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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:09 CET 2013 --> |
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| 7 | GLCommon (libgdx API) |
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| 53 | libgdx API |
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| 72 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 73 | <A HREF="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><B>PREV CLASS</B></A> |
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| 74 | <A HREF="../../../../com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics"><B>NEXT CLASS</B></A></FONT></TD> |
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| 80 | if(window==top) { |
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| 81 | document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 86 | <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 91 | </TR> |
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| 92 | <TR> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 96 | DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.graphics</FONT> |
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| 107 | <BR> |
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| 108 | Interface GLCommon</H2> |
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| 109 | <DL> |
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| 110 | <DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A></DD> |
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| 111 | </DL> |
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| 112 | <HR> |
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| 113 | <DL> |
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| 114 | <DT><PRE>public interface <B>GLCommon</B></DL> |
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| 115 | </PRE> |
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| 116 | |||
| 117 | <P> |
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| 118 | This interface defines methods common to GL10, GL11 and GL20. |
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| 119 | <P> |
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| 120 | |||
| 121 | <P> |
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| 122 | <DL> |
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| 123 | <DT><B>Author:</B></DT> |
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| 124 | <DD>mzechner</DD> |
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| 125 | </DL> |
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| 126 | <HR> |
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| 127 | |||
| 128 | <P> |
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| 129 | <!-- =========== FIELD SUMMARY =========== --> |
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| 130 | |||
| 131 | <A NAME="field_summary"><!-- --></A> |
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| 132 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 133 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 134 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 135 | <B>Field Summary</B></FONT></TH> |
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| 136 | </TR> |
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| 137 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 138 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 139 | <CODE>static int</CODE></FONT></TD> |
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| 140 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></B></CODE> |
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| 141 | |||
| 142 | <BR> |
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| 143 | </TD> |
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| 144 | </TR> |
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| 145 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 146 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 147 | <CODE>static int</CODE></FONT></TD> |
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| 148 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A></B></CODE> |
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| 149 | |||
| 150 | <BR> |
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| 151 | </TD> |
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| 152 | </TR> |
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| 153 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 154 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 155 | <CODE>static int</CODE></FONT></TD> |
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| 156 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></B></CODE> |
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| 157 | |||
| 158 | <BR> |
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| 159 | </TD> |
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| 160 | </TR> |
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| 161 | </TABLE> |
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| 162 | |
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| 163 | <!-- ========== METHOD SUMMARY =========== --> |
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| 164 | |||
| 165 | <A NAME="method_summary"><!-- --></A> |
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| 166 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 167 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 168 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 169 | <B>Method Summary</B></FONT></TH> |
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| 170 | </TR> |
