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GLCommon (libgdx API)
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                                libgdx API
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com.badlogic.gdx.graphics</FONT>
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Interface GLCommon</H2>
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<DL>
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<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A></DD>
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<DT><PRE>public interface <B>GLCommon</B></DL>
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<P>
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This interface defines methods common to GL10, GL11 and GL20.
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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  <DD>mzechner</DD>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</A></B>(int&nbsp;texture)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</A></B>(int&nbsp;target,
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              int&nbsp;texture)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</A></B>(int&nbsp;sfactor,
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            int&nbsp;dfactor)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</A></B>(int&nbsp;mask)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</A></B>(float&nbsp;red,
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             float&nbsp;green,
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             float&nbsp;blue,
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             float&nbsp;alpha)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</A></B>(float&nbsp;depth)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</A></B>(int&nbsp;s)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A></B>(boolean&nbsp;red,
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            boolean&nbsp;green,
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            boolean&nbsp;blue,
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            boolean&nbsp;alpha)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</A></B>(int&nbsp;target,
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                       int&nbsp;level,
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                       int&nbsp;internalformat,
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                       int&nbsp;width,
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                       int&nbsp;height,
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                       int&nbsp;border,
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                       int&nbsp;imageSize,
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                       java.nio.Buffer&nbsp;data)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</A></B>(int&nbsp;target,
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                          int&nbsp;level,
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                          int&nbsp;xoffset,
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                          int&nbsp;yoffset,
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                          int&nbsp;width,
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                          int&nbsp;height,
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                          int&nbsp;format,
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                          int&nbsp;imageSize,
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                          java.nio.Buffer&nbsp;data)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A></B>(int&nbsp;target,
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                 int&nbsp;level,
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                 int&nbsp;internalformat,
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                 int&nbsp;x,
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                 int&nbsp;y,
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                 int&nbsp;width,
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                 int&nbsp;height,
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                 int&nbsp;border)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A></B>(int&nbsp;target,
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                    int&nbsp;level,
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                    int&nbsp;xoffset,
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                    int&nbsp;yoffset,
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                    int&nbsp;x,
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                    int&nbsp;y,
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                    int&nbsp;width,
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                    int&nbsp;height)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</A></B>(int&nbsp;mode)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</A></B>(int&nbsp;n,
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                 java.nio.IntBuffer&nbsp;textures)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</A></B>(int&nbsp;func)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</A></B>(boolean&nbsp;flag)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</A></B>(float&nbsp;zNear,
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              float&nbsp;zFar)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</A></B>(int&nbsp;cap)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</A></B>(int&nbsp;mode,
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             int&nbsp;first,
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             int&nbsp;count)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</A></B>(int&nbsp;mode,
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               int&nbsp;count,
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               int&nbsp;type,
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               java.nio.Buffer&nbsp;indices)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</A></B>(int&nbsp;cap)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</A></B>()</CODE>
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<BR>
389
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
390
</TR>
391
<TR BGCOLOR="white" CLASS="TableRowColor">
392
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
393
<CODE>&nbsp;void</CODE></FONT></TD>
394
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</A></B>()</CODE>
395
 
396
<BR>
397
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
398
</TR>
399
<TR BGCOLOR="white" CLASS="TableRowColor">
400
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
401
<CODE>&nbsp;void</CODE></FONT></TD>
402
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</A></B>(int&nbsp;mode)</CODE>
403
 
404
<BR>
405
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
406
</TR>
407
<TR BGCOLOR="white" CLASS="TableRowColor">
408
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
409
<CODE>&nbsp;void</CODE></FONT></TD>
410
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</A></B>(int&nbsp;n,
411
              java.nio.IntBuffer&nbsp;textures)</CODE>
412
 
413
<BR>
414
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
415
</TR>
416
<TR BGCOLOR="white" CLASS="TableRowColor">
417
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
418
<CODE>&nbsp;int</CODE></FONT></TD>
419
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</A></B>()</CODE>
420
 
