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| 74 | <A HREF="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><B>NEXT CLASS</B></A></FONT></TD> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.graphics</FONT> |
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| 107 | <BR> |
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| 108 | Class OrthographicCamera</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">com.badlogic.gdx.graphics.Camera</A> |
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| 112 | <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.OrthographicCamera</B> |
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| 113 | </PRE> |
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| 114 | <HR> |
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| 115 | <DL> |
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| 116 | <DT><PRE>public class <B>OrthographicCamera</B><DT>extends <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A></DL> |
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| 117 | </PRE> |
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| 118 | |||
| 119 | <P> |
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| 120 | A camera with orthographic projection. |
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| 121 | <P> |
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| 122 | |||
| 123 | <P> |
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| 124 | <DL> |
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| 125 | <DT><B>Author:</B></DT> |
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| 126 | <DD>mzechner</DD> |
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| 127 | </DL> |
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| 128 | <HR> |
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| 129 | |||
| 130 | <P> |
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| 131 | <!-- =========== FIELD SUMMARY =========== --> |
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| 132 | |||
| 133 | <A NAME="field_summary"><!-- --></A> |
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| 134 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 135 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 136 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 137 | <B>Field Summary</B></FONT></TH> |
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| 138 | </TR> |
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| 139 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 140 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 141 | <CODE> float</CODE></FONT></TD> |
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| 142 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#zoom">zoom</A></B></CODE> |
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| 143 | |||
| 144 | <BR> |
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| 145 | the zoom of the camera</TD> |
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| 146 | </TR> |
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| 147 | </TABLE> |
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| 148 | <A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.Camera"><!-- --></A> |
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| 149 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 150 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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| 151 | <TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A></B></TH> |
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| 152 | </TR> |
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| 153 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 154 | <TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#combined">combined</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#direction">direction</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#far">far</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#frustum">frustum</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#invProjectionView">invProjectionView</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#near">near</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#position">position</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#projection">projection</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#up">up</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#view">view</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#viewportHeight">viewportHeight</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#viewportWidth">viewportWidth</A></CODE></TD> |
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| 155 | </TR> |
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| 156 | </TABLE> |
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| 157 | |
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| 158 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 159 | |||
| 160 | <A NAME="constructor_summary"><!-- --></A> |
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| 161 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 162 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 163 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 164 | <B>Constructor Summary</B></FONT></TH> |
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| 165 | </TR> |
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| 166 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 167 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera()">OrthographicCamera</A></B>()</CODE> |
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| 168 | |||
| 169 | <BR> |
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| 170 | </TD> |
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| 171 | </TR> |
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| 172 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 173 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera(float, float)">OrthographicCamera</A></B>(float viewportWidth, |
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| 174 | float viewportHeight)</CODE> |
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| 175 | |||
| 176 | <BR> |
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| 177 | Constructs a new OrthographicCamera, using the given viewport width and height.</TD> |
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| 178 | </TR> |
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| 179 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 180 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera(float, float, float)">OrthographicCamera</A></B>(float viewportWidth, |
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| 181 | float viewportHeight, |
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| 182 | float diamondAngle)</CODE> |
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| 183 | |||
| 184 | <BR> |
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| 185 | Constructs a new OrthographicCamera, using the given viewport width and height.</TD> |
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| 186 | </TR> |
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| 187 | </TABLE> |
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| 188 | |
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| 189 | <!-- ========== METHOD SUMMARY =========== --> |
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| 190 | |||
| 191 | <A NAME="method_summary"><!-- --></A> |
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| 192 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 193 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 194 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 195 | <B>Method Summary</B></FONT></TH> |
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| 196 | </TR> |
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| 197 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 198 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 199 | <CODE> void</CODE></FONT></TD> |
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| 200 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#findDirectionForIsoView(float, float, int)">findDirectionForIsoView</A></B>(float targetAngle, |
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| 201 | float epsilon, |
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| 202 | int maxIterations)</CODE> |
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| 203 | |||
| 204 | <BR> |
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| 205 | </TD> |