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| 171 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 172 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 173 | <CODE> void</CODE></FONT></TD> |
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| 174 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</A></B>(int texture)</CODE> |
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| 175 | |||
| 176 | <BR> |
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| 177 | </TD> |
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| 178 | </TR> |
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| 179 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 180 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 181 | <CODE> void</CODE></FONT></TD> |
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| 182 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</A></B>(int target, |
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| 183 | int texture)</CODE> |
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| 184 | |||
| 185 | <BR> |
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| 186 | </TD> |
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| 187 | </TR> |
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| 188 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 189 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 190 | <CODE> void</CODE></FONT></TD> |
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| 191 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</A></B>(int sfactor, |
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| 192 | int dfactor)</CODE> |
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| 193 | |||
| 194 | <BR> |
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| 195 | </TD> |
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| 196 | </TR> |
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| 197 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 198 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 199 | <CODE> void</CODE></FONT></TD> |
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| 200 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</A></B>(int mask)</CODE> |
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| 201 | |||
| 202 | <BR> |
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| 203 | </TD> |
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| 204 | </TR> |
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| 205 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 206 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 207 | <CODE> void</CODE></FONT></TD> |
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| 208 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</A></B>(float red, |
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| 209 | float green, |
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| 210 | float blue, |
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| 211 | float alpha)</CODE> |
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| 212 | |||
| 213 | <BR> |
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| 214 | </TD> |
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| 215 | </TR> |
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| 216 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 217 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 218 | <CODE> void</CODE></FONT></TD> |
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| 219 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</A></B>(float depth)</CODE> |
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| 220 | |||
| 221 | <BR> |
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| 222 | </TD> |
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| 223 | </TR> |
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| 224 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 225 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 226 | <CODE> void</CODE></FONT></TD> |
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| 227 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</A></B>(int s)</CODE> |
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| 228 | |||
| 229 | <BR> |
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| 230 | </TD> |
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| 231 | </TR> |
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| 232 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 233 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 234 | <CODE> void</CODE></FONT></TD> |
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| 235 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A></B>(boolean red, |
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| 236 | boolean green, |
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| 237 | boolean blue, |
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| 238 | boolean alpha)</CODE> |
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| 239 | |||
| 240 | <BR> |
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| 241 | </TD> |
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| 242 | </TR> |
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| 243 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 244 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 245 | <CODE> void</CODE></FONT></TD> |
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| 246 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</A></B>(int target, |
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| 247 | int level, |
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| 248 | int internalformat, |
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| 249 | int width, |