421
<BR>
422
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
423
</TR>
424
<TR BGCOLOR="white" CLASS="TableRowColor">
425
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
426
<CODE>&nbsp;void</CODE></FONT></TD>
427
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</A></B>(int&nbsp;pname,
428
              java.nio.IntBuffer&nbsp;params)</CODE>
429
 
430
<BR>
431
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
432
</TR>
433
<TR BGCOLOR="white" CLASS="TableRowColor">
434
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
435
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
436
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</A></B>(int&nbsp;name)</CODE>
437
 
438
<BR>
439
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
440
</TR>
441
<TR BGCOLOR="white" CLASS="TableRowColor">
442
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
443
<CODE>&nbsp;void</CODE></FONT></TD>
444
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</A></B>(int&nbsp;target,
445
       int&nbsp;mode)</CODE>
446
 
447
<BR>
448
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
449
</TR>
450
<TR BGCOLOR="white" CLASS="TableRowColor">
451
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
452
<CODE>&nbsp;void</CODE></FONT></TD>
453
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</A></B>(float&nbsp;width)</CODE>
454
 
455
<BR>
456
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
457
</TR>
458
<TR BGCOLOR="white" CLASS="TableRowColor">
459
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
460
<CODE>&nbsp;void</CODE></FONT></TD>
461
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</A></B>(int&nbsp;pname,
462
              int&nbsp;param)</CODE>
463
 
464
<BR>
465
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
466
</TR>
467
<TR BGCOLOR="white" CLASS="TableRowColor">
468
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
469
<CODE>&nbsp;void</CODE></FONT></TD>
470
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</A></B>(float&nbsp;factor,
471
                float&nbsp;units)</CODE>
472
 
473
<BR>
474
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
475
</TR>
476
<TR BGCOLOR="white" CLASS="TableRowColor">
477
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
478
<CODE>&nbsp;void</CODE></FONT></TD>
479
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</A></B>(int&nbsp;x,
480
             int&nbsp;y,
481
             int&nbsp;width,
482
             int&nbsp;height,
483
             int&nbsp;format,
484
             int&nbsp;type,
485
             java.nio.Buffer&nbsp;pixels)</CODE>
486
 
487
<BR>
488
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
489
</TR>
490
<TR BGCOLOR="white" CLASS="TableRowColor">
491
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
492
<CODE>&nbsp;void</CODE></FONT></TD>
493
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</A></B>(int&nbsp;x,
494
          int&nbsp;y,
495
          int&nbsp;width,
496
          int&nbsp;height)</CODE>
497
 
498
<BR>
499
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
500
</TR>
501
<TR BGCOLOR="white" CLASS="TableRowColor">
502
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
503
<CODE>&nbsp;void</CODE></FONT></TD>
504
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</A></B>(int&nbsp;func,
505
              int&nbsp;ref,
506
              int&nbsp;mask)</CODE>
507
 
508
<BR>
509
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
510
</TR>
511
<TR BGCOLOR="white" CLASS="TableRowColor">
512
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
513
<CODE>&nbsp;void</CODE></FONT></TD>
514
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</A></B>(int&nbsp;mask)</CODE>
515
 
516
<BR>
517
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
518
</TR>
519
<TR BGCOLOR="white" CLASS="TableRowColor">
520
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
521
<CODE>&nbsp;void</CODE></FONT></TD>
522
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</A></B>(int&nbsp;fail,
523
            int&nbsp;zfail,
524
            int&nbsp;zpass)</CODE>
525
 
526
<BR>
527
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
528
</TR>
529
<TR BGCOLOR="white" CLASS="TableRowColor">
530
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
531
<CODE>&nbsp;void</CODE></FONT></TD>
532
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</A></B>(int&nbsp;target,
533
             int&nbsp;level,
534
             int&nbsp;internalformat,
535
             int&nbsp;width,
536
             int&nbsp;height,
537
             int&nbsp;border,
538
             int&nbsp;format,
539
             int&nbsp;type,
540
             java.nio.Buffer&nbsp;pixels)</CODE>
541
 
