
| 7274 | <HR> |
||
| 7275 | |||
| 7276 | <A NAME="glGetProgramiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7277 | glGetProgramiv</H3> |
||
| 7278 | <PRE> |
||
| 7279 | void <B>glGetProgramiv</B>(int program, |
||
| 7280 | int pname, |
||
| 7281 | java.nio.IntBuffer params)</PRE> |
||
| 7282 | <DL> |
||
| 7283 | <DD><DL> |
||
| 7284 | </DL> |
||
| 7285 | </DD> |
||
| 7286 | <DD><DL> |
||
| 7287 | </DL> |
||
| 7288 | </DD> |
||
| 7289 | </DL> |
||
| 7290 | <HR> |
||
| 7291 | |||
| 7292 | <A NAME="glGetProgramInfoLog(int)"><!-- --></A><H3> |
||
| 7293 | glGetProgramInfoLog</H3> |
||
| 7294 | <PRE> |
||
| 7295 | java.lang.String <B>glGetProgramInfoLog</B>(int program)</PRE> |
||
| 7296 | <DL> |
||
| 7297 | <DD><DL> |
||
| 7298 | </DL> |
||
| 7299 | </DD> |
||
| 7300 | <DD><DL> |
||
| 7301 | </DL> |
||
| 7302 | </DD> |
||
| 7303 | </DL> |
||
| 7304 | <HR> |
||
| 7305 | |||
| 7306 | <A NAME="glGetRenderbufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7307 | glGetRenderbufferParameteriv</H3> |
||
| 7308 | <PRE> |
||
| 7309 | void <B>glGetRenderbufferParameteriv</B>(int target, |
||
| 7310 | int pname, |
||
| 7311 | java.nio.IntBuffer params)</PRE> |
||
| 7312 | <DL> |
||
| 7313 | <DD><DL> |
||
| 7314 | </DL> |
||
| 7315 | </DD> |
||
| 7316 | <DD><DL> |
||
| 7317 | </DL> |
||
| 7318 | </DD> |
||
| 7319 | </DL> |
||
| 7320 | <HR> |
||
| 7321 | |||
| 7322 | <A NAME="glGetShaderiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7323 | glGetShaderiv</H3> |
||
| 7324 | <PRE> |
||
| 7325 | void <B>glGetShaderiv</B>(int shader, |
||
| 7326 | int pname, |
||
| 7327 | java.nio.IntBuffer params)</PRE> |
||
| 7328 | <DL> |
||
| 7329 | <DD><DL> |
||
| 7330 | </DL> |
||
| 7331 | </DD> |
||
| 7332 | <DD><DL> |
||
| 7333 | </DL> |
||
| 7334 | </DD> |
||
| 7335 | </DL> |
||
| 7336 | <HR> |
||
| 7337 | |||
| 7338 | <A NAME="glGetShaderInfoLog(int)"><!-- --></A><H3> |
||
| 7339 | glGetShaderInfoLog</H3> |
||
| 7340 | <PRE> |
||
| 7341 | java.lang.String <B>glGetShaderInfoLog</B>(int shader)</PRE> |
||
| 7342 | <DL> |
||
| 7343 | <DD><DL> |
||
| 7344 | </DL> |
||
| 7345 | </DD> |
||
| 7346 | <DD><DL> |
||
| 7347 | </DL> |
||
| 7348 | </DD> |
||
| 7349 | </DL> |
||
| 7350 | <HR> |
||
| 7351 | |||
| 7352 | <A NAME="glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7353 | glGetShaderPrecisionFormat</H3> |
||
| 7354 | <PRE> |
||
| 7355 | void <B>glGetShaderPrecisionFormat</B>(int shadertype, |
||
| 7356 | int precisiontype, |
||
| 7357 | java.nio.IntBuffer range, |
||
| 7358 | java.nio.IntBuffer precision)</PRE> |
||
| 7359 | <DL> |
||
| 7360 | <DD><DL> |
||
| 7361 | </DL> |
||
| 7362 | </DD> |
||
| 7363 | <DD><DL> |
||
| 7364 | </DL> |
||
| 7365 | </DD> |
||
| 7366 | </DL> |
||
| 7367 | <HR> |
||
| 7368 | |||
| 7369 | <A NAME="glGetShaderSource(int, int, java.nio.Buffer, java.lang.String)"><!-- --></A><H3> |
||
| 7370 | glGetShaderSource</H3> |
||
| 7371 | <PRE> |
||
| 7372 | void <B>glGetShaderSource</B>(int shader, |
||
| 7373 | int bufsize, |
||
| 7374 | java.nio.Buffer length, |
||
| 7375 | java.lang.String source)</PRE> |
||
| 7376 | <DL> |
||
| 7377 | <DD><DL> |
||
| 7378 | </DL> |
||
| 7379 | </DD> |
||
| 7380 | <DD><DL> |
||
| 7381 | </DL> |
||
| 7382 | </DD> |
||
| 7383 | </DL> |
||
| 7384 | <HR> |
||
| 7385 | |||
| 7386 | <A NAME="glGetTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 7387 | glGetTexParameterfv</H3> |
||
| 7388 | <PRE> |
||
| 7389 | void <B>glGetTexParameterfv</B>(int target, |
||
| 7390 | int pname, |
||
| 7391 | java.nio.FloatBuffer params)</PRE> |
||
| 7392 | <DL> |
||
| 7393 | <DD><DL> |
||
| 7394 | </DL> |
||
| 7395 | </DD> |
||
| 7396 | <DD><DL> |
||
| 7397 | </DL> |
||
| 7398 | </DD> |
||
| 7399 | </DL> |
||
| 7400 | <HR> |
||
| 7401 | |||
| 7402 | <A NAME="glGetTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7403 | glGetTexParameteriv</H3> |
||
| 7404 | <PRE> |
||
| 7405 | void <B>glGetTexParameteriv</B>(int target, |
||
| 7406 | int pname, |
||
| 7407 | java.nio.IntBuffer params)</PRE> |