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| 250 | int height, |
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| 251 | int border, |
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| 252 | int imageSize, |
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| 253 | java.nio.Buffer data)</CODE> |
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| 254 | |||
| 255 | <BR> |
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| 256 | </TD> |
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| 257 | </TR> |
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| 258 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 259 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 260 | <CODE> void</CODE></FONT></TD> |
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| 261 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</A></B>(int target, |
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| 262 | int level, |
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| 263 | int xoffset, |
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| 264 | int yoffset, |
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| 265 | int width, |
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| 266 | int height, |
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| 267 | int format, |
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| 268 | int imageSize, |
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| 269 | java.nio.Buffer data)</CODE> |
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| 270 | |||
| 271 | <BR> |
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| 272 | </TD> |
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| 273 | </TR> |
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| 274 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 275 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 276 | <CODE> void</CODE></FONT></TD> |
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| 277 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A></B>(int target, |
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| 278 | int level, |
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| 279 | int internalformat, |
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| 280 | int x, |
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| 281 | int y, |
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| 282 | int width, |
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| 283 | int height, |
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| 284 | int border)</CODE> |
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| 285 | |||
| 286 | <BR> |
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| 287 | </TD> |
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| 288 | </TR> |
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| 289 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 290 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 291 | <CODE> void</CODE></FONT></TD> |
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| 292 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A></B>(int target, |
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| 293 | int level, |
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| 294 | int xoffset, |
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| 295 | int yoffset, |
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| 296 | int x, |
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| 297 | int y, |
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| 298 | int width, |
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| 299 | int height)</CODE> |
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| 300 | |||
| 301 | <BR> |
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| 302 | </TD> |
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| 303 | </TR> |
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| 304 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 305 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 306 | <CODE> void</CODE></FONT></TD> |
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| 307 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</A></B>(int mode)</CODE> |
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| 308 | |||
| 309 | <BR> |
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| 310 | </TD> |
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| 311 | </TR> |
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| 312 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 313 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 314 | <CODE> void</CODE></FONT></TD> |
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| 315 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</A></B>(int n, |
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| 316 | java.nio.IntBuffer textures)</CODE> |
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| 317 | |||
| 318 | <BR> |
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| 319 | </TD> |
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| 320 | </TR> |
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| 321 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 322 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 323 | <CODE> void</CODE></FONT></TD> |
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| 324 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</A></B>(int func)</CODE> |
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| 325 | |||
| 326 | <BR> |
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| 327 | </TD> |
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| 328 | </TR> |