542
<BR>
543
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
544
</TR>
545
<TR BGCOLOR="white" CLASS="TableRowColor">
546
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
547
<CODE>&nbsp;void</CODE></FONT></TD>
548
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</A></B>(int&nbsp;target,
549
                int&nbsp;pname,
550
                float&nbsp;param)</CODE>
551
 
552
<BR>
553
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
554
</TR>
555
<TR BGCOLOR="white" CLASS="TableRowColor">
556
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
557
<CODE>&nbsp;void</CODE></FONT></TD>
558
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</A></B>(int&nbsp;target,
559
                int&nbsp;level,
560
                int&nbsp;xoffset,
561
                int&nbsp;yoffset,
562
                int&nbsp;width,
563
                int&nbsp;height,
564
                int&nbsp;format,
565
                int&nbsp;type,
566
                java.nio.Buffer&nbsp;pixels)</CODE>
567
 
568
<BR>
569
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
570
</TR>
571
<TR BGCOLOR="white" CLASS="TableRowColor">
572
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
573
<CODE>&nbsp;void</CODE></FONT></TD>
574
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</A></B>(int&nbsp;x,
575
           int&nbsp;y,
576
           int&nbsp;width,
577
           int&nbsp;height)</CODE>
578
 
579
<BR>
580
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
581
</TR>
582
</TABLE>
583
&nbsp;
584
<P>
585
 
586
<!-- ============ FIELD DETAIL =========== -->
587
 
588
<A NAME="field_detail"><!-- --></A>
589
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
590
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
591
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
592
<B>Field Detail</B></FONT></TH>
593
</TR>
594
</TABLE>
595
 
596
<A NAME="GL_GENERATE_MIPMAP"><!-- --></A><H3>
597
GL_GENERATE_MIPMAP</H3>
598
<PRE>
599
static final int <B>GL_GENERATE_MIPMAP</B></PRE>
600
<DL>
601
<DL>
602
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_GENERATE_MIPMAP">Constant Field Values</A></DL>
603
</DL>
604
<HR>
605
 
606
<A NAME="GL_TEXTURE_MAX_ANISOTROPY_EXT"><!-- --></A><H3>
607
GL_TEXTURE_MAX_ANISOTROPY_EXT</H3>
608
<PRE>
609
static final int <B>GL_TEXTURE_MAX_ANISOTROPY_EXT</B></PRE>
610
<DL>
611
<DL>
612
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_TEXTURE_MAX_ANISOTROPY_EXT">Constant Field Values</A></DL>
613
</DL>
614
<HR>
615
 
616
<A NAME="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"><!-- --></A><H3>
617
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</H3>
618
<PRE>
619
static final int <B>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</B></PRE>
620
<DL>
621
<DL>
622
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">Constant Field Values</A></DL>
623
</DL>
624
 
625
<!-- ============ METHOD DETAIL ========== -->
626
 
627
<A NAME="method_detail"><!-- --></A>
628
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
629
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
630
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
631
<B>Method Detail</B></FONT></TH>
632
</TR>
633
</TABLE>
634
 
635
<A NAME="glActiveTexture(int)"><!-- --></A><H3>
636
glActiveTexture</H3>
637
<PRE>
638
void <B>glActiveTexture</B>(int&nbsp;texture)</PRE>
639
<DL>
640
<DD><DL>
641
</DL>
642
</DD>
643
</DL>
644
<HR>
645
 
646
<A NAME="glBindTexture(int, int)"><!-- --></A><H3>
647
glBindTexture</H3>
648
<PRE>
649
void <B>glBindTexture</B>(int&nbsp;target,
650
                   int&nbsp;texture)</PRE>
651
<DL>
652
<DD><DL>
653
</DL>
654
</DD>
655
</DL>
656
<HR>
657
 
658
<A NAME="glBlendFunc(int, int)"><!-- --></A><H3>
659
glBlendFunc</H3>
660
<PRE>
661
void <B>glBlendFunc</B>(int&nbsp;sfactor,
662
                 int&nbsp;dfactor)</PRE>
663
<DL>
664
<DD><DL>
665
</DL>
666
</DD>
667
</DL>
668
<HR>
669
 