||
| 7408 | <DL> |
||
| 7409 | <DD><DL> |
||
| 7410 | </DL> |
||
| 7411 | </DD> |
||
| 7412 | <DD><DL> |
||
| 7413 | </DL> |
||
| 7414 | </DD> |
||
| 7415 | </DL> |
||
| 7416 | <HR> |
||
| 7417 | |||
| 7418 | <A NAME="glGetUniformfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 7419 | glGetUniformfv</H3> |
||
| 7420 | <PRE> |
||
| 7421 | void <B>glGetUniformfv</B>(int program, |
||
| 7422 | int location, |
||
| 7423 | java.nio.FloatBuffer params)</PRE> |
||
| 7424 | <DL> |
||
| 7425 | <DD><DL> |
||
| 7426 | </DL> |
||
| 7427 | </DD> |
||
| 7428 | <DD><DL> |
||
| 7429 | </DL> |
||
| 7430 | </DD> |
||
| 7431 | </DL> |
||
| 7432 | <HR> |
||
| 7433 | |||
| 7434 | <A NAME="glGetUniformiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7435 | glGetUniformiv</H3> |
||
| 7436 | <PRE> |
||
| 7437 | void <B>glGetUniformiv</B>(int program, |
||
| 7438 | int location, |
||
| 7439 | java.nio.IntBuffer params)</PRE> |
||
| 7440 | <DL> |
||
| 7441 | <DD><DL> |
||
| 7442 | </DL> |
||
| 7443 | </DD> |
||
| 7444 | <DD><DL> |
||
| 7445 | </DL> |
||
| 7446 | </DD> |
||
| 7447 | </DL> |
||
| 7448 | <HR> |
||
| 7449 | |||
| 7450 | <A NAME="glGetUniformLocation(int, java.lang.String)"><!-- --></A><H3> |
||
| 7451 | glGetUniformLocation</H3> |
||
| 7452 | <PRE> |
||
| 7453 | int <B>glGetUniformLocation</B>(int program, |
||
| 7454 | java.lang.String name)</PRE> |
||
| 7455 | <DL> |
||
| 7456 | <DD><DL> |
||
| 7457 | </DL> |
||
| 7458 | </DD> |
||
| 7459 | <DD><DL> |
||
| 7460 | </DL> |
||
| 7461 | </DD> |
||
| 7462 | </DL> |
||
| 7463 | <HR> |
||
| 7464 | |||
| 7465 | <A NAME="glGetVertexAttribfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 7466 | glGetVertexAttribfv</H3> |
||
| 7467 | <PRE> |
||
| 7468 | void <B>glGetVertexAttribfv</B>(int index, |
||
| 7469 | int pname, |
||
| 7470 | java.nio.FloatBuffer params)</PRE> |
||
| 7471 | <DL> |
||
| 7472 | <DD><DL> |
||
| 7473 | </DL> |
||
| 7474 | </DD> |
||
| 7475 | <DD><DL> |
||
| 7476 | </DL> |
||
| 7477 | </DD> |
||
| 7478 | </DL> |
||
| 7479 | <HR> |
||
| 7480 | |||
| 7481 | <A NAME="glGetVertexAttribiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7482 | glGetVertexAttribiv</H3> |
||
| 7483 | <PRE> |
||
| 7484 | void <B>glGetVertexAttribiv</B>(int index, |
||
| 7485 | int pname, |
||
| 7486 | java.nio.IntBuffer params)</PRE> |
||
| 7487 | <DL> |
||
| 7488 | <DD><DL> |
||
| 7489 | </DL> |
||
| 7490 | </DD> |
||
| 7491 | <DD><DL> |
||
| 7492 | </DL> |
||
| 7493 | </DD> |
||
| 7494 | </DL> |
||
| 7495 | <HR> |
||
| 7496 | |||
| 7497 | <A NAME="glGetVertexAttribPointerv(int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 7498 | glGetVertexAttribPointerv</H3> |
||
| 7499 | <PRE> |
||
| 7500 | void <B>glGetVertexAttribPointerv</B>(int index, |
||
| 7501 | int pname, |
||
| 7502 | java.nio.Buffer pointer)</PRE> |
||
| 7503 | <DL> |
||
| 7504 | <DD><DL> |
||
| 7505 | </DL> |
||
| 7506 | </DD> |
||
| 7507 | <DD><DL> |
||
| 7508 | </DL> |
||
| 7509 | </DD> |
||
| 7510 | </DL> |
||
| 7511 | <HR> |
||
| 7512 | |||
| 7513 | <A NAME="glIsBuffer(int)"><!-- --></A><H3> |
||
| 7514 | glIsBuffer</H3> |
||
| 7515 | <PRE> |
||
| 7516 | boolean <B>glIsBuffer</B>(int buffer)</PRE> |
||
| 7517 | <DL> |
||
| 7518 | <DD><DL> |
||
| 7519 | </DL> |
||
| 7520 | </DD> |
||
| 7521 | <DD><DL> |
||
| 7522 | </DL> |
||
| 7523 | </DD> |
||
| 7524 | </DL> |
||
| 7525 | <HR> |
||
| 7526 | |||
| 7527 | <A NAME="glIsEnabled(int)"><!-- --></A><H3> |
||
| 7528 | glIsEnabled</H3> |
||
| 7529 | <PRE> |
||
| 7530 | boolean <B>glIsEnabled</B>(int cap)</PRE> |
||
| 7531 | <DL> |
||
| 7532 | <DD><DL> |
||
| 7533 | </DL> |
||
| 7534 | </DD> |
||
| 7535 | <DD><DL> |
||
| 7536 | </DL> |
||
| 7537 | </DD> |
||
| 7538 | </DL> |
||
| 7539 | <HR> |
||
| 7540 | |||
| 7541 | <A NAME="glIsFramebuffer(int)"><!-- --></A><H3> |
||
| 7542 | glIsFramebuffer</H3> |
||
| 7543 | <PRE> |
||
| 7544 | boolean <B>glIsFramebuffer</B>(int framebuffer)</PRE> |
||
| 7545 | <DL> |
||
| 7546 | <DD><DL> |
||
| 7547 | </DL> |
||
| 7548 | </DD> |