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| 206 | </TR> |
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| 207 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 208 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 209 | <CODE> void</CODE></FONT></TD> |
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| 210 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#rotate(float)">rotate</A></B>(float angle)</CODE> |
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| 211 | |||
| 212 | <BR> |
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| 213 | Rotates the camera by the given angle around the direction vector.</TD> |
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| 214 | </TR> |
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| 215 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 216 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 217 | <CODE> void</CODE></FONT></TD> |
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| 218 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho(boolean)">setToOrtho</A></B>(boolean yDown)</CODE> |
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| 219 | |||
| 220 | <BR> |
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| 221 | Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at |
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| 222 | (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.</TD> |
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| 223 | </TR> |
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| 224 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 225 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 226 | <CODE> void</CODE></FONT></TD> |
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| 227 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho(boolean, float, float)">setToOrtho</A></B>(boolean yDown, |
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| 228 | float viewportWidth, |
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| 229 | float viewportHeight)</CODE> |
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| 230 | |||
| 231 | <BR> |
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| 232 | Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up |
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| 233 | or down.</TD> |
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| 234 | </TR> |
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| 235 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 236 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 237 | <CODE> void</CODE></FONT></TD> |
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| 238 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#translate(float, float)">translate</A></B>(float x, |
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| 239 | float y)</CODE> |
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| 240 | |||
| 241 | <BR> |
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| 242 | Moves the camera by the given amount on each axis.</TD> |
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| 243 | </TR> |
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| 244 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 245 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 246 | <CODE> void</CODE></FONT></TD> |
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| 247 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#translate(com.badlogic.gdx.math.Vector2)">translate</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> vec)</CODE> |
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| 248 | |||
| 249 | <BR> |
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| 250 | Moves the camera by the given vector.</TD> |
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| 251 | </TR> |
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| 252 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 253 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 254 | <CODE> void</CODE></FONT></TD> |
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| 255 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#update()">update</A></B>()</CODE> |
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| 256 | |||
| 257 | <BR> |
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| 258 | Recalculates the projection and view matrix of this camera and the <A HREF="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><CODE>Frustum</CODE></A> planes.</TD> |
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| 259 | </TR> |
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| 260 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 261 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 262 | <CODE> void</CODE></FONT></TD> |
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| 263 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#update(boolean)">update</A></B>(boolean updateFrustum)</CODE> |
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| 264 | |||
| 265 | <BR> |
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| 266 | Recalculates the projection and view matrix of this camera and the <A HREF="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><CODE>Frustum</CODE></A> planes if <code>updateFrustum</code> is |
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| 267 | true.</TD> |
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| 268 | </TR> |
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| 269 | </TABLE> |
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| 270 | <A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.Camera"><!-- --></A> |
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| 271 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 272 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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| 273 | <TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A></B></TH> |
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| 274 | </TR> |
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| 275 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 276 | <TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#apply(com.badlogic.gdx.graphics.GL10)">apply</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#getPickRay(float, float)">getPickRay</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#getPickRay(float, float, float, float, float, float)">getPickRay</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#lookAt(float, float, float)">lookAt</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#normalizeUp()">normalizeUp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3)">project</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3, float, float, float, float)">project</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(float, float, float, float)">rotate</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(com.badlogic.gdx.math.Vector3, float)">rotate</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#rotateAround(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float)">rotateAround</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#translate(float, float, float)">translate</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#translate(com.badlogic.gdx.math.Vector3)">translate</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3)">unproject</A>, <A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3, float, float, float, float)">unproject</A></CODE></TD> |
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| 277 | </TR> |
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| 278 | </TABLE> |
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| 279 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
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| 280 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 281 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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| 282 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
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| 283 | </TR> |
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| 284 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 285 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
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| 286 | </TR> |
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| 287 | </TABLE> |
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| 288 | |
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| 289 | <P> |
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| 290 | |||