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| 329 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 330 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 331 | <CODE> void</CODE></FONT></TD> |
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| 332 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</A></B>(boolean flag)</CODE> |
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| 333 | |||
| 334 | <BR> |
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| 335 | </TD> |
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| 336 | </TR> |
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| 337 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 338 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 339 | <CODE> void</CODE></FONT></TD> |
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| 340 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</A></B>(float zNear, |
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| 341 | float zFar)</CODE> |
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| 342 | |||
| 343 | <BR> |
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| 344 | </TD> |
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| 345 | </TR> |
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| 346 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 347 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 348 | <CODE> void</CODE></FONT></TD> |
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| 349 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</A></B>(int cap)</CODE> |
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| 350 | |||
| 351 | <BR> |
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| 352 | </TD> |
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| 353 | </TR> |
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| 354 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 355 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 356 | <CODE> void</CODE></FONT></TD> |
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| 357 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</A></B>(int mode, |
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| 358 | int first, |
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| 359 | int count)</CODE> |
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| 360 | |||
| 361 | <BR> |
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| 362 | </TD> |
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| 363 | </TR> |
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| 364 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 365 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 366 | <CODE> void</CODE></FONT></TD> |
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| 367 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</A></B>(int mode, |
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| 368 | int count, |
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| 369 | int type, |
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| 370 | java.nio.Buffer indices)</CODE> |
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| 371 | |||
| 372 | <BR> |
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| 373 | </TD> |
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| 374 | </TR> |
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| 375 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 376 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 377 | <CODE> void</CODE></FONT></TD> |
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| 378 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</A></B>(int cap)</CODE> |
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| 379 | |||
| 380 | <BR> |
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| 381 | </TD> |
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| 382 | </TR> |
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| 383 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 384 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 385 | <CODE> void</CODE></FONT></TD> |
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| 386 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</A></B>()</CODE> |
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| 387 | |||
| 388 | <BR> |
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| 389 | </TD> |
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| 390 | </TR> |
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| 391 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 392 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 393 | <CODE> void</CODE></FONT></TD> |
||
| 394 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</A></B>()</CODE> |
||
| 395 | |||
| 396 | <BR> |
||
| 397 | </TD> |
||
| 398 | </TR> |
||
| 399 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 400 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 401 | <CODE> void</CODE></FONT></TD> |
||
| 402 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</A></B>(int mode)</CODE> |
||
| 403 | |||
| 404 | <BR> |
||
| 405 | </TD> |
||
| 406 | </TR> |
||
| 407 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 408 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 409 | <CODE> void</CODE></FONT></TD> |
||
| 410 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</A></B>(int n, |
||
| 411 | java.nio.IntBuffer textures)</CODE> |
||
| 412 | |||
| 413 | <BR> |
||
| 414 | </TD> |
||
| 415 | </TR> |
||
| 416 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 417 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 418 | <CODE> int</CODE></FONT></TD> |
||
| 419 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</A></B>()</CODE> |