||
| 7549 | <DD><DL> |
||
| 7550 | </DL> |
||
| 7551 | </DD> |
||
| 7552 | </DL> |
||
| 7553 | <HR> |
||
| 7554 | |||
| 7555 | <A NAME="glIsProgram(int)"><!-- --></A><H3> |
||
| 7556 | glIsProgram</H3> |
||
| 7557 | <PRE> |
||
| 7558 | boolean <B>glIsProgram</B>(int program)</PRE> |
||
| 7559 | <DL> |
||
| 7560 | <DD><DL> |
||
| 7561 | </DL> |
||
| 7562 | </DD> |
||
| 7563 | <DD><DL> |
||
| 7564 | </DL> |
||
| 7565 | </DD> |
||
| 7566 | </DL> |
||
| 7567 | <HR> |
||
| 7568 | |||
| 7569 | <A NAME="glIsRenderbuffer(int)"><!-- --></A><H3> |
||
| 7570 | glIsRenderbuffer</H3> |
||
| 7571 | <PRE> |
||
| 7572 | boolean <B>glIsRenderbuffer</B>(int renderbuffer)</PRE> |
||
| 7573 | <DL> |
||
| 7574 | <DD><DL> |
||
| 7575 | </DL> |
||
| 7576 | </DD> |
||
| 7577 | <DD><DL> |
||
| 7578 | </DL> |
||
| 7579 | </DD> |
||
| 7580 | </DL> |
||
| 7581 | <HR> |
||
| 7582 | |||
| 7583 | <A NAME="glIsShader(int)"><!-- --></A><H3> |
||
| 7584 | glIsShader</H3> |
||
| 7585 | <PRE> |
||
| 7586 | boolean <B>glIsShader</B>(int shader)</PRE> |
||
| 7587 | <DL> |
||
| 7588 | <DD><DL> |
||
| 7589 | </DL> |
||
| 7590 | </DD> |
||
| 7591 | <DD><DL> |
||
| 7592 | </DL> |
||
| 7593 | </DD> |
||
| 7594 | </DL> |
||
| 7595 | <HR> |
||
| 7596 | |||
| 7597 | <A NAME="glIsTexture(int)"><!-- --></A><H3> |
||
| 7598 | glIsTexture</H3> |
||
| 7599 | <PRE> |
||
| 7600 | boolean <B>glIsTexture</B>(int texture)</PRE> |
||
| 7601 | <DL> |
||
| 7602 | <DD><DL> |
||
| 7603 | </DL> |
||
| 7604 | </DD> |
||
| 7605 | <DD><DL> |
||
| 7606 | </DL> |
||
| 7607 | </DD> |
||
| 7608 | </DL> |
||
| 7609 | <HR> |
||
| 7610 | |||
| 7611 | <A NAME="glLinkProgram(int)"><!-- --></A><H3> |
||
| 7612 | glLinkProgram</H3> |
||
| 7613 | <PRE> |
||
| 7614 | void <B>glLinkProgram</B>(int program)</PRE> |
||
| 7615 | <DL> |
||
| 7616 | <DD><DL> |
||
| 7617 | </DL> |
||
| 7618 | </DD> |
||
| 7619 | <DD><DL> |
||
| 7620 | </DL> |
||
| 7621 | </DD> |
||
| 7622 | </DL> |
||
| 7623 | <HR> |
||
| 7624 | |||
| 7625 | <A NAME="glReleaseShaderCompiler()"><!-- --></A><H3> |
||
| 7626 | glReleaseShaderCompiler</H3> |
||
| 7627 | <PRE> |
||
| 7628 | void <B>glReleaseShaderCompiler</B>()</PRE> |
||
| 7629 | <DL> |
||
| 7630 | <DD><DL> |
||
| 7631 | </DL> |
||
| 7632 | </DD> |
||
| 7633 | <DD><DL> |
||
| 7634 | </DL> |
||
| 7635 | </DD> |
||
| 7636 | </DL> |
||
| 7637 | <HR> |
||
| 7638 | |||
| 7639 | <A NAME="glRenderbufferStorage(int, int, int, int)"><!-- --></A><H3> |
||
| 7640 | glRenderbufferStorage</H3> |
||
| 7641 | <PRE> |
||
| 7642 | void <B>glRenderbufferStorage</B>(int target, |
||
| 7643 | int internalformat, |
||
| 7644 | int width, |
||
| 7645 | int height)</PRE> |
||
| 7646 | <DL> |
||
| 7647 | <DD><DL> |
||
| 7648 | </DL> |
||
| 7649 | </DD> |
||
| 7650 | <DD><DL> |
||
| 7651 | </DL> |
||
| 7652 | </DD> |
||
| 7653 | </DL> |
||
| 7654 | <HR> |
||
| 7655 | |||
| 7656 | <A NAME="glSampleCoverage(float, boolean)"><!-- --></A><H3> |
||
| 7657 | glSampleCoverage</H3> |
||
| 7658 | <PRE> |
||
| 7659 | void <B>glSampleCoverage</B>(float value, |
||
| 7660 | boolean invert)</PRE> |
||
| 7661 | <DL> |
||
| 7662 | <DD><DL> |
||
| 7663 | </DL> |
||
| 7664 | </DD> |
||
| 7665 | <DD><DL> |
||
| 7666 | </DL> |
||
| 7667 | </DD> |
||
| 7668 | </DL> |
||
| 7669 | <HR> |
||
| 7670 | |||
| 7671 | <A NAME="glShaderBinary(int, java.nio.IntBuffer, int, java.nio.Buffer, int)"><!-- --></A><H3> |
||
| 7672 | glShaderBinary</H3> |
||
| 7673 | <PRE> |
||
| 7674 | void <B>glShaderBinary</B>(int n, |
||
| 7675 | java.nio.IntBuffer shaders, |
||
| 7676 | int binaryformat, |
||
| 7677 | java.nio.Buffer binary, |
||
| 7678 | int length)</PRE> |
||
| 7679 | <DL> |
||
| 7680 | <DD><DL> |
||
| 7681 | </DL> |
||
| 7682 | </DD> |
||
| 7683 | <DD><DL> |
||
| 7684 | </DL> |
||
| 7685 | </DD> |
||
| 7686 | </DL> |
||
| 7687 | <HR> |
||
| 7688 | |||
| 7689 | <A NAME="glShaderSource(int, java.lang.String)"><!-- --></A><H3> |
||
| 7690 | glShaderSource</H3> |
||
| 7691 | <PRE> |
||
| 7692 | void <B>glShaderSource</B>(int shader, |
||