| 291 | <!-- ============ FIELD DETAIL =========== --> |
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| 292 | |||
| 293 | <A NAME="field_detail"><!-- --></A> |
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| 294 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 295 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 296 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 297 | <B>Field Detail</B></FONT></TH> |
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| 298 | </TR> |
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| 299 | </TABLE> |
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| 300 | |||
| 301 | <A NAME="zoom"><!-- --></A><H3> |
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| 302 | zoom</H3> |
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| 303 | <PRE> |
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| 304 | public float <B>zoom</B></PRE> |
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| 305 | <DL> |
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| 306 | <DD>the zoom of the camera |
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| 307 | <P> |
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| 308 | <DL> |
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| 309 | </DL> |
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| 310 | </DL> |
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| 311 | |||
| 312 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
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| 313 | |||
| 314 | <A NAME="constructor_detail"><!-- --></A> |
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| 315 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 316 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 317 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 318 | <B>Constructor Detail</B></FONT></TH> |
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| 319 | </TR> |
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| 320 | </TABLE> |
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| 321 | |||
| 322 | <A NAME="OrthographicCamera()"><!-- --></A><H3> |
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| 323 | OrthographicCamera</H3> |
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| 324 | <PRE> |
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| 325 | public <B>OrthographicCamera</B>()</PRE> |
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| 326 | <DL> |
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| 327 | </DL> |
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| 328 | <HR> |
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| 329 | |||
| 330 | <A NAME="OrthographicCamera(float, float)"><!-- --></A><H3> |
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| 331 | OrthographicCamera</H3> |
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| 332 | <PRE> |
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| 333 | public <B>OrthographicCamera</B>(float viewportWidth, |
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| 334 | float viewportHeight)</PRE> |
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| 335 | <DL> |
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| 336 | <DD>Constructs a new OrthographicCamera, using the given viewport width and height. For pixel perfect 2D rendering just supply |
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| 337 | the screen size, for other unit scales (e.g. meters for box2d) proceed accordingly. |
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| 338 | <P> |
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| 339 | <DL> |
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| 340 | <DT><B>Parameters:</B><DD><CODE>viewportWidth</CODE> - the viewport width<DD><CODE>viewportHeight</CODE> - the viewport height</DL> |
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| 341 | </DL> |
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| 342 | <HR> |
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| 343 | |||
| 344 | <A NAME="OrthographicCamera(float, float, float)"><!-- --></A><H3> |
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| 345 | OrthographicCamera</H3> |
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| 346 | <PRE> |
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| 347 | public <B>OrthographicCamera</B>(float viewportWidth, |
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| 348 | float viewportHeight, |
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| 349 | float diamondAngle)</PRE> |
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| 350 | <DL> |
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| 351 | <DD>Constructs a new OrthographicCamera, using the given viewport width and height. This will create a camera useable for |
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| 352 | iso-metric views. The diamond angle is specifies the angle of a tile viewed isometrically. |
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| 353 | <P> |
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| 354 | <DL> |
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| 355 | <DT><B>Parameters:</B><DD><CODE>viewportWidth</CODE> - the viewport width<DD><CODE>viewportHeight</CODE> - the viewport height<DD><CODE>diamondAngle</CODE> - the angle in degrees</DL> |
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| 356 | </DL> |
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| 357 | |||
| 358 | <!-- ============ METHOD DETAIL ========== --> |
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| 359 | |||
| 360 | <A NAME="method_detail"><!-- --></A> |
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| 361 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 362 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 363 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 364 | <B>Method Detail</B></FONT></TH> |
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| 365 | </TR> |
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| 366 | </TABLE> |
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| 367 | |||
| 368 | <A NAME="findDirectionForIsoView(float, float, int)"><!-- --></A><H3> |
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| 369 | findDirectionForIsoView</H3> |
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| 370 | <PRE> |
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| 371 | public void <B>findDirectionForIsoView</B>(float targetAngle, |
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| 372 | float epsilon, |
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| 373 | int maxIterations)</PRE> |
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| 374 | <DL> |
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| 375 | <DD><DL> |
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| 376 | </DL> |
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| 377 | </DD> |
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| 378 | </DL> |
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| 379 | <HR> |
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| 380 | |||
| 381 | <A NAME="update()"><!-- --></A><H3> |
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| 382 | update</H3> |
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| 383 | <PRE> |
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| 384 | public void <B>update</B>()</PRE> |
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| 385 | <DL> |
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| 386 | <DD><B>Description copied from class: <CODE><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#update()">Camera</A></CODE></B></DD> |
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| 387 | <DD>Recalculates the projection and view matrix of this camera and the <A HREF="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><CODE>Frustum</CODE></A> planes. Use this after you've manipulated |
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| 388 | any of the attributes of the camera. |
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| 389 | <P> |
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| 390 | <DD><DL> |
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| 391 | <DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#update()">update</A></CODE> in class <CODE><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A></CODE></DL> |
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| 392 | </DD> |
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| 393 | <DD><DL> |