||
| 420 | |||
| 421 | <BR> |
||
| 422 | </TD> |
||
| 423 | </TR> |
||
| 424 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 425 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 426 | <CODE> void</CODE></FONT></TD> |
||
| 427 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</A></B>(int pname, |
||
| 428 | java.nio.IntBuffer params)</CODE> |
||
| 429 | |||
| 430 | <BR> |
||
| 431 | </TD> |
||
| 432 | </TR> |
||
| 433 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 434 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 435 | <CODE> java.lang.String</CODE></FONT></TD> |
||
| 436 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</A></B>(int name)</CODE> |
||
| 437 | |||
| 438 | <BR> |
||
| 439 | </TD> |
||
| 440 | </TR> |
||
| 441 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 442 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 443 | <CODE> void</CODE></FONT></TD> |
||
| 444 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</A></B>(int target, |
||
| 445 | int mode)</CODE> |
||
| 446 | |||
| 447 | <BR> |
||
| 448 | </TD> |
||
| 449 | </TR> |
||
| 450 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 451 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 452 | <CODE> void</CODE></FONT></TD> |
||
| 453 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</A></B>(float width)</CODE> |
||
| 454 | |||
| 455 | <BR> |
||
| 456 | </TD> |
||
| 457 | </TR> |
||
| 458 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 459 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 460 | <CODE> void</CODE></FONT></TD> |
||
| 461 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</A></B>(int pname, |
||
| 462 | int param)</CODE> |
||
| 463 | |||
| 464 | <BR> |
||
| 465 | </TD> |
||
| 466 | </TR> |
||
| 467 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 468 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 469 | <CODE> void</CODE></FONT></TD> |
||
| 470 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</A></B>(float factor, |
||
| 471 | float units)</CODE> |
||
| 472 | |||
| 473 | <BR> |
||
| 474 | </TD> |
||
| 475 | </TR> |
||
| 476 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 477 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 478 | <CODE> void</CODE></FONT></TD> |
||
| 479 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</A></B>(int x, |
||
| 480 | int y, |
||
| 481 | int width, |
||
| 482 | int height, |
||
| 483 | int format, |
||
| 484 | int type, |
||
| 485 | java.nio.Buffer pixels)</CODE> |
||
| 486 | |||
| 487 | <BR> |
||
| 488 | </TD> |
||
| 489 | </TR> |
||
| 490 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 491 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 492 | <CODE> void</CODE></FONT></TD> |
||
| 493 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</A></B>(int x, |
||
| 494 | int y, |
||
| 495 | int width, |
||
| 496 | int height)</CODE> |
||
| 497 | |||
| 498 | <BR> |
||
| 499 | </TD> |
||
| 500 | </TR> |
||
| 501 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 502 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 503 | <CODE> void</CODE></FONT></TD> |
||
| 504 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</A></B>(int func, |
||
| 505 | int ref, |
||
| 506 | int mask)</CODE> |
||
| 507 | |||
| 508 | <BR> |
||
| 509 | </TD> |
||
| 510 | </TR> |
||
| 511 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 512 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 513 | <CODE> void</CODE></FONT></TD> |
||
| 514 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</A></B>(int mask)</CODE> |
||
| 515 | |||
| 516 | <BR> |
||
| 517 | </TD> |
||
| 518 | </TR> |
||
| 519 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 520 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 521 | <CODE> void</CODE></FONT></TD> |
||
| 522 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</A></B>(int fail, |
||
| 523 | int zfail, |
||
| 524 | int zpass)</CODE> |
||
| 525 | |||
| 526 | <BR> |
||
| 527 | </TD> |
||
| 528 | </TR> |
||
| 529 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 530 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 531 | <CODE> void</CODE></FONT></TD> |
||
| 532 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</A></B>(int target, |
||
| 533 | int level, |
||
| 534 | int internalformat, |
||
| 535 | int width, |
||
| 536 | int height, |
||
| 537 | int border, |
||
| 538 | int format, |
||
| 539 | int type, |
||
| 540 | java.nio.Buffer pixels)</CODE> |
||
| 541 | |||
| 542 | <BR> |
||
| 543 | </TD> |
||
| 544 | </TR> |
||
| 545 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 546 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 547 | <CODE> void</CODE></FONT></TD> |
||
| 548 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</A></B>(int target, |
||
| 549 | int pname, |
||
| 550 | float param)</CODE> |
||
| 551 | |||
| 552 | <BR> |
||
| 553 | </TD> |
||
| 554 | </TR> |
||
| 555 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 556 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 557 | <CODE> void</CODE></FONT></TD> |
||
| 558 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</A></B>(int target, |
||
| 559 | int level, |
||
| 560 | int xoffset, |
||
| 561 | int yoffset, |
||
| 562 | int width, |
||
| 563 | int height, |
||
| 564 | int format, |
||
| 565 | int type, |
||
| 566 | java.nio.Buffer pixels)</CODE> |
||
| 567 | |||
| 568 | <BR> |
||
| 569 | </TD> |
||
| 570 | </TR> |
||
| 571 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 572 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 573 | <CODE> void</CODE></FONT></TD> |
||
| 574 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</A></B>(int x, |