| 7693 | java.lang.String string)</PRE> |
||
| 7694 | <DL> |
||
| 7695 | <DD><DL> |
||
| 7696 | </DL> |
||
| 7697 | </DD> |
||
| 7698 | <DD><DL> |
||
| 7699 | </DL> |
||
| 7700 | </DD> |
||
| 7701 | </DL> |
||
| 7702 | <HR> |
||
| 7703 | |||
| 7704 | <A NAME="glStencilFuncSeparate(int, int, int, int)"><!-- --></A><H3> |
||
| 7705 | glStencilFuncSeparate</H3> |
||
| 7706 | <PRE> |
||
| 7707 | void <B>glStencilFuncSeparate</B>(int face, |
||
| 7708 | int func, |
||
| 7709 | int ref, |
||
| 7710 | int mask)</PRE> |
||
| 7711 | <DL> |
||
| 7712 | <DD><DL> |
||
| 7713 | </DL> |
||
| 7714 | </DD> |
||
| 7715 | <DD><DL> |
||
| 7716 | </DL> |
||
| 7717 | </DD> |
||
| 7718 | </DL> |
||
| 7719 | <HR> |
||
| 7720 | |||
| 7721 | <A NAME="glStencilMaskSeparate(int, int)"><!-- --></A><H3> |
||
| 7722 | glStencilMaskSeparate</H3> |
||
| 7723 | <PRE> |
||
| 7724 | void <B>glStencilMaskSeparate</B>(int face, |
||
| 7725 | int mask)</PRE> |
||
| 7726 | <DL> |
||
| 7727 | <DD><DL> |
||
| 7728 | </DL> |
||
| 7729 | </DD> |
||
| 7730 | <DD><DL> |
||
| 7731 | </DL> |
||
| 7732 | </DD> |
||
| 7733 | </DL> |
||
| 7734 | <HR> |
||
| 7735 | |||
| 7736 | <A NAME="glStencilOpSeparate(int, int, int, int)"><!-- --></A><H3> |
||
| 7737 | glStencilOpSeparate</H3> |
||
| 7738 | <PRE> |
||
| 7739 | void <B>glStencilOpSeparate</B>(int face, |
||
| 7740 | int fail, |
||
| 7741 | int zfail, |
||
| 7742 | int zpass)</PRE> |
||
| 7743 | <DL> |
||
| 7744 | <DD><DL> |
||
| 7745 | </DL> |
||
| 7746 | </DD> |
||
| 7747 | <DD><DL> |
||
| 7748 | </DL> |
||
| 7749 | </DD> |
||
| 7750 | </DL> |
||
| 7751 | <HR> |
||
| 7752 | |||
| 7753 | <A NAME="glTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 7754 | glTexParameterfv</H3> |
||
| 7755 | <PRE> |
||
| 7756 | void <B>glTexParameterfv</B>(int target, |
||
| 7757 | int pname, |
||
| 7758 | java.nio.FloatBuffer params)</PRE> |
||
| 7759 | <DL> |
||
| 7760 | <DD><DL> |
||
| 7761 | </DL> |
||
| 7762 | </DD> |
||
| 7763 | <DD><DL> |
||
| 7764 | </DL> |
||
| 7765 | </DD> |
||
| 7766 | </DL> |
||
| 7767 | <HR> |
||
| 7768 | |||
| 7769 | <A NAME="glTexParameteri(int, int, int)"><!-- --></A><H3> |
||
| 7770 | glTexParameteri</H3> |
||
| 7771 | <PRE> |
||
| 7772 | void <B>glTexParameteri</B>(int target, |
||
| 7773 | int pname, |
||
| 7774 | int param)</PRE> |
||
| 7775 | <DL> |
||
| 7776 | <DD><DL> |
||
| 7777 | </DL> |
||
| 7778 | </DD> |
||
| 7779 | <DD><DL> |
||
| 7780 | </DL> |
||
| 7781 | </DD> |
||
| 7782 | </DL> |
||
| 7783 | <HR> |
||
| 7784 | |||
| 7785 | <A NAME="glTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7786 | glTexParameteriv</H3> |
||
| 7787 | <PRE> |
||
| 7788 | void <B>glTexParameteriv</B>(int target, |
||
| 7789 | int pname, |
||
| 7790 | java.nio.IntBuffer params)</PRE> |
||
| 7791 | <DL> |
||
| 7792 | <DD><DL> |
||
| 7793 | </DL> |
||
| 7794 | </DD> |
||
| 7795 | <DD><DL> |
||
| 7796 | </DL> |
||
| 7797 | </DD> |
||
| 7798 | </DL> |
||
| 7799 | <HR> |
||
| 7800 | |||
| 7801 | <A NAME="glUniform1f(int, float)"><!-- --></A><H3> |
||
| 7802 | glUniform1f</H3> |
||
| 7803 | <PRE> |
||
| 7804 | void <B>glUniform1f</B>(int location, |
||
| 7805 | float x)</PRE> |
||
| 7806 | <DL> |
||
| 7807 | <DD><DL> |
||
| 7808 | </DL> |
||
| 7809 | </DD> |
||
| 7810 | <DD><DL> |
||
| 7811 | </DL> |
||
| 7812 | </DD> |
||
| 7813 | </DL> |
||
| 7814 | <HR> |
||
| 7815 | |||
| 7816 | <A NAME="glUniform1fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 7817 | glUniform1fv</H3> |
||
| 7818 | <PRE> |
||
| 7819 | void <B>glUniform1fv</B>(int location, |
||
| 7820 | int count, |
||
| 7821 | java.nio.FloatBuffer v)</PRE> |
||
| 7822 | <DL> |
||
| 7823 | <DD><DL> |
||
| 7824 | </DL> |
||
| 7825 | </DD> |
||
| 7826 | <DD><DL> |
||
| 7827 | </DL> |
||
| 7828 | </DD> |
||
| 7829 | </DL> |
||
| 7830 | <HR> |
||
| 7831 | |||
| 7832 | <A NAME="glUniform1i(int, int)"><!-- --></A><H3> |
||
| 7833 | glUniform1i</H3> |
||
| 7834 | <PRE> |
||
| 7835 | void <B>glUniform1i</B>(int location, |
||
| 7836 | int x)</PRE> |
||
| 7837 | <DL> |