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| 394 | </DL> |
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| 395 | </DD> |
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| 396 | </DL> |
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| 397 | <HR> |
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| 398 | |||
| 399 | <A NAME="update(boolean)"><!-- --></A><H3> |
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| 400 | update</H3> |
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| 401 | <PRE> |
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| 402 | public void <B>update</B>(boolean updateFrustum)</PRE> |
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| 403 | <DL> |
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| 404 | <DD><B>Description copied from class: <CODE><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#update(boolean)">Camera</A></CODE></B></DD> |
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| 405 | <DD>Recalculates the projection and view matrix of this camera and the <A HREF="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><CODE>Frustum</CODE></A> planes if <code>updateFrustum</code> is |
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| 406 | true. Use this after you've manipulated any of the attributes of the camera. |
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| 407 | <P> |
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| 408 | <DD><DL> |
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| 409 | <DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html#update(boolean)">update</A></CODE> in class <CODE><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A></CODE></DL> |
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| 410 | </DD> |
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| 411 | <DD><DL> |
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| 412 | </DL> |
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| 413 | </DD> |
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| 414 | </DL> |
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| 415 | <HR> |
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| 416 | |||
| 417 | <A NAME="setToOrtho(boolean)"><!-- --></A><H3> |
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| 418 | setToOrtho</H3> |
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| 419 | <PRE> |
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| 420 | public void <B>setToOrtho</B>(boolean yDown)</PRE> |
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| 421 | <DL> |
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| 422 | <DD>Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at |
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| 423 | (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down. |
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| 424 | <P> |
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| 425 | <DD><DL> |
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| 426 | <DT><B>Parameters:</B><DD><CODE>yDown</CODE> - whether y should be pointing down</DL> |
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| 427 | </DD> |
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| 428 | </DL> |
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| 429 | <HR> |
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| 430 | |||
| 431 | <A NAME="setToOrtho(boolean, float, float)"><!-- --></A><H3> |
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| 432 | setToOrtho</H3> |
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| 433 | <PRE> |
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| 434 | public void <B>setToOrtho</B>(boolean yDown, |
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| 435 | float viewportWidth, |
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| 436 | float viewportHeight)</PRE> |
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| 437 | <DL> |
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| 438 | <DD>Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up |
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| 439 | or down. |
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| 440 | <P> |
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| 441 | <DD><DL> |
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| 442 | <DT><B>Parameters:</B><DD><CODE>yDown</CODE> - whether y should be pointing down.<DD><CODE>viewportWidth</CODE> - <DD><CODE>viewportHeight</CODE> - </DL> |
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| 443 | </DD> |
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| 444 | </DL> |
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| 445 | <HR> |
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| 446 | |||
| 447 | <A NAME="rotate(float)"><!-- --></A><H3> |
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| 448 | rotate</H3> |
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| 449 | <PRE> |
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| 450 | public void <B>rotate</B>(float angle)</PRE> |
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| 451 | <DL> |
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| 452 | <DD>Rotates the camera by the given angle around the direction vector. The direction and up vector will not be orthogonalized. |
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| 453 | <P> |
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| 454 | <DD><DL> |
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| 455 | <DT><B>Parameters:</B><DD><CODE>angle</CODE> - </DL> |
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| 456 | </DD> |
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| 457 | </DL> |
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| 458 | <HR> |
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| 459 | |||
| 460 | <A NAME="translate(float, float)"><!-- --></A><H3> |
||
| 461 | translate</H3> |
||
| 462 | <PRE> |
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| 463 | public void <B>translate</B>(float x, |
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| 464 | float y)</PRE> |
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| 465 | <DL> |
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| 466 | <DD>Moves the camera by the given amount on each axis. |
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| 467 | <P> |
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| 468 | <DD><DL> |
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| 469 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - the displacement on the x-axis<DD><CODE>y</CODE> - the displacement on the y-axis</DL> |
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| 470 | </DD> |
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| 471 | </DL> |
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| 472 | <HR> |
||
| 473 | |||
| 474 | <A NAME="translate(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 475 | translate</H3> |
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| 476 | <PRE> |
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| 477 | public void <B>translate</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> vec)</PRE> |
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| 478 | <DL> |
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| 479 | <DD>Moves the camera by the given vector. |
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| 480 | <P> |
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| 481 | <DD><DL> |
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| 482 | <DT><B>Parameters:</B><DD><CODE>vec</CODE> - the displacement vector</DL> |
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| 483 | </DD> |
||
| 484 | </DL> |
||
| 485 | <!-- ========= END OF CLASS DATA ========= --> |
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| 486 | <HR> |
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| 487 | |||
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| 489 | <!-- ======= START OF BOTTOM NAVBAR ====== --> |
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| 501 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/OrthographicCamera.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 510 | libgdx API</EM> |
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| 537 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 547 | <div style="font-size:9pt"><i> |
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| 548 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
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