670
<A NAME="glClear(int)"><!-- --></A><H3>
671
glClear</H3>
672
<PRE>
673
void <B>glClear</B>(int&nbsp;mask)</PRE>
674
<DL>
675
<DD><DL>
676
</DL>
677
</DD>
678
</DL>
679
<HR>
680
 
681
<A NAME="glClearColor(float, float, float, float)"><!-- --></A><H3>
682
glClearColor</H3>
683
<PRE>
684
void <B>glClearColor</B>(float&nbsp;red,
685
                  float&nbsp;green,
686
                  float&nbsp;blue,
687
                  float&nbsp;alpha)</PRE>
688
<DL>
689
<DD><DL>
690
</DL>
691
</DD>
692
</DL>
693
<HR>
694
 
695
<A NAME="glClearDepthf(float)"><!-- --></A><H3>
696
glClearDepthf</H3>
697
<PRE>
698
void <B>glClearDepthf</B>(float&nbsp;depth)</PRE>
699
<DL>
700
<DD><DL>
701
</DL>
702
</DD>
703
</DL>
704
<HR>
705
 
706
<A NAME="glClearStencil(int)"><!-- --></A><H3>
707
glClearStencil</H3>
708
<PRE>
709
void <B>glClearStencil</B>(int&nbsp;s)</PRE>
710
<DL>
711
<DD><DL>
712
</DL>
713
</DD>
714
</DL>
715
<HR>
716
 
717
<A NAME="glColorMask(boolean, boolean, boolean, boolean)"><!-- --></A><H3>
718
glColorMask</H3>
719
<PRE>
720
void <B>glColorMask</B>(boolean&nbsp;red,
721
                 boolean&nbsp;green,
722
                 boolean&nbsp;blue,
723
                 boolean&nbsp;alpha)</PRE>
724
<DL>
725
<DD><DL>
726
</DL>
727
</DD>
728
</DL>
729
<HR>
730
 
731
<A NAME="glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
732
glCompressedTexImage2D</H3>
733
<PRE>
734
void <B>glCompressedTexImage2D</B>(int&nbsp;target,
735
                            int&nbsp;level,
736
                            int&nbsp;internalformat,
737
                            int&nbsp;width,
738
                            int&nbsp;height,
739
                            int&nbsp;border,
740
                            int&nbsp;imageSize,
741
                            java.nio.Buffer&nbsp;data)</PRE>
742
<DL>
743
<DD><DL>
744
</DL>
745
</DD>
746
</DL>
747
<HR>
748
 
749
<A NAME="glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
750
glCompressedTexSubImage2D</H3>
751
<PRE>
752
void <B>glCompressedTexSubImage2D</B>(int&nbsp;target,
753
                               int&nbsp;level,
754
                               int&nbsp;xoffset,
755
                               int&nbsp;yoffset,
756
                               int&nbsp;width,
757
                               int&nbsp;height,
758
                               int&nbsp;format,
759
                               int&nbsp;imageSize,
760
                               java.nio.Buffer&nbsp;data)</PRE>
761
<DL>
762
<DD><DL>
763
</DL>
764
</DD>
765
</DL>
766
<HR>
767
 
768
<A NAME="glCopyTexImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
769
glCopyTexImage2D</H3>
770
<PRE>
771
void <B>glCopyTexImage2D</B>(int&nbsp;target,
772
                      int&nbsp;level,
773
                      int&nbsp;internalformat,
774
                      int&nbsp;x,
775
                      int&nbsp;y,
776
                      int&nbsp;width,
777
                      int&nbsp;height,
778
                      int&nbsp;border)</PRE>
779
<DL>
780
<DD><DL>
781
</DL>
782
</DD>
783
</DL>
784
<HR>
785
 