||
| 7838 | <DD><DL> |
||
| 7839 | </DL> |
||
| 7840 | </DD> |
||
| 7841 | <DD><DL> |
||
| 7842 | </DL> |
||
| 7843 | </DD> |
||
| 7844 | </DL> |
||
| 7845 | <HR> |
||
| 7846 | |||
| 7847 | <A NAME="glUniform1iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7848 | glUniform1iv</H3> |
||
| 7849 | <PRE> |
||
| 7850 | void <B>glUniform1iv</B>(int location, |
||
| 7851 | int count, |
||
| 7852 | java.nio.IntBuffer v)</PRE> |
||
| 7853 | <DL> |
||
| 7854 | <DD><DL> |
||
| 7855 | </DL> |
||
| 7856 | </DD> |
||
| 7857 | <DD><DL> |
||
| 7858 | </DL> |
||
| 7859 | </DD> |
||
| 7860 | </DL> |
||
| 7861 | <HR> |
||
| 7862 | |||
| 7863 | <A NAME="glUniform2f(int, float, float)"><!-- --></A><H3> |
||
| 7864 | glUniform2f</H3> |
||
| 7865 | <PRE> |
||
| 7866 | void <B>glUniform2f</B>(int location, |
||
| 7867 | float x, |
||
| 7868 | float y)</PRE> |
||
| 7869 | <DL> |
||
| 7870 | <DD><DL> |
||
| 7871 | </DL> |
||
| 7872 | </DD> |
||
| 7873 | <DD><DL> |
||
| 7874 | </DL> |
||
| 7875 | </DD> |
||
| 7876 | </DL> |
||
| 7877 | <HR> |
||
| 7878 | |||
| 7879 | <A NAME="glUniform2fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 7880 | glUniform2fv</H3> |
||
| 7881 | <PRE> |
||
| 7882 | void <B>glUniform2fv</B>(int location, |
||
| 7883 | int count, |
||
| 7884 | java.nio.FloatBuffer v)</PRE> |
||
| 7885 | <DL> |
||
| 7886 | <DD><DL> |
||
| 7887 | </DL> |
||
| 7888 | </DD> |
||
| 7889 | <DD><DL> |
||
| 7890 | </DL> |
||
| 7891 | </DD> |
||
| 7892 | </DL> |
||
| 7893 | <HR> |
||
| 7894 | |||
| 7895 | <A NAME="glUniform2i(int, int, int)"><!-- --></A><H3> |
||
| 7896 | glUniform2i</H3> |
||
| 7897 | <PRE> |
||
| 7898 | void <B>glUniform2i</B>(int location, |
||
| 7899 | int x, |
||
| 7900 | int y)</PRE> |
||
| 7901 | <DL> |
||
| 7902 | <DD><DL> |
||
| 7903 | </DL> |
||
| 7904 | </DD> |
||
| 7905 | <DD><DL> |
||
| 7906 | </DL> |
||
| 7907 | </DD> |
||
| 7908 | </DL> |
||
| 7909 | <HR> |
||
| 7910 | |||
| 7911 | <A NAME="glUniform2iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7912 | glUniform2iv</H3> |
||
| 7913 | <PRE> |
||
| 7914 | void <B>glUniform2iv</B>(int location, |
||
| 7915 | int count, |
||
| 7916 | java.nio.IntBuffer v)</PRE> |
||
| 7917 | <DL> |
||
| 7918 | <DD><DL> |
||
| 7919 | </DL> |
||
| 7920 | </DD> |
||
| 7921 | <DD><DL> |
||
| 7922 | </DL> |
||
| 7923 | </DD> |
||
| 7924 | </DL> |
||
| 7925 | <HR> |
||
| 7926 | |||
| 7927 | <A NAME="glUniform3f(int, float, float, float)"><!-- --></A><H3> |
||
| 7928 | glUniform3f</H3> |
||
| 7929 | <PRE> |
||
| 7930 | void <B>glUniform3f</B>(int location, |
||
| 7931 | float x, |
||
| 7932 | float y, |
||
| 7933 | float z)</PRE> |
||
| 7934 | <DL> |
||
| 7935 | <DD><DL> |
||
| 7936 | </DL> |
||
| 7937 | </DD> |
||
| 7938 | <DD><DL> |
||
| 7939 | </DL> |
||
| 7940 | </DD> |
||
| 7941 | </DL> |
||
| 7942 | <HR> |
||
| 7943 | |||
| 7944 | <A NAME="glUniform3fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 7945 | glUniform3fv</H3> |
||
| 7946 | <PRE> |
||
| 7947 | void <B>glUniform3fv</B>(int location, |
||
| 7948 | int count, |
||
| 7949 | java.nio.FloatBuffer v)</PRE> |
||
| 7950 | <DL> |
||
| 7951 | <DD><DL> |
||
| 7952 | </DL> |
||
| 7953 | </DD> |
||
| 7954 | <DD><DL> |
||
| 7955 | </DL> |
||
| 7956 | </DD> |
||
| 7957 | </DL> |
||
| 7958 | <HR> |
||
| 7959 | |||
| 7960 | <A NAME="glUniform3i(int, int, int, int)"><!-- --></A><H3> |
||
| 7961 | glUniform3i</H3> |
||
| 7962 | <PRE> |
||
| 7963 | void <B>glUniform3i</B>(int location, |
||
| 7964 | int x, |
||
| 7965 | int y, |
||
| 7966 | int z)</PRE> |
||
| 7967 | <DL> |
||
| 7968 | <DD><DL> |
||
| 7969 | </DL> |
||
| 7970 | </DD> |
||
| 7971 | <DD><DL> |
||
| 7972 | </DL> |
||
| 7973 | </DD> |
||
| 7974 | </DL> |
||
| 7975 | <HR> |
||
| 7976 | |||
| 7977 | <A NAME="glUniform3iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 7978 | glUniform3iv</H3> |
||
| 7979 | <PRE> |
||
| 7980 | void <B>glUniform3iv</B>(int location, |
||
| 7981 | int count, |
||
| 7982 | java.nio.IntBuffer v)</PRE> |
||
| 7983 | <DL> |
||