||
| 575 | int y, |
||
| 576 | int width, |
||
| 577 | int height)</CODE> |
||
| 578 | |||
| 579 | <BR> |
||
| 580 | </TD> |
||
| 581 | </TR> |
||
| 582 | </TABLE> |
||
| 583 | |
||
| 584 | <P> |
||
| 585 | |||
| 586 | <!-- ============ FIELD DETAIL =========== --> |
||
| 587 | |||
| 588 | <A NAME="field_detail"><!-- --></A> |
||
| 589 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 590 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 591 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 592 | <B>Field Detail</B></FONT></TH> |
||
| 593 | </TR> |
||
| 594 | </TABLE> |
||
| 595 | |||
| 596 | <A NAME="GL_GENERATE_MIPMAP"><!-- --></A><H3> |
||
| 597 | GL_GENERATE_MIPMAP</H3> |
||
| 598 | <PRE> |
||
| 599 | static final int <B>GL_GENERATE_MIPMAP</B></PRE> |
||
| 600 | <DL> |
||
| 601 | <DL> |
||
| 602 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_GENERATE_MIPMAP">Constant Field Values</A></DL> |
||
| 603 | </DL> |
||
| 604 | <HR> |
||
| 605 | |||
| 606 | <A NAME="GL_TEXTURE_MAX_ANISOTROPY_EXT"><!-- --></A><H3> |
||
| 607 | GL_TEXTURE_MAX_ANISOTROPY_EXT</H3> |
||
| 608 | <PRE> |
||
| 609 | static final int <B>GL_TEXTURE_MAX_ANISOTROPY_EXT</B></PRE> |
||
| 610 | <DL> |
||
| 611 | <DL> |
||
| 612 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_TEXTURE_MAX_ANISOTROPY_EXT">Constant Field Values</A></DL> |
||
| 613 | </DL> |
||
| 614 | <HR> |
||
| 615 | |||
| 616 | <A NAME="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"><!-- --></A><H3> |
||
| 617 | GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</H3> |
||
| 618 | <PRE> |
||
| 619 | static final int <B>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</B></PRE> |
||
| 620 | <DL> |
||
| 621 | <DL> |
||
| 622 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">Constant Field Values</A></DL> |
||
| 623 | </DL> |
||
| 624 | |||
| 625 | <!-- ============ METHOD DETAIL ========== --> |
||
| 626 | |||
| 627 | <A NAME="method_detail"><!-- --></A> |
||
| 628 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 629 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 630 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 631 | <B>Method Detail</B></FONT></TH> |
||
| 632 | </TR> |
||
| 633 | </TABLE> |
||
| 634 | |||
| 635 | <A NAME="glActiveTexture(int)"><!-- --></A><H3> |
||
| 636 | glActiveTexture</H3> |
||
| 637 | <PRE> |
||
| 638 | void <B>glActiveTexture</B>(int texture)</PRE> |
||
| 639 | <DL> |
||
| 640 | <DD><DL> |
||
| 641 | </DL> |
||
| 642 | </DD> |
||
| 643 | </DL> |
||
| 644 | <HR> |
||
| 645 | |||
| 646 | <A NAME="glBindTexture(int, int)"><!-- --></A><H3> |
||
| 647 | glBindTexture</H3> |
||
| 648 | <PRE> |
||
| 649 | void <B>glBindTexture</B>(int target, |
||
| 650 | int texture)</PRE> |
||
| 651 | <DL> |
||
| 652 | <DD><DL> |
||
| 653 | </DL> |
||
| 654 | </DD> |
||
| 655 | </DL> |
||
| 656 | <HR> |
||
| 657 | |||
| 658 | <A NAME="glBlendFunc(int, int)"><!-- --></A><H3> |
||
| 659 | glBlendFunc</H3> |
||
| 660 | <PRE> |
||
| 661 | void <B>glBlendFunc</B>(int sfactor, |
||
| 662 | int dfactor)</PRE> |
||
| 663 | <DL> |
||
| 664 | <DD><DL> |
||
| 665 | </DL> |
||
| 666 | </DD> |
||
| 667 | </DL> |
||
| 668 | <HR> |
||
| 669 | |||
| 670 | <A NAME="glClear(int)"><!-- --></A><H3> |
||
| 671 | glClear</H3> |
||
| 672 | <PRE> |
||
| 673 | void <B>glClear</B>(int mask)</PRE> |
||
| 674 | <DL> |
||
| 675 | <DD><DL> |
||
| 676 | </DL> |
||
| 677 | </DD> |
||
| 678 | </DL> |
||
| 679 | <HR> |
||
| 680 | |||
| 681 | <A NAME="glClearColor(float, float, float, float)"><!-- --></A><H3> |
||
| 682 | glClearColor</H3> |
||
| 683 | <PRE> |
||
| 684 | void <B>glClearColor</B>(float red, |
||
| 685 | float green, |
||
| 686 | float blue, |
||
| 687 | float alpha)</PRE> |
||
| 688 | <DL> |
||
| 689 | <DD><DL> |
||
| 690 | </DL> |
||
| 691 | </DD> |
||
| 692 | </DL> |
||
| 693 | <HR> |
||
| 694 | |||
| 695 | <A NAME="glClearDepthf(float)"><!-- --></A><H3> |
||
| 696 | glClearDepthf</H3> |
||
| 697 | <PRE> |
||
| 698 | void <B>glClearDepthf</B>(float depth)</PRE> |
||
| 699 | <DL> |
||
| 700 | <DD><DL> |
||
| 701 | </DL> |
||
| 702 | </DD> |
||
| 703 | </DL> |
||
| 704 | <HR> |
||
| 705 | |||
| 706 | <A NAME="glClearStencil(int)"><!-- --></A><H3> |
||
| 707 | glClearStencil</H3> |
||
| 708 | <PRE> |
||
| 709 | void <B>glClearStencil</B>(int s)</PRE> |
||
| 710 | <DL> |
||
| 711 | <DD><DL> |
||
| 712 | </DL> |
||
| 713 | </DD> |
||
| 714 | </DL> |
||
| 715 | <HR> |
||
| 716 | |||
| 717 | <A NAME="glColorMask(boolean, boolean, boolean, boolean)"><!-- --></A><H3> |
||
| 718 | glColorMask</H3> |
||
| 719 | <PRE> |
||
| 720 | void <B>glColorMask</B>(boolean red, |
||
| 721 | boolean green, |
||
| 722 | boolean blue, |
||
| 723 | boolean alpha)</PRE> |
||
| 724 | <DL> |
||
| 725 | <DD><DL> |
||
| 726 | </DL> |
||
| 727 | </DD> |
||
| 728 | </DL> |
||
| 729 | <HR> |
||
| 730 | |||
| 731 | <A NAME="glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 732 | glCompressedTexImage2D</H3> |
||
| 733 | <PRE> |
||
| 734 | void <B>glCompressedTexImage2D</B>(int target, |
||
| 735 | int level, |
||
| 736 | int internalformat, |
||
| 737 | int width, |
||
| 738 | int height, |
||
| 739 | int border, |
||
| 740 | int imageSize, |
||
| 741 | java.nio.Buffer data)</PRE> |
||
| 742 | <DL> |
||
| 743 | <DD><DL> |
||
| 744 | </DL> |
||
| 745 | </DD> |
||
| 746 | </DL> |
||
| 747 | <HR> |
||
| 748 | |||
| 749 | <A NAME="glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 750 | glCompressedTexSubImage2D</H3> |
||
| 751 | <PRE> |
||
| 752 | void <B>glCompressedTexSubImage2D</B>(int target, |
||
| 753 | int level, |
||
| 754 | int xoffset, |
||
| 755 | int yoffset, |
||
| 756 | int width, |
||