786
<A NAME="glCopyTexSubImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
787
glCopyTexSubImage2D</H3>
788
<PRE>
789
void <B>glCopyTexSubImage2D</B>(int&nbsp;target,
790
                         int&nbsp;level,
791
                         int&nbsp;xoffset,
792
                         int&nbsp;yoffset,
793
                         int&nbsp;x,
794
                         int&nbsp;y,
795
                         int&nbsp;width,
796
                         int&nbsp;height)</PRE>
797
<DL>
798
<DD><DL>
799
</DL>
800
</DD>
801
</DL>
802
<HR>
803
 
804
<A NAME="glCullFace(int)"><!-- --></A><H3>
805
glCullFace</H3>
806
<PRE>
807
void <B>glCullFace</B>(int&nbsp;mode)</PRE>
808
<DL>
809
<DD><DL>
810
</DL>
811
</DD>
812
</DL>
813
<HR>
814
 
815
<A NAME="glDeleteTextures(int, java.nio.IntBuffer)"><!-- --></A><H3>
816
glDeleteTextures</H3>
817
<PRE>
818
void <B>glDeleteTextures</B>(int&nbsp;n,
819
                      java.nio.IntBuffer&nbsp;textures)</PRE>
820
<DL>
821
<DD><DL>
822
</DL>
823
</DD>
824
</DL>
825
<HR>
826
 
827
<A NAME="glDepthFunc(int)"><!-- --></A><H3>
828
glDepthFunc</H3>
829
<PRE>
830
void <B>glDepthFunc</B>(int&nbsp;func)</PRE>
831
<DL>
832
<DD><DL>
833
</DL>
834
</DD>
835
</DL>
836
<HR>
837
 
838
<A NAME="glDepthMask(boolean)"><!-- --></A><H3>
839
glDepthMask</H3>
840
<PRE>
841
void <B>glDepthMask</B>(boolean&nbsp;flag)</PRE>
842
<DL>
843
<DD><DL>
844
</DL>
845
</DD>
846
</DL>
847
<HR>
848
 
849
<A NAME="glDepthRangef(float, float)"><!-- --></A><H3>
850
glDepthRangef</H3>
851
<PRE>
852
void <B>glDepthRangef</B>(float&nbsp;zNear,
853
                   float&nbsp;zFar)</PRE>
854
<DL>
855
<DD><DL>
856
</DL>
857
</DD>
858
</DL>
859
<HR>
860
 
861
<A NAME="glDisable(int)"><!-- --></A><H3>
862
glDisable</H3>
863
<PRE>
864
void <B>glDisable</B>(int&nbsp;cap)</PRE>
865
<DL>
866
<DD><DL>
867
</DL>
868
</DD>
869
</DL>
870
<HR>
871
 
872
<A NAME="glDrawArrays(int, int, int)"><!-- --></A><H3>
873
glDrawArrays</H3>
874
<PRE>
875
void <B>glDrawArrays</B>(int&nbsp;mode,
876
                  int&nbsp;first,
877
                  int&nbsp;count)</PRE>
878
<DL>
879
<DD><DL>
880
</DL>
881
</DD>
882
</DL>
883
<HR>
884
 
885
<A NAME="glDrawElements(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
886
glDrawElements</H3>
887
<PRE>
888
void <B>glDrawElements</B>(int&nbsp;mode,
889
                    int&nbsp;count,
890
                    int&nbsp;type,
891
                    java.nio.Buffer&nbsp;indices)</PRE>
892
<DL>
893
<DD><DL>
894
</DL>
895
</DD>
896
</DL>
897
<HR>
898
 
899
<A NAME="glEnable(int)"><!-- --></A><H3>
900
glEnable</H3>
901
<PRE>
902
void <B>glEnable</B>(int&nbsp;cap)</PRE>
903
<DL>
904
<DD><DL>
905
</DL>
906
</DD>
907
</DL>
908
<HR>
909
 
910
<A NAME="glFinish()"><!-- --></A><H3>
911
glFinish</H3>
912
<PRE>
913
void <B>glFinish</B>()</PRE>
914
<DL>
915
<DD><DL>
916
</DL>
917
</DD>
918
</DL>
919
<HR>
920
 