| 7984 | <DD><DL> |
||
| 7985 | </DL> |
||
| 7986 | </DD> |
||
| 7987 | <DD><DL> |
||
| 7988 | </DL> |
||
| 7989 | </DD> |
||
| 7990 | </DL> |
||
| 7991 | <HR> |
||
| 7992 | |||
| 7993 | <A NAME="glUniform4f(int, float, float, float, float)"><!-- --></A><H3> |
||
| 7994 | glUniform4f</H3> |
||
| 7995 | <PRE> |
||
| 7996 | void <B>glUniform4f</B>(int location, |
||
| 7997 | float x, |
||
| 7998 | float y, |
||
| 7999 | float z, |
||
| 8000 | float w)</PRE> |
||
| 8001 | <DL> |
||
| 8002 | <DD><DL> |
||
| 8003 | </DL> |
||
| 8004 | </DD> |
||
| 8005 | <DD><DL> |
||
| 8006 | </DL> |
||
| 8007 | </DD> |
||
| 8008 | </DL> |
||
| 8009 | <HR> |
||
| 8010 | |||
| 8011 | <A NAME="glUniform4fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 8012 | glUniform4fv</H3> |
||
| 8013 | <PRE> |
||
| 8014 | void <B>glUniform4fv</B>(int location, |
||
| 8015 | int count, |
||
| 8016 | java.nio.FloatBuffer v)</PRE> |
||
| 8017 | <DL> |
||
| 8018 | <DD><DL> |
||
| 8019 | </DL> |
||
| 8020 | </DD> |
||
| 8021 | <DD><DL> |
||
| 8022 | </DL> |
||
| 8023 | </DD> |
||
| 8024 | </DL> |
||
| 8025 | <HR> |
||
| 8026 | |||
| 8027 | <A NAME="glUniform4i(int, int, int, int, int)"><!-- --></A><H3> |
||
| 8028 | glUniform4i</H3> |
||
| 8029 | <PRE> |
||
| 8030 | void <B>glUniform4i</B>(int location, |
||
| 8031 | int x, |
||
| 8032 | int y, |
||
| 8033 | int z, |
||
| 8034 | int w)</PRE> |
||
| 8035 | <DL> |
||
| 8036 | <DD><DL> |
||
| 8037 | </DL> |
||
| 8038 | </DD> |
||
| 8039 | <DD><DL> |
||
| 8040 | </DL> |
||
| 8041 | </DD> |
||
| 8042 | </DL> |
||
| 8043 | <HR> |
||
| 8044 | |||
| 8045 | <A NAME="glUniform4iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 8046 | glUniform4iv</H3> |
||
| 8047 | <PRE> |
||
| 8048 | void <B>glUniform4iv</B>(int location, |
||
| 8049 | int count, |
||
| 8050 | java.nio.IntBuffer v)</PRE> |
||
| 8051 | <DL> |
||
| 8052 | <DD><DL> |
||
| 8053 | </DL> |
||
| 8054 | </DD> |
||
| 8055 | <DD><DL> |
||
| 8056 | </DL> |
||
| 8057 | </DD> |
||
| 8058 | </DL> |
||
| 8059 | <HR> |
||
| 8060 | |||
| 8061 | <A NAME="glUniformMatrix2fv(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 8062 | glUniformMatrix2fv</H3> |
||
| 8063 | <PRE> |
||
| 8064 | void <B>glUniformMatrix2fv</B>(int location, |
||
| 8065 | int count, |
||
| 8066 | boolean transpose, |
||
| 8067 | java.nio.FloatBuffer value)</PRE> |
||
| 8068 | <DL> |
||
| 8069 | <DD><DL> |
||
| 8070 | </DL> |
||
| 8071 | </DD> |
||
| 8072 | <DD><DL> |
||
| 8073 | </DL> |
||
| 8074 | </DD> |
||
| 8075 | </DL> |
||
| 8076 | <HR> |
||
| 8077 | |||
| 8078 | <A NAME="glUniformMatrix3fv(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 8079 | glUniformMatrix3fv</H3> |
||
| 8080 | <PRE> |
||
| 8081 | void <B>glUniformMatrix3fv</B>(int location, |
||
| 8082 | int count, |
||
| 8083 | boolean transpose, |
||
| 8084 | java.nio.FloatBuffer value)</PRE> |
||
| 8085 | <DL> |
||
| 8086 | <DD><DL> |
||
| 8087 | </DL> |
||
| 8088 | </DD> |
||
| 8089 | <DD><DL> |
||
| 8090 | </DL> |
||
| 8091 | </DD> |
||
| 8092 | </DL> |
||
| 8093 | <HR> |
||
| 8094 | |||
| 8095 | <A NAME="glUniformMatrix4fv(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 8096 | glUniformMatrix4fv</H3> |
||
| 8097 | <PRE> |
||
| 8098 | void <B>glUniformMatrix4fv</B>(int location, |
||
| 8099 | int count, |
||
| 8100 | boolean transpose, |
||
| 8101 | java.nio.FloatBuffer value)</PRE> |
||
| 8102 | <DL> |
||
| 8103 | <DD><DL> |
||
| 8104 | </DL> |
||
| 8105 | </DD> |
||
| 8106 | <DD><DL> |
||
| 8107 | </DL> |
||
| 8108 | </DD> |
||
| 8109 | </DL> |
||
| 8110 | <HR> |
||
| 8111 | |||
| 8112 | <A NAME="glUseProgram(int)"><!-- --></A><H3> |
||
| 8113 | glUseProgram</H3> |
||
| 8114 | <PRE> |
||
| 8115 | void <B>glUseProgram</B>(int program)</PRE> |
||
| 8116 | <DL> |
||
| 8117 | <DD><DL> |
||
| 8118 | </DL> |
||
| 8119 | </DD> |
||
| 8120 | <DD><DL> |
||
| 8121 | </DL> |
||
| 8122 | </DD> |
||
| 8123 | </DL> |
||
| 8124 | <HR> |
||
| 8125 | |||
| 8126 | <A NAME="glValidateProgram(int)"><!-- --></A><H3> |
||