| 757 | int height, |
||
| 758 | int format, |
||
| 759 | int imageSize, |
||
| 760 | java.nio.Buffer data)</PRE> |
||
| 761 | <DL> |
||
| 762 | <DD><DL> |
||
| 763 | </DL> |
||
| 764 | </DD> |
||
| 765 | </DL> |
||
| 766 | <HR> |
||
| 767 | |||
| 768 | <A NAME="glCopyTexImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3> |
||
| 769 | glCopyTexImage2D</H3> |
||
| 770 | <PRE> |
||
| 771 | void <B>glCopyTexImage2D</B>(int target, |
||
| 772 | int level, |
||
| 773 | int internalformat, |
||
| 774 | int x, |
||
| 775 | int y, |
||
| 776 | int width, |
||
| 777 | int height, |
||
| 778 | int border)</PRE> |
||
| 779 | <DL> |
||
| 780 | <DD><DL> |
||
| 781 | </DL> |
||
| 782 | </DD> |
||
| 783 | </DL> |
||
| 784 | <HR> |
||
| 785 | |||
| 786 | <A NAME="glCopyTexSubImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3> |
||
| 787 | glCopyTexSubImage2D</H3> |
||
| 788 | <PRE> |
||
| 789 | void <B>glCopyTexSubImage2D</B>(int target, |
||
| 790 | int level, |
||
| 791 | int xoffset, |
||
| 792 | int yoffset, |
||
| 793 | int x, |
||
| 794 | int y, |
||
| 795 | int width, |
||
| 796 | int height)</PRE> |
||
| 797 | <DL> |
||
| 798 | <DD><DL> |
||
| 799 | </DL> |
||
| 800 | </DD> |
||
| 801 | </DL> |
||
| 802 | <HR> |
||
| 803 | |||
| 804 | <A NAME="glCullFace(int)"><!-- --></A><H3> |
||
| 805 | glCullFace</H3> |
||
| 806 | <PRE> |
||
| 807 | void <B>glCullFace</B>(int mode)</PRE> |
||
| 808 | <DL> |
||
| 809 | <DD><DL> |
||
| 810 | </DL> |
||
| 811 | </DD> |
||
| 812 | </DL> |
||
| 813 | <HR> |
||
| 814 | |||
| 815 | <A NAME="glDeleteTextures(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 816 | glDeleteTextures</H3> |
||
| 817 | <PRE> |
||
| 818 | void <B>glDeleteTextures</B>(int n, |
||
| 819 | java.nio.IntBuffer textures)</PRE> |
||
| 820 | <DL> |
||
| 821 | <DD><DL> |
||
| 822 | </DL> |
||
| 823 | </DD> |
||
| 824 | </DL> |
||
| 825 | <HR> |
||
| 826 | |||
| 827 | <A NAME="glDepthFunc(int)"><!-- --></A><H3> |
||
| 828 | glDepthFunc</H3> |
||
| 829 | <PRE> |
||
| 830 | void <B>glDepthFunc</B>(int func)</PRE> |
||
| 831 | <DL> |
||
| 832 | <DD><DL> |
||
| 833 | </DL> |
||
| 834 | </DD> |
||
| 835 | </DL> |
||
| 836 | <HR> |
||
| 837 | |||
| 838 | <A NAME="glDepthMask(boolean)"><!-- --></A><H3> |
||
| 839 | glDepthMask</H3> |
||
| 840 | <PRE> |
||
| 841 | void <B>glDepthMask</B>(boolean flag)</PRE> |
||
| 842 | <DL> |
||
| 843 | <DD><DL> |
||
| 844 | </DL> |
||
| 845 | </DD> |
||
| 846 | </DL> |
||
| 847 | <HR> |
||
| 848 | |||
| 849 | <A NAME="glDepthRangef(float, float)"><!-- --></A><H3> |
||
| 850 | glDepthRangef</H3> |
||
| 851 | <PRE> |
||
| 852 | void <B>glDepthRangef</B>(float zNear, |
||
| 853 | float zFar)</PRE> |
||
| 854 | <DL> |
||
| 855 | <DD><DL> |
||
| 856 | </DL> |
||
| 857 | </DD> |
||
| 858 | </DL> |
||
| 859 | <HR> |
||
| 860 | |||
| 861 | <A NAME="glDisable(int)"><!-- --></A><H3> |
||
| 862 | glDisable</H3> |
||
| 863 | <PRE> |
||
| 864 | void <B>glDisable</B>(int cap)</PRE> |
||
| 865 | <DL> |
||
| 866 | <DD><DL> |
||
| 867 | </DL> |
||
| 868 | </DD> |
||
| 869 | </DL> |
||
| 870 | <HR> |
||
| 871 | |||
| 872 | <A NAME="glDrawArrays(int, int, int)"><!-- --></A><H3> |
||
| 873 | glDrawArrays</H3> |
||
| 874 | <PRE> |
||
| 875 | void <B>glDrawArrays</B>(int mode, |
||
| 876 | int first, |
||
| 877 | int count)</PRE> |
||
| 878 | <DL> |
||
| 879 | <DD><DL> |
||
| 880 | </DL> |
||
| 881 | </DD> |
||
| 882 | </DL> |
||
| 883 | <HR> |
||
| 884 | |||
| 885 | <A NAME="glDrawElements(int, int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 886 | glDrawElements</H3> |
||
| 887 | <PRE> |
||
| 888 | void <B>glDrawElements</B>(int mode, |
||
| 889 | int count, |
||
| 890 | int type, |
||
| 891 | java.nio.Buffer indices)</PRE> |
||
| 892 | <DL> |
||
| 893 | <DD><DL> |
||
| 894 | </DL> |
||
| 895 | </DD> |
||
| 896 | </DL> |
||
| 897 | <HR> |
||
| 898 | |||
| 899 | <A NAME="glEnable(int)"><!-- --></A><H3> |
||
| 900 | glEnable</H3> |
||
| 901 | <PRE> |
||
| 902 | void <B>glEnable</B>(int cap)</PRE> |
||
| 903 | <DL> |
||
| 904 | <DD><DL> |
||
| 905 | </DL> |
||
| 906 | </DD> |
||
| 907 | </DL> |
||
| 908 | <HR> |
||
| 909 | |||
| 910 | <A NAME="glFinish()"><!-- --></A><H3> |
||
| 911 | glFinish</H3> |
||
| 912 | <PRE> |
||
| 913 | void <B>glFinish</B>()</PRE> |
||
| 914 | <DL> |
||
| 915 | <DD><DL> |
||
| 916 | </DL> |
||
| 917 | </DD> |
||
| 918 | </DL> |
||
| 919 | <HR> |
||
| 920 | |||
| 921 | <A NAME="glFlush()"><!-- --></A><H3> |
||
| 922 | glFlush</H3> |
||
| 923 | <PRE> |
||
| 924 | void <B>glFlush</B>()</PRE> |
||
| 925 | <DL> |
||
| 926 | <DD><DL> |
||
| 927 | </DL> |
||
| 928 | </DD> |
||
| 929 | </DL> |
||
| 930 | <HR> |
||
| 931 | |||
| 932 | <A NAME="glFrontFace(int)"><!-- --></A><H3> |
||
| 933 | glFrontFace</H3> |
||
| 934 | <PRE> |
||
| 935 | void <B>glFrontFace</B>(int mode)</PRE> |
||
| 936 | <DL> |
||
| 937 | <DD><DL> |
||
| 938 | </DL> |
||
| 939 | </DD> |
||
| 940 | </DL> |
||
| 941 | <HR> |
||
| 942 | |||
| 943 | <A NAME="glGenTextures(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 944 | glGenTextures</H3> |
||
| 945 | <PRE> |
||
| 946 | void <B>glGenTextures</B>(int n, |
||
| 947 | java.nio.IntBuffer textures)</PRE> |
||
| 948 | <DL> |
||
| 949 | <DD><DL> |
||
| 950 | </DL> |
||
| 951 | </DD> |
||
| 952 | </DL> |
||
| 953 | <HR> |
||
| 954 | |||
| 955 | <A NAME="glGetError()"><!-- --></A><H3> |
||
| 956 | glGetError</H3> |
||
| 957 | <PRE> |
||
| 958 | int <B>glGetError</B>()</PRE> |
||
| 959 | <DL> |
||
| 960 | <DD><DL> |
||
| 961 | </DL> |
||
| 962 | </DD> |
||
| 963 | </DL> |
||
| 964 | <HR> |
||
| 965 | |||
| 966 | <A NAME="glGetIntegerv(int, java.nio.IntBuffer)"><!-- --></A><H3> |
||
| 967 | glGetIntegerv</H3> |
||
| 968 | <PRE> |