921
<A NAME="glFlush()"><!-- --></A><H3>
922
glFlush</H3>
923
<PRE>
924
void <B>glFlush</B>()</PRE>
925
<DL>
926
<DD><DL>
927
</DL>
928
</DD>
929
</DL>
930
<HR>
931
 
932
<A NAME="glFrontFace(int)"><!-- --></A><H3>
933
glFrontFace</H3>
934
<PRE>
935
void <B>glFrontFace</B>(int&nbsp;mode)</PRE>
936
<DL>
937
<DD><DL>
938
</DL>
939
</DD>
940
</DL>
941
<HR>
942
 
943
<A NAME="glGenTextures(int, java.nio.IntBuffer)"><!-- --></A><H3>
944
glGenTextures</H3>
945
<PRE>
946
void <B>glGenTextures</B>(int&nbsp;n,
947
                   java.nio.IntBuffer&nbsp;textures)</PRE>
948
<DL>
949
<DD><DL>
950
</DL>
951
</DD>
952
</DL>
953
<HR>
954
 
955
<A NAME="glGetError()"><!-- --></A><H3>
956
glGetError</H3>
957
<PRE>
958
int <B>glGetError</B>()</PRE>
959
<DL>
960
<DD><DL>
961
</DL>
962
</DD>
963
</DL>
964
<HR>
965
 
966
<A NAME="glGetIntegerv(int, java.nio.IntBuffer)"><!-- --></A><H3>
967
glGetIntegerv</H3>
968
<PRE>
969
void <B>glGetIntegerv</B>(int&nbsp;pname,
970
                   java.nio.IntBuffer&nbsp;params)</PRE>
971
<DL>
972
<DD><DL>
973
</DL>
974
</DD>
975
</DL>
976
<HR>
977
 
978
<A NAME="glGetString(int)"><!-- --></A><H3>
979
glGetString</H3>
980
<PRE>
981
java.lang.String <B>glGetString</B>(int&nbsp;name)</PRE>
982
<DL>
983
<DD><DL>
984
</DL>
985
</DD>
986
</DL>
987
<HR>
988
 
989
<A NAME="glHint(int, int)"><!-- --></A><H3>
990
glHint</H3>
991
<PRE>
992
void <B>glHint</B>(int&nbsp;target,
993
            int&nbsp;mode)</PRE>
994
<DL>
995
<DD><DL>
996
</DL>
997
</DD>
998
</DL>
999
<HR>
1000
 
1001
<A NAME="glLineWidth(float)"><!-- --></A><H3>
1002
glLineWidth</H3>
1003
<PRE>
1004
void <B>glLineWidth</B>(float&nbsp;width)</PRE>
1005
<DL>
1006
<DD><DL>
1007
</DL>
1008
</DD>
1009
</DL>
1010
<HR>
1011
 
1012
<A NAME="glPixelStorei(int, int)"><!-- --></A><H3>
1013
glPixelStorei</H3>
1014
<PRE>
1015
void <B>glPixelStorei</B>(int&nbsp;pname,
1016
                   int&nbsp;param)</PRE>
1017
<DL>
1018
<DD><DL>
1019
</DL>
1020
</DD>
1021
</DL>
1022
<HR>
1023
 
1024
<A NAME="glPolygonOffset(float, float)"><!-- --></A><H3>
1025
glPolygonOffset</H3>
1026
<PRE>
1027
void <B>glPolygonOffset</B>(float&nbsp;factor,
1028
                     float&nbsp;units)</PRE>
1029
<DL>
1030
<DD><DL>
1031
</DL>
1032
</DD>
1033
</DL>
1034
<HR>
1035
 
1036
<A NAME="glReadPixels(int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
1037
glReadPixels</H3>
1038
<PRE>
1039
void <B>glReadPixels</B>(int&nbsp;x,
1040
                  int&nbsp;y,
1041
                  int&nbsp;width,
1042
                  int&nbsp;height,
1043
                  int&nbsp;format,
1044
                  int&nbsp;type,
1045
                  java.nio.Buffer&nbsp;pixels)</PRE>
1046
<DL>
1047
<DD><DL>
1048
</DL>
1049
</DD>
1050
</DL>
1051
<HR>
1052
 