| 8127 | glValidateProgram</H3> |
||
| 8128 | <PRE> |
||
| 8129 | void <B>glValidateProgram</B>(int program)</PRE> |
||
| 8130 | <DL> |
||
| 8131 | <DD><DL> |
||
| 8132 | </DL> |
||
| 8133 | </DD> |
||
| 8134 | <DD><DL> |
||
| 8135 | </DL> |
||
| 8136 | </DD> |
||
| 8137 | </DL> |
||
| 8138 | <HR> |
||
| 8139 | |||
| 8140 | <A NAME="glVertexAttrib1f(int, float)"><!-- --></A><H3> |
||
| 8141 | glVertexAttrib1f</H3> |
||
| 8142 | <PRE> |
||
| 8143 | void <B>glVertexAttrib1f</B>(int indx, |
||
| 8144 | float x)</PRE> |
||
| 8145 | <DL> |
||
| 8146 | <DD><DL> |
||
| 8147 | </DL> |
||
| 8148 | </DD> |
||
| 8149 | <DD><DL> |
||
| 8150 | </DL> |
||
| 8151 | </DD> |
||
| 8152 | </DL> |
||
| 8153 | <HR> |
||
| 8154 | |||
| 8155 | <A NAME="glVertexAttrib1fv(int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 8156 | glVertexAttrib1fv</H3> |
||
| 8157 | <PRE> |
||
| 8158 | void <B>glVertexAttrib1fv</B>(int indx, |
||
| 8159 | java.nio.FloatBuffer values)</PRE> |
||
| 8160 | <DL> |
||
| 8161 | <DD><DL> |
||
| 8162 | </DL> |
||
| 8163 | </DD> |
||
| 8164 | <DD><DL> |
||
| 8165 | </DL> |
||
| 8166 | </DD> |
||
| 8167 | </DL> |
||
| 8168 | <HR> |
||
| 8169 | |||
| 8170 | <A NAME="glVertexAttrib2f(int, float, float)"><!-- --></A><H3> |
||
| 8171 | glVertexAttrib2f</H3> |
||
| 8172 | <PRE> |
||
| 8173 | void <B>glVertexAttrib2f</B>(int indx, |
||
| 8174 | float x, |
||
| 8175 | float y)</PRE> |
||
| 8176 | <DL> |
||
| 8177 | <DD><DL> |
||
| 8178 | </DL> |
||
| 8179 | </DD> |
||
| 8180 | <DD><DL> |
||
| 8181 | </DL> |
||
| 8182 | </DD> |
||
| 8183 | </DL> |
||
| 8184 | <HR> |
||
| 8185 | |||
| 8186 | <A NAME="glVertexAttrib2fv(int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 8187 | glVertexAttrib2fv</H3> |
||
| 8188 | <PRE> |
||
| 8189 | void <B>glVertexAttrib2fv</B>(int indx, |
||
| 8190 | java.nio.FloatBuffer values)</PRE> |
||
| 8191 | <DL> |
||
| 8192 | <DD><DL> |
||
| 8193 | </DL> |
||
| 8194 | </DD> |
||
| 8195 | <DD><DL> |
||
| 8196 | </DL> |
||
| 8197 | </DD> |
||
| 8198 | </DL> |
||
| 8199 | <HR> |
||
| 8200 | |||
| 8201 | <A NAME="glVertexAttrib3f(int, float, float, float)"><!-- --></A><H3> |
||
| 8202 | glVertexAttrib3f</H3> |
||
| 8203 | <PRE> |
||
| 8204 | void <B>glVertexAttrib3f</B>(int indx, |
||
| 8205 | float x, |
||
| 8206 | float y, |
||
| 8207 | float z)</PRE> |
||
| 8208 | <DL> |
||
| 8209 | <DD><DL> |
||
| 8210 | </DL> |
||
| 8211 | </DD> |
||
| 8212 | <DD><DL> |
||
| 8213 | </DL> |
||
| 8214 | </DD> |
||
| 8215 | </DL> |
||
| 8216 | <HR> |
||
| 8217 | |||
| 8218 | <A NAME="glVertexAttrib3fv(int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 8219 | glVertexAttrib3fv</H3> |
||
| 8220 | <PRE> |
||
| 8221 | void <B>glVertexAttrib3fv</B>(int indx, |
||
| 8222 | java.nio.FloatBuffer values)</PRE> |
||
| 8223 | <DL> |
||
| 8224 | <DD><DL> |
||
| 8225 | </DL> |
||
| 8226 | </DD> |
||
| 8227 | <DD><DL> |
||
| 8228 | </DL> |
||
| 8229 | </DD> |
||
| 8230 | </DL> |
||
| 8231 | <HR> |
||
| 8232 | |||
| 8233 | <A NAME="glVertexAttrib4f(int, float, float, float, float)"><!-- --></A><H3> |
||
| 8234 | glVertexAttrib4f</H3> |
||
| 8235 | <PRE> |
||
| 8236 | void <B>glVertexAttrib4f</B>(int indx, |
||
| 8237 | float x, |
||
| 8238 | float y, |
||
| 8239 | float z, |
||
| 8240 | float w)</PRE> |
||
| 8241 | <DL> |
||
| 8242 | <DD><DL> |
||
| 8243 | </DL> |
||
| 8244 | </DD> |
||
| 8245 | <DD><DL> |
||
| 8246 | </DL> |
||
| 8247 | </DD> |
||
| 8248 | </DL> |
||
| 8249 | <HR> |
||
| 8250 | |||
| 8251 | <A NAME="glVertexAttrib4fv(int, java.nio.FloatBuffer)"><!-- --></A><H3> |
||
| 8252 | glVertexAttrib4fv</H3> |
||
| 8253 | <PRE> |
||
| 8254 | void <B>glVertexAttrib4fv</B>(int indx, |
||
| 8255 | java.nio.FloatBuffer values)</PRE> |
||
| 8256 | <DL> |
||
| 8257 | <DD><DL> |
||
| 8258 | </DL> |
||
| 8259 | </DD> |
||
| 8260 | <DD><DL> |
||
| 8261 | </DL> |
||
| 8262 | </DD> |
||
| 8263 | </DL> |
||
| 8264 | <HR> |
||
| 8265 | |||
| 8266 | <A NAME="glVertexAttribPointer(int, int, int, boolean, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 8267 | glVertexAttribPointer</H3> |