||
| 969 | void <B>glGetIntegerv</B>(int pname, |
||
| 970 | java.nio.IntBuffer params)</PRE> |
||
| 971 | <DL> |
||
| 972 | <DD><DL> |
||
| 973 | </DL> |
||
| 974 | </DD> |
||
| 975 | </DL> |
||
| 976 | <HR> |
||
| 977 | |||
| 978 | <A NAME="glGetString(int)"><!-- --></A><H3> |
||
| 979 | glGetString</H3> |
||
| 980 | <PRE> |
||
| 981 | java.lang.String <B>glGetString</B>(int name)</PRE> |
||
| 982 | <DL> |
||
| 983 | <DD><DL> |
||
| 984 | </DL> |
||
| 985 | </DD> |
||
| 986 | </DL> |
||
| 987 | <HR> |
||
| 988 | |||
| 989 | <A NAME="glHint(int, int)"><!-- --></A><H3> |
||
| 990 | glHint</H3> |
||
| 991 | <PRE> |
||
| 992 | void <B>glHint</B>(int target, |
||
| 993 | int mode)</PRE> |
||
| 994 | <DL> |
||
| 995 | <DD><DL> |
||
| 996 | </DL> |
||
| 997 | </DD> |
||
| 998 | </DL> |
||
| 999 | <HR> |
||
| 1000 | |||
| 1001 | <A NAME="glLineWidth(float)"><!-- --></A><H3> |
||
| 1002 | glLineWidth</H3> |
||
| 1003 | <PRE> |
||
| 1004 | void <B>glLineWidth</B>(float width)</PRE> |
||
| 1005 | <DL> |
||
| 1006 | <DD><DL> |
||
| 1007 | </DL> |
||
| 1008 | </DD> |
||
| 1009 | </DL> |
||
| 1010 | <HR> |
||
| 1011 | |||
| 1012 | <A NAME="glPixelStorei(int, int)"><!-- --></A><H3> |
||
| 1013 | glPixelStorei</H3> |
||
| 1014 | <PRE> |
||
| 1015 | void <B>glPixelStorei</B>(int pname, |
||
| 1016 | int param)</PRE> |
||
| 1017 | <DL> |
||
| 1018 | <DD><DL> |
||
| 1019 | </DL> |
||
| 1020 | </DD> |
||
| 1021 | </DL> |
||
| 1022 | <HR> |
||
| 1023 | |||
| 1024 | <A NAME="glPolygonOffset(float, float)"><!-- --></A><H3> |
||
| 1025 | glPolygonOffset</H3> |
||
| 1026 | <PRE> |
||
| 1027 | void <B>glPolygonOffset</B>(float factor, |
||
| 1028 | float units)</PRE> |
||
| 1029 | <DL> |
||
| 1030 | <DD><DL> |
||
| 1031 | </DL> |
||
| 1032 | </DD> |
||
| 1033 | </DL> |
||
| 1034 | <HR> |
||
| 1035 | |||
| 1036 | <A NAME="glReadPixels(int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 1037 | glReadPixels</H3> |
||
| 1038 | <PRE> |
||
| 1039 | void <B>glReadPixels</B>(int x, |
||
| 1040 | int y, |
||
| 1041 | int width, |
||
| 1042 | int height, |
||
| 1043 | int format, |
||
| 1044 | int type, |
||
| 1045 | java.nio.Buffer pixels)</PRE> |
||
| 1046 | <DL> |
||
| 1047 | <DD><DL> |
||
| 1048 | </DL> |
||
| 1049 | </DD> |
||
| 1050 | </DL> |
||
| 1051 | <HR> |
||
| 1052 | |||
| 1053 | <A NAME="glScissor(int, int, int, int)"><!-- --></A><H3> |
||
| 1054 | glScissor</H3> |
||
| 1055 | <PRE> |
||
| 1056 | void <B>glScissor</B>(int x, |
||
| 1057 | int y, |
||
| 1058 | int width, |
||
| 1059 | int height)</PRE> |
||
| 1060 | <DL> |
||
| 1061 | <DD><DL> |
||
| 1062 | </DL> |
||
| 1063 | </DD> |
||
| 1064 | </DL> |
||
| 1065 | <HR> |
||
| 1066 | |||
| 1067 | <A NAME="glStencilFunc(int, int, int)"><!-- --></A><H3> |
||
| 1068 | glStencilFunc</H3> |
||
| 1069 | <PRE> |
||
| 1070 | void <B>glStencilFunc</B>(int func, |
||
| 1071 | int ref, |
||
| 1072 | int mask)</PRE> |
||
| 1073 | <DL> |
||
| 1074 | <DD><DL> |
||
| 1075 | </DL> |
||
| 1076 | </DD> |
||
| 1077 | </DL> |
||
| 1078 | <HR> |
||
| 1079 | |||
| 1080 | <A NAME="glStencilMask(int)"><!-- --></A><H3> |
||
| 1081 | glStencilMask</H3> |
||
| 1082 | <PRE> |
||
| 1083 | void <B>glStencilMask</B>(int mask)</PRE> |
||
| 1084 | <DL> |
||
| 1085 | <DD><DL> |
||
| 1086 | </DL> |
||
| 1087 | </DD> |
||
| 1088 | </DL> |
||
| 1089 | <HR> |
||
| 1090 | |||
| 1091 | <A NAME="glStencilOp(int, int, int)"><!-- --></A><H3> |
||
| 1092 | glStencilOp</H3> |
||
| 1093 | <PRE> |
||
| 1094 | void <B>glStencilOp</B>(int fail, |
||
| 1095 | int zfail, |
||
| 1096 | int zpass)</PRE> |
||
| 1097 | <DL> |
||
| 1098 | <DD><DL> |
||
| 1099 | </DL> |
||
| 1100 | </DD> |
||
| 1101 | </DL> |
||
| 1102 | <HR> |
||
| 1103 | |||
| 1104 | <A NAME="glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 1105 | glTexImage2D</H3> |
||
| 1106 | <PRE> |
||
| 1107 | void <B>glTexImage2D</B>(int target, |
||
| 1108 | int level, |
||
| 1109 | int internalformat, |
||
| 1110 | int width, |
||
| 1111 | int height, |
||
| 1112 | int border, |
||
| 1113 | int format, |
||
| 1114 | int type, |
||
| 1115 | java.nio.Buffer pixels)</PRE> |
||
| 1116 | <DL> |
||
| 1117 | <DD><DL> |
||
| 1118 | </DL> |
||
| 1119 | </DD> |
||
| 1120 | </DL> |
||
| 1121 | <HR> |
||
| 1122 | |||
| 1123 | <A NAME="glTexParameterf(int, int, float)"><!-- --></A><H3> |
||
| 1124 | glTexParameterf</H3> |
||
| 1125 | <PRE> |
||
| 1126 | void <B>glTexParameterf</B>(int target, |
||
| 1127 | int pname, |
||
| 1128 | float param)</PRE> |
||
| 1129 | <DL> |
||
| 1130 | <DD><DL> |
||
| 1131 | </DL> |
||
| 1132 | </DD> |
||
| 1133 | </DL> |
||
| 1134 | <HR> |
||
| 1135 | |||
| 1136 | <A NAME="glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3> |
||
| 1137 | glTexSubImage2D</H3> |
||
| 1138 | <PRE> |
||
| 1139 | void <B>glTexSubImage2D</B>(int target, |
||
| 1140 | int level, |
||
| 1141 | int xoffset, |
||
| 1142 | int yoffset, |
||
| 1143 | int width, |
||
| 1144 | int height, |
||
| 1145 | int format, |
||
| 1146 | int type, |
||
| 1147 | java.nio.Buffer pixels)</PRE> |
||
| 1148 | <DL> |
||
| 1149 | <DD><DL> |
||
| 1150 | </DL> |
||
| 1151 | </DD> |
||
| 1152 | </DL> |
||
| 1153 | <HR> |
||
| 1154 | |||
| 1155 | <A NAME="glViewport(int, int, int, int)"><!-- --></A><H3> |
||
| 1156 | glViewport</H3> |
||
| 1157 | <PRE> |
||
| 1158 | void <B>glViewport</B>(int x, |
||
| 1159 | int y, |
||
| 1160 | int width, |
||
| 1161 | int height)</PRE> |
||
| 1162 | <DL> |
||
| 1163 | <DD><DL> |
||
| 1164 | </DL> |
||
| 1165 | </DD> |
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| 1166 | </DL> |
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| 1192 | libgdx API</EM> |
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