1053
<A NAME="glScissor(int, int, int, int)"><!-- --></A><H3>
1054
glScissor</H3>
1055
<PRE>
1056
void <B>glScissor</B>(int&nbsp;x,
1057
               int&nbsp;y,
1058
               int&nbsp;width,
1059
               int&nbsp;height)</PRE>
1060
<DL>
1061
<DD><DL>
1062
</DL>
1063
</DD>
1064
</DL>
1065
<HR>
1066
 
1067
<A NAME="glStencilFunc(int, int, int)"><!-- --></A><H3>
1068
glStencilFunc</H3>
1069
<PRE>
1070
void <B>glStencilFunc</B>(int&nbsp;func,
1071
                   int&nbsp;ref,
1072
                   int&nbsp;mask)</PRE>
1073
<DL>
1074
<DD><DL>
1075
</DL>
1076
</DD>
1077
</DL>
1078
<HR>
1079
 
1080
<A NAME="glStencilMask(int)"><!-- --></A><H3>
1081
glStencilMask</H3>
1082
<PRE>
1083
void <B>glStencilMask</B>(int&nbsp;mask)</PRE>
1084
<DL>
1085
<DD><DL>
1086
</DL>
1087
</DD>
1088
</DL>
1089
<HR>
1090
 
1091
<A NAME="glStencilOp(int, int, int)"><!-- --></A><H3>
1092
glStencilOp</H3>
1093
<PRE>
1094
void <B>glStencilOp</B>(int&nbsp;fail,
1095
                 int&nbsp;zfail,
1096
                 int&nbsp;zpass)</PRE>
1097
<DL>
1098
<DD><DL>
1099
</DL>
1100
</DD>
1101
</DL>
1102
<HR>
1103
 
1104
<A NAME="glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
1105
glTexImage2D</H3>
1106
<PRE>
1107
void <B>glTexImage2D</B>(int&nbsp;target,
1108
                  int&nbsp;level,
1109
                  int&nbsp;internalformat,
1110
                  int&nbsp;width,
1111
                  int&nbsp;height,
1112
                  int&nbsp;border,
1113
                  int&nbsp;format,
1114
                  int&nbsp;type,
1115
                  java.nio.Buffer&nbsp;pixels)</PRE>
1116
<DL>
1117
<DD><DL>
1118
</DL>
1119
</DD>
1120
</DL>
1121
<HR>
1122
 
1123
<A NAME="glTexParameterf(int, int, float)"><!-- --></A><H3>
1124
glTexParameterf</H3>
1125
<PRE>
1126
void <B>glTexParameterf</B>(int&nbsp;target,
1127
                     int&nbsp;pname,
1128
                     float&nbsp;param)</PRE>
1129
<DL>
1130
<DD><DL>
1131
</DL>
1132
</DD>
1133
</DL>
1134
<HR>
1135
 
1136
<A NAME="glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
1137
glTexSubImage2D</H3>
1138
<PRE>
1139
void <B>glTexSubImage2D</B>(int&nbsp;target,
1140
                     int&nbsp;level,
1141
                     int&nbsp;xoffset,
1142
                     int&nbsp;yoffset,
1143
                     int&nbsp;width,
1144
                     int&nbsp;height,
1145
                     int&nbsp;format,
1146
                     int&nbsp;type,
1147
                     java.nio.Buffer&nbsp;pixels)</PRE>
1148
<DL>
1149
<DD><DL>
1150
</DL>
1151
</DD>
1152
</DL>
1153
<HR>
1154
 
1155
<A NAME="glViewport(int, int, int, int)"><!-- --></A><H3>
1156
glViewport</H3>
1157
<PRE>
1158
void <B>glViewport</B>(int&nbsp;x,
1159
                int&nbsp;y,
1160
                int&nbsp;width,
1161
                int&nbsp;height)</PRE>
1162
<DL>
1163
<DD><DL>
1164
</DL>
1165
</DD>
1166
</DL>
1167
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1168
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1169
 
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