||
| 8268 | <PRE> |
||
| 8269 | void <B>glVertexAttribPointer</B>(int indx, |
||
| 8270 | int size, |
||
| 8271 | int type, |
||
| 8272 | boolean normalized, |
||
| 8273 | int stride, |
||
| 8274 | java.nio.Buffer ptr)</PRE> |
||
| 8275 | <DL> |
||
| 8276 | <DD><DL> |
||
| 8277 | </DL> |
||
| 8278 | </DD> |
||
| 8279 | <DD><DL> |
||
| 8280 | </DL> |
||
| 8281 | </DD> |
||
| 8282 | </DL> |
||
| 8283 | <HR> |
||
| 8284 | |||
| 8285 | <A NAME="glVertexAttribPointer(int, int, int, boolean, int, int)"><!-- --></A><H3> |
||
| 8286 | glVertexAttribPointer</H3> |
||
| 8287 | <PRE> |
||
| 8288 | void <B>glVertexAttribPointer</B>(int indx, |
||
| 8289 | int size, |
||
| 8290 | int type, |
||
| 8291 | boolean normalized, |
||
| 8292 | int stride, |
||
| 8293 | int ptr)</PRE> |
||
| 8294 | <DL> |
||
| 8295 | <DD><DL> |
||
| 8296 | </DL> |
||
| 8297 | </DD> |
||
| 8298 | <DD><DL> |
||
| 8299 | </DL> |
||
| 8300 | </DD> |
||
| 8301 | </DL> |
||
| 8302 | <!-- ========= END OF CLASS DATA ========= --> |
||
| 8303 | <HR> |
||
| 8304 | |||
| 8305 | |||
| 8306 | <!-- ======= START OF BOTTOM NAVBAR ====== --> |
||
| 8307 | <A NAME="navbar_bottom"><!-- --></A> |
||
| 8308 | <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> |
||
| 8309 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
||
| 8310 | <TR> |
||
| 8311 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
||
| 8312 | <A NAME="navbar_bottom_firstrow"><!-- --></A> |
||
| 8313 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
||
| 8314 | <TR ALIGN="center" VALIGN="top"> |
||
| 8315 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
||
| 8316 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
||
| 8317 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
||
| 8318 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GL20.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
||
| 8319 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
||
| 8320 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
||
| 8321 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
||
| 8322 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
||
| 8323 | </TR> |
||
| 8324 | </TABLE> |
||
| 8325 | </TD> |
||
| 8326 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
||
| 8327 | libgdx API</EM> |
||
| 8328 | </TD> |
||
| 8329 | </TR> |
||
| 8330 | |||
| 8331 | <TR> |
||
| 8332 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
||
| 8333 | <A HREF="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics"><B>PREV CLASS</B></A> |
||
| 8334 | <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics"><B>NEXT CLASS</B></A></FONT></TD> |
||
| 8335 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
||
| 8336 | <A HREF="../../../../index.html?com/badlogic/gdx/graphics/GL20.html" target="_top"><B>FRAMES</B></A> |
||
| 8337 | <A HREF="GL20.html" target="_top"><B>NO FRAMES</B></A> |
||
| 8338 | <SCRIPT type="text/javascript"> |
||
| 8339 | <!-- |
||
| 8340 | if(window==top) { |
||
| 8341 | document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
||
| 8342 | } |
||
| 8343 | //--> |
||
| 8344 | </SCRIPT> |
||
| 8345 | <NOSCRIPT> |
||
| 8346 | <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A> |
||
| 8347 | </NOSCRIPT> |
||
| 8348 | |||
| 8349 | |||
| 8350 | </FONT></TD> |
||
| 8351 | </TR> |
||
| 8352 | <TR> |
||
| 8353 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
||
| 8354 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
||
| 8355 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
||
| 8356 | DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
||
| 8357 | </TR> |
||
| 8358 | </TABLE> |
||
| 8359 | <A NAME="skip-navbar_bottom"></A> |
||
| 8360 | <!-- ======== END OF BOTTOM NAVBAR ======= --> |
||
| 8361 | |||
| 8362 | <HR> |
||
| 8363 | |||
| 8364 | <div style="font-size:9pt"><i> |
||
| 8365 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
||
| 8366 | </i></div> |
||
| 8367 | |||
| 8368 | </BODY> |
||
| 8369 | </HTML> |